How to Use Asset Store Assets with ECS

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  • เผยแพร่เมื่อ 25 ม.ค. 2025
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ความคิดเห็น • 7

  • @seancoyle6920
    @seancoyle6920 9 หลายเดือนก่อน

    This is tough!

  • @joe72110
    @joe72110 5 หลายเดือนก่อน

    Just a thought: as you were going to show an alternative to IAspect, why no use a simple practical example by converting the aspect implemented in the third person controller of the ECS Character Controller Samples.

  • @joe72110
    @joe72110 6 หลายเดือนก่อน

    I am very confused.... The capsule collider is not moving with the character

  • @joe72110
    @joe72110 6 หลายเดือนก่อน

    Using Unity 6 and I can't find the Character Controller in package manager (enabled experimental in project settings)

  • @NewbNinjas
    @NewbNinjas 8 หลายเดือนก่อน

    Very comprehensive, but very complicated haha.

  • @joe72110
    @joe72110 6 หลายเดือนก่อน

    On Windows I am getting the following warning (for every frame, which slows down the entire process) when using v. 1.3.0-exp.1: Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9)... strange thing is I don't get the same warning on Mac

  • @joe72110
    @joe72110 6 หลายเดือนก่อน

    Would it be possible to use Root Motion with this solution. If so how would it be possible to listen to animator events to act upon character movement?