I kinda feel strange typing this, but I’m obviously not trying to be disrespectful to the skyblivion creators. They are creating something that tons of people will love. I thought it would go without saying that I have the minority opinion and that millions of people are hyped for skyblivion and are going to play it. Yes, I understand it is SKYblivion. I think it is too much Skyrim and not enough oblivion. I expressed that pretty clearly in the video. Skyrim is literally the more popular game by a large margin. The current consensus online is that oblivion is a broken joke of a game. I’m literally one random school teacher with less than 2k subs and a month old channel and I have the largest platform defending oblivion beyond its quest design. I’m not trying to say boohoo little me, but if you are upset hearing my opinion you are literally finding the one guy in a football stadium and listening to him talk. It’s ok that people think differently than you. I loved the Star Wars prequels and my favorite wow expansion was cataclysm. We aren’t going to share all of the same opinions, and that is ok. Thank you for all the feedback, maybe my mind will be changed on Skyblivion as I learn more details (seriously it is impossible to get details about this game) but from what I’ve seen so far I’m not impressed. Hopefully you have fun when you play it.
I think a lot of the disappointment comes from people who were disappointed that Oblivion is not the game they want it to be. The crux of your videos is “use all the systems in Oblivion and it is balanced and fun.” While I think you are 100% correct, people don’t want to use all of the systems. They don’t WANT to use magic unless it’s part of their “build.” If you are a pure melee fighter, the game DOES become unplayable at higher levels without reducing difficulty. This is what is so appealing about SkyBlivion: they get to play the story of Oblivion in a game that better matches what they want out of a game. Basically, no, they do NOT want to play Oblivion. All this being said, Skyrim stripped so much from Oblivion that I think the game barely resembles Elder Scrolls gameplay. But Oblivion was also a departure from the norm in ways that make it a different KIND of game, something I think your channel celebrates. I’ve been loving your content, keep up the great work!
@@theoldknight85 Turns out we have more in common than I thought. Not only do we hold similar opinions on oblivion, but we both loved the star wars prequels. I love star wars in general, almost as much as oblivion.
I hate sand. That is to say, while I don't think the prequels held a candle to the OT, they're better than anything which came after. I enjoyed Attack of the Clones the most out of the three. Most people hate that one.
a lot of people looking at projects like skyblivion fail to understand that a game's mechanics are a very large part of what the game is and why it has the feel it does.
@@theoldknight85 Keep talking, discussion like this is healthy and pushes the community in a good direction. More people should try Oblivion period. If your videos help with that then they're good.
It would be nice if they ported the original to Switch, don't know why they haven't as games like Fallout 3, New Vegas and Oblivion would be easy money for Bethesda on the fastest selling console right now.
@@Mephitinae We have no idea how they will remaster the game technically. I heard something about combining UE5 and the Oblivion version of Creation Engine. Like, some parts of the game will run on UE, and some - on the original engine. So, it might actually become EVEN worse...
Respectfully, from one rambler to another, I disagree with your take on Skyblivion. Skyblivion does have the speed attribute, and it does have oblivion’s birthsign, racial, and attribute systems. You can see these in their fifth dev diary on Rebelzize’s channel at around 6:35. While yes the skills are copied from Skyrim (I believe the mysticism spells have been added to other schools, and waterwalking effects work just as well as being able to bounce off water or lava with acrobatics imo) I don’t see that as a complete dealbreaker for Skyblivion, because it’s tackling things that a remaster can’t. I’m talking about the level design, that was undeniably one of the weakest areas in original Oblivion, and it’s been completely remade by hand to where it now easily exceeds Skyrim’s. That amount of care and attention to detail that Skyblivion’s team have put into the world is just something that a professional studio doing a remaster doesn’t have the time nor the budget to pull off as Skyblivion has. The other thing you bring up is that it’s going to have Skyrim’s combat system. “Who wants a game where you have to equip spells.” While I like that in Oblivion you can spellcast while holding a normal weapon, I also like that in Skyrim I can dual wield two different weapons, or two different spells, or one of each. I’m not saying that Skyrim’s system is better, just that I can’t understand saying that either far outclasses the other for reasons other than personal preference. Last thing is that Skyblivion is not Skyrim in Cyrodiil, they’re remaking and trying to improve upon all of Oblivion’s systems. It’s not going to have Skyrim’s leveling system, but will recreate Oblivion’s with slight improvements. As far as I know, the leveling and game balancing is all still being worked on, and they’re very receptive to suggestions and help from the community. You know more about Oblivion’s leveling system than anyone I can think of. If the leveling system is your main gripe with Skyblivion as is, then I hope you’d be willing to suggest your ideas to them on their discord.
@ its crazy, I watched like 10 hours of skyblivion stuff and I didn’t see that character sheet a single time. Thanks! Maybe skyblivion will be far more interesting than I expected
Nothing more immersive to me than ascending the path to Frostcrag Spire while the snow flurries are swirling about. Love that DLC. Love spell crafting in there and the views from the balcony. I cannot wait for this remaster!
My man, I love everything about what you're doing. You're ultra passionate about Oblivion and so you made a niche channel discussing the intricacies of that game exclusively, and found an audience. Not only this - but you are bringing new content and information to the table that, apparently, 99% of all TH-cam videos on this game were either unaware of or chose to neglect covering. Keep being amazing man, happily subscribed.
It’s true. There are too many immutable qualities about Skyrim’s iteration of Gamebryo that simply don’t allow for a majority of the gameplay experiences of Oblivion. The slow animations alone are enough for me to prefer Oblivion’s gameplay.
I see why you’d think that, but I was a manager for almost 10 years before becoming a teacher and I was a big softy. The most common critique I received was that I was “too nice.”
@@theoldknight85 No one gives a single fuck who you are or what you say you've done. Be objective, if character attacks are your go to then you have no meaningful contribution to the conversation at hand and your literal only meaning here is just an insult to the creator and that's it. Again, I repeat my previous, grow up.
I really get your point of view, for me oblivion was always the ultimate fantasy sandbox, even if Goofy in many Aspects i always felt like its an enviorment that you can do a lot of things
I'm only half way through this video and I'm already subscribed and going to watch more after. Hit the nail on the head and I agree 100% about not wanting to play oblivion in Skyrim and people saying the Oblivion leveling system being "broken" yet I understood it perfectly and never had a problem with it one bit since the day it came out.
Hello, Old Knight. Thanks for the video and I want you to know that I agreed with and enjoyed your rant on Skyrims magic/combat system. But I´d like to add a few points of what I would want to see changed in an Oblivion remaster (mechanicswise) 1. Carry over and add up unused progress towards attributes on level up. Controlled skill leveling is a major factor sucking the fun and life out of Oblivion. If we were to carry over and add up unused modifiers (including +1) we could pick our +5 to Luck or +5 to Endurance every 5 Levels, even without going for block, heavy armor, or armorer. A pure mage or thief won´t level physical attributes as fast as a dedicated warrior, but literally zero progress seems excessively punishing. Edit: Given that we earn a ton of skill boni on lower levels, these tend to go to waste. 2. Set a Level cap with set benefits (soften cap on Training, for stendars mercy!). Being unable to access trainers, because all you get when sleeping with maxed stats is a message "you can´t improve perfection" is infuriating. Many skills in Oblivion become very hard to improve at certain points of the game (like hitting reputation that make speechcraft borderline inaccessable). Also, the variation in max Level based on starting boni is unfair for dedicated playstyles and logical character builds. I´d propose to set a fixed max level, that once per day allows you to allocate unused multipliers to your attributes (same as normal level up, up to stat max) and more improtantly, reset your number of training sessions taken to 0. 3. Overhaul Endurance and Luck. One of the major issues for new players, is sleeping on endurance. The attribute boni to base HP and HP per level should (IMO) apply retroactively. On the same note, Oblivion completely butchered Luck as an attribute. Given that there is no more spellfailure chance and that Luck cannot raise a skill beyond 100, there is really no benefit to improve it (except Mehrunes gimmick, I suppose). If instead Luck provided an additive bonus to skill effects beyond skill 100, it would be worth it. 4. Add a mechanic to upgrade (unique) items It´s infuriating to be forced to choose, to either wait to cash in a reward (potentially stalling an entire faction questline) or get stuck with a lesser version (often thanks to the messed up leveling of Oblivions DLCs). Adding a mechanic or service to upgrade items to a higher version (for example, paying a smith to reforge chillrend to improve it´s base type, then paying an mages guild enchanter to do the same for the enchantment) would be greatly appreciated, tbh. So far, the only exception to this issue are the relics of the crusader, which are limited to one type of armor. 5. Improve NPC scaling and surviveability It´s borderline impossible to save the Odiil brothers or the Kvatch city guards at mid or late game. And even at level 1 I can only save Antus and What´s-his-face by going to Skingrad first, picking up "weak fireball" and nuke every goblin in their face as soon as they spawn. Also, by the time I sated my hunger for farming sigil stones, the daedra at Bruma will wipe the floor with the Blades. "The empires best" my arse. And the traveling citizens are even worse. If I drank a shot for everytime that I found the Athram Lady from the Imperial City dead on the road between Bravil and Leyawiin, I´d be dead under the table. So anyways, this was MY Little rant. I´d love to hear your thoughts on them. Happy new years and may the eight and one watch over you.
I do have some tentative excitement for Skyblivion, but I don't really expect it to replace Oblivion (because as you point out, it's limited by the engine--an engine that saw gameplay elements from oblivion be either watered down or completely gutted. Granted I was impressed and excited when I saw that they found a way to bring back birthsigns and classes and even the attributes, but it's never going to run as great as it did in Oblivion. I've tried mods that bring back spellmaking to Skyrim, and it just couldn't compare to Oblivion's spellmaking) Probably the only things I can think of that Skyrim does right is the introduction of smithing as a gameplay mechanic (maybe not so much as a skill, but Armorer just isn't as fun.), and the technical aspects of the creation engine (Papyrus sucks to work with, but it has a certain degree of flexibility that I think rivals xOBSE's scripting capabilities).
Casting spells while wielding a bow or sword or two handed weapon is cool for spellswords, and battlemage builds and most builds in Elder Scrolls games as you will almost always be using both spells and weapons. But the negative side of it, small negative, is that there is no separation between spellcasting and using a weapon. In Morrowind its xor, you either gonna cast a spell or you are gonna use a a weapon. This in my mind is more suitable for immersion while role playing as a warrior or as a more pure mage caster. Maybe I am too old fashioned. 😅
People had this take at the time of Oblivion and I think it's valid but to be honest the "solution" of spells on hand slots honestly made the game feel so boring and samey that I actually prefer self limiting myself in Oblivion by say only using staves (which are spells on a weapon slot) than the left click right click shooter inspired magic from skyrim. I don't think skyrim is bad but it never really felt all that magical to me in comparison to Oblivion, and before anyone says Nostalgia pilled, I actually played Oblivion for the first time in 2012 when my friend lent his copy to me because he was playing skyrim and he was a huge Oblivion fan and then convinced me to play it and once I finished that I borrowed his skyrim after like a 6 month gap. To each their own obviously but skyrim just felt more generic to me.
To me, a neat way to mitigate this would be to have a variant of staves that instead of casting it's own spell; would just buff yours instead, thereby giving an incentive to fully committing to magic. There could also be weapons that disable your ability to cast spells while equipped, but do significantly more damage to compensate.
"theyre trying to find sneaky and crafty ways to avoid playing the game" this right here. you just defined 99% of these entitled zoomers who dont want to work for anything and dont have the attention span to follow a progressing journey. they just want their instant gratification and they want it now. i also disagree a little on the morrowind creeper take. while yes youre correct in your overall statement, i think we should remember that creeper is a hidden merchant and is more of an easter egg. brand new players may not find him in their first playthrough, and even if they did, they still dont know where all the valuable items to sell to him are. so i dont think it will impact a players first playthrough that significantly, and i say this from experience when i first played the game and found him for the first time 20 years ago. creeper is that guy whos power is truly noticed on subsequent play-throughs after you've seen everything and know everything. when you know EXACTLY where that daedric dagger is and how to get there with no issues at level 1 and then you just go straight to creeper. a new player doesnt know this stuff so even if they do find creeper, they've just found a hidden merchant that has a pretty big reserve of gold. they dont have the knowledge to use this find to its maximum potential. of course you cant stop people from just looking up everything, especially with how much more prevalent the internet is today opposed to even 20 years ago, so i guess you can say creeper and the knowledge of expensive item location isnt such a secret anymore. however for the players who dont just look up everything, i dont think theyll have their game broken by finding creeper early
I feel like skyblivion and an official oblivion remaster would have different enough takes on oblivion to both be viable. So I disagree with people saying an official remaster will destroy skyblivion.
I agree with most of what u said. I liked the feel of oblivion and having weird stats like acrobatics was awesome. I do think the leveling should be adjusted to a degree tho. But for the most part I want it to feel like oblivion.
I tried so-called efficient levelling in Oblivion, and it was a miserable slog. So I’ve gone back to my usual, just-play-the-game approach. My favourite initial character setup is Breton with Atronach, and yes, no magicka regeneration is inconvenient, but with Alchemy and picking up potions and Welkynd stones along the way, you can deal with it.
@@Duendito I see you are a man of culture I'm doing that right now (breton atronach build) I'm also doing efficient leveling lol holy shit I'm level 5 and yeah slog doesn't even begin to cover it I'll probably stop around 11 and play normally
@darthmortem993 thanks for replying. Breton + Atronach is awesome IMO, but efficient levelling isn’t worth the grief, as you’re finding out. Cheers! Oh, and a tip I learned recently from a TH-camr whose name I forget, sadly: drop a save just before leaving the Imperial sewers at the end of the tutorial. Then you can start a new build just by opening the save and editing the race/class etc. Convenient!
@@Duendito good advice but I have a habit of deleting saves after every level up due to a time I once had over 600 saves and it slowed my shit down a lot I now clean that shit constantly still good advice though
I just recently got back into oblivion cause it was on sale, and I’ve never played it on PC. I’m about to finish the game and I stumbled across your channel, and I absolutely love your content. I love the tier lists you did for the races, attributes, birth signs, and class. Would you ever make a video, with the best starting character walking out of the tunnel, then what to do from there? Think would be a great video to see. Thank you!
A big problem with Oblivion I have now is scale and immersion. I do understand that the consoles at the time prosed limitations. The Imperial City is too small and the Isle is missing suburbs, small farms, and interesting woodlands. Lots of towns are just way too small and boxed in. When I replayed Oblivion, I found a mod to add camps to the Daedric shrines. Not seeing Kvatch be rebuilt is also an issue. Most of the factions felt empty at the end of their questlines.
If technical limitations was the cause of Oblivion being limited in scope and scale. I do wonder why Skyrim was similarly limited over half a decade later, and Starfield is literally puddle deep in 2024.
As soon as I heard allegedly it was a remaster instead of a remake I was thrilled. There's no way modern Bethesda doesn't ruin the game if they touch it. Also to anyone complaining about leveling in TES 3/4 go get to level 100+ in Starfield (less than 10% of people on steam have done this) then come back to me and tell me with a straight face it wasn't the most awful experience in an RPG you've ever had.
Yes, I agree, while I am still exited to play oblivion on skyrim and all the modding posibilities that it would bring I am also very hyped for the remaster since they probably will stay true to oblivion. Honestly very brave video, people are so hostile when it comes to saying anything bad about modding projects, I understand why but I think is a good thing to give your opinion about mods.
I respect your opinion and all, but i think you're being a bit harsh with the upcoming mod. Its a community project and its completely free, the people working on it is doing their best to bring an awesome experience for everyone, and if im not mistaken they're trying to implement twohanded casting into the mod... As for the mod being too similar to Skyrim, well, its a skyrim mod (SKYblivion) its a merge between the two games which in my opinion is fantastic! When i played oblivion in my old pc many years ago, the game was hard and clunky af, but I absolutely loved it for its story and quests! Then Skyrim came out and it was an absolutely better gameplay experience, even tho the quests were garbage and the plot not that great. I think the mod will bring the best of both games, but that's just my opinion...
Also, I agree with you that the Skyrim character building system is too simple compared to oblivion... I'm not saying that you're wrong about your takes on the games, but the way you're expressing it makes it seems that you think the Skyblivion mod devs are obligated to make a perfect copy of the original game...
You're telling someone who doesn't play Skyrim to be excited for a Skyrim mod. If you like Skyrim's systems, then of course you'll enjoy Skyblivion. If you're a person who prefers Oblivion over Skyrim, then Skyblivion won't be something you're after. Skyblivion isn't useless, but it isn't a replacement for Oblivion. It'll be a shell of Oblivion's world, but ultimately Skyrim in the same way that Morroblivion is still Oblivion with a skin of Morrowind. Not a bad thing but believe it or not, there are a lot of people who prefer Oblivion's systems and think Skyrim is an inferior game in the gameplay department.
@@mrJLJ66I understand your feelings. I have the same opinion as you but on the Witcher games, I think the gameplay from the first and second game (especially the first) is much better than the third game, because the third game removed everything that made you feel like you were preparing for a battle when taking a contract, you can beat the game without drinking a single potion or using any oil. But if the community would make a remake mod of witcher 1 on Witcher 3 I would totally be hyped and play it for the combat and the updated graphics. What I'm trying to say is that every TES game has its pros and cons if you like one or the other it's okay. I just thought that the guy on the video were being really harsh on Skyblivion.
@hique. Yes I agree with you, each game has its pros and cons. The video creator prefers the pros of Oblivion over the pros of Skyrim. Both games have their issues and strengths. I hope you enjoy skyblivion when it comes out. For me, Skyrim's systems are more clunky than Oblivion, so it would be a worse experience for me. It's still an impressive piece of work to port the game over regardless of whether or not I like it though.
So I’m just going to say this: things like adding in encumberance and walk speed, acrobatics, jump height. Those are things skyrim mods could do 10 years ago. Things like changing the system progression, adding back in stats. Hell I’ve even seen mods that add back in spell efficiency based on armor. I don’t know if Slyblivion will as well but it’s not like it can’t be done and the work has already been put in so I’m assuming it will. At the very least I don’t think there’s reason to assume otherwise at this point in time
I mean yeah it is technically just Skyrim that I felt was pretty clear when they first launched the video 5 or so years ago. I would not go into this game expecting a 1 for 1 Oblivion with its combat it’s more or less going to be the Skyrim combat system but more fleshed out with lots of addons and QOL aspects. It’s going to be fun with all the passion they put into it but I’m not going in expecting acrobatics hand to hand and magic crafting or anything though. It’s just an overhaul mod for Skyrim similar to what exists on the nexus with those types of mods tbh.
@@evanwhite2845I haven’t kept with virtually everything so I wasn’t honestly sure tbh I just know some features are not in this because Skyrim engine just borks when they tried to implement it. Good to know spellcrafting is there though!
It shouldn’t be in the conversation when we talk about remasters. It’s a Mod for Skyrim with a few extra steps. The problem is we can’t go 2 minutes without Skyblivion being forcefully thrusted into the conversation whenever the remaster is brought up.
@@Elohim100 Yeah another point I try to make is even the devs for this project have stated this game will be a completely different experience so the remaster or remake rumor will be a 1 for 1 while this will give a new take on oblivion with a lot of added QOL aspects to the systems that already existed. so I try not to compare it to whatever Bethesda is putting out since they are going to be vastly different.
Private Sessions, does a large amount of Oblivion defense. He’s probably the biggest channel that does. I’m in the same boat as you. Love Oblivion, can tolerate Skyrim. So I totally get what you’re saying.
I hope Skyblivion has hand to hand combat, or I am going to be disappointed. For me though in the end it will come down to which takes up less space on my computer.
I love equipping spells like in Skyrim, but I also love being able to cast my spell while having a sword and shield equipped. I'd love to see a system where both are usable in a way. On another note, I don't like bandits in Daedric and rare armors. That should be reserved for boss level enemies.
I also dislike this dual hand stuff of skyrim, ja cant play a paladin with shild and also use spells. You cant cast if you are using a bow or dual hand weapon.
What Bethesda needs to do is use their new creation 2 game engine for this remaster. Rebuild oblivion from the ground up, keep the same kind of skills and leveling, and everything else but fix the horrific game state balancing problem.
@infinitedeath1384 All enemies need to stop scaling so dramatically, as well as the leveled enemies need to be reworked. Not every enemy needs to match or surpass the player. I want to see imps, low-level bandits, and stunted scamps at level 35. (Way more commonly). Only bandit leaders should be the same level as the player to give challenge, etc.
@iluvdawubz I agree with the enemy scaling, but at higher levels, the weaker enemies should be less common. For example, let's say you're level 10 and enter a cave with 20 bandits. 15 of them should be regular, 3 of them highwaymen, 1 a marauder and the last one the leader. At level 30 only 5 or so should be regular, 5 highwaymen, 9 marauders and 1 leader. Other dungeons should spawn a variety of enemies, not just skeleton champions, lich kings and phantoms, but not all of them need to be the weakest type.
you "could" rework the magic system to use the power button, which the shouts use, maybe someone on the team can make a mod to toggle all the spells to do that. If the oblivion remake is made on like a 64 bit engine or modern creation engine, that would be great honestly.
This is pretty much what I was thinking. I don't have a desire to play "oblivion" with skyrim engine/combat even if it has things like speed and acrobatics. Though it looks like the devs are also doing their own spin on things.
to clarify, if I have restoration as a major, is it still okay if whenever I'm exploring I'm spamming restoration spells to level it faster? or is there some reason I shouldn't be doing that
Mostly agree except I'd add more world scaling changes. I hate how aggressive Oblivion gets with scaling things to the player and prefer regional scaling where near-cities regions are easier and it gets progressively harder the further out you go. Oblivion with an overhaul mod that does that is probably my favorite in the series, but Oblivion without a level scaling overhaul mod is easily my least favorite. Either Ascension or Maskar's (with most things disabled) are absolute musts for me to enjoy Oblivion anymore because there need to be places I go in that hand my ass to me at the early levels and places that reward me for taking the big risks
Skywind looks way better than Skyblivion. The former committed to adding spears, attributes (iirc), levitation and Morrowind's skills. Skyblivion doesn't even seem like it's trying to be like Oblivion.
It seems like people aren't doing their research and are just assuming things. If you are worried about Skyblivion's systems, check out their fifth development diary. Tl;dr: Skyblivion is doing attributes, skills, skill mastery levels AND perks. You still gain attribute points when you level but you can spend those attribute points on any attribute you want. So as an example, you don't have to level endurance based skills to increase your endurance. You can just put your attribute points into endurance. It is a much better system.
Look into skybliv a bit more, Im pretty sure all those things you mentioned will be there. Its not just oblivion in skyrim. Even the lockpicking was remade in the same style.
To each their own. I love Oblivion way more than Skyrim, but I have more fun in Skyrim's general moment-to-moment combat and wandering/exporing. While I will miss the classic RPG-style stats you choose to assign points to each level, I'm still going to have a ton of fun because it's Oblivion's world and quests, with some remixed dungeons to them more interesting, with Skyrim's combat and gameplay. To me, this is best of both worlds. Each person is going to want different things out of any game. It just so happens a lot of people are going to have fun with Oblivion's world and quests with Skyrim's gameplay. It won't satisfy everyone, but that's okay. Hopefully the official remaster will be more fun for you.
Im pretty sure skyblivion will have oblivion leveling spell making and attributes the main difference in spells will be holding spells in your hand like skyrim (to my knowledge) it is more oblivion then youre giving it credit, but i will say if you are right and they dont do these things im so on board with you your opinion on it is like eactly the same as mine without the leveling and spell system the game will be skyrim
I may have this confused with the Morrowind mod for Skyrim that's being worked on, and if what you showed is older footage, I thought that the shout mechanic was going to be used for spells so that you can cast your magic while having weapons equipped. I know it was at least intended at some point. I'm also more excited for the remake though. I'll probably try them both.
Dynamics of that gamebryo engine could change, with the weird face zoom and everything else freezing while conversing with an npc, if there was anything that could be carried over from skyrim, it would JUST be that one aspect imho, i loved oblivions more sophisticated leveling system, and even more so, the leveling system of morrowind, it seems todd howards idea of a "streamlined" leveling system is just dumbing it down, with a cool constellation graphic, its very aggravating, listen to your customers howard.
I think you entirely missed the mark. I think the first problem they should correct is the buggy engine itself. The Creation Engine used for Oblivion needs a major upgrade. The Creation Engine for Skyrim Can Do Everything the engine for Oblivion could do, if the modders took the time to make the game properly.
Agree on all points. All we really need for oblivion is a few tweaks and a graphical touch up. If they added in some extra areas that would be cool but is absolutely not a must.
the main reason i'm not interested in Skyblivion is because I don't want to fight reskinned Falmer and Draugr. is it actually impossible for them to create new models and animations? they sure act like it is.
*Cough cough* hopefully there will be additional mods that make spells castable like a power. similar method any case example Berserk is "castable" with a 2 handed weapon in skyrim as its a power Oblivion berserk greater power is a spell and spells are castable with a 2 handed sword It needs- Needs to be that way with spells too, castable at all times If the game has both- skyrim dual casting, and single hand casting, and oblivion no free hand slots (ie with sword and shield in hand) cool animation casting then that would be pretty cool (also we would need an Improved hotkey function to support this) Also they appear to be closer to scrapping the Entire SKYRIM system, it seems they added in proper stats as they said during development they had to re-write the engine almost ground up and birthsigns are fully functional ❤ no idea whats going to happen to skills, your points there are very solid
I think to some extent you undervalue efficient leveling because you use custom spells/enchanting in all of your playthroughs. I don't think you're completely wrong but if you try to play through Oblivion as a fighter/marksman using only pre-enchanted gear, pre-made spells, and sigil stone enchantments, you'll feel the struggle a lot more. I don't think its good that in order to be effective in Oblivion you *have* to use spellcrafting/custom enchants that don't really fit into the flavor of any non magic-focused build. I think the "leveling problem" really only rears it's head when you try to play with these magicless playstyles.
Yeah this video kinda comes across as "your method of engaging with the game mechanics is cringe, mine is based". Like maybe if a huge portion of people are naturally tending towards an unfun play style (which is what the game pushes you to do by giving you control over when you level up) then maybe there's a problem with the mechanics.
That has to do with the weakness of archery/melee styles due to the health bloat of higher level enemies and not to do with missing out on attribute points because you didn't efficiently level. You can efficiently level your thief or warrior and get all the attribute points every level and the character will still mostly suck without magic. And really there isn't a reason not to use magic in this game, it's a free resource that constantly regenerates. Also sigil stone enchantments are almost always way better than the enchanting table ones.
@@tggtyujh I don't think our two points are exclusive of each other, we just differ in opinion slightly. There isn't a reason to not use magic, you're right, but this is a role-playing game where players may not WANT to do *everything* on a single character. Plenty of people load up a game like Oblivion or Skyrim and say "I want to be a fighter, I don't care about the mages guild!". It's in these instances where I think Oblivion's enemy scaling (and therefore imo Oblivion's leveling due to their inextricable link) is a problem. Archery/Melee are bad *because* they don't keep up with enemy scaling on their own through natural gameplay, which leads people toward efficient leveling in order to eek out every little increase in power they can get. Sigil Stone enchantments are indeed better than custom ones, but there is only a finite amount of them, you can not target enchantments you want without save-scumming, and any Sigil Stone you get early on is one less Sigil Stone you have available to you later in the game when they're actually scaled. My point isn't that Old Knight is "wrong" per-se, just that his specific way of interacting with the game (frequent and early use of custom spells/enchantments, getting Azura's star ASAP, utilizing destruction on every build, etc.) is entirely influenced and molded by the "Leveling Problem" he claims doesn't exist. Regardless of whether it is intentional or unintentional, his entire playstyle is designed to avoid the problems enemy scaling causes. He's basically traded Efficient Leveling for Efficient Gameplay, which is 100% valid, but is only possible because of his extensive knowledge of the game and would never be the natural play style of a normal player. Most normal players aren't getting Azura's Star at level 2, most normal players aren't joining the Mage's Guild as soon as they start the game to gain access to custom spells/enchants, most normal players aren't doubling their combat skill with custom enchants at level 8, etc, etc. So when Old Knight says things like "The leveling problem doesn't exist", I think he's correct in some ways (It is definitely *overstated* in some instances), but he fails to understand that 95% of players will not engage with the game the same way he does, either from a lack of knowledge or a lack of interest. I'm not saying Efficient Leveling is mandatory, good, or necessary, just that I think OK in particular undervalues it/underestimates the problem because of the way he plays the game. His core playstyle and constant recommendation to other players is to utilize the one aspect of the game that can easily overcome enemy scaling, destruction, yet at the same time he denies the leveling problem's existence.
@@GoonKeelhaul yea, diablo 2 is a (action) roleplaying game. sure you could make a barbarian and only spec in to Strength, but you will die in one hit to everything. B-but, it's an RPG right? I should be able to play however I want right? Why is the game punishing me for making poor decisions?!??! oh right, because like in oblivion, making a build like that and not utilizing the systems that the game gives you is probably a dumb idea. (pure melee fighters or archers can still use Greater or Lesser powers also, it's not a spell from lore perspective. But, the people that complain that pure melee is bad, often never utilize this) also, the "leveling problem" wouldn't be nearly as bad if they didn't mess up the formula for how melee damage scales with strength and level (for the player) "old knight undervalues efficient leveling" he literally made spreadsheets proving that attributes don't even do that much besides Endurance. the reason 95% of players of players don't engage in the same way we do is because they are expecting it to be action/adventure looter shooter like Skyrim. As opposed to an actual RPG where you can't just level infinitely and are therefore punished for building your character incorrectly. tl;dr - an RPG isn't a "do whatever you want and never get punished for it" game
@@GoonKeelhaul The problem is that efficient leveling is always the solution given by people without game knowledge to other people without game knowledge to the problem of the late game being too hard. But a thief who efficiently levels his personality, speed, and agility is probably going to suck anyway because the attributes don't do much. The much more important factors in your character's power are your armor rating, equipment, skill levels etc. OK demonstrated in other videos how much armor rating matters and how weak the attributes are. And since only 3-4 of the attributes are even any good you will easily get them to a high level by playing normally and getting 2-3 increases per level. And you're right some people don't want to make a magic focused character. And honestly they will be fine if they have good armor with good enchantments (from random loot or elsewhere.) But I don't think there is any reason for a melee character not to use some magic. Most people who play like that are probably spamming minor heal constantly.
Yeah, bet it'll launch with a thousand bugs! Ever since Oblivion we've had Todd stripping over half the gameplay and rpg mechanics out (even in Oblivion he took things out that other designers wanted to keep in like making the player character the mayor of Kvatch), then we have his buddy Emil writing stories that could bore a two year old, and after Fallout 4 we had a bunch of the talent left in Bethesda leave so don't expect another Far Harbor!
Everyone says this when it's not even Bethesda making the remaster. It's like you people just read what you feel like reading and then ignore the rest.
@jimmyjams5038 First of all a remaster hasnt even been officially announced and second of all ofc it would be Bethesda it's their IP, they own the licence, Unless you have information you'd like to share with the rest of the class enough schizoposting man
The biggest things i would ask for in terms of rebalancing would be to buff physical damage, (as you've pointed out the damage formula is borked), and to buff attributes and skills that are practically useless (speechcraft, security, personality, etc) by adding more features to them to expand depth. luck should do a bit more than just boosting skills, same with the consequences of personality etc but really, I already have oblivion. You can just mod it to fix every possible weakness it has, and honestly I'm not excited about a remake at all. The only real benefit is for fixing its stability issues. You unfortunately can't mod oblivion away from being super unstable.
As long as they don't touch perks, I'm fine. I hated watching Todd Howard promote the perks like, "Oh, you get to pick a perk every time you level." You get all of them for free in Oblivion just for levelling you idiots.
@@AvengerAtIlipa sure, but if you had to choose between the Oblivion and Skyrim magic systems, which are you taking? Which magic perk really blows your sock off in Skyrim?
You will get Unreal Engine 5 slop with Oblivion Remaster. Maybe some quality of life improvements will be implemented but the game will run terribly and image will look disgusting and overproccessed.
If they won't fix balance (in Oblivion remake) this would be a missed opportunity. Oblivion is not fun after 15-20 levels if you are an average player and you don't cheese. It's just not. Don't get me wrong, this is not an insult. I know you understand game mechanichs very well, I know you you can play anything in this game and win, but this does not mean there is nothing wrong with the balance, it means you have deep understanding of the game. Spreadsheets are not fun for 99% of players. It's cool to finally understand why the game balance was fked up, but it is not fun to actually play oblivion with spreadsheets.
This video sounds like a thing a Bethesda Dev/marketing team would say about competing product they can't monetize upon "hype, hype hype" for potential remaster they probably will screw up very badly. Unless they overhaul the entire game i don't think it's worth the amount of money they will probably ask for it. Morrowind was peak Elder Scrolls and it's been only downhill from there. Open world, limited fast travel options and just a basic journal to figure out your journey with good lore and dialogue. RPGs are supposed to be immersive not the other way around every new TES after morrowind is just simpler and simpler
i find it kinda kinda disturbing that so many ppl will bash a game company for making a game they dont like or that didnt turn out well, while st the same time blindly praiseing mod authors. just becuase you didnt like fo76 or starfield, doesnt mean that plenty of ppl didt put a ton of work into the game while under time and budget constraints.. and just becuase your excited for Skyblivion, doesnt mean they arent building on an alrdy feature complete platform (creation engine)
I think a lot of that comes from the fact that, while developers are putting a ton of effort into games, sure, they are doing it while being paid to do it, which makes it much easier to sustain. Modders in the Skyblivion project have been working on this for over a decade at this point, for no monetary compensation whatsoever solely for the love of the craft and a vision they want to achieve, and it takes an incredible amount of time, planning, and organization to execute. What mod teams like Skyblivion and Skywind have achieved is incredibly impressive, and they deserve all the praise they get and more. Edit: Another point I will make is people do not always blindly praise mod authors. Plenty of great mod authors have left the scene forever over harassment they've received from users upset that a mod author does not cater to exactly their needs, or when something in a mod doesn't work or has bugs.
@ didnt know ppl harass mod authors as well. thats pretty lame. i think ppl shouldnt harrass or bash either, mod authors do it for free, and most devs could easily (especially programmers) not work in game dev and get paid notably more, as i understand it, game devs accept pay cuts to work in game dev, but thats just hearsay on my part
I think it should be said, there is a lot of misinformation about Skyblivion being shared in both this video and the comments and many are not and/or will not verify the validity of this information and will go on to spread that misinfo or disparage the mod over it, and I don't think that's really fair to the Skyblivion team to have their work misrepresented like that, regardless of whether you like the actual project or not. I would ask that people please verify the info in question before you spread it, and those concerned about mechanics of Oblivion that are not present in Skyrim that people believe will not be in the mod should see their fifth developer diary as much of this stuff is shown off there: th-cam.com/video/ZZ2w3ciSVEQ/w-d-xo.htmlsi=Isg1i6jl61WHxS3t. You will find that many of the things people worry about not being present have had a ton of effort put into them so they are present, such as attributes, skill mastery perks, birthsigns, classes, underwater combat, spellcrafting, etc. Also to note is that in many of the videos that the Skyblivion team has put out over the years, there have been many placeholder assets that are used that will not be the final product, and they will often note that during the videos if it is one with team member commentary. As somebody who also loves Oblivion much more than Skyrim, as it was my first elder scrolls game and I have a massive amount of nostalgia for it, and who has been quite unhappy with the stripping away of rpg mechanics in recent Bethesda titles, one of the major reasons Skyblivion is so exciting to me is precisely because they have put so much effort into restoring these mechanics from Oblivion to Skyrim's superior engine. There's definitely nothing wrong with having criticisms of Skyblivion, Skryim, etc, but the criticisms should at least be accurate. @theoldknight85, if you see this, I recently discovered your channel and have been quite enjoying the in-depth look at Oblivion's mechanics that you have been able to provide, but I must admit I was a bit saddened to see the misinfo this video gives regarding Skyblivion. I know you already made a pinned comment where you expressed that you in no way want to be disrespectful to Skyblivion's creators, and that was nice of you to do, but even if you do find that the accurate info about what is in the mod still does not impress you (and that is totally fine, you are entitled to feel however you like about it), I think the most respectful thing you could do would be to maybe add a mention in that some of what is in this video may be inaccurate. That all being said, you have an awesome channel with some very good info, keep up the good work! Also, prequel star wars movies are indeed great.
Someone else pointed this information out too, I wish the skyblivion team did a better job of conveying what the mod is. I read multiple Reddit posts and watched several videos and not a single on mentioned anything about any of these systems, which just seems crazy to me. I think ultimately skyblivion will be very different from Skyrim AND oblivion, but at least that will make it something new and exciting. I’ll have to talk more about it in future videos
@@malcontender6319 He made many claims/assumptions that are verifiably wrong though? Several things he said couldn't be in Skyblivion are already confirmed. This isn't exactly as simple as punch in the face hurts.
@@FrogWalrus Skyrim's NPCs have bug eyes, insanely proportions cheekbones, filthy looking faces, and the hair textures make everyone look like they have pieces of matted straw for hair. There are obviously ugly characters in Oblivion but every single character's face in Skyrim looks like they somehow used fewer polygons and worse proportions with hideously textured hair. There's maybe six exceptions I can think of and that's it. Considering Skyrim came out five years later, it's embarrassing.
Big disagree with that second point. Skyrim's magic set up is great, the main issue is that there just isn't that many good spells and the system is too simple.
magic setup is bad, it costs way too much many to cast adept/expert spells and I have to wield either in my hands instead of offhand casting like Oblivion.
@@pandaexpress-hm1bc I'm not saying the numbers are good, just that the hand set up is. I understand what the big man said about how it's useful that you can wield a two handed weapon and cast spells, but I always felt that Oblivion's set up always subconsciously side lined magic, on my characters with a focus on magic I would usually use hand-to-hand until I got a staff for that reason.
I think the thing is, is that people don't want to play old games. It's difficult to get into Oblivion, so why bother, why not play a version that may take aspects of the game and put it in Skyrim, for very little benefit. Why learn to love an old game, its intricacies and quirks, than playing a ported version which will probably have different systems and mechanics. You can't say 'I played Oblivion' if you play Skyblivion. No knocking the mod, but it's not Oblivion. It's not being adventurous, it's wanting to conform to Skyrim, rather than pushing the player out of their comfort zone, making them think and do something different. It's not a bad project, I just think it's a symptom of an indistry where we prioritise immediate comfort over expanding experiences, and challenging ourselves.
I can't wait for Skyblivion, anything Bethesda puts out will be a disaster. Someone will mod in the Oblivion spell casting system in due time. Plus, the possibilities for modding Skyblivion are endless. Oblivion itself is too outdated in several aspects for me, to be played without mods. The UI is horrible, so is the FOV, no sprint key, you can only have up 8 hotkeys, the leveling system I can't stand, the characters ll look horrible, the persuasion and lockpick minigames are terrible (I hate these minigames in any game they are in), the performance on my system is bad because of how the game loads distant LODs the game stutters for a second or two, but only once, after I return to that area again, then the performance is fine. And this happens very frequently. But heavily modded Oblivion is a different story, it's awesome, minus the aforementioned distant LOD performance.
@@infinitedeath1384 Yeah, I want to be proven wrong by Bethesda, but I don't have any trust in them. They will mess up somehow. But Todd or whoever is in charge of the remake or remaster at Bethesda are welcome to prove me wrong. Time will tell.
Skyblivion is a project to port Oblivion quests and locations to Skyrim engine. It's going to feel like a big Skyrim mod. The target fanbase is that of Skyrim, to let them play through Oblivion's story with Skyrim mechanics. It's not for people who played and enjoyed Oblivion for years. As for the remaster, I don't have high hopes that it will be well made. Developers will try to make it as cheap as possible, because remasters don't sell as well as the original games.
id rather play skyrim in oblivions engine than whatever skyblivion is trying to do. skyrim movement and combat just feels like slow clunky garbage. All that modding effort going into making a worse remake of a better game.
TL;DR: you lack basic knowledge about Skyrim and the Skyblivion project, and while very knowledgeable about Oblivion you're hilariously biased towards it Combat is entirely subjective, but generally Skyrim's blows are more impactful than Oblivion's spam and you get more melee combat styles and more valuable effects on your attacks than Oblivion's dogshit 5% chance for something cool to happen. Progression in Skyrim is infinitely better due to the existance of genuinely interesting perks, because enemies aren't cancer tanky unless you use random seli-obscure mechanics, because spells actually get progressive more impressive (stuff like being able to summon 5 - 100 undead which only happens in Oblivion if you use the staff of the everscamp, reviving permanent super thralls you can improve with enchanting and smithing, spells instead of being the same generic blast actually having different means of casting, weapons having way more unique effects etc) oblivion level-gating spells and dogshit boring perks and meaningless attribute increases and horrendous enemy scaling are just categorically worse. Yes heavy armor slows you down and drains more of your stamina in skyrim Not having Feather is the most dumbshit nitpick argument in existance, i agree feather is interesting but i would trade it in a heartbeat for a kamehameha, runes, stream, aura, bombing etc. And yes they can have feather it's not that hard to program. Enchanting as a skill is good imo, and Skyrim's armor enchants were WAAAAY better than Oblivion, atleast the stuff you made. There's a speed stat you can increase in Skyblivion, there's also a speed stat you can increase in Skyrim, you can also set your character up to have infinite dashes in Skyrim. The only meaningful difference between races in all of the games has always been Height/Weight and Racial powers, stat differences only mattered in Morrowind and Arena znd even then barely, the abilities are what made the biggest difference which Skyrim retains and they are arguably stronger in skyrim, what's +10/-10 to a shitty meaningless attribute compared to pacifying an entire room, getting infinite magicka, or one-shotting everything with physical. The only power across the games that is comparable to what Skyrim has is Berserk and 50% magic resistance on Oblivion Bretons You can move very fast in Skyrim too, you can even fly across the map if you're willing to paralyze yourself lol. Casting while being able to use a weapon being good is entirely subjective, sure you lose easy access to spammy damaging spells, but in reality it barely changes anything for the vast majority of spells which are decntly long duration utility, Oblivion also loses also of the Oomph casters have with spells being a power ritual when any mf can pull them out of his pocket, Skyrim also still has powers that you can use no matter what you're wielding. You don't need to use alchemy in oblivion, you can pick any single school of magic and be able to carry yourself without anything else, custom spells are awesome i agree and i'm sad to see them go especially after they added runes streams auras etc, but not being able to play a straight warrior in a fantasy live another life style game is an absolute travesty and major fuck up of the system, you can't have a legendary warrior like The Grayprince in Oblivion without slamming potions, magic or a ton of enchantments, and in Oblivion major and minor powers have too little to differentiate them from spells in terms of feeling. PatricianTV and most other youtubers unlike you have an ass-backwards understanding of what works and what doesn't in Oblivion so don't take what they say seriously The system doesn't punish you for power-leveling a skill, most of the magic skills or alchemy can carry you solo if you power level them. You can entirely ignore all skills for one and still obliterate oblivion, shit you can play like ass and still obliterate the game if you drop the amulet of swords ring of rhe iron fist and mundane ring lol, the bad part is that if you're not using Destruction, Alchemy, Restoration or Illusion you're gonna take 50 years to kill most enemies, and yes people do wanna RP something other than a caster lol. There's no resistance in Oblivion either, just powerlevel any magic skill and obliterate everything. And by that same logic. Neither does the leveling or attribute system in oblivion matter because you can easily obliterate it. There's no downsides to powerleveling in Oblivion either unless you're braindead, if you're gonna say stronger enemies Skyrim also has them. And you absolutely can easily lean into one archetype, it's called caster, the bad thing about Oblivion is that no other archetype can have fun, even if they can't die. I agree they should retry the system, i disagree that it has minor flaws, not the leveling itself though just the cringe blocking your level ups and spells and leveled unique items. Also Skyrim has way smoother and better progression for someone playing naturally, and the higher difficulties and strongest bosses are harder than ANYTHING in Oblivion Skyblivion does have a different leveling system, birthsigns atteibutes etc, you really just hopped into this video blind, it has the speed attributes, attributes in oblivion barely fucking mattered beyond their derived statistics and generally they had only one, what's the meaningful difference between leveling magicka vs leveling intelligence so you increase your magicka, i do agree that it will definitely feel way different from Proper Oblivion but you obviously know nothing about the technical aspects of the project going into this conversation. You should just stick to talking about Oblivion cause you're obviously very knowledgeable about it, but are insanely biased towards and know jack-shit about the rest of the games lol. You're doing exactly what PatricianTV does except he glazes Morrowind, tolerates Oblivion and shits on Skyrim, you glaze Oblivion, tolerate Morrowîd and shit on Skyrim, and both of you talk out your ass about the games you don't glaze
Many skills and attributes are useless in Oblivion though, so don’t you think there are issues with the leveling system? I still prefer it hands down over Skyrim, there’s just way more depth. But after watching your videos, it seems like the leveling/skill/attribute system is deeply flawed (for example light armor being useless, acrobatics being useless, conjugation being useless)
Everything is useless except for Restoration and Destruction Magic, but only if you join the Mages Guild and use custom spells. That really is peak game design, and an enjoyable rpg experience.
@ yes very fair critique. Still, I disliked Skyrims “be anything at anytime” approach. I like creating a character at the beginning of the game with a certain playable in mind, if I want to do something different, part of the fun is making a new character. Bizarre to me that people enjoy doing literally everything with one character
@@MilesRules97 none of those skills are useless. Speechcraft is the closest to being useless due to how powerful charm is and the way fame works. Security is next due to the skeleton key and the fact that you can pick any lock with zero skill, but even security is useful as a means to raise agility. In a tier list I put those as D tier for a variety of reasons, but all 3 of those skills are very powerful and useful.
@ if security’s only use is to raise an attribute, is it really that useful? What’s the point of light armor if you can just go heavy armor and cast feather? What’s the point of acrobatics if you can use magic to supplement your jump? Just seems like the only real viable class in oblivion is some form of a battle mage
@ also, you say that blunt isn’t worth picking as a major skill because blade is better, only reason being blades are faster and you want to attack faster, but only because you want to enchant weapons to do more damage and with a faster attack speed you do the enchant damage more frequently. So blade and blunt are also a bit useless in terms of increasing attack damage.
Gotta be honest, offhand magic is lame because it makes it way too easy and warps everything around just magic. Combat should be fun even without spells. It also makes magic characters much more fun when spells feel like an investment and not a requirement. None of the other TES games have offhand magic. Wanting to do everything is sort of a bad look for an RPG where you want to have a class that directs your play; Skyirm is actually even more like Oblivion in that it super encourages dabbling in lots of skills. I have no idea where you get the idea Skyrim punishes everyman "builds" since it encourages it even more than Oblivion.
😂 this is not a good take and oblivions combat melee combat even without spells IS more fun then skyrims melee non-spell combat I cant stand how clunky skyrim melee is Also- not the case at all Enchantments, pure enchantment weapon builds with strong potions can 100% exclude spells entirely and be fantastic (i should know ive done it)
@undergravitydownforce714 L take. Oblivion's non-magical combat is virtually identical to Skyrim's except worse. You can't put away a drawn arrow without shooting it. You can't dual wield one-handed weapons. There are no finisher animations. Weapons and armor break after every fight and need to be babysat. Otherwise, Oblivion's system is identical to Skyrim's.
@@SmokeGravity The melee combat in Skyrim is the same as in Oblivion, only it has some more options for blocking/bashing and you can dual wield. It's nearly the exact same mechanics. The rest of your comment is actually incomprehensible so I have no idea what you are trying to say.
This is the only persons opinion I actually agree with I been saying since the idea of skyblivion and skywind began Those games content being tainted by skyrims systems is gross
but some entitled 20 year olds cant play morrowind because its old and bad! maybe if it had good graphics and voice acting it would be a good game! what do you mean im missing every swing because i made a red guard and started using a 2 handed axe at level 1? how do i miss something right infront of me! i dont understand stats or modifiers!
Ironically, Skyrim repackaged and repolished into an Oblivion clone would be more casual friendly for the console audience. Instead, if Bethesda is lazy, console players are going to be left with Oblivion's 2006 jank. Oblivion is absolutely the better game because of it's better written quests and more expanded magic system, but as I've said before, casual console players are gonna be fighting uphill against a wonky progression system.
Is there a point to this rant? That you're not going to play it? Great! Skyblivion is a free community project and It's not made specifically for you. You still have Oblivion and the upcoming remaster. And yes I prefer the older style RPG systems too. But to give Skyblivion a 1/10 is just stupid.
A version of Oblivion where the player isn't assumed to have three hands, one for the weapon, one for the shield, and one for magic? Not the end of the world. Even Morrowind & Daggerfall made a player choose between readying a weapon or a spell. That's just one area in which Oblivion was flawed, from a certain point of view. Character speed going through the roof was another flaw in Oblivion and Morrowind (and Daggerfall for that matter). Sorry, but bipeds shouldn't be able to casually jog past a mountain lion or a pack of wolves, ever. Stupid design and implementation. Glad they removed it. I disagree with the idea Skyrim doesn't allow for broadly distributing the perk points. Most of the time, I would mix and match with a bit of alteration & illusion, a bit of blade and block, some sneak & archery. I never felt as if I had a bad character, partly because the shouts gave supplemental magical abilities. There was little need to detect life with alteration when a player could just use aura whisper. If anything, I think Skyrim rewarded the mix and match approach too much. Dip into restoration for better mana regen. Dip into alteration for magic resistance. Like Oblivion, some things in Skyrim were just stupidly broken. The shield rush you get at 100 block which turns you into the Juggernaut from the X-Men comics comes to mind. Then again, I haven't played it in seven years. My recollection could be fuzzy or tainted by remembering the good more than the bad, of which there was plenty in Skyrim. Please don't think I'm attacking or belittling your perspective. It is as valid as any and more, since you've done your homework on all the numbers. While I may be critical of Oblivion, I love the game. I'd love to see the quests & dialog in Oblivion reworked. Far too many times (for my tastes) you're placed in a conversation and only given one option as a response. That's not a roleplaying experience. Then again, ask Bethesda for more dialog options and they'll probably give you the "Press left for sarcasm" option. My biggest worry with a remaster is the lack of talent in current Bethesda's bullpen. They're not that good at storytelling in an engaging way. I worry they'll try to devise an updated Oblivion "for the modern audience" and turn it into a pile of garbage rather than what it is for me, a loveable mess. (Sorry for the ramble. If you actually read this long shpiel, kudos and thanks.)
I read em all at some point. And while I have no insider info about Bethesda, I wouldn’t be surprised if you are correct that they simply don’t have the talent to fix something like oblivion
Diablo 2 Resurrected takes 10 minutes to load into the game. Maybe it's just 1 minute actually but it is already longer than 1 second of old Diablo 2. Bad Remaster. Starcraft: Remastered is also loading slightly longer but it is tolerable. At least I can play this game in fullscreen.
I am also not that excited for Skyblivion, and for a lot of the reasons you mentioned as well. However, I cannot trash on them because they are doing it for free, for the community, and it's a great prospect and undertaking to make something like that. That being said, I can say that Skyblivion's team just isn't really committing to making it Oblivion but in Skyrim's engine, they're instead making Skyrim with Oblivion mods. Skywind, as a comparison, is actually recreating Morrowind from the ground-up in every single aspect including spellcasting and combat, in Skyrim's engine. While I do enjoy Skyrim for *what it is*, I do agree that it's just so boiled down and bare bones for a TES RPG. Whenever I do play Skyrim anymore, I have to install mods that add the classes, attributes and all that jazz.
Oblivion is undeniably worse. Skyrim addressed and fixed many of the problems inherent with Oblivion's design. Skyrim itself has not aged well in the decade or so since its release, but there's a reason you still see way more people playing Skyrim than playing Oblivion. Oblivion is abandonware at this point, which should make it ideal for modding. But the modding scene for Oblivion is dead too.
I kinda feel strange typing this, but I’m obviously not trying to be disrespectful to the skyblivion creators. They are creating something that tons of people will love. I thought it would go without saying that I have the minority opinion and that millions of people are hyped for skyblivion and are going to play it.
Yes, I understand it is SKYblivion. I think it is too much Skyrim and not enough oblivion. I expressed that pretty clearly in the video. Skyrim is literally the more popular game by a large margin. The current consensus online is that oblivion is a broken joke of a game. I’m literally one random school teacher with less than 2k subs and a month old channel and I have the largest platform defending oblivion beyond its quest design. I’m not trying to say boohoo little me, but if you are upset hearing my opinion you are literally finding the one guy in a football stadium and listening to him talk. It’s ok that people think differently than you.
I loved the Star Wars prequels and my favorite wow expansion was cataclysm. We aren’t going to share all of the same opinions, and that is ok. Thank you for all the feedback, maybe my mind will be changed on Skyblivion as I learn more details (seriously it is impossible to get details about this game) but from what I’ve seen so far I’m not impressed. Hopefully you have fun when you play it.
I think a lot of the disappointment comes from people who were disappointed that Oblivion is not the game they want it to be. The crux of your videos is “use all the systems in Oblivion and it is balanced and fun.” While I think you are 100% correct, people don’t want to use all of the systems. They don’t WANT to use magic unless it’s part of their “build.” If you are a pure melee fighter, the game DOES become unplayable at higher levels without reducing difficulty.
This is what is so appealing about SkyBlivion: they get to play the story of Oblivion in a game that better matches what they want out of a game. Basically, no, they do NOT want to play Oblivion.
All this being said, Skyrim stripped so much from Oblivion that I think the game barely resembles Elder Scrolls gameplay. But Oblivion was also a departure from the norm in ways that make it a different KIND of game, something I think your channel celebrates. I’ve been loving your content, keep up the great work!
@@theoldknight85 Turns out we have more in common than I thought. Not only do we hold similar opinions on oblivion, but we both loved the star wars prequels. I love star wars in general, almost as much as oblivion.
I hate sand. That is to say, while I don't think the prequels held a candle to the OT, they're better than anything which came after. I enjoyed Attack of the Clones the most out of the three. Most people hate that one.
a lot of people looking at projects like skyblivion fail to understand that a game's mechanics are a very large part of what the game is and why it has the feel it does.
@@theoldknight85 Keep talking, discussion like this is healthy and pushes the community in a good direction. More people should try Oblivion period. If your videos help with that then they're good.
Don't worry, the remaster will 100% be a shitty texture pack and nothing else
Maybe 500+ types of horse armor in the creation club?
It would be nice if they ported the original to Switch, don't know why they haven't as games like Fallout 3, New Vegas and Oblivion would be easy money for Bethesda on the fastest selling console right now.
At least it will be easier to mod, and the engine change will remove many of the technical problems.
@@Mephitinae We have no idea how they will remaster the game technically. I heard something about combining UE5 and the Oblivion version of Creation Engine. Like, some parts of the game will run on UE, and some - on the original engine. So, it might actually become EVEN worse...
You don't think they'll add a paid dlc store, a creation club?😅
Respectfully, from one rambler to another, I disagree with your take on Skyblivion. Skyblivion does have the speed attribute, and it does have oblivion’s birthsign, racial, and attribute systems. You can see these in their fifth dev diary on Rebelzize’s channel at around 6:35. While yes the skills are copied from Skyrim (I believe the mysticism spells have been added to other schools, and waterwalking effects work just as well as being able to bounce off water or lava with acrobatics imo) I don’t see that as a complete dealbreaker for Skyblivion, because it’s tackling things that a remaster can’t.
I’m talking about the level design, that was undeniably one of the weakest areas in original Oblivion, and it’s been completely remade by hand to where it now easily exceeds Skyrim’s. That amount of care and attention to detail that Skyblivion’s team have put into the world is just something that a professional studio doing a remaster doesn’t have the time nor the budget to pull off as Skyblivion has.
The other thing you bring up is that it’s going to have Skyrim’s combat system. “Who wants a game where you have to equip spells.” While I like that in Oblivion you can spellcast while holding a normal weapon, I also like that in Skyrim I can dual wield two different weapons, or two different spells, or one of each. I’m not saying that Skyrim’s system is better, just that I can’t understand saying that either far outclasses the other for reasons other than personal preference.
Last thing is that Skyblivion is not Skyrim in Cyrodiil, they’re remaking and trying to improve upon all of Oblivion’s systems. It’s not going to have Skyrim’s leveling system, but will recreate Oblivion’s with slight improvements. As far as I know, the leveling and game balancing is all still being worked on, and they’re very receptive to suggestions and help from the community. You know more about Oblivion’s leveling system than anyone I can think of. If the leveling system is your main gripe with Skyblivion as is, then I hope you’d be willing to suggest your ideas to them on their discord.
@@evanwhite2845 can you link this diary you are talking about? I have boomer brain on my phone and can’t find what you are referring to.
@ sure thing th-cam.com/video/ZZ2w3ciSVEQ/w-d-xo.htmlsi=Isg1i6jl61WHxS3t
@ its crazy, I watched like 10 hours of skyblivion stuff and I didn’t see that character sheet a single time.
Thanks! Maybe skyblivion will be far more interesting than I expected
It's still Skyrim, feels like it, sounds like it and plays like it.
@@malcontender6319Yeah. Looks great, not gonna lie, but feels like Skyrim. Not even hand to hand is an actual skill
speak the truth bro. you're a king for this.
Nothing more immersive to me than ascending the path to Frostcrag Spire while the snow flurries are swirling about. Love that DLC. Love spell crafting in there and the views from the balcony. I cannot wait for this remaster!
My man, I love everything about what you're doing.
You're ultra passionate about Oblivion and so you made a niche channel discussing the intricacies of that game exclusively, and found an audience.
Not only this - but you are bringing new content and information to the table that, apparently, 99% of all TH-cam videos on this game were either unaware of or chose to neglect covering.
Keep being amazing man, happily subscribed.
It’s true. There are too many immutable qualities about Skyrim’s iteration of Gamebryo that simply don’t allow for a majority of the gameplay experiences of Oblivion. The slow animations alone are enough for me to prefer Oblivion’s gameplay.
The Old Knight is the sort of guy who you'd love to have as your friend but would hate to have as your boss
How about we criticize and rebut the opinions here and not resort to character attacks?
Grow up.
I see why you’d think that, but I was a manager for almost 10 years before becoming a teacher and I was a big softy. The most common critique I received was that I was “too nice.”
@@theoldknight85 No one gives a single fuck who you are or what you say you've done. Be objective, if character attacks are your go to then you have no meaningful contribution to the conversation at hand and your literal only meaning here is just an insult to the creator and that's it. Again, I repeat my previous, grow up.
@@Von_Craven Telling someone to grow up is a character attack...
It'd be nice if they "fixed" the damage modified for weapons being at full condition so your damage isnt halved.
I really get your point of view, for me oblivion was always the ultimate fantasy sandbox, even if Goofy in many Aspects i always felt like its an enviorment that you can do a lot of things
I'm only half way through this video and I'm already subscribed and going to watch more after. Hit the nail on the head and I agree 100% about not wanting to play oblivion in Skyrim and people saying the Oblivion leveling system being "broken" yet I understood it perfectly and never had a problem with it one bit since the day it came out.
I agree tho. I prefer using magic like in oblivion where I can hold a claymore two handed and also use spells
High res graphics, better UI, bug fixes. That's all Oblivion really needs.
Yes, that as well as improvements to distant LOD and land geometry and a ui function for spell deletion as well.
@@Sepdick1 and better level design a lot of the dungeons are very samey
@@darthmortem993 no gtfo out of here
Hello, Old Knight.
Thanks for the video and I want you to know that I agreed with and enjoyed your rant on Skyrims magic/combat system.
But I´d like to add a few points of what I would want to see changed in an Oblivion remaster (mechanicswise)
1. Carry over and add up unused progress towards attributes on level up.
Controlled skill leveling is a major factor sucking the fun and life out of Oblivion.
If we were to carry over and add up unused modifiers (including +1) we could pick our +5 to Luck or +5 to Endurance every 5 Levels, even without going for block, heavy armor, or armorer.
A pure mage or thief won´t level physical attributes as fast as a dedicated warrior, but literally zero progress seems excessively punishing.
Edit: Given that we earn a ton of skill boni on lower levels, these tend to go to waste.
2. Set a Level cap with set benefits (soften cap on Training, for stendars mercy!).
Being unable to access trainers, because all you get when sleeping with maxed stats is a message "you can´t improve perfection" is infuriating.
Many skills in Oblivion become very hard to improve at certain points of the game (like hitting reputation that make speechcraft borderline inaccessable).
Also, the variation in max Level based on starting boni is unfair for dedicated playstyles and logical character builds.
I´d propose to set a fixed max level, that once per day allows you to allocate unused multipliers to your attributes (same as normal level up, up to stat max) and more improtantly, reset your number of training sessions taken to 0.
3. Overhaul Endurance and Luck.
One of the major issues for new players, is sleeping on endurance.
The attribute boni to base HP and HP per level should (IMO) apply retroactively.
On the same note, Oblivion completely butchered Luck as an attribute.
Given that there is no more spellfailure chance and that Luck cannot raise a skill beyond 100, there is really no benefit to improve it (except Mehrunes gimmick, I suppose).
If instead Luck provided an additive bonus to skill effects beyond skill 100, it would be worth it.
4. Add a mechanic to upgrade (unique) items
It´s infuriating to be forced to choose, to either wait to cash in a reward (potentially stalling an entire faction questline) or get stuck with a lesser version (often thanks to the messed up leveling of Oblivions DLCs).
Adding a mechanic or service to upgrade items to a higher version (for example, paying a smith to reforge chillrend to improve it´s base type, then paying an mages guild enchanter to do the same for the enchantment) would be greatly appreciated, tbh.
So far, the only exception to this issue are the relics of the crusader, which are limited to one type of armor.
5. Improve NPC scaling and surviveability
It´s borderline impossible to save the Odiil brothers or the Kvatch city guards at mid or late game.
And even at level 1 I can only save Antus and What´s-his-face by going to Skingrad first, picking up "weak fireball" and nuke every goblin in their face as soon as they spawn.
Also, by the time I sated my hunger for farming sigil stones, the daedra at Bruma will wipe the floor with the Blades.
"The empires best" my arse.
And the traveling citizens are even worse. If I drank a shot for everytime that I found the Athram Lady from the Imperial City dead on the road between Bravil and Leyawiin, I´d be dead under the table.
So anyways, this was MY Little rant. I´d love to hear your thoughts on them.
Happy new years and may the eight and one watch over you.
I highly suggest watching the Skyblivion Dev's Diary 5 as it goes into details on the level up system at around the 6min and 30 second mark.
I do have some tentative excitement for Skyblivion, but I don't really expect it to replace Oblivion (because as you point out, it's limited by the engine--an engine that saw gameplay elements from oblivion be either watered down or completely gutted. Granted I was impressed and excited when I saw that they found a way to bring back birthsigns and classes and even the attributes, but it's never going to run as great as it did in Oblivion. I've tried mods that bring back spellmaking to Skyrim, and it just couldn't compare to Oblivion's spellmaking)
Probably the only things I can think of that Skyrim does right is the introduction of smithing as a gameplay mechanic (maybe not so much as a skill, but Armorer just isn't as fun.), and the technical aspects of the creation engine (Papyrus sucks to work with, but it has a certain degree of flexibility that I think rivals xOBSE's scripting capabilities).
I want exactly what you want. Great minds think alike :). Can't wait for the remaster/remake!
100% agree. Skyblivion sounds cool, but without acrobatics and spell making idc.
I don't need oblivion remaster if:
1) it will be make using UE5
2) there will be no construction set
Morrowind: just make money
Oblivion: just don't sleep
Skyrim: just stealth archer
Casting spells while wielding a bow or sword or two handed weapon is cool for spellswords, and battlemage builds and most builds in Elder Scrolls games as you will almost always be using both spells and weapons.
But the negative side of it, small negative, is that there is no separation between spellcasting and using a weapon. In Morrowind its xor, you either gonna cast a spell or you are gonna use a a weapon. This in my mind is more suitable for immersion while role playing as a warrior or as a more pure mage caster.
Maybe I am too old fashioned.
😅
People had this take at the time of Oblivion and I think it's valid but to be honest the "solution" of spells on hand slots honestly made the game feel so boring and samey that I actually prefer self limiting myself in Oblivion by say only using staves (which are spells on a weapon slot) than the left click right click shooter inspired magic from skyrim.
I don't think skyrim is bad but it never really felt all that magical to me in comparison to Oblivion, and before anyone says Nostalgia pilled, I actually played Oblivion for the first time in 2012 when my friend lent his copy to me because he was playing skyrim and he was a huge Oblivion fan and then convinced me to play it and once I finished that I borrowed his skyrim after like a 6 month gap.
To each their own obviously but skyrim just felt more generic to me.
There is separation though.... Just unequip your weapon. Problem solved.
To me, a neat way to mitigate this would be to have a variant of staves that instead of casting it's own spell; would just buff yours instead, thereby giving an incentive to fully committing to magic. There could also be weapons that disable your ability to cast spells while equipped, but do significantly more damage to compensate.
I heard it's basically going to be all the machinery of Oblivion's Creation engine wearing a UE5 skin.
"theyre trying to find sneaky and crafty ways to avoid playing the game"
this right here. you just defined 99% of these entitled zoomers who dont want to work for anything and dont have the attention span to follow a progressing journey. they just want their instant gratification and they want it now.
i also disagree a little on the morrowind creeper take. while yes youre correct in your overall statement, i think we should remember that creeper is a hidden merchant and is more of an easter egg. brand new players may not find him in their first playthrough, and even if they did, they still dont know where all the valuable items to sell to him are. so i dont think it will impact a players first playthrough that significantly, and i say this from experience when i first played the game and found him for the first time 20 years ago.
creeper is that guy whos power is truly noticed on subsequent play-throughs after you've seen everything and know everything. when you know EXACTLY where that daedric dagger is and how to get there with no issues at level 1 and then you just go straight to creeper. a new player doesnt know this stuff so even if they do find creeper, they've just found a hidden merchant that has a pretty big reserve of gold. they dont have the knowledge to use this find to its maximum potential.
of course you cant stop people from just looking up everything, especially with how much more prevalent the internet is today opposed to even 20 years ago, so i guess you can say creeper and the knowledge of expensive item location isnt such a secret anymore. however for the players who dont just look up everything, i dont think theyll have their game broken by finding creeper early
I feel like skyblivion and an official oblivion remaster would have different enough takes on oblivion to both be viable. So I disagree with people saying an official remaster will destroy skyblivion.
I agree with most of what u said. I liked the feel of oblivion and having weird stats like acrobatics was awesome. I do think the leveling should be adjusted to a degree tho. But for the most part I want it to feel like oblivion.
I said this already the leveling system is only bad if you don't level the combat you actually use .
I think you'll be very happy to see this remaster when it comes out. Very, very happy.
I tried so-called efficient levelling in Oblivion, and it was a miserable slog. So I’ve gone back to my usual, just-play-the-game approach. My favourite initial character setup is Breton with Atronach, and yes, no magicka regeneration is inconvenient, but with Alchemy and picking up potions and Welkynd stones along the way, you can deal with it.
@@Duendito I see you are a man of culture I'm doing that right now (breton atronach build) I'm also doing efficient leveling lol holy shit I'm level 5 and yeah slog doesn't even begin to cover it I'll probably stop around 11 and play normally
@darthmortem993 thanks for replying. Breton + Atronach is awesome IMO, but efficient levelling isn’t worth the grief, as you’re finding out. Cheers! Oh, and a tip I learned recently from a TH-camr whose name I forget, sadly: drop a save just before leaving the Imperial sewers at the end of the tutorial. Then you can start a new build just by opening the save and editing the race/class etc. Convenient!
@@Duendito good advice but I have a habit of deleting saves after every level up due to a time I once had over 600 saves and it slowed my shit down a lot I now clean that shit constantly still good advice though
Would love to see revamped mini games for speech and lock pick as well
I just recently got back into oblivion cause it was on sale, and I’ve never played it on PC. I’m about to finish the game and I stumbled across your channel, and I absolutely love your content. I love the tier lists you did for the races, attributes, birth signs, and class. Would you ever make a video, with the best starting character walking out of the tunnel, then what to do from there? Think would be a great video to see. Thank you!
A big problem with Oblivion I have now is scale and immersion. I do understand that the consoles at the time prosed limitations. The Imperial City is too small and the Isle is missing suburbs, small farms, and interesting woodlands. Lots of towns are just way too small and boxed in. When I replayed Oblivion, I found a mod to add camps to the Daedric shrines. Not seeing Kvatch be rebuilt is also an issue. Most of the factions felt empty at the end of their questlines.
You talk like Skyrim does scale and immersion better. It literally doesn't. Whiterun has like 12 buildings. Solitude, maybe 20.
@EA_SP0RTCENTER I didn't even mention Skyrim, which has the same problem and worse because it is from the same generation and other factors involved.
If technical limitations was the cause of Oblivion being limited in scope and scale. I do wonder why Skyrim was similarly limited over half a decade later, and Starfield is literally puddle deep in 2024.
@@novat9731 Oblivion and Skyrim were both five years apart and limited by the power of the PS3 and 360. Starfield I'd argue is just pure laziness.
All oblivion cities are way bigger than skyrims so like
As soon as I heard allegedly it was a remaster instead of a remake I was thrilled. There's no way modern Bethesda doesn't ruin the game if they touch it. Also to anyone complaining about leveling in TES 3/4 go get to level 100+ in Starfield (less than 10% of people on steam have done this) then come back to me and tell me with a straight face it wasn't the most awful experience in an RPG you've ever had.
Yes, I agree, while I am still exited to play oblivion on skyrim and all the modding posibilities that it would bring I am also very hyped for the remaster since they probably will stay true to oblivion.
Honestly very brave video, people are so hostile when it comes to saying anything bad about modding projects, I understand why but I think is a good thing to give your opinion about mods.
I respect your opinion and all, but i think you're being a bit harsh with the upcoming mod.
Its a community project and its completely free, the people working on it is doing their best to bring an awesome experience for everyone, and if im not mistaken they're trying to implement twohanded casting into the mod...
As for the mod being too similar to Skyrim, well, its a skyrim mod (SKYblivion) its a merge between the two games which in my opinion is fantastic!
When i played oblivion in my old pc many years ago, the game was hard and clunky af, but I absolutely loved it for its story and quests! Then Skyrim came out and it was an absolutely better gameplay experience, even tho the quests were garbage and the plot not that great. I think the mod will bring the best of both games, but that's just my opinion...
Also, I agree with you that the Skyrim character building system is too simple compared to oblivion... I'm not saying that you're wrong about your takes on the games, but the way you're expressing it makes it seems that you think the Skyblivion mod devs are obligated to make a perfect copy of the original game...
You're telling someone who doesn't play Skyrim to be excited for a Skyrim mod. If you like Skyrim's systems, then of course you'll enjoy Skyblivion. If you're a person who prefers Oblivion over Skyrim, then Skyblivion won't be something you're after. Skyblivion isn't useless, but it isn't a replacement for Oblivion. It'll be a shell of Oblivion's world, but ultimately Skyrim in the same way that Morroblivion is still Oblivion with a skin of Morrowind. Not a bad thing but believe it or not, there are a lot of people who prefer Oblivion's systems and think Skyrim is an inferior game in the gameplay department.
@@mrJLJ66I understand your feelings. I have the same opinion as you but on the Witcher games, I think the gameplay from the first and second game (especially the first) is much better than the third game, because the third game removed everything that made you feel like you were preparing for a battle when taking a contract, you can beat the game without drinking a single potion or using any oil.
But if the community would make a remake mod of witcher 1 on Witcher 3 I would totally be hyped and play it for the combat and the updated graphics.
What I'm trying to say is that every TES game has its pros and cons if you like one or the other it's okay. I just thought that the guy on the video were being really harsh on Skyblivion.
@hique. Yes I agree with you, each game has its pros and cons. The video creator prefers the pros of Oblivion over the pros of Skyrim. Both games have their issues and strengths. I hope you enjoy skyblivion when it comes out. For me, Skyrim's systems are more clunky than Oblivion, so it would be a worse experience for me. It's still an impressive piece of work to port the game over regardless of whether or not I like it though.
Do we have confirmation of no athletics, acrobatics and speed in Skyblivion?
So I’m just going to say this: things like adding in encumberance and walk speed, acrobatics, jump height. Those are things skyrim mods could do 10 years ago. Things like changing the system progression, adding back in stats. Hell I’ve even seen mods that add back in spell efficiency based on armor.
I don’t know if Slyblivion will as well but it’s not like it can’t be done and the work has already been put in so I’m assuming it will.
At the very least I don’t think there’s reason to assume otherwise at this point in time
they are expecting that players will mod Skyblivion after it's releeased, so if there's anything they missed, it can easily be modded in by someone
I mean yeah it is technically just Skyrim that I felt was pretty clear when they first launched the video 5 or so years ago.
I would not go into this game expecting a 1 for 1 Oblivion with its combat it’s more or less going to be the Skyrim combat system but more fleshed out with lots of addons and QOL aspects.
It’s going to be fun with all the passion they put into it but I’m not going in expecting acrobatics hand to hand and magic crafting or anything though.
It’s just an overhaul mod for Skyrim similar to what exists on the nexus with those types of mods tbh.
They do have spellcrafting :)
@@evanwhite2845I haven’t kept with virtually everything so I wasn’t honestly sure tbh I just know some features are not in this because Skyrim engine just borks when they tried to implement it.
Good to know spellcrafting is there though!
It shouldn’t be in the conversation when we talk about remasters. It’s a Mod for Skyrim with a few extra steps.
The problem is we can’t go 2 minutes without Skyblivion being forcefully thrusted into the conversation whenever the remaster is brought up.
@@Elohim100 Yeah another point I try to make is even the devs for this project have stated this game will be a completely different experience so the remaster or remake rumor will be a 1 for 1 while this will give a new take on oblivion with a lot of added QOL aspects to the systems that already existed.
so I try not to compare it to whatever Bethesda is putting out since they are going to be vastly different.
Private Sessions, does a large amount of Oblivion defense. He’s probably the biggest channel that does. I’m in the same boat as you. Love Oblivion, can tolerate Skyrim. So I totally get what you’re saying.
I hope Skyblivion has hand to hand combat, or I am going to be disappointed. For me though in the end it will come down to which takes up less space on my computer.
I love equipping spells like in Skyrim, but I also love being able to cast my spell while having a sword and shield equipped. I'd love to see a system where both are usable in a way.
On another note, I don't like bandits in Daedric and rare armors. That should be reserved for boss level enemies.
I also dislike this dual hand stuff of skyrim, ja cant play a paladin with shild and also use spells.
You cant cast if you are using a bow or dual hand weapon.
0:10 They even kept the gigantism of Falmer on these goblins.
Why not make them smaller? They want to keep them SexLab compatible?
What Bethesda needs to do is use their new creation 2 game engine for this remaster. Rebuild oblivion from the ground up, keep the same kind of skills and leveling, and everything else but fix the horrific game state balancing problem.
I like old Knight's idea of stopping enemy scaling after level 30. Also reducing how much health goblin warlords gain when U level up.
@infinitedeath1384 All enemies need to stop scaling so dramatically, as well as the leveled enemies need to be reworked. Not every enemy needs to match or surpass the player. I want to see imps, low-level bandits, and stunted scamps at level 35. (Way more commonly). Only bandit leaders should be the same level as the player to give challenge, etc.
@iluvdawubz I agree with the enemy scaling, but at higher levels, the weaker enemies should be less common. For example, let's say you're level 10 and enter a cave with 20 bandits. 15 of them should be regular, 3 of them highwaymen, 1 a marauder and the last one the leader. At level 30 only 5 or so should be regular, 5 highwaymen, 9 marauders and 1 leader.
Other dungeons should spawn a variety of enemies, not just skeleton champions, lich kings and phantoms, but not all of them need to be the weakest type.
you "could" rework the magic system to use the power button, which the shouts use, maybe someone on the team can make a mod to toggle all the spells to do that.
If the oblivion remake is made on like a 64 bit engine or modern creation engine, that would be great honestly.
Skyblivion is a long way off before it's ready for release, let them cook
That mod has been in production since shortly after skyrim released. That thing is crispy.
@@malcontender6319 I'm sure they could release it out a lot sooner than TES 6 if they had Bethesda's budget
Then you realise skyrim has a difficulty setting
This is pretty much what I was thinking. I don't have a desire to play "oblivion" with skyrim engine/combat even if it has things like speed and acrobatics. Though it looks like the devs are also doing their own spin on things.
to clarify, if I have restoration as a major, is it still okay if whenever I'm exploring I'm spamming restoration spells to level it faster? or is there some reason I shouldn't be doing that
restoration levels 5 times slower the alteration, spamming is A-ok! 👌
Top 10 Most Fun and Engaging Gameplay Loops
Mostly agree except I'd add more world scaling changes. I hate how aggressive Oblivion gets with scaling things to the player and prefer regional scaling where near-cities regions are easier and it gets progressively harder the further out you go. Oblivion with an overhaul mod that does that is probably my favorite in the series, but Oblivion without a level scaling overhaul mod is easily my least favorite. Either Ascension or Maskar's (with most things disabled) are absolute musts for me to enjoy Oblivion anymore because there need to be places I go in that hand my ass to me at the early levels and places that reward me for taking the big risks
Skywind looks way better than Skyblivion. The former committed to adding spears, attributes (iirc), levitation and Morrowind's skills. Skyblivion doesn't even seem like it's trying to be like Oblivion.
It seems like people aren't doing their research and are just assuming things. If you are worried about Skyblivion's systems, check out their fifth development diary.
Tl;dr: Skyblivion is doing attributes, skills, skill mastery levels AND perks. You still gain attribute points when you level but you can spend those attribute points on any attribute you want. So as an example, you don't have to level endurance based skills to increase your endurance. You can just put your attribute points into endurance. It is a much better system.
@@theobell2002but there is no acrobatics, athletics, mysticism or hand to hand :/
Look into skybliv a bit more, Im pretty sure all those things you mentioned will be there. Its not just oblivion in skyrim. Even the lockpicking was remade in the same style.
My issue tbh is that I just do not like skyrim, like at all and I hate how dumbed down the skyrim engine is
To each their own. I love Oblivion way more than Skyrim, but I have more fun in Skyrim's general moment-to-moment combat and wandering/exporing. While I will miss the classic RPG-style stats you choose to assign points to each level, I'm still going to have a ton of fun because it's Oblivion's world and quests, with some remixed dungeons to them more interesting, with Skyrim's combat and gameplay. To me, this is best of both worlds.
Each person is going to want different things out of any game. It just so happens a lot of people are going to have fun with Oblivion's world and quests with Skyrim's gameplay. It won't satisfy everyone, but that's okay. Hopefully the official remaster will be more fun for you.
Skyblivion has stats like oblivion.
@@stoneharvey1017 Even better!
Im pretty sure skyblivion will have oblivion leveling spell making and attributes the main difference in spells will be holding spells in your hand like skyrim (to my knowledge) it is more oblivion then youre giving it credit, but i will say if you are right and they dont do these things im so on board with you your opinion on it is like eactly the same as mine without the leveling and spell system the game will be skyrim
Yeah I've had so much mixed messaging about this game I feel like I know less about it now than I did before researching anything.
I may have this confused with the Morrowind mod for Skyrim that's being worked on, and if what you showed is older footage, I thought that the shout mechanic was going to be used for spells so that you can cast your magic while having weapons equipped. I know it was at least intended at some point.
I'm also more excited for the remake though. I'll probably try them both.
The skyblivion project had said initially that they were returning the magic system to the original, was that a lie?
Dynamics of that gamebryo engine could change, with the weird face zoom and everything else freezing while conversing with an npc, if there was anything that could be carried over from skyrim, it would JUST be that one aspect imho, i loved oblivions more sophisticated leveling system, and even more so, the leveling system of morrowind, it seems todd howards idea of a "streamlined" leveling system is just dumbing it down, with a cool constellation graphic, its very aggravating, listen to your customers howard.
I think you entirely missed the mark. I think the first problem they should correct is the buggy engine itself. The Creation Engine used for Oblivion needs a major upgrade. The Creation Engine for Skyrim Can Do Everything the engine for Oblivion could do, if the modders took the time to make the game properly.
Agree on all points. All we really need for oblivion is a few tweaks and a graphical touch up. If they added in some extra areas that would be cool but is absolutely not a must.
What do you think of Morroblivion?
And what do you think about the removed content like County Sutch and some removed quests?
I think Skyblivion will have offhand spells, using the shout key.
I beat the crap out of skyrim an oblivion, i have never used alchemy in either. So your point about needing alchemy in Oblivion is just wrong.
Skyblivion has attributes n' junk. You're making a lot of untrue assumptions about it.
@@stoneharvey1017 Fanboy defense: the weakest of all.
Also, lmao at replying to yourself.
@@malcontender6319 im replyng to thngs he's saying in the vid as he says them
the main reason i'm not interested in Skyblivion is because I don't want to fight reskinned Falmer and Draugr.
is it actually impossible for them to create new models and animations? they sure act like it is.
*Cough cough*
hopefully there will be additional mods that make spells castable like a power. similar method any case
example Berserk is "castable" with a 2 handed weapon in skyrim as its a power
Oblivion berserk greater power is a spell and spells are castable with a 2 handed sword
It needs- Needs to be that way with spells too, castable at all times
If the game has both- skyrim dual casting, and single hand casting, and oblivion no free hand slots (ie with sword and shield in hand) cool animation casting
then that would be pretty cool
(also we would need an Improved hotkey function to support this)
Also they appear to be closer to scrapping the Entire SKYRIM system, it seems they added in proper stats as they said during development they had to re-write the engine almost ground up
and birthsigns are fully functional
❤ no idea whats going to happen to skills, your points there are very solid
I think to some extent you undervalue efficient leveling because you use custom spells/enchanting in all of your playthroughs. I don't think you're completely wrong but if you try to play through Oblivion as a fighter/marksman using only pre-enchanted gear, pre-made spells, and sigil stone enchantments, you'll feel the struggle a lot more. I don't think its good that in order to be effective in Oblivion you *have* to use spellcrafting/custom enchants that don't really fit into the flavor of any non magic-focused build. I think the "leveling problem" really only rears it's head when you try to play with these magicless playstyles.
Yeah this video kinda comes across as "your method of engaging with the game mechanics is cringe, mine is based". Like maybe if a huge portion of people are naturally tending towards an unfun play style (which is what the game pushes you to do by giving you control over when you level up) then maybe there's a problem with the mechanics.
That has to do with the weakness of archery/melee styles due to the health bloat of higher level enemies and not to do with missing out on attribute points because you didn't efficiently level. You can efficiently level your thief or warrior and get all the attribute points every level and the character will still mostly suck without magic. And really there isn't a reason not to use magic in this game, it's a free resource that constantly regenerates. Also sigil stone enchantments are almost always way better than the enchanting table ones.
@@tggtyujh I don't think our two points are exclusive of each other, we just differ in opinion slightly. There isn't a reason to not use magic, you're right, but this is a role-playing game where players may not WANT to do *everything* on a single character. Plenty of people load up a game like Oblivion or Skyrim and say "I want to be a fighter, I don't care about the mages guild!". It's in these instances where I think Oblivion's enemy scaling (and therefore imo Oblivion's leveling due to their inextricable link) is a problem. Archery/Melee are bad *because* they don't keep up with enemy scaling on their own through natural gameplay, which leads people toward efficient leveling in order to eek out every little increase in power they can get. Sigil Stone enchantments are indeed better than custom ones, but there is only a finite amount of them, you can not target enchantments you want without save-scumming, and any Sigil Stone you get early on is one less Sigil Stone you have available to you later in the game when they're actually scaled.
My point isn't that Old Knight is "wrong" per-se, just that his specific way of interacting with the game (frequent and early use of custom spells/enchantments, getting Azura's star ASAP, utilizing destruction on every build, etc.) is entirely influenced and molded by the "Leveling Problem" he claims doesn't exist. Regardless of whether it is intentional or unintentional, his entire playstyle is designed to avoid the problems enemy scaling causes. He's basically traded Efficient Leveling for Efficient Gameplay, which is 100% valid, but is only possible because of his extensive knowledge of the game and would never be the natural play style of a normal player. Most normal players aren't getting Azura's Star at level 2, most normal players aren't joining the Mage's Guild as soon as they start the game to gain access to custom spells/enchants, most normal players aren't doubling their combat skill with custom enchants at level 8, etc, etc. So when Old Knight says things like "The leveling problem doesn't exist", I think he's correct in some ways (It is definitely *overstated* in some instances), but he fails to understand that 95% of players will not engage with the game the same way he does, either from a lack of knowledge or a lack of interest.
I'm not saying Efficient Leveling is mandatory, good, or necessary, just that I think OK in particular undervalues it/underestimates the problem because of the way he plays the game. His core playstyle and constant recommendation to other players is to utilize the one aspect of the game that can easily overcome enemy scaling, destruction, yet at the same time he denies the leveling problem's existence.
@@GoonKeelhaul yea, diablo 2 is a (action) roleplaying game. sure you could make a barbarian and only spec in to Strength, but you will die in one hit to everything. B-but, it's an RPG right? I should be able to play however I want right? Why is the game punishing me for making poor decisions?!??!
oh right, because like in oblivion, making a build like that and not utilizing the systems that the game gives you is probably a dumb idea. (pure melee fighters or archers can still use Greater or Lesser powers also, it's not a spell from lore perspective. But, the people that complain that pure melee is bad, often never utilize this)
also, the "leveling problem" wouldn't be nearly as bad if they didn't mess up the formula for how melee damage scales with strength and level (for the player)
"old knight undervalues efficient leveling" he literally made spreadsheets proving that attributes don't even do that much besides Endurance.
the reason 95% of players of players don't engage in the same way we do is because they are expecting it to be action/adventure looter shooter like Skyrim. As opposed to an actual RPG where you can't just level infinitely and are therefore punished for building your character incorrectly.
tl;dr - an RPG isn't a "do whatever you want and never get punished for it" game
@@GoonKeelhaul The problem is that efficient leveling is always the solution given by people without game knowledge to other people without game knowledge to the problem of the late game being too hard. But a thief who efficiently levels his personality, speed, and agility is probably going to suck anyway because the attributes don't do much. The much more important factors in your character's power are your armor rating, equipment, skill levels etc. OK demonstrated in other videos how much armor rating matters and how weak the attributes are. And since only 3-4 of the attributes are even any good you will easily get them to a high level by playing normally and getting 2-3 increases per level.
And you're right some people don't want to make a magic focused character. And honestly they will be fine if they have good armor with good enchantments (from random loot or elsewhere.) But I don't think there is any reason for a melee character not to use some magic. Most people who play like that are probably spamming minor heal constantly.
I don't trust bethesda to handle any project at this point let alone a oblivion remaster XD
Yeah, bet it'll launch with a thousand bugs! Ever since Oblivion we've had Todd stripping over half the gameplay and rpg mechanics out (even in Oblivion he took things out that other designers wanted to keep in like making the player character the mayor of Kvatch), then we have his buddy Emil writing stories that could bore a two year old, and after Fallout 4 we had a bunch of the talent left in Bethesda leave so don't expect another Far Harbor!
Everyone says this when it's not even Bethesda making the remaster. It's like you people just read what you feel like reading and then ignore the rest.
@jimmyjams5038 First of all a remaster hasnt even been officially announced and second of all ofc it would be Bethesda it's their IP, they own the licence, Unless you have information you'd like to share with the rest of the class enough schizoposting man
@@Austinuztantine it is confirmed. It's a remaster by Virtuos.
The biggest things i would ask for in terms of rebalancing would be to buff physical damage, (as you've pointed out the damage formula is borked), and to buff attributes and skills that are practically useless (speechcraft, security, personality, etc) by adding more features to them to expand depth. luck should do a bit more than just boosting skills, same with the consequences of personality etc
but really, I already have oblivion. You can just mod it to fix every possible weakness it has, and honestly I'm not excited about a remake at all. The only real benefit is for fixing its stability issues. You unfortunately can't mod oblivion away from being super unstable.
As long as they don't touch perks, I'm fine. I hated watching Todd Howard promote the perks like, "Oh, you get to pick a perk every time you level." You get all of them for free in Oblivion just for levelling you idiots.
Most of the Oblivion "perks" were completely meaningless trash. Hell, all the magic perks were just "you can cast more powerful spells now."
@@AvengerAtIlipa sure, but if you had to choose between the Oblivion and Skyrim magic systems, which are you taking?
Which magic perk really blows your sock off in Skyrim?
You will get Unreal Engine 5 slop with Oblivion Remaster. Maybe some quality of life improvements will be implemented but the game will run terribly and image will look disgusting and overproccessed.
If they won't fix balance (in Oblivion remake) this would be a missed opportunity. Oblivion is not fun after 15-20 levels if you are an average player and you don't cheese. It's just not. Don't get me wrong, this is not an insult. I know you understand game mechanichs very well, I know you you can play anything in this game and win, but this does not mean there is nothing wrong with the balance, it means you have deep understanding of the game. Spreadsheets are not fun for 99% of players. It's cool to finally understand why the game balance was fked up, but it is not fun to actually play oblivion with spreadsheets.
This video sounds like a thing a Bethesda Dev/marketing team would say about competing product they can't monetize upon "hype, hype hype" for potential remaster they probably will screw up very badly. Unless they overhaul the entire game i don't think it's worth the amount of money they will probably ask for it.
Morrowind was peak Elder Scrolls and it's been only downhill from there.
Open world, limited fast travel options and just a basic journal to figure out your journey with good lore and dialogue.
RPGs are supposed to be immersive not the other way around every new TES after morrowind is just simpler and simpler
You’re right, they should pay me. I’ll forward this to them.
i find it kinda kinda disturbing that so many ppl will bash a game company for making a game they dont like or that didnt turn out well, while st the same time blindly praiseing mod authors. just becuase you didnt like fo76 or starfield, doesnt mean that plenty of ppl didt put a ton of work into the game while under time and budget constraints.. and just becuase your excited for Skyblivion, doesnt mean they arent building on an alrdy feature complete platform (creation engine)
I think a lot of that comes from the fact that, while developers are putting a ton of effort into games, sure, they are doing it while being paid to do it, which makes it much easier to sustain. Modders in the Skyblivion project have been working on this for over a decade at this point, for no monetary compensation whatsoever solely for the love of the craft and a vision they want to achieve, and it takes an incredible amount of time, planning, and organization to execute. What mod teams like Skyblivion and Skywind have achieved is incredibly impressive, and they deserve all the praise they get and more.
Edit: Another point I will make is people do not always blindly praise mod authors. Plenty of great mod authors have left the scene forever over harassment they've received from users upset that a mod author does not cater to exactly their needs, or when something in a mod doesn't work or has bugs.
@ didnt know ppl harass mod authors as well. thats pretty lame. i think ppl shouldnt harrass or bash either, mod authors do it for free, and most devs could easily (especially programmers) not work in game dev and get paid notably more, as i understand it, game devs accept pay cuts to work in game dev, but thats just hearsay on my part
I think it should be said, there is a lot of misinformation about Skyblivion being shared in both this video and the comments and many are not and/or will not verify the validity of this information and will go on to spread that misinfo or disparage the mod over it, and I don't think that's really fair to the Skyblivion team to have their work misrepresented like that, regardless of whether you like the actual project or not. I would ask that people please verify the info in question before you spread it, and those concerned about mechanics of Oblivion that are not present in Skyrim that people believe will not be in the mod should see their fifth developer diary as much of this stuff is shown off there: th-cam.com/video/ZZ2w3ciSVEQ/w-d-xo.htmlsi=Isg1i6jl61WHxS3t. You will find that many of the things people worry about not being present have had a ton of effort put into them so they are present, such as attributes, skill mastery perks, birthsigns, classes, underwater combat, spellcrafting, etc. Also to note is that in many of the videos that the Skyblivion team has put out over the years, there have been many placeholder assets that are used that will not be the final product, and they will often note that during the videos if it is one with team member commentary.
As somebody who also loves Oblivion much more than Skyrim, as it was my first elder scrolls game and I have a massive amount of nostalgia for it, and who has been quite unhappy with the stripping away of rpg mechanics in recent Bethesda titles, one of the major reasons Skyblivion is so exciting to me is precisely because they have put so much effort into restoring these mechanics from Oblivion to Skyrim's superior engine. There's definitely nothing wrong with having criticisms of Skyblivion, Skryim, etc, but the criticisms should at least be accurate.
@theoldknight85, if you see this, I recently discovered your channel and have been quite enjoying the in-depth look at Oblivion's mechanics that you have been able to provide, but I must admit I was a bit saddened to see the misinfo this video gives regarding Skyblivion. I know you already made a pinned comment where you expressed that you in no way want to be disrespectful to Skyblivion's creators, and that was nice of you to do, but even if you do find that the accurate info about what is in the mod still does not impress you (and that is totally fine, you are entitled to feel however you like about it), I think the most respectful thing you could do would be to maybe add a mention in that some of what is in this video may be inaccurate. That all being said, you have an awesome channel with some very good info, keep up the good work! Also, prequel star wars movies are indeed great.
Someone else pointed this information out too, I wish the skyblivion team did a better job of conveying what the mod is.
I read multiple Reddit posts and watched several videos and not a single on mentioned anything about any of these systems, which just seems crazy to me. I think ultimately skyblivion will be very different from Skyrim AND oblivion, but at least that will make it something new and exciting.
I’ll have to talk more about it in future videos
Why do you assume so much about Skyblivion from a single video clip though? Seems like you should wait to try it first.
You don't need to take a punch in the face to know it's going to hurt.
@@malcontender6319 He made many claims/assumptions that are verifiably wrong though? Several things he said couldn't be in Skyblivion are already confirmed. This isn't exactly as simple as punch in the face hurts.
Need oblivion without potato faces
Skyrim faces are somehow worse though
@@ArvelDreth no they’re not. Oblivion has the worst art design in the series. Everyone and everything is ugly.
Modders will fix any visuals. I can barely even remember what vanillla skyrim/oblivion looks like. Pc player here though.
@@FrogWalrus Skyrim's NPCs have bug eyes, insanely proportions cheekbones, filthy looking faces, and the hair textures make everyone look like they have pieces of matted straw for hair.
There are obviously ugly characters in Oblivion but every single character's face in Skyrim looks like they somehow used fewer polygons and worse proportions with hideously textured hair. There's maybe six exceptions I can think of and that's it. Considering Skyrim came out five years later, it's embarrassing.
"HeLlo FeLlOw MeLlEnIaLs!!!"
Big disagree with that second point. Skyrim's magic set up is great, the main issue is that there just isn't that many good spells and the system is too simple.
magic setup is bad, it costs way too much many to cast adept/expert spells and I have to wield either in my hands instead of offhand casting like Oblivion.
Its just that there's no attributes, no solid RPG fundamentals, no creative spellmaking, no variety, etc.
@@pandaexpress-hm1bc I'm not saying the numbers are good, just that the hand set up is. I understand what the big man said about how it's useful that you can wield a two handed weapon and cast spells, but I always felt that Oblivion's set up always subconsciously side lined magic, on my characters with a focus on magic I would usually use hand-to-hand until I got a staff for that reason.
@@pillsberrygfy3521Even if it's good, oblivion is still better.
Skyrims magic system is babified normie trash.
I think the thing is, is that people don't want to play old games. It's difficult to get into Oblivion, so why bother, why not play a version that may take aspects of the game and put it in Skyrim, for very little benefit. Why learn to love an old game, its intricacies and quirks, than playing a ported version which will probably have different systems and mechanics. You can't say 'I played Oblivion' if you play Skyblivion. No knocking the mod, but it's not Oblivion. It's not being adventurous, it's wanting to conform to Skyrim, rather than pushing the player out of their comfort zone, making them think and do something different. It's not a bad project, I just think it's a symptom of an indistry where we prioritise immediate comfort over expanding experiences, and challenging ourselves.
I can't wait for Skyblivion, anything Bethesda puts out will be a disaster. Someone will mod in the Oblivion spell casting system in due time. Plus, the possibilities for modding Skyblivion are endless. Oblivion itself is too outdated in several aspects for me, to be played without mods. The UI is horrible, so is the FOV, no sprint key, you can only have up 8 hotkeys, the leveling system I can't stand, the characters ll look horrible, the persuasion and lockpick minigames are terrible (I hate these minigames in any game they are in), the performance on my system is bad because of how the game loads distant LODs the game stutters for a second or two, but only once, after I return to that area again, then the performance is fine. And this happens very frequently. But heavily modded Oblivion is a different story, it's awesome, minus the aforementioned distant LOD performance.
A remake is not a disaster. As long as they only do what old knight wants to happen in the remake, it'll be good.
@@infinitedeath1384 Yeah, I want to be proven wrong by Bethesda, but I don't have any trust in them. They will mess up somehow. But Todd or whoever is in charge of the remake or remaster at Bethesda are welcome to prove me wrong. Time will tell.
The Skyblivion fans have been selling it as something it isn’t for years now.
The Most accurate comment.
Dude Morrowind sucks because you can’t regenerate magic unless you rest or have potions. That’s inconvenient.
Skyblivion is a project to port Oblivion quests and locations to Skyrim engine. It's going to feel like a big Skyrim mod. The target fanbase is that of Skyrim, to let them play through Oblivion's story with Skyrim mechanics. It's not for people who played and enjoyed Oblivion for years. As for the remaster, I don't have high hopes that it will be well made. Developers will try to make it as cheap as possible, because remasters don't sell as well as the original games.
Yes imagine defending an already 13 year old engine with the dumbed down gameplay of the time and animations we are sick of
Absolute shilling
id rather play skyrim in oblivions engine than whatever skyblivion is trying to do. skyrim movement and combat just feels like slow clunky garbage. All that modding effort going into making a worse remake of a better game.
Unironically, that would make Skyrim a better game if it had oblivion's gameplay and level/skills set up.
ObliviRim
TL;DR: you lack basic knowledge about Skyrim and the Skyblivion project, and while very knowledgeable about Oblivion you're hilariously biased towards it
Combat is entirely subjective, but generally Skyrim's blows are more impactful than Oblivion's spam and you get more melee combat styles and more valuable effects on your attacks than Oblivion's dogshit 5% chance for something cool to happen.
Progression in Skyrim is infinitely better due to the existance of genuinely interesting perks, because enemies aren't cancer tanky unless you use random seli-obscure mechanics, because spells actually get progressive more impressive (stuff like being able to summon 5 - 100 undead which only happens in Oblivion if you use the staff of the everscamp, reviving permanent super thralls you can improve with enchanting and smithing, spells instead of being the same generic blast actually having different means of casting, weapons having way more unique effects etc) oblivion level-gating spells and dogshit boring perks and meaningless attribute increases and horrendous enemy scaling are just categorically worse.
Yes heavy armor slows you down and drains more of your stamina in skyrim
Not having Feather is the most dumbshit nitpick argument in existance, i agree feather is interesting but i would trade it in a heartbeat for a kamehameha, runes, stream, aura, bombing etc. And yes they can have feather it's not that hard to program.
Enchanting as a skill is good imo, and Skyrim's armor enchants were WAAAAY better than Oblivion, atleast the stuff you made.
There's a speed stat you can increase in Skyblivion, there's also a speed stat you can increase in Skyrim, you can also set your character up to have infinite dashes in Skyrim.
The only meaningful difference between races in all of the games has always been Height/Weight and Racial powers, stat differences only mattered in Morrowind and Arena znd even then barely, the abilities are what made the biggest difference which Skyrim retains and they are arguably stronger in skyrim, what's +10/-10 to a shitty meaningless attribute compared to pacifying an entire room, getting infinite magicka, or one-shotting everything with physical. The only power across the games that is comparable to what Skyrim has is Berserk and 50% magic resistance on Oblivion Bretons
You can move very fast in Skyrim too, you can even fly across the map if you're willing to paralyze yourself lol.
Casting while being able to use a weapon being good is entirely subjective, sure you lose easy access to spammy damaging spells, but in reality it barely changes anything for the vast majority of spells which are decntly long duration utility, Oblivion also loses also of the Oomph casters have with spells being a power ritual when any mf can pull them out of his pocket, Skyrim also still has powers that you can use no matter what you're wielding.
You don't need to use alchemy in oblivion, you can pick any single school of magic and be able to carry yourself without anything else, custom spells are awesome i agree and i'm sad to see them go especially after they added runes streams auras etc, but not being able to play a straight warrior in a fantasy live another life style game is an absolute travesty and major fuck up of the system, you can't have a legendary warrior like The Grayprince in Oblivion without slamming potions, magic or a ton of enchantments, and in Oblivion major and minor powers have too little to differentiate them from spells in terms of feeling.
PatricianTV and most other youtubers unlike you have an ass-backwards understanding of what works and what doesn't in Oblivion so don't take what they say seriously
The system doesn't punish you for power-leveling a skill, most of the magic skills or alchemy can carry you solo if you power level them.
You can entirely ignore all skills for one and still obliterate oblivion, shit you can play like ass and still obliterate the game if you drop the amulet of swords ring of rhe iron fist and mundane ring lol, the bad part is that if you're not using Destruction, Alchemy, Restoration or Illusion you're gonna take 50 years to kill most enemies, and yes people do wanna RP something other than a caster lol.
There's no resistance in Oblivion either, just powerlevel any magic skill and obliterate everything. And by that same logic. Neither does the leveling or attribute system in oblivion matter because you can easily obliterate it. There's no downsides to powerleveling in Oblivion either unless you're braindead, if you're gonna say stronger enemies Skyrim also has them. And you absolutely can easily lean into one archetype, it's called caster, the bad thing about Oblivion is that no other archetype can have fun, even if they can't die.
I agree they should retry the system, i disagree that it has minor flaws, not the leveling itself though just the cringe blocking your level ups and spells and leveled unique items. Also Skyrim has way smoother and better progression for someone playing naturally, and the higher difficulties and strongest bosses are harder than ANYTHING in Oblivion
Skyblivion does have a different leveling system, birthsigns atteibutes etc, you really just hopped into this video blind, it has the speed attributes, attributes in oblivion barely fucking mattered beyond their derived statistics and generally they had only one, what's the meaningful difference between leveling magicka vs leveling intelligence so you increase your magicka, i do agree that it will definitely feel way different from Proper Oblivion but you obviously know nothing about the technical aspects of the project going into this conversation.
You should just stick to talking about Oblivion cause you're obviously very knowledgeable about it, but are insanely biased towards and know jack-shit about the rest of the games lol. You're doing exactly what PatricianTV does except he glazes Morrowind, tolerates Oblivion and shits on Skyrim, you glaze Oblivion, tolerate Morrowîd and shit on Skyrim, and both of you talk out your ass about the games you don't glaze
Perfect comment
Many skills and attributes are useless in Oblivion though, so don’t you think there are issues with the leveling system? I still prefer it hands down over Skyrim, there’s just way more depth. But after watching your videos, it seems like the leveling/skill/attribute system is deeply flawed (for example light armor being useless, acrobatics being useless, conjugation being useless)
Everything is useless except for Restoration and Destruction Magic, but only if you join the Mages Guild and use custom spells. That really is peak game design, and an enjoyable rpg experience.
@ yes very fair critique. Still, I disliked Skyrims “be anything at anytime” approach. I like creating a character at the beginning of the game with a certain playable in mind, if I want to do something different, part of the fun is making a new character. Bizarre to me that people enjoy doing literally everything with one character
@@MilesRules97 none of those skills are useless. Speechcraft is the closest to being useless due to how powerful charm is and the way fame works. Security is next due to the skeleton key and the fact that you can pick any lock with zero skill, but even security is useful as a means to raise agility.
In a tier list I put those as D tier for a variety of reasons, but all 3 of those skills are very powerful and useful.
@ if security’s only use is to raise an attribute, is it really that useful? What’s the point of light armor if you can just go heavy armor and cast feather? What’s the point of acrobatics if you can use magic to supplement your jump? Just seems like the only real viable class in oblivion is some form of a battle mage
@ also, you say that blunt isn’t worth picking as a major skill because blade is better, only reason being blades are faster and you want to attack faster, but only because you want to enchant weapons to do more damage and with a faster attack speed you do the enchant damage more frequently. So blade and blunt are also a bit useless in terms of increasing attack damage.
Gotta be honest, offhand magic is lame because it makes it way too easy and warps everything around just magic. Combat should be fun even without spells. It also makes magic characters much more fun when spells feel like an investment and not a requirement. None of the other TES games have offhand magic.
Wanting to do everything is sort of a bad look for an RPG where you want to have a class that directs your play; Skyirm is actually even more like Oblivion in that it super encourages dabbling in lots of skills. I have no idea where you get the idea Skyrim punishes everyman "builds" since it encourages it even more than Oblivion.
😂 this is not a good take
and oblivions combat melee combat even without spells IS more fun then skyrims melee non-spell combat
I cant stand how clunky skyrim melee is
Also- not the case at all
Enchantments, pure enchantment weapon builds with strong potions can 100% exclude spells entirely and be fantastic (i should know ive done it)
@undergravitydownforce714 L take. Oblivion's non-magical combat is virtually identical to Skyrim's except worse. You can't put away a drawn arrow without shooting it. You can't dual wield one-handed weapons. There are no finisher animations. Weapons and armor break after every fight and need to be babysat. Otherwise, Oblivion's system is identical to Skyrim's.
@@SmokeGravity The melee combat in Skyrim is the same as in Oblivion, only it has some more options for blocking/bashing and you can dual wield. It's nearly the exact same mechanics. The rest of your comment is actually incomprehensible so I have no idea what you are trying to say.
I dont like the magic from skyrim or the stamina bar. Your character was always running in oblivion.
Your character was always *jogging* in Oblivion. It's exactly the same in Skyrim, except they've added an option for you to sprint.
This is the only persons opinion I actually agree with
I been saying since the idea of skyblivion and skywind began
Those games content being tainted by skyrims systems is gross
but some entitled 20 year olds cant play morrowind because its old and bad! maybe if it had good graphics and voice acting it would be a good game! what do you mean im missing every swing because i made a red guard and started using a 2 handed axe at level 1? how do i miss something right infront of me! i dont understand stats or modifiers!
I dislike Skyrim so I wouldn't play it.
Ironically, Skyrim repackaged and repolished into an Oblivion clone would be more casual friendly for the console audience. Instead, if Bethesda is lazy, console players are going to be left with Oblivion's 2006 jank.
Oblivion is absolutely the better game because of it's better written quests and more expanded magic system, but as I've said before, casual console players are gonna be fighting uphill against a wonky progression system.
Is there a point to this rant? That you're not going to play it? Great! Skyblivion is a free community project and It's not made specifically for you. You still have Oblivion and the upcoming remaster. And yes I prefer the older style RPG systems too. But to give Skyblivion a 1/10 is just stupid.
A version of Oblivion where the player isn't assumed to have three hands, one for the weapon, one for the shield, and one for magic? Not the end of the world. Even Morrowind & Daggerfall made a player choose between readying a weapon or a spell. That's just one area in which Oblivion was flawed, from a certain point of view.
Character speed going through the roof was another flaw in Oblivion and Morrowind (and Daggerfall for that matter). Sorry, but bipeds shouldn't be able to casually jog past a mountain lion or a pack of wolves, ever. Stupid design and implementation. Glad they removed it.
I disagree with the idea Skyrim doesn't allow for broadly distributing the perk points. Most of the time, I would mix and match with a bit of alteration & illusion, a bit of blade and block, some sneak & archery. I never felt as if I had a bad character, partly because the shouts gave supplemental magical abilities. There was little need to detect life with alteration when a player could just use aura whisper.
If anything, I think Skyrim rewarded the mix and match approach too much. Dip into restoration for better mana regen. Dip into alteration for magic resistance. Like Oblivion, some things in Skyrim were just stupidly broken. The shield rush you get at 100 block which turns you into the Juggernaut from the X-Men comics comes to mind.
Then again, I haven't played it in seven years. My recollection could be fuzzy or tainted by remembering the good more than the bad, of which there was plenty in Skyrim. Please don't think I'm attacking or belittling your perspective. It is as valid as any and more, since you've done your homework on all the numbers. While I may be critical of Oblivion, I love the game.
I'd love to see the quests & dialog in Oblivion reworked. Far too many times (for my tastes) you're placed in a conversation and only given one option as a response. That's not a roleplaying experience. Then again, ask Bethesda for more dialog options and they'll probably give you the "Press left for sarcasm" option.
My biggest worry with a remaster is the lack of talent in current Bethesda's bullpen. They're not that good at storytelling in an engaging way. I worry they'll try to devise an updated Oblivion "for the modern audience" and turn it into a pile of garbage rather than what it is for me, a loveable mess.
(Sorry for the ramble. If you actually read this long shpiel, kudos and thanks.)
I read em all at some point. And while I have no insider info about Bethesda, I wouldn’t be surprised if you are correct that they simply don’t have the talent to fix something like oblivion
Diablo 2 Resurrected takes 10 minutes to load into the game. Maybe it's just 1 minute actually but it is already longer than 1 second of old Diablo 2.
Bad Remaster.
Starcraft: Remastered is also loading slightly longer but it is tolerable. At least I can play this game in fullscreen.
I am also not that excited for Skyblivion, and for a lot of the reasons you mentioned as well.
However, I cannot trash on them because they are doing it for free, for the community, and it's a great prospect and undertaking to make something like that.
That being said, I can say that Skyblivion's team just isn't really committing to making it Oblivion but in Skyrim's engine, they're instead making Skyrim with Oblivion mods.
Skywind, as a comparison, is actually recreating Morrowind from the ground-up in every single aspect including spellcasting and combat, in Skyrim's engine.
While I do enjoy Skyrim for *what it is*, I do agree that it's just so boiled down and bare bones for a TES RPG. Whenever I do play Skyrim anymore, I have to install mods that add the classes, attributes and all that jazz.
Terrible take.
Not everyone is ready to accept the truth.
@@malcontender6319 what truth are you referring to?
@@keebmack"Skyrim isn't as fun as Oblivion was when I was ten years old."
you are full of sht.... Oblivion and Skyrim were both bad. In fact, I cant make up my mind on which one was worse...
Oblivion is undeniably worse. Skyrim addressed and fixed many of the problems inherent with Oblivion's design. Skyrim itself has not aged well in the decade or so since its release, but there's a reason you still see way more people playing Skyrim than playing Oblivion. Oblivion is abandonware at this point, which should make it ideal for modding. But the modding scene for Oblivion is dead too.
Skyrim was obviously worse , its just oblivion but neutered.
Oblivion is a really, really bad game...