UPDATE: Alright here we go... 1) there is no ninja nerf 2) some of you are not getting the same numbers as me. This is because of your Yujin's Max HP. The higher the Max HP, the higher your numbers are. 3) You can most definitely swap the module "Increased DEF" for "Spear and Shield". Spear and Shield will give you a slightly stronger heal and you can still maintain very good DEF value. 4) Focus on Non-Attribute vs Fusion Master. You can only have 1 of them equipped. They both provide the same values so I would go with Focus on Non-Attribute for the skill cooldown. 5) If you want stronger heals, swap out Battle of Stamina for HP Amplification. 6) you can use Medical Support Mod along with Focus on Non-Attribute and Focus on Fusion and your burst healing will be more and you will keep your high Hp recovery ticks. We already heal for so much, medical support honestly is not needed so it frees up a module slot. **I hope this answers everyone's questions :). Love this community and Thank You for being a part of my channel's growth. So blessed and humbled by all this.
im confused. u showed in the video that u need focus on fusion and non element to proc the 1k.. u tried equiping only one and it ddint go that high.. so to clarify you need two equip at once right?. so i really dont get item number 4 u paced here why equip ony 1
@@michaelsanchez8343 yes. Fusion Master and Focus on Non-Attribute provide the same healing output. And since they have the same module type, you can only have 1 of them equipped. These are different from the module focus on fusion which is a different module type Fusion Master and Focus On Fusion are 2 different modules.
Saw your vid before this and now I’m here lol I love playing the healer/support role for any game that has it, Overwatch 2 and I will be that for Marvel Rivals as well lmao so you by far have made the best Yujin healing build/guide I seen so far and I’ve seen quite a few, this by far best explained everything I needed, and with actual testing footage, you got a new sub 👍🏼💯 thank you 🙏🏼
As someone new to Yujin this is so helpful and makes so much sense thank you sir I was struggling with the low ticks after initial bursts, you earned it today
Duty and Sacrifice is amazing since it kind of idiotproofs healing with a single mod and removes the need of getting range mods. However, it also kind of highlights how his design is pretty phoned in. He doesn't feel like he has a conplete kit that synergizes in interesting ways but rather 4 buttons that exist in a vacuum where one is clearly the one you want to press over the others. To be fair to Yujin though, he isn't the only one that could have used a bit more time in the oven.
@eternumnight5296 biggest problem I run into as a yujin main is 1. People love running away from the drone, 2 people don't understand group heal you get healed based off the amount if time you get hit, so hiding does you no favors, and 3, people not letting yujin handle revives. 1st aid kid is actually very helpful vs void bosses as well. Having 3 out at all time for people to heal
@@koncepttv1556 That's been my experience as well but I would definetly put that on the game and not the players. The game does a really poor job of teaching, conditioning and visually conveying information so other than an individual player using a descendant that buffs they most likely won't know what friendly effects they're "dodging". Hopefully we'll see them polish the game over time cause there are a lot of instances of low effort in the game.
@@koncepttv1556 i had this issue running an infiltration, I was with 3 bunnies and they kept getting downed. but they sure zoomied away from me at any god damn given chance. then asked me, "arent u supposed to heal?"
I saw this vid of yours weeks ago, but it was only recently that I was able to level up my Yujin. I followed your build and defeated Gluttony for the first time a few hours ago with 2 of my friends and a random (and it was only today that we tried fighting Tony). The random was SOOO HAPPY because he didn't even need to be concerned about his HP lol And I just saw that you have a Divine Punishment build video. Imma check that out in a bit because I only have a faint idea of what to do with it and its hit rate 10%, hit damage 1.7x and weak point damage 1x hahaha Thank you so much for this video. ^_^
Skill Simplification gives even more skill power modifier and unlike focus fusion, it works on all 4 of Yujin's skills, not just 2. Obvious downside is -25% MP, but you can probably be ok if you have MAX MP in your components. I am not sure if it's worth it though, maybe the Ult is the only skill worth improving?
Now, remember that if you're running a set with low or no defense stat. Like for example frozen heart. Which just a heads up. Yujin can only reliably proc when he's running a medkit build and isn't paired with brainlets in his team. Then that "increased defence" mod is wasted. You can get more from the -final incoming dmg mods at that rate. Some of which also afford you a buff to heals at a percentage. Mods amplify gear/reactor stats and rolls. Always remember that.
Yeah, the Focus mods and Master mods are super important on most builds relying on skills. I don't know Yujin well, but if it works any way like other skill builds, having a Dimension Master or Non Attribute Master on top of Focus on Dimension might be worth giving it a shot.
Nice Yujin talk on his healing bro.. i cant get his heal to tick that much but its improved alot by like 700+ tick heal which is vastly better than the measely 80-100 hp tick heal i had before 😅 great job explaining it.
@@eternumnight5296 much appreciated I'll put a bit more HP into him then.. sitting a little past 18-19K right now so that's probably it along with a few more catalysts. 😁 Keep up the great work 👍
@@sikevillain if you have 18k HP (way more than I had in the video), your ticks should be doing almost 2000. Here is a few questions for you: 1) do you have a gold reactor that is non-attribute and fusion? 2) do you have the gold weapon equipped for the gold reactor to proc the 160% skill power boost when you are doing your testing? 3) are you using the modules focus on non-attribute and focus on fusion? And there they both maxed out?
@@eternumnight5296 #1 & #2 ohh thats it!. I don't have a gold reactor with the desired stuff yet and no Divine punishment yet for it.. still farming and grinding for a good one with Divine punishment when I get the blue print.. thanks I'll get to work on it 🙏
This is quite insane, now we just need content where group play is required and or is hard, really hard so that we need support characters. good stuff!
Going from gley to Turin makes u feel like a god I can tank pretty well without any defense mods and if I do get close to dying heal myself completely it’s beautiful
I have done some massive, extensive research on this as of late so this post might be a little lengthy but the information should answer some questions and you can update your disclaimer guide if you would like. This video does explain what you need to equip but of course, there are other variables that were not exactly explained in their totality. There is another video he has that goes over reactor variants, but that's separate from this video which may lead to some confusion. No fault to the OP, it's the games way of not really explaining things like this. Let me preface this, it's not a bug. I am also on PC and have a maxed yujin (cata slots/infused etc). It helps when trying to min/max but to achieve some pretty good HoT numbers after the ult, it's not necessary. Before i dive into any other variables, the number one item you will require without a shadow of a doubt, is a yellow tier reactor. The reactor will be fusion/non-att variable. Meaning the reactor will have BOTH of those stat increases to start from. The number one area you can find these reactors are in the STERILE LAND MAP, in the REPOSITORY AREA, and then the mission, "KUIPER MINE". There are guides on how to farm that mine efficiently. Vbaby or bunny is your best bet for mass AoE farm (who knew right? zzz). That mission will give you non-att/fusion combination reactors (both yellow grade and purple). The reason why yellow grade tier is the most important is because it makes the most of the skill power and multiplier. There is a downside though, and that downside is that you MUST have said "ULTIMATE WEAPON" equipped and IN-HAND to get that skill power bonus. Purple tier reactors allow you have a weapon of a certain class equipped and that's fine. You don't need to pull it out. YELLOW tier REQUIRES you to have the ULTIMATE WEAPPON EQUIPPED AND USING/ACTIVE for the benefit to work. Aside from the reactor main stats (fusion and non-att), there are the sub stat bonuses. Out of the two, you would want 1 of them to be CDR and the other to be Non-att or fusion combination. So CDR + fusion or CDR + non-att. I have tested the variable of having CDR with hp heal modifier and technically the numbers (reactor based are quite similar and not too far distant from each other to make an insane difference). Then we have the descendant modules. This is also where things can get...subjective as everyone is different in accordance for how their playstyle is. The video highlights focus on non-att and focus on fusion being maxed. That works and it works wonders. You can also substitute focus on fusion to skill simplification, granting more burst heal and HoT, but at the cost of max MP. There are other modules that increase HP recovery and direct out healing w/ less dmg taken. Those work as well. To get insane numbers (or numbers that really push the limits), is where you start min/maxing which of course, requires cata infusions and energy infusions. For instance, i can push over 2k a tick after the ultimate with nearly a 9 second duration on a 10 second cooldown for the ultimate. That is because i went for skill duration once i hit a number i was comfortable. The numbers are staggering and honestly thx to this channel it gave me new life to yujin. It's probably not that it existed, but the game doesn't tell you crap. Since every bunny runs around w/ -5khp, lets just say yujin is basically a god. Da*m bunnies. To end this off, i will also answer a few more questions. The first one is that you must have an ultimate weapon? No. You can still farm that reactor in the area that i listed, and be a purple grade with the same sub stats that i listed. Will it be as strong as a yellow grade tier with said ultimate weapon equipped and manned as it requires? No. Its about 45% of the power if you use the purple grade tier and not the yellow tier with the ultimate weapon. But still 700hp a tick (can make it more sure) isn't bad for 9 seconds on a 10 sec cooldown. Also, and this is a min/max question of, "Can i swap to the ultimate weapon to get the bonus SP, use the skill, then swap back to my primary and retain the bonus"?. NO. You CAN NOT activate the yellow tier primary weapon bonus, and then just swap to your stronger weapon and retain the HoT bonus after you use the skill. Game says nooooooo. In the final conclusion, this build will NOT WORK if you DO NOT have the reactor variables that i listed. You MUST HAVE THE REACTOR (yellow or purple with the stats to match) without question. Yellow grade is full power but you need an ultimate weapon or w/e ultimate weapon it says to have. So, in other words, you need to farm or roll a yellow tier reactor, with an ultimate weapon that it says (and one that you have), with the reactor sub stats at least being 1 cool down reduction (CDR), and the other bonus to fusion or non-att. I know it sounds daunting, but its actually quite....manageable to attain as long as you look up the guide to the area that i listed. If you don't want to get a yellow reactor, that's OK. Purple will work, just imagine it at about 45% of the true power you could attain. Remember, you can still push those numbers w/ mods. Case in point, YOU MUST START with the reactor. Everything past that could be up to discretion vs the "focus on att or focus on focus or outgoing heal or hp recovery mods". They all work and i would recommend having them at a higher level to test in the laboratory. To reset your life to 1, the module is called "Overwhelming shield". In the testing area, equip it, SAVE IT, then unequip it and your life will be set to one no matter how much hp pool you have to test the ultimate healing and HoT. As a final bonus, this setup also modifies your second ability, "Restructure Serum". Meaning if you have what i have mentioned equipped, your second ability when it attaches to an enemy, will recover a MASSIVE AMOUNT OF HP per hit. Remember this applies to the WHOLE SQUAD (i mean they have to shoot as well to get the bonus). How much hp recovered per shot? With Divine punishment equipped or my lovely tamer, we are talking between 200-750 hp PER SHOT. PER SHOT. In other words, Yujin has his OWN SELF/GROUP HEALING WITHOUT USING HIS ULTIMATE. Remember though, it follow the SAME EXACT rules as how to achieve maximum ultimate HEAL/HOT. Reactor variables (purple/yellow) and sub variables. Only problem is COLLOSI have weird mechanics. But now you know. AMA about it and thanks to the OP for the renewed life on yujin.
@@Mercurial256 thank you for your comment. Most of what you said, I have went over in my previous videos. Nonetheless, thanks for the comment. I tested skill simplification and i got the same numbers so i rather have the cooldown than minus MP. Yujin does so much healing already that skill simplification, i felt, is not needed.
Good sir you have earned a follow and a like, me and my brother love playing healers, i went for Jayber he got Yujin, and we have been scratching our heads at modding them. Perchance you figure you the stats for Jayber so i can compare? Im using the extend turrets time + heal trans mod since i don't have the healing turret mod
@@ChloeDReid i have heard some thing down that pipeline. I have no idea how anyone would be able to test unless the initial burst heals more than intended. I will be do more testing
@@eternumnight5296 perhaps a core with crit chance and crit damage and see if if affects it in practice mode? I recently rolled dbl crit for my reactor and have been considering it but not entirely sure on the interaction
Not crit basically when you take dmg and heal the teks and heal you give to you self or team is doubled Don't ask me how but after grinding valby farm with yujin and testing its like this when i or teammates get hit and i heal we get alot more health and teks but if you didn't get hurt it will heal a little and teks will be low
Something else interesting is that without hp heal or any skill power modifier mods, equipping a lvl 1 reactor will for some reason increase the burst and HOT
@@denniswong7535 no one knows entirely what is happening in the back end. If you add skill power modifier, it doesnt change the "x 100%" but somehow it is helping the burst healing and the recovery over time
I think we still need skill expansion (skill range) for skill 1 coverage to activate Passionate sponsor mod. Just put 1 to nearest ally for 10 second ish passionate sponsor buff, cause skill 4 is for emergency heal and only 7 second ish passionate sponsor buff.
Duration might be useless because the skill says "Max Recovery: Target HP x 10%" so if someone has 10,000 HP they can only recover 1,000 HP? Is that per tick or in total from the whole ability? If you're healing 800-1,000 HP per tick they might only benefit from one tick and never again if they can't recover more than 10% HP from the entire ability cast. But if that's 10% HP per tick it's different. Does anyone know for sure?
Thats not true. They tick for as long as yujin's duration is. Max Recovery is still a little confusing to truly understand. Max Recovery is most likely referring to the max HP ticks they can have per second but not totality of ticks.
mods have % increase skill power and a % increased skill power modifier. my lepic for example has a 2500% base modifier on his ult skill so 80% increased modifier will do almost nothing while % skill power will do alot. thats what people need to understand when buildng. skills with low values in both profit from both.
The problem is, neither skill power or skill power modifier is adjusted in the stats for the ult. It could be a GUI bug. But it is hard to know what is happening and without thorough testing, you wouldnt think of using certain mods if your skill stats arent being changed; regardless what the tooltip says
@@cacheent.9915 a few factors: 1) how high is your max HP? The higher it is, the higher the ticks for yourself. For allies, it depends on their max HP as well 2) are you using a golf reactor? If so, are you making sure you have the proper gun equipped for the 160% skill power increase. 3) Even tho you have the same mods equipped, are they fully maxed out? 4) do you have duty and sacrifice equipped?
So correction this build will only work in terms of seeing that 14k heal plus the big HOT unless everyone in your group has high Hp as well? 🤔 most pug groups don’t have this much Hp when you pug
@@Ecool27 the big heal is regardless of your allies. The HP ticks will be big for your allies and also dependent on their max HP. The formula for recovery is their Max HP x 79.9% (I would have to look at the stats again). I dont know how everything factors but your allies will still have high hp ticks. Maybe just not as high as yours. For all the tests i did with allies in my party, all different hp pools, the ticks was still high, over 1000 at least
Question - how did you set your health so low in the laboratory? I dont see a setting for it or a way to have damage dealt to me. I'd much rather test some healing mods out here than out in the world. 😅
Ive been experimenting with this, this morning. Love to see im on the right path. I'm currently on 20 second cooldown. How did hou get it down to 12 seconds? Love the info.
Personally id swap out skill extension for iron defence. The extension wont make that much difference considering the alteady low cooldown. If people still dying its their skill issue lol cant heal that im afraidn
I’m kinda confused, so in the previous vid it seemed like you were talking how those mods heal your team more when you have them on but after taking them off and adding the two focus mods instead, are you loosing out on the amount of healing your teammates get?
No i am not. Not only you have more or less the same burst heal, what makes this better is the HP ticks per second that you barely got with the other video
Hot take divine punishment… not so bueno… also the buffs go away when swapping to another weapon. I really don’t see a point in using Devine with all the healing capabilities when you can have another DPS weapon… my 2 cents as a yujin main.
man, i put four mods together and got duty and sacrifice, but I said i would never use yujin, so i used it to put 4 more together.soooo now here i am with yujin and no duty and sacrifice. RIP
@@eternumnight5296 i just got it earlier from the pyromaniac. sheesh, I was scared ! working on build now, this is so fun. He is strong, and I like to play descendants that arent super common, so its perfect. ty my good sir.
@@kartiiily you can still use medical support over extension if you want. This video shower that you are able to free up a mod slot instead of having 3 HP heal mods. I like extension for the HP recovery per second duration lasting longer
@@eternumnight5296 However do you think medical support would bring up the total heal amount overall? Or do you think extension is more worth then that.
@@kartiiily yes it will. Medical support will help the burst healing while focus on non-attribute and focus on fusion will maintain your hp recovery :)
@@kartiiily there is such a little as diminishing returns. The majority of players are not running 14k hp. At this point, the recovery is more worth it or maybe run a different mod other than extension
im using stim accelerant instead of battle of stamina - should i swap ? i get more hp with stim accelerant , lose a lil mp but thats never a issue. battle of stamina has skill duration bonus i think which may be better at some hp cost
@@ecoman351 if MP isnt an issue than stick with Stim Accelerant :). HP Amp and Battle of Stamina good choices too. If you are not running skill extension, there is no reason to run battle of stamina
Passionate sponsor has skill power modifier from its buff, so i think you can use maximize duration. Sponsor will neglect negative skill power when you will heal other people.
So, that's absolutely broken. +68% and +77% should not be resulting in an overall boost of 3700% no matter which way you do the math. I suspect something is breaking the skill power scaling on this ability, just like Jayber's turrets.
like i said in a comment, mos have a % increased skill power and the others are % increased skill power MODIFIER. skills with a high base % modifier get more out of % increased skill power, if both base values on the skill are low, you benefit from both. lepics ult skill for example has a base 2500% skill power modifier so 80 % skill power modifier will give almost vnothing while % increased skill power will give you alot.
What are you trying to say? Just a heads up, they are updating Yujin's ult's description for better understanding. The math, when you put certain mods, doesn't add up and that is why there is confusion when it comes to testing
I'm tried using the same mods as in the video (all maxed except MP conversion) and also Divine Punishment but for some reason it does not work :/ I know it's quite unlikely, but do you play on console or are you just using a controller? Cause maybe there's a difference in the code for the console versions which causes this behaviour. Nonetheless, Yujin seems to be quite buggy overall...
@@naeelio no they didnt. A few factors: 1) are the mods fully maxed out? 2) are you using a fusion gold reactor? 3) do you have the right ultimate weapon equipped to proc the gold reactor for the 160% skill power boost? 4) how high is your max hp?
I dont undestand why I'm not healing anywhere near your numbers :( I have all healing perks maxed and I'm only missing sponsor and duty. I'm healing 1.5 to 2k on the ult while you are at 10k plus. I dont get it :'(
@@eternumnight5296 na this was a great find…. Those low ticks were so fuckin annoying lol. Quick question… noticed you haven’t farmed up more divine punishments…. (Neither have I tbh lmao) I don’t feel like we need to
@@xanttares i dont think you do however it is on my to do list. I was farming descendants and more ultimate weapons for mastery ranks. Want to reach mastery 20 haha. Havent had time for divine punishment farming
@@eternumnight5296 also with the emphasis on fusion I gotta wait for fusion reactors to come back into the loop again for general rounds! Should be tomorrow right?
so fusion and non attribute will work if we put both module together?! nice, because every modules works different for every descendant, need to test all..😅 btw, it is work for ally? i mean will it heal more to them compared to other heal+ module type? thanks
None of these characters are weak, is just learning on how they really work. Though the translation on most of the mods is really bad, and that's why I don't understand them.
@@thefrostbite nope nothing was patched. Everything is working as intended. Other variable i posted in the pinned comment, yujin's max hp plays a difference. You would also need a gold reactor and have the specific ultimate weapon equipped as well. The reactor must be a fusion reactor. What is your burst heal looking like?
@@eternumnight5296 man you were so right. I wasn't aware my own max hp was a factor. I was testing on a fresh resetted character. I leveled up to 15 and immediately saw a difference. Will report back when I get back to 40. You are a true scholar.
UPDATE: Alright here we go...
1) there is no ninja nerf
2) some of you are not getting the same numbers as me. This is because of your Yujin's Max HP. The higher the Max HP, the higher your numbers are.
3) You can most definitely swap the module "Increased DEF" for "Spear and Shield". Spear and Shield will give you a slightly stronger heal and you can still maintain very good DEF value.
4) Focus on Non-Attribute vs Fusion Master. You can only have 1 of them equipped. They both provide the same values so I would go with Focus on Non-Attribute for the skill cooldown.
5) If you want stronger heals, swap out Battle of Stamina for HP Amplification.
6) you can use Medical Support Mod along with Focus on Non-Attribute and Focus on Fusion and your burst healing will be more and you will keep your high Hp recovery ticks. We already heal for so much, medical support honestly is not needed so it frees up a module slot.
**I hope this answers everyone's questions :). Love this community and Thank You for being a part of my channel's growth. So blessed and humbled by all this.
im confused. u showed in the video that u need focus on fusion and non element to proc the 1k.. u tried equiping only one and it ddint go that high.. so to clarify you need two equip at once right?. so i really dont get item number 4 u paced here why equip ony 1
@@michaelsanchez8343 yes. Fusion Master and Focus on Non-Attribute provide the same healing output. And since they have the same module type, you can only have 1 of them equipped. These are different from the module focus on fusion which is a different module type
Fusion Master and Focus On Fusion are 2 different modules.
@@eternumnight5296 i see my bad.. the modues u used were focus on non element and focus on fusion not master. thanks man
@@michaelsanchez8343 yessir :)
Wanna add that Iron Defense is a good substitute if you don't have Spear and Shield.
Saw your vid before this and now I’m here lol I love playing the healer/support role for any game that has it, Overwatch 2 and I will be that for Marvel Rivals as well lmao so you by far have made the best Yujin healing build/guide I seen so far and I’ve seen quite a few, this by far best explained everything I needed, and with actual testing footage, you got a new sub 👍🏼💯 thank you 🙏🏼
@@carameldrizzle3753 thank you so much for comment!!
As someone new to Yujin this is so helpful and makes so much sense thank you sir I was struggling with the low ticks after initial bursts, you earned it today
@@mcrich5143 thank you so much. Appreciate the comment
My Yujin is finally doing 10k plus healing. I'm so happy *----* All thanks to you, man. I will be forever grateful ^^ All the best to you
@@guhtrindade im so glad to hear this!!! Next up will be LUNA when she releases
@@eternumnight5296 Can't wait. Will most definitely keep an eye on your content
Appreciating your Yujin content, thanks man, helped me alot.
@@smetch5072 thats awesome!! Thank you for the kind comment
Duty and Sacrifice is amazing since it kind of idiotproofs healing with a single mod and removes the need of getting range mods. However, it also kind of highlights how his design is pretty phoned in. He doesn't feel like he has a conplete kit that synergizes in interesting ways but rather 4 buttons that exist in a vacuum where one is clearly the one you want to press over the others. To be fair to Yujin though, he isn't the only one that could have used a bit more time in the oven.
@@lnSorteDiaboli very true
@eternumnight5296 biggest problem I run into as a yujin main is 1. People love running away from the drone, 2 people don't understand group heal you get healed based off the amount if time you get hit, so hiding does you no favors, and 3, people not letting yujin handle revives. 1st aid kid is actually very helpful vs void bosses as well. Having 3 out at all time for people to heal
Also not really having to chase after people running from the heals.
@@koncepttv1556 That's been my experience as well but I would definetly put that on the game and not the players. The game does a really poor job of teaching, conditioning and visually conveying information so other than an individual player using a descendant that buffs they most likely won't know what friendly effects they're "dodging". Hopefully we'll see them polish the game over time cause there are a lot of instances of low effort in the game.
@@koncepttv1556 i had this issue running an infiltration, I was with 3 bunnies and they kept getting downed. but they sure zoomied away from me at any god damn given chance. then asked me, "arent u supposed to heal?"
As someone who mains healers in EVERY game, you are my goat. Definitely subbing!
@@ZeroMegu thank you for the kind comment!! I too only main healers in these games
I saw this vid of yours weeks ago, but it was only recently that I was able to level up my Yujin. I followed your build and defeated Gluttony for the first time a few hours ago with 2 of my friends and a random (and it was only today that we tried fighting Tony). The random was SOOO HAPPY because he didn't even need to be concerned about his HP lol
And I just saw that you have a Divine Punishment build video. Imma check that out in a bit because I only have a faint idea of what to do with it and its hit rate 10%, hit damage 1.7x and weak point damage 1x hahaha
Thank you so much for this video. ^_^
@@lilmarten thank you so much for your comment!! Much appreciated
Yujin mains are UP!
EVERYONE THIS WEEK IS YUJIN REACTOR GET TO FARMING!!
Where Bro? I need a good reactor for him
Yes please say where
@@Keyshawn13 everyone go to your map and click the RS on a controller or i think it is F on a keyboard, and you can filter reactors :)
@@donotsayit Sterile land repository, you can valby farm the outpost there just like the one in fortress so do it before it gets patched
@@Keyshawn13 tyyy
Your videos made me a yujin main lol I'm loving this character
Thank you for this!! So glad to see this
oh nice!! was about to farm " An Outstanding Investment" tnx!
i take back my last comment on other video thank you for making a follow up video. Good job man, def working on him now.
Wow you just saved me a socket change!!! Will work on this later today.
Skill Simplification gives even more skill power modifier and unlike focus fusion, it works on all 4 of Yujin's skills, not just 2. Obvious downside is -25% MP, but you can probably be ok if you have MAX MP in your components. I am not sure if it's worth it though, maybe the Ult is the only skill worth improving?
YOU MADE IT!
Now, remember that if you're running a set with low or no defense stat. Like for example frozen heart. Which just a heads up. Yujin can only reliably proc when he's running a medkit build and isn't paired with brainlets in his team. Then that "increased defence" mod is wasted. You can get more from the -final incoming dmg mods at that rate. Some of which also afford you a buff to heals at a percentage.
Mods amplify gear/reactor stats and rolls. Always remember that.
OMG, thx so much bro!!!
@@ronaldramirez7695 :)
Yeah, the Focus mods and Master mods are super important on most builds relying on skills. I don't know Yujin well, but if it works any way like other skill builds, having a Dimension Master or Non Attribute Master on top of Focus on Dimension might be worth giving it a shot.
@@fredericbrasseur7399 fusion master didnt work when i tested it. I can do more combinations with it and see what i come up with
Hey great video!! How are you testing this? Is there ways to lower your health in the lab?
@@iam_ddcmoore7996 thank you!! Use the module "Overwhelming DEF" :)
@@eternumnight5296gotcha that’s what you kept going back and forth between settings!! Thanks again for the timely response!
This is the one... Thank You!
@@iiAZA :)
Nice Yujin talk on his healing bro.. i cant get his heal to tick that much but its improved alot by like 700+ tick heal which is vastly better than the measely 80-100 hp tick heal i had before 😅 great job explaining it.
@@sikevillain thanks you!!
Yujin's ticks also depends on his max HP. More HP, higher ticks.
@@eternumnight5296 much appreciated I'll put a bit more HP into him then.. sitting a little past 18-19K right now so that's probably it along with a few more catalysts. 😁 Keep up the great work 👍
@@sikevillain if you have 18k HP (way more than I had in the video), your ticks should be doing almost 2000.
Here is a few questions for you:
1) do you have a gold reactor that is non-attribute and fusion?
2) do you have the gold weapon equipped for the gold reactor to proc the 160% skill power boost when you are doing your testing?
3) are you using the modules focus on non-attribute and focus on fusion? And there they both maxed out?
@@eternumnight5296 #1 & #2 ohh thats it!. I don't have a gold reactor with the desired stuff yet and no Divine punishment yet for it.. still farming and grinding for a good one with Divine punishment when I get the blue print.. thanks I'll get to work on it 🙏
I am copying this build now, and screenshot the setup in case I gotta change any of the formas when I get home.
This is quite insane, now we just need content where group play is required and or is hard, really hard so that we need support characters.
good stuff!
@@wiballaonasiaa1 i am hoping raids come out for this game
only thing is the new descendant luna might be a better support since she can buff the groups dmg making her more desirable
Going from gley to Turin makes u feel like a god I can tank pretty well without any defense mods and if I do get close to dying heal myself completely it’s beautiful
@@parissimmons1401 yup!!
thank you, sir!
Another good video!
Amazing!
I have done some massive, extensive research on this as of late so this post might be a little lengthy but the information should answer some questions and you can update your disclaimer guide if you would like. This video does explain what you need to equip but of course, there are other variables that were not exactly explained in their totality. There is another video he has that goes over reactor variants, but that's separate from this video which may lead to some confusion. No fault to the OP, it's the games way of not really explaining things like this. Let me preface this, it's not a bug. I am also on PC and have a maxed yujin (cata slots/infused etc). It helps when trying to min/max but to achieve some pretty good HoT numbers after the ult, it's not necessary.
Before i dive into any other variables, the number one item you will require without a shadow of a doubt, is a yellow tier reactor. The reactor will be fusion/non-att variable. Meaning the reactor will have BOTH of those stat increases to start from. The number one area you can find these reactors are in the STERILE LAND MAP, in the REPOSITORY AREA, and then the mission, "KUIPER MINE". There are guides on how to farm that mine efficiently. Vbaby or bunny is your best bet for mass AoE farm (who knew right? zzz). That mission will give you non-att/fusion combination reactors (both yellow grade and purple).
The reason why yellow grade tier is the most important is because it makes the most of the skill power and multiplier. There is a downside though, and that downside is that you MUST have said "ULTIMATE WEAPON" equipped and IN-HAND to get that skill power bonus. Purple tier reactors allow you have a weapon of a certain class equipped and that's fine. You don't need to pull it out. YELLOW tier REQUIRES you to have the ULTIMATE WEAPPON EQUIPPED AND USING/ACTIVE for the benefit to work.
Aside from the reactor main stats (fusion and non-att), there are the sub stat bonuses. Out of the two, you would want 1 of them to be CDR and the other to be Non-att or fusion combination. So CDR + fusion or CDR + non-att. I have tested the variable of having CDR with hp heal modifier and technically the numbers (reactor based are quite similar and not too far distant from each other to make an insane difference).
Then we have the descendant modules. This is also where things can get...subjective as everyone is different in accordance for how their playstyle is. The video highlights focus on non-att and focus on fusion being maxed. That works and it works wonders. You can also substitute focus on fusion to skill simplification, granting more burst heal and HoT, but at the cost of max MP. There are other modules that increase HP recovery and direct out healing w/ less dmg taken. Those work as well. To get insane numbers (or numbers that really push the limits), is where you start min/maxing which of course, requires cata infusions and energy infusions. For instance, i can push over 2k a tick after the ultimate with nearly a 9 second duration on a 10 second cooldown for the ultimate. That is because i went for skill duration once i hit a number i was comfortable. The numbers are staggering and honestly thx to this channel it gave me new life to yujin. It's probably not that it existed, but the game doesn't tell you crap. Since every bunny runs around w/ -5khp, lets just say yujin is basically a god. Da*m bunnies.
To end this off, i will also answer a few more questions. The first one is that you must have an ultimate weapon? No. You can still farm that reactor in the area that i listed, and be a purple grade with the same sub stats that i listed. Will it be as strong as a yellow grade tier with said ultimate weapon equipped and manned as it requires? No. Its about 45% of the power if you use the purple grade tier and not the yellow tier with the ultimate weapon. But still 700hp a tick (can make it more sure) isn't bad for 9 seconds on a 10 sec cooldown. Also, and this is a min/max question of, "Can i swap to the ultimate weapon to get the bonus SP, use the skill, then swap back to my primary and retain the bonus"?. NO. You CAN NOT activate the yellow tier primary weapon bonus, and then just swap to your stronger weapon and retain the HoT bonus after you use the skill. Game says nooooooo.
In the final conclusion, this build will NOT WORK if you DO NOT have the reactor variables that i listed. You MUST HAVE THE REACTOR (yellow or purple with the stats to match) without question. Yellow grade is full power but you need an ultimate weapon or w/e ultimate weapon it says to have. So, in other words, you need to farm or roll a yellow tier reactor, with an ultimate weapon that it says (and one that you have), with the reactor sub stats at least being 1 cool down reduction (CDR), and the other bonus to fusion or non-att. I know it sounds daunting, but its actually quite....manageable to attain as long as you look up the guide to the area that i listed. If you don't want to get a yellow reactor, that's OK. Purple will work, just imagine it at about 45% of the true power you could attain. Remember, you can still push those numbers w/ mods. Case in point, YOU MUST START with the reactor. Everything past that could be up to discretion vs the "focus on att or focus on focus or outgoing heal or hp recovery mods". They all work and i would recommend having them at a higher level to test in the laboratory.
To reset your life to 1, the module is called "Overwhelming shield". In the testing area, equip it, SAVE IT, then unequip it and your life will be set to one no matter how much hp pool you have to test the ultimate healing and HoT.
As a final bonus, this setup also modifies your second ability, "Restructure Serum". Meaning if you have what i have mentioned equipped, your second ability when it attaches to an enemy, will recover a MASSIVE AMOUNT OF HP per hit. Remember this applies to the WHOLE SQUAD (i mean they have to shoot as well to get the bonus). How much hp recovered per shot? With Divine punishment equipped or my lovely tamer, we are talking between 200-750 hp PER SHOT. PER SHOT. In other words, Yujin has his OWN SELF/GROUP HEALING WITHOUT USING HIS ULTIMATE. Remember though, it follow the SAME EXACT rules as how to achieve maximum ultimate HEAL/HOT. Reactor variables (purple/yellow) and sub variables. Only problem is COLLOSI have weird mechanics. But now you know. AMA about it and thanks to the OP for the renewed life on yujin.
@@Mercurial256 thank you for your comment. Most of what you said, I have went over in my previous videos. Nonetheless, thanks for the comment.
I tested skill simplification and i got the same numbers so i rather have the cooldown than minus MP. Yujin does so much healing already that skill simplification, i felt, is not needed.
What about non att and up heal
@@SuperGuss101 for the sub stats on the reactor?
can you tell me where i can farm the reactor you are using?
lil confused on search in game for ultimate reactors
I need non attribute/ultimate/fusion
@@ecoman351 sure thing. When i get home, ill will message in this thread and let you know
@@eternumnight5296 i figured it out :) ty much
open map- view rewards-click V ``or use filters
my health is at 16k lol and defense 18k
seems pretty op
@@ecoman351 the gold fusion reactor is at Sterile Lands in the Repository area. Do the Kuiper Mine over and over again. It drops a lot of reactors
@@eternumnight5296 ty
hey thanks for all the info! Quick question though, how do you damage yourself in the lab so you can test your heal numbers?? thanks in advance :)
Use the module Overwhelming DEF :)
Good sir you have earned a follow and a like, me and my brother love playing healers, i went for Jayber he got Yujin, and we have been scratching our heads at modding them. Perchance you figure you the stats for Jayber so i can compare? Im using the extend turrets time + heal trans mod since i don't have the healing turret mod
@@razgriz2276 thank you for the support!! I will be leveling jayber soon and will let you know what i come up with :)
Niceeeee, appreciate the info 😎😎
Ive heard some people talking about heals being able to crit. Is that able to be covered in the next yujin guide?
@@ChloeDReid i have heard some thing down that pipeline. I have no idea how anyone would be able to test unless the initial burst heals more than intended. I will be do more testing
@@eternumnight5296 perhaps a core with crit chance and crit damage and see if if affects it in practice mode? I recently rolled dbl crit for my reactor and have been considering it but not entirely sure on the interaction
Not crit basically when you take dmg and heal the teks and heal you give to you self or team is doubled
Don't ask me how but after grinding valby farm with yujin and testing its like this
when i or teammates get hit and i heal we get alot more health and teks but if you didn't get hurt it will heal a little and teks will be low
@@Tarnished.one. hmm interesting
@@eternumnight5296 this is something i noticed when i reset my yujin 9 times in valby farm while focus on my team health lol so im 99% sure
dude thanks
Something else interesting is that without hp heal or any skill power modifier mods, equipping a lvl 1 reactor will for some reason increase the burst and HOT
@@RuaMoku13 hmm thats interesting. Nexon needs to really address what is going on haha
Nice job
Hi try to use Iron defense hp amplification and energy collection :)
Thats exactly what i used. lol at the my final build post of yujin on my channel :)
Basically the heals are based on skill power, so skill power modifier might be even better since the base is quite low at 100%
@@denniswong7535 no one knows entirely what is happening in the back end. If you add skill power modifier, it doesnt change the "x 100%" but somehow it is helping the burst healing and the recovery over time
@@eternumnight5296 oh interesting. I don't have yujin yet so I'm just guessing here. Maybe it's just a UI bug since you're using a transcendent mod?
@@denniswong7535 same thing happens without the transcendent mod
I think we still need skill expansion (skill range) for skill 1 coverage to activate Passionate sponsor mod. Just put 1 to nearest ally for 10 second ish passionate sponsor buff, cause skill 4 is for emergency heal and only 7 second ish passionate sponsor buff.
@@gferd you can do that too
Duration might be useless because the skill says "Max Recovery: Target HP x 10%" so if someone has 10,000 HP they can only recover 1,000 HP? Is that per tick or in total from the whole ability? If you're healing 800-1,000 HP per tick they might only benefit from one tick and never again if they can't recover more than 10% HP from the entire ability cast. But if that's 10% HP per tick it's different. Does anyone know for sure?
Thats not true. They tick for as long as yujin's duration is. Max Recovery is still a little confusing to truly understand. Max Recovery is most likely referring to the max HP ticks they can have per second but not totality of ticks.
Does this same effect work on allies? I was running other build but if this 1.5k heals allies for the duration I might run this set up
and to follow up do you want stack as much hp as possible then?
@@ca00002 yes it does work on allies!!! I tested it thoroughly
@@ca00002 10-12k HP is a great spot to be in
@@eternumnight5296 perfect thanks so much
How do you test healing in laboratory. My health bar doesnt move?
@@jamiecrawford1634 use the module "overwhelming DEF". You see me switch to a loadout that has only 1 module and then back to my build
mods have % increase skill power and a % increased skill power modifier. my lepic for example has a 2500% base modifier on his ult skill so 80% increased modifier will do almost nothing while % skill power will do alot. thats what people need to understand when buildng. skills with low values in both profit from both.
The problem is, neither skill power or skill power modifier is adjusted in the stats for the ult. It could be a GUI bug. But it is hard to know what is happening and without thorough testing, you wouldnt think of using certain mods if your skill stats arent being changed; regardless what the tooltip says
How did you lower your health in the lab for testing?
@@GhostsRreal66 use the mod "Overwhelming DEF"
@@eternumnight5296 Thanks! Appreciate the reply :)
Could you try replacing "Increased Def" with "Spear and Shield" to see how significant the heal tick is?
@@galleo_ i will test this
if we have the same mods on why am i healing for 30 per tic an not 1k plus?
@@cacheent.9915 a few factors:
1) how high is your max HP? The higher it is, the higher the ticks for yourself. For allies, it depends on their max HP as well
2) are you using a golf reactor? If so, are you making sure you have the proper gun equipped for the 160% skill power increase.
3) Even tho you have the same mods equipped, are they fully maxed out?
4) do you have duty and sacrifice equipped?
@@eternumnight5296 gotta be my reactor. soon as i changed it it went from 30 tics to 500. also my health is only at like 1.4k
@@cacheent.9915 you need to up your max health to at least 12000
So correction this build will only work in terms of seeing that 14k heal plus the big HOT unless everyone in your group has high Hp as well? 🤔 most pug groups don’t have this much Hp when you pug
@@Ecool27 the big heal is regardless of your allies. The HP ticks will be big for your allies and also dependent on their max HP. The formula for recovery is their Max HP x 79.9% (I would have to look at the stats again). I dont know how everything factors but your allies will still have high hp ticks. Maybe just not as high as yours. For all the tests i did with allies in my party, all different hp pools, the ticks was still high, over 1000 at least
Did you switch external components since the last vid? How in the world is your health so high
@@Terahythe no I didn't. I swap battle of stamina i believe for Stim Accelerant if I am not mistaken
@@Terahythe i just checked and I swapped out Battle of Stamina for HP Amplification
Question - how did you set your health so low in the laboratory? I dont see a setting for it or a way to have damage dealt to me. I'd much rather test some healing mods out here than out in the world. 😅
@@scaredybat1941 i use the module "overwhelming def" and then you take it off after it is applied
@@eternumnight5296 Thank you!
Very nice vid :)
How will be the sustain tho?
Im still uncertained of weapons tho :( devotion is rlly good
@@itzsebx8214 sustain is very good
@@eternumnight5296 I struggle sometimes too keep up all the buffs.
@@itzsebx8214 to maintain your stacks, all you need to do is put the drone on someone while your ult is on cooldown
Have you tried fusion especialist? The modifier on the heals are low, it should be great. The extra cooldown on the ones you are using great though
@@azurastar00 i did try it and it did not give me the results I wanted
Great vid! Dumb question... How do you set your HP to 1 in the lab?
@@StevieHogendoorn use the module Overwhelming DEF :)
@@eternumnight5296 thanks
Ive been experimenting with this, this morning. Love to see im on the right path. I'm currently on 20 second cooldown. How did hou get it down to 12 seconds? Love the info.
@@mustachemicky8669 focus on non attribute and focus on fusion with the other skill cooldown mods
Max duration might be better for bosses cause healing over time would be more useful because your group is usually scattered
Very true!! Although, Expansion works nicely too because you dont have to be so close to your teammates with the drone
Let’s go definitely got a sub from me
And noti gang. Hopefully i catch you on the game keep up the content
@@trillfamyoungin3195 thank you!!
what about shot focus, its -15 skill modifier but mor firearm att?
You will be doing less heals then
@eternumnight5296 yeh I get that but I'm curious how low the ticks will be since you will gain a nice firearm atk
This is sick, have been you able to test how it affects heals to teammates?
YEP!!
Personally id swap out skill extension for iron defence. The extension wont make that much difference considering the alteady low cooldown. If people still dying its their skill issue lol cant heal that im afraidn
You dont need that much DEF of what we already have. Extension is good for everything, his 1,2,3 and 4
can you pls share what your reactor stat is? thanks
@@junkstar9774 my previous video goes over reactors and components :)
I’m kinda confused, so in the previous vid it seemed like you were talking how those mods heal your team more when you have them on but after taking them off and adding the two focus mods instead, are you loosing out on the amount of healing your teammates get?
No i am not. Not only you have more or less the same burst heal, what makes this better is the HP ticks per second that you barely got with the other video
@@eternumnight5296 ahhh gotcha gotcha, I’m gonna definitely run this than. Love the vids keep it up bro👍
That’s my 1st 2 skills I used on yujin
Hot take divine punishment… not so bueno… also the buffs go away when swapping to another weapon. I really don’t see a point in using Devine with all the healing capabilities when you can have another DPS weapon… my 2 cents as a yujin main.
man, i put four mods together and got duty and sacrifice, but I said i would never use yujin, so i used it to put 4 more together.soooo now here i am with yujin and no duty and sacrifice. RIP
@@StillbornGravity NOOOOOOOOO
@@eternumnight5296 i just got it earlier from the pyromaniac. sheesh, I was scared ! working on build now, this is so fun. He is strong, and I like to play descendants that arent super common, so its perfect. ty my good sir.
How did you make your health at 1 in the lab? and how do you see the tick rate?
1) for 1 HP, put on Overwhelming DEF module
2) to see HP ticks, there is an option in the settings to show HP increase/decrease
@@eternumnight5296 thanks!
@@romainvicta3076 you're welcome!!
Well, i tried this and its not working for me for some reason. I got exacly same mods as you.
@@DrGraczoholik just got home and testing Yujin now
Look at pinned comment :)
What about medical support over skill extension?
@@kartiiily you can still use medical support over extension if you want. This video shower that you are able to free up a mod slot instead of having 3 HP heal mods. I like extension for the HP recovery per second duration lasting longer
@@eternumnight5296 However do you think medical support would bring up the total heal amount overall? Or do you think extension is more worth then that.
@@kartiiily yes it will. Medical support will help the burst healing while focus on non-attribute and focus on fusion will maintain your hp recovery :)
@@kartiiily there is such a little as diminishing returns. The majority of players are not running 14k hp. At this point, the recovery is more worth it or maybe run a different mod other than extension
Wait so I main Enzo, Jayber and Yujin. If I use focus on non attribute and focus on dimension that should also do the same to jayber heal turret.
I dont have jayber yet so i do not know
I scale Jaybers heals with max HP and the heal cards. I’m getting about 1.3k ticks at 23k HP.
Skill Power Modifiers don’t work on Jayber at the moment
@@jopierus once i unlock him, i will do all my testing as i did yujin :)
im using stim accelerant instead of battle of stamina - should i swap ? i get more hp with stim accelerant , lose a lil mp but thats never a issue.
battle of stamina has skill duration bonus i think which may be better at some hp cost
@@ecoman351 if MP isnt an issue than stick with Stim Accelerant :). HP Amp and Battle of Stamina good choices too. If you are not running skill extension, there is no reason to run battle of stamina
how you go in gun range with no hp to test ticks? i know dumb ?
@@ecoman351 use the module Overwhelming DEF
@@eternumnight5296 ty
@@eternumnight5296 👍
Good stuff!
@@kyeal25 thank you!!
I wish they would actually show in the stats how the power mods affect abilities
@@TheDodgeguy91 me too!!
Passionate sponsor has skill power modifier from its buff, so i think you can use maximize duration. Sponsor will neglect negative skill power when you will heal other people.
@@artembochkarev6285 very true but what is 3.5% more duration 😜. Unless i get rid of battle of stamine and put skill extension with maximize duration
Could also go outstanding investment instead of maximize duration. You still get duration and hp heal as well.
@@joshleighty8146 20% less duration tho. But both works
how did you lower your health like that in the lab?
The module "Overwhelming DEF"
So, that's absolutely broken.
+68% and +77% should not be resulting in an overall boost of 3700% no matter which way you do the math.
I suspect something is breaking the skill power scaling on this ability, just like Jayber's turrets.
Do you have to sacrifice one slot for elemental resistance when doing hard mode Boss?
Resistance aren't needed
@@jointkung you dont need resistances :)
W
good find. why does this happen lmao. i dont have focus on fusion but had non attribute in my heal build already..so gonna go find it now
@@LanceBell i do not know. It only works when paired together haha
like i said in a comment, mos have a % increased skill power and the others are % increased skill power MODIFIER. skills with a high base % modifier get more out of % increased skill power, if both base values on the skill are low, you benefit from both. lepics ult skill for example has a base 2500% skill power modifier so 80 % skill power modifier will give almost vnothing while % increased skill power will give you alot.
This shits on first aid kit lmao
@@xanttares yes it does!!!
It amazes me how little some people understand about the math involved in skills effects within this game.
What are you trying to say? Just a heads up, they are updating Yujin's ult's description for better understanding. The math, when you put certain mods, doesn't add up and that is why there is confusion when it comes to testing
My yujin heals 100% of my 22,946 total health and ticks at 2795
Very nice!!! Thats what im talking about!!
I'm tried using the same mods as in the video (all maxed except MP conversion) and also Divine Punishment but for some reason it does not work :/ I know it's quite unlikely, but do you play on console or are you just using a controller? Cause maybe there's a difference in the code for the console versions which causes this behaviour. Nonetheless, Yujin seems to be quite buggy overall...
@@Venator-yp4oz i play on PC and use a controller. I am testing yujin now to make sure there werent any ninja nerfs
Did they nerf him ? I am doing what you show but saddly i only do 13 pv per second
@@naeelio no they didnt. A few factors:
1) are the mods fully maxed out?
2) are you using a fusion gold reactor?
3) do you have the right ultimate weapon equipped to proc the gold reactor for the 160% skill power boost?
4) how high is your max hp?
@@eternumnight5296 thanks youu i Will look for it ! Sérieusement this build its amazing but i am dumb
@@naeelio hahah all good
HOLD ON, idk about yujin, but for jayber I NEED TO GET HOME NEWO
NEOW
@@Weep_TTV hahah i will test jayber soon
@@eternumnight5296i thought this would work will him, but insee yujin was based on skill power and jayber is not
I dont undestand why I'm not healing anywhere near your numbers :( I have all healing perks maxed and I'm only missing sponsor and duty. I'm healing 1.5 to 2k on the ult while you are at 10k plus. I dont get it :'(
@@guhtrindade i think duty and sacrifice is why i am getting my numbers. It changes his ult in a big way
@@eternumnight5296 Even the amount? I thought it only changed the range. I'm very sad with my numbers at the moment :( duty is my last hope
@@eternumnight5296 could you test your heal without duty please? :'(
@@guhtrindade i will test as soon as I get home from work :)
@@eternumnight5296 Thank you so much. You're the best. I have the exact same modules as you except for duty and sponsor
YESSSSSIR!!!!!!
@@xanttares hahahah so sorry for all the videos back to back
@@eternumnight5296 na this was a great find…. Those low ticks were so fuckin annoying lol. Quick question… noticed you haven’t farmed up more divine punishments…. (Neither have I tbh lmao) I don’t feel like we need to
@@xanttares i dont think you do however it is on my to do list. I was farming descendants and more ultimate weapons for mastery ranks. Want to reach mastery 20 haha. Havent had time for divine punishment farming
@@eternumnight5296 also with the emphasis on fusion I gotta wait for fusion reactors to come back into the loop again for general rounds! Should be tomorrow right?
@@xanttares yup tomorrow!!!
Thank you so much. Sub
so fusion and non attribute will work if we put both module together?! nice, because every modules works different for every descendant, need to test all..😅
btw, it is work for ally? i mean will it heal more to them compared to other heal+ module type?
thanks
That’s a good point, is the healing the same or better for allies than having the hp healing for others?
It is better for allies as well!! Test was done and confirmed
@@eternumnight5296 good job..
now lets farm gold for modules upgrade..hhh
forrest tower with valby, 3min for 400k..
@@eternumnight5296 let’s go!!
And your actually applying it to team mates. Anything other than outgoing heal was only modifying heals you received
@@nip3004 yes it applies to teammates!!
So idk if this is a bug. But I was getting heals in the training room at about 1k. But I went Into a mission. And only getting 85
Hmm i am not sure. I have not had that experience
Can anyone here tell me what mods you use outside of yujin for increasing your HP heal for the health bricks that drop form enemies?
@@BasedBrave any mod that has HP Heal like medical support and safe recovery
@@eternumnight5296 Ty 👍🏾
How you reduce the health
@@holyarmageddon19 use the Module Overwhelming DEF
How do you get your HP to 1 in laboratory?
@@renemedina8962 use the module "Overwhelming DEF"
i literally have both mods on, maxed and the 1000 tick heals are not even there
Do you have an ultimate fusion reactor equipped with the proper gun equipped for the 160% skill power boost?
@@eternumnight5296thank you it works now
@@eternumnight5296it works now thanks
Oh wowwww game changer
None of these characters are weak, is just learning on how they really work.
Though the translation on most of the mods is really bad, and that's why I don't understand them.
Bro i tried your setup but i don't get the big heals without the heal mods, only the tick increase. Maybe patched?
@@thefrostbite nope nothing was patched. Everything is working as intended. Other variable i posted in the pinned comment, yujin's max hp plays a difference. You would also need a gold reactor and have the specific ultimate weapon equipped as well. The reactor must be a fusion reactor.
What is your burst heal looking like?
@@eternumnight5296 man you were so right. I wasn't aware my own max hp was a factor. I was testing on a fresh resetted character. I leveled up to 15 and immediately saw a difference. Will report back when I get back to 40. You are a true scholar.
@@thefrostbite absolutely brotha. Happy to help :). Any other issues, hit me up
I need to farm him😂
Can yujin revive ppl without going to them????????
And if so what mod is it
@@BlackRoshiKingOfSF6 no. I hope they come out with a mod to do that
Holy s%$t ty
thnx man
how do you set you hp to 1 in the lab
@@shookon3 use the mod "Overwhelming DEF"
@@eternumnight5296 thanks you good sir.
No way bro, I combined 4 red modules and got duty and sacrifice xD
@@rathancasale EYYY LETS GOOOO!! Thats amazing 😁