It looks amazing, but I couldn't help feeling disappointed. I wish developers would halt progress of photorealism for now and focus on adding interactivity. Proper destruction, animation, fluid sims (including blood), hair, volumetrics, that sort of stuff. I don't want to be a downer, this is very impressive and I look forward to seeing more, but I'd like the full package instead of a shiny box (no innuendo intended).
Those things you mentioned primarily rely on the CPU and are VERY computationally intensive, whereas more lighting passes etc. are relatively low-hanging fruit. If the PS6/7 launches with an amazing CPU and UE6 includes some kind of revolutionary physics engine leveraging it, I expect things like that will show up in more games. Right now it's simply too computationally expensive to have destruction/deformation in most AAA games considering the average scene density/number of NPCs on commodity hardware.
destrustion in a stealth game? Also most games stopped doing destruction because it actually ruins the gameplay. Shanghi tower in bf4 is a prime example of adding destruction at the cost of gameplay. I personally couldnt give a shit for blood simulation or better hair and those things are very taxing.
Ghost of Tsushima is a good example. I’m a graphic designers I design game levels (when I’m employed 😢) And I really love analyzing game graphics. And ghost of Tsushima is really not advanced at all. Foliage, grass etc is pretty low polygon, textures are straight up BAD, reflections are pretty bad ssr, non RT lighting is always Meh on dynamic time of day games, it can only compete with fixed time of day games, so not very impressive either. Tree details have no tessellation and low res , quite outdated. It’s a PS4 game throughout. However the game as a whole is absolutely beautiful. It looks pretty when you don’t scrutinize it. And it’s because the art direction is fantastic.
That clean archviz environment getting destroyed with over the top decals and blood splatters would be incredible but doesn't look like they are going that direction. The clean white walls and marble floors being painted red and shattered would have been cathartic. Currently it looks a bit uninspired. The stock animations are out of place.
Looks like every default UE5 game on cranked up settings. Welcome to the future, where every game has that sterile hyper realistic look, but nothing to go for it.
This game looks both impressive and terrible at the same time. The environment and the physics on objects like glass is very nice. Then you have the jarring fake looking blood effects that don't even seem to exist in the same world... The character also just looks very out of place. Everything is also too clean looking.
I could give a toss about photorealism when it's immediately broken by poor animation. Gameplay is king and this looks janky and frustrating in its current form. MGSV is light-years ahead of this demo.
I dunno man. This game's developers are really toxic. They attack anyone who criticize the game. Also for some weird reason they refrain from showing any facial animations.
I wanna like it, but I also have issues with it. The outside environments look way too clean, the blood looks plain bad, and it's a bit plain looking. The interior looks great but that's about it imo.
That a team of CG artists achieved this, starting with 3080s... To me it's evidence that the REAL bottleneck for photorealism is no longer hardware but human talent. Universities just aren't putting out enough graduates who are personally capable of achieving this kind of work.
Thats why so much emphasis is put on brute forcing with the latest and greatest specs simply because of lack of talent or just lazyness. It is far more impressive what can be achieved on lower end hardware. Not saying 3080 is not a respectable GPU
@@CheckmateStallioN Was going to say, I'm not so impressed with what somebody can put out with a 3080....they SHOULD be able to get this out of a 3080, it's an expensive GPU that very few PC gamers (overall) actually own. You know what artistry is? Achieving good looking games within the constraints of something like the Nintendo Switch. If you can't make a good-looking game with a freaking 3080, that's a REAL lack of talent. With enough GPU power as a base, anybody can just throw more layers of veneer onto a scene, that's not artistry, that's just bruteforcing.
@@yellowblanka6058 i will say switch games like Fast RMX, Luigis Mansion 3, and Metroid Prime remastered looking that good for a severely outdated system are far more impressive to me than the big budget AAA games we get now on PC and current gen consoles. I haven't been wowed by graphics in a very long time until Wukong came along because we almost plateaued on that level. That said I actually prefer more art direction than raw "photorealism" because photorealistic games dont age well. 10 or 20 years from now games like Ori 2 will still look superb
@@CheckmateStallioN Agreed. "Photorealistic" graphics of the moment age like milk, the closer you get to "realism" the more the uncanny valley rears up and you start noticing all the little subtleties that AREN'T realistic.
Gameplay looks bad, animations look janky, these are the bigger problems. If the devs don't drastically change the content, then it will be another good looking bad game that everybody makes fun of.
I remember seeing this when it was first revealed with a friend and being amused at the lack of anything other than visual fidelity. Its shiny and looks pretty... kind of. Environments shown thus far look completely out of place in comparison to the gameplay shown, animations that people have pointed out look pretty horrendous, gameplay looks sub par and it genuinely just seems like they are going for style over substance. However the one thing which nobody has mentioned anywhere in the comments is the audio.... its honestly one if not the biggest aspect of bringing immersion to a virtual world. Imagine playing a silent horror game, or a driving game where every car sounds the same, its absolutely crucial in getting a world to feel immersive. This does anything but that, you see the protagonist walk over the ships surface covered in puddles to give the illusion of fidelity, what you dont have is any reaction of that water being disturbed by the protagonist. Not even a simple audio cue, the puddles are also never displaced or even react to anything happening on screen they are just there to give "oh pretty reflection" Id say this is mainly due to the format and the DF guys not providing audio along with the clips, people here may not have watched the footage elsewhere but the audio is incredibly bad.
I want to be impressed, but how about animating the character actually reaching out and opening a door instead of always opening automatically, for a change? They haven't learned how to set the mood of the scene yet, using the lighting. It's so bland.
I can notice the ray tracing, but I could honestly live without it. Especially considering the unnecessary performance cost. I guess ray tracing is an easier, time and cost saving way to implement effects, however, and that this is probably the really worthwhile benefit.
This might be my still pretty recent purchase of a high end system speaking, but I don't really mind the occasional title going all out on making it look as good as possible. I mostly play smaller indie titles, but it's nice to have something give my RTX 3090 a real workout now and then (coming from my previous machine and its GTX 970).
higher those guys for vampire blood line 2 now. those environments against the horror of a modern vampire setting with all the blood would look striking.
The glass from the skylights shattering seems oddly weird to me. Of all the techniques used to make the game look so realistic, the broken glass physics seems oddly unrealistic. I can be forgiving for character animations and gameplay because of the early nature of the game, but for a team that spent so much time making the environment look so real and they have such janky physics for broken glass seems odd.
I really hope they don’t bring this game to consoles. It is PC exclusive material, console versions of this type of pc showcase games always remind me of the famous godfather scene: “look how they massacred my boy”
I guess it's because he doesn't want to shout yet keep the exclamation there for people who are just listening. The questions read as questions and thus he doesn't need to explicitly say question mark.
The environment on its own looks impressive but the characters and animations look like a step backwards and the juxtaposition really works against the illusion
It looks clinical. There is no dust, dirt, debris, blood, dirt from boots. For a bunch of soldiers running around engaged in a gun fight the environment looks completely odd.
Most likely will show up on the PS6. I don't see any reason to try for the current day gen consoles. Even with the PS5 pro, I feel like It would be too much of a down grade. They might run into the crysis trap of not having enough support from sales
I don't know... obviously the visuals are stunning, but I'm an adult now and understand that that gameplay looks quite bad. This is not a gaming passion project, but a tech demo passion project. What I "live for" are when REAL developers like Valve release teasers of their state-of-the-art engines, like when showing off Source demo using Half Life 2 assets. Or when ID Software shows a vertical slice of a new game on a new generation. That way I know I'm getting both amazing visual eye-candy, but also an amazing game to play. This, on the other hand, looks like the Laziest visual design rip off of MGS, with terrible hair that doesn't match the rest of the visuals, and no intent on really showing any cool gameplay features or story features. Basically, like any other UE tech demo. Just leaves a bad taste in my mouth as far as a "game" goes. I'm extra harsh on these types of developers, because imo, this crap is ruining the industry. No one puts in the time to make a game like Half Life Alyx, they just release stale visual tech demos with no character, no art direction, no interactive environments, and usually no optimization either. Then, when the game is released, you also find out they severely toned down the visuals to actually make it run, and then you get a really bad game that looks OK and runs like sh*t, and that's the modern gaming industry. Sprinkle some D.I.E in there too, and now the characters are just as fake and stale as the environments.
Blank Slate seems to have a good approach to how computation is used. The floors are completely flat which saves a lot of performance which can be used elsewhere. It would be much harder to run this game if it both had advanced lighting and loads of foliage.
Yes we need more games developed for PC only and not held back by consoles. I hope we go back to the days when PC had exclusives. Hope this will be a trend moving forward
@@CheckmateStallioN They did not make a profit on Crysis 1 PC, because of pirating on PC. They made money from the console versions. They will always have console in mind.
@@jameswatson5807 there's no evidence that it would have made a profit if that piracy didn't take place. Those pirates wouldn't necessarily have bought the game anyway. Some research even suggests piracy can even aid sales by serving as promotion.
Who cares? Gameplay is generic TPS cliche we saw many times before. Also creating "photorealistic" graphics in sterile environment is not that hard.... what would impress me is creating very realistic and interactive environment in forest or destroyed city.
@@MatthiasLehnen I do too but i care about other things more. Graphics are more than good enough for quite some time now. Imo focus should be put on other things that are stagnating for over 10+ years.
Agreed, this might as well be a glorified tech demo. No point in having photorealistic graphics if the gameplay isn't any better than a generic 3rd person shooter from the 2010's.
Maybe they are foreseeing the gaming market headed more toward PCs. Which kind of makes sense given Microsoft and Sony leaning more toward making the PC another more serious platform.
Finally GameScience patched the giant werewolf boss on PC for Wukong and made him look super furry ike the first time they showed him a few years ago. Prior to the patch he looked like hairy balls lol. It was a massive downgrade. Most likely they couldnt optimize the boss in time for release so they downgraded the fur to make sure it runs decent. Nice to see the boss fight getting the optimization it deserves
This game is pretty good I'm probably gonna buy it day one on epic. I don't get the criticism some people have over it the game looks great imo especially for a small studio in turkey.
Perfect case of form over function. It looks impressive from a technical point of view, but the gameplay they showed looked like from a PS2 game. The AI is braindead, the animations are stiff and mechanics look super-basic.
He doesnt like MGS5 but likes Ground Zeros ? Haha wtf ? GZ is MGS 5 its part of the game. It was just cut cuz Konami wanted to release MGS5 asap but Kojima wanted more time so they settled it as demo or so called "prequel". Thats why GZ was so short. It was cut from the game with other 2 chapters. Thats why Kojima went solo, he didnt want to be dictated what to do or not. In case of this game, if gameplay will be shit and story too, it will end up like Godfall, Forsaken or Immortals of Aveum. I hope not.
The art direction is not great and the character looks a bit janky, Is this an actual game? If its just a demo for graphics its cool, if that is a game im not hyped much. Fear was more impressive for shooting
How many years can xbox show the same games at E3. I bet at this E3 we see all the same games from last years. Not that Sony is any better they have absolutely nothing coming out anytime soon.
@@Spr1ggan87 true. I just think that is why so many people are disappointed with this gen. I don’t really care as PC is clearly the way to go unless a game is restricted to a console that you really want to play which is just annoying. But if all games looked like this kind of jump (not considering gameplay) I think people would have been happier.
Did you listen to Rich? It's currently running at 120fps at 4k on a 4090 without framegen, that means lower tier cards will be able to run it at 1080p and 1440p no problem. Also the devs used the RTX 3080 as the base to develop around, not a weak console APU with PC as an afterthought.
@@Spr1ggan87 to be fair I watched the video while I was doing something else, so I definitely missed that. Good to know, I feared it could have been much more heavy than that.
Rich asked Alex about RTX and he ramble about how he doesn't like things about the game... pushing his thoughts/likes/opinions off on viewers. Let's the viewer pick or say if they like it... I'm looking to see more on its development
It looks amazing, but I couldn't help feeling disappointed. I wish developers would halt progress of photorealism for now and focus on adding interactivity. Proper destruction, animation, fluid sims (including blood), hair, volumetrics, that sort of stuff. I don't want to be a downer, this is very impressive and I look forward to seeing more, but I'd like the full package instead of a shiny box (no innuendo intended).
Those things you mentioned primarily rely on the CPU and are VERY computationally intensive, whereas more lighting passes etc. are relatively low-hanging fruit. If the PS6/7 launches with an amazing CPU and UE6 includes some kind of revolutionary physics engine leveraging it, I expect things like that will show up in more games. Right now it's simply too computationally expensive to have destruction/deformation in most AAA games considering the average scene density/number of NPCs on commodity hardware.
@@yellowblanka6058 Thank you, I appreaciate you taking the time to educate me a bit on this.
it's kind of strange to see this level on realism and then see the door which still opens like in a game from the nineties like at 7:04
destrustion in a stealth game? Also most games stopped doing destruction because it actually ruins the gameplay. Shanghi tower in bf4 is a prime example of adding destruction at the cost of gameplay. I personally couldnt give a shit for blood simulation or better hair and those things are very taxing.
Progress of what? Game graphics have only advanced sideways and even backwards for the past decade
Art direction is as important as graphics.
Ghost of Tsushima is a good example. I’m a graphic designers I design game levels (when I’m employed 😢)
And I really love analyzing game graphics.
And ghost of Tsushima is really not advanced at all.
Foliage, grass etc is pretty low polygon, textures are straight up BAD, reflections are pretty bad ssr, non RT lighting is always Meh on dynamic time of day games, it can only compete with fixed time of day games, so not very impressive either.
Tree details have no tessellation and low res , quite outdated.
It’s a PS4 game throughout.
However the game as a whole is absolutely beautiful.
It looks pretty when you don’t scrutinize it.
And it’s because the art direction is fantastic.
@@lawyerlawyer1215 I agree.
I can’t be the only one that read “simply incredible” in Rich’s voice.
How could we not when the thumbnail is Rich in his most iconic 3-fingered-face pose
😂😂😂
Haha! Well said
Bespoke
That clean archviz environment getting destroyed with over the top decals and blood splatters would be incredible but doesn't look like they are going that direction. The clean white walls and marble floors being painted red and shattered would have been cathartic. Currently it looks a bit uninspired. The stock animations are out of place.
Animations aren't up to par with the visuals.
Looks like every default UE5 game on cranked up settings. Welcome to the future, where every game has that sterile hyper realistic look, but nothing to go for it.
I honestly feel the same way. Not impressed at all.
really?? cause there are so many games that have different at styles.. but you guys are just here to complain about the same thing everywhere i guess
@@wearyolive76 Complaining is fun. That's all we got left.
Quantum Gear: Solid Break
Lmao
Haha more like Metal Break : Quantum Gear 😏🤣🥴
This game looks both impressive and terrible at the same time. The environment and the physics on objects like glass is very nice. Then you have the jarring fake looking blood effects that don't even seem to exist in the same world... The character also just looks very out of place. Everything is also too clean looking.
A cohesive art style goes longer than a photo realistic approach. Cant say this game would benefit either since it looks generic.
I could give a toss about photorealism when it's immediately broken by poor animation. Gameplay is king and this looks janky and frustrating in its current form. MGSV is light-years ahead of this demo.
I dunno man. This game's developers are really toxic. They attack anyone who criticize the game. Also for some weird reason they refrain from showing any facial animations.
Good to know
Their choice.
I wanna like it, but I also have issues with it. The outside environments look way too clean, the blood looks plain bad, and it's a bit plain looking. The interior looks great but that's about it imo.
The outside is a ship deck, I don't know what you are expecting
That a team of CG artists achieved this, starting with 3080s...
To me it's evidence that the REAL bottleneck for photorealism is no longer hardware but human talent.
Universities just aren't putting out enough graduates who are personally capable of achieving this kind of work.
Thats why so much emphasis is put on brute forcing with the latest and greatest specs simply because of lack of talent or just lazyness. It is far more impressive what can be achieved on lower end hardware. Not saying 3080 is not a respectable GPU
@@CheckmateStallioN So true. Just look at what Kojima's team did on the fox engine for MGSV on PS3.
@@CheckmateStallioN Was going to say, I'm not so impressed with what somebody can put out with a 3080....they SHOULD be able to get this out of a 3080, it's an expensive GPU that very few PC gamers (overall) actually own. You know what artistry is? Achieving good looking games within the constraints of something like the Nintendo Switch. If you can't make a good-looking game with a freaking 3080, that's a REAL lack of talent. With enough GPU power as a base, anybody can just throw more layers of veneer onto a scene, that's not artistry, that's just bruteforcing.
@@yellowblanka6058 i will say switch games like Fast RMX, Luigis Mansion 3, and Metroid Prime remastered looking that good for a severely outdated system are far more impressive to me than the big budget AAA games we get now on PC and current gen consoles. I haven't been wowed by graphics in a very long time until Wukong came along because we almost plateaued on that level. That said I actually prefer more art direction than raw "photorealism" because photorealistic games dont age well. 10 or 20 years from now games like Ori 2 will still look superb
@@CheckmateStallioN Agreed. "Photorealistic" graphics of the moment age like milk, the closer you get to "realism" the more the uncanny valley rears up and you start noticing all the little subtleties that AREN'T realistic.
Would be awesome if they actually focused on the gameplay.
Gameplay looks bad, animations look janky, these are the bigger problems.
If the devs don't drastically change the content, then it will be another good looking bad game that everybody makes fun of.
I remember seeing this when it was first revealed with a friend and being amused at the lack of anything other than visual fidelity.
Its shiny and looks pretty... kind of. Environments shown thus far look completely out of place in comparison to the gameplay shown, animations that people have pointed out look pretty horrendous, gameplay looks sub par and it genuinely just seems like they are going for style over substance.
However the one thing which nobody has mentioned anywhere in the comments is the audio.... its honestly one if not the biggest aspect of bringing immersion to a virtual world.
Imagine playing a silent horror game, or a driving game where every car sounds the same, its absolutely crucial in getting a world to feel immersive.
This does anything but that, you see the protagonist walk over the ships surface covered in puddles to give the illusion of fidelity, what you dont have is any reaction of that water being disturbed by the protagonist. Not even a simple audio cue, the puddles are also never displaced or even react to anything happening on screen they are just there to give "oh pretty reflection"
Id say this is mainly due to the format and the DF guys not providing audio along with the clips, people here may not have watched the footage elsewhere but the audio is incredibly bad.
Reminded me of that game Vanquish.
I want to be impressed, but how about animating the character actually reaching out and opening a door instead of always opening automatically, for a change?
They haven't learned how to set the mood of the scene yet, using the lighting. It's so bland.
Hehe, that takes a lot of money.
Each animation costs thousands to implement correctly.
People are oblivious to game development and it shows.
Video game the game
Graphics 10/10
Gameplay 2/10
You got to play it?
I can notice the ray tracing, but I could honestly live without it. Especially considering the unnecessary performance cost. I guess ray tracing is an easier, time and cost saving way to implement effects, however, and that this is probably the really worthwhile benefit.
This might be my still pretty recent purchase of a high end system speaking, but I don't really mind the occasional title going all out on making it look as good as possible. I mostly play smaller indie titles, but it's nice to have something give my RTX 3090 a real workout now and then (coming from my previous machine and its GTX 970).
higher those guys for vampire blood line 2 now. those environments against the horror of a modern vampire setting with all the blood would look striking.
This is the problem with DF sometimes. Much excitement for an architectural visualization program with some gameplay added on
The glass from the skylights shattering seems oddly weird to me. Of all the techniques used to make the game look so realistic, the broken glass physics seems oddly unrealistic. I can be forgiving for character animations and gameplay because of the early nature of the game, but for a team that spent so much time making the environment look so real and they have such janky physics for broken glass seems odd.
we need more flagship PC games
How come when dude is reading the fan questions he always says exclamation point, yet never question mark, nor period?
Apple Store a video game.
Everything outside of the visuals in this game looks jank and uninspired
I really hope they don’t bring this game to consoles.
It is PC exclusive material, console versions of this type of pc showcase games always remind me of the famous godfather scene: “look how they massacred my boy”
Alex can shred a guitar.
Why do you say exclamation point but not question mark?? 🤔
I guess it's because he doesn't want to shout yet keep the exclamation there for people who are just listening. The questions read as questions and thus he doesn't need to explicitly say question mark.
I feel like this is going to turn out to be a scam. I hope not.
looks ok, but feels shallow
Looks OK 😂. I swear gamers are miserable and always complaining.
Looks OK but feels shallow..the irony 😂😂.
GAMEPLAY > GRAPHICS
GODDAMMTTT!!!
The environment on its own looks impressive but the characters and animations look like a step backwards and the juxtaposition really works against the illusion
It looks clinical. There is no dust, dirt, debris, blood, dirt from boots. For a bunch of soldiers running around engaged in a gun fight the environment looks completely odd.
Most likely will show up on the PS6. I don't see any reason to try for the current day gen consoles. Even with the PS5 pro, I feel like It would be too much of a down grade. They might run into the crysis trap of not having enough support from sales
There are two games that I do not believe are real - this one, and "Spine".
I don't know... obviously the visuals are stunning, but I'm an adult now and understand that that gameplay looks quite bad. This is not a gaming passion project, but a tech demo passion project. What I "live for" are when REAL developers like Valve release teasers of their state-of-the-art engines, like when showing off Source demo using Half Life 2 assets. Or when ID Software shows a vertical slice of a new game on a new generation. That way I know I'm getting both amazing visual eye-candy, but also an amazing game to play. This, on the other hand, looks like the Laziest visual design rip off of MGS, with terrible hair that doesn't match the rest of the visuals, and no intent on really showing any cool gameplay features or story features. Basically, like any other UE tech demo. Just leaves a bad taste in my mouth as far as a "game" goes. I'm extra harsh on these types of developers, because imo, this crap is ruining the industry. No one puts in the time to make a game like Half Life Alyx, they just release stale visual tech demos with no character, no art direction, no interactive environments, and usually no optimization either. Then, when the game is released, you also find out they severely toned down the visuals to actually make it run, and then you get a really bad game that looks OK and runs like sh*t, and that's the modern gaming industry. Sprinkle some D.I.E in there too, and now the characters are just as fake and stale as the environments.
Blank Slate seems to have a good approach to how computation is used. The floors are completely flat which saves a lot of performance which can be used elsewhere. It would be much harder to run this game if it both had advanced lighting and loads of foliage.
Yes we need more games developed for PC only and not held back by consoles. I hope we go back to the days when PC had exclusives. Hope this will be a trend moving forward
PC gets 15,000 games a year. Plenty of exclusives
@@glenmcl I'm referring to games that look like they were made with a big budget and not the smaller indie games. Remember Crysis 1?
@@CheckmateStallioN They did not make a profit on Crysis 1 PC, because of pirating on PC. They made money from the console versions.
They will always have console in mind.
Eh, you gotta admit it was because of PS5 that direct storage/storage streaming becomes more mainstream.
@@jameswatson5807 there's no evidence that it would have made a profit if that piracy didn't take place. Those pirates wouldn't necessarily have bought the game anyway. Some research even suggests piracy can even aid sales by serving as promotion.
the final product will be downgraded for sure....this looks too good.
This game need physX
Cod mw3 also hv this kind of graphic in multiplayer
MW III has great graphics.
He read "exclamation point"??😅
Looks pretty cromulent
Who cares? Gameplay is generic TPS cliche we saw many times before. Also creating "photorealistic" graphics in sterile environment is not that hard.... what would impress me is creating very realistic and interactive environment in forest or destroyed city.
People watching digital foundry care about good graphics;)
@@MatthiasLehnen I do too but i care about other things more. Graphics are more than good enough for quite some time now. Imo focus should be put on other things that are stagnating for over 10+ years.
Agreed, this might as well be a glorified tech demo. No point in having photorealistic graphics if the gameplay isn't any better than a generic 3rd person shooter from the 2010's.
@@Fazers-On-StunDifferent audiences.
PC has been getting some solid exclusive content these days. Black State looks fire.
No one in one’s right mind spends money on top of the line PCs in this era of consoles.
Yes, we need more games like MGS. I personally think MGSV is a masterpiece of a game.
Same. I love both GZ and PP.
Excuse me, WHAT STATE??
Maybe they are foreseeing the gaming market headed more toward PCs. Which kind of makes sense given Microsoft and Sony leaning more toward making the PC another more serious platform.
Finally GameScience patched the giant werewolf boss on PC for Wukong and made him look super furry ike the first time they showed him a few years ago. Prior to the patch he looked like hairy balls lol. It was a massive downgrade. Most likely they couldnt optimize the boss in time for release so they downgraded the fur to make sure it runs decent. Nice to see the boss fight getting the optimization it deserves
But have they patched the incel and manosphere mindset of the developers?
Wukong is irrelevant.
@@cezarstefanseghjucan "irrelevant" if you either play it on ps5 or potato pc (anything below a 3070)
This game is pretty good I'm probably gonna buy it day one on epic. I don't get the criticism some people have over it the game looks great imo especially for a small studio in turkey.
Perfect case of form over function. It looks impressive from a technical point of view, but the gameplay they showed looked like from a PS2 game. The AI is braindead, the animations are stiff and mechanics look super-basic.
That's actually a very interesting development strategy. Use last-gen GPU. If it runs great there, it will run better on newer gen
Not impressed at all. Protagonist has orange face like Donald T. And statue lobby fight is only slighty better looking than 2005 ps2 Path of Neo.
He doesnt like MGS5 but likes Ground Zeros ? Haha wtf ? GZ is MGS 5 its part of the game. It was just cut cuz Konami wanted to release MGS5 asap but Kojima wanted more time so they settled it as demo or so called "prequel". Thats why GZ was so short. It was cut from the game with other 2 chapters. Thats why Kojima went solo, he didnt want to be dictated what to do or not. In case of this game, if gameplay will be shit and story too, it will end up like Godfall, Forsaken or Immortals of Aveum. I hope not.
Ground Zeroes was more fun than any MGSVPP mission
Yeah I don’t understand how someone can like GZ but not MGS5? GZ is basically a small slice of MGS5
MGS V is no longer playable in 2024, due to micro stutters.
This is literally not true, on PC anyways. I was just playing it max 4k 60 a few days ago.
I quess you had intel +13 gen 😂
The art direction is not great and the character looks a bit janky, Is this an actual game? If its just a demo for graphics its cool, if that is a game im not hyped much. Fear was more impressive for shooting
How many years can xbox show the same games at E3. I bet at this E3 we see all the same games from last years. Not that Sony is any better they have absolutely nothing coming out anytime soon.
This looks exactly what people wanted the ps5 gen to look like. This looks like on the level of the matrix demo type of next gen hype. Awesome.
Anyone that thought they'd get that after seeing the PS5 specs was delusional.
@@Spr1ggan87 true. I just think that is why so many people are disappointed with this gen. I don’t really care as PC is clearly the way to go unless a game is restricted to a console that you really want to play which is just annoying. But if all games looked like this kind of jump (not considering gameplay) I think people would have been happier.
garbage asset flip.
Crytek was Turkish developers. And same for this game developers. ❤🎉
Nobody cares.
The founders are Turkish but the studio is based in Germany and most of the staff are likely German.
I like the looks, hopefully we see more and more developers push and flex their games like these.
it looks really impressive
Yay the new crisis!!!
it looks like the kind of game that in two years owners of the 6090 will enjoy.
Did you listen to Rich? It's currently running at 120fps at 4k on a 4090 without framegen, that means lower tier cards will be able to run it at 1080p and 1440p no problem.
Also the devs used the RTX 3080 as the base to develop around, not a weak console APU with PC as an afterthought.
@@Spr1ggan87 to be fair I watched the video while I was doing something else, so I definitely missed that. Good to know, I feared it could have been much more heavy than that.
This is probably the best graphics that I’ve seen in a game
Dead gameplay
Rich asked Alex about RTX and he ramble about how he doesn't like things about the game... pushing his thoughts/likes/opinions off on viewers. Let's the viewer pick or say if they like it...
I'm looking to see more on its development
1st... I'm Gay
Cool story bro.
Top or bottom
thank you bot
We could tell, no need to announce it
Plays best on ps5!!!!!! MEGA L FOR THE GAYBOX FANQUEERS!!!!!
.......does that make you feel cool or something?
There are PS5s in the 2000s wow
We usually don't do incel stuff here
@@gotenks157 he is clearly joking
Ps5 smells better than xbox