Beautiful as always but no Spark of Creation in Muspelheim? No Hellheim? No Asgard??? I love you very much Flurdeh but this one fell a little off the mark
@@nyarancia lol you're so funny lol lol lol so many lol. and if be serious, I live in the country with war and everyday I'm closer and closer to death, so maybe now you understand what I said completely and no, I spent 80 hours in this game in october and finished game with platinum so I want to chill for a while and play this game again someday. lol.
This is exactly why I miss director controlled cameras. You lose a huge sense of the artistry when the camera is always behind you. i get it for gameplay- but there is nothing wrong with having uncontrollable cameras for a lot of the world traversal/quiet moments.
Also there are some casual players who have a hard time controlling cameras and it's a barrier to them gaming. Plus, a locked camera means more intentional level design since the angle won't change
so beautiful. this makes me want to return to these games. they have such a compelling atmosphere.
Soundtrack gives me shivers every time. Awesome video
Beautiful as always but no Spark of Creation in Muspelheim? No Hellheim? No Asgard??? I love you very much Flurdeh but this one fell a little off the mark
God of War Ragnarok was one of my best gaming experience ever. Hope someday I will play this game again.
I mean you could play it right now if you wanted lol
@@nyarancia lol you're so funny lol lol lol so many lol. and if be serious, I live in the country with war and everyday I'm closer and closer to death, so maybe now you understand what I said completely and no, I spent 80 hours in this game in october and finished game with platinum so I want to chill for a while and play this game again someday. lol.
thank you for this, its incredible
This is awesome 🥰
It would be interesting to see the beauty of Ori games and destiny (1 or 2), those games have nice views and art.
Beautiful❤
This is some solid work! We'd love to collab with you sometime!
This is exactly why I miss director controlled cameras. You lose a huge sense of the artistry when the camera is always behind you.
i get it for gameplay- but there is nothing wrong with having uncontrollable cameras for a lot of the world traversal/quiet moments.
Also there are some casual players who have a hard time controlling cameras and it's a barrier to them gaming. Plus, a locked camera means more intentional level design since the angle won't change
great take
Can you make a series on racing games as well? Like maybe forza horizon 5 or gt7?
Will you be doing a video for Rebirth when the PC version comes out? Or perhaps Veilguard?