@@omnimoeishYou forget how intense SC2 feels while playing. It’s easier said than done to even do basic unit counters mid game, let alone try to do something as niche as having ghosts EMP themselves lol
@@ZerglingLover Well he managed to get some resieged done on his neuro'd libs. He definitely can emp his ghosts. And its not a niche strategy. Clump'd up ghost + neuro and self emp? If you're a high mmr player and you don't see that, you must've gotten yourself up there through cheese alone. If you're planning to put neuro as part of your strategy, all niche strategy is on the table. Minus stealing a probe or SCV and forcing a CC or nexus
@@ElemXCR I have literally never seen that maneuver pulled in any high level game but go off I guess… and even if it was, it’s really not that weird for something so specific to slip the mind in a game of SC2
As soon as you said "The coolest thing is ... my opponent does not have the bottom right base! That would be devastating!!" you panned away and in the bottom right of the mini-map a Command Center floated in on top of your buried zerglings =) Bangin'!
39:00 Am I the only one who thought it might be a crazy idea to drop a drone into the old main of the opponent and then build a bunch of spines on the high ground?
Hey uThermal, A fun larval injection trick I use. If you select all your queens on a hotkey you can click that, select the larval injection ability, then using shift click you can actually click the green square of each hatchery on your minimap and it will properly send a queen to inject each one (or queue up otherwise) as if you were clicking them. Great way to rapidly do injections without nearly as much panning.
Nice trick....I am gonna try it....might be a little faster. But with this method you can not control which queen going to inject . And for ex if you missed some injects and got more energy. All your energy gonna be spend on on hatch, and that is never what you want to do. As it delays larva production.
Getting the 3 frames over like 5 seconds watching the investors die and you comment "not like this" was so funny. Nice to see you laugh at it too Incredible last game, once the terrans really bunker down seem so hard to break, but you keep finding openings. Another uThermal banger, GG and thank you!
Can you make a competition where you and another pro player play each other by standing behind somebody who has never played the game before and instruct them? Would be Epic to see!
Harstem did something like that and it was hilarious x) they wanted to see if the guy could beat a 1k mmr higher opponent with his advice, it ended up working after a few games
I wish you had expanded to the left earlier- those were 3 bases that could have sustained you and offerred a path to attack, especially after the ovie drops cleared out his main
"these overlord are little bit too damaged i think i just morph some new ones...." has x amount of Queens in vicinity with full energy... that triggered me a bit xD
I tried all that in wol, it only affects production and research, and has no effect on pylons, turrets, cannon, etc. Blinding cloud works on PF, not sure about static D, but I think it does.
There should be an amendment to the rule. IF facing a terran that can simply lifodd and settle another place, at the very least mass queesn should be allowed,. In this game where clearly the vast majority of the game was done by ling infestors, when the guy figured it out and transitioned to air in late game, the rules should allow to simply go with the queens as well. Because neigher lings nor infestors can handle mass air, or nomadic terran getting away. You literally see his buildings just floating until his army gets back and then he simply lands them in their position safely. Nah, that's glitching the challenge.
yeah, this should be allowed but only once he reaches the high level high mmr opponents like this game. having a lot of queens was what he needed for the anti air.
I thought that "gg?" was more like "are you out of steam?" rather than an offensive gg. Sometimes text doesn't translate well. I could be very wrong still
nah that "offensive GG" was self-deprecating. He finally managed to set up a defense on one base after barely holding it together against a meme build. Dude knew what was up and is just a funny guy.
what a sick game! i think you couldve won that last fight if you focused a bit more on retaking the units after first neural ran out. one lib got free and started killing all other infestor that were neuraling.
If you had not attacked the mined-out base, splitting your army, or if you had split the defending Infestors, or if you had re-sieged the Libs the first time you Neural'd them, I think you would have won. Or, if you'd made a few Vipers. Yanking Tanks/Libs and Nueraling them would be pretty sick. But it was a fun strat.
Question: Why Zerg is not closing the base with buildings like spines or spores? - to open the "Door" just unburrow.. And you should always use 2 buildings like spore and spine, so you can unburrow (open the door) one, while the second is still burrowing (closing the door), to open a door immediately. So in my opinion, only Protos has no closeable doors.
@@SD-jf7nb literally everything can be bane busted. it happens to terran and protoss both lol also, not sure what stalkers being mechanical has to do with anything?
You need like... a third endgame only unit for when you get past 20 min in a game. The infestors are nice, but they fall off when tough stuff shows up and the game drags on. Maybe ultralisk??? It'd still be a challenge if you can't use them until late game.
With burrow, you gotta use a ling to block the command center when you force it to lift. That's one of Zerg's most annoying moves against Terran! You can see top Zerg players do that 100% of the time.
I realize this breaks the strict rules of "Ling/Infestor to GM", but I'd love to see a Ravager bust transitioning into Ling/Infestor if it fails. Infestors can be very efficient, so they can scrape back into it after a failed bust. Maybe as just a game, not part of the challenge, you could try?
Put corruptors in if the opponent is doing air spam and flying buildings around. I'm surprised no one has gotten a critical mass of banshees and fly them around with a few Ravens.
Banshee have relatively short range, Ravens can be funged, nobody does this build on the ladder. Thermy won every battle but lost the war, his negligent macro betrayed him, but it certainly illustrated the point that Infestors are the counter to Ghosts. They were much more formidable siege in WoL, being able to fling swarms of infested Terrans from burrow in the path of the golden Armada, or over the top of a Terran wall at the top of a ramp, body blocking the repair and keeping folk busy. Anyhoo got Ravagers now, less sneaky but earlier, it was a good trade, but yeah, Corruptor\Viper, Roach\Hydra would last longer and consume fewer resources and larvae than the adrenal swarmlings maybe? I dunno, GGs, I hadda watch it again. 😂
That last game would have been a perfect candidate for hijacking an SCV to make terran units. This challenge should allow units of other races if you can hijack one of their workers
14:30 overlord speed is way underutilized at the pro level. don't tell me 8 lings is worth the permanent scouting advantage & ovie safety of overlord speed
I think you could have won the last game if you focused more on opening the map and controlling it. Your creep spread stopped after early game and you neglected the left side bases for nearly all game. You never mined out the natural path, which got all your units blocked in in the last moments, and lots of your side was uncreeped, slowing your queens.
9:52 That lag timing was diabolical. I literally burst out laughing. 🤣🤣
I feel like Neuraling a Ghost and EMPing his own ghosts is the missing piece to this strategy.
Yeah I kept being baffled that never entered thermy's mind. The ghosts were so clumped up.
@@omnimoeishYou forget how intense SC2 feels while playing. It’s easier said than done to even do basic unit counters mid game, let alone try to do something as niche as having ghosts EMP themselves lol
@@ZerglingLover Well he managed to get some resieged done on his neuro'd libs. He definitely can emp his ghosts.
And its not a niche strategy. Clump'd up ghost + neuro and self emp? If you're a high mmr player and you don't see that, you must've gotten yourself up there through cheese alone.
If you're planning to put neuro as part of your strategy, all niche strategy is on the table. Minus stealing a probe or SCV and forcing a CC or nexus
@@ElemXCR I have literally never seen that maneuver pulled in any high level game but go off I guess… and even if it was, it’s really not that weird for something so specific to slip the mind in a game of SC2
After that nuke, I was thinking if he nueraled a ghost and launched a nuke that'd be pretty epic
Marc: "I can scarcely believe this! You just killed your own liberator!"
Terran: "Better that she die by my hand than live as your slave!"
As soon as you said "The coolest thing is ... my opponent does not have the bottom right base! That would be devastating!!" you panned away and in the bottom right of the mini-map a Command Center floated in on top of your buried zerglings =) Bangin'!
Yeah, I saw that xD
39:00 i love how his main base is now just a landing pad for zergling drops lol
"I need to re-wall off my main."
"Well, Of course!"
"You don't understand."
39:00 Am I the only one who thought it might be a crazy idea to drop a drone into the old main of the opponent and then build a bunch of spines on the high ground?
I spent half the last game wondering why no drop infesters right on top of the high ground tanks and neural.
Why only lings get blimp rides?
Not once a neural on a ghost to emp his ghosts
Hey uThermal, A fun larval injection trick I use.
If you select all your queens on a hotkey you can click that, select the larval injection ability, then using shift click you can actually click the green square of each hatchery on your minimap and it will properly send a queen to inject each one (or queue up otherwise) as if you were clicking them. Great way to rapidly do injections without nearly as much panning.
Nice trick....I am gonna try it....might be a little faster. But with this method you can not control which queen going to inject . And for ex if you missed some injects and got more energy. All your energy gonna be spend on on hatch, and that is never what you want to do. As it delays larva production.
😅😅😅
😅😅😅
Getting the 3 frames over like 5 seconds watching the investors die and you comment "not like this" was so funny. Nice to see you laugh at it too
Incredible last game, once the terrans really bunker down seem so hard to break, but you keep finding openings. Another uThermal banger, GG and thank you!
shoutout to ricky the accidental swarmhost
Can you make a competition where you and another pro player play each other by standing behind somebody who has never played the game before and instruct them?
Would be Epic to see!
Harstem did something like that and it was hilarious x) they wanted to see if the guy could beat a 1k mmr higher opponent with his advice, it ended up working after a few games
I wish you had expanded to the left earlier- those were 3 bases that could have sustained you and offerred a path to attack, especially after the ovie drops cleared out his main
"these overlord are little bit too damaged i think i just morph some new ones...." has x amount of Queens in vicinity with full energy... that triggered me a bit xD
😅😅😅
36:10 I just had a thought.... Does contaminate from the overseer stop a PF from shooting?
I tried all that in wol, it only affects production and research, and has no effect on pylons, turrets, cannon, etc.
Blinding cloud works on PF, not sure about static D, but I think it does.
Watching mark mirroring his queens like this gives me the need to practice even more. Great content
Would love to see you neural a ghost and emp him back!
Somehow I know this is going to be one of my favorite uthermal videos of all time, and all I have seen so far is the thumbnail image. 👌
24:13 you had one unburrowed and the splash hit the rest sadly :(
can you use medevac to heal your infestors/lings?
There should be an amendment to the rule.
IF facing a terran that can simply lifodd and settle another place, at the very least mass queesn should be allowed,.
In this game where clearly the vast majority of the game was done by ling infestors, when the guy figured it out and transitioned to air in late game, the rules should allow to simply go with the queens as well.
Because neigher lings nor infestors can handle mass air, or nomadic terran getting away.
You literally see his buildings just floating until his army gets back and then he simply lands them in their position safely.
Nah, that's glitching the challenge.
yeah, this should be allowed but only once he reaches the high level high mmr opponents like this game. having a lot of queens was what he needed for the anti air.
ANOTHER GAME OF THE DECADE?! what is this I LOVE IT!!!
I’m so addicted to this shit keep going bro
rules should state that the only ZERG units you can build are ling infestor, but neuraling other races to build their stuff should be allowed.
it is and he did in a previous video (however he got the nexus just before the enemy died unfortunately)
I thought that "gg?" was more like "are you out of steam?" rather than an offensive gg.
Sometimes text doesn't translate well. I could be very wrong still
I thought it was a gg on his side, it almost seemed he was about to give up
7:05 The drone died. It ran into the hellions as they went past the wall at 6:24.
The best series is back, huzzah!
Yeah, that game was really epic. So close for so long!
that nuke tho
nah that "offensive GG" was self-deprecating. He finally managed to set up a defense on one base after barely holding it together against a meme build. Dude knew what was up and is just a funny guy.
Spore would have been nice. Neural into spore will eventually make him broke. As well as neural the ghost to emp them.
Neural an infestor that neurals an infestor that neurals another infestor to neural an infestor.
When you mine rocks or gas and the worker has minerals you can press C to return cargo. It's a good habit to get into.
"TRUST ME" -WinterStarcraft :) pump the content, boys!
Marc, have you ever done a Nydus Worm to GM?
9:52 the lag LOL
26:23 "Oh actually I could unborrow and kill a ghost, look at that!". *Me wondering if I need glasses* 🤔
I have rarely missed overlord speed research in any games I've played. Since broodwar. It's super handy and so worth it for me!
Hi.please answer my question, What's your starcraft2 version? The trilogy or Total episode??????????? Please answer😢.
what a sick game! i think you couldve won that last fight if you focused a bit more on retaking the units after first neural ran out. one lib got free and started killing all other infestor that were neuraling.
I didn't hear the nuke either.
Would mass queen be a thing? They seem strong but I only ever see them defending, is it because they are slow off creep or a dps thing?
Forgetting the gas in the main is so classic!
you should add one infestor to your ling drops
You should do a triple nydus series to GM or something like that. It would be epic to see some weird plays with mass nydus worm.
Thanks for the great games! ^^
Why no infestor drops to kill workers? Not allowed?
If you had not attacked the mined-out base, splitting your army, or if you had split the defending Infestors, or if you had re-sieged the Libs the first time you Neural'd them, I think you would have won. Or, if you'd made a few Vipers. Yanking Tanks/Libs and Nueraling them would be pretty sick. But it was a fun strat.
Absolutely loving this series. Always said you're a closet zerg main
can you neural medivacs and heal your own units?
Yes but it's not worth it. 11s is significantly less than
9:52 best
Don't need to watch this before I hit the thumbs up 😁👍
uthermal already debating on breaking his rules and attacking with the queens xD
Question: can spine crawlers root on creep tumors?
No, creep tumors are buildings that take up a single square.
@@Dawindell darn... thanks
Question: Why Zerg is not closing the base with buildings like spines or spores?
- to open the "Door" just unburrow.. And you should always use 2 buildings like spore and spine, so you can unburrow (open the door) one, while the second is still burrowing (closing the door), to open a door immediately.
So in my opinion, only Protos has no closeable doors.
Because its better to have many hatcheries and spread creep as much as possible not to turtle
Burrow time takes forever. You can also just wall off with a queen.
If that’s what you consider a door, a zealot in the wall 100% counts lol
@@ZerglingLover A Zealot can be bane busted, Stalkers are mechanical, but stasis wards make better walls than sentries.
@@SD-jf7nb literally everything can be bane busted. it happens to terran and protoss both lol
also, not sure what stalkers being mechanical has to do with anything?
You need like... a third endgame only unit for when you get past 20 min in a game. The infestors are nice, but they fall off when tough stuff shows up and the game drags on. Maybe ultralisk??? It'd still be a challenge if you can't use them until late game.
With burrow, you gotta use a ling to block the command center when you force it to lift. That's one of Zerg's most annoying moves against Terran! You can see top Zerg players do that 100% of the time.
holy F the lag
Infestor Drop would have totally shocked him😂
Maybe need something for anti air? Like just a few corruptors? Idk
amazing game against 5k terran. cheered for u till the end even if terran is my main race :)
thx for content
I realize this breaks the strict rules of "Ling/Infestor to GM", but I'd love to see a Ravager bust transitioning into Ling/Infestor if it fails. Infestors can be very efficient, so they can scrape back into it after a failed bust. Maybe as just a game, not part of the challenge, you could try?
If a unit is efficient, why not do it from a neutral or winning position instead of a losing one?
this game changed my life
Put corruptors in if the opponent is doing air spam and flying buildings around.
I'm surprised no one has gotten a critical mass of banshees and fly them around with a few Ravens.
Banshee have relatively short range, Ravens can be funged, nobody does this build on the ladder.
Thermy won every battle but lost the war, his negligent macro betrayed him, but it certainly illustrated the point that Infestors are the counter to Ghosts.
They were much more formidable siege in WoL, being able to fling swarms of infested Terrans from burrow in the path of the golden Armada, or over the top of a Terran wall at the top of a ramp, body blocking the repair and keeping folk busy.
Anyhoo got Ravagers now, less sneaky but earlier, it was a good trade, but yeah, Corruptor\Viper, Roach\Hydra would last longer and consume fewer resources and larvae than the adrenal swarmlings maybe?
I dunno, GGs, I hadda watch it again. 😂
That last game would have been a perfect candidate for hijacking an SCV to make terran units. This challenge should allow units of other races if you can hijack one of their workers
Playing against this has to be So frustrating!
You're such a beast. If you could manage control groups properly you would destroy all top players
Would love to see a nydus or two as well :)
neural a ghost, then EMP the clump of ghosts!
14:30 overlord speed is way underutilized at the pro level. don't tell me 8 lings is worth the permanent scouting advantage & ovie safety of overlord speed
I really like the long games.
This game is insane!!
why not neural the medivacs? isnt that a lot of healing and removing the tactical advantage of lifting?
Has anyone tried using a burrowed Infestor to Neural an enemy zerg Larva, then morph them into a Mutalisk or something?
I didn't think you could neural an enemy larva. Maybe though? Whose tech does it use to determine what you can morph into?
@@Dawindell I assumed that it would 'become' your own larva, to morph into your own tech... gosh, I'm going to have test this when I have time!
Gestation time is too long, and the unit would revert, but I think if you neural a drone and make a spine it'll be your spine.
27:00 haha
Vipers maybe? Could add some extra power and flexibility for that late-game, while still arguably being on-theme.
The liberators looked very dominant in this game, which is why I suggest.
Please steal a SCV and build up to nuke the opponent. That would be the ultimate BM challenge.
I think you could have won the last game if you focused more on opening the map and controlling it. Your creep spread stopped after early game and you neglected the left side bases for nearly all game. You never mined out the natural path, which got all your units blocked in in the last moments, and lots of your side was uncreeped, slowing your queens.
Other, streams...?
You can inject a hatchery more than once.
9:52 uThermal got hacked XD
I think neuraling an scv or prove and building their units counts...
Well ok, but only because you asked nicely. 🍿
Let's go!
maybe neural some medivacs and a ghost?
looking forward your mmr account to rise, I can only stomach watching challenges vs GM with 5000 mmr.
Mr.Uthermal, you can't pull a winter sc... Not without getting a like.
Like this comment to vote that Marc is the goat
Step 1 make 5MM drones, Step 2 not die in the process. So you are saying i'm halfway there.
44:41 a boosh
A Mighty Boosh 😁
add nydus for psychological damage
I trust you, so I clicked
Incredibly epic game! Liberators are cheating :>
👍
Goat
juicing algo
hahaha this lag
Terran wasnt even good and he was talking smack
hype
1 view - that's me that is 😁
👍🏼
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