I'd make the two inchers 2.9 inchers with max barrel length and the mains an inch smaller for faster reload but with max length of the barrels. I'd say that would decrease the weight a bit. However, this was with the hind-sight knowledge you did not have about the "PowderKeg" class enemies with no armor...
I'd say 9 inch mains along with a ton of 2 inch secondaries for this challenge. Lets you save on armor weight a bit, and since you know they have absolutely no armor, reload time is vastly more important than armor pen.
I encountered the Advanced Small Battleship in my China play through. It's a strange ship. Only advantage it really has over a battlecruiser hull of the same era is it can mount more armor and that's about it. So, assuming I was going into the match with no knowledge of the enemies utter lack of armor, I probably would have done the same with the hull as you did, but mounted 11in to 12in guns as primaries and 3 to 4in guns as secondary. Maybe something like a 3.7in. Against 1900 ships, Mk IV or V with standard AP shells would still penetrate pretty easy as they might be on Krupp I, or perhaps II at the very most. There is a chance they might even still have Harvey armor. The 1940 3in and 4in would, even against a standard armor ship, would pen most areas that weren't the main belt if they had a favorable angle. All this allows for a lighter, cheaper ship with an increase in fire rate to offset the loss of pure damage. The 11-12in guns would still cause enough flooding against 1900 damage control that the enemy would go down quick enough. If I were chasing cost as well, I'd go Krupp V as Modern Armor is hilariously expensive and Krupp V is light enough. And since I am not too concerned about 1900 ship hitting mine at range reliably, I'd probably go with standard bulkheads, Reinforced Bulkheads I, and no torpedo blister instead. Which, I realize, goes against how you usually run, but every competition advantage would be critical to me.
Would've went with the extended barrel and caliber 9in mk5. Saves weight, but punches above it's class. One or two of them, then the rest is secondary. If I could, I'd go the 7 or 8in route, but 5in is good. Extended barrel and increased diameter.
Question for you stealth, why do you always run with stereoscopic rangefinders? Personally I prefer coinc so i get the base accuracy bonus, as I find that long range accuracy bonus dosent do much for me
What if you could *only* use 2in guns? Just cover every inch of deck space with Bofors cannons. Light the sky on fire, turn the air to solid lead, shred everything on the enemy deck to atoms. All hail the USS Brrrrrt
why do you keep calling SEPs "semi-ballistic"? Semi- armour piercing is a design of shell sitting between high explosive and aromour piercing with explosive filler, for it has more explosive compound, than regular APHE, but thinner walls, which reduces it's penning capabilities - therefore the fuses need to be set differently; it has nothing to do with ballistic caps, installed to reduce the drag mid-flight and increase the range of shell
Love your videos but please don't fix the the video name. Please let it just say you killed a battle with a 2inch gun
Lol ok
It kinda feels ai generated
@@obeliks_potowski It isn't
Makes me think about an UAD title Stealth had a few years back about "Hot Twenty Inch Singles in Your Area"
It's not about the size.... It's about the accuracy and the load.
that's what she said?
My gun is only 2 inches but I have 30 of them and I can shoot each one 20 times per minute
I told you 2inchs were fine
Did you tell her too?
@@Stealth17Gaming No , I showed her
@@Stealth17Gaming💀 nah im weezing 🤣🤣
That magnesium armor was a mistake
I'd make the two inchers 2.9 inchers with max barrel length and the mains an inch smaller for faster reload but with max length of the barrels. I'd say that would decrease the weight a bit. However, this was with the hind-sight knowledge you did not have about the "PowderKeg" class enemies with no armor...
I'd say 9 inch mains along with a ton of 2 inch secondaries for this challenge. Lets you save on armor weight a bit, and since you know they have absolutely no armor, reload time is vastly more important than armor pen.
I encountered the Advanced Small Battleship in my China play through. It's a strange ship. Only advantage it really has over a battlecruiser hull of the same era is it can mount more armor and that's about it.
So, assuming I was going into the match with no knowledge of the enemies utter lack of armor, I probably would have done the same with the hull as you did, but mounted 11in to 12in guns as primaries and 3 to 4in guns as secondary. Maybe something like a 3.7in. Against 1900 ships, Mk IV or V with standard AP shells would still penetrate pretty easy as they might be on Krupp I, or perhaps II at the very most. There is a chance they might even still have Harvey armor. The 1940 3in and 4in would, even against a standard armor ship, would pen most areas that weren't the main belt if they had a favorable angle. All this allows for a lighter, cheaper ship with an increase in fire rate to offset the loss of pure damage. The 11-12in guns would still cause enough flooding against 1900 damage control that the enemy would go down quick enough.
If I were chasing cost as well, I'd go Krupp V as Modern Armor is hilariously expensive and Krupp V is light enough. And since I am not too concerned about 1900 ship hitting mine at range reliably, I'd probably go with standard bulkheads, Reinforced Bulkheads I, and no torpedo blister instead. Which, I realize, goes against how you usually run, but every competition advantage would be critical to me.
It's not the size that matters, it's the armour protecting the vulnerable spot :O
"it's not about winning, it's about sending a turret" - Target pratice Captain, 194x
I think you won the Popcorn challenge.
Achievement unlocked Pop goes the turret
2 inchers broke records of even 20 inchers
The thing i want to know is which of your guns were credited with more damage? The 2" or the 15"? I bet it was pretty close
With how many turrets got tossed, we sure this isn't the Fourth Pacific Squadron?/jk
a Stealth battleship yamato
Would've went with the extended barrel and caliber 9in mk5. Saves weight, but punches above it's class. One or two of them, then the rest is secondary. If I could, I'd go the 7 or 8in route, but 5in is good. Extended barrel and increased diameter.
Here before the title changes (optional)
Question for you stealth, why do you always run with stereoscopic rangefinders? Personally I prefer coinc so i get the base accuracy bonus, as I find that long range accuracy bonus dosent do much for me
I think the difference in long range starts at 10+ km. Since this battle was 20 km start I wanted the longer range bonus.
china warship design going strong in this scenario.
Wdym "I sunk a battle"?
He sunk the entire battle, all hands were lost; even the skirmishes and engagements didn't survive.
@@CompetitiveRacist54 what's with your name?
@@CompetitiveRacist54 eyy Instagram competitive racist too?
Yes. A battle. Any questions?
What if you could *only* use 2in guns? Just cover every inch of deck space with Bofors cannons.
Light the sky on fire, turn the air to solid lead, shred everything on the enemy deck to atoms.
All hail the USS Brrrrrt
Still not enough dakka, but dat be an Orky shoota!
4x2 14" with a mix of 4" and 2" secondaries?
why do you keep calling SEPs "semi-ballistic"?
Semi- armour piercing is a design of shell sitting between high explosive and aromour piercing with explosive filler, for it has more explosive compound, than regular APHE, but thinner walls, which reduces it's penning capabilities - therefore the fuses need to be set differently; it has nothing to do with ballistic caps, installed to reduce the drag mid-flight and increase the range of shell
Don't know where it came from. You're right. It makes no sense.