How to Use Asset Store Assets with ECS
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- เผยแพร่เมื่อ 25 ม.ค. 2025
- Project Files: github.com/The...
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This is tough!
Just a thought: as you were going to show an alternative to IAspect, why no use a simple practical example by converting the aspect implemented in the third person controller of the ECS Character Controller Samples.
I am very confused.... The capsule collider is not moving with the character
Using Unity 6 and I can't find the Character Controller in package manager (enabled experimental in project settings)
Very comprehensive, but very complicated haha.
On Windows I am getting the following warning (for every frame, which slows down the entire process) when using v. 1.3.0-exp.1: Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9)... strange thing is I don't get the same warning on Mac
Would it be possible to use Root Motion with this solution. If so how would it be possible to listen to animator events to act upon character movement?