Looking forward to picking this up, both for myself and as a gift for my brother and his fiance. We like co-ops and ghostly themes. This is definitely the Carcassonne for us! Thanks dice tower! You all are awesome!
For us the last two scenarios or so became just to luck dependent. We definitely enjoyed the first couple of rounds due to the new take and perspective to play the game, but at the end it felt too much like you can only win if the tiles come out in a certain way. That became quite frustrating basically ruining it for us. Cheers everybody!
Z-Man also released solo rules for the original Carcassonne during the pandemic! images.zmangames.com/filer_public/c8/5a/c85a3623-9afc-48ba-be5b-b6173b7905e7/carc_solo_en.pdf
I've never heard anyone say 'Carcassonne' like that... Personally, I say /ˈkɑːkəsɒn/ (KAH-kuh-son, with the last syllable like 'on' or 'Ron'), but apparently (according to Wikipedia) it should be /ˌkɑːrkəˈsɒn/ (i.e. with the emphasis on the last syllable). That said, looking on YouGlish, I can find examples of /ˌkɑːrkəˈsoʊn/ (kar-kuh-SOWN), mostly from Americans.
@@ipm123456789 French doesn't really have emphasis like that. Their pronunciation is listed as [kaʁkasɔn] (notice the lack of apostrophes to denote stress) on Wikipedia, where 'a' is like in 'trap' and 'ɔ' is like in 'off'.
I get your points about the levels offering a good opportunity to play for everybody. I'm also like Wendy: wanting to beat all levels. But level six, wow. It's bad! It so hard it's bad. I'm an experienced Carcassonne and Mists over Carcassonne player, but level 6 is just something else. At 2 players, in which you have 4 colour meeples, you must reach 10 points four times. With only 20 tiles. That's insanely hard and luck-bound. It's so hard, that I think that the design of level 6 is just wrong. It can be done, but not unless you just get very lucky, which is not a nice design for a co-op game that pushes your strategy and tactics to the limits. And then you're not there yet... I'd say it's so hard, that it brings the enjoyment for me down as a whole. There's probably one or two strategies that can win this level, but you need externe luck to pull them off.
Erik, level 6 has been reformulated by HiG after noticing a mistake in the setup. It was too hard to win. An updated version of the rules can be found on the publisher's website.
Need Klingon subtitles for rule corrects regarding the graveyard only 4 sides need to be complete - "As soon as tiles are added to all 4 sides of the cemetery tile (left, right, top, bottom), you must bury a meeple. That means you must take a meeple from somewhere else on the board and place it on the cemetery, where it will remain until the end of the game. Then, remove all ghosts from this cemetery tile."
These overviews aren't a comprehensive rules teach. Even if I say "completely surrounded" it gives people an idea of what it does, not the exact rules. If there's a glaring, fundamental error, we'll pin a comment or make a note in the video description.
Roy, Roy, Roy... why do you keep saying Carca-ZONE? You would pronounce a single "s" between vowels as "z", but here you have double S, so it's a solid S. Chris, Wendy, there IS a little story on the back of the box. The ghosts are the spirits of Cathars (a religious group) persecuted and executed by the Catholic Church in southern France (the city of Carcassonne included). The story of the game is that the spirits are restless and you need to pacify them.
I'm just trying to work out where the 'long O' comes from, as it seems pretty far from the vowel French would use. Seems to be not uncommon in America; Rodney uses it in his Watch It Played video.
Excuse the "get off my lawn", but I really hate the modern art of Carcasonne tiles, especially the cities. They just look so cartoony to me compared to the original simple city art.
This is such a strange game, thematically. Why ghosts? Wouldn't raiders or something have made more sense? It's also not very appealing from visual perspective.
Full respect for the fade out. I ain't afraid of no ghost.
"We built this city, we built this city in Car-ca-sonne"
Looking forward to picking this up, both for myself and as a gift for my brother and his fiance. We like co-ops and ghostly themes. This is definitely the Carcassonne for us! Thanks dice tower! You all are awesome!
The joy of living in Florida and wearing shorts all year round… so jealous 😅
Until summer and you don’t come outside
I am just jealous they get to wear shorts to their workplace. Here in Malaysia it would be a serious faux pas.. 😂
Meh, it's hot EVERYWHERE in the summer.
Digging the hair, Roy! 🤘
Repeated rules explanation at the end from two different takes. :D
For us the last two scenarios or so became just to luck dependent. We definitely enjoyed the first couple of rounds due to the new take and perspective to play the game, but at the end it felt too much like you can only win if the tiles come out in a certain way. That became quite frustrating basically ruining it for us.
Cheers everybody!
Looking forward to playing it.
With the caveat that I know this isn't the point of this review, I'm wondering if the cooperative version would work as a solo mode. . . Any thoughts?
Sure, you would just use a variety of colored meeples.
@@DTWendy Thanks, Wendy! I've had Carcassonne sitting on my shelf unplayed for *years* and I think this would make it much more likely to be played.
Z-Man also released solo rules for the original Carcassonne during the pandemic! images.zmangames.com/filer_public/c8/5a/c85a3623-9afc-48ba-be5b-b6173b7905e7/carc_solo_en.pdf
@@kyledellis7596 Thanks, Kyle! This is really helpful!
I've never heard anyone say 'Carcassonne' like that... Personally, I say /ˈkɑːkəsɒn/ (KAH-kuh-son, with the last syllable like 'on' or 'Ron'), but apparently (according to Wikipedia) it should be /ˌkɑːrkəˈsɒn/ (i.e. with the emphasis on the last syllable).
That said, looking on YouGlish, I can find examples of /ˌkɑːrkəˈsoʊn/ (kar-kuh-SOWN), mostly from Americans.
Pretty sure Roy's 'kar-kuh-ZONE' is unique to him...
Carcassonne is a real city in France and their pronunciation is indeed with emphasis on the last syllable.
@@ipm123456789 French doesn't really have emphasis like that. Their pronunciation is listed as [kaʁkasɔn] (notice the lack of apostrophes to denote stress) on Wikipedia, where 'a' is like in 'trap' and 'ɔ' is like in 'off'.
Loved that ending, great job!!
I get your points about the levels offering a good opportunity to play for everybody. I'm also like Wendy: wanting to beat all levels. But level six, wow. It's bad! It so hard it's bad. I'm an experienced Carcassonne and Mists over Carcassonne player, but level 6 is just something else. At 2 players, in which you have 4 colour meeples, you must reach 10 points four times. With only 20 tiles. That's insanely hard and luck-bound. It's so hard, that I think that the design of level 6 is just wrong. It can be done, but not unless you just get very lucky, which is not a nice design for a co-op game that pushes your strategy and tactics to the limits. And then you're not there yet...
I'd say it's so hard, that it brings the enjoyment for me down as a whole. There's probably one or two strategies that can win this level, but you need externe luck to pull them off.
Erik, level 6 has been reformulated by HiG after noticing a mistake in the setup. It was too hard to win.
An updated version of the rules can be found on the publisher's website.
@@eric.paquet yes, I've seen it on BGG! Thanks for reminding the world here! 💪
Omg! They were dead the whole time 😱
Fade out was creative.
Plot twist the dice tower crew was dead the whole time. 👻
I made the same joke 😅
This is a Shamalon review 😉
I didn't like Carcassonne (though not as bad as Isle of Skye) but this does look interesting enough to play.
This game would be so much better if fog were used.
Ahhh solo Carcassonne
Need Klingon subtitles for rule corrects regarding the graveyard only 4 sides need to be complete - "As soon as tiles are added to all 4 sides of the cemetery tile (left, right, top, bottom), you must bury a meeple. That means you must take a meeple from somewhere else on the board and place it on the cemetery, where it will remain until the end of the game. Then, remove all ghosts from this cemetery tile."
These overviews aren't a comprehensive rules teach. Even if I say "completely surrounded" it gives people an idea of what it does, not the exact rules. If there's a glaring, fundamental error, we'll pin a comment or make a note in the video description.
Roy, Roy, Roy... why do you keep saying Carca-ZONE? You would pronounce a single "s" between vowels as "z", but here you have double S, so it's a solid S.
Chris, Wendy, there IS a little story on the back of the box. The ghosts are the spirits of Cathars (a religious group) persecuted and executed by the Catholic Church in southern France (the city of Carcassonne included). The story of the game is that the spirits are restless and you need to pacify them.
I'm just trying to work out where the 'long O' comes from, as it seems pretty far from the vowel French would use. Seems to be not uncommon in America; Rodney uses it in his Watch It Played video.
Looks a little child friendly but fun, think I'd prefer more serious art. The only carcosonne I have enjoyed was the star wars one with the expansion.
It makes my neck hairs stand on end to hear people pronounce it like "Carcass Zone." It's more like Kark-a-sawn
You should give two scores. One as a game on its own merits, and another score based on your personal tastes.
Someone's score is always influenced by their own tastes :P
You'd enjoy the channel Shelfside as that's exactly how they score stuff.
@@wayner396 - That's where I got the idea from. 😀
Excuse the "get off my lawn", but I really hate the modern art of Carcasonne tiles, especially the cities. They just look so cartoony to me compared to the original simple city art.
This is such a strange game, thematically. Why ghosts? Wouldn't raiders or something have made more sense? It's also not very appealing from visual perspective.