I also recommend "自动行动 AutoAct" Basically you can hold shift while trying to harvest an item, and your character will try to harvest any identical items within a range (you can decide the range by middle clicking yourself and entering options) You can shift mine walls and your character just keeps mining, shift mine ores and your character veinmines out any ores. It's just way easier on the wrist. There's also a great "AutoExplore" mod that has your character try to uncover all corners of a map while autofighting all enemies. Great when grinding Nefia, but you wanna turn it off when the dungeons get harder, it can get you killed.
Not a big fan on mods that make the game easy, but overhauls or QoL stuff count me in, this will save my poor fingers for sure so thanks! I like the extra portraits or replacers too, but definitely look forward to more QoL mods or at least hope some of them like this becomes integrated into the game.
If you want 100% piety value you can actually deliver 1.0s ores in batches of 15 units. The piety you gain daily will throw this calculation off, so minmaxxers must account for this.
Welp, didn't expect the stack thing with god offerings.. nor was that mod's description really understandable. Jesus. Time to grab it and re-grind, I guess.
Is there an ammo fix mod already? I can't really play an archer or gunner character with the severe ammo limits. I wish the devs brought back the old system from Elona - unlimited regular ammo + limited special ammos.
I'll admit there's a lot of great mods on there that are more cosmetic there are some that are cheat and then there are some that are realistic but they turn into cheat mods like actual transactions. I find it funny though that mods are not just client side they actually affect the sprites so if you were to have a not safe or work Sprite and you were to save and upload it to the moon portal people could actually see that because I ran into one of those though it was extremely beautiful of a base I could tell this man was cultured
I haven't gotten the instant action mod myself because I couldn't figure out from the mod page which kind of 'instant' it meant. Does it cut down the amount of turns doing an action takes down to just 1, or does it still take just as many turns as before but speeds them all up to be instant? I didn't want to feel too cheaty by making all the actions take only 1 turn, ya' know?
@@vulpes133 I totally know what you mean. The wording doesn't make sense. I tried fitting this in 1 minute, but I couldn't. Instant action mod does "cheat" a little. From my testing it takes 2-4 turns for any action. There's a turbo action mod that has time pass normally so not cheating, but it makes walking and other actions jittery. In my head squeezing more mining in a day isn't going to break the game balance, I want that real life time more. And if you ever need to, you got the toggle hotkey!
The issue with making 4 turns pass in an instant is you cannot account for surprises. Those 4 instant turns could screw you over. With the timing bar, it allows you to cancel your action and react to things that happen while doing an action. Without the slow timer, it needs to be only one action. The balance part is this mod only affects some timed actions, so it is only gifting you between 0 and 3 turns max. Not a game breaker.
These mods sound great but here's my opinions as an immersion-andy: Honestly, spending time when reading books or mining helps with the immersion. Making those things instant makes the game feel more game-y. As for giving offerings, it kind of makes sense that your god wants more out of you than just dumping a whole bag of offerings and yeeting off. Imo, it would have been even more immersive if there was a daily limit to how much you could offer instead of a stack limit.
Guy said "Don't want to make it any easier", but uses the instant action mod lol... It's like you mine diamonds or rare ores in minecraft/terraria in 1 hit with bare minimum required gears. Don't get me wrong, play however you like, but what you said and what you do contradicts. If the instant action mod removes the action duration but consume time according to your gears/skill level then that isn't making it easier, just saves irl on the grind.
@@DraxFyre from my testing it does cheat a bit in the sense of time passing. A 8-10 turn mine turns into 3-4. You still need the mining skill and you'll still be limited by your max stamina. So you can fit more things in a day which translates to less money spent of food. But it's a trade off right? Once you get out of early game money stops being an issue. I'm probably going to put 100+ hours in the game. I want to see all there is to be seen, I'm okay with getting back some irl time to explore others parts. As you say to each their own
I agree, mining takes time, the better your equipment and skills the less time it takes. By modding in insta-mining you reduce this progressing to "can mine" and "can't mine".
Its a great game if ur a femboy who loves random game characters being sassy and sayig odd things. 1month+ of EA and no single worthwhile patch. Dev is more worried about panties' skins and underaged characters being sexy.
I also recommend "自动行动 AutoAct"
Basically you can hold shift while trying to harvest an item, and your character will try to harvest any identical items within a range (you can decide the range by middle clicking yourself and entering options)
You can shift mine walls and your character just keeps mining, shift mine ores and your character veinmines out any ores. It's just way easier on the wrist.
There's also a great "AutoExplore" mod that has your character try to uncover all corners of a map while autofighting all enemies. Great when grinding Nefia, but you wanna turn it off when the dungeons get harder, it can get you killed.
I got 500 hours in qud and most of them were auto exploring, thank you I will check them out!
Stop Kissing me, you live in another continent 🥲
@@aliski768 no, we can make this work
Not a big fan on mods that make the game easy, but overhauls or QoL stuff count me in, this will save my poor fingers for sure so thanks!
I like the extra portraits or replacers too, but definitely look forward to more QoL mods or at least hope some of them like this becomes integrated into the game.
I got the piety delimiter mod - this is fantastic. Your thumbnails are absolute fire, by the way - this one in particular is a true qtp2t.
@@romeobenvolio4145 I started trying to draw my own.... I have much to learn
If you want 100% piety value you can actually deliver 1.0s ores in batches of 15 units. The piety you gain daily will throw this calculation off, so minmaxxers must account for this.
Welp, didn't expect the stack thing with god offerings.. nor was that mod's description really understandable. Jesus.
Time to grab it and re-grind, I guess.
@@AceStrife I re read the descriptions a few times and still had to just go test it to see what they mean 🤣
Is there an ammo fix mod already? I can't really play an archer or gunner character with the severe ammo limits. I wish the devs brought back the old system from Elona - unlimited regular ammo + limited special ammos.
@@alhazred3718 huh, I'm not sure. I haven't played an archer yet because the ammo looks too finicky
Just grab the ammo recipe with Nola and mine a little, you get 40 bullets per ingot
I'll admit there's a lot of great mods on there that are more cosmetic there are some that are cheat and then there are some that are realistic but they turn into cheat mods like actual transactions. I find it funny though that mods are not just client side they actually affect the sprites so if you were to have a not safe or work Sprite and you were to save and upload it to the moon portal people could actually see that because I ran into one of those though it was extremely beautiful of a base I could tell this man was cultured
@@Jackfrost2551 I saw many cultured sprites too in a moon base 🤣
I haven't gotten the instant action mod myself because I couldn't figure out from the mod page which kind of 'instant' it meant. Does it cut down the amount of turns doing an action takes down to just 1, or does it still take just as many turns as before but speeds them all up to be instant? I didn't want to feel too cheaty by making all the actions take only 1 turn, ya' know?
@@vulpes133 I totally know what you mean. The wording doesn't make sense. I tried fitting this in 1 minute, but I couldn't.
Instant action mod does "cheat" a little. From my testing it takes 2-4 turns for any action. There's a turbo action mod that has time pass normally so not cheating, but it makes walking and other actions jittery.
In my head squeezing more mining in a day isn't going to break the game balance, I want that real life time more. And if you ever need to, you got the toggle hotkey!
And thinking about this, I wonder if we should let the author know. Because you are right I was initially worried about which one was less cheaty.
The issue with making 4 turns pass in an instant is you cannot account for surprises. Those 4 instant turns could screw you over. With the timing bar, it allows you to cancel your action and react to things that happen while doing an action. Without the slow timer, it needs to be only one action. The balance part is this mod only affects some timed actions, so it is only gifting you between 0 and 3 turns max. Not a game breaker.
@rossbrown9370 and don't forget the hotkey! You can always toggle it off when you do need to cancel actions
😘
These mods sound great but here's my opinions as an immersion-andy:
Honestly, spending time when reading books or mining helps with the immersion. Making those things instant makes the game feel more game-y.
As for giving offerings, it kind of makes sense that your god wants more out of you than just dumping a whole bag of offerings and yeeting off. Imo, it would have been even more immersive if there was a daily limit to how much you could offer instead of a stack limit.
There is no wrong way to play. I respect the immersion.
Guy said "Don't want to make it any easier", but uses the instant action mod lol... It's like you mine diamonds or rare ores in minecraft/terraria in 1 hit with bare minimum required gears. Don't get me wrong, play however you like, but what you said and what you do contradicts. If the instant action mod removes the action duration but consume time according to your gears/skill level then that isn't making it easier, just saves irl on the grind.
@@DraxFyre from my testing it does cheat a bit in the sense of time passing. A 8-10 turn mine turns into 3-4. You still need the mining skill and you'll still be limited by your max stamina. So you can fit more things in a day which translates to less money spent of food. But it's a trade off right? Once you get out of early game money stops being an issue. I'm probably going to put 100+ hours in the game. I want to see all there is to be seen, I'm okay with getting back some irl time to explore others parts. As you say to each their own
Faith limit is optional,Piety not need to be restricted
I agree, mining takes time, the better your equipment and skills the less time it takes. By modding in insta-mining you reduce this progressing to "can mine" and "can't mine".
all that time i offer full stack why game whyyyyyy
好耶
This game is so 🤮, not any mods will help
that would explain why there are so many quests to deliver vomit
Its a great game if ur a femboy who loves random game characters being sassy and sayig odd things.
1month+ of EA and no single worthwhile patch. Dev is more worried about panties' skins and underaged characters being sexy.