It was requested I make a Terry version of the Mai video from yesterday so here it is! Lets talk Terry and his inclusion in Street Fighter 6! What will he play like? What moves is he likely to have? All that and more so give the vid a watch and let me know what you think! Also check the vid description if you want to view the Terry Bogard Lore video I did some years back why not! ****EDIT**** I went a bit extra in depth on the run/hop section cause folk were confused in yesterdays video about sf "runs" vs snk ones, not really the same deal
The "Terry from Smash" joke causes me physical pain every time I hear it, but if it weren't for Terry being in Smash, I would not have been introduced to SNK culture. So really, I have to thank Smash for introducing me to SNK as a whole. KoF XV is one of my favorite video games and I probably wouldn't be playing it if it weren't for Smash.
its like one of those deals where you gotta hit your low before you can find your personal high. From the crack dens of smash to the gated community of SNK.
Smash is a celebration of video gaming, with a dominant focus on Nintendo. It took Ryu until the 4th game to make it in, despite *Mr. Fighting Game* being an appropriate title for him. Terry showing up in Ultimate shows he's got plenty of gaming cultural appeal.
So basically I think Terry will make a very easy transition into SF6, Mai where I feel some things need to bend a bit(or break) Terry as the "all rounder" basically fits well into just about anything and I expect him to be simple and strong come his appearance in SF6. Check the vid description for yesterdays Mai vid if you didn't see it yet (plus bonus Terry lore vid), and well... now we wait. Bison is less than a week away now and after that all eyes are on Terry. I would say probably expect his trailer come Evo?. Between his SF6 launch and City of the Wolves early next year, Terrymania is inevitable. Terrymania knows no cure so watch out.
@@MattyDates. despite the classical arguments terry isn't the same ez peasy fit as a normal shoto. I do expect him to be very high on the usage charts, but not overthrowing ken and akuma
I thought I found my main with Rashid then Dee Jay and Kim, but now Terry is in the mix?!? I literally just bought the ultimate edition of SF6 the day it went on sale only the following weekend to get my smash main come to SF6. I would have had enough money if I didn't buy the ultimate edition. I thought would be like GGST daredevil edition but I was wrong. And hot take: I think the burning knuckle punch and power charge rekka should be in the game because that could definitely differentiate him from the other all rounders. Maybe the EX knuckle punch would be a combo extender. Just a thought though. Love the videos and keep up the good work
He easily the most polite fighting game protagonist; literally the only who shows concern for your wellbeing before he punches you into the stratosphere
9:49 I think Power Charge would be a good animation to use for his Drive Impact, personally! It's not usually armoured, but I think it would fit well aesthetically nonetheless.
Terry Bogard was the goat in super smash bros and it was my main alongside with cloud and Mario. Let’s hope that everything change in sf6. And I wish for an arcade battle in sf6 like tekken 8
I already said this on the Mai video, but I really hope they bring back the roll from KOF. Obviously it won't work like it does in that game, but I could see it working as a special move like Happy Chaos' roll from Strive. The regular version could be a low profile, with the different buttons affecting the distance at the cost of it being more negative, and the EX could be completely invulnerable to everything except throws. It would make them stand out from the in-universe characters, without being too overpowered.
EDIT: I can't wait! I love Terry Bogard! Although he is a guest character, to me, he's not a guest. Personally, Terry is and will always be a brother from another mother.
I think his shoulder check move could be used for the drive impact animation, thatd be a cool way to add it in without it being a redundant part of his kit. Im so hype for this character!
I have a feeling Capcom may get a bit creative with Terry's level 3. KOF XV and Smash Ultimate already did some pretty big remixes of his other supers, as well as some specials, in order to make his big cinematic moves. Personally, I would love it if Capcom used Stardust Ignition as his level 3, but who knows?
Based on how the SF6 devs designed their characters (especially Akuma) I have a feeling the devs will put a lot of love and care into the SNK characters movesets. I'm definitely excited for what they have in store.
Didn't Capcom mention something about having unique SNK mechanics for these characters? I wouldn't be surprised honestly if they did something crazy like giving Terry and Mai no Drive Gauge or any systems that use Drive Gauge, and replacing it with something like the kof15 power gauge with max mode, could even have just defend and various systems put in there.
who really knows what they are gonna do until we get our hands on it. I just hope its universal, like not that terry gets max mode then mai uses like kof 98 stocks or something lol
@@Rooflemonger I mean for Tekken Akuma they gave him the super bar alongside the rage art and correct me if I’m wrong, EX moves so I wouldn’t be surprised if they gave Terry a SNK style super bar and made level 4 the lvl 3 and 5 the CA. Probably won’t happen but would be cool
I would like to point out that CoTW Hidden Super for Terry is a reference for his Hado Senpukyaku technique from the FF OVAs (1 & 2) as a derivated technique from the Hakkyokuseiken style teached to him by Tung Fu Rue. In fact In Real Bout Fatal Fury 2 just like in the Fatal Fury Ova 2 where Wolfgang Krauser shows Terry he can use the Hado Senpukyaku too in game he has the Gigaton Cyclone as one of his SDM. 👍
Yeah i could see Power Charge being his drive impact since the EX version crumples in XV. Or his CD attack could also be di since you press both heavy buttons to perform it.
Hell yeah!!!! Just got off not too long ago. Nothing better than a Guinness, chilling, and watching rooflemonger talking about Terry..... pretty satisfying 😊
I never even thought about Crack Shoot being a command normal, but that's a great idea. It's one of my favorite specials of Terry's, only behind Burn Knuckle, and honestly, I would be totally okay with this. Thanks for the video! I'm gonna boot up KoF just to play some Terry with my homie. I can't wait to crank out Buster Wolfs in SF6, man
Rising tackle stoped being mainly a charged move in KoF 97. Double burning knucle is a classic move from Fatal Fury, he has i most games except the newest 3D kofs. Also Crack Shoot is his reversal to cross ups, don't think they will make that as a normal. I hope the make terry more like the fatal fury version than kof. with has more moves like the slide kick and the tackle double punch reka. The moves you said he won't have because they will stick to the classics are the classics moves from fatal fury. I too think they won't bring because is not the most recognized version of terry, but it is the most classic version of him.
you might be a bit confused there cause rising tackle is a charge move in kof 94, 95, 96, 99, 2000, 2001, 2002, 2003, 11, 12, 13, and 14(and every fatal fury game). So it didn't really stop being a charge move haha. However with 15 and the most modern incarnation its a motion now, so thats what I think they will go with.
@@Rooflemonger It has to be a DP, for the longest time Terry's charge move rising tacke was counter-intuitive to both his motion commands and forwarding moves.
A shoto = quarter circle movements, qcf punch for a special (bonus points for projectile) and qcb kick for a special (bonus points for forward movement). That's all.
the power charge made its first appearance in rbs where it was designed to be a combo extender/launcher for terry since all his bnb moves but for the crack shoot and power wave were 1 hit knock downs/aways. but the funniest part that the charge made it to kof 97 after rbs and was abused as a juggling move. the charge got dumped in the replaced up rb2 by the fire kick and the charge was made into just a useless target combo move. tbf the power charge had always had an awkward place in his repertoire coz outside of a launcher or extender that they tried to turn it into in mow it's pretty redundant.
I could very much see the Power Charge animation being used for his Drive Impact. It was Terry's CD in KOF XIII and his dash attack in Smash Bros, so it would not be the first time the move is given a different purpose than what it normally is. And it is a fairly liked move in the fandom do to how fun it is in my opinion, it can either lead to his other moves like in XV, or its Terry's pressure move like in KOF 98 or Garou. Plus its fun to just scream POWER CHARGE!
Perhaps with EX Power Wave, it can turn into Round Wave that can lift the opponent for party time shenanigans. I do really like the idea of Power Charge being a drive reversal, that just makes sense.
I would make his level 3 the Power Stream or the secret super from SvC Chaos and the possibility to spend more bars to upgrade de Power Geyser like in the Neo Geo Battle Coliseum version
I could see power charge being his drive impact, fulfilling a similar function as it does in kof15. Since Terry can cancel specials out of power charge, make it DI so he still gets a combo extension off the move while keeping his movelist from being overly complex.
I really hope power geyser is the level one, has a high juggle launch, and is a single burst similar to smash’s bros; so he can dump 3 meter on a triple Power Geyser. Imagine anti air drive rush level 1, level 1, level 1!
Can you imagine if Terry and Mai had their Neomax/HD Mode along with the game’s drive gauge? Combined with the game’s Drive System and their standard KOF gauge, they can deplete their opponent’s health with ease as they land their ToD combos.
I wonder if they’ll put separate gauges for the guest characters of SNK just like what they did to Akuma and Geese in Tekken 7. Having their own gauge for them to dominate the whole game, I’m curious how they’ll balance things out considering that SNK characters (especially KOF) are flexible when it comes to movement and combos.
In Smash Ultimate they did power wave as a 1 button special, Burning Knuckle as QCF, Crack Shoot as QCB, Power Dunk as DP motion, Rising Tackle as vertical Charge move, Power Geyser as QCB+HCF (2141236) in his "GO" install state, and Buster Wolf as double QCF (236236) in "GO" state. If i had to guess for SF6 itd be Power Wave (236K), Burning Knuckle (236P), Crack Shoot (214K), Power Dunk (214P or K), Rising Tackle (623P or K), and the supers as supers.
I can’t see why they can’t be the same motion inputs they originally are, I believe Smash only turned Burn Knuckle into a QCF so that they could do the first ever back and forward special, and it makes more sense for Crack Shoot to be QCB, and it makes sense for the projectile to be just Neutral B
Back in 2011, I visited China, and they had a ton of arcades even in the smaller cities. Main Street arcades are 10:1 ratio as far as SNK versus Capcom. Smaller and “underground” arcades only have SNK cabs and some Tekken. I remember getting euphoria playing Vanilla SF4 first to 20 with a Chinese dude - Ryu vs Ken 😂, in the main shopping center of Nanking.
I expect his Fire Kick to be a command normal, it'd be cool. Round Wave on the light version of Power Wave. I'd love to see Power Stream be his Lvl 3/CA, although that originated in KOF.
I also thought Quick Burn could be a command normal after Rising Upper, and yeah I imagine a Fire Kick command normal to act like Guile’s 2HK > 3HK, in which it should only combo on Punish Counter or during a juggle
I can't wait for Terry and Mai to come to SF6! I want to see what Terry's story in the arcade mode is going to be. Maybe he came to see Ken because he heard of what's happening with him? Also, I just want to say: I'm gonna be switching Terry's vpice to Japanese when he comes out. Sorry, but that's what I'm used to. Terry doesn't speak english! He speaks in hoLible engRish!!!!!
@@Rooflemonger think about it, all of her moves are just his but changed up a bit . Makes me think he was supposed to be in that game and he got scrapped
I didn't see it until you said it but going back and looking at her for a minute, you're absolutely right. Making his hop into kick a unique special instead of giving her a super short dudley jump is honestly genius. I had a similar thought about Slayer today. Slayer is M.Bison just on GG roids lol.
I would be interested what Story they will play in Street Figter 6 Especially the fact that Ken and Terry has an Iconic Intro Interaction. Capcom vs SNK.
Personally I think they could bring back power charge, since it was a pretty core part of his longer combo structures in KOFXV with the ex version causing a crumple state. I’d also like to see EX crack shoot cause floor bounce again for more interesting combo routes, but that I doubt. I’d especially like to see power geyser and buster wolf have level 1 and level 2 versions by using single or double inputs, I think it would add a lot of flavor to his options compared to what other SF characters can do! Great video as always, I’m really looking forward to playing my favorite character in SF6
My favorite iteration of Terry is the one from '02UM. He's almost perfect as far as his moveset goes! Yeah, it sucks he doesn't have Buster Wolf and I'd rather have two speeds of Power Wave over Round Wave, but that's why I said "almost"! And I know I'm in the minority here, but I prefer charge Rising Tackle over dp input. At least for Terry. Rock on the other hand feels GREAT with the dp Rising Tackle!
The main FF trio are shotos. Projectiles, anti air moves, straight forward moves (that may or may not hit once or more and knock down the opponent) and arch like moves, that last one being optional. That's what makes a shoto, mainly. Terry, Andy and Joe have it all.
Doesn't seem super interesting ngl. The fireball looks unique enough, but the dunking is basically ex-DP followup from Gouki or Luke. From what I see here, he could have been a nice skin for another character and it would have been fiiiiiine. Makes you wonder what should be the bare minimum to warrant a new character, cool supers animation or just more of the same?
They could possibly implement running, shorthops and power charge all at once with a Command Run input which can transition into a shorthop aerial, or Power Charge for a little 50/50 mixup. Not saying it'll happen or that it should, but it's a thing that could happen if they want to implement a run for the SNK characters. Highly doubt they'll make their run replace a dash.
Do you think they're gonna make some concessions so that his moveset fits for Modern? Like how Power Dunk and Rising Tackle have the same DP input so it's either RT will be charge, or one will be culled, or one will have a DP backwards motion.
So maybe Back S is Burn Knuckle, Forward S is Rising Tackle, Neutral S is Power Wave, Down S is Power Charge, QCB + Button is Crack Shoot and DP + Button is Power Dunk, and then QCF + Button can either be Power Wave or Power Charge too
Will SF6 be the first game to make the rising tackle not look like Terry has the ability to manipulate spacetime and flip himself upside down and fall the wrong direction while spinning? We shall see
I could see Terry having both crack shoot and power dunk as specials while giving reason for both. with most projectiles being around chest level in SF6, crack shoot wouldn't be an answer to projectiles usually. but it could still have use for combos or catching players that like to be in the air alot. while power dunk with how high the jump could be could still the property to allow it to go over most projectiles. Power charge is the only special move im unsure is returning or not, but if not, i could easily see it adapted into his DI animation. Regarding his supers, if they go about it the safest way, yeah Power geyser as a reversal level 1 and buster wolf as level 2 is expected. though i would imagine the utility he'd get out of buster wolf would be closer to what akuma or chun li can get from them. not so much a punish super move, but one that allows for followups. like i could see them making it so buster wolf blows you away full screen or if at the wall, causes a wall splat for easy extensions, similar to akuma's level 2. That said, one concept i had for Terry's supers as a way to bring over a little flavor of other SNK games would be to let Terry have level 1 and level 2 versions of power geyser and buster wolf, like games like Kof, Garou, and CotW.
Don't think it'll happen, but considering that some of Street Fighter 6's developers said they were playing Real Bout 2, I'd love if they include Terry's slide kick from that game. From what I remember, Terry only had that slide kick in RB2 and in his EX version in KoF '98.
I wonder if he plays much more like Marisa but more agile and flexible when it comes to the match. Powerhouse characters that hits hard with their lunging moves, there might be a chance that Terry can easily topple his opponents if ever they implement the hops, rolls, and the KOF install mode.
Third costume: Anime Terry? First Fatal Fury/KOF XIV inspired look with the longer sleeves? I'm hopeful that they just let the Capcom guys give him a Capcom inspired makeover but then they'd probably just make him a hobo like everyone else... For Mai though I really want her to have a Chun Li costume as her third.
@ballisticboo7808 He's just perfect and it's not even funny. Falcon Punch, Level 1 super. Raptor Boost, command dash, with Punch and Falcon Kick followups tied to Punch/Kick respectively. Like it's so easy and it won't happen because, among other reasons, Nintendo HATES other companies using their characters. Fortnite was supposed to have Samus as a skin years ago and Epic Games said no due to Nintendo's ridiculous demands
kof 15 is the most modern game and can't go wrong there. If you wanna go with a classic start with 2002. 98 is straddling the line of still being the kind of "weird old" that older fighters used to be, 2k2 is much more modernized.
@@Rooflemonger Ahh, thx Rooflemonger, I will pick up KOF15 on PS5 or XSX! I did have CVS2 and a 3vs3 SNK game on my Dreamcast back in 2002, can’t remember the name.
Terry's energy waves and burn knuckle are empowered by "ergokinesis" or gaia power, when he throws out his arms he's collecting chi from mother earth to empower his burn knuckle more than the quick version. It's also why the power wave goes along the floor and why power gyser has him punch the ground, he's activating the chi of Gaia. I expect OD Burn knuckle to wall splat or cause a roll much like Phalanx on Marisa making it a good combo starter/creator in the corner and OD dunk to do something similar. I am calling it now that in the trailer we see Terry go OD Burn knuckle, wallsplat, Buster wolf. I also feel crack shoot could come back with some anti-fireball properties as a special move. I wouldn't be surprised if Power charge becomes his Drive impact animation. I may be wrong but I think this is the first game Terry is in which has an English voice over and I am curious how that will impact his classic lines. Like if we have a fluent English speaker yelling "Are you OK?" BUSTER WOLF I don't feel it will be the same as the classic Japanese accented English version.
It was requested I make a Terry version of the Mai video from yesterday so here it is! Lets talk Terry and his inclusion in Street Fighter 6! What will he play like? What moves is he likely to have? All that and more so give the vid a watch and let me know what you think! Also check the vid description if you want to view the Terry Bogard Lore video I did some years back why not! ****EDIT**** I went a bit extra in depth on the run/hop section cause folk were confused in yesterdays video about sf "runs" vs snk ones, not really the same deal
It is kind of funny, because IMO Crack Shoot is the most iconic move from Terry... hell, that`s the only one I remembered...
@@evalangley3985 well thats an eye of the beholder thing i guess, cause to me crackshoot is lucky to even make the list of common terry moves.
i have this lingering suspicion they might make power dunk his anti air...
Terry and Mai Running and Drive Rushing.
I can't believe you forgot about the Fire Kick. Sure it only appeared in three games, but it was a cool-looking move.
The "Terry from Smash" joke causes me physical pain every time I hear it, but if it weren't for Terry being in Smash, I would not have been introduced to SNK culture. So really, I have to thank Smash for introducing me to SNK as a whole. KoF XV is one of my favorite video games and I probably wouldn't be playing it if it weren't for Smash.
its like one of those deals where you gotta hit your low before you can find your personal high. From the crack dens of smash to the gated community of SNK.
Smash is a celebration of video gaming, with a dominant focus on Nintendo. It took Ryu until the 4th game to make it in, despite *Mr. Fighting Game* being an appropriate title for him. Terry showing up in Ultimate shows he's got plenty of gaming cultural appeal.
This is like the fifth game Terry guest starred in
Ryu from Fortnite is 1000x worse.
Drive rush armored power dunk to beat checks. I can imagine it now.
i think Power Charge is better for that
So basically I think Terry will make a very easy transition into SF6, Mai where I feel some things need to bend a bit(or break) Terry as the "all rounder" basically fits well into just about anything and I expect him to be simple and strong come his appearance in SF6. Check the vid description for yesterdays Mai vid if you didn't see it yet (plus bonus Terry lore vid), and well... now we wait. Bison is less than a week away now and after that all eyes are on Terry. I would say probably expect his trailer come Evo?. Between his SF6 launch and City of the Wolves early next year, Terrymania is inevitable. Terrymania knows no cure so watch out.
The real question is, will the army of former Ken/Luke turned Akuma players move over to Terry? Or stay put with Akuma?
@@MattyDates. despite the classical arguments terry isn't the same ez peasy fit as a normal shoto. I do expect him to be very high on the usage charts, but not overthrowing ken and akuma
I thought I found my main with Rashid then Dee Jay and Kim, but now Terry is in the mix?!? I literally just bought the ultimate edition of SF6 the day it went on sale only the following weekend to get my smash main come to SF6. I would have had enough money if I didn't buy the ultimate edition. I thought would be like GGST daredevil edition but I was wrong. And hot take: I think the burning knuckle punch and power charge rekka should be in the game because that could definitely differentiate him from the other all rounders. Maybe the EX knuckle punch would be a combo extender. Just a thought though. Love the videos and keep up the good work
Fun fact: true input rising tackle is smash bros’s only charge move.
Tbf, it's hard to implement charge moves in a game with movement as free as Smash bros
Technically, NPC controlled Guile also has a "real charge move" that can whiff into Jumping Kick
Rice and Taco*
@@ballisticboo7808there's actually a character in rivals of aether namrd Hodan, who's a fully charge character, he's as cool as it sounds.
@@Bxcars I've played him, hodan actually is a great implementation of a charge character in a platform fighter
As long as he asks me if I am okay before violently punching me in the face, I'm good
Jokes aside, Terry is iconic and glad he's coming to SF6!
He easily the most polite fighting game protagonist; literally the only who shows concern for your wellbeing before he punches you into the stratosphere
He's the type to never hit a guy with glasses.
9:49 I think Power Charge would be a good animation to use for his Drive Impact, personally! It's not usually armoured, but I think it would fit well aesthetically nonetheless.
oh fair enough yeah, it would make a solid DI as well
I think it would make more sense as a drive reversal.
Terry might single handedly put me back on sf6
That's Mai for me. Will make me single handed play her 😂
Terry Bogard was the goat in super smash bros and it was my main alongside with cloud and Mario. Let’s hope that everything change in sf6. And I wish for an arcade battle in sf6 like tekken 8
Are you okay?
BUSTA WOLF
Well actually-
yes im doing great thank you
Busta nut!
The terry crackshoot is excellent move for air defense and control spacing and should be treated as such in streetfighter 6
Terry is gonna be mad fun, great vid
I already said this on the Mai video, but I really hope they bring back the roll from KOF. Obviously it won't work like it does in that game, but I could see it working as a special move like Happy Chaos' roll from Strive. The regular version could be a low profile, with the different buttons affecting the distance at the cost of it being more negative, and the EX could be completely invulnerable to everything except throws. It would make them stand out from the in-universe characters, without being too overpowered.
He'll be an a or s-tier sort-of-shoto. I think he'll be popular and fun.
EDIT: I can't wait! I love Terry Bogard! Although he is a guest character, to me, he's not a guest. Personally, Terry is and will always be a brother from another mother.
I think his shoulder check move could be used for the drive impact animation, thatd be a cool way to add it in without it being a redundant part of his kit. Im so hype for this character!
You have inspired me to pick up Honda in ranked. So……imma need that updated E. Honda guide soon 😅
combo guide in a day or two, big guide before bison launches is the plan
I have a feeling Capcom may get a bit creative with Terry's level 3. KOF XV and Smash Ultimate already did some pretty big remixes of his other supers, as well as some specials, in order to make his big cinematic moves. Personally, I would love it if Capcom used Stardust Ignition as his level 3, but who knows?
As long as i can put the fear of BUSTA WOLF from fullscreen ill be happy
His LVL3 and CA is going to look so good :D
Sorry, I must of heard you mispronounce moves. They are Powa Geezer, Rising Taco, Busta Wolf, and cracka shoot.
Is tackle no taco. You look like you say it purpose
Also, Pawa Dah.
@@pteranodon6612jajajajajajaja
Erm it's Bustah WoRf. Get it right
Thank you!
Based on how the SF6 devs designed their characters (especially Akuma) I have a feeling the devs will put a lot of love and care into the SNK characters movesets. I'm definitely excited for what they have in store.
Here's the big one!" "BUSTER WOLF
Growing up I thought he said "here comes the big bucks. Busta woof!"
the chucks "kickback
and rising taco 🌮 👞 👟
It's wholesome catching one of your uploads this early and watching the like counter update in real time.
At this point I think Terry has been in more crossover fighting games than any other character except maybe god king Ryu himself.
in a purely fighting game sense they are neck at neck. Once you factor in phone games/gacha games though terry takes the lead by a mile lol
Hear me out, Super Smash Bros Terry's final smash as his lvl 3
No, a entire new lvl 3. This is a special occasion
Unironically yeah, that super rules
There Buster Geyser or power stream or a power dunk into a geyser to the face.
Nice, I was looking forward to this
Didn't Capcom mention something about having unique SNK mechanics for these characters? I wouldn't be surprised honestly if they did something crazy like giving Terry and Mai no Drive Gauge or any systems that use Drive Gauge, and replacing it with something like the kof15 power gauge with max mode, could even have just defend and various systems put in there.
who really knows what they are gonna do until we get our hands on it. I just hope its universal, like not that terry gets max mode then mai uses like kof 98 stocks or something lol
@@Rooflemonger I mean for Tekken Akuma they gave him the super bar alongside the rage art and correct me if I’m wrong, EX moves so I wouldn’t be surprised if they gave Terry a SNK style super bar and made level 4 the lvl 3 and 5 the CA. Probably won’t happen but would be cool
I usually don't like shoto like characters, but I'm excited for terry I'll definitely give him a try
I would like to point out that CoTW Hidden Super for Terry is a reference for his Hado Senpukyaku technique from the FF OVAs (1 & 2) as a derivated technique from the Hakkyokuseiken style teached to him by Tung Fu Rue. In fact In Real Bout Fatal Fury 2 just like in the Fatal Fury Ova 2 where Wolfgang Krauser shows Terry he can use the Hado Senpukyaku too in game he has the Gigaton Cyclone as one of his SDM. 👍
Yeah i could see Power Charge being his drive impact since the EX version crumples in XV. Or his CD attack could also be di since you press both heavy buttons to perform it.
bomber jacket terry is definitely the alt
it will be costume 2, but its not the alt. Both costumes are equally important!
For sure, whats the 3rd tho
@@wallcity318if we’re lucky SNK Heroines Terry
@@wallcity318OVA Terry. Which is basically adding a metal plate to the hat. Easy costume~
@@MrMastermelo15 yoooo that'll be crazy
Hell yeah!!!! Just got off not too long ago. Nothing better than a Guinness, chilling, and watching rooflemonger talking about Terry..... pretty satisfying 😊
🙏
I never even thought about Crack Shoot being a command normal, but that's a great idea. It's one of my favorite specials of Terry's, only behind Burn Knuckle, and honestly, I would be totally okay with this.
Thanks for the video! I'm gonna boot up KoF just to play some Terry with my homie. I can't wait to crank out Buster Wolfs in SF6, man
Rising tackle stoped being mainly a charged move in KoF 97. Double burning knucle is a classic move from Fatal Fury, he has i most games except the newest 3D kofs. Also Crack Shoot is his reversal to cross ups, don't think they will make that as a normal.
I hope the make terry more like the fatal fury version than kof. with has more moves like the slide kick and the tackle double punch reka.
The moves you said he won't have because they will stick to the classics are the classics moves from fatal fury. I too think they won't bring because is not the most recognized version of terry, but it is the most classic version of him.
you might be a bit confused there cause rising tackle is a charge move in kof 94, 95, 96, 99, 2000, 2001, 2002, 2003, 11, 12, 13, and 14(and every fatal fury game). So it didn't really stop being a charge move haha. However with 15 and the most modern incarnation its a motion now, so thats what I think they will go with.
@@Rooflemonger It has to be a DP, for the longest time Terry's charge move rising tacke was counter-intuitive to both his motion commands and forwarding moves.
Love seeing FEXL in the background footage, game's massively underrated
I wasn't gonna let the "terry smash character" meme stand without some fexl to counterbalance it.
I wouldn't have thought about the runs
It'll be so interesting seeing what happens
A shoto = quarter circle movements, qcf punch for a special (bonus points for projectile) and qcb kick for a special (bonus points for forward movement). That's all.
the power charge made its first appearance in rbs where it was designed to be a combo extender/launcher for terry since all his bnb moves but for the crack shoot and power wave were 1 hit knock downs/aways. but the funniest part that the charge made it to kof 97 after rbs and was abused as a juggling move. the charge got dumped in the replaced up rb2 by the fire kick and the charge was made into just a useless target combo move. tbf the power charge had always had an awkward place in his repertoire coz outside of a launcher or extender that they tried to turn it into in mow it's pretty redundant.
OD dunk will likely ground bounce for extension. I can see OD flip kick also ground bouncing on airborne opponents.
Terrence Bogard III, Earl of South Town
He will be a fine addition to SF6
I could see his level 3 being overheat geyser and his CA being that crazy heat dome attack he gets in like, kof11. I miss that thing
I could very much see the Power Charge animation being used for his Drive Impact.
It was Terry's CD in KOF XIII and his dash attack in Smash Bros, so it would not be the first time the move is given a different purpose than what it normally is.
And it is a fairly liked move in the fandom do to how fun it is in my opinion, it can either lead to his other moves like in XV, or its Terry's pressure move like in KOF 98 or Garou.
Plus its fun to just scream POWER CHARGE!
i hope there will be more fighter interaction on the opening like ken giving terry hat back
Perhaps with EX Power Wave, it can turn into Round Wave that can lift the opponent for party time shenanigans. I do really like the idea of Power Charge being a drive reversal, that just makes sense.
His moveset work well in SF universe. I can imagine him playing almost the same as his cvs version.
Can we just take a moment to appreciate how amazing KoF XIII looked? The animation is incredible.
power charge as part of a simple rekka combo with a juggle or something would be fun. Maybe crack shoot as DI or drive reversal.
3:29 Good on you for using Mai to demonstrate this despite it being a Terry focused video
It was far more uh… informative
I would make his level 3 the Power Stream or the secret super from SvC Chaos and the possibility to spend more bars to upgrade de Power Geyser like in the Neo Geo Battle Coliseum version
I could see power charge being his drive impact, fulfilling a similar function as it does in kof15. Since Terry can cancel specials out of power charge, make it DI so he still gets a combo extension off the move while keeping his movelist from being overly complex.
Ex power dunk giving a juggle into drive rush would be so sick
I really hope power geyser is the level one, has a high juggle launch, and is a single burst similar to smash’s bros; so he can dump 3 meter on a triple Power Geyser. Imagine anti air drive rush level 1, level 1, level 1!
Rooflemonger is not a fraud and he did make a Terry video as well! :)
Can you imagine if Terry and Mai had their Neomax/HD Mode along with the game’s drive gauge?
Combined with the game’s Drive System and their standard KOF gauge, they can deplete their opponent’s health with ease as they land their ToD combos.
I wonder if they’ll put separate gauges for the guest characters of SNK just like what they did to Akuma and Geese in Tekken 7.
Having their own gauge for them to dominate the whole game, I’m curious how they’ll balance things out considering that SNK characters (especially KOF) are flexible when it comes to movement and combos.
Really hope he gets his power slide it's been missing for some time now
I’m so hype for Terry its insane
In Smash Ultimate they did power wave as a 1 button special, Burning Knuckle as QCF, Crack Shoot as QCB, Power Dunk as DP motion, Rising Tackle as vertical Charge move, Power Geyser as QCB+HCF (2141236) in his "GO" install state, and Buster Wolf as double QCF (236236) in "GO" state.
If i had to guess for SF6 itd be Power Wave (236K), Burning Knuckle (236P), Crack Shoot (214K), Power Dunk (214P or K), Rising Tackle (623P or K), and the supers as supers.
I can’t see why they can’t be the same motion inputs they originally are, I believe Smash only turned Burn Knuckle into a QCF so that they could do the first ever back and forward special, and it makes more sense for Crack Shoot to be QCB, and it makes sense for the projectile to be just Neutral B
@@realchezboi Yeah you're probably right.
Which versions of Gaoru and Fatal Fury were shown in this video? They appear to be part of a collection that I’ve never heard of before.
Back in 2011, I visited China, and they had a ton of arcades even in the smaller cities. Main Street arcades are 10:1 ratio as far as SNK versus Capcom. Smaller and “underground” arcades only have SNK cabs and some Tekken. I remember getting euphoria playing Vanilla SF4 first to 20 with a Chinese dude - Ryu vs Ken 😂, in the main shopping center of Nanking.
I expect his Fire Kick to be a command normal, it'd be cool. Round Wave on the light version of Power Wave. I'd love to see Power Stream be his Lvl 3/CA, although that originated in KOF.
I also thought Quick Burn could be a command normal after Rising Upper, and yeah I imagine a Fire Kick command normal to act like Guile’s 2HK > 3HK, in which it should only combo on Punish Counter or during a juggle
I just keep thinking about having city of the wolves and sf6 and playing both all the time forever and ever and I'm so happppyyyyyyyy
Power charge could turn into his drive impact animation. Theyre doing that im calling it.
I can't wait for Terry and Mai to come to SF6! I want to see what Terry's story in the arcade mode is going to be. Maybe he came to see Ken because he heard of what's happening with him?
Also, I just want to say: I'm gonna be switching Terry's vpice to Japanese when he comes out. Sorry, but that's what I'm used to. Terry doesn't speak english! He speaks in hoLible engRish!!!!!
SF4 Poison is just Terry
... you know, there's something to that lol
@@Rooflemonger think about it, all of her moves are just his but changed up a bit . Makes me think he was supposed to be in that game and he got scrapped
I didn't see it until you said it but going back and looking at her for a minute, you're absolutely right.
Making his hop into kick a unique special instead of giving her a super short dudley jump is honestly genius.
I had a similar thought about Slayer today. Slayer is M.Bison just on GG roids lol.
I would be interested what Story they will play in Street Figter 6 Especially the fact that Ken and Terry has an Iconic Intro Interaction. Capcom vs SNK.
I'm sorry, mister Zangief. I cannot remain loyal to you.
Im hoping outfit 3 is Terry's Fatal Fury 1 rolled sleeves and white hightops.
it should be a mix of fatal fury 1 and his anime look, with the steel hat plate with NEO GEO engraved in it
Personally I think they could bring back power charge, since it was a pretty core part of his longer combo structures in KOFXV with the ex version causing a crumple state. I’d also like to see EX crack shoot cause floor bounce again for more interesting combo routes, but that I doubt. I’d especially like to see power geyser and buster wolf have level 1 and level 2 versions by using single or double inputs, I think it would add a lot of flavor to his options compared to what other SF characters can do! Great video as always, I’m really looking forward to playing my favorite character in SF6
I'm guessing of Power Geyser at the style of KOF 94 for SF6 That would be cool to see with modern graphics
My favorite iteration of Terry is the one from '02UM. He's almost perfect as far as his moveset goes! Yeah, it sucks he doesn't have Buster Wolf and I'd rather have two speeds of Power Wave over Round Wave, but that's why I said "almost"! And I know I'm in the minority here, but I prefer charge Rising Tackle over dp input. At least for Terry. Rock on the other hand feels GREAT with the dp Rising Tackle!
The main FF trio are shotos. Projectiles, anti air moves, straight forward moves (that may or may not hit once or more and knock down the opponent) and arch like moves, that last one being optional. That's what makes a shoto, mainly. Terry, Andy and Joe have it all.
Doesn't seem super interesting ngl. The fireball looks unique enough, but the dunking is basically ex-DP followup from Gouki or Luke. From what I see here, he could have been a nice skin for another character and it would have been fiiiiiine. Makes you wonder what should be the bare minimum to warrant a new character, cool supers animation or just more of the same?
i though you would bring up capcom vs snk 1&2 when bringing up dashes because he could do that there deepening on what style you chose.
They could possibly implement running, shorthops and power charge all at once with a Command Run input which can transition into a shorthop aerial, or Power Charge for a little 50/50 mixup. Not saying it'll happen or that it should, but it's a thing that could happen if they want to implement a run for the SNK characters. Highly doubt they'll make their run replace a dash.
I hope they give the moves to the world tour avatar
Do you think they're gonna make some concessions so that his moveset fits for Modern? Like how Power Dunk and Rising Tackle have the same DP input so it's either RT will be charge, or one will be culled, or one will have a DP backwards motion.
In modern, Back Special is Tatsu and QCB + Button is Hashogeki, so it would work like that
So maybe Back S is Burn Knuckle, Forward S is Rising Tackle, Neutral S is Power Wave, Down S is Power Charge, QCB + Button is Crack Shoot and DP + Button is Power Dunk, and then QCF + Button can either be Power Wave or Power Charge too
Drive rush is the same as the run mechanic you can cancel a button really quick
Will SF6 be the first game to make the rising tackle not look like Terry has the ability to manipulate spacetime and flip himself upside down and fall the wrong direction while spinning? We shall see
Best part is this could potentially lead to SNK VS CAPCOM 3
I could see Terry having both crack shoot and power dunk as specials while giving reason for both. with most projectiles being around chest level in SF6, crack shoot wouldn't be an answer to projectiles usually. but it could still have use for combos or catching players that like to be in the air alot. while power dunk with how high the jump could be could still the property to allow it to go over most projectiles. Power charge is the only special move im unsure is returning or not, but if not, i could easily see it adapted into his DI animation.
Regarding his supers, if they go about it the safest way, yeah Power geyser as a reversal level 1 and buster wolf as level 2 is expected. though i would imagine the utility he'd get out of buster wolf would be closer to what akuma or chun li can get from them. not so much a punish super move, but one that allows for followups. like i could see them making it so buster wolf blows you away full screen or if at the wall, causes a wall splat for easy extensions, similar to akuma's level 2.
That said, one concept i had for Terry's supers as a way to bring over a little flavor of other SNK games would be to let Terry have level 1 and level 2 versions of power geyser and buster wolf, like games like Kof, Garou, and CotW.
they are probably just gonna speed up the run animations from snk games for terry and mais drive rushes
You know what... I feel like Marisa mains might honestly have a good time with Terry in SF6.
Don't think it'll happen, but considering that some of Street Fighter 6's developers said they were playing Real Bout 2, I'd love if they include Terry's slide kick from that game. From what I remember, Terry only had that slide kick in RB2 and in his EX version in KoF '98.
Power charge to drive impact
CD to Drive reversal
Ex crack shoot ground bounce or EX burning knuckle wall bounce would be funky
Terry tickles something my 8 year old brain still thinks is just so cool
I could see slide tackle being turned into his drive impact
@1:40 which KOF game is this?
thats kof 13
I wonder if he plays much more like Marisa but more agile and flexible when it comes to the match.
Powerhouse characters that hits hard with their lunging moves, there might be a chance that Terry can easily topple his opponents if ever they implement the hops, rolls, and the KOF install mode.
power tackle might be his drive impact.
I think Terry's level three will be closer to his smash ultimate final smash, triple geyser into buster wolf
The people yearn for charge motion rising tackle
Hey I am personally all for it, but this time around I think they will go like kofxv and just make it a motion
I was expecting to have a run similar to Ken and possibly the Garou break cancel.
Third costume: Anime Terry? First Fatal Fury/KOF XIV inspired look with the longer sleeves? I'm hopeful that they just let the Capcom guys give him a Capcom inspired makeover but then they'd probably just make him a hobo like everyone else...
For Mai though I really want her to have a Chun Li costume as her third.
wonder if he'll have different anims for a garou costume like kofxv? since he loses the hat
of course a Smash character would be perfect for SF6
😂Well played
Captain Falcon with the drive system would go crazy
@flamingpaper7751 if we were ever to get a Nintendo guest, Captain Falcon would be the most obvious pick
@ballisticboo7808 He's just perfect and it's not even funny. Falcon Punch, Level 1 super. Raptor Boost, command dash, with Punch and Falcon Kick followups tied to Punch/Kick respectively. Like it's so easy and it won't happen because, among other reasons, Nintendo HATES other companies using their characters. Fortnite was supposed to have Samus as a skin years ago and Epic Games said no due to Nintendo's ridiculous demands
lvl 3 is a normal lvl 1 Power Gyser, but it also knocks you off a building.
If new to KOF, start with which one? Or Fatal Fury? The newer ones, or the much loved KOF 98?
kof 15 is the most modern game and can't go wrong there. If you wanna go with a classic start with 2002. 98 is straddling the line of still being the kind of "weird old" that older fighters used to be, 2k2 is much more modernized.
@@Rooflemonger Ahh, thx Rooflemonger, I will pick up KOF15 on PS5 or XSX! I did have CVS2 and a 3vs3 SNK game on my Dreamcast back in 2002, can’t remember the name.
Terry's energy waves and burn knuckle are empowered by "ergokinesis" or gaia power, when he throws out his arms he's collecting chi from mother earth to empower his burn knuckle more than the quick version. It's also why the power wave goes along the floor and why power gyser has him punch the ground, he's activating the chi of Gaia.
I expect OD Burn knuckle to wall splat or cause a roll much like Phalanx on Marisa making it a good combo starter/creator in the corner and OD dunk to do something similar. I am calling it now that in the trailer we see Terry go OD Burn knuckle, wallsplat, Buster wolf. I also feel crack shoot could come back with some anti-fireball properties as a special move. I wouldn't be surprised if Power charge becomes his Drive impact animation.
I may be wrong but I think this is the first game Terry is in which has an English voice over and I am curious how that will impact his classic lines. Like if we have a fluent English speaker yelling "Are you OK?" BUSTER WOLF I don't feel it will be the same as the classic Japanese accented English version.
My only concern rn is what SNK game will get the inevitable SF reps, City of the Wolves or KOF15?