Glad you enjoyed it Gilbert. We stroll around every January. Really puts that horrible day in perspective. Have to see if I can procure your book in the future. Saturday is a big MMW evening now that I have the rules down.
Hey Steve. My earlier videos, from some years ago, were shot with a simple Canon ‘point and shoot’ camera. That was in the day when I had Microsoft Windows. Once Windows went to Windows 10, I bailed out and went with an iMac computer. I think I bought an iPad soon after and now that is what I use to shoot the videos. I’m astounded how good the definition is and it’s so much easier to upload the final product. The only mini-snag was the adapter that I had to get to fit the iPad-mini onto the tripod. I do recommend the tripod to prevent shakiness and constant movement with the videos. The adapter I got online from Amazon and it was delivered in 2 days.
Hi Gilbert! Great Video. It helped me learn the game. At 24:51, you say the rulebook says nothing about shaken. I had this problem last night. Sadly, it's not in the combat results, where it should be. However, it is in 7.4. The unit is flipped to its reduced side, which is called its "Shaken" side and then it has restrictions.
Thanks Judd, I will take that into account the next time that I play the game. Man, rules writing is the hardest part of any war game. I know, because I had to write them for my "Mr. Madison's War" and I'm still wrestling with the new design "War for America'. So, I am pretty forgiving where it comes to 'rules criticism' it is one tough job. Thanks again.
No problem. By the way, you are the Bob Ross of wargaming. When you play, it's very soothing. "I roll the die. The attacker is eliminated. We will add this happy little counter to the "Eliminated Units" box. :D
Hey Gary, I had the pleasure of visiting the "River Raisin Battlefield" last summer and quite enjoyed it. Back in 1998 I did a book called "Guidebook to the Historic Sites of the War of 1812" and of course the River Raisin was included. I hope you enjoy playing Mr.Madison's War. So far feedback has all been positive and it will be run again at WBC this year as a tournament. I really like this "Gettysburg" game too. Kind of an unknown classic.
Very enjoyable Gilbert, those command rolls made against the commanders range are crucial. Hardly any successful rolls to allow an attack. Would love to see a follow up if you get the chance. Ian
Someone worked on a 'Corps Activation system' for this game but I will be darned if I can find a copy. I guess I'm going to have to tinker with it and come up with one. With Corps Activation I think this title would come pretty darn close to what I'm looking for in a 'one map', 'brigade level' Civil War game. I noted that "Thunder at the Crossroads" that used to be rather rare and expensive is all of a sudden available on ebay. Is everybody dumping them???
Just started my first play. As I read Rule 8.6, at the 9:20 point the Union brigades aren't able to move more than one hex because they start the movement phase within one intervening hex of an enemy infantry unit. This would prevent the ahistorical retreat by the Union shown in the video.
I think you missed something. Rule 8.56 specifically mentions INFANTRY brigades Devin and Gamble are CAVALRY brigades and they can fall back. As they did historically.
Great replay! You show me an interesting game from the players perspective, which is not so common in the reviewers world and IMHO very usefull to know better the game. If only the lenght could be cut in half... Thanks again.
Remember the video of the 1st day of Gettysburg from AH's 1977 game which you made a couple of years ago. So was interested to see how this version plays. Obviously the command roll is important. Some may say the die rolls (i.e. the luck factor) influences the game too much, since most players feel happy when they are in complete command of their troops. However I like the uncertainty the command rule generates. Also like the hidden movement. In most games one can see all the opponent's troops, which is somewhat divorced from reality. Overall, an interesting game, and hope you may be able to play the 2nd day of the battle at some future time.
Thanks Sergi. I know what you mean about length. I try to keep these videos short. If you want to see some of my 15 minute or less videos they are also on my You Tube Page, including an overview of this game.
Enjoyed the playthrough, Gilbert:) Thank you. I'm a little concerned about the command rolls with this game. I understand the rationale behind them, yet they seem very restrictive/arbitrary as opposed to mirroring actual command & control issues on the battlefield. I'd love to see the play continue and see how it shakes out.
Wow. Looks like the deployment Sickle's may have favored along the Emmitsburg road. Interesting. By the way, just bought your great game (MMW). Live a few miles from the River Raisin battlefield. This is perfect.
Gilbert, Do you know of or have a copy of any Corps level activation rules yet? I find the die roll method really hampers movement and combat to an excessive degree. Thanks!
Hey Rick - Yes, the map in this one does seem "a little plain". Have you done any maps on this approximate scale before? Or is that for your future brigade level project?
Nice Map, good counters and CRT is OK - but surely having to die roll every turn for what each Army can do is a bit artificial? Thanks for the Review anyway - never did get a chance to buy it.
found this game on Vassal, but no rules with it, a y help appreciated.
Glad you enjoyed it Gilbert. We stroll around every January. Really puts that horrible day in perspective. Have to see if I can procure your book in the future. Saturday is a big MMW evening now that I have the rules down.
can I ask what you use for a camera and for audio (the mic)
Hey Steve. My earlier videos, from some years ago, were shot with a simple Canon ‘point and shoot’ camera. That was in the day when I had Microsoft Windows. Once Windows went to Windows 10, I bailed out and went with an iMac computer. I think I bought an iPad soon after and now that is what I use to shoot the videos. I’m astounded how good the definition is and it’s so much easier to upload the final product. The only mini-snag was the adapter that I had to get to fit the iPad-mini onto the tripod. I do recommend the tripod to prevent shakiness and constant movement with the videos. The adapter I got online from Amazon and it was delivered in 2 days.
@@XLEGION1 Thanks, Ive seen a lot of vidoes on here by you as I browse around, keep up the good work. :)
thanks. this is a well balanced and thought out game. I see why you like it.
I cannot understand why they thought a morale roll for the entire player's army on every turn was a good idea. Otherwise, looks nice.
just got this game, looking forward to playing it. Tell my, why the white paint on the tweezers?
Hi Gilbert! Great Video. It helped me learn the game.
At 24:51, you say the rulebook says nothing about shaken. I had this problem last night. Sadly, it's not in the combat results, where it should be. However, it is in 7.4. The unit is flipped to its reduced side, which is called its "Shaken" side and then it has restrictions.
Thanks Judd, I will take that into account the next time that I play the game. Man, rules writing is the hardest part of any war game. I know, because I had to write them for my "Mr. Madison's War" and I'm still wrestling with the new design "War for America'. So, I am pretty forgiving where it comes to 'rules criticism' it is one tough job. Thanks again.
No problem. By the way, you are the Bob Ross of wargaming. When you play, it's very soothing. "I roll the die. The attacker is eliminated. We will add this happy little counter to the "Eliminated Units" box. :D
Good one! But, I'm afraid I don't know who Bob Ross is???
Here: th-cam.com/video/kJFB6rH3z2A/w-d-xo.html
Great game-play love the video. Thanks
Very interesting vid. I have the game, but have not set it up in years. I will have to take another look at it.
Hey Gary, I had the pleasure of visiting the "River Raisin Battlefield" last summer and quite enjoyed it. Back in 1998 I did a book called "Guidebook to the Historic Sites of the War of 1812" and of course the River Raisin was included. I hope you enjoy playing Mr.Madison's War. So far feedback has all been positive and it will be run again at WBC this year as a tournament.
I really like this "Gettysburg" game too. Kind of an unknown classic.
Very enjoyable Gilbert, those command rolls made against the commanders range are crucial. Hardly any successful rolls to allow an attack. Would love to see a follow up if you get the chance.
Ian
Someone worked on a 'Corps Activation system' for this game but I will be darned if I can find a copy. I guess I'm going to have to tinker with it and come up with one. With Corps Activation I think this title would come pretty darn close to what I'm looking for in a 'one map', 'brigade level' Civil War game. I noted that "Thunder at the Crossroads" that used to be rather rare and expensive is all of a sudden available on ebay. Is everybody dumping them???
Wow, I still have my copy of that AH game. At one point I actually figured out how to play it :)
Just started my first play. As I read Rule 8.6, at the 9:20 point the Union brigades aren't able to move more than one hex because they start the movement phase within one intervening hex of an enemy infantry unit. This would prevent the ahistorical retreat by the Union shown in the video.
I think you missed something. Rule 8.56 specifically mentions INFANTRY brigades Devin and Gamble are CAVALRY brigades and they can fall back. As they did historically.
Great replay!
You show me an interesting game from the players perspective, which is not so common in the reviewers world and IMHO very usefull to know better the game. If only the lenght could be cut in half...
Thanks again.
i really enjoyed the step by step. Do that with CC Napoleonics! if you have it please
Remember the video of the 1st day of Gettysburg from AH's 1977 game which you made a couple of years ago. So was interested to see how this version plays. Obviously the command roll is important. Some may say the die rolls (i.e. the luck factor) influences the game too much, since most players feel happy when they are in complete command of their troops. However I like the uncertainty the command rule generates. Also like the hidden movement. In most games one can see all the opponent's troops, which is somewhat divorced from reality. Overall, an interesting game, and hope you may be able to play the 2nd day of the battle at some future time.
Thanks Sergi. I know what you mean about length. I try to keep these videos short. If you want to see some of my 15 minute or less videos they are also on my You Tube Page, including an overview of this game.
some of us like detailed long videos :)
Enjoyed the playthrough, Gilbert:) Thank you. I'm a little concerned about the command rolls with this game. I understand the rationale behind them, yet they seem very restrictive/arbitrary as opposed to mirroring actual command & control issues on the battlefield. I'd love to see the play continue and see how it shakes out.
Hi, thank's for this playtrough !
Question :
Why leaders counters are not flipped on the reverse sides when you roll within or less than the span ?
Great video Gilbert. Curious - have you tried Last Chance for Victory?
Yes, yes I did finally pick it up. It is one heck of a study, I don't know if I'll ever get to play it though.
A great game, although I remember giving Chris Perello a bit of crap about the map 'back in the day.' ;-) But then I would, wouldn't I?
Wow. Looks like the deployment Sickle's may have favored along the Emmitsburg road. Interesting. By the way, just bought your great game (MMW). Live a few miles from the River Raisin battlefield. This is perfect.
Gilbert,
Do you know of or have a copy of any Corps level activation rules yet? I find the die roll method really hampers movement and combat to an excessive degree. Thanks!
That’s a farce
Hey Rick - Yes, the map in this one does seem "a little plain". Have you done any maps on this approximate scale before? Or is that for your future brigade level project?
Yes, there were some weird die rolls in there so there wasn't a heck of a lot of attacking. Must admit I did like the game a lot though.
Nice Map, good counters and CRT is OK - but surely having to die roll every turn for what each Army can do is a bit artificial? Thanks for the Review anyway - never did get a chance to buy it.