Use my link to install Dungeon Hunter VI for Free: dhskol.onelink.me/c9XC/9b2zobul & Get a special starter pack worth $50 [Available for the next 30 days] Join the launch event for free chances to win amazing prizes like iPhone 15 Pro Max, PS5, Apple Watch and more. Visit www.dungeonhunter6.com/luckydraw/ for details.
lmao you're actually promoting this garbage. Gotta love how mmo critics can come up with a crapload of criticism but then turn around and promote this bottom tier trash.
the only reason classic wow was good is because they made minimal changes. as much as i want +, i know it'll be trash because some pink haired it will be working on it and will be focusing more on pressuring blizzard to be more woke.
I think they should take it in the direction of Old School Runescape- take the core classic game, decide what core game pillars of design they want to keep no matter what, then do player based polls for 'new' content they want to introduce.
I love the feel and aesthetic of the Classic WoW graphics pre-WoD, but I do agree, maybe give people the option, graphical updates aren't exactly game breaking, it'd most likely bring more people into the game, graphics don't make a game good or bad, content does - But not everyone has that attitude, at least the option to use the updated character models would be nice.@@chrisj320ac3
@@chrisj320ac3 Personally I'd hate that and I know others who would too, a lot of the charm of Classic is the graphics and importantly the art style. Retail's art style is quite different and only really solidified around WoD, most of the Cataclysm era world is visually very different from newer Retail content, given that even that has not been updated there's no way they'd end up fully converting all of Classic's assets to Retail's art style, especially as many of them are unique to Classic and haven't been reused later in Retail. At most you'd end up with weirdly round and higher-res player character models wearing vanilla low-res armour fighting against Retail murloc models in low poly Classic Elwynn Forest and it'd be a jarring artistically disjointed mess. For what it's worth, if you don't mind breaking the ToS you can do that yourself on the client side even now.
30-50 is no issue, if you know what your are doing. I'd rather they just finish the questlines that they have not finished. The Onyxia attunement ends, and the followup is unfinished, then there are some other awesome questlines that like send you accross the world to talk to a dude and then just abruptly end. It is time to finish those and make the game flow a bit better. Add more stuff to desolace, silithus, rework deadwind pass and make Kara lvl 60, as well as Grim Batol raid + dungeon in Wetlands, which have gates/entrances there but never became real raids or dungeons (maybe Cata grim batol has some relation to this?), should be good. Maybe add one or two more full zones during lvl 50-60? Epl wpl suck
I’d like to see more long quest chains that take you around the world and engage the exploration side of wow classic. Take us to places that we don’t normally visit, make it painful and less efficient, but the rewards greater. Add in some more unique items like nifty stopwatch (don’t go overboard though), a couple of stronger items. Add in another insane grind quest similar to WW axe quest line and give it nice rewards. Add in another class specific quest line. Add in a couple more ways to get decent side grade gear from quests that are unique like the 0.5 set and that epic cloth helm with crit. Give new items weird itemisation so we can theory craft and find new weird builds and combos etc. There needs to be a vanilla flavour to everything they do or else it’s just retail version of classic.
Yeah I want weird cursed items that have now practical use… but then you find out can enable a mage to get 13k armor for 45 seconds if you kill your MT with a chicken follower from a secret quest enabling the mage to tank a raid boss…
I want to focus on the unique itemization and throw out there some new kinds of stats, even if they're ones that are already used like haste. So much of the game improves from having haste on gear, it allows classes to change from phase to phase and whatnot, same for other stats. I'd like to see some lifesteal stat or manasteal stat too that's properly balanced. I want to see the mage get a new kind of melee skill similar to the hunters raptor strike but make it very unique to the mage, like a quick short spinning staff attack. I want to see some health on block modifiers coming from some places, some dynamic shadows with darker duskwood, darker nights, some darker dungeons(its 2023 ffs lol) and some illumination skill that gives some light around the character and some fire/holy spell damage. I want to see some distance modifiers on set items perhaps, some jump height buff from some class or a new class. Like there's so much untapped potential with the game, but it has to all be thought out really well so it feels like it fits super well. Just messing around with things that already exist in Classic and tweaking them slightly on their own isn't going to work cause the games already really thought out and reasonable. It needs new interconnected systems. Systems that connect with thought to other systems in the game.
I think they should add more rare mobs, elite mobs, patrolling mobs etc. Much more. Make it less static what is happening in the world. More chests everywhere. In every cave, ever tower, every building. In essence, leveling should not be about following an addon.
@@snuffeldjuret Worse, at least with the "more chests everywhere" part, the 'treasures' system in Retail works well enough for that iteration of the game but doesn't really for Classic, all it devolves into is 'follow HandyNotes addon and check all the spots for the treasures'. Having chests/'treasures' everywhere heavily devalues chests, it makes removes the "OH A CHEST!" moment that makes them appealing and just makes it into another thing to click and tick off. Similarly with Rares, too many and they stop being rare and just become 'Harder mob to kill for guaranteed loot, follow your addon that says where they all are'. There is something to be gained in a thing being an uncommon occurrence, oversaturation washes out those moments. Patrolling mobs can definitely work, there are a fair few in Classic already, the 2 main issues with adding them though are that: 1. If they are required for a quest, chasing after and trying to find patrolling mobs is a pain, especially prior to getting a mount or in an area with decent mob density. 2. There is a period of downtime after fighting mobs in Classic's levelling combat loop where you drink, eat, bandage, etc before the next fight, patrolling mobs interrupt this and while that's can be good and makes for some exciting moments in the quantity that they're in now it can become an issue if it happens too often, wherein it just becomes frustrating, especially for classes that have much more of this downtime (Warriors and Mages for example).
@@snuffeldjuret They added this in like MoP, I think? Small chests everywhere with a bit of food, trash loot, gold, or rep material. Sometimes a green trash item you could vendor for a bit more gold. In my opinion, it reduced or even outright removed the excitement from finding a chest somewhere because you were used to it just being useless trash, instead of something that improved your game like a bag, or a good equipment piece.
Retail is a holiday on the most luxurious all-inclusive cruise around the world but you find yourself sitting at the pool each day, drinking the same coctail each day, not interacting with other passengers and getting bored and feeling lonely after the first few days. Classic is a low budget trip towards a half decent location. You end up hiking, trainhopping and meeting great people along the way. Once you've reached your designation you realise it's not the designation, which wasn't that special to begin with, but the journey that made it such a great experience.
Dual spec as a mean to add additional money sinks does the opposite of what you might intend. As it is now, respeccing is the only moderately high repeating money sink the game has at end game levels. Dual spec might be a big amount of gold upfront, but none additional costs continuously, over time reducing gold sinks even further.
although you're completely right on it being a money sink which would be removed by dual spec, it's also an annoyance. and Dual spec would be the type of QoL improvements someone would expect in classic+. IMO adding dual spec would definitely be a win, but you're obviously also correct that that removes a money sink from a game that has inflation issues. But there are other possibilities to add in different gold sinks though, items such as the traveler's tundra mammoth were a decent gold sink back in the day, even though it's also a one time thing. if they don't build in a gold sink from the start then adding some more stuff like this, with fairly "low effort" additions like adding more expensive cosmetics/mounts/.. to the game, could help stabilize the economy a bit while they work on something else that could serve the purpose. for example if the rumoured 'player housing portal' in SW actually gets used for something like player housing (or at least guild housing) then that could be a nice, more long term, gold sink.
Yeah but the avg player doesnt sink alot of gold into that. They respecc a few times in total. Once whilst leveling up and once at max for their optimal spec. But thats about it. Atleast for me. I feel like only very high lvl raiders min max their spec like that or swap spec to tank/dps/heal depending on whats needed. For me it would be if i joined a new guild and they asked me if i could play Healer instead of DPS on my preist for example. Id swap but then stay like that for the entire time i stayed in that guild. I wouldnt swap every week. So i think this gold sink accounts for much less on the avg toon than you think.
Gold sinks are irrelevant when botting is allowed to run rampant and in week 3 people are running gdkps and getting thousand gold payouts and ruining the economy anyway. I would maybe agree if blizzard was going to put in a slight effort to stopping the botting, but they arent. Hell they put the token in as a claim thatll help then continue to do nothing just so they can cash in alongside the botters. They need to ban the bots before caring about gold sinks, the only people they harm otherwise is the casuals and they are the bulk of the playerbase.
I tihnk they should leave the Dark Portal closed, open Northrend as it was a place in original WoW from what Ive seen. Complete the zones that never got completed and release them like mini expansions/raids, Emerald Dream, Mount Hyjal, BElf zones, Grim Batol etc. That way you can add BElf to the Horde and Worgen to the Ally which would make sense and give you the expanded race options down the line. Northrend gives you DK's which are a fav for some people. I think keeping the Pally n Shaman faction locked is a nice idea and again speaks to the difference in the factions. Maybe they could add some move racial/faction spells like they have for Priests, breath some flavour and different play style to classes across the board. I do feel they need to address some classes and make some abilities mandatory like a taunt for Tank classes etc.
@@fouur4930 So you think completing the other "main land" zones would be enough to keep players? Not a dig and honest question, hard to get tone across in text! Thats why I thought leaving the DPortal closed may have been better cause then you are leaving the world, Northrend would by a 3rd continent. They dont need to copy Wrath and move Dalaran there, maybe make it more of a adventure zone with forward bases and camps, no capitals like you are an expendition team?
@@abbatongaming6319yes ofcourse if they would open vanilla zones like hijal that was originally planned for vanilla but never got in. new zones can have new farm/quest places with new dungeons and raids and they could make a bg version like ashenvale,arathi highlands and alterac mountains. even a new reputation faction etc. honestly i would love a vanilla wow version that stays like og vanilla wow but with the above content
@@abbatongaming6319yes ofcourse if they would open vanilla zones like hijal that was originally planned for vanilla but never got in. new zones can have new farm/quest places with new dungeons and raids and they could make a bg version like ashenvale,arathi highlands and alterac mountains. even a new reputation faction etc. honestly i would love a vanilla wow version that stays like og vanilla wow but with the above content
Ive been playing enh tank on classic era for a while, private servers, and now im lvl 42 on Skull Rock HC having tanked every dungeon up til RFD, planning on tanking to 60 and talent swapping for nature immune sunken temple. I would LOVE shaman tank love in retooling I think the NUMBER ONE way they could change it Move 5/5 toughness (10% armor) talent lead to a lvl 40 talent : PLATE ARMOR. Similar to their parry talent
I played on vanilla plus (priv server). The class changes were fantastic, took a fresh flavour to a lot of things and was a great idea in theory, just awfully executed. Their Enhancement Shaman take was great - just tweaked it to make it a more viable tank throughout levels. Warriors got a bit more health regen from fury etc. Racials got reworked so that each race had a specific set of weapons that benefitted them, and worked generally across the board for all the classes that would use them. Raids were probably overtuned, and pve was *hard*. It was satisfying, challenging and an interesting take. All in, a positive experience that showed there is a lot of potential for a classic plus style system if it had some proper funding. Plans for dungeons in Jaedenar, Duskwood, and a lot of changes made to new loot paths relating to the outdoor world bosses in places like darkwhisper gorge. I'd love to see Blizz take on their own spin with it.
Waste of brain cells. It's clear they don't give a shit about bots for 1 simple reason. There are plenty of very reputable people who would donate their time to volunteer GM. People who would literally do it on stream for content with the names blacked out. But instead Blizzard has 0 for the game lol.
people want classic+ cause they imagine a game made by the old creators, just expanded upon so there's more to do and explore. Take a single look at the past 10 years of what Blizzard has produced and it's pretty easy to come to the realization that the magic that was there in the old blizzard dried up a long, long time ago and if the company was capable of remaking a game as amazing as classic WOW was, they would have done that a long, long time ago. The old meme of "you think you do but you don't" was obviously a huge mistake in regards to re-releasing already awesome content but it should be applied right now, and will actually ring truthful this time because there is no way modern-day Blizzard is capable of expanding on classic in any meaningful way, it will be, and mark my words, Hot microtransaction'ed dog shit if there is an attempt.
Agree....They should have kept shaman horde and paladin alliance only...think that brings a certain aspect of the game that got lost along with all the others because too many crybabies and other bs
@marccus1989 It's a little harder to justify faction locking death knights as pretty much every race in WoW can be a death knight in lore. Demon Hunter is a weird one because Illidain was THE demon hunter. I don't think it was ever meant to be played by players lore wise, so it's hard to restrict it. I do wish they left shamans and paladins faction specific, although I do think the way they did it made perfect sense until cataclysm.
@@willo1345 Demon Hunter was meant to be added in early Vanilla, back when they planned for 70 to be the level cap and Hellfire Peninsula to be a playable zone, it was also initially meant to be added as playable in TBC but was cut as they felt it was too early to add a new class (which is why they added one in Wrath), it was even shown as a player on the original Vanilla WoW box art. Necromancers were also something they considered at the time as well as the Runemaster in early development, the Runemaster was replaced in Vanilla by the Druids and Warlocks, with the Necromancer and Runemaster later being intended for Wrath of the Lich King and later being merged to create the Death Knight's gameplay (hence its use of runes and runic power).
I like you content. At the time I watched this: 2k likes and 736 comments..each with an idea or version of the game unique to their own tastes and wants...I hope people can see the impracticality of trying to develop a game for 'everyone' when literally everyone has something they want different or varied from everyone else.
Here's some ideas for Paladin Talent classic minded redesign to address limitations of the class and "fix" it while keeping true to the current design: Ret: > Move Repentance to 21 point talent, replacing Sanctity Aura. > Move seal of command to 31 point talent, replaced by Blessing of Kings. Rework Seal of Command to "Commanding Aura". Applies seal of command active effect to all party members. >Move Sanctity aura to 21 point Holy talent (current consecration location), replaced with Repentance. Prot: > Redoubt reworked to increased chance to block after using judgment instead of receiving crit. Lasts ten seconds or 5 blocks. > Reckoning reworked to 4/8/12/16/20% to gain an extra attack after blocking, can only occur once every 10 seconds, instead of upon receiving crit. > Move Blessing of Kings to 21 point Retribution (Seal of Command location), replaced with Crusader Strike: Instant strike deals weapon damage as holy. 8 second cooldown. > Consecration moved to 25 point talent replacing Blessing of Sanctuary. > Rework Blessing of Sanctuary & Holy shield as 31 point talent - Seal of the Guardian: Activate seal to reduce all incoming damage by (#) and increase chance to block by 10%. In addition, whenever a block occurs, the attacker takes (block value) holy damage. On Judgment, deals holy damage and generates increased threat (functional taunt). Holy: > Consecration replaced with Sanctity Aura (ret), rework Sanctity Aura to also apply 10% bonus to healing received. Consecration moved to 25 point talent (protection) replacing Blessing of Sanctuary.
Blizzard could literally just copy paste turtle wow and start from there lmao, I mean what are the turtle wow devs gonna do? Sue Blizzard for using their own assets?
They could probably even hire a few of the main Turtle WoW developers if they wanted to. No one would be better suited to further develop the game. I certainly don't trust that the current skeleton crew working on Classic would be able to pull it off on their own.
You're right about not really wanting harder content. There were more people raiding when it was just mc and bwl. I just want to log in, pump, and then log off or get on an alt or just pvp. We would also need to balance classes.
Except the inability to find any mobs to level up on, the installer adding a Trojan and keylogger, devs selling gold and your data, etc. great server 😂
IMO the first step would be to add in some extra class refinement (mostly aimed at class balance to ensure that they all stay viable) and just include the planned but unfinished content. they could add in some actually appreciated QoL stuff like dual specs, maybe a refined version of LFD (mostly as an easier, perhaps cross realm, LFG tool, not as the automated grouping+teleport to dungeon tool per se ) for the unfinished content I'm mostly looking at the semi-finished stuff and not full new additions. like questchains that feel unfinished, zones that have parts that are unfinished/unpolished,... maybe add in some of the planned but never implemented dungeons,.. focus on the leveling stuff and ensure that enough extra stuff that falls within lower levels is added on release. after this they could focus on adding more originally planned content in waves. like the unused portals, zones on the map that aren't accessible but might be interesting endgame zones, add in raids, more side content,... Perhaps even some rudimentary version of housing, as long as the housing is instanced they should be able to refine it over time (depending on feedback), while not having it impact the game world too much. It's just something extra to do,and this could also add in new professions with woodcutting and carpentry, as well as add stuff to existing proffs. leatherworking can make rugs, can use carpentry chairs to turn them into leather sofas, blacksmithing can make chandelier frames to be inlaid with gems by a jewelcrafter, enchanting can make everlasting torches, ... just spitballing some ideas here but there can be some stuff for every proff. they could add in a graphical overhaul, bring the classic world a bit more up to speed to let's say legion, or current day graphics, but I think that would be a ton of work that doesn't add actual content, so that might not be something they'd do. the only issue I can see is that at a certain point it will start to lose steam and they might have to look into adding expansions, which could either be completely new (for example I heard the idea in some other vid for a "what if the dark portal never opened?" which turns it not only in a classic+ but also in a "WoW2" based off of the same vanilla world) or be based on the existing expansions. both TBC and WotLK were well-received, if they do classic+ right, then perhaps theres options to rework TBC and add in stuff there. since they won't have to fully reinvent the expac it should save on expac costs, and with the added vanilla content it would buy them a good amount of time to build on top of it. after that it becomes more hit-or-miss, but with the current feedback they have had from classic tBC and WotLK (and perhaps Cata in the close future) they should have a good amount of data to actually make it work (if they like;..don't fuck it up ofc xP)
I think this is a misstake. If they tune all classes to be viable they will do the same misstake they did in Retail. Only way to make everyone viable is to make them all the same. "One self heal for you, one DOT effect for you, one wall for you, one movement ability for you, one root for you, one stun for you, one big delete anything button for you." At this point i cant tell if im playing a mage or a hunter, only way to tell is if i have to place my polymorph on the ground or not and if i can be kicked when i cast aimed shot or not. (obviously an exxaguration but its kind of how it is.) Except tank classes being OP and some DPS have braindead amounts of burst that need no setup at all.
@@aaofheartsthefaultydeck3805 Although I do agree that class balance is hard, and that just unifying them/ making the same mistakes as Retail is obviously not the way to go. I meant it as more along the lines of 'ensuring that all classes are viable'. so instead of trying to do a heavy balancing act, just try to reel in the bottom contenders. min maxers will stick to the best performing classes/specs, but just doing an effort to close the gap a bit should be doable and lower elitism/gatekeeping a bit. the biggest issue then would be the utility stuff that pushes towards bringing specific classes to raids etc, instead of simplifying it into the ground, just spreading it out a tiny bit more so there's an alternative can make filling up a raid a lot easier. balance is always hard and they deffo shouldn't oversimplify. but classic+ might be a good moment to try some stuff out, at least in beta. best case they figure something out that works, worst case they keep everything the same and just play around with the numbers to try and flatten the curve a bit. there's options :)
@@psychotimo Its also understanding that balance exists outside of Raids. Moonkins can solo open world content beyond belief, shadow priest can burn down 1v1's, smite priest can solo the UD dungeons easily, prot paladins are insane dungeon runners, kitty druids keep gnomeregan from being deleted, and much more. Really, warriors just need a hybrid tax.
my wishlist for classic+ (work on the unfinished stuff that never got completed) like the quest chain that took you to the southern part of Tanaris whit the Miniature Platinum Discs that just end mid quest chain. or the Itharius quest chain (swamp of sorrow) that just end after you turn in a decent trinket item(Chained Essence of Eranikus). Another is turning the Alterac Valley into what it was at launch before player turned it into a rush game mode (aka a week long trench warfare slog), we have foxhole we know that kind of gameplay can work and it could had worked i blizzard had leaned in on it instead of trying to make Alterac Valley into another 30 min tops battleground game mode. aka the mine useless beyond the 1 quest you might do. same whit the towers and generals. Azshara Crater Battleground so that player had more option then just 3 BG where players at least I did get dead tiered by the time you hit max and could do the last BG. bad ide that you only unlocked 1 BG at a time lev 10 the capture the flag. then at 30 the 5 base research game and then at 50 the Alterac Valley BG. I remember when I hit 50 back then and I was just so tired of the capture the flag one becuase I had played it so much already this meant that i quickly got tirred of Alterac Valley because that was the only one I could stomadge playing. player/guild houses. (on a scale). so lowest level of guild house would just be one single building. vs highest level of guild base would be a player designed small town. whit the raid what I think the problem is that Blizzard should start the raid on Super hard level (guild would give it a try and fail maybe one guild would make it). then they scale it down. also Im going to say this but raiding should not be something that the devs think every single player will do. like when I played in our guild like only 20% of our guild did raid at all (less then 5% did the current raids) the other 15% that did raid and this was one player counted did older raids. (alts are not counted at all here). like I remember a report blizzard released towards the end of classic wow and that was only (current active players on there highest character) and only 30% of the playerbase was max level 60. and out of the 30% only like 25% of them had entered a raid (not completed it just entered it. and persent rhat had gotten to the end boss of current and last raid was less then 1%.
A guild town would be amazing. Vendors, special fetch quests, player skill shops etc. I would like fully fledged clases as well. Enh shaman was such a cool idea back in the day still
@@nateg.6187 1v1 garauntee is not WPvP at all, sometimes you get people who want to see their buddy 1v1, but other times well... that's the nature of WPvP, play with friends. Me and my other druid buddy at 2019 launch 2v5'd some people out in desolace at their lvl.
@@nateg.6187 full agree. there should be some protection from those type of situations. IMO spawncamping should be bannable as it serves no purpose other than fucking with someone's day. as for high levels instakilling low levels, some more protection or deterrent would be nice. spawn a high HP bounty hunter mob (with 0 drops) that will chase off the high level or at least keep them busy so they'll lose time over it, that way they'll be less inclined to just fuck up people's days with unfair fights. deterring groups might be harder though, they're prolly leveling together as added protection against stuff like this, but well, still no fun if they protect themselves like that and then go and do it to others. plus, if the argument against flying is fully based on PVP then it loses a lot of power for the game as a whole. since pve and RP realms also exist it has zero foundation for those realms. so it might either be a PVP server thing, or perhaps specific no fly pvp servers could be added?
2019 classsic proved that world pvp is not fun lol, the side with the least population literally quit and/or moved to a server where they are the dominating faction and every single classic server went to 99.9% - 0.1% faction balances. Sorry but the nostalgia of world pvp just didn't hold up
Yeah... Right... Getting to a random dungeon without flying mount and enhanced fly path endpoints takes literally 10-20 minutes of time getting to a place... I don't get it... Why can't they introduce flying into Classic+ and "ground mount enjoyers" like you, can still be able to go whenever they want without flying... Or make a flying mount available on PvE realms only, so "world PvP enjoyers" can do their thing, pay for the subscription and be happy... I'm convinced that the great deal of players in Classic ARE NOT even participates, and more so even avoids world PvP that can be really annoying when you try to enjoy different kinds of activities in the game...
Some things i would like is: -Some class quests or possible a class hub. -A capital city teleport for each race tied to their home city. -Legendary weapons (can be a huge gold sink) like cleansing the corrupted ashbringer -More travel around the world quests for end game. -Prestige epic raids that give lite loot, but places participants on a leaderboard a little like mythic+. -Tauren getting their plan striding running at first level. -More hidden rooms/bosses for people that has finished hard solo quests, letting teammates do the bonus content. -Letting professions be part of puzzles in raids and dungeons. -Low level raids that give good level appropriate gear. -Legendary class raids that lets a player get an epic class item if they do a long quest chain that ends in a raid that they need help from their guild to beat. -More crafting options for leveling(crafting functions in classic like a second quest log). -Update/add more low level zones/activities so releveling is more fun for old players, and more options for new players. (Specially around level 40-60)
They should hire Kevin Jordan and ask him to implement the stuff he had planned back when he was developing the game. One of the things he mentioned in his stream that he wanted to implement in wow but never saw light was hero classes but in a different way, for example, a warrior could become a Blademaster, a mage could become an archmage, a Warlock a necromancer, there's more but that's the ones remember him saying.
Every class is viable, and the ones that are under viability makes for good content. The things that made Vanilla magic for the zoomers is when they discovered that ferals can compete but need to farm Gnomer for pummel. Remove that need and it becomes boring. What makes Vanilla fun is itemisation. Not my bleed does the same damage as their damage.
@@teamfortressisawsome one can argue that *using* the crowd pummeler was a good quirk of design, but the fact that the charges ran out and you had to have your bags full of crowd pummelers was bad design. It's fine to keep crowd pummeler bis, but they should remove the 3-use limit for at least max level characters, if not all
@@insu_naI think the best solution is just to increase the number of charges. If each pummeler has 10 charges, then farming enough of them is really not very difficult.
they dont even need to add more zones, necessarily they can just 'update' some older ones. Make them more relevant throughout the whole levelling experience for different types of people, gatherers, farmers, rare pet tamers, rare world bosses, extended cross-zone quest lines and so forth you wouldnt even need to revamp the zone you could just improve it slightly while keeping it in the same exact atmosphere and surrounding
IMHO they should add a lot of open world and dungeon gearing/progression paths. Like option to upgrade 50+ lvl gear sets and some items. Crafted, from dungeons, turn ins like for Cenarion Circle or Argent Dawn. But in a fun way, not arcanite and T0.5. Say you want a gear for a lock or shadow priest and you need to infuse Felcloth with more fel in that big cave system in jaedenar in Felwood. Or combine the Rahklik questline with Eranikus pushing the unfinished quest to fight some demons in Winterspring. And each raid tier opens new upgrade options. So that so you don't get BWL power from this when BWL releases but still you don't have to GDKP or sit in a guild and clear MC for half a year.
Unpopular opinion: different classes don’t need to do the same dps, they just need to be playable without standing there oom for 70% of the fight (like moonkins) Just make them enjoyable to play keep their unique applications and improve on those. Like of course a paladin shouldn’t compete in dps with a class that has no plate, no raid buffs, no auras, no healing, no immunity cooldowns, no dispel etc you name it. But they should be fun to play and appreciated for what they bring to the table and improve on those instead of equalising every class.
100% this. If all a class brings or can do is DPS, they should bring the most DPS. But that doesn't mean the hybrids should be dysfunctional. Prot paladins don't need a taunt, but damn could they get some gear itemized for them and ability coefficients that let them scale beyond the stupidity that is kings spam. Would love to see warden shaman given some love. The bones are there. Flesh it out.
Just talking about my own, paladin perspective: - Crusader Strike for Retribution paladins, we need something besides auto attack - A solution for mana regen for prot and ret. Besides that, finishing the unfinished zones and quests, adding more quests to certain zones (poor Azshara), and with the "new old" zones, we could finally have new stories that are in line with Warcraft III. Oh, and don't give paladins to Horde, and shamans to Alliance, keeping things faction specific is essential. I think it's very important that whatever Classic+ would offer, the same spirit must be kept which is heavily based on Warcraft III. Also, if any new races happen, definitely give High Elves to the Alliance, and probably Goblins to Horde (I believe both were planned at some point).
I’m genuinely looking forward to Classic+. With how popular Classic+ style servers have gotten over the last year and a half or thereabouts surely Blizzard are going to take advantage of this interest and release their own. I don’t see the official + servers having quite as much variety and/or changes as the private servers though. I’m thinking a couple of era appropriate races and race/class combos would be welcome additions.
With Metzen back on the team, and the way the whole time whimey stuff is going, they could easily make Classic+ and even justify it as a diff timeline all together and the skies the limit
I really appreciate the detail and passion you have for what you believe the future of WoW should be. My only gripe here is that you focused on Vanilla Plus it seems. Which is totally respectable, I think thats really cool and I love all the ideas for that, but I think a lot of us (majority) feel like we want Classic WOTLK+ ... Cata just was too different. It changed the starting zones and questing zones we grew to love. It also removed class spells and abilities in favor of balancing. i feel like we could have found a better way to balance with out removing class abilities / specs that already existed which again is something we all fell inlove with. I think WOTLK+ is the right move / direction for WoW in my opinion and I think small things like transmog are a good thing, it means even if everyone is wearing the same pvp bis set or raiding set they can create some uniqueness and it looks a lot more diverse despite being the same, it can be quite tiresome and bland to see the same class end game wear the same exact thing everywhere you go. I also think a big issue with cata was the raid finder and dungeon finder, I think it needs to be implemented more communal, with servers actually being properly connected so that way the sense of community doesnt go. the second cross server dungeon finder came out recently in wotlk for example you see a lot more ninja looting, reputation doesnt matter if you cant see each other in major cities. If they addressed that while making being in a guild feel more important like it does in Vanilla I think we would have a more natural MMO experience. One thing I think WoW really drops the ball on is not having more Guild vs Guild stuff. Like how in some games there are clan wars or team vs team. It would be cool to see Guilds be able to battle other guilds wether that be in PvP or in PvE like starting a raid at the same time and the game measures speed and damages and such. I think Guild vs Guild would be a great addition. Speaking of Guild vs Guild. I did delve into Guild Wars 2 for a while and the one thing Guild Wars 2 really does well is like you were explaining vertical/horizontal progression , it really just builds on the world with out removing the old content so well. I think Classic WOTLK + should add more things like what Guild Wars 2 does to keep the max levels and gear acceptable while retaining the player base. I think with all of these things ive addressed in this comment it would make for a really really great version of WoW almost everyone can enjoy.
If we do seasonal, I would be okay with experimenting with some things, like you said new classes. I personally would love dwarf shaman and tauren paladin. Try out monk, and not the Pandaland comic relief monk, a more serious monk class like the Scarlet Crusade monk. Give paladins a taunt, separate guardian and feral druid, give shaman Warder tank spec and make encha two hander or dual wield options like Fury warri had later on.
if horde gets paladins i'd much prefer playing an elf over a shitty cow. I'm already stuck playing cow as a druid since its so hard for them to make troll druid..
@@Kattemand123 People would rather make characters on official Classic+ servers I imagine since there's no chance of the character getting deleted due to some pending lawsuit.
Here is my idea of what classic + could be though I am not an expert, insider or smart person. - level 60 cap - Change Outland and northrend to be condensed 45+ leveling content combining all three into a single content pack that fixes the gap at the end of classic and all raids become Level 60 - Add questlines as attunements for raids across the board - High end loot should be balanced so you can kill the lich king with legendaries earned in vanilla/bc raids - Overhaul class design to be more in line with Wrath and base content difficulty around this - Finish Vanilla storylines and extra content - Class fantasy>balance - No microtransactions, boosts, tokens or services - Original leveling speed - Make pvp a completely separate game from pve that requires no leveling/gearing as to finally end the barrier to entry and maybe even become a viable game in of itself, Pve still has pvp aspects but battleground/Arena is separately balanced and developed - Fewer servers so that all can be mega servers - Only ground mounts - pet battles - implement a daily gold cap based around an average player that decentivizes botting - no lfg/lfr -Add achievements - No add-ons
The "serious drop off in raiders week on week in Ulduar" has more to do with the disgusting amount of unabated DK bots rather than the raid difficulty in Ulduar. Botting and cheating mitigation is the #1 thing blizzard could do to bring new people to the game, and retain current players. Blizz knew this would happen when they made the change that allowed lv 55 DK bots to be created on burner accounts that did not already have lv 55 characters. I understand they only cared about subscription revenue, but this change made botting much more profitable and we now see the aftermath of that decision. Want to play an Arathi Basin? Your team will be 13 DK bots, two real people, versus a similar situation on the other team.
It's so easy to sit there and see all the 55 bots in the starter zone. They all go along the same paths with all the same sharp angles and same stopping points. A single GM could ban 10,000 bots a day, heck it could be done for free by someone who wants to get rid of these bots.
Na, it was the difficulty. This is why phase 1 had the highest amount of players despite it supposedly being the “worst” and easiest raid in wotlk. Casual players like easy content, at least 80% of the player base is casual.
I think you're incredibly wrong. 55DK bots have nothing to do with the raid population dropping week over week. As most people raiding aren't playing Arathi Basin religiously between raid logging or competing for level 50 herbalist items.
Only class changes I would want for classic+ is meta for demo warlock, and paladin taunt. Especially if meta gets treated as a gladiator stance, to shift into tanking roles. Outside of balancing changes of course.
More class quests is something the game always needed. Making melee classes choose a specific weapon type, casters choosing something similar just adds depth to the role playing of the game
Yeah, as a warlock you pretty much only need to do 3 quests. 1 for your mount, 1 for an offhand around level 30 I think and the last one for the fast mount. There’s so much more area they could add in class quests. Maybe make shadowbolt a quest spell so you don’t just go to the trainer, you do a quest that unlocks the next rank
As much as I like the idea of adding and updating the classic game, I believe the game doesn’t need to change much, particularly the status of Warriors in the vanilla version.
I think they could nerf them a bit in classic and leave them alone in HC. Warrior is one of (if not the) toughest to level in HC, so they kind of earn being OP in HC.
Said it before and I'll say it again. If Blizz have the foresight to open their realms and development tools to every subscriber so that anyone can build their own realm it would be a massive win for all. All the ideas you or others have could be implemented without Blizz having to spend any dev resources at all, and everyone would (ok could...) be happy.
I have a couple of things I've thought about a lot for classic+ or seasonal classic+ and I mostly prefer this version and classic trilogy but have revisited retail in legion and bfa. easonal feels safer which seems more likely for blizzard to avoid risks. Flying mounts - don't add them, they kill the world, players interacting with the world, mobs, chests, rare elites, other players and so much more. Might as well just add portals (i.e. fast travel) everywhere because flying is just a time sink to avoid everything to get from point A to point B. They obviously shouldn't do that and instead reinvision what mounts could be. I think Guild Wars 2 has a great system to follow for inspiration. Another gold sink without flying mounts could be another mount after epic mount that lets you ramp up speed as you continously move forward in one direction and then it slows down a bit once you stop or start turning. So it starts at 100% mount speed and then it continues to 150% after 5 or 10 seconds. I don't think we need to be moving so fast at 310%. Customization is better than adding tons of mounts too. Retail is inundated with mounts and recolors of mounts. Transmog - never. Transmog provided replayability by farming old gear but what it really satisfies is offering players more customization on appearance by sacrificing immersion of gear being attached to actual player power and stats. If appearance meant nothing and it was more like a MOBA where you just purchase skins then whatever. Have a players character lvl on their portrait and an ilvl number next to it like how simplified stats and power is in retail. It's clean and makes it so it doesn't matter what you're wearing anyways. I don't want that for classic. I like unique items with unique effects and tier sets. I think adding customization in the form of changing color, adding little features or particle effects helps. I think instead of having transmog they need to create a Costume system. Instead of carrying around a bunch of different armor and weapons for "RP sets" you create costumes and can instantly change between different presets. The only catch is these costumes are only active out of combat and outside of instanced areas like raids/dungeons and pvp battlegrounds. PvP - racial balancing is a must. This has been a problem even today in retail. PvP racials need to be presets you can choose in instanced pvp where the stakes are higher than world pvp. PvP racials are really simple too, 1) break cc ability 2) increase damage ability 3) increase defensives/reduce damage ability 4) mobility ability and maybe some more. Speaking of pvp, I think adding arenas will be very cool but more importantly smaller rated battlegrounds. On this note I'd like to reinvent bg's instead of the endless death brawl of continuously resurrecting. I think an option for "hardcore" bgs should be in place. Not that you actually delete your character but there is no spirit healer. The battlegrounds would have rounds instead. Instead of being a boring death match keep the objectives and have incentive to do it. So first to capture the flag in WSG wins the round or first to kill the entire enemy team. Let each healer resurrect once per round or the entire match. Something more to spice up the old options while still leaving those options there. If there needs to be more incentive then add something like capturing the flag provides a buff for the next round or gives your team 1 free resurrect or items on the map like the leaves but something else. Hardcore inspired raiding/dungeons - if they do seasonal they should add hardcore option but you want it modified. So it's hardcore* maybe something like you become immortal at lvl 60 if. Instead keep the same stakes of hardcore by following the same logic of the alternative bg in pvp section above. One death per raid/dungeon ID per day. Allow each class that can res 1 res cast per instance ID per day. If you complete a raid with 0 deaths then complete a quest objective or reveal an NPC and unlock titles maybe even mount. Offer a quest to every raid and dungeon as immortal with 0 deaths. Another thing, once you start the raid maybe even dungeon with that ID you can't change players and add new players. You complete it with that 40 player group and if players start to die now you're at a disadvantage if you ran out of resses trying to do a boss with 35 or so people. Maybe add another option for time limits for raids, so once you start you have 4 hours then you get kicked out for the day, or all mobs become enraged. Or it could be something like ZA where you lose out on loot option like bear mount. Can add other gear as loot incentives to these options but I'm wary about doing such things and prefer cosmetics. These little options can tweak raiding to have more stakes and more challenge without really changing much at all. Class changes - a must. paladin tanks, paladin dps, shadow priests, enhance and ele shaman, cat and moon druids, even arms warriors being more viable along with spicing up the classes so it's not the same old thing every time. I'm honestly okay with having paladins and shamans on both factions but I think wille's argument is strong here and it will help people have a reason to choose one over the other. Player housing - classic wow is better because it feels more like a living world and an mmo with your own identity compared to retail and it's cross server anonymity twilight zone feeling. Player housing is a big aspect of an mmo to feel like a second life. I think people get too caught up in wow's rpg aspect and view it more of a pvp/pve simulator when it's really meant to be a world that encourages you to socialize and meet new people and hangout with friends. I think if they try to keep that social aspect and find new ways to foster it then that'll be a big plus. Player housing might be something there, though retail players should get it too if we do.
My wishlist for a classic + - GIVE 👏 PALADINS 👏 A 👏 TAUNT - Dual spec please for the love of C'thun give us dual spec -Remove debuff limit - Make dots high value spells -Remove the 1 hot limit, it's stupid that having more healing power completely cancels out someone else's ability to heal people -Tier set adjustments, some just outright suck -Justice for vendorstrike -New raids - most obvious one is a scarlet raid (where you can then have a new quest that lets you cleanse corrupted ashbringer and make it a new legendary 2H sword) . Also a demonic invasion raid in blasted lands, put Lord Kazzak in there as the last boss or something - Rework meme specs - Give pets a 90% dmg reduction passive to aoe effects so they dont just randomly die on boss fights (also blacklist them from targeted spells like Geddon bomb)
I hope for: * A diminishing-returns progression / side-grade-"plus" path to specialize your character and improve it slightly * New content: Grim Batol, Emerald Dream etc * Areas where the mobs progressively get harder beyond level 60 including mobs that players can't expect to ever be able to beat. Provides for an open end-game and mystery * The ability to exchange gold for a stat point at 1000g/2000g/4000g/8000g/16000g to battle gold inflation * A huge array of epic world-drops so if you ever find a world drop epic (as unlikely as ever) you'll be guaranteed to be the only one in the server with it and it'll be someone's super-specialized dream item
Yeah, large horizontal additions of new content and updates to crafting profs [where only a handful of crafts are not completely and utterly useless] are the right way imo. No increased lvl cap. No flying. No speeding up the kill times. Nothing like that. Just more classic. That's it. And if that ever happens, I think some of us have a new forever game on our hands.
I don't think you can call dual spec a recent expansion feature. It came out 15 years ago - much closer to vanilla than Dragonflight. You'd have to have it in a Classic+ setting - as you said spending 100g to respec to do other content is hefty, and us healer mains would like to not be punished for doing solo content vs the dps who doesn't need to respec without being slowed down. I initially wanted Shaman on Alliance and Paladin on Horde for Classic+ - I enjoy Alliance more but would like to play Shaman. But I do see your take on keeping them faction specific.
I don't give a damn about new development ideas. I DO NOT CARE. STOP IT. I just want to play the game with real customer support and moderation. I'm so, SO FUCKING tired of cheaters going unpunished. So many original gameplay loops have been made pointless because of the sheer amount of overt gold buying and all the botting. Please, stop all development. I don't care anymore about new content. Blizzard's founders are gone and the values are dead. That's the core issue.
It does not matter what content comes, as long as it follows these principles that i hereby announce: Social First, Microtransaction Free, Leveling Centric, Old Content Interconnected, Open World Oriented
I would love to see a C+ that doesn't look to change the vanilla paradigm too much, but instead makes it the best it could be. But I can't figure how they make true horizontal content progression. Ashbringer pls
I'm surprised you didn't mention a PvP overhaul @WillE. I think we can all agree that the honor system is hot garbage and the later expansions provide a much better experience. If the developers added more battlegrounds, PvP zones, PvP loot, and arenas then you can have a vibrant community. Possibly teams with a global ranking system for some eSport action? That would be dope. In vanilla I got my druid to Warlord, and I will never do that again. God was that grind terrible, and we had to game the system by adding toons to the honor pool. It was a nonsense system in practice. I hope you circle back at some point to give your thoughts on what you would like to see in Classic PvP+ in a future video because I am sure you have some good insights.
You need only look to the biggest MMO before WoW that was by far the heaviest direct influence on WoW to see a great way to handle this kind of thing -- EverQuest. The first SEVERAL expansions to that game added a massive amount of horizontal progression -- new content for *all* levels of play in nearly *all* of the first SEVERAL expansions, and for mid-level and up for the one exception. Tons and tons of new stuff to do and new endgame content, while also keeping everything that came before not just a *little* relevant. Basically adding more options for everyone to do and explore at every stage of the game. Really fantastic stuff.
An idea I saw was to make LW have grip enchants for gloves or weapons to increase relevant weapon skill. Solve the problem of LW not having much value at end game, and makes easy solution to weapon skill
They don't need a lot of changes or they can slip more into retail version. Mybe couple of lower level dungeons,Kara 60,mybe some Legion story/quests or caverns of time maps from warcraft 3 campaign. And ofc litte bit love for meme specs,for example I would love for paladin to get 10min more buff duration,and when I swap from seal to seal that doesn't cost mana,mybe some better scaling on seal of right,that can boost a little bit prot and ret,but not for a much,ofc taunt is must for tanks. And mybe some corrections for set bonuses.
I think Classic+ should be an what if so basically i love Vanilla to Cata (yes, i loved Cata) and we got that in recent years wich im happy about it. However, i think it would be very intresting to see some scrapped ideas finished. Naga for Alliance? If i rememeber correctly they got cut just barely. Outland as 60 zones and raid? hell that would be intresting. Maybe even change the story of the Game. We have Retail with its Story, i would actually find it intresting to have Karazhan as 60 Raid. And i mean not a downscaled Version of the 70 one. Im talking Karazahn Crypt. I just think that new storys, zones and raids for Vanilla/TBC/Wotlk could really do alot for the Game. And i think new races should be up on that list. We all love to have option, especially when they don't break the Gameplay. Having Naga, Ogres, Goblins, the various diffrent Trollraces such as Forest Troll and High elf as playable races isnt much of an effort and just adds something new to something we just recently replayed. Classic+ should be a "New Game +". Basically same game, but more options you could't have discovered bevor. New "ending". Diffrent parts of the Storys etc etc etc. If blizz wantst o be Lazy about it, just get Vanilla WoW with Belf and Draenei and mby add 2 other races...wich considering we got so many diffrent allied races in retail should't be all that difficult...and just see if ppl like the idea of Vanilla with a little extra and go from there and explore the right amount of extra.
with all the new dungeons and raids added, i think the loot should be like new tiers that are roughly equal to the old tiers, but have different stats for different specs to make them more viable. such as a druid set that makes moonkin viable, or an elemental set or enhance tanking set for shaman. would still keep old raid content relevant while allowing new raids to feel fresh. wouldnt even need to change classes, just the tier set bonuses could be strong enough to fix most of the underperforming specs.
They should make all the previous raid tiers starting with Cata, along with some TBC and WotLK raids scale up to current Normal Raid difficulty, or just below it, this way you don't throw away years of content and every patch, each and every Raid is valid fresh content. You can have many tier sets(after they rework them a little), but limit the amount of raids you can run to once per week for the current one and once per week a non current one.
-New Zones -Optimized talent trees, so more classes gonna be viable -No limited debuffs, but tougher mobs and bosses -New content: raids, dungeons: Ruins of Arrathor, Fall of Lordearon; Fall of Stormwind, The curse of Gilneas; The corruption of Felwood; Wraith of the Scarlet Crusade; Quel'thalas; Battle of Dalaran; Battle of Alterac mountin (Different from both factions, but same loot); The sacking of Redrige Mountins (Same) and i could on and on. You can bring up any event which happened in to books or previous Warcraft games. -New quests -New battlegrounds -New gears, new tier sets -Remove op race bonuses, like weapon expertise -Better active racials -Add arenas -Most importantly find a way to get rid of bots and gold sellers -Add open world events: For example you have to stop the scourge to advance from zone to zone -New factions for reputation Althought i really wish changes would happen, we all know, that it's never gonna happen, cuz we're talking about Blizzard
Add new leveling content and zones, 5 man dungeons and 10 man raids first. Wait at least 1 year to add new raids, so we have time to explore and wonder about the new zones and quest lines. Then release simple but interesting raids to conclude some story lines.
"You sacrifice your strength for knowledge in the light, losing 90% of your strength rating and gaining this as intellect" + a talent that gives some healing sp / healing and you're done.
Death wing will be added to the end of BWL aside Nefarian. You will have to jump on his back and only do that back portion as he flys off the deck at Nefarians lair.
Agree on your opinions! Combo points on char and not on target would make me want to play rogue/cat again. Also, dualspecc would make more ppl have a tank or heal offspecc which everyone will like i think.
@@crazyharmless666no there isn’t? It’s a gameplay feature, once you get 5 combo points on a mob and it dies, those 5 combo points don’t carry over to the next mob. I’m guess you just misunderstood
honestly, i hoped it was like real vanilla wow and bo class changes. they would open vanilla zones like hijal that was originally planned for vanilla but never got in. new zones can have new farm/quest places with new dungeons and raids and they could make a bg version like ashenvale,arathi highlands and alterac mountains. even a new reputation faction etc. honestly i would love a vanilla wow version that stays like og vanilla wow but with the above content and azshara crater bg
Absolutely would need class and gear rebalancing. As you said, can't have warriors be the only tank, and so stackable on DPS too. I think dual spec makes the game so much more user friendly that you almost require it. I think its better if both factions have access to all classes. Maybe for races Horde gets goblins and Alliance have pretty High Elves (using assets already in the first 3 expansions). Rebalancing the specs and gear might be the most key thing though outside of changing end game content. Simply cannot have things like, druids being barely viable, and mostly using a lvl 35 blue dungeon weapon, and helm from a lvl 45 quest as bis.
I Just want my Paladin to have a taunt…. Oh and a damaging melee ability across all specs… nothing nuts. And maybe replace the BoK spam threat thing with a more engaging mechanic.
No new level cap. Horizontal progression at 60. Don’t invalidate previous tiers. Offer new armor with different looks and set bonuses that gives us variety, instead of just stacking up more and more stats. No flying. Improve professions. Improve class tuning and viability. Keep us in Azeroth. Increase penalty for death with much higher repair costs and make resurrection spells have longer cool downs and higher costs via requirement for expensive reagents etc. create incentives to optionally scale down your level and help low level players and alts progress through the old content: key is you can’t boost them, you have to scale down and grind through it. Offer titles, mounts, or even gear color dyes as rewards
Id like to see a revamp of classes, balancing the meme specs like you said. Revamp the all loots tables in 5 mans to help with the revamping, keeps the game fresh and makes it worth exploring all the content again. Added new quest in some areas to fill holes, and then adding lots of quest and new 5 mans in the empty areas. Options for different 10 and 15 mans that are on par with UBRS and ZG, so you have something new to play but wont over power the 40 man raid gear.
I still think they could do cata and get away with it. They would need to make some changes though. When people say “classic” half of what they’re referring to is the pre-cata map. Instead of having the zones change at the start of the expac, they should phase the zones while you level through them, once you beat the classic content you get a cutscene where Deathwing comes in, changed the zone and then you do that cata quest lines. It would be the lowest effort way to make changes and keep the classic player base somewhat happy.
(Classic + BC + Wrath + DK(tuned right) + flesh out unfinished content in the first 3 + cap at level 60) - flying.....Maybe add in transmog but thats a big meh. Tie all 3 versions zones together to keep the game world VAST!
I think we should just continue classic on a separate timeline via expansions. The crucial part though is keeping the feel and challenge that is classic mechanics.
For Classic Plus to be good they need to fix class design, so that all specs are viable and there are proper rotations, maybe on par with WotLK, so they are still easy, but not brain-dead. Then they need to fix itemization. Vanilla itemization and stats are clunky and really poor. Also each new content patch should have a new zone with proper end-game open world acitivities, for example elite areas, along with quests and a few new dungeons and at least one raid, potentially a mega dungeon too. And the raids should be as hard as AQ40 or Wrath Naxx. Maybe they can introduce a second difficulty, maybe not, but if they do they should NOT have higher ilvl drops than the lower difficulty. With that said, they should go for much more horizontal progression instead of purely vertical one and make it so there are many sets that change your playstyle, which will be possible once they fix the class design and itemization. Edit: Also I think that an option for smaller raid sizes would be nice 20 player raids would be a lot nicer than 40, or even 10 man raids(personally my favorite raid size)
Outside of essential class and spec updates, I don't see any reason they shouldn't add Jewelcrafting and Inscription. Both have got crafting from 1-300 already made and just need capstone items made, and consider at least the possibility of cosmetic glyphs.
They could just add gem slots to new classic plus items from the new tiers and not worry about the old gear (or at a craft able socket enchant that replaces the normal enchant letting us pic gem or enchant)
i still think there's plenty of them to do to make Classic +. obviously some new loots, complete incomplete quests and zones, add new areas to get to like the areas you can see when taking flight points, invent new content by maybe sending us back to zones in the past or during the 1st or 2nd wars i.e. Burning Steppes before it became burnt horde lands, take us back to Lordaeron when it was a thriving city with humans, Blasted Lands when it was still a swamp, take us to the Plaguelands before they became the Plaguelands, let us go in to Quel Thelas before it got Plagued, finish Azshara with more quests, more to do like the raid entrance underwater in that one area, add the planned Battleground they had in Azshara.... just use all Classic graphics or whatever, keep it all in the 2004/2005 aesthetic. but supposedly there's no profit and no motivation for them actually to do all this, for a few thousand people who still play Classic lol. and when i say 'go to the past' i don't mean like Caverns of Time where it's just an instance, i mean like Chromie sends us back in time or something and these entire zones would be re-skinned to look like their past and have new content do to. in all these years I can't believe no one's tried to develop a private server Classic+.
New servers with newly balanced classes and new quests from 1-60. Include additional dungeons and raids. Update professionals, maybe even add a new one. Unlock new zones such as Hyjal. More battlegrounds. Keep the pacing and stats the same. No transmog, flying mounts or LFG. Re launch the entire franchise as a fresh start as if it's day one in 2004 and just called the game "Azeroth".
Yes, but it's lot of development and money involved... If they're gonna do that the game won't be like current 30-50 y/o want... The game will need to meet the current generation standards to attract new players who never played wow before... And that's the challenge... I hope for the best, but expect the worst...
been saying classic+ since 2019 when classic was going through phases. Said go into + instead of TBC. incorporate new raids/dungeons for max lvl even mid lvls too so they encourage new lvling etc make it feel alive. Bring in retail raids bare min squeeze the numbers down and change a few things around to make it feel fresh. I would really love to see timeless isles form MoP but for classic and lvl 60. also would be cool to see arenas at lvl 60. They could have all BG's from the entire of retail in classic + to have the PvP scene alive and have just random BG weekends to ensure each BG gets rotated properly. tbh the possibltys are endless. they could even do raids 10 man 25man and 40man just squish the content down for each one and add the gear for 10man 25man etc just better or worse same with mythic aviablilty for max dungons to have better gear upgrade chance. just my 2 cents on some cool ideas that could make it cooler on top of the new zones/races/classes also i like alot of your ideas, such simply but crazy great ideas to change the game for better and add good twists. (no flying is a must) flying ruins open world
Instead of adding new zones they need to add more to the zones that exist and maybe add some higher level content spread through out all the zones to keep it all alive.
keep druid a 3 spec class but bring back tbc's feralAP stat and make it a shadow stat based on all weapon dmg + str/agi... so no matter what a druid is holding, they'll get some form of fAP from it
As much as i would like to see classic plus become a thing form blizzard, i really don't see blizzard making classic plus for free, i expect to see the wow token or some form of microtransaction come into classic plus so they can make money of it since it will cost allot for them to run servers along with making new content and hiring new writers and programmers, plus i don't think Chriss would be a part of this as his role is making content for new wow expansions moving forward. This would fallen on the team running classic atm and let be honest each release of classic has be a disaster since 2019 on word
Classic Plus is a huge lose/lose scenario with no real concrete definition other than every player imagining it as "more of what I want, but not in the way you already did it". Anything they do will be looked at poorly for ruining something for someone, while just doing seasons and keeping the classics running keeps that entire market happy
@@joshuajohnson1167in my view, it was culturally bad for the game. Obtaining your wbuffs became mandatory for raiding, you would then log off and not play your toon until raid time. Toxicity of players dispelling buffs or griefing was also rampant until they brought in the chronoboon displacer. Withiut the buffs the content was sufficiently harder and just more fun than steamrolling for loot
Use my link to install Dungeon Hunter VI for Free: dhskol.onelink.me/c9XC/9b2zobul & Get a special starter pack worth $50 [Available for the next 30 days]
Join the launch event for free chances to win amazing prizes like iPhone 15 Pro
Max, PS5, Apple Watch and more. Visit www.dungeonhunter6.com/luckydraw/
for details.
that shit sounds so sketchy
Hey Will! Mind if you share the interface that the hunter and warrior use? Thanks!
lmao you're actually promoting this garbage. Gotta love how mmo critics can come up with a crapload of criticism but then turn around and promote this bottom tier trash.
hahahaha
yeah with more pay to win
i like the pay for an extra drop feature you sometimes see on other games
the only reason classic wow was good is because they made minimal changes. as much as i want +, i know it'll be trash because some pink haired it will be working on it and will be focusing more on pressuring blizzard to be more woke.
I think they should take it in the direction of Old School Runescape- take the core classic game, decide what core game pillars of design they want to keep no matter what, then do player based polls for 'new' content they want to introduce.
this
I would not mind if they at least updated the graphics to retail, just not the mechanics.
Spot on
I love the feel and aesthetic of the Classic WoW graphics pre-WoD, but I do agree, maybe give people the option, graphical updates aren't exactly game breaking, it'd most likely bring more people into the game, graphics don't make a game good or bad, content does - But not everyone has that attitude, at least the option to use the updated character models would be nice.@@chrisj320ac3
@@chrisj320ac3 Personally I'd hate that and I know others who would too, a lot of the charm of Classic is the graphics and importantly the art style.
Retail's art style is quite different and only really solidified around WoD, most of the Cataclysm era world is visually very different from newer Retail content, given that even that has not been updated there's no way they'd end up fully converting all of Classic's assets to Retail's art style, especially as many of them are unique to Classic and haven't been reused later in Retail. At most you'd end up with weirdly round and higher-res player character models wearing vanilla low-res armour fighting against Retail murloc models in low poly Classic Elwynn Forest and it'd be a jarring artistically disjointed mess. For what it's worth, if you don't mind breaking the ToS you can do that yourself on the client side even now.
Aside from lvl 60 content, they should also sprinkle new leveling content throughout the world and any new areas they add
Big agree lvl 30-50 is a pain
Also new dungeon drops in leveling dungeons, maybe some new mechanics or even a new boss.
Essentially just do turtle wow
I think this is equally important to having new level 60 content
30-50 is no issue, if you know what your are doing. I'd rather they just finish the questlines that they have not finished. The Onyxia attunement ends, and the followup is unfinished, then there are some other awesome questlines that like send you accross the world to talk to a dude and then just abruptly end. It is time to finish those and make the game flow a bit better. Add more stuff to desolace, silithus, rework deadwind pass and make Kara lvl 60, as well as Grim Batol raid + dungeon in Wetlands, which have gates/entrances there but never became real raids or dungeons (maybe Cata grim batol has some relation to this?), should be good. Maybe add one or two more full zones during lvl 50-60? Epl wpl suck
@@markomancikasit’s less about being an issue than it is just doing the same things again and again.
I just want an Alterac Valley that plays like a DoTA map where the NPCs actually help you by advancing on the enemy's base.
This
An actual quest line/rep rewards for rogues with Ravenholdt manor would be so cool
I’d like to see more long quest chains that take you around the world and engage the exploration side of wow classic. Take us to places that we don’t normally visit, make it painful and less efficient, but the rewards greater. Add in some more unique items like nifty stopwatch (don’t go overboard though), a couple of stronger items. Add in another insane grind quest similar to WW axe quest line and give it nice rewards. Add in another class specific quest line. Add in a couple more ways to get decent side grade gear from quests that are unique like the 0.5 set and that epic cloth helm with crit. Give new items weird itemisation so we can theory craft and find new weird builds and combos etc. There needs to be a vanilla flavour to everything they do or else it’s just retail version of classic.
Yeah I want weird cursed items that have now practical use… but then you find out can enable a mage to get 13k armor for 45 seconds if you kill your MT with a chicken follower from a secret quest enabling the mage to tank a raid boss…
100% agree of what youu just said. But they will make retail 2.0
@tainicon4639 😂 that sounds absolutely ridiculous hahaha
I want to focus on the unique itemization and throw out there some new kinds of stats, even if they're ones that are already used like haste.
So much of the game improves from having haste on gear, it allows classes to change from phase to phase and whatnot, same for other stats.
I'd like to see some lifesteal stat or manasteal stat too that's properly balanced. I want to see the mage get a new kind of melee skill similar to the hunters raptor strike but make it very unique to the mage, like a quick short spinning staff attack.
I want to see some health on block modifiers coming from some places, some dynamic shadows with darker duskwood, darker nights, some darker dungeons(its 2023 ffs lol) and some illumination skill that gives some light around the character and some fire/holy spell damage.
I want to see some distance modifiers on set items perhaps, some jump height buff from some class or a new class.
Like there's so much untapped potential with the game, but it has to all be thought out really well so it feels like it fits super well. Just messing around with things that already exist in Classic and tweaking them slightly on their own isn't going to work cause the games already really thought out and reasonable. It needs new interconnected systems.
Systems that connect with thought to other systems in the game.
I hated doing raids on vehicles and stuff. Felt way too different and was the end for me.
Just keep it simple and make the world bigger.
I think they should add more rare mobs, elite mobs, patrolling mobs etc. Much more. Make it less static what is happening in the world. More chests everywhere. In every cave, ever tower, every building. In essence, leveling should not be about following an addon.
biiiig true
they did all that in retail
@@chrisbreen6484 never heard of it! How did it work?
@@snuffeldjuret Worse, at least with the "more chests everywhere" part, the 'treasures' system in Retail works well enough for that iteration of the game but doesn't really for Classic, all it devolves into is 'follow HandyNotes addon and check all the spots for the treasures'.
Having chests/'treasures' everywhere heavily devalues chests, it makes removes the "OH A CHEST!" moment that makes them appealing and just makes it into another thing to click and tick off.
Similarly with Rares, too many and they stop being rare and just become 'Harder mob to kill for guaranteed loot, follow your addon that says where they all are'. There is something to be gained in a thing being an uncommon occurrence, oversaturation washes out those moments.
Patrolling mobs can definitely work, there are a fair few in Classic already, the 2 main issues with adding them though are that:
1. If they are required for a quest, chasing after and trying to find patrolling mobs is a pain, especially prior to getting a mount or in an area with decent mob density.
2. There is a period of downtime after fighting mobs in Classic's levelling combat loop where you drink, eat, bandage, etc before the next fight, patrolling mobs interrupt this and while that's can be good and makes for some exciting moments in the quantity that they're in now it can become an issue if it happens too often, wherein it just becomes frustrating, especially for classes that have much more of this downtime (Warriors and Mages for example).
@@snuffeldjuret They added this in like MoP, I think? Small chests everywhere with a bit of food, trash loot, gold, or rep material. Sometimes a green trash item you could vendor for a bit more gold. In my opinion, it reduced or even outright removed the excitement from finding a chest somewhere because you were used to it just being useless trash, instead of something that improved your game like a bag, or a good equipment piece.
Retail is a holiday on the most luxurious all-inclusive cruise around the world but you find yourself sitting at the pool each day, drinking the same coctail each day, not interacting with other passengers and getting bored and feeling lonely after the first few days.
Classic is a low budget trip towards a half decent location. You end up hiking, trainhopping and meeting great people along the way. Once you've reached your designation you realise it's not the designation, which wasn't that special to begin with, but the journey that made it such a great experience.
Dual spec as a mean to add additional money sinks does the opposite of what you might intend. As it is now, respeccing is the only moderately high repeating money sink the game has at end game levels. Dual spec might be a big amount of gold upfront, but none additional costs continuously, over time reducing gold sinks even further.
although you're completely right on it being a money sink which would be removed by dual spec, it's also an annoyance. and Dual spec would be the type of QoL improvements someone would expect in classic+.
IMO adding dual spec would definitely be a win, but you're obviously also correct that that removes a money sink from a game that has inflation issues.
But there are other possibilities to add in different gold sinks though, items such as the traveler's tundra mammoth were a decent gold sink back in the day, even though it's also a one time thing.
if they don't build in a gold sink from the start then adding some more stuff like this, with fairly "low effort" additions like adding more expensive cosmetics/mounts/.. to the game, could help stabilize the economy a bit while they work on something else that could serve the purpose. for example if the rumoured 'player housing portal' in SW actually gets used for something like player housing (or at least guild housing) then that could be a nice, more long term, gold sink.
Yeah but the avg player doesnt sink alot of gold into that. They respecc a few times in total. Once whilst leveling up and once at max for their optimal spec. But thats about it. Atleast for me. I feel like only very high lvl raiders min max their spec like that or swap spec to tank/dps/heal depending on whats needed.
For me it would be if i joined a new guild and they asked me if i could play Healer instead of DPS on my preist for example. Id swap but then stay like that for the entire time i stayed in that guild. I wouldnt swap every week.
So i think this gold sink accounts for much less on the avg toon than you think.
Gold sinks are irrelevant when botting is allowed to run rampant and in week 3 people are running gdkps and getting thousand gold payouts and ruining the economy anyway. I would maybe agree if blizzard was going to put in a slight effort to stopping the botting, but they arent. Hell they put the token in as a claim thatll help then continue to do nothing just so they can cash in alongside the botters. They need to ban the bots before caring about gold sinks, the only people they harm otherwise is the casuals and they are the bulk of the playerbase.
A clever solution might be to make duel spec free to setup but have it require a high-cost vendor item to activate. QoL but keep the gold sink.
Talent tree presets and a 50g item that u can buy and is bound that lets u unlearn Ur talents
I tihnk they should leave the Dark Portal closed, open Northrend as it was a place in original WoW from what Ive seen. Complete the zones that never got completed and release them like mini expansions/raids, Emerald Dream, Mount Hyjal, BElf zones, Grim Batol etc. That way you can add BElf to the Horde and Worgen to the Ally which would make sense and give you the expanded race options down the line. Northrend gives you DK's which are a fav for some people. I think keeping the Pally n Shaman faction locked is a nice idea and again speaks to the difference in the factions. Maybe they could add some move racial/faction spells like they have for Priests, breath some flavour and different play style to classes across the board. I do feel they need to address some classes and make some abilities mandatory like a taunt for Tank classes etc.
tbh opening up new world is bad IMO because it adds the factor of old world dying
@@fouur4930 So you think completing the other "main land" zones would be enough to keep players? Not a dig and honest question, hard to get tone across in text! Thats why I thought leaving the DPortal closed may have been better cause then you are leaving the world, Northrend would by a 3rd continent. They dont need to copy Wrath and move Dalaran there, maybe make it more of a adventure zone with forward bases and camps, no capitals like you are an expendition team?
@@abbatongaming6319yes ofcourse if they would open vanilla zones like hijal that was originally planned for vanilla but never got in. new zones can have new farm/quest places with new dungeons and raids and they could make a bg version like ashenvale,arathi highlands and alterac mountains. even a new reputation faction etc. honestly i would love a vanilla wow version that stays like og vanilla wow but with the above content
@@abbatongaming6319yes ofcourse if they would open vanilla zones like hijal that was originally planned for vanilla but never got in. new zones can have new farm/quest places with new dungeons and raids and they could make a bg version like ashenvale,arathi highlands and alterac mountains. even a new reputation faction etc. honestly i would love a vanilla wow version that stays like og vanilla wow but with the above content
Ive been playing enh tank on classic era for a while, private servers, and now im lvl 42 on Skull Rock HC having tanked every dungeon up til RFD, planning on tanking to 60 and talent swapping for nature immune sunken temple.
I would LOVE shaman tank love in retooling
I think the NUMBER ONE way they could change it
Move 5/5 toughness (10% armor) talent lead to a lvl 40 talent : PLATE ARMOR. Similar to their parry talent
Maybe also add in a Class Quest that provides for a useful Skill/Spell where a Talent might not fit.
Yeah it means threat gen and somekind of taunt though for shammys, they wouldn't hold aggro on a warrior or a rouge currently. Probably even a mage.
@@jamescpalmer, not just the Shaman, but Paladin and Druid, too. The Shaman and Druid could use a couple more Defensive abilities, too, as well.
agree @@Charistoph
I played on vanilla plus (priv server). The class changes were fantastic, took a fresh flavour to a lot of things and was a great idea in theory, just awfully executed.
Their Enhancement Shaman take was great - just tweaked it to make it a more viable tank throughout levels. Warriors got a bit more health regen from fury etc. Racials got reworked so that each race had a specific set of weapons that benefitted them, and worked generally across the board for all the classes that would use them. Raids were probably overtuned, and pve was *hard*. It was satisfying, challenging and an interesting take. All in, a positive experience that showed there is a lot of potential for a classic plus style system if it had some proper funding.
Plans for dungeons in Jaedenar, Duskwood, and a lot of changes made to new loot paths relating to the outdoor world bosses in places like darkwhisper gorge. I'd love to see Blizz take on their own spin with it.
The TOP 3 THINGS they need to tackle before doing classic plus...
1) Bots
2) Bots
3) Bots
Waste of brain cells. It's clear they don't give a shit about bots for 1 simple reason. There are plenty of very reputable people who would donate their time to volunteer GM.
People who would literally do it on stream for content with the names blacked out.
But instead Blizzard has 0 for the game lol.
people want classic+ cause they imagine a game made by the old creators, just expanded upon so there's more to do and explore. Take a single look at the past 10 years of what Blizzard has produced and it's pretty easy to come to the realization that the magic that was there in the old blizzard dried up a long, long time ago and if the company was capable of remaking a game as amazing as classic WOW was, they would have done that a long, long time ago. The old meme of "you think you do but you don't" was obviously a huge mistake in regards to re-releasing already awesome content but it should be applied right now, and will actually ring truthful this time because there is no way modern-day Blizzard is capable of expanding on classic in any meaningful way, it will be, and mark my words, Hot microtransaction'ed dog shit if there is an attempt.
100% this.
I've never considered Demon Hunter and Death Knight as faction specific classes. Thats brilliant.
Agree....They should have kept shaman horde and paladin alliance only...think that brings a certain aspect of the game that got lost along with all the others because too many crybabies and other bs
@marccus1989 It's a little harder to justify faction locking death knights as pretty much every race in WoW can be a death knight in lore. Demon Hunter is a weird one because Illidain was THE demon hunter. I don't think it was ever meant to be played by players lore wise, so it's hard to restrict it.
I do wish they left shamans and paladins faction specific, although I do think the way they did it made perfect sense until cataclysm.
@@willo1345 Demon Hunter was meant to be added in early Vanilla, back when they planned for 70 to be the level cap and Hellfire Peninsula to be a playable zone, it was also initially meant to be added as playable in TBC but was cut as they felt it was too early to add a new class (which is why they added one in Wrath), it was even shown as a player on the original Vanilla WoW box art.
Necromancers were also something they considered at the time as well as the Runemaster in early development, the Runemaster was replaced in Vanilla by the Druids and Warlocks, with the Necromancer and Runemaster later being intended for Wrath of the Lich King and later being merged to create the Death Knight's gameplay (hence its use of runes and runic power).
@@willo1345 and Arthas was the most famous Death Knight so i dont think faction locking them would make much sense
@@boughtinbloodendless7813 Model horde death knights after the ones in WC2 ;)
Everything you are talking about already solved project named Turtle wow . It is releasing PVP server 27th this month so see you all there !!!
I like you content. At the time I watched this: 2k likes and 736 comments..each with an idea or version of the game unique to their own tastes and wants...I hope people can see the impracticality of trying to develop a game for 'everyone' when literally everyone has something they want different or varied from everyone else.
Here's some ideas for Paladin Talent classic minded redesign to address limitations of the class and "fix" it while keeping true to the current design:
Ret:
> Move Repentance to 21 point talent, replacing Sanctity Aura.
> Move seal of command to 31 point talent, replaced by Blessing of Kings. Rework Seal of Command to "Commanding Aura". Applies seal of command active effect to all party members.
>Move Sanctity aura to 21 point Holy talent (current consecration location), replaced with Repentance.
Prot:
> Redoubt reworked to increased chance to block after using judgment instead of receiving crit. Lasts ten seconds or 5 blocks.
> Reckoning reworked to 4/8/12/16/20% to gain an extra attack after blocking, can only occur once every 10 seconds, instead of upon receiving crit.
> Move Blessing of Kings to 21 point Retribution (Seal of Command location), replaced with Crusader Strike: Instant strike deals weapon damage as holy. 8 second cooldown.
> Consecration moved to 25 point talent replacing Blessing of Sanctuary.
> Rework Blessing of Sanctuary & Holy shield as 31 point talent - Seal of the Guardian: Activate seal to reduce all incoming damage by (#) and increase chance to block by 10%. In addition, whenever a block occurs, the attacker takes (block value) holy damage. On Judgment, deals holy damage and generates increased threat (functional taunt).
Holy:
> Consecration replaced with Sanctity Aura (ret), rework Sanctity Aura to also apply 10% bonus to healing received. Consecration moved to 25 point talent (protection) replacing Blessing of Sanctuary.
Blizzard could literally just copy paste turtle wow and start from there lmao, I mean what are the turtle wow devs gonna do? Sue Blizzard for using their own assets?
They could probably even hire a few of the main Turtle WoW developers if they wanted to. No one would be better suited to further develop the game. I certainly don't trust that the current skeleton crew working on Classic would be able to pull it off on their own.
You're right about not really wanting harder content. There were more people raiding when it was just mc and bwl. I just want to log in, pump, and then log off or get on an alt or just pvp. We would also need to balance classes.
I think Turtle WoW has done the best version of Classic plus we could ever see.
Been playing HC on turtle wow a lot, so much fun
Agree, turtle wow IS the classic plus experience. Blizzard devs won't come close.
for zones, quests, dungeons, and new loot, yeah. Class balance on Turtle is middling though.
hell yea, I'm really excited for the Turtle PvP server launch in 1 week!
Except the inability to find any mobs to level up on, the installer adding a Trojan and keylogger, devs selling gold and your data, etc. great server 😂
IMO the first step would be to add in some extra class refinement (mostly aimed at class balance to ensure that they all stay viable) and just include the planned but unfinished content. they could add in some actually appreciated QoL stuff like dual specs, maybe a refined version of LFD (mostly as an easier, perhaps cross realm, LFG tool, not as the automated grouping+teleport to dungeon tool per se )
for the unfinished content I'm mostly looking at the semi-finished stuff and not full new additions. like questchains that feel unfinished, zones that have parts that are unfinished/unpolished,... maybe add in some of the planned but never implemented dungeons,.. focus on the leveling stuff and ensure that enough extra stuff that falls within lower levels is added on release.
after this they could focus on adding more originally planned content in waves. like the unused portals, zones on the map that aren't accessible but might be interesting endgame zones, add in raids, more side content,...
Perhaps even some rudimentary version of housing, as long as the housing is instanced they should be able to refine it over time (depending on feedback), while not having it impact the game world too much. It's just something extra to do,and this could also add in new professions with woodcutting and carpentry, as well as add stuff to existing proffs. leatherworking can make rugs, can use carpentry chairs to turn them into leather sofas, blacksmithing can make chandelier frames to be inlaid with gems by a jewelcrafter, enchanting can make everlasting torches, ... just spitballing some ideas here but there can be some stuff for every proff.
they could add in a graphical overhaul, bring the classic world a bit more up to speed to let's say legion, or current day graphics, but I think that would be a ton of work that doesn't add actual content, so that might not be something they'd do.
the only issue I can see is that at a certain point it will start to lose steam and they might have to look into adding expansions, which could either be completely new (for example I heard the idea in some other vid for a "what if the dark portal never opened?" which turns it not only in a classic+ but also in a "WoW2" based off of the same vanilla world) or be based on the existing expansions. both TBC and WotLK were well-received, if they do classic+ right, then perhaps theres options to rework TBC and add in stuff there. since they won't have to fully reinvent the expac it should save on expac costs, and with the added vanilla content it would buy them a good amount of time to build on top of it. after that it becomes more hit-or-miss, but with the current feedback they have had from classic tBC and WotLK (and perhaps Cata in the close future) they should have a good amount of data to actually make it work (if they like;..don't fuck it up ofc xP)
I think this is a misstake. If they tune all classes to be viable they will do the same misstake they did in Retail. Only way to make everyone viable is to make them all the same. "One self heal for you, one DOT effect for you, one wall for you, one movement ability for you, one root for you, one stun for you, one big delete anything button for you." At this point i cant tell if im playing a mage or a hunter, only way to tell is if i have to place my polymorph on the ground or not and if i can be kicked when i cast aimed shot or not.
(obviously an exxaguration but its kind of how it is.) Except tank classes being OP and some DPS have braindead amounts of burst that need no setup at all.
@@aaofheartsthefaultydeck3805 Although I do agree that class balance is hard, and that just unifying them/ making the same mistakes as Retail is obviously not the way to go.
I meant it as more along the lines of 'ensuring that all classes are viable'. so instead of trying to do a heavy balancing act, just try to reel in the bottom contenders. min maxers will stick to the best performing classes/specs, but just doing an effort to close the gap a bit should be doable and lower elitism/gatekeeping a bit.
the biggest issue then would be the utility stuff that pushes towards bringing specific classes to raids etc, instead of simplifying it into the ground, just spreading it out a tiny bit more so there's an alternative can make filling up a raid a lot easier.
balance is always hard and they deffo shouldn't oversimplify. but classic+ might be a good moment to try some stuff out, at least in beta. best case they figure something out that works, worst case they keep everything the same and just play around with the numbers to try and flatten the curve a bit. there's options :)
@@psychotimo Its also understanding that balance exists outside of Raids. Moonkins can solo open world content beyond belief, shadow priest can burn down 1v1's, smite priest can solo the UD dungeons easily, prot paladins are insane dungeon runners, kitty druids keep gnomeregan from being deleted, and much more. Really, warriors just need a hybrid tax.
Here is my list of changes for classic wow -
Summon stones .
That’s all.
I'd love to see more pvp like in Warhammer online. The open world mass pvp events were super dope
my wishlist for classic+ (work on the unfinished stuff that never got completed) like the quest chain that took you to the southern part of Tanaris whit the Miniature Platinum Discs that just end mid quest chain. or the Itharius quest chain (swamp of sorrow) that just end after you turn in a decent trinket item(Chained Essence of Eranikus).
Another is turning the Alterac Valley into what it was at launch before player turned it into a rush game mode (aka a week long trench warfare slog), we have foxhole we know that kind of gameplay can work and it could had worked i blizzard had leaned in on it instead of trying to make Alterac Valley into another 30 min tops battleground game mode.
aka the mine useless beyond the 1 quest you might do. same whit the towers and generals.
Azshara Crater Battleground so that player had more option then just 3 BG where players at least I did get dead tiered by the time you hit max and could do the last BG.
bad ide that you only unlocked 1 BG at a time lev 10 the capture the flag. then at 30 the 5 base research game and then at 50 the Alterac Valley BG.
I remember when I hit 50 back then and I was just so tired of the capture the flag one becuase I had played it so much already this meant that i quickly got tirred of Alterac Valley because that was the only one I could stomadge playing.
player/guild houses. (on a scale).
so lowest level of guild house would just be one single building.
vs highest level of guild base would be a player designed small town.
whit the raid what I think the problem is that Blizzard should start the raid on Super hard level (guild would give it a try and fail maybe one guild would make it).
then they scale it down.
also Im going to say this but raiding should not be something that the devs think every single player will do.
like when I played in our guild like only 20% of our guild did raid at all (less then 5% did the current raids) the other 15% that did raid and this was one player counted did older raids.
(alts are not counted at all here).
like I remember a report blizzard released towards the end of classic wow and that was only (current active players on there highest character) and only 30% of the playerbase was max level 60. and out of the 30% only like 25% of them had entered a raid (not completed it just entered it. and persent rhat had gotten to the end boss of current and last raid was less then 1%.
A guild town would be amazing. Vendors, special fetch quests, player skill shops etc.
I would like fully fledged clases as well. Enh shaman was such a cool idea back in the day still
All I wish for is fresh vanilla realms, with the 2019 progression of content. That would have been really cool!
The biggest thing on my wish list would be that they never add flying into the game. World PVP is soo fun.
@@nateg.6187 1v1 garauntee is not WPvP at all, sometimes you get people who want to see their buddy 1v1, but other times well... that's the nature of WPvP, play with friends.
Me and my other druid buddy at 2019 launch 2v5'd some people out in desolace at their lvl.
@@nateg.6187 full agree. there should be some protection from those type of situations.
IMO spawncamping should be bannable as it serves no purpose other than fucking with someone's day.
as for high levels instakilling low levels, some more protection or deterrent would be nice. spawn a high HP bounty hunter mob (with 0 drops) that will chase off the high level or at least keep them busy so they'll lose time over it, that way they'll be less inclined to just fuck up people's days with unfair fights. deterring groups might be harder though, they're prolly leveling together as added protection against stuff like this, but well, still no fun if they protect themselves like that and then go and do it to others.
plus, if the argument against flying is fully based on PVP then it loses a lot of power for the game as a whole. since pve and RP realms also exist it has zero foundation for those realms. so it might either be a PVP server thing, or perhaps specific no fly pvp servers could be added?
2019 classsic proved that world pvp is not fun lol, the side with the least population literally quit and/or moved to a server where they are the dominating faction and every single classic server went to 99.9% - 0.1% faction balances. Sorry but the nostalgia of world pvp just didn't hold up
Yeah... Right... Getting to a random dungeon without flying mount and enhanced fly path endpoints takes literally 10-20 minutes of time getting to a place... I don't get it... Why can't they introduce flying into Classic+ and "ground mount enjoyers" like you, can still be able to go whenever they want without flying...
Or make a flying mount available on PvE realms only, so "world PvP enjoyers" can do their thing, pay for the subscription and be happy...
I'm convinced that the great deal of players in Classic ARE NOT even participates, and more so even avoids world PvP that can be really annoying when you try to enjoy different kinds of activities in the game...
@@ZXC-jn3mw That's not how this works at all...
Some things i would like is:
-Some class quests or possible a class hub.
-A capital city teleport for each race tied to their home city.
-Legendary weapons (can be a huge gold sink) like cleansing the corrupted ashbringer
-More travel around the world quests for end game.
-Prestige epic raids that give lite loot, but places participants on a leaderboard a little like mythic+.
-Tauren getting their plan striding running at first level.
-More hidden rooms/bosses for people that has finished hard solo quests, letting teammates do the bonus content.
-Letting professions be part of puzzles in raids and dungeons.
-Low level raids that give good level appropriate gear.
-Legendary class raids that lets a player get an epic class item if they do a long quest chain that ends in a raid that they need help from their guild to beat.
-More crafting options for leveling(crafting functions in classic like a second quest log).
-Update/add more low level zones/activities so releveling is more fun for old players, and more options for new players. (Specially around level 40-60)
I would love to have a class hub.
go play retail
@@DetestTV
@@Soossiful nah I’ll pass
Dual Talents & Class-rebalances to make every class viable are a must for me.
They should hire Kevin Jordan and ask him to implement the stuff he had planned back when he was developing the game. One of the things he mentioned in his stream that he wanted to implement in wow but never saw light was hero classes but in a different way, for example, a warrior could become a Blademaster, a mage could become an archmage, a Warlock a necromancer, there's more but that's the ones remember him saying.
Every class is viable, and the ones that are under viability makes for good content.
The things that made Vanilla magic for the zoomers is when they discovered that ferals can compete but need to farm Gnomer for pummel.
Remove that need and it becomes boring.
What makes Vanilla fun is itemisation. Not my bleed does the same damage as their damage.
@@plasticbudgie Bro you can not be sitting here saying farming crowd pummeler is good game design lmaoooo
@@teamfortressisawsome one can argue that *using* the crowd pummeler was a good quirk of design, but the fact that the charges ran out and you had to have your bags full of crowd pummelers was bad design.
It's fine to keep crowd pummeler bis, but they should remove the 3-use limit for at least max level characters, if not all
@@insu_naI think the best solution is just to increase the number of charges. If each pummeler has 10 charges, then farming enough of them is really not very difficult.
they dont even need to add more zones, necessarily
they can just 'update' some older ones. Make them more relevant throughout the whole levelling experience for different types of people, gatherers, farmers, rare pet tamers, rare world bosses, extended cross-zone quest lines and so forth
you wouldnt even need to revamp the zone you could just improve it slightly while keeping it in the same exact atmosphere and surrounding
Hot take: TBC without outland. Perfection
No resi, no lvl 70, no flying
IMHO they should add a lot of open world and dungeon gearing/progression paths. Like option to upgrade 50+ lvl gear sets and some items. Crafted, from dungeons, turn ins like for Cenarion Circle or Argent Dawn. But in a fun way, not arcanite and T0.5. Say you want a gear for a lock or shadow priest and you need to infuse Felcloth with more fel in that big cave system in jaedenar in Felwood. Or combine the Rahklik questline with Eranikus pushing the unfinished quest to fight some demons in Winterspring. And each raid tier opens new upgrade options. So that so you don't get BWL power from this when BWL releases but still you don't have to GDKP or sit in a guild and clear MC for half a year.
Unpopular opinion: different classes don’t need to do the same dps, they just need to be playable without standing there oom for 70% of the fight (like moonkins) Just make them enjoyable to play keep their unique applications and improve on those. Like of course a paladin shouldn’t compete in dps with a class that has no plate, no raid buffs, no auras, no healing, no immunity cooldowns, no dispel etc you name it. But they should be fun to play and appreciated for what they bring to the table and improve on those instead of equalising every class.
Go play retail then
@@ketsi3079 rofl in retail every class is the same why would i play that garbage..
@@ketsi3079shut up.
@@ketsi3079lol, in retail exactly every class is nearly the same with same abilities etc
100% this. If all a class brings or can do is DPS, they should bring the most DPS. But that doesn't mean the hybrids should be dysfunctional.
Prot paladins don't need a taunt, but damn could they get some gear itemized for them and ability coefficients that let them scale beyond the stupidity that is kings spam.
Would love to see warden shaman given some love. The bones are there. Flesh it out.
Just talking about my own, paladin perspective:
- Crusader Strike for Retribution paladins, we need something besides auto attack
- A solution for mana regen for prot and ret.
Besides that, finishing the unfinished zones and quests, adding more quests to certain zones (poor Azshara), and with the "new old" zones, we could finally have new stories that are in line with Warcraft III. Oh, and don't give paladins to Horde, and shamans to Alliance, keeping things faction specific is essential.
I think it's very important that whatever Classic+ would offer, the same spirit must be kept which is heavily based on Warcraft III. Also, if any new races happen, definitely give High Elves to the Alliance, and probably Goblins to Horde (I believe both were planned at some point).
I’m genuinely looking forward to Classic+. With how popular Classic+ style servers have gotten over the last year and a half or thereabouts surely Blizzard are going to take advantage of this interest and release their own. I don’t see the official + servers having quite as much variety and/or changes as the private servers though. I’m thinking a couple of era appropriate races and race/class combos would be welcome additions.
With Metzen back on the team, and the way the whole time whimey stuff is going, they could easily make Classic+ and even justify it as a diff timeline all together and the skies the limit
At this point just pay turtle wow team to dev the game.
Won't happen but I would allow it. Hire them and give them access to all the tools and set out a guideline for them on certain pillars.
I really appreciate the detail and passion you have for what you believe the future of WoW should be. My only gripe here is that you focused on Vanilla Plus it seems. Which is totally respectable, I think thats really cool and I love all the ideas for that, but I think a lot of us (majority) feel like we want Classic WOTLK+ ... Cata just was too different. It changed the starting zones and questing zones we grew to love. It also removed class spells and abilities in favor of balancing. i feel like we could have found a better way to balance with out removing class abilities / specs that already existed which again is something we all fell inlove with. I think WOTLK+ is the right move / direction for WoW in my opinion and I think small things like transmog are a good thing, it means even if everyone is wearing the same pvp bis set or raiding set they can create some uniqueness and it looks a lot more diverse despite being the same, it can be quite tiresome and bland to see the same class end game wear the same exact thing everywhere you go. I also think a big issue with cata was the raid finder and dungeon finder, I think it needs to be implemented more communal, with servers actually being properly connected so that way the sense of community doesnt go. the second cross server dungeon finder came out recently in wotlk for example you see a lot more ninja looting, reputation doesnt matter if you cant see each other in major cities. If they addressed that while making being in a guild feel more important like it does in Vanilla I think we would have a more natural MMO experience. One thing I think WoW really drops the ball on is not having more Guild vs Guild stuff. Like how in some games there are clan wars or team vs team. It would be cool to see Guilds be able to battle other guilds wether that be in PvP or in PvE like starting a raid at the same time and the game measures speed and damages and such. I think Guild vs Guild would be a great addition. Speaking of Guild vs Guild. I did delve into Guild Wars 2 for a while and the one thing Guild Wars 2 really does well is like you were explaining vertical/horizontal progression , it really just builds on the world with out removing the old content so well. I think Classic WOTLK + should add more things like what Guild Wars 2 does to keep the max levels and gear acceptable while retaining the player base. I think with all of these things ive addressed in this comment it would make for a really really great version of WoW almost everyone can enjoy.
Its a big if. They need to be bold about it if they do it. None of this small changes business - go big or don't bother.
There will be a lot of overlap with retail devs. And guess what, if you let them make big overhaul, they will just turn classic into retail.
If we do seasonal, I would be okay with experimenting with some things, like you said new classes. I personally would love dwarf shaman and tauren paladin. Try out monk, and not the Pandaland comic relief monk, a more serious monk class like the Scarlet Crusade monk.
Give paladins a taunt, separate guardian and feral druid, give shaman Warder tank spec and make encha two hander or dual wield options like Fury warri had later on.
if horde gets paladins i'd much prefer playing an elf over a shitty cow. I'm already stuck playing cow as a druid since its so hard for them to make troll druid..
Blizz just needs to take what the turtle wow ppl are doing and blatantly steal everything. Not like theyre gonna get sued lol
Why not just play on TWoW then?
@@Kattemand123 People would rather make characters on official Classic+ servers I imagine since there's no chance of the character getting deleted due to some pending lawsuit.
Here is my idea of what classic + could be though I am not an expert, insider or smart person.
- level 60 cap
- Change Outland and northrend to be condensed 45+ leveling content combining all three into a single content pack that fixes the gap at the end of classic and all raids become Level 60
- Add questlines as attunements for raids across the board
- High end loot should be balanced so you can kill the lich king with legendaries earned in vanilla/bc raids
- Overhaul class design to be more in line with Wrath and base content difficulty around this
- Finish Vanilla storylines and extra content
- Class fantasy>balance
- No microtransactions, boosts, tokens or services
- Original leveling speed
- Make pvp a completely separate game from pve that requires no leveling/gearing as to finally end the barrier to entry and maybe even become a viable game in of itself, Pve still has pvp aspects but battleground/Arena is separately balanced and developed
- Fewer servers so that all can be mega servers
- Only ground mounts
- pet battles
- implement a daily gold cap based around an average player that decentivizes botting
- no lfg/lfr
-Add achievements
- No add-ons
The "serious drop off in raiders week on week in Ulduar" has more to do with the disgusting amount of unabated DK bots rather than the raid difficulty in Ulduar. Botting and cheating mitigation is the #1 thing blizzard could do to bring new people to the game, and retain current players. Blizz knew this would happen when they made the change that allowed lv 55 DK bots to be created on burner accounts that did not already have lv 55 characters. I understand they only cared about subscription revenue, but this change made botting much more profitable and we now see the aftermath of that decision. Want to play an Arathi Basin? Your team will be 13 DK bots, two real people, versus a similar situation on the other team.
It's so easy to sit there and see all the 55 bots in the starter zone. They all go along the same paths with all the same sharp angles and same stopping points. A single GM could ban 10,000 bots a day, heck it could be done for free by someone who wants to get rid of these bots.
It’s actually why I quit
Na, it was the difficulty. This is why phase 1 had the highest amount of players despite it supposedly being the “worst” and easiest raid in wotlk. Casual players like easy content, at least 80% of the player base is casual.
As a new player i started wow from classic and eventually quit because had to use addon to make UI better and cant transmog
I think you're incredibly wrong. 55DK bots have nothing to do with the raid population dropping week over week. As most people raiding aren't playing Arathi Basin religiously between raid logging or competing for level 50 herbalist items.
Only class changes I would want for classic+ is meta for demo warlock, and paladin taunt. Especially if meta gets treated as a gladiator stance, to shift into tanking roles.
Outside of balancing changes of course.
More class quests is something the game always needed. Making melee classes choose a specific weapon type, casters choosing something similar just adds depth to the role playing of the game
Yeah, as a warlock you pretty much only need to do 3 quests. 1 for your mount, 1 for an offhand around level 30 I think and the last one for the fast mount. There’s so much more area they could add in class quests. Maybe make shadowbolt a quest spell so you don’t just go to the trainer, you do a quest that unlocks the next rank
Would be pretty sick if every class had a hunter rhokdelar esq questline that fit their class fantasy!
As much as I like the idea of adding and updating the classic game, I believe the game doesn’t need to change much, particularly the status of Warriors in the vanilla version.
I think they could nerf them a bit in classic and leave them alone in HC. Warrior is one of (if not the) toughest to level in HC, so they kind of earn being OP in HC.
Warriors need a hybrid tax, everyone other hybrid has one, but you can literally dps and tank the best out of everyone.
@@pocketqueens830 uh no they are also the most difficult to level solo so thats why they are so powerful and desired at endgame
@@boughtinbloodendless7813 ah yeah, paying boosters is very hard.
Said it before and I'll say it again. If Blizz have the foresight to open their realms and development tools to every subscriber so that anyone can build their own realm it would be a massive win for all. All the ideas you or others have could be implemented without Blizz having to spend any dev resources at all, and everyone would (ok could...) be happy.
I have a couple of things I've thought about a lot for classic+ or seasonal classic+ and I mostly prefer this version and classic trilogy but have revisited retail in legion and bfa. easonal feels safer which seems more likely for blizzard to avoid risks.
Flying mounts - don't add them, they kill the world, players interacting with the world, mobs, chests, rare elites, other players and so much more. Might as well just add portals (i.e. fast travel) everywhere because flying is just a time sink to avoid everything to get from point A to point B. They obviously shouldn't do that and instead reinvision what mounts could be. I think Guild Wars 2 has a great system to follow for inspiration. Another gold sink without flying mounts could be another mount after epic mount that lets you ramp up speed as you continously move forward in one direction and then it slows down a bit once you stop or start turning. So it starts at 100% mount speed and then it continues to 150% after 5 or 10 seconds. I don't think we need to be moving so fast at 310%. Customization is better than adding tons of mounts too. Retail is inundated with mounts and recolors of mounts.
Transmog - never. Transmog provided replayability by farming old gear but what it really satisfies is offering players more customization on appearance by sacrificing immersion of gear being attached to actual player power and stats. If appearance meant nothing and it was more like a MOBA where you just purchase skins then whatever. Have a players character lvl on their portrait and an ilvl number next to it like how simplified stats and power is in retail. It's clean and makes it so it doesn't matter what you're wearing anyways. I don't want that for classic. I like unique items with unique effects and tier sets. I think adding customization in the form of changing color, adding little features or particle effects helps. I think instead of having transmog they need to create a Costume system. Instead of carrying around a bunch of different armor and weapons for "RP sets" you create costumes and can instantly change between different presets. The only catch is these costumes are only active out of combat and outside of instanced areas like raids/dungeons and pvp battlegrounds.
PvP - racial balancing is a must. This has been a problem even today in retail. PvP racials need to be presets you can choose in instanced pvp where the stakes are higher than world pvp. PvP racials are really simple too, 1) break cc ability 2) increase damage ability 3) increase defensives/reduce damage ability 4) mobility ability and maybe some more. Speaking of pvp, I think adding arenas will be very cool but more importantly smaller rated battlegrounds. On this note I'd like to reinvent bg's instead of the endless death brawl of continuously resurrecting. I think an option for "hardcore" bgs should be in place. Not that you actually delete your character but there is no spirit healer. The battlegrounds would have rounds instead. Instead of being a boring death match keep the objectives and have incentive to do it. So first to capture the flag in WSG wins the round or first to kill the entire enemy team. Let each healer resurrect once per round or the entire match. Something more to spice up the old options while still leaving those options there. If there needs to be more incentive then add something like capturing the flag provides a buff for the next round or gives your team 1 free resurrect or items on the map like the leaves but something else.
Hardcore inspired raiding/dungeons - if they do seasonal they should add hardcore option but you want it modified. So it's hardcore* maybe something like you become immortal at lvl 60 if. Instead keep the same stakes of hardcore by following the same logic of the alternative bg in pvp section above. One death per raid/dungeon ID per day. Allow each class that can res 1 res cast per instance ID per day. If you complete a raid with 0 deaths then complete a quest objective or reveal an NPC and unlock titles maybe even mount. Offer a quest to every raid and dungeon as immortal with 0 deaths. Another thing, once you start the raid maybe even dungeon with that ID you can't change players and add new players. You complete it with that 40 player group and if players start to die now you're at a disadvantage if you ran out of resses trying to do a boss with 35 or so people. Maybe add another option for time limits for raids, so once you start you have 4 hours then you get kicked out for the day, or all mobs become enraged. Or it could be something like ZA where you lose out on loot option like bear mount. Can add other gear as loot incentives to these options but I'm wary about doing such things and prefer cosmetics. These little options can tweak raiding to have more stakes and more challenge without really changing much at all.
Class changes - a must. paladin tanks, paladin dps, shadow priests, enhance and ele shaman, cat and moon druids, even arms warriors being more viable along with spicing up the classes so it's not the same old thing every time. I'm honestly okay with having paladins and shamans on both factions but I think wille's argument is strong here and it will help people have a reason to choose one over the other.
Player housing - classic wow is better because it feels more like a living world and an mmo with your own identity compared to retail and it's cross server anonymity twilight zone feeling. Player housing is a big aspect of an mmo to feel like a second life. I think people get too caught up in wow's rpg aspect and view it more of a pvp/pve simulator when it's really meant to be a world that encourages you to socialize and meet new people and hangout with friends. I think if they try to keep that social aspect and find new ways to foster it then that'll be a big plus. Player housing might be something there, though retail players should get it too if we do.
My wishlist for a classic +
- GIVE 👏 PALADINS 👏 A 👏 TAUNT
- Dual spec please for the love of C'thun give us dual spec
-Remove debuff limit
- Make dots high value spells
-Remove the 1 hot limit, it's stupid that having more healing power completely cancels out someone else's ability to heal people
-Tier set adjustments, some just outright suck
-Justice for vendorstrike
-New raids - most obvious one is a scarlet raid (where you can then have a new quest that lets you cleanse corrupted ashbringer and make it a new legendary 2H sword) . Also a demonic invasion raid in blasted lands, put Lord Kazzak in there as the last boss or something
- Rework meme specs
- Give pets a 90% dmg reduction passive to aoe effects so they dont just randomly die on boss fights (also blacklist them from targeted spells like Geddon bomb)
I hope for:
* A diminishing-returns progression / side-grade-"plus" path to specialize your character and improve it slightly
* New content: Grim Batol, Emerald Dream etc
* Areas where the mobs progressively get harder beyond level 60 including mobs that players can't expect to ever be able to beat. Provides for an open end-game and mystery
* The ability to exchange gold for a stat point at 1000g/2000g/4000g/8000g/16000g to battle gold inflation
* A huge array of epic world-drops so if you ever find a world drop epic (as unlikely as ever) you'll be guaranteed to be the only one in the server with it and it'll be someone's super-specialized dream item
Yeah, large horizontal additions of new content and updates to crafting profs [where only a handful of crafts are not completely and utterly useless] are the right way imo. No increased lvl cap. No flying. No speeding up the kill times. Nothing like that. Just more classic. That's it. And if that ever happens, I think some of us have a new forever game on our hands.
They should stick with level 60 and add more dungeons, raids, and quests.
Also, buffing other tank classes would be awesome.
I don't think you can call dual spec a recent expansion feature. It came out 15 years ago - much closer to vanilla than Dragonflight. You'd have to have it in a Classic+ setting - as you said spending 100g to respec to do other content is hefty, and us healer mains would like to not be punished for doing solo content vs the dps who doesn't need to respec without being slowed down.
I initially wanted Shaman on Alliance and Paladin on Horde for Classic+ - I enjoy Alliance more but would like to play Shaman. But I do see your take on keeping them faction specific.
also pvper and pvers usually need different specs.
I don't give a damn about new development ideas. I DO NOT CARE. STOP IT. I just want to play the game with real customer support and moderation. I'm so, SO FUCKING tired of cheaters going unpunished. So many original gameplay loops have been made pointless because of the sheer amount of overt gold buying and all the botting. Please, stop all development. I don't care anymore about new content. Blizzard's founders are gone and the values are dead. That's the core issue.
It does not matter what content comes, as long as it follows these principles that i hereby announce: Social First, Microtransaction Free, Leveling Centric, Old Content Interconnected, Open World Oriented
I would love to see a C+ that doesn't look to change the vanilla paradigm too much, but instead makes it the best it could be. But I can't figure how they make true horizontal content progression.
Ashbringer pls
I'm surprised you didn't mention a PvP overhaul @WillE. I think we can all agree that the honor system is hot garbage and the later expansions provide a much better experience. If the developers added more battlegrounds, PvP zones, PvP loot, and arenas then you can have a vibrant community. Possibly teams with a global ranking system for some eSport action? That would be dope.
In vanilla I got my druid to Warlord, and I will never do that again. God was that grind terrible, and we had to game the system by adding toons to the honor pool. It was a nonsense system in practice. I hope you circle back at some point to give your thoughts on what you would like to see in Classic PvP+ in a future video because I am sure you have some good insights.
You need only look to the biggest MMO before WoW that was by far the heaviest direct influence on WoW to see a great way to handle this kind of thing -- EverQuest. The first SEVERAL expansions to that game added a massive amount of horizontal progression -- new content for *all* levels of play in nearly *all* of the first SEVERAL expansions, and for mid-level and up for the one exception. Tons and tons of new stuff to do and new endgame content, while also keeping everything that came before not just a *little* relevant. Basically adding more options for everyone to do and explore at every stage of the game. Really fantastic stuff.
An idea I saw was to make LW have grip enchants for gloves or weapons to increase relevant weapon skill. Solve the problem of LW not having much value at end game, and makes easy solution to weapon skill
That would be so overwhelmingly BIS alongside Engineering :D
Maybe you never grinded out reputations in vanilla where all the BiS things were pre-tier
They don't need a lot of changes or they can slip more into retail version. Mybe couple of lower level dungeons,Kara 60,mybe some Legion story/quests or caverns of time maps from warcraft 3 campaign. And ofc litte bit love for meme specs,for example I would love for paladin to get 10min more buff duration,and when I swap from seal to seal that doesn't cost mana,mybe some better scaling on seal of right,that can boost a little bit prot and ret,but not for a much,ofc taunt is must for tanks. And mybe some corrections for set bonuses.
Ravenholdt Manor for Rogues !!!
This! I did the initial quests for that and then felt abandoned by the lack of any further adventures for my rogue!
I think Classic+ should be an what if
so basically i love Vanilla to Cata (yes, i loved Cata) and we got that in recent years wich im happy about it.
However, i think it would be very intresting to see some scrapped ideas finished.
Naga for Alliance? If i rememeber correctly they got cut just barely. Outland as 60 zones and raid? hell that would be intresting. Maybe even change the story of the Game.
We have Retail with its Story, i would actually find it intresting to have Karazhan as 60 Raid. And i mean not a downscaled Version of the 70 one. Im talking Karazahn Crypt.
I just think that new storys, zones and raids for Vanilla/TBC/Wotlk could really do alot for the Game. And i think new races should be up on that list.
We all love to have option, especially when they don't break the Gameplay. Having Naga, Ogres, Goblins, the various diffrent Trollraces such as Forest Troll and High elf as playable races isnt much of an effort and just adds something new to something we just recently replayed.
Classic+ should be a "New Game +". Basically same game, but more options you could't have discovered bevor. New "ending". Diffrent parts of the Storys etc etc etc.
If blizz wantst o be Lazy about it, just get Vanilla WoW with Belf and Draenei and mby add 2 other races...wich considering we got so many diffrent allied races in retail should't be all that difficult...and just see if ppl like the idea of Vanilla with a little extra and go from there and explore the right amount of extra.
with all the new dungeons and raids added, i think the loot should be like new tiers that are roughly equal to the old tiers, but have different stats for different specs to make them more viable. such as a druid set that makes moonkin viable, or an elemental set or enhance tanking set for shaman. would still keep old raid content relevant while allowing new raids to feel fresh. wouldnt even need to change classes, just the tier set bonuses could be strong enough to fix most of the underperforming specs.
Bingo
They should make all the previous raid tiers starting with Cata, along with some TBC and WotLK raids scale up to current Normal Raid difficulty, or just below it, this way you don't throw away years of content and every patch, each and every Raid is valid fresh content. You can have many tier sets(after they rework them a little), but limit the amount of raids you can run to once per week for the current one and once per week a non current one.
-New Zones
-Optimized talent trees, so more classes gonna be viable
-No limited debuffs, but tougher mobs and bosses
-New content: raids, dungeons: Ruins of Arrathor, Fall of Lordearon; Fall of Stormwind, The curse of Gilneas; The corruption of Felwood; Wraith of the Scarlet Crusade; Quel'thalas; Battle of Dalaran; Battle of Alterac mountin (Different from both factions, but same loot); The sacking of Redrige Mountins (Same) and i could on and on. You can bring up any event which happened in to books or previous Warcraft games.
-New quests
-New battlegrounds
-New gears, new tier sets
-Remove op race bonuses, like weapon expertise
-Better active racials
-Add arenas
-Most importantly find a way to get rid of bots and gold sellers
-Add open world events: For example you have to stop the scourge to advance from zone to zone
-New factions for reputation
Althought i really wish changes would happen, we all know, that it's never gonna happen, cuz we're talking about Blizzard
Spot on!!!
Add new leveling content and zones, 5 man dungeons and 10 man raids first.
Wait at least 1 year to add new raids, so we have time to explore and wonder about the new zones and quest lines.
Then release simple but interesting raids to conclude some story lines.
Dual speccing would make more Tanks and Healers available. Because it is not fun to rep-grind as a healer...
Probably some stuff that could help add on classic+ would be add to blacksmiths mail/plate that gives int for pally's.
They need to add a shit ton of Paladin gear or do what they did in wrath and add a talent that enables them to use melee gear…
"You sacrifice your strength for knowledge in the light, losing 90% of your strength rating and gaining this as intellect" + a talent that gives some healing sp / healing and you're done.
Death wing will be added to the end of BWL aside Nefarian. You will have to jump on his back and only do that back portion as he flys off the deck at Nefarians lair.
Agree on your opinions! Combo points on char and not on target would make me want to play rogue/cat again. Also, dualspecc would make more ppl have a tank or heal offspecc which everyone will like i think.
You do realize their is an addon that does that with combo points right....
@@crazyharmless666no there isn’t? It’s a gameplay feature, once you get 5 combo points on a mob and it dies, those 5 combo points don’t carry over to the next mob.
I’m guess you just misunderstood
honestly, i hoped it was like real vanilla wow and bo class changes.
they would open vanilla zones like hijal that was originally planned for vanilla but never got in. new zones can have new farm/quest places with new dungeons and raids and they could make a bg version like ashenvale,arathi highlands and alterac mountains. even a new reputation faction etc. honestly i would love a vanilla wow version that stays like og vanilla wow but with the above content and azshara crater bg
Absolutely would need class and gear rebalancing. As you said, can't have warriors be the only tank, and so stackable on DPS too. I think dual spec makes the game so much more user friendly that you almost require it. I think its better if both factions have access to all classes. Maybe for races Horde gets goblins and Alliance have pretty High Elves (using assets already in the first 3 expansions). Rebalancing the specs and gear might be the most key thing though outside of changing end game content. Simply cannot have things like, druids being barely viable, and mostly using a lvl 35 blue dungeon weapon, and helm from a lvl 45 quest as bis.
I Just want my Paladin to have a taunt…. Oh and a damaging melee ability across all specs… nothing nuts. And maybe replace the BoK spam threat thing with a more engaging mechanic.
Dual spec would be amazing
Dual spec is the single worst idea for classic. It would kill the game.
@@fransingolf5314 you’re right, I actually love that we are semi-locked in and paying 50g to swap. F everyone that likes to do PVP and PVE.
@@fransingolf5314 I would dual spec… having the official feature cuts down on required good farming
No new level cap.
Horizontal progression at 60.
Don’t invalidate previous tiers.
Offer new armor with different looks and set bonuses that gives us variety, instead of just stacking up more and more stats.
No flying.
Improve professions.
Improve class tuning and viability.
Keep us in Azeroth.
Increase penalty for death with much higher repair costs and make resurrection spells have longer cool downs and higher costs via requirement for expensive reagents etc.
create incentives to optionally scale down your level and help low level players and alts progress through the old content: key is you can’t boost them, you have to scale down and grind through it. Offer titles, mounts, or even gear color dyes as rewards
Id like to see a revamp of classes, balancing the meme specs like you said. Revamp the all loots tables in 5 mans to help with the revamping, keeps the game fresh and makes it worth exploring all the content again. Added new quest in some areas to fill holes, and then adding lots of quest and new 5 mans in the empty areas. Options for different 10 and 15 mans that are on par with UBRS and ZG, so you have something new to play but wont over power the 40 man raid gear.
if you balance everything, you create retail again
I still think they could do cata and get away with it. They would need to make some changes though. When people say “classic” half of what they’re referring to is the pre-cata map. Instead of having the zones change at the start of the expac, they should phase the zones while you level through them, once you beat the classic content you get a cutscene where Deathwing comes in, changed the zone and then you do that cata quest lines. It would be the lowest effort way to make changes and keep the classic player base somewhat happy.
I've never heard this idea, but its a great one.
(Classic + BC + Wrath + DK(tuned right) + flesh out unfinished content in the first 3 + cap at level 60) - flying.....Maybe add in transmog but thats a big meh. Tie all 3 versions zones together to keep the game world VAST!
I would renew my sub right now if they announced a tank system for shamans
Shamans should have been tanks years ago. Rock and earth magic, shields + mace, I can’t believe it never happened.
I think we should just continue classic on a separate timeline via expansions. The crucial part though is keeping the feel and challenge that is classic mechanics.
For Classic Plus to be good they need to fix class design, so that all specs are viable and there are proper rotations, maybe on par with WotLK, so they are still easy, but not brain-dead.
Then they need to fix itemization. Vanilla itemization and stats are clunky and really poor.
Also each new content patch should have a new zone with proper end-game open world acitivities, for example elite areas, along with quests and a few new dungeons and at least one raid, potentially a mega dungeon too. And the raids should be as hard as AQ40 or Wrath Naxx. Maybe they can introduce a second difficulty, maybe not, but if they do they should NOT have higher ilvl drops than the lower difficulty.
With that said, they should go for much more horizontal progression instead of purely vertical one and make it so there are many sets that change your playstyle, which will be possible once they fix the class design and itemization.
Edit: Also I think that an option for smaller raid sizes would be nice 20 player raids would be a lot nicer than 40, or even 10 man raids(personally my favorite raid size)
Runescape basically did that with OSRS and now its more succesful then the original runescape game. i think classic plus is a superb idea
Outside of essential class and spec updates, I don't see any reason they shouldn't add Jewelcrafting and Inscription. Both have got crafting from 1-300 already made and just need capstone items made, and consider at least the possibility of cosmetic glyphs.
They could just add gem slots to new classic plus items from the new tiers and not worry about the old gear (or at a craft able socket enchant that replaces the normal enchant letting us pic gem or enchant)
i still think there's plenty of them to do to make Classic +. obviously some new loots, complete incomplete quests and zones, add new areas to get to like the areas you can see when taking flight points, invent new content by maybe sending us back to zones in the past or during the 1st or 2nd wars i.e. Burning Steppes before it became burnt horde lands, take us back to Lordaeron when it was a thriving city with humans, Blasted Lands when it was still a swamp, take us to the Plaguelands before they became the Plaguelands, let us go in to Quel Thelas before it got Plagued, finish Azshara with more quests, more to do like the raid entrance underwater in that one area, add the planned Battleground they had in Azshara.... just use all Classic graphics or whatever, keep it all in the 2004/2005 aesthetic. but supposedly there's no profit and no motivation for them actually to do all this, for a few thousand people who still play Classic lol. and when i say 'go to the past' i don't mean like Caverns of Time where it's just an instance, i mean like Chromie sends us back in time or something and these entire zones would be re-skinned to look like their past and have new content do to. in all these years I can't believe no one's tried to develop a private server Classic+.
Its called Turtle WoW
New servers with newly balanced classes and new quests from 1-60. Include additional dungeons and raids. Update professionals, maybe even add a new one. Unlock new zones such as Hyjal. More battlegrounds. Keep the pacing and stats the same. No transmog, flying mounts or LFG. Re launch the entire franchise as a fresh start as if it's day one in 2004 and just called the game "Azeroth".
Yes, but it's lot of development and money involved... If they're gonna do that the game won't be like current 30-50 y/o want... The game will need to meet the current generation standards to attract new players who never played wow before... And that's the challenge... I hope for the best, but expect the worst...
been saying classic+ since 2019 when classic was going through phases. Said go into + instead of TBC. incorporate new raids/dungeons for max lvl even mid lvls too so they encourage new lvling etc make it feel alive. Bring in retail raids bare min squeeze the numbers down and change a few things around to make it feel fresh. I would really love to see timeless isles form MoP but for classic and lvl 60. also would be cool to see arenas at lvl 60. They could have all BG's from the entire of retail in classic + to have the PvP scene alive and have just random BG weekends to ensure each BG gets rotated properly. tbh the possibltys are endless. they could even do raids 10 man 25man and 40man just squish the content down for each one and add the gear for 10man 25man etc just better or worse same with mythic aviablilty for max dungons to have better gear upgrade chance. just my 2 cents on some cool ideas that could make it cooler on top of the new zones/races/classes
also i like alot of your ideas, such simply but crazy great ideas to change the game for better and add good twists. (no flying is a must) flying ruins open world
Love the idea of the demon hunter and death knight you put forward!!
I thought this was a really good idea as well from him that I never heard anyone suggest before.
Instead of adding new zones they need to add more to the zones that exist and maybe add some higher level content spread through out all the zones to keep it all alive.
Adding in gear for specs that under perform would be an easy win.
1. New Areas
2. Updated Graphics
3. New Quests
4. All voice acted
5. New Cinematics
So ... TBC?
We have an addon that adds ai voiceacting. Its very good.
Fellas, see you all again when Asmongold reacts to this.
keep druid a 3 spec class but bring back tbc's feralAP stat and make it a shadow stat based on all weapon dmg + str/agi... so no matter what a druid is holding, they'll get some form of fAP from it
Every time i ask someone what Classic+ is supposed to be, i get a different answer.
Vanilla plus is nice and probably all we can hope for and get. My fantasy is a full on prequel expansion on the third war.
As much as i would like to see classic plus become a thing form blizzard, i really don't see blizzard making classic plus for free, i expect to see the wow token or some form of microtransaction come into classic plus so they can make money of it since it will cost allot for them to run servers along with making new content and hiring new writers and programmers, plus i don't think Chriss would be a part of this as his role is making content for new wow expansions moving forward. This would fallen on the team running classic atm and let be honest each release of classic has be a disaster since 2019 on word
I wish they are going to put the Vulpera race in it. They are my favourite. :)
Classic Plus is a huge lose/lose scenario with no real concrete definition other than every player imagining it as "more of what I want, but not in the way you already did it". Anything they do will be looked at poorly for ruining something for someone, while just doing seasons and keeping the classics running keeps that entire market happy
classic+ hype classic+ hype classic+ hype classic+ hype classic+ hype
they should use osrs as an example and just branch off from the main game while maintaining the vanilla feel
Classic 2: wrath of the lich queen
Whatever it becomes, just no world buffs, please
Yo regular wow player here. How come your not a fan of works buffs
@@joshuajohnson1167in my view, it was culturally bad for the game. Obtaining your wbuffs became mandatory for raiding, you would then log off and not play your toon until raid time. Toxicity of players dispelling buffs or griefing was also rampant until they brought in the chronoboon displacer. Withiut the buffs the content was sufficiently harder and just more fun than steamrolling for loot