Dear god, man! Take a nap. We can wait on Monster Train. I remember pulling multiple double shifts and 40+ hour stretches when I worked in nursing. Not great for your health my friend. I hope you were able to get some sleep after this.
Heaven's seal is terrifying, I've lost more than once because one unit got through. I would have been tempted to start on bottom with the point of getting my units killed as quickly as possible and hallowed halls reform up top. I'm not sure that would have worked any better though.
I wonder how the run would go with lightstone instead of the armour. You woud be able to put a -1 -1 on halls, and the holdover on ice storm. But the early game becomes trickier. Sometimes I get these runs that get me itching to generate a seed and try other possibilities.
The only reason I advocate for this is because the game allows you to exit a run and then continue the same run. If they didn't have that as a "feature" (it has never been patched out changed in all these years, so it is clearly intended), then I would think a button like that is silly, but it really ought to have an option like this, as things are now. The ability to redo a turn would be nice, to avoid redoing a whole battle.
@shemsuhor8763 there have been many times where the sub-optimal first turns do win the ring where the optimals doesn't. I think it would be a great option to have.
I love watching you skip my 2 least favorite relics: Chester's Hand and Volitile Gauge. I find both are more annoying dealing with them than I get value out of.
Dear god, man! Take a nap. We can wait on Monster Train. I remember pulling multiple double shifts and 40+ hour stretches when I worked in nursing. Not great for your health my friend. I hope you were able to get some sleep after this.
we appreciate what you do Dusk! do take care of yourself ♥
Damn this was a scary one. I like Tethys runs but it makes you work so hard.
Heaven's seal is terrifying, I've lost more than once because one unit got through. I would have been tempted to start on bottom with the point of getting my units killed as quickly as possible and hallowed halls reform up top. I'm not sure that would have worked any better though.
I wonder how the run would go with lightstone instead of the armour. You woud be able to put a -1 -1 on halls, and the holdover on ice storm. But the early game becomes trickier. Sometimes I get these runs that get me itching to generate a seed and try other possibilities.
The game needs a "try again?" button.
That before the strike hits that kills the pyre, the game freezes and you can "try again".
There is a mod that puts a restart button on the fight, is pretty useful
The only reason I advocate for this is because the game allows you to exit a run and then continue the same run.
If they didn't have that as a "feature" (it has never been patched out changed in all these years, so it is clearly intended), then I would think a button like that is silly, but it really ought to have an option like this, as things are now. The ability to redo a turn would be nice, to avoid redoing a whole battle.
@shemsuhor8763 there have been many times where the sub-optimal first turns do win the ring where the optimals doesn't.
I think it would be a great option to have.
Would continious reforms combined with mark of a champion mean exponential scaling on Tethys HP?
Heaven's Seal can be such a brutal trial if you aren't prepared for it.
wowie. an hour 33
is this your longest episode?
I love watching you skip my 2 least favorite relics: Chester's Hand and Volitile Gauge. I find both are more annoying dealing with them than I get value out of.
You made this harder on yourself than it needed to be. Get some sleep.