Hey since this video is getting views, let me ask this here: I've already decided that this game with be like a "life sim" but for cavemen using procedural generation. I've already planned things like farming, NPCs, and Lua support, but those may not make the first release. So, for now, what do YOU think should be the features of the first release. (For now, we can refer to it as "R1" or 0.1)
Thanks, I've been posting these videos as unprofessional devlogs for some time. I don't expect this game to finish anytime soon, but Rome wasn't built in a day, was it?
Hey since this video is getting views, let me ask this here:
I've already decided that this game with be like a "life sim" but for cavemen using procedural generation. I've already planned things like farming, NPCs, and Lua support, but those may not make the first release. So, for now, what do YOU think should be the features of the first release. (For now, we can refer to it as "R1" or 0.1)
maybe instead of currency you could make like an item trading system that you trade certain items for certain items from certain npcs idk
Be careful not to overscope. Choose the feature that entertains you the most and release only that one in version 1.0
@@JGGLog yeah thats a better idea
🙂
me too brother me too one step at a time
Nice work gentlean. Top down makes me happy.
Awesome, keep it up!
This is how all things start 😎
Excited to follow your development, I just started learning Godot
Thanks, I've been posting these videos as unprofessional devlogs for some time. I don't expect this game to finish anytime soon, but Rome wasn't built in a day, was it?
Sigma
LET'S GO BROTHER KEEP GOING❤
nice