I laughed at the graffiti saying "MENTAL DISORDER". Yeah, sure. Just put random frightening stuff on the wall like, "MENTAL DISORDER!" "MURDER!" "RAPE!" "RISING TAXES!" "LOUD FARTS IN PUBLIC!" "YOUR BEER IS SPILLED!" "NIGHTMARES!" "FIDLESTICKS!"
Ben: [out of the sudden] “Have you ever heard of Dissociative Identity Disorder?” Me: UGH Ben: ... These “personalities” ... Me: UGHHHHH Ben: [keeps talking] Me: UGGHHHHHHHHHH When will a horror game stop using the mental illness clichés?
I feel like game developers nowadays are focusing too much on graphics and not a lot on gameplay or story. A game does not need to be visually pleasing to be good. A game with bad graphics can be hugely entertaining as long as the story is well written and the gameplay doesn't rely solely on suspense and ill-timed jumpscares to try to make it good.
The first 2 minutes of this seemed promising - you're stuck in an eldritch hell prison and must escape. Then we wake up in a normal prison, read philosophy notes, and have flashbacks to the loved one we probably killed with bad voice acting.
Me the entire time the whole DID trope came up: not again.... THATS NOW HOW IT WORKS I dont have DID and even IM sick of how bad they make DID seem in horror games.
About the ball bouncing down the stairs, the first (or at least the most famous) instance of it is the 80s movie "The Changeling", in which a man moves into a big old house after his wife and daughter die. If I remember correctly, the ball first comes bouncing downstairs, and the guy just picks it up without much of a reaction and decides to get rid of it by throwing it into a river (I think it reminded him of his dead daughter). Then, when he gets home, down comes the ball again, still wet, and _now_ he freaks out and backs away from it in horror. Now THAT is how you pull off the ball bouncing downstairs scene. Also, did they really name the fucking guard Roy? Couldn't they give him a slightly more intimidating name? No offense intended to any Roys out there, but you gotta understand that "Oh god it's Roy!" doesn't really sound that scary. At all.
But at least Roy made it funny, doubt any other name would've been that much scarier ;) Ah, the Changeling what a great movie, one of the few horror films that actually crept me out. Should put it on my watch again list - I'm sure I got the DVD around here somewhere.
Fat buddhas are based on Hotai, a Chinese monk. Siddhartha Gautama, The Buddha and founder of Buddhism, is usually depicted as a far less rotund man with hair on his head. The two are commonly confused but the more you know~
Anton has been in prison for as long as he can remember? Anton...Antonio...Bane! That climb the stairs sequence at the beginning makes sense now! It's a Batman horror game!
Wow, yet another FRESH and EXCITING take on the horror genre where a person suffering from mental illness is painted as an awful murdercriminal! How novel! At least your attitude towards these is amusing, which is why I watched this I guess.
At first it started out a bit more interesting then most steam horror games, but then it quickly turned into a whole lot of nothing going on, and just wandering around majorly empty rooms/hallways forever to collect keys to get keys to get more keys etc.
Reminds me of that one trollpasta called "The Day With All The Blood" lmao. So now if I see anything with that sort of premise I can only think of that story.
John playing bad horror games so we dont have to. o7 salute. "The developer might be a The Shining fan. I noticed a few things." O RLY, John? The two kids in a hallway. The Here's Johnny. The axe and the broken door. The blood colored flooded corridor. He may have also referenced other horror films, like The Ring, with the TV puzzle. Shutter Island with the ending and setting. Only a lil tho. The really redundant labels are hilarious. PSYCHIATRIC HOSPITAL on the hospital building. SOLITARY CONFINEMENT. MENTAL DISORDER.
So, uh... I studied a bit of psychology in college, and I'm no expert. But I'm pretty sure someone one dis-associative identity disorder doesn't just "forget" about their other personalities... >.>
Not to mention this was researched so badly, the dev didn't even make proper distinctions between things. Like, this is not a case of one person having multiple personalities, but of multiple separate minds inhabiting the same head, to put it in simple words (which psychology does indeed make a distinction between). Not to mention always this crazy people shtick - most people living with either of the above, be it an unhealthy or a healthy instance of either, are totally harmless, and an also not minor number of them manage to live completely normal lives despite their "headmates". Yeah, there are harmful instances, but... urgh. Certainly not *this* nonsense.
If I could give your comment more thumbs up, I so would. It's just annoying to see people perpetuating the stereotype that people with mental illnesses are all just killers in disguise.
visually the game is pretty good. Everything else is uninspired. Lame puzzles, hackneyed story. I'm guessing the dev saw or read "Shutter Island" and thought it was a great premise. I'm so sick of horror games picking a random mental illness to pick on, doing 0 research on how that mental illness actually works, and then having the main character murder someone. Because CRAZY, right?! Not all murderers are mentally ill. Not all mentally ill people are murderers.
One of the personalities fell in love with the main personality? Is that how dissociative identity disorder works in real life? It doesn't sound right, but I don't know enough about DID to be sure one way or the other.
anacsadder No it's not. Actually, when a person projects a traumatic experience to someone like an imaginary person, the mind will distance itself, not integrate that person into a personality.
people w alters generally know they have them, and understand that they're parts of a whole and not fully realized & independent individuals (though they do have full and lively personalities for all that)
@anacsadder Inner system relationships are possible, but its very different than any outside relationship. But this game is an extremely bad source of any info on DID.
@proudblackjynx Not quite exactly.. but partially there!.. Alters aren't imaginary. Alters are parts of a personality not integrated, however, so you had that part down. However, every identity is an alter. Even the "host" or "main fronter".
@sashasparrow Many people do know about their alters, but DID remains a hidden disorder for many which is just another way the brain tries to protect someone. So not knowing about them is very possible and is how a lot of people start out when their alters develop.
Aside from the god awful voice acting, the main problem with this game is there isn't any real threat. There's Roy, but he does nothing that isn't scripted. Although that being said even if this game did have a proper threat it still wouldn't be any good. Thanks for playing it though John, you're doing a public service playing these so we don't have to! ;)
"It's Roy!" 23:20 "It's Roy! Again!" 32:40 "Where's the freakin door Ben!" 47:14 Or the guy who was alive after being hanged for years and then screamed forever as he fell. 27:15
27:10 Yes, hanged. People were hanged, curtains were hung. The proper usage referring to humas who died by hanging is "hanged", though people have so frequently used "hung" that it has become acceptable in casual conversation.
John made me laugh a lot in this video. From wobbly heads, solitary confinement gift shops, Roy's graffiti to the very predictable ending. I found myself laughing more than usual
Really close but no cigari'm afraid. the "Fat Buddha" is Budai/Hotei was, ostensibly, a monk named after the cloth sack, in which he carried all his possessions. He is said to have lived around the early 10th century. Siddhārtha Gautama however lived around 1300-1400 years earlier, formed his teachings, accrued followers/disciples and presumably died sometime thereafter. Apparently Budai was of the Buddhist doctrine and it is said that he was another incarnation of the Bodhisattva. It is interesting how most mainstream religions tell of a great being that will lead humanity to greater things (Jesus, The Messiah, Buddha, Krishna, The Imam Mahdi, etc.)
Does it bother anyone else when there is an overuse of cursing in games? My reaction to it is always "I get it, this game isn't for kids no need to throw shit shit fuck shit fuck in the game every 5 minutes."
As always, when rewatching old vids I am appreciative of John calling out the bullshit about mental health in these games, especially DID. Also, game devs/writers/etc, we are called alters, not personalities. 'Personalities' is an outdated term. It became that way when it was changed to DID from MPD :p
I miss the old third person horror games that had actual gameplay elements. Now all we have are lazy first person horror games without any gameplay elements, just jumpscares and notes reading. Is it so hard to give the character a weapon and healing items? And don't give me that crap about horror games being more scary if we are unarmed, it's horse pockey. The silent hill series are some of the best horror game ever made, SH3 had a machine gun, a flame thrower and a freaking light saber, and still it was (and still) is scarier than all of these locker hiding simulators. If you can't think of anything else than removing weapons to scare the player then you don't understand horror.
Yeah, I agree, although I think SH was always more of a thriller than outright horror. There's a very different feeling of tension knowing that you have a gun and the onus is on you to put your enemy down, isntead of turning around and fleeing ( often along paths streamlined by the devs ). Also, its cool to mix it up sometimes and keep the player guessing. Like SH4 with its apartment. You dont have weapons there and you keep thinking its the hub area, but suddenly everything flips half way through and it becomes dangerous.
It’s all about atmosphere, gameplay and execution . Amnesia disarmed you entirely and is a first person game but is still one of the scariest, on par with SH. Outlast would fit this modern cliche but the execution is great. I think that’s the difference. Too many “horror” games did this mindlessly, hoping it would work without acknowledging the best of the older ones.
Even without weapons at least implement good stealth mechanics and intimidating monsters or enemies to hide from. Like you called it a hiding simulator but it's not even that, you don't hide from anything there's no real gameplay at all. I agree that no weapons = scarier is horseshit. When a game gives you a weapon and it's well executed of course, it means that whatever the hell is chasing you won't just jump scare you or loom around you, you have to defend yourself which can be scary. However, if you don't want weapons or combat then implement stealth and puzzles. SOMETHING to put SOME tension into the game.
It's like a sparsely populated prison for chronic headbangers. _You turn on the radio to whiplash to some St. Anger, because you're hardcore, but all you get is Microsoft Ben's fuckin' text-to-speech voice._ *"WHERE'S THE FREAKING METALLICA ALBUM, BEN???"*
You tend to miss stuff written on the walls quite often, especially in this video, but otherwise the fact that you try to check everything out is great so please don’t ever stop doing that.
Oh boy. Another "game" with tons of nonsensical notes, mediocre voice-acting, and a poor attempt to use mental illness as a plot device. It kind of looked promising at first, too. Nice-looking logo and interface and everything. I was like, "Why was John making that face in the thumbnail? This looks good so far!"... Now I know. *Now I know*.
Wait...multiple personalities? A personality that wants to take over? One of the personalities is a kid and a woman? The main character is bald at the end? Guys, this is literally Split: The game.
WHERE'S THE FREAKIN' DOOR, BEN? >:[ *Edit: As for the maze and the not being able to sprint aspect, I can explain why so many games resort to doing these kinds of things. As a (sort of) game developer myself, (I play around with RPG Maker, big whoop) when making a game, you have to think of ways to make your game lengthy without just using nothing but cutscenes and walking. When you can't sprint, it adds to the overall length of the game. Some developers think they can get away with it and that players won't care, but this is simply not the case, obviously. Especially if there is a lot of walking from place-to-place in your game. And the maze? What can I say? Thinking up puzzles is very time-consuming work, especially if you're the only one doing it. So, game developers use the most easily thought-up "lengthy" puzzles as possible and it just ends up being incredibly damaging to your game because 1) It's not fun, and 2) It's incredibly lazy and everyone can see it. The different puzzles you can add to your game depend entirely on the style, and, when done right, very simple puzzles can make for either a very fun game, or a very boring game. Anyway, that's my two cents. :3
The developer stole everything from other games.. Prison block: Outlast New game animation: Evil Within Asylum exterior, gate, general theme: Evil Within..
Its derivative, but i wouldnt stay it stole any of these. By that logic, Outlast stole the prison block from The Suffering etc. Edit: watched it to the end. You're 100% correct. Ending corridor maze is complete rip off of Metro 2033 ending
IM sorry i just came here from John's Cuphead part 1 - and I can't get out of my head the transition from 1930's big band music into John's Artificial Construct outro lol....so fuckiu metal....gotta love this fuckin dude
I don't know if it was just me or nobody seemed to notice but when the "it's Johny" Easter egg he walked away and I swear I saw a face come into the hole in the door.
I feel bad that John had to sit through this, he really looks dead inside basically the whole time. Game designers need to stop using mental illnesses as a crutch. Just because you make your character crazy doesnt make the game good ¯\_(ツ)_/¯
This is quite frankly one of the worst things I've seen you play. Not because it's incompetently made, but because it's just so averagely boring and mediocre that it's might as well not exist.
I laughed at the graffiti saying "MENTAL DISORDER". Yeah, sure. Just put random frightening stuff on the wall like,
"MENTAL DISORDER!"
"MURDER!"
"RAPE!"
"RISING TAXES!"
"LOUD FARTS IN PUBLIC!"
"YOUR BEER IS SPILLED!"
"NIGHTMARES!"
"FIDLESTICKS!"
Someone NEEDS to make a cliche as hell horror game titled “Another Steam Horror Game”
Hardee Qu
That would be so hilarious 🤣
You read a note that says "TURN AROUND",
the player turns around to see a wall texture that reads
"Note to self: insert jumpscare here."
Extra credit for using stock Unity store assets.
The indie game of the year I'm sure
John playing Cuphead: "I love video games!"
John playing Inmates: "Video games were a mistake."
Ben: [out of the sudden] “Have you ever heard of Dissociative Identity Disorder?”
Me: UGH
Ben: ... These “personalities” ...
Me: UGHHHHH
Ben: [keeps talking]
Me: UGGHHHHHHHHHH
When will a horror game stop using the mental illness clichés?
I hate, hate, hate when people do that.
@@misfitsunite1833 along with tiktok, horror games gotta be the worst representation of mental illness
@@ryokiritani4187 Very true.
@@ryokiritani4187 nah. Tiktok is worse
Whenever I see the word "another" in a John video title I'm overcome with a sense of dread.
Longest stairs I've ever seen in a horror game since SCP-087.
I feel like game developers nowadays are focusing too much on graphics and not a lot on gameplay or story.
A game does not need to be visually pleasing to be good. A game with bad graphics can be hugely entertaining as long as the story is well written and the gameplay doesn't rely solely on suspense and ill-timed jumpscares to try to make it good.
Agreed! There are some games like Zork that had amazing storylines and descriptions but absolutely no graphics that still were majorly entertaining.
PS1 games would like a word with you
That “oh no, it’s Roy!” Was one of the most unintentionally hilarious things I’ve ever seen.
The first 2 minutes of this seemed promising - you're stuck in an eldritch hell prison and must escape. Then we wake up in a normal prison, read philosophy notes, and have flashbacks to the loved one we probably killed with bad voice acting.
I like how the mental health facility is called "Psychiatric Hospital".
Its like a restaurant being called "Restaurant".
Haha, I get it. :P
"Psychiatric Hospital" the psychiatric hospital.
Lol.
The Bar: Place to Drink, otherwise known as the Bar
Me the entire time the whole DID trope came up: not again.... THATS NOW HOW IT WORKS
I dont have DID and even IM sick of how bad they make DID seem in horror games.
Agreed! I don't have DID but the DID community does not deserve to be treated like this! It is so ableist!!
About the ball bouncing down the stairs, the first (or at least the most famous) instance of it is the 80s movie "The Changeling", in which a man moves into a big old house after his wife and daughter die. If I remember correctly, the ball first comes bouncing downstairs, and the guy just picks it up without much of a reaction and decides to get rid of it by throwing it into a river (I think it reminded him of his dead daughter). Then, when he gets home, down comes the ball again, still wet, and _now_ he freaks out and backs away from it in horror. Now THAT is how you pull off the ball bouncing downstairs scene.
Also, did they really name the fucking guard Roy? Couldn't they give him a slightly more intimidating name? No offense intended to any Roys out there, but you gotta understand that "Oh god it's Roy!" doesn't really sound that scary. At all.
But at least Roy made it funny, doubt any other name would've been that much scarier ;) Ah, the Changeling what a great movie, one of the few horror films that actually crept me out. Should put it on my watch again list - I'm sure I got the DVD around here somewhere.
I used to bounce balls down the stairs like in Troll
Smash bros & Fire Emblem
"Oh God, its roy!" In my head just sounds like some dude that fucking hates Roy and he's like "ugh, God it Roy."
They were running out of time
Jonathan : am I dat boi?
Ben : yes
Jonathan : *unicycles away*
*M E N T A L D I S O R D E R*
Yeah ok.
The intro had me excited for a decent game, then I saw your face in the thumbnail as I swapped windows on my phone and I am now less excited.
You should still be excited, it is John after all.
Jinx Voth I am super excited for a new video, I just meant for the game itself. 😊
KaosRift oh, ok, I understand 🙂
Fat buddhas are based on Hotai, a Chinese monk. Siddhartha Gautama, The Buddha and founder of Buddhism, is usually depicted as a far less rotund man with hair on his head. The two are commonly confused but the more you know~
Anton has been in prison for as long as he can remember? Anton...Antonio...Bane! That climb the stairs sequence at the beginning makes sense now! It's a Batman horror game!
arbiter11171 don't forget the dead parents too!
John back at shitty horror games. And i am at work. TOILET TIME
Psycho Ghost boss make a dollar i make a dime, that's why i watch John on company's time
I hope you don't get fired. What do you do?
Lesbian Lioness I am a microelectronic and data recovery technician during the week, electric manteinance in a battery factory on weekends
What a fitting username.
Fellow toiletuber ♡
I DID NOT HIT HER, I DID NAAAWWT
oh. HI MARK
Dont worry about it. Sarah loves you too. As a person, as a human bean.
*Jonathan:* God, my head's killing me!
*John:* Well that's not good. Tell your head to knock it off.
- my kind of humor right here
Wow, yet another FRESH and EXCITING take on the horror genre where a person suffering from mental illness is painted as an awful murdercriminal! How novel! At least your attitude towards these is amusing, which is why I watched this I guess.
The snark you inject into reading things is honestly the best.
At first it started out a bit more interesting then most steam horror games, but then it quickly turned into a whole lot of nothing going on, and just wandering around majorly empty rooms/hallways forever to collect keys to get keys to get more keys etc.
The revelation sounds like cheesy Creepypasta story lol
"And the ghost/killer/victim/monster is you !!!"
Reminds me of that one trollpasta called "The Day With All The Blood" lmao. So now if I see anything with that sort of premise I can only think of that story.
At least the killer wasn't Dio.
@@DrakeSilvos it would've been better if it *was* Dio
The cutscenes and some visual decisions were actually alright, but gameplay more boring than my life
And that means bad.
I like the title screen, and that bit where the main dude fell through the floor. But that was it.
@@grrr1351it only means bad if you don't play it enough
The thumbnail tell me everything poor John
Sleeping Forest i know right~
John playing bad horror games so we dont have to. o7 salute.
"The developer might be a The Shining fan. I noticed a few things."
O RLY, John? The two kids in a hallway. The Here's Johnny. The axe and the broken door. The blood colored flooded corridor.
He may have also referenced other horror films, like The Ring, with the TV puzzle. Shutter Island with the ending and setting. Only a lil tho.
The really redundant labels are hilarious. PSYCHIATRIC HOSPITAL on the hospital building. SOLITARY CONFINEMENT. MENTAL DISORDER.
John Lee really it base on the The Shining so this whole game is just a reference of horror movies wow why
So, uh... I studied a bit of psychology in college, and I'm no expert. But I'm pretty sure someone one dis-associative identity disorder doesn't just "forget" about their other personalities... >.>
Not to mention this was researched so badly, the dev didn't even make proper distinctions between things. Like, this is not a case of one person having multiple personalities, but of multiple separate minds inhabiting the same head, to put it in simple words (which psychology does indeed make a distinction between).
Not to mention always this crazy people shtick - most people living with either of the above, be it an unhealthy or a healthy instance of either, are totally harmless, and an also not minor number of them manage to live completely normal lives despite their "headmates". Yeah, there are harmful instances, but... urgh. Certainly not *this* nonsense.
If I could give your comment more thumbs up, I so would. It's just annoying to see people perpetuating the stereotype that people with mental illnesses are all just killers in disguise.
I died a little bit when Roy straight up clipped through the door 😂
Dude, John knowing the Buddhas full name out of nowhere threw me
Fricken same!! It caught me so off guard 😂
visually the game is pretty good. Everything else is uninspired. Lame puzzles, hackneyed story. I'm guessing the dev saw or read "Shutter Island" and thought it was a great premise.
I'm so sick of horror games picking a random mental illness to pick on, doing 0 research on how that mental illness actually works, and then having the main character murder someone. Because CRAZY, right?!
Not all murderers are mentally ill.
Not all mentally ill people are murderers.
One of the personalities fell in love with the main personality? Is that how dissociative identity disorder works in real life? It doesn't sound right, but I don't know enough about DID to be sure one way or the other.
anacsadder No it's not.
Actually, when a person projects a traumatic experience to someone like an imaginary person, the mind will distance itself, not integrate that person into a personality.
people w alters generally know they have them, and understand that they're parts of a whole and not fully realized & independent individuals (though they do have full and lively personalities for all that)
@anacsadder
Inner system relationships are possible, but its very different than any outside relationship. But this game is an extremely bad source of any info on DID.
@proudblackjynx
Not quite exactly.. but partially there!..
Alters aren't imaginary. Alters are parts of a personality not integrated, however, so you had that part down. However, every identity is an alter. Even the "host" or "main fronter".
@sashasparrow
Many people do know about their alters, but DID remains a hidden disorder for many which is just another way the brain tries to protect someone. So not knowing about them is very possible and is how a lot of people start out when their alters develop.
Those are some tiny and illegible subtitles
exactly my thoughts, poor quality game lmao
Aside from the god awful voice acting, the main problem with this game is there isn't any real threat. There's Roy, but he does nothing that isn't scripted. Although that being said even if this game did have a proper threat it still wouldn't be any good.
Thanks for playing it though John, you're doing a public service playing these so we don't have to! ;)
Fancy seeing you here
M.A.D Gaming
I'm sorry but I swear this voice acting is the best thing ever in comparision to other indie horror games
Oh my god this sucks so bad. The voice acting is so so so bad.
Another bad game misinterpreting how psychology and dissociative identity works.
Because it's intentional
"Oh shit, It's Roy!" Gets me every time. 😂
"It's Roy!" 23:20
"It's Roy! Again!" 32:40
"Where's the freakin door Ben!" 47:14
Or the guy who was alive after being hanged for years and then screamed forever as he fell. 27:15
27:10 Yes, hanged. People were hanged, curtains were hung. The proper usage referring to humas who died by hanging is "hanged", though people have so frequently used "hung" that it has become acceptable in casual conversation.
I thought John knew literally every typeface? UHM? I'm unsubbing.
jk. Keep up the great work.
John made me laugh a lot in this video. From wobbly heads, solitary confinement gift shops, Roy's graffiti to the very predictable ending. I found myself laughing more than usual
Survived a car crash when he was five...
-snaps fingers-
IT'S BRUCE WILLIS!
“Generally if a door is locked, it’s locked from the inside”
Me:but....
*questions all knowledge of locked doors*
the most predictable "psychological" story plot thingy ever.
Love the Wiseau reference, Can't wait for The Disaster Artist...you're Killing Me Lisa!
Mike Normandy tearing me apart isnt it?
I feel like if you have to make a character in a horror game say "this is terrifying" then you have already failed in creating atmosphere
Another steaming pile of horror from the John.
I made two steaming piles of horror this morning and I didn't charge people 10 bucks for it.
47:40 is the greatest nothing better than John laughter lol
WOW, Anton doesn't afraid of anything. What a badass kid
Really close but no cigari'm afraid. the "Fat Buddha" is Budai/Hotei was, ostensibly, a monk named after the cloth sack, in which he carried all his possessions. He is said to have lived around the early 10th century.
Siddhārtha Gautama however lived around 1300-1400 years earlier, formed his teachings, accrued followers/disciples and presumably died sometime thereafter. Apparently Budai was of the Buddhist doctrine and it is said that he was another incarnation of the Bodhisattva.
It is interesting how most mainstream religions tell of a great being that will lead humanity to greater things (Jesus, The Messiah, Buddha, Krishna, The Imam Mahdi, etc.)
Does it bother anyone else when there is an overuse of cursing in games? My reaction to it is always "I get it, this game isn't for kids no need to throw shit shit fuck shit fuck in the game every 5 minutes."
you seemed to really like that ending
Nothing's impossible if ya set your mind to it! I bet someone could remember all the typefaces ever
cue Cuphead style animated song.
As always, when rewatching old vids I am appreciative of John calling out the bullshit about mental health in these games, especially DID.
Also, game devs/writers/etc, we are called alters, not personalities. 'Personalities' is an outdated term. It became that way when it was changed to DID from MPD :p
I couldn't tell you how much I love these guys intro, it so simple but there's kind of a depressive tone to it. Its perfect
The most interesting thing this did was make me wonder what The Shining would be like as an indie horror game.
9:43 the way John laughed at the voice LMAO unexpected
I miss the old third person horror games that had actual gameplay elements. Now all we have are lazy first person horror games without any gameplay elements, just jumpscares and notes reading. Is it so hard to give the character a weapon and healing items? And don't give me that crap about horror games being more scary if we are unarmed, it's horse pockey. The silent hill series are some of the best horror game ever made, SH3 had a machine gun, a flame thrower and a freaking light saber, and still it was (and still) is scarier than all of these locker hiding simulators. If you can't think of anything else than removing weapons to scare the player then you don't understand horror.
Yeah, I agree, although I think SH was always more of a thriller than outright horror. There's a very different feeling of tension knowing that you have a gun and the onus is on you to put your enemy down, isntead of turning around and fleeing ( often along paths streamlined by the devs ). Also, its cool to mix it up sometimes and keep the player guessing. Like SH4 with its apartment. You dont have weapons there and you keep thinking its the hub area, but suddenly everything flips half way through and it becomes dangerous.
It’s all about atmosphere, gameplay and execution . Amnesia disarmed you entirely and is a first person game but is still one of the scariest, on par with SH. Outlast would fit this modern cliche but the execution is great. I think that’s the difference. Too many “horror” games did this mindlessly, hoping it would work without acknowledging the best of the older ones.
Even without weapons at least implement good stealth mechanics and intimidating monsters or enemies to hide from. Like you called it a hiding simulator but it's not even that, you don't hide from anything there's no real gameplay at all.
I agree that no weapons = scarier is horseshit. When a game gives you a weapon and it's well executed of course, it means that whatever the hell is chasing you won't just jump scare you or loom around you, you have to defend yourself which can be scary. However, if you don't want weapons or combat then implement stealth and puzzles. SOMETHING to put SOME tension into the game.
I doubt that fPS are lazy, look up Battlefield or CoD.
Don't mind me. Just passing through watching John's Bad Horror Games playlist. This game is: Match Count Updates
It's like a sparsely populated prison for chronic headbangers.
_You turn on the radio to whiplash to some St. Anger, because you're hardcore, but all you get is Microsoft Ben's fuckin' text-to-speech voice._
*"WHERE'S THE FREAKING METALLICA ALBUM, BEN???"*
Bobby Hill, what are you doing in this prison boy?!
"Going up the stairs, and going down the stairs.
Going up the stairs, and going down the stairs.
And going up the sideways stairs."
Again with the male voice actor lowering the pitch of their voice in an attempt to sound manlier.
You tend to miss stuff written on the walls quite often, especially in this video, but otherwise the fact that you try to check everything out is great so please don’t ever stop doing that.
John's commentary is amazing on this video. (Like always) I love the sarcasm.
Wow, John, I still can't get over how you figured out that radio puzzle. True genius.
" Oh my God it's Roy again "
John: *unenthusiastic Oh no*
XD I love it. John's replies are the best.
the headache develops into wiggly head if not treated.
This is _Classic Harshly-_ , I mean _Classic John Wolfe_ .
When John said "IIIINNNNMAAAAAAAAAAAATESSSSS"
I want that as my message alert tone.
The voice acting by the protagonist sounds like the absolute bare minimum of effort was put into it.
Oh boy. Another "game" with tons of nonsensical notes, mediocre voice-acting, and a poor attempt to use mental illness as a plot device. It kind of looked promising at first, too. Nice-looking logo and interface and everything. I was like, "Why was John making that face in the thumbnail? This looks good so far!"... Now I know. *Now I know*.
I feel like the creator watched Jacob's Ladder but then forgot that the insane head motions from the movie weren't slow bobbling motions.
You were in a special kinda mood recording this video John 😂
The famous graffiti artist, Roy.
Horror game when find out Dissasotiative identity disorder doesnt form from a single trauma and doesn't make you crazy and deranged 🤯😳🧐🤯🧐👹🧐👹🤯👹🤯🧐👹🤯🤯🤯🤯🤯
Wait...multiple personalities? A personality that wants to take over? One of the personalities is a kid and a woman? The main character is bald at the end?
Guys, this is literally Split: The game.
It's Identity made into a game.
9:43 the most demonic laugh
That sound at 10:25 has similar sound from SCP when SCP-173 appears. That sound scared the shit out of me when i was watching SCP the first time.
The main character sounds like Will Ferrell and that made this all the more hilarious.
WHERE'S THE FREAKIN' DOOR, BEN? >:[
*Edit:
As for the maze and the not being able to sprint aspect, I can explain why so many games resort to doing these kinds of things.
As a (sort of) game developer myself, (I play around with RPG Maker, big whoop) when making a game, you have to think of ways to make your game lengthy without just using nothing but cutscenes and walking. When you can't sprint, it adds to the overall length of the game. Some developers think they can get away with it and that players won't care, but this is simply not the case, obviously. Especially if there is a lot of walking from place-to-place in your game.
And the maze? What can I say? Thinking up puzzles is very time-consuming work, especially if you're the only one doing it. So, game developers use the most easily thought-up "lengthy" puzzles as possible and it just ends up being incredibly damaging to your game because 1) It's not fun, and 2) It's incredibly lazy and everyone can see it. The different puzzles you can add to your game depend entirely on the style, and, when done right, very simple puzzles can make for either a very fun game, or a very boring game.
Anyway, that's my two cents.
:3
WHERE'S THE FREAKIN' DOOR JOHN?!?!?
The developer stole everything from other games..
Prison block: Outlast
New game animation: Evil Within
Asylum exterior, gate, general theme: Evil Within..
Mia Wikström And the Spinning Head thing is straight from Jacob's ladder
Its derivative, but i wouldnt stay it stole any of these. By that logic, Outlast stole the prison block from The Suffering etc.
Edit: watched it to the end. You're 100% correct. Ending corridor maze is complete rip off of Metro 2033 ending
Prison Block is from that 'found' footage shitty game with the slender shit collect-a-thon.
It also possibly took some notes from Split.
IM sorry i just came here from John's Cuphead part 1 - and I can't get out of my head the transition from 1930's big band music into John's Artificial Construct outro lol....so fuckiu metal....gotta love this fuckin dude
"Let's go to the lämp"
Me: Is John really a möth?
I don't know if it was just me or nobody seemed to notice but when the "it's Johny" Easter egg he walked away and I swear I saw a face come into the hole in the door.
I feel bad that John had to sit through this, he really looks dead inside basically the whole time. Game designers need to stop using mental illnesses as a crutch. Just because you make your character crazy doesnt make the game good ¯\_(ツ)_/¯
"INMAAAAAAAAAAAAATES" holy fuck that was funny. Completely destroyed the vibe it was going for, I'm in tears.
"I DIDNT HIT HER ITS BULLSHIT I THINK THEREFORE I AM...oh hi John"
Oh boy. It's Roy. Jump for joy.
the whole time I couldnt stop thinking "and they were inmates!" "oh my god they were inmates"...
Lol, I was waiting the whole day for John to upload this video. Thanks for the video John
and they were inmates!
oh my god they were inmates
I understood that reference 😂
This is quite frankly one of the worst things I've seen you play.
Not because it's incompetently made, but because it's just so averagely boring and mediocre that it's might as well not exist.
10:25 that sound effect is like the royalty free ukulele song of the horror games..
I would have quit when I got to the floaty puzzle. Mechanics like that always disorient me, and I just end up giving up. lol
This game is about 9 dollars to expensive . They can have 1 dollar as pity dollar.
“I don’t believe you”
Says the guy navigating through a bunch of impossible spaces.
I HAVE SEEN THIS MAP ON YOUR CHANNEL BEFORE! You must have played another game like years ago because I cant find it.
That head wiggling effect was a poplaur effect Silent Hill used. It was first used in the horror movie Jacob's Ladder.
Iceberg failed to make a semi-decent horror game, unlike John who never fails at making wonderful thumbnails.
John Hey it's inmate