Btw, in "Setup Assets.txt", I mentioned about deleting "Msgus" folder in "Assets->files->res" but there's no Msgus folder in "Assets" so you can ignore that step. I mostly took the setup txt files from my SS-Style Stamina mod.
Yea, I dislike that in original game they made you have to talk to midna everytime to change forms lel. They could've done something like holding Z button makes you transform quick or smthg.
This is really cool because it looks like something that could have been part of the official game, especially with the little sound effects and effects to make it more convincing.
this is really cool! others have said it but i like how this mod reimplements a lot of features that were still seen in 2005 era footage for TP when it still took a ton from WW (crouching/manual shielding, crawling, etc), its really neat to see it finally restored since i dont think anyone else has attempted to do so up until now. the functional magic meter is especially cool too, and then the ability to quick change between link/wolf link. well done, looking forward to future releases
This is literally such an amazing mod and it has potential to make this completely game changing. I have been playing it and one suggestion I have is you should make the parry attack cost some of the magic meter every time you use it, adding this would make it way more balanced because the parry attack is pretty over powered and doesn't cost anything. Its really hard to run out of your magic meter unless you charge spin attack all of the time. I think it would also be cool if it slowly drained the magic meter while you are holding your shield up for extra defense. Other than that it's perfect, this is some good work.
Thanks for playing! :) The parry attacks are overpowered in TWW too tbh and my main goal with the mod is to make it play like TWW, even if it means that it ends up being as broken as TWW. One thing i'd like to change eventually tho is making it so you can only parry when an enemy is preparing to hit you but hasn't swung towards you yet. Have to wait until more of the enemy code is decompiled tho for that.
@@captainkittyca2Truly this games’s balance issues will only be sorted when it’s fully decompiled. Low enemy aggression and power is what makes it the easiest 3D Zelda. Most enemies take forever to swing and are unable to break through Link’s auto shield. If they manage to hit you, by some miracle, the usually only do a 1/4 or 1/2 a heart of damage. I remember this disappointing me at release. The game was advertised as a darker Zelda aimed at an older audience, only to be easier than Wind Waker hahaha
It's 3 am. You hear rustling just outside your door... It slowly creaks open and you see 2 glowing eyes staring at you. You shine a flashlight on it and you see link from twilight princess crawling towards you, he doesn't stop even after you shout and scream for him to go away. He is on the bed now.
Wonderful work! It’s amazing you have been able to do this! Question: Is it possible to move the midna Z button to one of the d-pad buttons and leave the z button for items?
Probably but the only d-pad button where it would really work would be d-pad down since the other d-pad buttons are used for map or item ring. Also would have to make the item appear next to the Z button which i still don't know how that works tbh.
Seriously, these TWW Style mods are a godsend, I was never the biggest fan of TP's combat, and the hidden skills made it too easy, bringing back the parry attacks is big because it makes those skills more situational and less abusable. I like that you make it so that the parry attacks disable the vanilla hidden skills, please leave it that way.
@ElickFlash Yea. Although I made the flashing effect in the meter when the spin attack is fully charged and when using TWW GCN Magic armor or cucco. The magic meter is basically the same as lantern and oxygen meter as you mentioned already. Just green
Two questions. Firstly, is there any changes to potions that refill your magic meter? Second, is there a way to upgrade your magic meter like in prior games?
Thanks for watching. The only way to refill the meter atm is through the potion item drops. If you buy those potions from shops, they will just have the same effect they have in vanilla game. (so won't refill the meter). Also I was considering making the magic meter expand after getting master sword but I already did that with ALBW-Style Meter++ mod and also have irl problems atm so didn't get to it.
@@captainkittyca2 So far I've been using it and its very fun when it works, though that is unfortunately not as often as I'd like, I've been getting a lot of crashes and soft-locks in cutscenes, I've had to enable and disable your mod off and on just so I can get through a few places. I started a new game and I was soft-locked when finding princess Zelda as a wolf, I could not leave the castle as the cutscene would not engage, and Epona was completely non-existent when I was supposed to wrangle her from the bokoblins, I.e. the bokoblins were riding a non existent Epona. I recently downloaded a save so I could get passed the first 3 dungeons because I felt like I wasn't going to get there without a battle with the mod, then when I was fired out of the canon to desert colossus there was another crash this time with a warning, when I continued Midna couldn't be accessed I couldn't turn into a wolf and I was in the desert without any music; that was where sorta where I called it quits, I followed your instructions to the dot but for some reason it just didn't want to cooperate with me. Also, I hope everything gets better for you soon, hopefully whatever you're experiencing right now will be resolved soon.
@@wishingstar8701 Ah do the crashes happen only when your wolf Link? If so, One thing you can do temporarily for now is disable "Fast Transform" in custom options menu (change it to any other setting) and i think should fix it for now.
@@wishingstar8701 Ah wait i just realized you mentioned crashing wwith epona and entering gerudo desert. That's odd. I only recall sometimes crashing with wolf link. Are you playing on real hardware?
@@captainkittyca2 Ok so I used another rom, and things are working much better, it may have been the rom I was using, haven't played it from the beginning again but I haven't experienced a crash since redoing this new rom so if it was the rom, my bad ^^' I am getting a strange bug where the only hidden skill that's working is the ending blow though, I keep relearning the shield attack, but it never ends up in my skill list, that could be the save Idk, can't be sure atm but I felt it necessary to bring up. That aside, I wanted to compliment you on doing what no other modder has done yet "for some reason", ya fixed the magic armor, TWW HD version is how it should've been all along, now I can look snazzy without draining my wallet and only worry about losing money if I actually get hit. Suggestion btw, could you increase the wallet size the same way as in wind waker as well? Specifically, the giant's wallet allowing you to hold 5000 or maybe even 9999 like the colossal wallet? Definitely be a great edition to the mod .w.
another awesome work!, btw i would like to learn how to make these kind of stuff, could you recommend me any videos/guides of how to please? i would thank you a lot
Thanks! There's two methods to make Twilight Princess code mods. The first is by using the decomp of the game. The 2nd is by using libtp. Decomp is atm compatible only with USA GCN version of the game. Also newer versiosn of decomp don't fully have mod support. Here's an older version of decomp with better mod support but the method to set it up is trickier than newer version of decomp imo github.com/zeldaret/tp/tree/2fd702c0ac170a789af879b8b92a82d4dcc9080c libtp is recommended atm, not just because it's arguably easier to make code mods with, but because it's compatible with all GameCube regions as well as TP Wii. Here's a template: github.com/zsrtp/REL I'll consider making tutorial videos for libtp in the future but probably not anytime soon. If you run into any issues setting this up, can ask here discord.gg/r6tV8nxGE6
you mean for the magic meter gradual consumption? tbh, it's easier said than done. Maybe in v0.4 It shouldn't be noticeable if your playing on dolphin emulator on a gaming laptop/PC tho as the framerate would tend to consistently be at 30/31fps
Btw, in "Setup Assets.txt", I mentioned about deleting "Msgus" folder in "Assets->files->res" but there's no Msgus folder in "Assets" so you can ignore that step. I mostly took the setup txt files from my SS-Style Stamina mod.
It's actually really cool seeing the magic meter working again, knowing that it was originally planned to be in this game!
The fast transform option is so satisfactory tbh
Yea, I dislike that in original game they made you have to talk to midna everytime to change forms lel. They could've done something like holding Z button makes you transform quick or smthg.
This is really cool because it looks like something that could have been part of the official game, especially with the little sound effects and effects to make it more convincing.
Thanks! I also made an effect where the value Magic Meter UI bar increases from zero to current value after entering a file, like in OoT and TWW
This reminds me to the TP GC beta footage from 2005. You've done a great job, kudos!
Excellent work lad. Adding the option toggles is a great touch that many wouldn’t even consider. Cool to see the magic meter back in the game as well.
Thanks
this is really cool! others have said it but i like how this mod reimplements a lot of features that were still seen in 2005 era footage for TP when it still took a ton from WW (crouching/manual shielding, crawling, etc), its really neat to see it finally restored since i dont think anyone else has attempted to do so up until now. the functional magic meter is especially cool too, and then the ability to quick change between link/wolf link. well done, looking forward to future releases
@forteprotze thanks! Planning on working on skull hammer and other items for v0.4 (check out near end of this video for skull hammer sneak peak)
this is beyond amazing
Thanks! :)
This is literally such an amazing mod and it has potential to make this completely game changing. I have been playing it and one suggestion I have is you should make the parry attack cost some of the magic meter every time you use it, adding this would make it way more balanced because the parry attack is pretty over powered and doesn't cost anything. Its really hard to run out of your magic meter unless you charge spin attack all of the time. I think it would also be cool if it slowly drained the magic meter while you are holding your shield up for extra defense. Other than that it's perfect, this is some good work.
Thanks for playing! :)
The parry attacks are overpowered in TWW too tbh and my main goal with the mod is to make it play like TWW, even if it means that it ends up being as broken as TWW.
One thing i'd like to change eventually tho is making it so you can only parry when an enemy is preparing to hit you but hasn't swung towards you yet. Have to wait until more of the enemy code is decompiled tho for that.
@@captainkittyca2Truly this games’s balance issues will only be sorted when it’s fully decompiled. Low enemy aggression and power is what makes it the easiest 3D Zelda.
Most enemies take forever to swing and are unable to break through Link’s auto shield. If they manage to hit you, by some miracle, the usually only do a 1/4 or 1/2 a heart of damage.
I remember this disappointing me at release. The game was advertised as a darker Zelda aimed at an older audience, only to be easier than Wind Waker hahaha
It's 3 am. You hear rustling just outside your door... It slowly creaks open and you see 2 glowing eyes staring at you. You shine a flashlight on it and you see link from twilight princess crawling towards you, he doesn't stop even after you shout and scream for him to go away. He is on the bed now.
Honestly I'm most impressed by the options menu. Everything looks great!
Thanks! The settings you choose remain saved in save file (unless you delete your save file)
it has never occured to me that Wind Waker Link just starts off knowing most of the hidden techniques TP Link has to learn through the other Link
Wonderful work! It’s amazing you have been able to do this!
Question: Is it possible to move the midna Z button to one of the d-pad buttons and leave the z button for items?
Probably but the only d-pad button where it would really work would be d-pad down since the other d-pad buttons are used for map or item ring. Also would have to make the item appear next to the Z button which i still don't know how that works tbh.
@@captainkittyca2 do you think it would be possible to have tap/hold inputs to not lose the map function?
@Geneolgia yea it's possible. But I might instead end up making midna as item and z button as item button
Seriously, these TWW Style mods are a godsend, I was never the biggest fan of TP's combat, and the hidden skills made it too easy, bringing back the parry attacks is big because it makes those skills more situational and less abusable. I like that you make it so that the parry attacks disable the vanilla hidden skills, please leave it that way.
So the Magic Meter was just fully done and they scrapped it last minute huh? wild. (I know it was recolored for the Lanturn oil Meter but still)
@ElickFlash Yea. Although I made the flashing effect in the meter when the spin attack is fully charged and when using TWW GCN Magic armor or cucco.
The magic meter is basically the same as lantern and oxygen meter as you mentioned already. Just green
Two questions. Firstly, is there any changes to potions that refill your magic meter? Second, is there a way to upgrade your magic meter like in prior games?
Thanks for watching. The only way to refill the meter atm is through the potion item drops. If you buy those potions from shops, they will just have the same effect they have in vanilla game. (so won't refill the meter).
Also I was considering making the magic meter expand after getting master sword but I already did that with ALBW-Style Meter++ mod and also have irl problems atm so didn't get to it.
@@captainkittyca2 So far I've been using it and its very fun when it works, though that is unfortunately not as often as I'd like, I've been getting a lot of crashes and soft-locks in cutscenes, I've had to enable and disable your mod off and on just so I can get through a few places. I started a new game and I was soft-locked when finding princess Zelda as a wolf, I could not leave the castle as the cutscene would not engage, and Epona was completely non-existent when I was supposed to wrangle her from the bokoblins, I.e. the bokoblins were riding a non existent Epona. I recently downloaded a save so I could get passed the first 3 dungeons because I felt like I wasn't going to get there without a battle with the mod, then when I was fired out of the canon to desert colossus there was another crash this time with a warning, when I continued Midna couldn't be accessed I couldn't turn into a wolf and I was in the desert without any music; that was where sorta where I called it quits, I followed your instructions to the dot but for some reason it just didn't want to cooperate with me.
Also, I hope everything gets better for you soon, hopefully whatever you're experiencing right now will be resolved soon.
@@wishingstar8701 Ah do the crashes happen only when your wolf Link? If so, One thing you can do temporarily for now is disable "Fast Transform" in custom options menu (change it to any other setting) and i think should fix it for now.
@@wishingstar8701 Ah wait i just realized you mentioned crashing wwith epona and entering gerudo desert. That's odd. I only recall sometimes crashing with wolf link. Are you playing on real hardware?
@@captainkittyca2 Ok so I used another rom, and things are working much better, it may have been the rom I was using, haven't played it from the beginning again but I haven't experienced a crash since redoing this new rom so if it was the rom, my bad ^^'
I am getting a strange bug where the only hidden skill that's working is the ending blow though, I keep relearning the shield attack, but it never ends up in my skill list, that could be the save Idk, can't be sure atm but I felt it necessary to bring up.
That aside, I wanted to compliment you on doing what no other modder has done yet "for some reason", ya fixed the magic armor, TWW HD version is how it should've been all along, now I can look snazzy without draining my wallet and only worry about losing money if I actually get hit.
Suggestion btw, could you increase the wallet size the same way as in wind waker as well? Specifically, the giant's wallet allowing you to hold 5000 or maybe even 9999 like the colossal wallet? Definitely be a great edition to the mod .w.
is there a midna on dpad left option?
no. might consider it in a future update
another awesome work!, btw i would like to learn how to make these kind of stuff, could you recommend me any videos/guides of how to please? i would thank you a lot
Thanks! There's two methods to make Twilight Princess code mods. The first is by using the decomp of the game. The 2nd is by using libtp.
Decomp is atm compatible only with USA GCN version of the game. Also newer versiosn of decomp don't fully have mod support. Here's an older version of decomp with better mod support but the method to set it up is trickier than newer version of decomp imo github.com/zeldaret/tp/tree/2fd702c0ac170a789af879b8b92a82d4dcc9080c
libtp is recommended atm, not just because it's arguably easier to make code mods with, but because it's compatible with all GameCube regions as well as TP Wii. Here's a template: github.com/zsrtp/REL
I'll consider making tutorial videos for libtp in the future but probably not anytime soon. If you run into any issues setting this up, can ask here discord.gg/r6tV8nxGE6
@@captainkittyca2 thank you so much! you dont know how much i've searched for guides man
Now rewrite the logic so it's no longer bound by framerate 💀
you mean for the magic meter gradual consumption? tbh, it's easier said than done. Maybe in v0.4
It shouldn't be noticeable if your playing on dolphin emulator on a gaming laptop/PC tho as the framerate would tend to consistently be at 30/31fps
@captainkittyca2 no i was trolling saying you should make the game run 60fps native
@@Boofener ah lel
add ISG for the lulz
@@w390i there's no crouch-stabbing animation in TP afaik :(
Twilight Princess if it was good
(Just kidding)
lol