Creating Unreal Engine Landscapes with Real World Height Data

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 77

  • @3rdDim3nsn3D
    @3rdDim3nsn3D ปีที่แล้ว +5

    2 years later still absolute gold dude! Awesome thx a lot!

    • @ryanz2814
      @ryanz2814  ปีที่แล้ว

      Hey thanks man glad it helped!

  • @JerelyBrowne
    @JerelyBrowne 2 ปีที่แล้ว +2

    You the man bro! I've tried six different applications over the period of a day and a half and this is the only method that works for my caribbean heighmap needs. Thanks a million!

    • @ryanz2814
      @ryanz2814  2 ปีที่แล้ว +3

      Hey man glad it helped?

  • @gopnikspace4795
    @gopnikspace4795 3 ปีที่แล้ว +5

    Man this beats what ive been doing as a beginner haha ive been hand sculpting and painting everything. Took me 4 hours to make a 80% realistic landscape!

    • @DraknorDragor
      @DraknorDragor 3 ปีที่แล้ว

      kinda hurt my soul in a way, to find out that what took me hours could have been accomplished in like a couple seconds XD

  • @hankhill8973
    @hankhill8973 2 ปีที่แล้ว +1

    Great guide. No time wasted and really appreciated the tip about the fog near the end. Looks great. Thanks

  • @james_karst8825
    @james_karst8825 3 ปีที่แล้ว +2

    you sir just saved my thesis thank you very much

    • @ryanz2814
      @ryanz2814  3 ปีที่แล้ว +1

      Thanks hah I'm glad I could help!

    • @james_karst8825
      @james_karst8825 3 ปีที่แล้ว

      @@ryanz2814 I know how to create landscapes from scratch but that was a liitle bit tricky for me , I wanted to include my village's height map of the area and I coulnt find informations that simple elsewere

  • @lucasventer
    @lucasventer 2 ปีที่แล้ว

    Thank you very much for this. Best guide on TH-cam.

    • @ryanz2814
      @ryanz2814  2 ปีที่แล้ว

      Hey thanks man! I record these for guys on discord or in our studio, and just started sharing on TH-cam. I've been getting the bug to do something else. Anything you want to learn?

  • @40205aschneider
    @40205aschneider 2 ปีที่แล้ว

    Thank you for finally making this action understandable!

    • @ryanz2814
      @ryanz2814  2 ปีที่แล้ว

      Glad it helped!

  • @net4youchannel35
    @net4youchannel35 7 หลายเดือนก่อน

    thump up for affinity user!!.
    Really nice explained

    • @ryanz2814
      @ryanz2814  7 หลายเดือนก่อน

      Thanks! Glad to help

  • @sicitydonmo3016
    @sicitydonmo3016 2 ปีที่แล้ว

    very helpful. Thanks so much. Greetings from switzerland

    • @ryanz2814
      @ryanz2814  2 ปีที่แล้ว

      Glad this helped!

  • @wco3095
    @wco3095 2 ปีที่แล้ว +1

    I'd love to see you do a ue5 tutorial, your videos are easy to listen to

  • @avricci
    @avricci ปีที่แล้ว +1

    Love it ❤
    Thanks buddy!

  • @kioly_ah
    @kioly_ah 2 ปีที่แล้ว

    Subscribed, liked and commented!!! really great tut.

    • @ryanz2814
      @ryanz2814  2 ปีที่แล้ว

      Glad you like it!

  • @JerelyBrowne
    @JerelyBrowne 2 ปีที่แล้ว +1

    Ps. I must note that method resulted in my map having a sharp edge pattern along the entire landscape upon its import into UE4. My solution was to smooth out the heighmap data inside of TerreSculptor before the importing into UE. Worked perfectly. Also the real world scale was off in my case. I needed to upscale it by 221% in the XYZ.

  • @mikelittlenz
    @mikelittlenz ปีที่แล้ว

    Hey thanks heaps for this, very helpful :)

    • @ryanz2814
      @ryanz2814  ปีที่แล้ว

      Hey man glad to have helped!

  • @bkm1104
    @bkm1104 3 ปีที่แล้ว +1

    This tutorial is very helpful thank you

  • @amirierfan
    @amirierfan 3 ปีที่แล้ว +1

    Very well explained. Thank you.

    • @ryanz2814
      @ryanz2814  3 ปีที่แล้ว +1

      Thanks! I hope it helped!

  • @alan112223
    @alan112223 ปีที่แล้ว

    Thanks Ryan!

  • @hdzhuang7193
    @hdzhuang7193 3 ปีที่แล้ว +2

    hello, where to download the brushs that you introduced in the video 12:27 ?

  • @mrwang420
    @mrwang420 2 ปีที่แล้ว +2

    Honestly. I wish Unreal had a completely separate program for making maps. That you can save then drag into unreal engine editor.

  • @mario-lz1nl
    @mario-lz1nl 3 ปีที่แล้ว

    Thanks bro for this easiest method ♥️

    • @ryanz2814
      @ryanz2814  3 ปีที่แล้ว +1

      Glad it helps!

  • @ZWOGs
    @ZWOGs 3 ปีที่แล้ว +3

    I got really excited when he said "you're building a big neighborhood" because that is exactly what I need. But then it didn't happen lol. Any way you could continue this and show how to best manipulate the terrain to put houses and roads in? I can't find anyone who shows how to use spline roads, (especially Brushify), on top of height map created terrain. Would be a HUGE help!
    Good tutorial for sure though! Keep it up!

    • @MyStarPeopleExperiences
      @MyStarPeopleExperiences 3 ปีที่แล้ว

      There's a plugin for Blender that does that quite well, sans materials. Just a lot of boxes for the houses. Decent roads and railways and waterways. Sorry, can't recall the name of it.

    • @Rhinoch8
      @Rhinoch8 2 ปีที่แล้ว

      Sculpt tools and ramp tools in the Landscaping mode of UE4?

  • @col3631
    @col3631 หลายเดือนก่อน

    In 5.4.4 when I follow your steps the terrain appear 1000s of feet below the yellow and green guidelines. When I play the all I can see is the basic landscape you get when you click New Level.

  • @TherealRTZ973
    @TherealRTZ973 ปีที่แล้ว

    How do I download a full world map with the max detail, without stitching together?

  • @Vogueeeeee
    @Vogueeeeee 6 หลายเดือนก่อน

    any reason Tangram goes white when zooming in?

  • @biinerfiiner
    @biinerfiiner ปีที่แล้ว

    What does someone do if they're heightmap is 16 bit grayscale but the terrain still looks voxelized?

  • @TheSun_TheMoon_TheStar
    @TheSun_TheMoon_TheStar 3 ปีที่แล้ว +1

    Amazing Video, thank you so much!! Subscribed! :)

    • @ryanz2814
      @ryanz2814  3 ปีที่แล้ว +1

      Thanks! I think the next one will be the workflow for creating trims, efficient game models, and killer texturing with said trims.

    • @TheSun_TheMoon_TheStar
      @TheSun_TheMoon_TheStar 3 ปีที่แล้ว

      @@ryanz2814 Looking forward to it! :)

  • @keshav_p
    @keshav_p 3 ปีที่แล้ว +1

    Thanks a million 😊

  • @bhampton1969
    @bhampton1969 3 ปีที่แล้ว +2

    Didn't you loose a lot of your hill(mountain height) when you changed the exposer? you also made the valleys and so on wider. I would like to see the comparison between the original exposer vs the reduced exposer one.

    • @ryanz2814
      @ryanz2814  3 ปีที่แล้ว +3

      When you don't change the exposure, you end up will a landscape of spikes. Too much of that data carries a ton of height info to be useful before the exposure change.

  • @arturnilin359
    @arturnilin359 2 ปีที่แล้ว

    Oh, man!! U re god!! Thank U!!

  • @foshizzlfizzl
    @foshizzlfizzl 3 ปีที่แล้ว +1

    I don't know, but the hightmapper doesn't work for me at all. Resoution is very very bad and doesn't update.

  • @TrueFictionFilm
    @TrueFictionFilm 2 ปีที่แล้ว +1

    I'm looking to get several pieces of tangram heightmap data into unreal (i.e. I'm trying to create an environment though just one 127x127 level isn't enough). how would you recommend doing this?
    I tried piecing bits of heightmap together via the level system in unreal though it wasn't too precise..
    p.s. great video!

    • @v8matey
      @v8matey 2 ปีที่แล้ว

      I set the grid system in 3ds max to unreal grid settings. its just cm instead of inches.
      And scaled it by eye based on the building an average car size block as reference.
      its not perfect. but I was able to round it off to a certain percentage that it connects an snaps together in unreal.
      I think the real size scalling in games looks smaller, or maybe we are so used to seeing worlds more expanded.
      For example in GTA building doors are nearly 3 meters tall and 1.5 meters wide.

  • @leihejun844
    @leihejun844 2 ปีที่แล้ว

    Holy awesome

    • @ryanz2814
      @ryanz2814  2 ปีที่แล้ว +1

      Haha glad you enjoy!

  • @Inquirro
    @Inquirro 2 ปีที่แล้ว

    And how do you know where and which roads will pass? Where will the settlements be located? In addition to this, I also apply the texture of google map in Photoshop, and then create material with it in unreal engine. This is a very painstaking work.😅

  • @pierobejarano3191
    @pierobejarano3191 3 ปีที่แล้ว +1

    One question, when I create the landscape regardless of the resolution I put on it, the geometry always appears to me as if it had not been smoothed, that is, the straight and pointed pixels are seen; the alphas of the brushes do not generate any shape when applied, I do not know what else to do, I have tried a thousand ways to correct it, some solution please

    • @ryanz2814
      @ryanz2814  3 ปีที่แล้ว +1

      You could either do some touch up with the smooth brush, or play with the exposure values on your height map until you get it right

  • @inkmoon0012
    @inkmoon0012 3 ปีที่แล้ว

    great help, ty!

  • @TinShackVideos
    @TinShackVideos ปีที่แล้ว

    How do you open a bil file?

    • @ryanz2814
      @ryanz2814  ปีที่แล้ว

      As far as I know, you need a dedicated GIS software, like arcgis to do this. The other option would be to convert it to a .png or other color file. This can help. kanae.net/secondlife/bil2bmp.html

  • @NikiPlayGame
    @NikiPlayGame 3 ปีที่แล้ว

    Hi. how can i contact with you? i need help with landscape. i need too make a landscape with a 400 squere km. can you explain how too make it with height maps?

    • @ryanz2814
      @ryanz2814  3 ปีที่แล้ว

      Maybe, but you couldn't do a map like this all at once, you will need to use world composition and level streaming to achieve. Honestly the real world height maps for this are great because they look a little more believable. You would need to stitch together a massive resolution height map, at least 8k, double that would be better. Why such a big world? How on earth will you populate it? GTA V is like 10% that size.

  • @雨里-i7j
    @雨里-i7j 7 หลายเดือนก่อน

    Now it's 2024, and this is still the most useful method in my opinion

    • @ryanz2814
      @ryanz2814  7 หลายเดือนก่อน

      Thanks! Glad it still helps

  • @SomDudRmania
    @SomDudRmania 3 ปีที่แล้ว +1

    The black and white is so strange and creepy to me
    Is freaking me out

  • @damion5874
    @damion5874 2 ปีที่แล้ว

    Audio is a little low

  • @amnhaclyrics2010
    @amnhaclyrics2010 3 ปีที่แล้ว

    photoshop name?

    • @ryanz2814
      @ryanz2814  3 ปีที่แล้ว +1

      I use Affinity Photo

  • @Jcknight7996
    @Jcknight7996 3 ปีที่แล้ว +3

    It just opens to a white page anyone else having this issue?

    • @friendlyhleb
      @friendlyhleb 3 ปีที่แล้ว

      i believe its down? ive been having the same issue

    • @ceresta1732
      @ceresta1732 3 ปีที่แล้ว

      same. I've been trying to get high resolution hightmap data for literally years, every time I try something new it's either way too much of a pain to be a viable method or it just outright doesn't work at all

    • @albertorosado6583
      @albertorosado6583 3 ปีที่แล้ว

      its back up

  • @VitorCaldeira1980
    @VitorCaldeira1980 3 ปีที่แล้ว

    my landscape looks like s**** !!! to jagged and low res

    • @ryanz2814
      @ryanz2814  3 ปีที่แล้ว

      Make sure you wait plenty of time for the height map to update on the site fully before capturing. Once you have the mesh made in unreal, you can always use a big soft smooth brush to "take the edge off"

    • @VitorCaldeira1980
      @VitorCaldeira1980 3 ปีที่แล้ว

      @@ryanz2814 iam using alpha brushes for landascape now. Great result! But Thank you

  • @diemnguyen2719
    @diemnguyen2719 ปีที่แล้ว

    How can I find Brush08

    • @ryanz2814
      @ryanz2814  ปีที่แล้ว

      I honestly don't remember where I got those alphas at all, but shoot me an email and I will dig around for some for you on my hard drive