A Conversation with Gaming Icon Tom Hall (Commander Keen / Wolfenstein 3D / Anachronox)
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- เผยแพร่เมื่อ 12 ก.ย. 2024
- 🚨 Check out the NEW Tech Talk with Daniel Albu TH-cam Channel ► / @danielalbu
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Join Daniel Albu (@danielalbu) for his conversation with legendary game designer, Tom Hall!
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Tom's insights into the creative processes with regards to it being a ton of input from consuming different things from all over and how to let your mind wander and give it a chance to come up with things is 1:1 how you learn any foreign language. It's pretty darn fascinating.
When learning languages it's a lot a lot a lot of input of from hearing/seeing/reading things in the target language even if you don't understand it all at once. And, just as Tom mentions giving yourself the down time to let your mind wander like when you are in the shower or driving is also when language things in your head start to "click" and you recall certain phrases and begin to internalize their meanings better. Even the thing he said about needing to let ideas come to you so as to keep your mind open and accepting of what is coming out of it is the same in language learning as well. You absolutely need to be able to allow the language to enter your brain without trying to fight it or translate it back into your native language in your head or it'll just become white noise.
Great job Daniel, I'm also a big fan of Tom. Been following him since the early days of (my) internet! Thanks a LOT to both of you!
Thanks for watching!
I’m glad you enjoyed the interview!
I subbed for the LucasArts content so I thought I wouldn’t find this very interesting. I was an Amiga kid, and while I did play Commander Keen and Wolfenstein 3D and Doom on my friend’s PC I was never that enamored with them.
Anyway, glad to say I was wrong. This was yet another great interview from you. Enjoying the tech talk and the personal anecdotes equally.
Keep them coming! Still looking forward to the Michael Land one! 😊
Thank you very much for the kind words! ❤
I'm glad you enjoy the Tech Talk with Daniel series!
There's a lot more to come!
P.S. The Michael Land interview will premiere in January so stay tuned!
Tom Hall is one of the most creative designers ever. Just his brief mention about PAL-18's home planet's polygonal caste system could be robust enough to support its own game. I hope one day he shares the remainder of the story or more scrapped content like that black-and-white pirate world but regardless he made an enduring classic
Yes, one day, considering he said back in 2010, "If I don't do the game in the next 10 years, I'll just write up the rest of the story and put it on my website for closure, how about that?" Meanwhile, 4 years later, we're all still waiting...
The story of development for Anachronox is both sad and happy at the same time. Glad because the devs got to make the game they wanted to, sad for the cliffhanger because those sky high sales expectations not being met.
I haven't finished watching fully yet, but i hope Tom Hall knows that a program called Square Enix Collective, Anachronox is one of the IPs that are part of that collective available for developer to propose a pitch for.
Hopefully he hasn't already tried to contact them and got rejected.
What a great history and a fabulous interview! I got a lot out of this one with all the game references. Also, I loved the bit of advice near the end of the stream for those looking to make games (or movies by his example) along the lines of "Just make 10 crappy games, get them done, learn your craft. Then, your eleventh will be interesting."
I'm glad you enjoyed the interview!
Tom was very insightful!
Легенда!
You take another step forward and here I am again, like your own reflection repeated in a hall of mirrors. I am the more advanced model, DENTON. IT'S TIME FOR YOU TO RETIRE.
What a weird moment at 1:57:28. I wonder what was cut.....
We took a bathroom break, should I have left it in?
@@danielalbu It's like Tom grabbed something weird on his right and got super surprised and thought what the hell. But then he focused on a question. What made him so surprised?
@@SlipperyVeinsHe took a can of soda from his right side, and either my question about Wolfenstein on the SNES caught him off guard or the can proved extremely challenging to open
@@danielalbu Ah ok, thx. Tom is great btw, reminds me of Adam Savage for some reason.