Thanking so much for sharing! This is so much more efficient than painting individual blades. For anyone using the more recent versions of Photoshop (Oct. 2020 or later), you can turn on the 'Pattern Preview' option under the 'View' menu to help with tiling, rather than using the 'Offset' filter.
Thank you dude! I don't really plan on drawing textures any time soon, but when I did a few years ago, I stumpled upon your channel and instantly subbed. Your tutorials are mind blowing! Create a shape here, blend it a bit, check the seems and boom - you have awesome looking grass. Thank you for your effort :)
Thank you! Its been such a wild past 4 years, but basically I got hired to work on textures for some League of Legends cinematics! I currently work on World of Warcraft making props, which also keeps me pretty busy. Perhaps someday I'll find time to get back to sharing content like this - I'm glad people are still finding it useful!
Thanks for the input alkis, I should say something about being familiar with Photoshop in the description! Perhaps I could do a video on tips to navigate Photoshop for digital painting?
Awesome tutorials man ! you deserve so much more visiblity, these are really nice textures and you detail your process very well, thanks for these ! :)
Could you make a tutorial on making a scattered leaves texture? I’m trying to create a fall themed environment in 3D but flunking at making a decent leaf design. Your tutorials are a blessing to all texture artists; thank you!
Hey Neon, thank you for the kind words! I'm pretty busy at the moment and I'm not quite sure when I'll be able to get back into making these, but I will say the concept is very similar to the grass here: if you paint 3-5 leaves and then duplicate them a bunch with different rotation/hue/brightness, it should give a good scattered effect. I see Brushzim has a nice speedpaint that shows some scattered leaves, which might be helpful to take a look at! th-cam.com/video/saII00P2rAU/w-d-xo.html
@@BK-qk8uu Hey thanks for watching! Some tips for metal: I like to add some hard highlights on the edges, because metal tends to be very reflective or worn there. Adding in some bolts, dents, or brownish/reddish rust can also look really nice and help you demonstrate what material it is.
@@Kairosmith i have problems with the screws but i decreased the radius of the brush and it end up better ngl, i do have some problems with the highlight ngl :D after 2 hours my brain is like a squished mop after a whole football stadion... also sorry for the l8 response i was working... trying to end up as a game dev, but yet i have to not die bc of starvation... :D
Good question! It is sped up in the video, but I'm just painting in the blobby shapes by moving the brush around randomly, sometimes in circles/squiggly shapes. If you have pressure sensitivity, you want to have that turned on so some areas are lighter or darker where there are more or less brushstrokes.
hello! I just used your tutorial for the grass and wood texture for a commission and it was a HUGE time saver for me, thank you so much for the straight forward, easy to follow tutorials! i really am looking forward to what else you want to share
Hi there! Ah that's awesome, I'm glad to hear the tutorials were helpful for you. Work keeps me busy but I'd like to get back to doing personal stuff again this year - speed paintings are a good suggestion. ^_^
For those wanting to get into making their own textures, there is very little tutorials out there, you explained this all clearly and the finished result looks great!, I'm trying this using a mouse only, would you recommend a tablet to work on instead?
hellothereboyo Thank you! I would absolutely recommend a tablet if possible, but I will say a lot of this can be accomplished with a mouse and gradient tools if you don’t have any other option (I actually did that quite a bit before I got my first tablet back in the day!).
First: Great Tutorial and an easy way to do this texture :-) At 1:57 which Brush can I use in Krita to get this "Cloudy" effects on the lighter green colour?
Heyo, thanks TheAredon! Krita has so many great brush options; I would recommend something simple with soft edges, like the default airbrushs for getting those cloudy shapes.
League has amazing art, when I saw this I instantly thought it was from League because of how addicted I am to that game lol. When Twisted Treeline was out I always thought it was amazing texture wise.
Hey I feel ya, I've spent my fair share of time on the Rift ahaha! I do love all the art Riot puts out, and I can't wait to see the Runeterra Universe expanding with all these other games (and MMO?!)
@@Kairosmith Im so excited for the mmo! I just have to make sure that I live 5 years so I get to play it. Their universe, art, and games are all amazing, I love League of Legends, the charactes, it's lore, I'm not too big into shooters but I found Valorant pretty fun, I'm super excited for Ruined King too. I'm betting that they're probably going to use assets from games such as Wild Rift & Ruined King to make the MMO, because it's all the same art style & it'd be weird having 3 different bilgewaters with different assets & it could potentially be a waste of assets, and knowing how MMO's work it'd be the safest option for development. GhostCrawler is also most likely involved in the project and going to be a lead developer in it, and he was managing WoW during it's prime time so I'm expecting this MMO to be amazing, whenever it does come out. I better get to be able to play as a sand troll and name myself sai'jax, or be a armidillo and name myself Rammus. if Jax is already taken I'd just call myself Shock'Sai or something and be from Shurima.
@@shmockette7158 Ahaha, that's true I imagine we won't get to see it for a while, but here's a toast to sticking around for the next 5 years! My fingers are crossed for some Bandle City yordle shenanigans!!
hey i love your tutorials i just have a question: When you rasterize the layer style, how do you do that ? Because when i rasterize the layer style the shawod just disappers.
Thank you claire! Rasterize Layer Style can be found by right-clicking on the layer name (should be about halfway down the list!). If your shadows are disappearing when you rasterize, it could be because they are using a different blend mode; rasterizing the layer style sets everything to normal blend mode (which might mess up shadows set to multiply, hard light, etc). It is a limitation of this workflow, but I'd just recommend setting the drop shadow to normal blend mode before rasterizing so you get a good idea of what the result will be beforehand. I hope that helps!
Good question! I don't actually have multiple gradients on one mask - each grass silhouette is its own layer with a separate mask. If you want finer control on the mask after using the gradient, you'd have to use the brush tool to paint it.
I've tried so many times, but I can't seem to make my grass look as good as yours. My polygonal lasso skills make it look like trash. Yours are so nice looking!
Thanks, and sorry to hear its not working out for you! The polygonal lasso is just a shortcut for speed, so if the tool isn't getting good results for you, I'd recommend just ditching it and drawing the grass shapes with the hard round brush. Another tip which might help: when I'm drawing the blades of grass, I usually focus on getting a mix of large, medium, and small shapes in there for variety - they make the grass look a bit more varied and natural!
Good question Mike. Reducing anything to 48x48 px will definitely blur the image, but I did just test it out with this grass texture and it retained a surprising amount of detail! Personally, I would still recommend working at 1024x1024 or 2048x2048 and reducing the image at the end.
Hi! You should be able to offset it as many times as you want. Double check to make sure you're offsetting the image by half the width (for example, if it's a 1024x1024 px image, offset by 512 px). If you have any pixels outside the image bounds, that could also mess up the offset, so if that's the case you could try selecting all and then pasting into a new layer before offsetting.
@@Kairosmith Ah thank you, saving my life now haha. It was the pixels outside the image bounds, dunno why photoshop did that to my layer but it works fine now, just resized it to fit. Thank you for such a quick answer! You got some amazing tutorials, really happy I found your channel!
When im offsetting the image after droping the shadow instead of seams like yours im getting big white cross - the tiles are not even connecting. Why is that?
Ah! Sounds like some of your image might be outside the canvas bounds. You could try cropping the layer you're offsetting so that it is only the size of the canvas (Ctrl+a, Image > Crop).
Hey really good tutorial, but my results can't compete with yours^^ That's brings me to my question, do you know where i can download some hand-painted textures for free?
Hey Goldkat! Sorry, I don’t know places that offer free textures, since these things do take time to make and artists need to eat. If you do have some money to drop and you’re looking for a ton of textures though, I would recommend something like shop.bitgem3d.com. Right now, the team at Bitgem sells packs of 5 for $9.99, or 250 for $79 which is basically 30 cents a texture.
Heya! I've been thinking about the best way to do that, actually. Photoshop is still industry standard and it's what I'm most familiar with, but I am trying to convert to other free software like Blender (instead of Maya), so perhaps the solution would be to do one video showing how to get the same texture in 3 or 4 different programs
Me too! I wouldn’t say this kind of art is useless for a free camera game though. You’re right that moving the camera to different angles can make any sort of painted perspective look a little wonky and reveal the illusion, but I would say games using hand-painted textures to begin with usually aren’t as concerned with the perfect realism and the break in perspective is acceptable for the sake of aesthetic. If you wanted to make similar hand-painted textures for 3D environments I think it could look pretty good!
@@Kairosmith Agreed. I'm currently following your tutorials and painting stuff in Affinity Photo and then immediately paint it onto terrain in Unity. It looks good and with the right lighting it looks marvellous but when rotating the camera until the grass is upside down the illusion fades.^^ My plan is to draw the "visual interest" onto the terrain and to add the grass patches as billboards. It will never look as good but surely better than what I had before.
Bob Ross of game art. So chill.
Hey, thanks for making my day friend!
Thanking so much for sharing! This is so much more efficient than painting individual blades.
For anyone using the more recent versions of Photoshop (Oct. 2020 or later), you can turn on the 'Pattern Preview' option under the 'View' menu to help with tiling, rather than using the 'Offset' filter.
Man your textures are beautiful, and this kind of videos help me a lot. Thank you!! 🥰
Thanks Seiryu, and I'm glad to hear it helped you!!
My man this is insaaaane. Well done. Never seen a shorter tutorial with more info subbed instantly.
AnimationWords Thanks, that means a lot!! I’m trying my best to keep things short n’ sweet these days.
Exaaaactly what I was looking for. These are great.
Have also been very inspired by League. Thanks for sharing your knowledge.
Awesome, I’m glad they’re helpful!!
Thank you for making these tutorials, there are so few good hand painting tutorials that actually teach you how to paint.
I just came back today just to say again how good is your tutorial, I simply love it, its fast, easy, pretty, please do more!
Thank you, I appreciate the kind words!
Create more tutorial please !!! love the way how you teach on concept texture !!!
Thank you dude! I don't really plan on drawing textures any time soon, but when I did a few years ago, I stumpled upon your channel and instantly subbed. Your tutorials are mind blowing!
Create a shape here, blend it a bit, check the seems and boom - you have awesome looking grass. Thank you for your effort :)
Ah wow, thanks for sticking around!! I'm glad to be back! :D
Why did you stop making those hand painting tutorials they are the best!
Thank you! Its been such a wild past 4 years, but basically I got hired to work on textures for some League of Legends cinematics! I currently work on World of Warcraft making props, which also keeps me pretty busy. Perhaps someday I'll find time to get back to sharing content like this - I'm glad people are still finding it useful!
I was thinking "I wish I could paint grass like ones in Summner's Rift" and then I found your vid Bravo!
Ahh perfect!! I'm glad to be of help!
I love this tutorial so much. It’s simple to follow but the end result looks magnificent. I’m looking forward to your next video.
NEON CELL I’m so glad you like it! The next one is already in the works! 😀
Love this technique to create grass! You won a new sub 👌
Ahh thanks! Much appreciated ^_^
That looks good! I don't have any photoshop experience so that looked pretty hard from my point of view
Thanks for the input alkis, I should say something about being familiar with Photoshop in the description! Perhaps I could do a video on tips to navigate Photoshop for digital painting?
@@Kairosmith yeah that would be great! I'm a beginner low poly artist for indie games and I really bad at texturing. Your videos are really helpfull
Nice come back! Glad to hear you and see your tuts!
Thank you Enrico!
Really good. Thanks, i´m coming from beeing 3d sculptor and sometimes it´s hard to me making handpainted textures.
Absolutely stunning!
Wow!! This is incredible! Thank you so much for the tutorial!
Thanks Sofia!! Good recommendation! :D
Awesome tutorials man ! you deserve so much more visiblity, these are really nice textures and you detail your process very well, thanks for these ! :)
Thanks Adrien, I appreciate that!
This is a great tutorial, thank you so much for doing it!
Thanks, I hope it's helpful for you! 😄
Could you make a tutorial on making a scattered leaves texture? I’m trying to create a fall themed environment in 3D but flunking at making a decent leaf design. Your tutorials are a blessing to all texture artists; thank you!
Hey Neon, thank you for the kind words! I'm pretty busy at the moment and I'm not quite sure when I'll be able to get back into making these, but I will say the concept is very similar to the grass here: if you paint 3-5 leaves and then duplicate them a bunch with different rotation/hue/brightness, it should give a good scattered effect. I see Brushzim has a nice speedpaint that shows some scattered leaves, which might be helpful to take a look at! th-cam.com/video/saII00P2rAU/w-d-xo.html
@@Kairosmith I’m glad I came to you first! THANK YOU! I hope everything is going well for you!
You are sent from heaven for me dude!
I watch your videos for 2-3 days and the only thing i cant do is metal... thats just too hard for me xD
@@BK-qk8uu Hey thanks for watching! Some tips for metal: I like to add some hard highlights on the edges, because metal tends to be very reflective or worn there. Adding in some bolts, dents, or brownish/reddish rust can also look really nice and help you demonstrate what material it is.
@@Kairosmith i have problems with the screws but i decreased the radius of the brush and it end up better ngl, i do have some problems with the highlight ngl :D after 2 hours my brain is like a squished mop after a whole football stadion... also sorry for the l8 response i was working... trying to end up as a game dev, but yet i have to not die bc of starvation... :D
Very nice tutorial, could you do a dirt/grond tutorial in this style once?
Thanks Yurup! Absolutely, I'll add it to my list.
Just created a tutorial on dirt! I hope its helpful! th-cam.com/video/f8Eh6Ij8wug/w-d-xo.html
omg I love it, many thanks I gona use this in my game
Thank you for sharing your workflow for this! It feels much less tedious with this approach.
01:54 How you creating those blobby shapes with soft round brush ??
Good question! It is sped up in the video, but I'm just painting in the blobby shapes by moving the brush around randomly, sometimes in circles/squiggly shapes. If you have pressure sensitivity, you want to have that turned on so some areas are lighter or darker where there are more or less brushstrokes.
@@Kairosmith Thanks Brother
Great stuff man, exactly what I needed!!❤
Thanks for this, your tutorials have been really useful! 😊
Awesome, I'm glad to hear that Toby!
hello! I just used your tutorial for the grass and wood texture for a commission and it was a HUGE time saver for me, thank you so much for the straight forward, easy to follow tutorials! i really am looking forward to what else you want to share
Hi there! Ah that's awesome, I'm glad to hear the tutorials were helpful for you. Work keeps me busy but I'd like to get back to doing personal stuff again this year - speed paintings are a good suggestion. ^_^
Thank you for the video! For beginners it would be really helpful to print your key presses so we can follow along.
Your videos are super helpful! Please keep the vids coming! :)
Great to hear, and will do! :D
This is fantastic, thank you for sharing!
Thanks for watching, Chris!
love your tutorials man. If you ever make an Udemy course or so let me know.
Thank you for sharing this with us : )
Thanks for watching Pilooop! ^_^
Amazing tutorial! Thank you for sharing your knoledge!
For those wanting to get into making their own textures, there is very little tutorials out there, you explained this all clearly and the finished result looks great!, I'm trying this using a mouse only, would you recommend a tablet to work on instead?
hellothereboyo Thank you! I would absolutely recommend a tablet if possible, but I will say a lot of this can be accomplished with a mouse and gradient tools if you don’t have any other option (I actually did that quite a bit before I got my first tablet back in the day!).
Super helpful! I love it
Thanks Hachi!
Thank you so much ! Helps a lot
First: Great Tutorial and an easy way to do this texture :-) At 1:57 which Brush can I use in Krita to get this "Cloudy" effects on the lighter green colour?
Heyo, thanks TheAredon! Krita has so many great brush options; I would recommend something simple with soft edges, like the default airbrushs for getting those cloudy shapes.
Love your videos gives me lott of inspiration for my own games. Keep up the good work.
Very nice! Thanks for this tutorial. I will definately subscribe for more content!
Thanks Andreas! It's been a while, but I'm working on it!!
Thanks for this, could you do a tutorial for water texture?
Sure thing, I’ll add it to the list!
画得太好了,学习到很多知识!!!!
IM BINGE WATCHING ALL YOUR VIDS!
Btw what do you recommend on how to choose a color palette?
League has amazing art, when I saw this I instantly thought it was from League because of how addicted I am to that game lol. When Twisted Treeline was out I always thought it was amazing texture wise.
Hey I feel ya, I've spent my fair share of time on the Rift ahaha! I do love all the art Riot puts out, and I can't wait to see the Runeterra Universe expanding with all these other games (and MMO?!)
@@Kairosmith Im so excited for the mmo! I just have to make sure that I live 5 years so I get to play it. Their universe, art, and games are all amazing, I love League of Legends, the charactes, it's lore, I'm not too big into shooters but I found Valorant pretty fun, I'm super excited for Ruined King too. I'm betting that they're probably going to use assets from games such as Wild Rift & Ruined King to make the MMO, because it's all the same art style & it'd be weird having 3 different bilgewaters with different assets & it could potentially be a waste of assets, and knowing how MMO's work it'd be the safest option for development. GhostCrawler is also most likely involved in the project and going to be a lead developer in it, and he was managing WoW during it's prime time so I'm expecting this MMO to be amazing, whenever it does come out. I better get to be able to play as a sand troll and name myself sai'jax, or be a armidillo and name myself Rammus. if Jax is already taken I'd just call myself Shock'Sai or something and be from Shurima.
@@shmockette7158 Ahaha, that's true I imagine we won't get to see it for a while, but here's a toast to sticking around for the next 5 years! My fingers are crossed for some Bandle City yordle shenanigans!!
@@Kairosmith Same here! As long as no teemo cuz fuck that rat!
@@Kairosmith In 5 years you should join my guild ;p
hey i love your tutorials i just have a question: When you rasterize the layer style, how do you do that ? Because when i rasterize the layer style the shawod just disappers.
Thank you claire! Rasterize Layer Style can be found by right-clicking on the layer name (should be about halfway down the list!). If your shadows are disappearing when you rasterize, it could be because they are using a different blend mode; rasterizing the layer style sets everything to normal blend mode (which might mess up shadows set to multiply, hard light, etc). It is a limitation of this workflow, but I'd just recommend setting the drop shadow to normal blend mode before rasterizing so you get a good idea of what the result will be beforehand. I hope that helps!
@@Kairosmith oh thank you for replying so fast. It actually works when i keep the mode at normal. I learn so much from your tutorials :)
How do you add several gradients to the mask? In my case, if I try to add a second gradient, it is replaced by the first one. Thank you very much!
Good question! I don't actually have multiple gradients on one mask - each grass silhouette is its own layer with a separate mask. If you want finer control on the mask after using the gradient, you'd have to use the brush tool to paint it.
I've tried so many times, but I can't seem to make my grass look as good as yours. My polygonal lasso skills make it look like trash. Yours are so nice looking!
Thanks, and sorry to hear its not working out for you! The polygonal lasso is just a shortcut for speed, so if the tool isn't getting good results for you, I'd recommend just ditching it and drawing the grass shapes with the hard round brush.
Another tip which might help: when I'm drawing the blades of grass, I usually focus on getting a mix of large, medium, and small shapes in there for variety - they make the grass look a bit more varied and natural!
You are AWSOME THANKS !!
Hey, thank you! 🙂
Thanks for the tutorial! Would something like this be too high resolution to be reduced to 48 x 48 tiles.
Good question Mike. Reducing anything to 48x48 px will definitely blur the image, but I did just test it out with this grass texture and it retained a surprising amount of detail! Personally, I would still recommend working at 1024x1024 or 2048x2048 and reducing the image at the end.
@@Kairosmith Thanks so much for the response. I appreciate it!
Very useful thanks a lot
My pleasure! :)
Хорошая работа!
Спасибо!
I hope it helps you!
Idk if I missed something but the texture doesn't seem to tile properly. Is there any specific number of times you can offset the layers or?
Hi! You should be able to offset it as many times as you want. Double check to make sure you're offsetting the image by half the width (for example, if it's a 1024x1024 px image, offset by 512 px). If you have any pixels outside the image bounds, that could also mess up the offset, so if that's the case you could try selecting all and then pasting into a new layer before offsetting.
@@Kairosmith Ah thank you, saving my life now haha.
It was the pixels outside the image bounds, dunno why photoshop did that to my layer but it works fine now, just resized it to fit. Thank you for such a quick answer!
You got some amazing tutorials, really happy I found your channel!
@@B4TM44N Perfect! Ahaha that issue has definitely happened to me enough by now; I'm glad to be of help, and welcome to the channel! :)
When im offsetting the image after droping the shadow instead of seams like yours im getting big white cross - the tiles are not even connecting. Why is that?
Ah! Sounds like some of your image might be outside the canvas bounds. You could try cropping the layer you're offsetting so that it is only the size of the canvas (Ctrl+a, Image > Crop).
That worked. Thanks!
Hey really good tutorial, but my results can't compete with yours^^
That's brings me to my question, do you know where i can download some hand-painted textures for free?
Hey Goldkat! Sorry, I don’t know places that offer free textures, since these things do take time to make and artists need to eat. If you do have some money to drop and you’re looking for a ton of textures though, I would recommend something like shop.bitgem3d.com. Right now, the team at Bitgem sells packs of 5 for $9.99, or 250 for $79 which is basically 30 cents a texture.
Can you do more tutorials like this, using free software like Gimp or Krita?
Heya! I've been thinking about the best way to do that, actually. Photoshop is still industry standard and it's what I'm most familiar with, but I am trying to convert to other free software like Blender (instead of Maya), so perhaps the solution would be to do one video showing how to get the same texture in 3 or 4 different programs
Awesome tutorial thank you so mutuch +1sub :D
Report Teemo, no items. Running IGN for useless lvl 1 bot lane cheese.
I love this kind of art. Too bad it's useless in a 3D environment with free camera rotation.
Me too! I wouldn’t say this kind of art is useless for a free camera game though. You’re right that moving the camera to different angles can make any sort of painted perspective look a little wonky and reveal the illusion, but I would say games using hand-painted textures to begin with usually aren’t as concerned with the perfect realism and the break in perspective is acceptable for the sake of aesthetic. If you wanted to make similar hand-painted textures for 3D environments I think it could look pretty good!
@@Kairosmith Agreed. I'm currently following your tutorials and painting stuff in Affinity Photo and then immediately paint it onto terrain in Unity. It looks good and with the right lighting it looks marvellous but when rotating the camera until the grass is upside down the illusion fades.^^ My plan is to draw the "visual interest" onto the terrain and to add the grass patches as billboards. It will never look as good but surely better than what I had before.