Rarity Collection sold 7 cases in one day at my local shop. Sure, it's a specialty set. But people were chasing for the highest rarity of cards, Qscr Ashes, Qscr Prospies, Qscr Triple Tactics Talents. Despite coming in supers and easy to pull, those higher rarities still drew people in to spending on the singles on Day 1 prices. Sure, if AGOV had OCG rarity line up, people would be excited to have Super SPs for ease of access, but people would clamor to the guy pulling the Qscr or Ultimate or Secret variant of that card because it's higher rarity. It would still go for a pretty penny.
So, the solution is to increase the pool slightly by providing EVEN MORE HIGHER RARITY is it? If OCG has R and SR , TCG - SR, UR, Qscr & what else? Ghost rare? Sounds kinda sus for a marketing strat....
Interesting take. Im glad rarity collection happend because it allowed me to upgrade my guru control deck for a very low price entry and still get necessary staples to have power cards to compete with should i feel like it.
It's kinda expected for cards to be expensive time to time. I haven't played Paper Yu-Gi-Oh since 2013 because I knew it was going to cost money over time
Of course casuals don't buy sets, packs aren't worth buying if the odds are stacked against you to pull anything of playable value. Soulburning Volcano mirrored the OCG print system but it failed as a set due to the niche card pool, not everyone is pining for Volcanics, Battlin' Boxer, or Salamangreat. Even still, the prices for the good stuff is still at a better price than high rarity cards in core sets. At least Bandai hasn't pulled this crap with One Piece, rarity bumping cards that do well in Japan months prior to a set's release elsewhere. Though this does a number on the secondary market as most cards will already be put as chase cards and immediately have higher prices. Still better prices for staples in One Piece than TCG Yu-Gi-Oh.
idk i still dont think this makes sense. if you could build a competetive deck with just buying regular packs wouldn't that help convert casuals into competetive players more easily? just seems like konami is missing the chance to onboard players.
Seems goofy to me to say because TCG has less casuals we need to upscale rarity, when Rarity bumping is what keeps players at a casual level from playing TCG. If casuals cant build a deck because it costs $1000s best case is they wont buy the product worst case is they wont play the game. Its not about Casuals at all, its simply about higher profit margins and selling more product in general. The fact that rarity bumping is still going on means profit margins for doing it are still high despite the many time budget and casual players have been priced out of the game. On a side note I believe OCG packs have less cards per pack, meaning they will sell more packs and I also dont believe holos are guaranteed.
Rarity Collection sold 7 cases in one day at my local shop. Sure, it's a specialty set. But people were chasing for the highest rarity of cards, Qscr Ashes, Qscr Prospies, Qscr Triple Tactics Talents. Despite coming in supers and easy to pull, those higher rarities still drew people in to spending on the singles on Day 1 prices. Sure, if AGOV had OCG rarity line up, people would be excited to have Super SPs for ease of access, but people would clamor to the guy pulling the Qscr or Ultimate or Secret variant of that card because it's higher rarity. It would still go for a pretty penny.
So, the solution is to increase the pool slightly by providing EVEN MORE HIGHER RARITY is it?
If OCG has R and SR , TCG - SR, UR, Qscr & what else? Ghost rare?
Sounds kinda sus for a marketing strat....
Interesting take. Im glad rarity collection happend because it allowed me to upgrade my guru control deck for a very low price entry and still get necessary staples to have power cards to compete with should i feel like it.
It's kinda expected for cards to be expensive time to time. I haven't played Paper Yu-Gi-Oh since 2013 because I knew it was going to cost money over time
Of course casuals don't buy sets, packs aren't worth buying if the odds are stacked against you to pull anything of playable value.
Soulburning Volcano mirrored the OCG print system but it failed as a set due to the niche card pool, not everyone is pining for Volcanics, Battlin' Boxer, or Salamangreat. Even still, the prices for the good stuff is still at a better price than high rarity cards in core sets.
At least Bandai hasn't pulled this crap with One Piece, rarity bumping cards that do well in Japan months prior to a set's release elsewhere. Though this does a number on the secondary market as most cards will already be put as chase cards and immediately have higher prices. Still better prices for staples in One Piece than TCG Yu-Gi-Oh.
As long as this continues we can assume Konami is still making money from this practice
I've seem 6-11 years old videos talking about the same issue, guess Konami didn't learn
idk i still dont think this makes sense. if you could build a competetive deck with just buying regular packs wouldn't that help convert casuals into competetive players more easily? just seems like konami is missing the chance to onboard players.
Seems goofy to me to say because TCG has less casuals we need to upscale rarity, when Rarity bumping is what keeps players at a casual level from playing TCG. If casuals cant build a deck because it costs $1000s best case is they wont buy the product worst case is they wont play the game. Its not about Casuals at all, its simply about higher profit margins and selling more product in general. The fact that rarity bumping is still going on means profit margins for doing it are still high despite the many time budget and casual players have been priced out of the game.
On a side note I believe OCG packs have less cards per pack, meaning they will sell more packs and I also dont believe holos are guaranteed.