Would love to watch another version of this tutorial like you mention in the video about using google map API. Maybe a tutorial on how to implement it. Thank you
I have been trying to work with the GPS all week and have only gotten it to work once! It all makes sense now!!! The unity documentation isn't the most detailed in relation to this. Thanks for the tut. Maybe something for the accelerometer and orientation sensors would be useful soon too, seems to be the last bit left to cover. Thanks for the quality videos.
For updating the lon and lat variables for every (lets say) 1 sec, I believe it is better to create an InvokeRepeating function inside the Start(). Awesome tutorial by the way keep it up!!!
For everyone who's stuck at 0 make sure you allow permission on your phone to use the GPS: private void Awake() { if (!Permission.HasUserAuthorizedPermission(Permission.FineLocation)) { Permission.RequestUserPermission(Permission.FineLocation); } } That does the trick for Android Users IOS might be similar who knows?
Hey Justin, In which script shall i use this code? I tried it in all the 3, it's giving me the error saying "The name 'Permission' does not exist in the current context". Please do share your github repo link here if u can
@@vampirevenem For me, it worked to just allow my app in the GPS settings to read them. Afaik you will not be asked for permission if you not ask for it in the manifest.json file. So you have to do it manually. It also works with fake-gps apps (dev-mode required)
@@crosscreations_de I'm sorry, didn't get you. Could any one of you please take time to send me your github repo here. Need to solve this issue, working on a proj nearing a deadline. I request anyone who actually go the expected result from the above vid to post their repository here🙏🤞
Awesome tutorial! This taught me a lot. Since we are on the topic of mobile sensors, can you please do a tutorial on android step counter/pedometer and how to run it on the background? I think that this would be really great for health apps. Thanks for the tutorial again, love it!
Огромное спасибо! Это то, что я искал. это оказало огромный вклад в мою дипломную работу. были проблемы, показывало только 0 вместо координат. в телефоне в настройках приложения разрешил доступ к приложению всегда. это решило мою проблему.
WHAT! you are in Manila?!.. can you do a seminar or a workshop or something for us?! been waiting for ages to find someone who actually can thought us about real game development here in the Philippines.. :D
Большое спасибо за видео. Очень понятно несмотря на то, что я не знаю английского языка! ) Thank you very much for the video. Very clear despite the fact that I don't know the English language
Thanks for this video, it helped me a low. But somehow the latitude and the longitude both shows 0 coordinates, I've already enable my GPS. What should I do?
I have the same issue. But in the first try I got the correct coordinates but then after adding the environments so that may chracter can navigate it results to 0, 0. Ive done some research still i cant fix it. Im using unity 2020
Thanks for the tutorial. Unfortunately, my app crashes upon launch. After researching I found that the location service bugs if you are using Unity version 5.5 or higher. Which version are you using in this tutorial?
Liked the tutorial, as you have mentioned would like to see tutorial on google maps. Also i want to ask if is there google api which helps to check the distance of my device from any road.? Any suggestion would be great Thanks
NullReferenceException: Object reference not set to an instance of an object System.Single.ToString () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Single.cs:241) UpdateGPSText.Update () (at Assets/UpdateGPSText.cs:12) What should I do? Please, help.
This has been mega helpful. It lead me to another problem though. I've been struggling with for ages. I detected my GPS and loaded in the long lat coordinates of another location 25 metres away. I want to spawn an object in the world based on the distance from the two coordinates and translated into the unity world AR environment. Kind of like making the red circle appear 20 metres away from my current GPS with an arrow pointing in the direction I should walk. I've detected the distance in metres from the two coordinates and have that on screen. I updated the GPS to update the distance live as I walk. Now I'm stuck, it's the last part of the idea I have. Can you help?
Hello! I realize this is a really old video, but I was wondering if you found the solution? I have a similar project that I need to do which basically demands a similar type of "arrow needs to point where to walk to your next destination along a path" type thing. However, I really am a beginner in Unity, let alone AR. So much so that I only downloaded Unity less than a week ago 😅
@@markoantonijevic9683 Hi, this is something ironically that has come round full circle for me, ill be looking at doing it again with more modern tech now in October. Phones have come a long way since my last comment and AR kit / ARCore have improved a load too. In all honesty, with a week of Unity experience you're gonna struggle. Maybe tutorials will get the job done for you but understanding whats happening for problems you run into might be the real challenge. Re the fix, Id go down using the road of using maps like google maps. Use GPS off the phone to get your position and then get directions. When you have directions in something like a JSON file. You can try to make markers appear at the junctions on the directions. Thats one approach anyway. Visual example : th-cam.com/users/shortsYM-yTkBrFn8
Is there a way to get a steady update of the gps coordinates? At my device the coordinates are only updated once on start of the app and then they never change. Even if i walk 100 meter.
Do you think its possible to get the direction of where you're looking at? Lets say, I'm on certain location and want to place a 3d object when looking at a certain direction.
Hi, I follow your tutorial and encounter this problem Assets\Script\UpdateGPSText.cs(12,41): error CS0117: 'GPS' does not contain a definition for 'Instance' what should I do?
Had the same problem recently. The solution is to go into the GPS.cs script and take out latitude = Input.location.lastData.latitude; and the longitude from where he wrote them and move these allocations to a separate function. After that go into the Start() function and don't change anything, just add a InvokeRepeating("Function name", 1, 5); to check every 5 seconds for new coordinates. Replace Function name with the new function you created. It works for me like that.
I just subscribed to your channel Awesome tutorial. But how can i get the accurate location? And If I'm able to put some text when his/her location changed.
I want to know how to change values of latitude and longitude runtime because once I start my app the values are constant whether I walk 100 metres it doesn't change
It really depends how you want to build your game. Unless you have a map API system ready. I'd suggest you set the location from the initial call as your 0,0 in unity. And then move relatively to this position.
@@DavidKyokushin Thats not a good aproach at all, GPS coordinate is a sphere coordinate system while unity is a triplanar cartesian reference. There is not a shortway to deal with it, there is some aproach but even the strongest developers teams are struggling with that.
Hey! Is there some way to make the app show 3d models in specifics places of the real world ( specific coordenates of latitude/longitude) ? Can you help me?
Hello, can someone give me some help. I have followed the script by the "book" but my location shows Lat:0 and Long:0 all the time. Has anyone else had the same issue?
it always returns "user has not enabled GPS", but my GPS is On. another strange thing is that on your last tutorial with the Camera, I got a Permissions request for the camera, but this time i didnt receive such a request..can anyone assist?
it didnt work for me i get 0 for lat and long. i found out what is wrong with the code when i hear u about initializing at the end. and for anyone who got the same problem with me look into this part of the code on (gps script) while(Input.location.status == LocationServiceStatus.Initializing && maxWait > 0) check for misspeal or retype it can fix the problem
For everyone who's stuck at 0 make sure you allow permission on your phone to use the GPS: If you are on Android: private void Awake() { if (!Permission.HasUserAuthorizedPermission(Permission.FineLocation)) { Permission.RequestUserPermission(Permission.FineLocation); } } Also add using UnityEngine.Android; in the start of the program this is in the GPS.cs script If you are on IoS: Go to Player settings in Unity and update your 'Location Usage Description'. 'NSLocationWhenInUseUsageDescription' field in App's info.plist file is required when location services are used (same for Camera & Microphone). You can add anything in the description, this will prompt the user to either accept or deny the use of location services.
How to move a 3d object in unity world while walking around with android phone. i 'v been working on it for a week but cannot able to find exact solution.
Anyone knows how to check the radius around the user to find an object with coordinate? Let's say I set an object at a specific coordinate and I want it to check if it is within the radius of the user. How do I do that, once I get the user's coordinate?
The debug log shows 'The user has not enabled the GPS'. The GPS is 'ON' in the phone and unity remote 5 also has the permission to use the location. Can some one please help where could I be going wrong?
i tried the same code in my project, but the service status does not change from Initializing but the same code works in another project. other people seem to have encountered the same issue but i haven't come across a solution
For everyone who's stuck at 0 make sure you allow permission on your phone to use the GPS: private void Awake() { if (!Permission.HasUserAuthorizedPermission(Permission.FineLocation)) { Permission.RequestUserPermission(Permission.FineLocation); } }
hey if you have time post your script here: discordapp.com/invite/etX2zJB under #programming_help there should be people there to help you trouble shoot. thanks! ;3 enjoy the channel~
For everyone who's stuck at 0 make sure you allow permission on your phone to use the GPS: private void Awake() { if (!Permission.HasUserAuthorizedPermission(Permission.FineLocation)) { Permission.RequestUserPermission(Permission.FineLocation); } } Also add using UnityEngine.Android; in the start of the program this is in the GPS.cs script
ask questions under #programming_help in our discord channel : discordapp.com/invite/etX2zJB there are tons of people that can trouble shoot for you for free.
I like this guy's style. he is not trying to be the classic silicon valley programmer.
I'm not serious enough to be one of these LOL
Would love to watch another version of this tutorial like you mention in the video about using google map API. Maybe a tutorial on how to implement it. Thank you
Luqman Idris Totally agree.
YES! Want want!
yes please
@N3K EN #N3KEN
I have been trying to work with the GPS all week and have only gotten it to work once! It all makes sense now!!! The unity documentation isn't the most detailed in relation to this. Thanks for the tut. Maybe something for the accelerometer and orientation sensors would be useful soon too, seems to be the last bit left to cover. Thanks for the quality videos.
Accelerometer is next!
For updating the lon and lat variables for every (lets say) 1 sec, I believe it is better to create an InvokeRepeating function inside the Start(). Awesome tutorial by the way keep it up!!!
Mate every time i finish watching one of your videos i think " You fuc...ng little genius"! Love it dude! BIG THANKS!
Thanks for watching, Appreciate it man! ;3 have a great time on the channel! meanwhile if you can join us on discord: discordapp.com/invite/etX2zJB
this channel is HIGHLY under rated!
also can you make a tut on how to make a puzzle game like candy crush saga?
This was really helpful, thanks. I would really like to see a tutorial on using this with a map, like you mentioned at the end of the video. cheers.
For everyone who's stuck at 0 make sure you allow permission on your phone to use the GPS:
private void Awake()
{
if (!Permission.HasUserAuthorizedPermission(Permission.FineLocation))
{
Permission.RequestUserPermission(Permission.FineLocation);
}
}
That does the trick for Android Users IOS might be similar who knows?
Hey Justin, In which script shall i use this code? I tried it in all the 3, it's giving me the error saying "The name 'Permission' does not exist in the current context". Please do share your github repo link here if u can
@@vampirevenem put it in the GPS script after void Start and before private IEnumerator
@@vampirevenem For me, it worked to just allow my app in the GPS settings to read them. Afaik you will not be asked for permission if you not ask for it in the manifest.json file. So you have to do it manually. It also works with fake-gps apps (dev-mode required)
@@parthshukla1798 Tried it, No luck
@@crosscreations_de I'm sorry, didn't get you. Could any one of you please take time to send me your github repo here. Need to solve this issue, working on a proj nearing a deadline. I request anyone who actually go the expected result from the above vid to post their repository here🙏🤞
Works like a champ, great tutorial!
Awesome tutorial! This taught me a lot. Since we are on the topic of mobile sensors, can you please do a tutorial on android step counter/pedometer and how to run it on the background? I think that this would be really great for health apps. Thanks for the tutorial again, love it!
Огромное спасибо!
Это то, что я искал.
это оказало огромный вклад в мою дипломную работу.
были проблемы, показывало только 0 вместо координат.
в телефоне в настройках приложения разрешил доступ к приложению всегда. это решило мою проблему.
Another great tut! Thank you very much for sharing this :)
WHAT! you are in Manila?!..
can you do a seminar or a workshop or something for us?! been waiting for ages to find someone who actually can thought us about real game development here in the Philippines.. :D
Can you please tell me how to display a 3D pointer in two given coordinates when user activate mobile camera ?
Большое спасибо за видео. Очень понятно несмотря на то, что я не знаю английского языка! )
Thank you very much for the video. Very clear despite the fact that I don't know the English language
Thanks a lot for the video! It works, but i am wondering how to make it keeps updating the coordinates during run time? Do anyone know?
Thanks for this video, it helped me a low. But somehow the latitude and the longitude both shows 0 coordinates, I've already enable my GPS. What should I do?
im getting 0 0 as well any ideas why?
I have the same issue. But in the first try I got the correct coordinates but then after adding the environments so that may chracter can navigate it results to 0, 0. Ive done some research still i cant fix it. Im using unity 2020
Thanks for the tutorial. Unfortunately, my app crashes upon launch. After researching I found that the location service bugs if you are using Unity version 5.5 or higher. Which version are you using in this tutorial?
Is it also possible to get Locations from API response and render unity object at that location? Can you make a video on it?
Liked the tutorial, as you have mentioned would like to see tutorial on google maps. Also i want to ask if is there google api which helps to check the distance of my device from any road.?
Any suggestion would be great Thanks
Nice tutorial 10/10
nice comment 11/10
NullReferenceException: Object reference not set to an instance of an object
System.Single.ToString () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Single.cs:241)
UpdateGPSText.Update () (at Assets/UpdateGPSText.cs:12)
What should I do? Please, help.
I solved it by myself, but The Text works once.
I want to make it work eternally.
How did you fix it?
@@edengamedevelopmentcentree8606 The log error suggests that the Text gameobject was not dragged and dropped in the Text field. I suppose.
This has been mega helpful. It lead me to another problem though. I've been struggling with for ages. I detected my GPS and loaded in the long lat coordinates of another location 25 metres away. I want to spawn an object in the world based on the distance from the two coordinates and translated into the unity world AR environment. Kind of like making the red circle appear 20 metres away from my current GPS with an arrow pointing in the direction I should walk. I've detected the distance in metres from the two coordinates and have that on screen. I updated the GPS to update the distance live as I walk. Now I'm stuck, it's the last part of the idea I have. Can you help?
Hello! I realize this is a really old video, but I was wondering if you found the solution? I have a similar project that I need to do which basically demands a similar type of "arrow needs to point where to walk to your next destination along a path" type thing. However, I really am a beginner in Unity, let alone AR. So much so that I only downloaded Unity less than a week ago 😅
@@markoantonijevic9683 Hi, this is something ironically that has come round full circle for me, ill be looking at doing it again with more modern tech now in October. Phones have come a long way since my last comment and AR kit / ARCore have improved a load too. In all honesty, with a week of Unity experience you're gonna struggle. Maybe tutorials will get the job done for you but understanding whats happening for problems you run into might be the real challenge. Re the fix, Id go down using the road of using maps like google maps. Use GPS off the phone to get your position and then get directions. When you have directions in something like a JSON file. You can try to make markers appear at the junctions on the directions. Thats one approach anyway. Visual example : th-cam.com/users/shortsYM-yTkBrFn8
Hey man, do you know how to use this coordinates to place there a fbx model?
Is there a way to get a steady update of the gps coordinates? At my device the coordinates are only updated once on start of the app and then they never change. Even if i walk 100 meter.
Hey, i am with the same problem here. Did you figured out how to fix?
u need to add the following lines in the update function()
latitude = Input.location.lastData.latitude;
longitude = Input.location.lastData.longitude;
In the tutorial he removed the void Update() function in GPS script. Are we suppose to add that back in with this 2 lines of code?
is there a way to make it update faster?
kaarthick subramanian for me it doesn't worked
Do you think its possible to get the direction of where you're looking at? Lets say, I'm on certain location and want to place a 3d object when looking at a certain direction.
Nice one! My lat and Long are hidden behind canvas. Can't see them in the scene.
Hi! I saw this on Unity official website as well, wondering whether it must took like 20 seconds to finish initialization? or can it be faster?
You can do a tutorial in which you walk along the street and show information images in different cordenada, such as street names, business etc
Could you show us how to make a location based minimap?
Hi, I follow your tutorial and encounter this problem
Assets\Script\UpdateGPSText.cs(12,41): error CS0117: 'GPS' does not contain a definition for 'Instance'
what should I do?
Wonderful can you explain about the compass?
Thank you! Great tut!
Cool I was looking for this..
How can i make so i get the location from a transmitter? I want to get the location of the transmitter to my iphone
nice tutorial man
+Ali Nawaz thanks !
I have the same problem as Asta D. The coordinates only update once we start the app, and won't keep updating while moving around
Had the same problem recently. The solution is to go into the GPS.cs script and take out latitude = Input.location.lastData.latitude; and the longitude from where he wrote them and move these allocations to a separate function. After that go into the Start() function and don't change anything, just add a InvokeRepeating("Function name", 1, 5); to check every 5 seconds for new coordinates. Replace Function name with the new function you created. It works for me like that.
You are AMAZING !
I just subscribed to your channel Awesome tutorial. But how can i get the accurate location? And If I'm able to put some text when his/her location changed.
Thanks for the video.
hi man ... how are you?... i can put any information over map?... example: a place and display a icon or a journey in color???
the GPS code works well for me but somehow i cant access the camera, gonna figure it out again and thanks a lot!
Thanks! Waiting for accelerometer :)
Coming up next!
hey guy how can i use these coords to move my camera?
I want to know how to change values of latitude and longitude runtime because once I start my app the values are constant whether I walk 100 metres it doesn't change
It wasn't meant to update. Try this: stackoverflow.com/questions/41783288/auto-updating-gps-location
@JennTerra thanks buddy
Great vidro
Mine keeps reading 0 for Latitude and 0 for Longitude.
very helpful tutorial
Glad it helped!
Nice tutorial. But I have a question
How to converts GPS Location to Unity World position?
It really depends how you want to build your game. Unless you have a map API system ready. I'd suggest you set the location from the initial call as your 0,0 in unity. And then move relatively to this position.
@@DavidKyokushin Thats not a good aproach at all, GPS coordinate is a sphere coordinate system while unity is a triplanar cartesian reference. There is not a shortway to deal with it, there is some aproach but even the strongest developers teams are struggling with that.
@@JMMedinaDev hi mate. Do you have any idea on how to put google map in unity and use this GPS locator?
@@jameslila1852 you need Google's dev validation yo use the Google Maps API for Unity. There is better options, like mapbox.
@@JMMedinaDev where can i contact you mate?
can i use this in a navigation system or there is a better way?
thanks for helping us .....
Thanks for the continuous support!
Hey! Is there some way to make the app show 3d models in specifics places of the real world ( specific coordenates of latitude/longitude) ? Can you help me?
Hi did you get a solution? I am struggling with it right now.
@@siyuli5743 mee to
Hey. In my area internet connection is needed to use the location service. So can u help me ? I mean how to use internet to get location ?
Hello, can someone give me some help.
I have followed the script by the "book" but my location shows Lat:0 and Long:0 all the time. Has anyone else had the same issue?
That´s ok sorted!
i have the same issue, how did u fix it?
hey Natalie, can you elaborate more here: discordapp.com/invite/etX2zJB under #programming_help? thanks! ;3
Ya tell us how you fixed it?
cant find on android player settings.
How to ask permission for location later in other scenes. People usually don't allow these services if prompted at the beginning.
Could you please tell me how could i use wifi distance to map my distance to make my player move towards a marker?
Hi, Thanks for the tutorial, Awesome :)
Do you know how we can set our object in a specific location (Coordinates) instead of fixed distance from cam?
Hi , I m working on unity project using ARcore did you find a solution to
your problem ?
your tutorials are good but god damn that hard G on gyroscope really hits the ear wrong :P
Do you need unity pro to connect to some appis like google?
Hi thank you for this video.can you guide me on how to get other device gps locations on our device ?
Hey RootFinder, talk to me here: discordapp.com/invite/etX2zJB under #programming_help
Is this device agnostic? Will it work on Android and iPhone?
i can use this for walking in game ?
it always returns "user has not enabled GPS", but my GPS is On. another strange thing is that on your last tutorial with the Camera, I got a Permissions request for the camera, but this time i didnt receive such a request..can anyone assist?
hi. very good video, but not repeating in my project - write "GPS not enabled". why? (use desktop computer, not phone)
It won't work on a computer. Only on a mobile device. iOS or Android. Unity has no way to detect GPS on a computer.
Perfekt :-)
it didnt work for me i get 0 for lat and long. i found out what is wrong with the code when i hear u about initializing at the end. and for anyone who got the same problem with me look into this part of the code on (gps script)
while(Input.location.status == LocationServiceStatus.Initializing && maxWait > 0)
check for misspeal or retype it can fix the problem
hello esp, will you post your code here: : discordapp.com/invite/etX2zJB under #programming_help so we can help you? thanks! ;3
i got it working actually, lol thank you for the thought
HOw did you get it working? I have the same problem!
For everyone who's stuck at 0 make sure you allow permission on your phone to use the GPS:
If you are on Android:
private void Awake()
{
if (!Permission.HasUserAuthorizedPermission(Permission.FineLocation))
{
Permission.RequestUserPermission(Permission.FineLocation);
}
}
Also add using UnityEngine.Android;
in the start of the program
this is in the GPS.cs script
If you are on IoS:
Go to Player settings in Unity and update your 'Location Usage Description'. 'NSLocationWhenInUseUsageDescription' field in App's info.plist file is required when location services are used (same for Camera & Microphone).
You can add anything in the description, this will prompt the user to either accept or deny the use of location services.
I tried the code and I don't think that the tutorial works anymore.
worked for me
How can i put a 3D object in that coordinate?
How to move a 3d object in unity world while walking around with android phone. i 'v been working on it for a week but cannot able to find exact solution.
Anyone knows how to check the radius around the user to find an object with coordinate? Let's say I set an object at a specific coordinate and I want it to check if it is within the radius of the user. How do I do that, once I get the user's coordinate?
Could you maybe make a tut about mobile multiplayer
Can I do it for rotation too?
are you aware of some way by which we can create geo-fences in unity?
THANK YOUUUUUUU
Hihi.....i've been searching for u!!! :) i really need people like u with such knowledge. Possible to contact u?
this doesn't work for me sadly. The Nexus 5 I am testing this on always times out
is there any way to reduce accurate GPS to a meter?
how long have you been programming in unity?
i think its my 4th year now
keep goin on
amazing :-)
Hello again my friend!
#MyLifeIsComplete
Thanks for another great tutorial.
The debug log shows 'The user has not enabled the GPS'. The GPS is 'ON' in the phone and unity remote 5 also has the permission to use the location. Can some one please help where could I be going wrong?
I had this problem and I needed to enable GPS on the specific app.
i tried the same code in my project, but the service status does not change from Initializing but the same code works in another project. other people seem to have encountered the same issue but i haven't come across a solution
also, it does not time out
How can I rsee others people location in unity?
Could you show me how to check if the device is moving (moving in space)? If anyone knows how to do this, could you tell me how to do this?
How would I go about repeating and updating the lat and long?
Try this: stackoverflow.com/questions/41783288/auto-updating-gps-location
you should not give to everybody your exact coordinates
how to get accurate location??? (use sensor android device)
can you help me my application is crashing after 1 minute??
i also have a problem some people has. in my device gps get the data just once. im searching but :(
is there another guy solved this problem?
hey, 전성용 when you have the time explain more of the problem here: 전성용 under #programming_help and we will get back to you. thanks! ;3
Always print lat and long value of 0 :(
I'm having the same issue.
Me too, any solution? :(
For everyone who's stuck at 0 make sure you allow permission on your phone to use the GPS:
private void Awake()
{
if (!Permission.HasUserAuthorizedPermission(Permission.FineLocation))
{
Permission.RequestUserPermission(Permission.FineLocation);
}
}
Also add using UnityEngine.Android;
this is in the GPS.cs script
it doesn't seem to work for me ....
I followed the script exactly but I can only get Lat: 0 Long: 0 to display. Did anyone else have this problem/know where I went wrong?
hey if you have time post your script here: discordapp.com/invite/etX2zJB under #programming_help
there should be people there to help you trouble shoot. thanks! ;3 enjoy the channel~
thanks for the reply, great videos
So you are in the Philippines is see....
Anyone else's lat and long give them a value of 0?
getting the same problem. did you find the solution?
getting the same problem. did you find the solution?
@@rutabaamin4690 Maybe is a problem of localization. You must have some kind of Internet connection WiFi or SIM.
For everyone who's stuck at 0 make sure you allow permission on your phone to use the GPS:
private void Awake()
{
if (!Permission.HasUserAuthorizedPermission(Permission.FineLocation))
{
Permission.RequestUserPermission(Permission.FineLocation);
}
}
Also add using UnityEngine.Android;
in the start of the program
this is in the GPS.cs script
Can you post the unity file?
you look like a Russian actor Daniil Vakhrushev (Даниил Вахрушев)
Plz make a car racing game
That would be real fun indeed, i'm hoping to make a multiplayer one this year
N3K EN THNKS and you are great..
doesnt work it prints "Lat"
:(
Mi app is exit just before lauch it :(
ask questions under #programming_help in our discord channel : discordapp.com/invite/etX2zJB
there are tons of people that can trouble shoot for you for free.