Keep in mind Nintendo was working with the limitations of having these be transferable to WarioWare: D.I.Y, so they kinda had to cut corners to get the game out without sacrificing DS compatibility.
The limited color palette of DIY makes a lot of the Nintendo microgames look like bootlegs (which I suppose fits the nature of WarioWare). Also I'm curious if you'll do this type of video with the DS microgames (I'm especially curious how you'll handle stuff like Zelda Phantom Hourglass or Pikmin).
or rather couldnt the minigames are based on the warioware diy colour palatte, which was very limited, so they had to get creative with how they drew their sprites
Mario kart 0:08 off on Dk 3 0:45 off on Wario Land 1:04 off on Dunk Hunt 1:25 off on Smw 2:05 off on Dk country 2 2:31 off on Dk 2:54 off on Advance wars 3:14 off on
A PC port would be so cool, I like to imagine there would be a Classic and Advanced mode for making games and other stuff. Classic would be like the original, also allowing you to export them as .mio files and even play them on a real copy if you want, and Advanced would have more AI slots, any color, unlimited space for cels and more sprites. The stuff I listed is only for games though.
yeah i didn't realise it but the idle sprite of wario has a different texture between the japanese and american versions of the game, thus giving it a different dumped texture name (japanese version has a light blue background behind it, american version got rid of it, and i didn't notice) - it's fixed in the download though (all of the still screenshots minus punch out and kid icarus were taken in the japanese version of the game, because it's the one i'm currently making microgames in)
@@random_kid-gj2bwit’s Wario Ware D.I.Y, a program where you make your own micro games. The footage seen here is from Wario Ware D.I.Y showcase, where you could play your microgames on the Wii.
I am curious how you got your own microgames imported into Dolphin given as far as I'm aware there's no feature for Dolphin to connect to a DS emulator yet. Did you port save data from an actual Wii or is there a save editor for DIY and Showcase?
@@yoshikfireball thats pretty awesome, i did see a rather rudimentary one for DIY a long time ago but i had no idea there was one compatible with Showcase
that might be a bit difficult considering the DS microgame selection includes games that aren't sprite-based, like pikmin and the games based on wii play and wii fit it's a future possibility
you probably can if you expand the dimensions, but the game will scale your texture down to its intended size, so it'd probably only look clean if you make the dimensions a multiple of whatever the original dimensions were (so 64x64 would only look good with a 128x128, 256x256, etc. resolution) since most of the games here were meant to have a specific sprite resolution anyway, it wasn't necessary for me to make them higher res, otherwise they wouldn't have looked like the games they're representing
1:17 I love how you shot the ducks to the beat of the song
This is what NIntendo Microgames would've looked like if the game had more colors!
Keep in mind Nintendo was working with the limitations of having these be transferable to WarioWare: D.I.Y, so they kinda had to cut corners to get the game out without sacrificing DS compatibility.
WarioWare D.I.Y Showcase HD is real at last
Rick rolled
The unmodded textures on look like something bundled with a famiclone
I think that's due to the unmodded textures being made in the game's sprite editor
Now that i see that the famicom ones look barely different makes me imagine the wwdiy palette is just a simplified famicom palette
4:07 when i was younger i thought that lion/wolf looked like something straight outta digimon
bro deadass looks like garurumon
@@LeoLuster214 ikr
I mean the difference colors makes sense because they used the engine you use to make microgames
Please release that steamed hams microgame
That’s so cool that you did the region exclusive games too!
Nintendo made this changes so Nintendo wouldn't put a lawsuit on themselves
Now that is polish, and accurate to the original than WarioWare D.I.Y when it comes to palettes.
That Bonus was beautiful
The limited color palette of DIY makes a lot of the Nintendo microgames look like bootlegs (which I suppose fits the nature of WarioWare).
Also I'm curious if you'll do this type of video with the DS microgames (I'm especially curious how you'll handle stuff like Zelda Phantom Hourglass or Pikmin).
Well... You did what Nintendo didn't
or rather couldnt
the minigames are based on the warioware diy colour palatte, which was very limited, so they had to get creative with how they drew their sprites
@@TrueSSSStudiossimple problems have simple solutions, just increase the color range problem solved.
Once again, fans do what Nintendon’t
Whoa. This mod is a game changer.
Wait, there was a Microgame based off DKC2!?
Nice work!
This is Great!
Mario kart 0:08 off on
Dk 3 0:45 off on
Wario Land 1:04 off on
Dunk Hunt 1:25 off on
Smw 2:05 off on
Dk country 2 2:31 off on
Dk 2:54 off on
Advance wars 3:14 off on
Punch out 3:39 off on
Cardápio hero 4:10 off on
Wild gunman 4:51 off on
Wreck crew 5:02 off on
Mario bros 5:26 off on
Clu clu Land 5:52 off on
Mario slots 6:18 off on
Kid icarus 6:52 off on
Mogitate tingle 7:17 off on
Mario ADV. 7:43 off on
Boo 8:08 off on
Zelda 2 8:34 off on
Can someone please port warioware diy to pc I’ve been begging for this for years
A PC port would be so cool, I like to imagine there would be a Classic and Advanced mode for making games and other stuff. Classic would be like the original, also allowing you to export them as .mio files and even play them on a real copy if you want, and Advanced would have more AI slots, any color, unlimited space for cels and more sprites. The stuff I listed is only for games though.
My question is how they fucked up so much with Donkey Kong
I think you forgot to change some of the sprites out in the footage of the wl4 one (still screenshot is fine), otherwise really good!
yeah i didn't realise it but the idle sprite of wario has a different texture between the japanese and american versions of the game, thus giving it a different dumped texture name (japanese version has a light blue background behind it, american version got rid of it, and i didn't notice) - it's fixed in the download though
(all of the still screenshots minus punch out and kid icarus were taken in the japanese version of the game, because it's the one i'm currently making microgames in)
@@yoshikfireball ahhh, that makes sense
NICE
That... is a very strange peculiarity...
Did principal Skinner appear in WarioWare DIY? I am so confused right now.
it's a mod. but you probably already found it out
edit: I got confused. look at the comment below mine
You make ur own micro games in this game
@@random_kid-gj2bwit’s Wario Ware D.I.Y, a program where you make your own micro games. The footage seen here is from Wario Ware D.I.Y showcase, where you could play your microgames on the Wii.
@@camohere I know. but I got confused about if it's a mod or a D.I.Y stage
DS版も見てみたい!
how do you make boss games?
I am curious how you got your own microgames imported into Dolphin given as far as I'm aware there's no feature for Dolphin to connect to a DS emulator yet. Did you port save data from an actual Wii or is there a save editor for DIY and Showcase?
there is a save editor
@@yoshikfireball thats pretty awesome, i did see a rather rudimentary one for DIY a long time ago but i had no idea there was one compatible with Showcase
Can you do the ds microgames?
that might be a bit difficult considering the DS microgame selection includes games that aren't sprite-based, like pikmin and the games based on wii play and wii fit
it's a future possibility
Are you able to go replace textures with those of a higher resolution?
you probably can if you expand the dimensions, but the game will scale your texture down to its intended size, so it'd probably only look clean if you make the dimensions a multiple of whatever the original dimensions were (so 64x64 would only look good with a 128x128, 256x256, etc. resolution)
since most of the games here were meant to have a specific sprite resolution anyway, it wasn't necessary for me to make them higher res, otherwise they wouldn't have looked like the games they're representing
The fans do what Nintendon't
10:46 um
14:09 that song reminds me of danno cal drawings
Hot take: wario can beat nintendo
There's A Bootleg Unlicensed NES Games
huh?
Bootleg pokemon