I feel like the Tit is the second coming of the Fiat 500 - small, innovative and charismatic. When you get to the 70s-80s, try to build three race cars: a touring car, a rally-raid car and a Le Mans Prototype, all based around the dimensions of a kei car.
I think that's probably about right in terms of what the Tit does, but the Fiat 500 must have sold like 10x what we did here? I'll take a look at what sports car versions will make sense xD Cheers!
Only thing this series is missing for me is actual car design, please mr killrob 🥺 remember when I first found this game I had no idea how to play but now I wanna revive my pc and play it 😂
love the series as i think smal cars are amazing little things, but also the fact that you point out certain things i at times skim over and think of as not nathering when making cars
There is a lot of nuance to be found in here :) the game is getting really nicely fleshed out in design with these final updates to the designers. Cheers!
In the engine engineering sliders I notice when you shift the “process” slider the base value of the engineering costs increases but the total cost does not increase. Not sure if intended around 23:20 you’ll see it
Can you explain the engineering times in the engineering overview? I thought the times were just added together for the total but that's obviously not right.
They are vector added. So if you have three sections with engineering times 15, 20, and 30 respectively, the resulting engineering time is: SQRT(15^2 + 20^2 + 30^2) = 39.05
@@KillrobPlays Oh, so there is an issue? I was gonna say, every time I try to design a sport model they want maximum balancing mass and max ignition retard. It seemed they valued reliability over everything. Glad to know that's not intended. Really enjoying this update though 🍻
I feel like the Tit is the second coming of the Fiat 500 - small, innovative and charismatic.
When you get to the 70s-80s, try to build three race cars: a touring car, a rally-raid car and a Le Mans Prototype, all based around the dimensions of a kei car.
I think that's probably about right in terms of what the Tit does, but the Fiat 500 must have sold like 10x what we did here?
I'll take a look at what sports car versions will make sense xD Cheers!
34s to 100, truly a super car.
It is! It is super for getting to 100 :D
👍
Yeeeaaay 🎉 A schmoll Pebble for everyone 😂 Thnx Killrob ❤
Yeah, there you go! :D Cheers
Nothing is funnier than the internet taking the Tit series as anything other than about a bird.
xD I should have known better!
@@KillrobPlays I think you knew and hoped, but nope, sorry^^
I guess when the engine goes up a size we can call the next model the Booby?
I wish there were more kei car sized bodies in the game, but obviously some other additions are much more important.
More small car bodies would of course be neat, yeah!
That light delivery market is probably dominated by pizzas and chicken buckets
In Gasmea, for sure! xD All the fast food deliveries.
10:46 lol, it's a kei ambulance. I'm glad I don't work in the back of one of those...
Only thing this series is missing for me is actual car design, please mr killrob 🥺 remember when I first found this game I had no idea how to play but now I wanna revive my pc and play it 😂
The design would take me too long :) got other things to do than double the recording time :D
Pick it up again and have some fun! Cheers
@@KillrobPlays completely understand that, it’s really nice to see a dev play their game and have a bit of fun
ARGH! A cliffhanger!
I guess you got to watch the next one too then ;D Thanks for hanging out! Cheers!
love the series as i think smal cars are amazing little things, but also the fact that you point out certain things i at times skim over and think of as not nathering when making cars
There is a lot of nuance to be found in here :) the game is getting really nicely fleshed out in design with these final updates to the designers. Cheers!
Loving the series.
Thank you! :) Enjoy
In the engine engineering sliders I notice when you shift the “process” slider the base value of the engineering costs increases but the total cost does not increase.
Not sure if intended around 23:20 you’ll see it
Good catch! Thanks for pointing that out :)
Awesome! Can't wait to see how the pebble experience will roll out .😄
Tiny Motors hopes for the moonshot :P but they are dreamers...
I was so busy that now I have 4 episodes to binge! \o/
Nice! :D
Can you explain the engineering times in the engineering overview? I thought the times were just added together for the total but that's obviously not right.
They are vector added. So if you have three sections with engineering times 15, 20, and 30 respectively, the resulting engineering time is:
SQRT(15^2 + 20^2 + 30^2) = 39.05
Can't wait for episode 5!
Coming tomorrow! :D Cheers
Would it be feasible to add a tuner market that benefits from things like sportiness and some parts that would make a car easier to upgrade.
Since when do tuners buy new cars straight from factory? :)
@@KillrobPlays haha true enough
Why didn't you take the extra time to boost the engines reliability even more?
Could do, but I don't want to exploit the current reliability problem more than necessary. :)
@@KillrobPlays Oh, so there is an issue? I was gonna say, every time I try to design a sport model they want maximum balancing mass and max ignition retard. It seemed they valued reliability over everything. Glad to know that's not intended. Really enjoying this update though 🍻
It is currently twice as important as it should be :) so we'll see where balance ends up when it is working as intended ´:D
pls make interior and outside
Nah mate, takes way too long :) I don't have the time for that, making this series in the first place already stretches that!
How can you sell a 14Hp engine ? ;-;
Uhh... ask Citroen? The 2CV started out with a 9 hp engine :) so that is quite realistic!