Been forever since I've played tbh, the rocket jumping is really simple in this game though. Pretty sure I just jump and then once I'm in the air I start holding forward and left click the ground. Might take a few tries to get it right but shouldn't be too hard.
@@threebythestreet In most games FOV is just preference, though in this game it actually effects rocket jumping for some reason so it sorta matters. I can't remember what FOV I used its been too long, but read this from the speedrun page for the game: "FOV and Planet Jumping: What FOV you have directly affects how planet jumping will feel. A high FOV results in an almost instantaneous planet jump, but you sacrifice an amount of max height achievable with a planet jump. A low FOV results in a really delayed planet jump, but will consistently get more height than that of a high FOV planet jump. You can test this out in several places in the hub world, many jumps are make-able with low FOV that high FOV cannot make."
sick
13:43 At what point in the rocket jump do you want to start holding forward?
Been forever since I've played tbh, the rocket jumping is really simple in this game though. Pretty sure I just jump and then once I'm in the air I start holding forward and left click the ground. Might take a few tries to get it right but shouldn't be too hard.
@@PIECEofTOAST Thanks! what FOV do you use?
@@threebythestreet In most games FOV is just preference, though in this game it actually effects rocket jumping for some reason so it sorta matters. I can't remember what FOV I used its been too long, but read this from the speedrun page for the game:
"FOV and Planet Jumping:
What FOV you have directly affects how planet jumping will feel. A high FOV results in an almost instantaneous planet jump, but you sacrifice an amount of max height achievable with a planet jump. A low FOV results in a really delayed planet jump, but will consistently get more height than that of a high FOV planet jump. You can test this out in several places in the hub world, many jumps are make-able with low FOV that high FOV cannot make."
@@PIECEofTOAST Thanks. Maybe that's way i am having so much trouble with that rocket jump. Also thanks for the fast replies.
@@threebythestreet np lol, you caught me while I was binging random youtube videos.
You planning on %100 Evil difficulty?