@cyberknight8610 The new copycat is meant to be tribute fodder specially for the new red eyes, it doesn't level becomes 4 it says increase level by 4, Lvl 1+4=5 change this new copycat type to dragon &, activate both it's effect & trap metalmorph on your opponent's turn to summon new RedEyes
Yup. It should've kept some form of mimicry though to stay true to the name. Edit: Actually, it still works. It's copying the summoning requirement instead of the opponent's monster.
What do you think next in the future hope konami would give red-eyes archetypes get another support cards hope they get a own field spell and continuous spell and synchro monster and link monster and another new fusion monster can be use with super polymerization or a new red-eyes monster base of joey's monsters hope they make a red-eyes dark flameswordman or red-eyes alligator sword or red eyes thounsand dragon or red-eyes rocket warrior or spell card of red-eyes dice card or a trap card red-eyes graverobbor
The duel between Joey and Bandit Keith is my favorite match! So glad it's getting some upgraded cards! That Red-Eyes card is fire! I need to see this in Master Duel now!
The copy cat rework is for the deck. It increases its level by 4 during the opponents turn because you would be activating your set metalmorph card on draw phase/ standby phase and it becoming level 5 makes it available for either red eyes or zoas new form, because they require a level 5 or higher fiend or a level 5 or higher dragon. Copycat can declare what type it wants to become prior to passing turn.
Metal copycat is meant to allow your to activate enhanced metamorph during your opponents turn and tribute the metal copycat which should then be lever 5 and treated as any card type like fiend or dragon, then bam, new red eyes or new zoa during your opponents turn.
Approaching machine last effect is a nod to " Stop Defense" not kunai with chain. Metal copy cat effect is to make summon the new red eyes metal dragon easier by changing its type to dragon. Making it a level 5 on your opponents to turn to use enchanced metal morph. Full of duelist kingdom references.
Well, they did not straight up replace Metalmorph, but the OG Metal counterparts were. Also, hope we could somehow get more Metal counterparts, besides Heavy Metal King..
I thought of some names for future Red Eyes support. They just need effects. I came up with some. Feel free to come up with effects to the ones that don't. Let me know your thoughts. If things need balancing or if it's too OP. I don't necessarily play competitively but I feel like for those that do or when we feel like playing that way, Red Eyes should be competitive enough to hold it's own. That also goes for BE and DM but BE and DM have way more support than RE. Their support is just "chef's kiss" compared to RE. RE needs more consistency. RE doesn't know what it wants to do. Mostly they've focused on equip cards, gy, searching recycling, burn damage and boosting ATK from GY. We need stuff we can pitch to Konami to make the deck cohesive, fun to use and viable. Using all of its strategies working together in synergy with things that help keep them on the field and defend against modern cards. I personally would like to see all of Joey's staples work together with RE like how Giltia does for example. Cerise in Ebony (Continuous Spell) Red Eyes Potential (Continuous spell) Red Eyes Fury (Counter Trap) Red Eyes Revenge (Counter Trap) Destroy all monsters on your opponent's side of the field and inflict damage to your opponent equal to half of each monster's ATK. Red Eyes Salvation (Trap) Red Eyes Sovereignty (Field Spell) Red Eyes Remedy (Quick play Spell) Destroy all monsters on your opponent's side of the field and gain life points equal to one monster's ATK. Red Eyes Repayment (Trap) Search your deck and discard up to 3 cards from your deck to the GY and banish up to that many cards from your opponent's deck of your choice. Red Eyes Retaliation (Trap) Swap the ATK and DEF values of all monsters on your opponent's side of the field and one "Red Eyes" you control gains ATK according to the difference of each one. Vengeance of the Red Eyes (Spell) Reduce the ritual cost by 1. This card can be used to summon Lord of Red/Chaos or Red Eyes Darkness Chaos Max Dragon. Reckoning from the Black Dragons (Trap) Your opponent's monsters lose 600 ATK for each "Red Eyes" you control and one monster you control gains 600 ATK for each "Red Eyes" on the field and in the GY. Your opponent cannot activate card effects during the battle phase. Rise from Ashes (Continuous Trap) Activate only when a "Red Eyes" monster is destroyed by battle and sent to the GY. Special Summon that monster to your side of the field in the same battle position when it was destroyed. Equip to it the monster that destroyed it as an equip card and get it gains 800 ATK/DEF. When your monster would be destroyed, destroy that card instead. Banish this card from the GY and draw 2 cards. Descent into Darkness (Continuous Spell) Red Eyes Darkness/Darkness Metal Dragon support effect Red Eyes Refusal (Counter Trap) Your opponent cannot activate effects in response to summoning a "Red Eyes". Target up to 2 cards on their side of the field and return them to the deck. Inflict to your LP half the ATK of a "Red Eyes" in your hand, field, or GY for using this effect. When the Smoke Clears (Quick Play Spell) The first time any "Red Eyes" monster you control would be destroyed by card effects or battle, it is not. Your opponent cannot activate effects in response to this cards activation. Black Dragon Dominance (Continuous Spell) Each time a "Red Eyes" is special summoned from the GY to the field increase it's ATK by 400. Any effects that would reduce your monsters ATK are negated. The ATK of monsters your opponent controls is halved during the battle phase. Crimson Soul (Continuous Trap) Your opponent cannot target "Red Eyes" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy a "Red Eyes" monster you control and you take damage equal to its original ATK. You can only use the following effect of "Crimson Soul" once per turn. You can activate 1 of these effects; • Special Summon 1 "Red Eyes" monster from your hand or GY ignoring it's summoning conditions. • Set 1 Spell/Trap directly from your Deck, that specifically lists "Red Eyes" in its text, with a different name from the cards you control and in your GY. Crimson Soul is for RE as True Light is for BE and Eternal Soul is for DM. Lord of Red Chaos (Ritual) Red Eyes Darkness Chaos Max Dragon (Ritual) Flame Swordsman the Black Dragon Master (Fusion) A Flame Swordsman monster+ A lvl 7 Red Eyes Red Eyes, Dragon of the Deep (Fusion) Red Eyes B Dragon+ "A Legendary Fisherman" Old Sword Master of the Flame (Fusion) A Flame Swordsman monster+Time Wizard Jinzo, Black Dragon Armored (Fusion) Jinzo+Red Eyes Black Metal Dragon Gearfried, Master of the Red Eyes Black Dragon Sword (Fusion) Gilford, Legend of Blazing Red Lightning (Gilford the Legend or Gilford the Lightning+ A lvl 7 or higher Red Eyes monster) Red Eyes Darkness Dragon (retrain) Red Eyes Black Metal Dragon (retrain) (Jinzo/RE support) Red Eyes Twin Inferno Dragon Red Eyes Ultimate Dragon Time Wizard of the Red Eyes Landstar Swordsman of the Red Eyes Rocket Warrior of the Red Eyes Panther Warrior of the Red Eyes Warriors of the Red Eyes (Spell) Machines of the Red Eyes (Spell) Wizards of the Red Eyes (Spell) Zombies of the Red Eyes (Spell)
Pendulum machine and Slot Machine retrains, hopefully🤞. Hope Bandit Keith gets actual good support and not booty cheeks ones. Keith was my second favorite character just after Bakura
It's basically bandit Keith support 😢 I was hoping for Red Eyes/Joey support. I got to figure out a way to throw this into my Red Eyes or my modernized Joey deck.
@@jericmagnaye2705 I thought of some names for future Red Eyes support. They just need effects. I came up with some. Feel free to come up with effects to the ones that don't. Let me know your thoughts. If things need balancing or if it's too OP. I don't necessarily play competitively but I feel like for those that do or when we feel like playing that way, Red Eyes should be competitive enough to hold it's own. That also goes for BE and DM but BE and DM have way more support than RE. Their support is just "chef's kiss" compared to RE. RE needs more consistency. RE doesn't know what it wants to do. Mostly they've focused on equip cards, gy, searching recycling, burn damage and boosting ATK from GY. We need stuff we can pitch to Konami to make the deck cohesive, fun to use and viable. Using all of its strategies working together in synergy with things that help keep them on the field and defend against modern cards. I personally would like to see all of Joey's staples work together with RE like how Giltia does for example. Cerise in Ebony (Continuous Spell) Red Eyes Potential (Continuous spell) Red Eyes Fury (Counter Trap) Red Eyes Revenge (Counter Trap) Destroy all monsters on your opponent's side of the field and inflict damage to your opponent equal to half of each monster's ATK. Red Eyes Salvation (Trap) Red Eyes Sovereignty (Field Spell) Red Eyes Remedy (Quick play Spell) Destroy all monsters on your opponent's side of the field and gain life points equal to one monster's ATK. Red Eyes Repayment (Trap) Search your deck and discard up to 3 cards from your deck to the GY and banish up to that many cards from your opponent's deck of your choice. Red Eyes Retaliation (Trap) Swap the ATK and DEF values of all monsters on your opponent's side of the field and one "Red Eyes" you control gains ATK according to the difference of each one. Vengeance of the Red Eyes (Spell) Reduce the ritual cost by 1. This card can be used to summon Lord of Red/Chaos or Red Eyes Darkness Chaos Max Dragon. Reckoning from the Black Dragons (Trap) Your opponent's monsters lose 600 ATK for each "Red Eyes" you control and one monster you control gains 600 ATK for each "Red Eyes" on the field and in the GY. Your opponent cannot activate card effects during the battle phase. Rise from Ashes (Continuous Trap) Activate only when a "Red Eyes" monster is destroyed by battle and sent to the GY. Special Summon that monster to your side of the field in the same battle position when it was destroyed. Equip to it the monster that destroyed it as an equip card and get it gains 800 ATK/DEF. When your monster would be destroyed, destroy that card instead. Banish this card from the GY and draw 2 cards. Descent into Darkness (Continuous Spell) Red Eyes Darkness/Darkness Metal Dragon support effect Red Eyes Refusal (Counter Trap) Your opponent cannot activate effects in response to summoning a "Red Eyes". Target up to 2 cards on their side of the field and return them to the deck. Inflict to your LP half the ATK of a "Red Eyes" in your hand, field, or GY for using this effect. When the Smoke Clears (Quick Play Spell) The first time any "Red Eyes" monster you control would be destroyed by card effects or battle, it is not. Your opponent cannot activate effects in response to this cards activation. Black Dragon Dominance (Continuous Spell) Each time a "Red Eyes" is special summoned from the GY to the field increase it's ATK by 400. Any effects that would reduce your monsters ATK are negated. The ATK of monsters your opponent controls is halved during the battle phase. Crimson Soul (Continuous Trap) Your opponent cannot target "Red Eyes" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy a "Red Eyes" monster you control and you take damage equal to its original ATK. You can only use the following effect of "Crimson Soul" once per turn. You can activate 1 of these effects; • Special Summon 1 "Red Eyes" monster from your hand or GY ignoring it's summoning conditions. • Set 1 Spell/Trap directly from your Deck, that specifically lists "Red Eyes" in its text, with a different name from the cards you control and in your GY. Crimson Soul is for RE as True Light is for BE and Eternal Soul is for DM. Lord of Red Chaos (Ritual) Red Eyes Darkness Chaos Max Dragon (Ritual) Flame Swordsman the Black Dragon Master (Fusion) A Flame Swordsman monster+ A lvl 7 Red Eyes Red Eyes, Dragon of the Deep (Fusion) Red Eyes B Dragon+ "A Legendary Fisherman" Old Sword Master of the Flame (Fusion) A Flame Swordsman monster+Time Wizard Jinzo, Black Dragon Armored (Fusion) Jinzo+Red Eyes Black Metal Dragon Gearfried, Master of the Red Eyes Black Dragon Sword (Fusion) Gearfried the Swordmaster+REBD Gilford, Legend of Blazing Red Lightning (Gilford the Legend or Gilford the Lightning+A lvl 7 or higher Red Eyes monster) Red Eyes Darkness Dragon (retrain) Red Eyes Black Metal Dragon (retrain) (Jinzo/RE support) Red Eyes Twin Inferno Dragon Red Eyes Ultimate Dragon Time Wizard of the Red Eyes Landstar Swordsman of the Red Eyes Rocket Warrior of the Red Eyes Panther Warrior of the Red Eyes Warriors of the Red Eyes (Spell) Machines of the Red Eyes (Spell) Wizards of the Red Eyes (Spell) Zombies of the Red Eyes (Spell)
Copycat can set Enhanced Metalmorph, become lvl 5 and Fiend or Dragon in your opps turn, fulfilling the requirements for Red-Eyes and Zoa boss monsters.
those new devilzoa cards look cool. japan is getting a few new Clear monster cards to go with Clear Vice Dragon soon as well. will we ever get english Light Bringer Lucifer, it's been 5 years and we still don't have her.
Cyberknight having a kid is crazy. I watched your old videos when I was a kid myself. 😂
I’m an old man now lol
@cyberknight8610 The new copycat is meant to be tribute fodder specially for the new red eyes, it doesn't level becomes 4 it says increase level by 4, Lvl 1+4=5 change this new copycat type to dragon &, activate both it's effect & trap metalmorph on your opponent's turn to summon new RedEyes
Guessing the talked about this on his social media? Because he didn't said anything about his personal life on this video.
It's literally in the first 15 seconds of the video @@SSJvegito501
Holy
Wow! Joey & Bandit Keith got an upgrade!
I wonder if Nightshroud/Atticus will also be getting new metal support?
In America
Awesome More red eyes. Congrats on your first kid
Can’t wait to see what kind of impact these cards have on the metagame…
*In America!*
Meta? haha come on now
grats on the new bourn hope everything runs smoothly
They're getting closer to retraining Keith's deck. I WANT slot machine, launcher spider and pendulum machine. I'd take some machine king support too 😂
Machine king as a link monster🙏🏼
Launcher spider retrain would be badass
You guys know launcher spider was retrained YEARS ago right?
BM-4 Blast Spider@@Deck_stef
U said u want pendulum support??? Jk jk
And Barrel Dragon...
Keith is back
IN AMERICA
I believe the Copycat is supposed to make it easier to bring out the first monsters
That’s exactly it. It’s supposed to act as a substitute for the summoning requirement for REBFMD and Metal Zoa X
Yup. It should've kept some form of mimicry though to stay true to the name.
Edit: Actually, it still works. It's copying the summoning requirement instead of the opponent's monster.
What do you think next in the future hope konami would give red-eyes archetypes get another support cards hope they get a own field spell and continuous spell and synchro monster and link monster and another new fusion monster can be use with super polymerization or a new red-eyes monster base of joey's monsters hope they make a red-eyes dark flameswordman or red-eyes alligator sword or red eyes thounsand dragon or red-eyes rocket warrior or spell card of red-eyes dice card or a trap card red-eyes graverobbor
We need a new fusion spell and monster
Damnit Konami you had me excited for a sec with red-eyes. I really thought we was bouta get red eyes in the meta.
Congrats on the kid Cyber Knight.
The duel between Joey and Bandit Keith is my favorite match! So glad it's getting some upgraded cards! That Red-Eyes card is fire! I need to see this in Master Duel now!
Yes cyberknight I want to hear about the new six samurai 😊
I wish it was real red eyes support idk it’s been awhile
If you Look closely copycat reflects og metalmorph in the mirror.
What if we get more ninja support while looking? Almost like naruto characters.
Congratulations on the baby!!!!🎉🎉🎉
The copycat card can become level 5 and a dragon or fiend so you can use it to get the new red eyes or metal zoa out I think.
The copy cat rework is for the deck. It increases its level by 4 during the opponents turn because you would be activating your set metalmorph card on draw phase/ standby phase and it becoming level 5 makes it available for either red eyes or zoas new form, because they require a level 5 or higher fiend or a level 5 or higher dragon. Copycat can declare what type it wants to become prior to passing turn.
IN AMERICA!
You just had to say the line. :D
Metal copycat is meant to allow your to activate enhanced metamorph during your opponents turn and tribute the metal copycat which should then be lever 5 and treated as any card type like fiend or dragon, then bam, new red eyes or new zoa during your opponents turn.
Yes, on the six samurai, they are one of my favourites
Approaching machine last effect is a nod to " Stop Defense" not kunai with chain. Metal copy cat effect is to make summon the new red eyes metal dragon easier by changing its type to dragon. Making it a level 5 on your opponents to turn to use enchanced metal morph. Full of duelist kingdom references.
so kanomi want us to make it were rare metalmorph never existed
Dunno why you would but it's still usable, the new red eyes searches any metalmorph so you can grab that or the original instead of the new one.
Congrats on the kid man, that’s a huge step in life
Finally Bandit Keith gets some love from Konami. RE Metal Dragon support is cool
Fiendsmith will use some of these cards for sure
I hope these release in the US definitely gonna need some holos from this set
I'd love to see Shadow Ghoul/Labyrinth revival but making Labyrinth Wall a continuous spell/field or Pendulum
Well, they did not straight up replace Metalmorph, but the OG Metal counterparts were.
Also, hope we could somehow get more Metal counterparts, besides Heavy Metal King..
Man yeah a new red eyes
The new Metalzoa and Fullmetal will do well in a Archfiend Black Skull Dragon deck
Cards are solid. Deck is gonna be fun locals experience
This is so cool, I love support for nostalgia decks. Konami, release toon support next please!
Congratulations to you, new father to be
wow
awsome yugioh news cyber knight great job
I thought of some names for future Red Eyes support. They just need effects. I came up with some. Feel free to come up with effects to the ones that don't. Let me know your thoughts. If things need balancing or if it's too OP.
I don't necessarily play competitively but I feel like for those that do or when we feel like playing that way, Red Eyes should be competitive enough to hold it's own. That also goes for BE and DM but
BE and DM have way more support than RE. Their support is just "chef's kiss" compared to RE. RE needs more consistency. RE doesn't know what it wants to do. Mostly they've focused on equip cards, gy, searching recycling, burn damage and boosting ATK from GY. We need stuff we can pitch to Konami to make the deck cohesive, fun to use and viable. Using all of its strategies working together in synergy with things that help keep them on the field and defend against modern cards.
I personally would like to see all of Joey's staples work together with RE like how Giltia does for example.
Cerise in Ebony (Continuous Spell)
Red Eyes Potential (Continuous spell)
Red Eyes Fury (Counter Trap)
Red Eyes Revenge (Counter Trap)
Destroy all monsters on your opponent's side of the field and inflict damage to your opponent equal to half of each monster's ATK.
Red Eyes Salvation (Trap)
Red Eyes Sovereignty (Field Spell)
Red Eyes Remedy (Quick play Spell) Destroy all monsters on your opponent's side of the field and gain life points equal to one monster's ATK.
Red Eyes Repayment (Trap) Search your deck and discard up to 3 cards from your deck to the GY and banish up to that many cards from your opponent's deck of your choice.
Red Eyes Retaliation (Trap)
Swap the ATK and DEF values of all monsters on your opponent's side of the field and one "Red Eyes" you control gains ATK according to the difference of each one.
Vengeance of the Red Eyes (Spell)
Reduce the ritual cost by 1. This card can be used to summon Lord of Red/Chaos or Red Eyes Darkness Chaos Max Dragon.
Reckoning from the Black Dragons (Trap)
Your opponent's monsters lose 600 ATK for each "Red Eyes" you control and one monster you control gains 600 ATK for each "Red Eyes" on the field and in the GY. Your opponent cannot activate card effects during the battle phase.
Rise from Ashes (Continuous Trap)
Activate only when a "Red Eyes" monster is destroyed by battle and sent to the GY. Special Summon that monster to your side of the field in the same battle position when it was destroyed. Equip to it the monster that destroyed it as an equip card and get it gains 800 ATK/DEF. When your monster would be destroyed, destroy that card instead. Banish this card from the GY and draw 2 cards.
Descent into Darkness (Continuous Spell) Red Eyes Darkness/Darkness Metal Dragon support effect
Red Eyes Refusal (Counter Trap)
Your opponent cannot activate effects in response to summoning a "Red Eyes". Target up to 2 cards on their side of the field and return them to the deck. Inflict to your LP half the ATK of a "Red Eyes" in your hand, field, or GY for using this effect.
When the Smoke Clears (Quick Play Spell)
The first time any "Red Eyes" monster you control would be destroyed by card effects or battle, it is not. Your opponent cannot activate effects in response to this cards activation.
Black Dragon Dominance (Continuous Spell)
Each time a "Red Eyes" is special summoned from the GY to the field increase it's ATK by 400. Any effects that would reduce your monsters ATK are negated. The ATK of monsters your opponent controls is halved during the battle phase.
Crimson Soul (Continuous Trap)
Your opponent cannot target "Red Eyes" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy a "Red Eyes" monster you control and you take damage equal to its original ATK. You can only use the following effect of "Crimson Soul" once per turn. You can activate 1 of these effects;
• Special Summon 1 "Red Eyes" monster from your hand or GY ignoring it's summoning conditions.
• Set 1 Spell/Trap directly from your Deck, that specifically lists "Red Eyes" in its text, with a different name from the cards you control and in your GY.
Crimson Soul is for RE as True Light is for BE and Eternal Soul is for DM.
Lord of Red Chaos (Ritual)
Red Eyes Darkness Chaos Max Dragon (Ritual)
Flame Swordsman the Black Dragon Master (Fusion)
A Flame Swordsman monster+ A lvl 7 Red Eyes
Red Eyes, Dragon of the Deep (Fusion) Red Eyes B Dragon+ "A Legendary Fisherman"
Old Sword Master of the Flame (Fusion) A Flame Swordsman monster+Time Wizard
Jinzo, Black Dragon Armored (Fusion) Jinzo+Red Eyes Black Metal Dragon
Gearfried, Master of the Red Eyes Black Dragon Sword (Fusion)
Gilford, Legend of Blazing Red Lightning (Gilford the Legend or Gilford the Lightning+ A lvl 7 or higher Red Eyes monster)
Red Eyes Darkness Dragon (retrain)
Red Eyes Black Metal Dragon (retrain) (Jinzo/RE support)
Red Eyes Twin Inferno Dragon
Red Eyes Ultimate Dragon
Time Wizard of the Red Eyes
Landstar Swordsman of the Red Eyes
Rocket Warrior of the Red Eyes
Panther Warrior of the Red Eyes
Warriors of the Red Eyes (Spell)
Machines of the Red Eyes (Spell)
Wizards of the Red Eyes (Spell)
Zombies of the Red Eyes (Spell)
We just got a RE Black Metal Dragon retrain so I'll delete that off there lol 😂
Cool video
Congratulations on your baby.
I have no idea why fiend beast Zoa isnt treated as the vanilla Zoa when on field so they could easily bring out the original metal zoa.
Time engine has synergy with stegopod
Labrynth plus Metalzoa X... might be a thing
that metal copycat can use special ability activate spell or trap The opponents card like in the cartoon
6:05 "Ha, my monster copies the ATK/DEF of yours, and now I *Tribute it!"*
Pendulum machine and Slot Machine retrains, hopefully🤞. Hope Bandit Keith gets actual good support and not booty cheeks ones. Keith was my second favorite character just after Bakura
I'm sure this deck will be meta... IN AMERICA.
We are getting rage of the abyss in October, is that set we will get these cards in?
Will this be a deck? Or a booster set?
Talk about the Yu-Gi-Oh the movie is getting a steel book case.
You could be keith Son 😅 congrats on your Child on the way ✌🏿
My childhood
How about Red eyes black metal dragon otk.
Hes one of mine favorite 😅
I just called this a week ago after buying red eyes metal dragon super rares and metalmorph.
U seen the new blue eyes thats not a blue eyes card?
Nice
It's basically bandit Keith support 😢 I was hoping for Red Eyes/Joey support. I got to figure out a way to throw this into my Red Eyes or my modernized Joey deck.
Hopefully they can get support for machine king and it's minions(robotic knight, Cyber soldier and mechanical chaser)
@@jericmagnaye2705 I was hoping Black Metal Dragon and Jinzo would be able play off of each other. We need a REBMD+Jinzo fusion already.
Hopefully they could get a retrained versions of rocket warrior, panther warrior etc.
@@jericmagnaye2705 check out my support ideas.
@@jericmagnaye2705 I thought of some names for future Red Eyes support. They just need effects. I came up with some. Feel free to come up with effects to the ones that don't. Let me know your thoughts. If things need balancing or if it's too OP.
I don't necessarily play competitively but I feel like for those that do or when we feel like playing that way, Red Eyes should be competitive enough to hold it's own. That also goes for BE and DM but
BE and DM have way more support than RE. Their support is just "chef's kiss" compared to RE. RE needs more consistency. RE doesn't know what it wants to do. Mostly they've focused on equip cards, gy, searching recycling, burn damage and boosting ATK from GY. We need stuff we can pitch to Konami to make the deck cohesive, fun to use and viable. Using all of its strategies working together in synergy with things that help keep them on the field and defend against modern cards.
I personally would like to see all of Joey's staples work together with RE like how Giltia does for example.
Cerise in Ebony (Continuous Spell)
Red Eyes Potential (Continuous spell)
Red Eyes Fury (Counter Trap)
Red Eyes Revenge (Counter Trap)
Destroy all monsters on your opponent's side of the field and inflict damage to your opponent equal to half of each monster's ATK.
Red Eyes Salvation (Trap)
Red Eyes Sovereignty (Field Spell)
Red Eyes Remedy (Quick play Spell) Destroy all monsters on your opponent's side of the field and gain life points equal to one monster's ATK.
Red Eyes Repayment (Trap) Search your deck and discard up to 3 cards from your deck to the GY and banish up to that many cards from your opponent's deck of your choice.
Red Eyes Retaliation (Trap)
Swap the ATK and DEF values of all monsters on your opponent's side of the field and one "Red Eyes" you control gains ATK according to the difference of each one.
Vengeance of the Red Eyes (Spell)
Reduce the ritual cost by 1. This card can be used to summon Lord of Red/Chaos or Red Eyes Darkness Chaos Max Dragon.
Reckoning from the Black Dragons (Trap)
Your opponent's monsters lose 600 ATK for each "Red Eyes" you control and one monster you control gains 600 ATK for each "Red Eyes" on the field and in the GY. Your opponent cannot activate card effects during the battle phase.
Rise from Ashes (Continuous Trap)
Activate only when a "Red Eyes" monster is destroyed by battle and sent to the GY. Special Summon that monster to your side of the field in the same battle position when it was destroyed. Equip to it the monster that destroyed it as an equip card and get it gains 800 ATK/DEF. When your monster would be destroyed, destroy that card instead. Banish this card from the GY and draw 2 cards.
Descent into Darkness (Continuous Spell) Red Eyes Darkness/Darkness Metal Dragon support effect
Red Eyes Refusal (Counter Trap)
Your opponent cannot activate effects in response to summoning a "Red Eyes". Target up to 2 cards on their side of the field and return them to the deck. Inflict to your LP half the ATK of a "Red Eyes" in your hand, field, or GY for using this effect.
When the Smoke Clears (Quick Play Spell)
The first time any "Red Eyes" monster you control would be destroyed by card effects or battle, it is not. Your opponent cannot activate effects in response to this cards activation.
Black Dragon Dominance (Continuous Spell)
Each time a "Red Eyes" is special summoned from the GY to the field increase it's ATK by 400. Any effects that would reduce your monsters ATK are negated. The ATK of monsters your opponent controls is halved during the battle phase.
Crimson Soul (Continuous Trap)
Your opponent cannot target "Red Eyes" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy a "Red Eyes" monster you control and you take damage equal to its original ATK. You can only use the following effect of "Crimson Soul" once per turn. You can activate 1 of these effects;
• Special Summon 1 "Red Eyes" monster from your hand or GY ignoring it's summoning conditions.
• Set 1 Spell/Trap directly from your Deck, that specifically lists "Red Eyes" in its text, with a different name from the cards you control and in your GY.
Crimson Soul is for RE as True Light is for BE and Eternal Soul is for DM.
Lord of Red Chaos (Ritual)
Red Eyes Darkness Chaos Max Dragon (Ritual)
Flame Swordsman the Black Dragon Master (Fusion)
A Flame Swordsman monster+ A lvl 7 Red Eyes
Red Eyes, Dragon of the Deep (Fusion) Red Eyes B Dragon+ "A Legendary Fisherman"
Old Sword Master of the Flame (Fusion) A Flame Swordsman monster+Time Wizard
Jinzo, Black Dragon Armored (Fusion) Jinzo+Red Eyes Black Metal Dragon
Gearfried, Master of the Red Eyes Black Dragon Sword (Fusion) Gearfried the Swordmaster+REBD
Gilford, Legend of Blazing Red Lightning (Gilford the Legend or Gilford the Lightning+A lvl 7 or higher Red Eyes monster)
Red Eyes Darkness Dragon (retrain)
Red Eyes Black Metal Dragon (retrain) (Jinzo/RE support)
Red Eyes Twin Inferno Dragon
Red Eyes Ultimate Dragon
Time Wizard of the Red Eyes
Landstar Swordsman of the Red Eyes
Rocket Warrior of the Red Eyes
Panther Warrior of the Red Eyes
Warriors of the Red Eyes (Spell)
Machines of the Red Eyes (Spell)
Wizards of the Red Eyes (Spell)
Zombies of the Red Eyes (Spell)
Copycat can set Enhanced Metalmorph, become lvl 5 and Fiend or Dragon in your opps turn, fulfilling the requirements for Red-Eyes and Zoa boss monsters.
Why is tributing even a mechanic anymore?
PaniK is still forgotten.
Good!
New cards were no match for his enormous chin.
U can't Beat Me because Bandit keith ME is an American !
You can’t just gloss over you having a kid lol
those new devilzoa cards look cool. japan is getting a few new Clear monster cards to go with Clear Vice Dragon soon as well. will we ever get english Light Bringer Lucifer, it's been 5 years and we still don't have her.