View over the Milieu 02 - The Third Imperium

แชร์
ฝัง
  • เผยแพร่เมื่อ 22 ต.ค. 2024
  • เพลง

ความคิดเห็น • 55

  • @andrewlloyd1198
    @andrewlloyd1198 2 ปีที่แล้ว +34

    What a lovely paean to the universe where my idle brain has spent the most time for 40 years. Picked up Traveller when I was in sixth grade and, to this day, find myself musing in and about it.

  • @Craig-xw9jq
    @Craig-xw9jq 25 วันที่ผ่านมา +1

    I'm just about to start a Traveler game for our group - been 40 years since I last set foot - this has been invaluable. Sinking as much cash into Mongoose as I did hurt but it's like rediscovering an old friend. Thank you for your passion!

    • @WillyMuffinUK
      @WillyMuffinUK  24 วันที่ผ่านมา

      I hope you find you revisitation a happy one 🙂

  • @iliasmastoris529
    @iliasmastoris529 8 หลายเดือนก่อน +4

    I feel so old (and nostalgic) watching this...

    • @WillyMuffinUK
      @WillyMuffinUK  8 หลายเดือนก่อน +1

      You're only as old as you feel, even in the far, far future!

    • @Panicagq2
      @Panicagq2 3 หลายเดือนก่อน +1

      ​@@WillyMuffinUK...said the black market Anagathics dealer heh

    • @WillyMuffinUK
      @WillyMuffinUK  2 หลายเดือนก่อน

      @@Panicagq2 🤣

  • @phillkilgore6154
    @phillkilgore6154 6 หลายเดือนก่อน +2

    Your overview of The Known Universe is perfect and expresses a fans love for a collective setting that is truly unlike any other in the RPG community. Thank you.
    Long love the Imperium!

    • @WillyMuffinUK
      @WillyMuffinUK  6 หลายเดือนก่อน

      It is fantastic. One setting, many, many styles of play accommodated. Great stuff.

  • @TheMajorActual
    @TheMajorActual 5 หลายเดือนก่อน +1

    Speaking as a Grognard who first picked up CT in 1984 - I approve of this overview....I can and have adapted alien species from more sci-fi properties than I can count, and have a bevy of _IMTU House Rules_ to go along with it. As you point out, unless I am gaming in a _very_ specific IP universe, you can do pretty much whatever you like in Trav (I once ran "Lord of the Rings" in CT...it does work), and especially in CT:
    _Go where you want. Do what you want. Try not to end up as lunch._
    I do buy material from editions other than CT, but I only use those for campaign ideas, deck plans and flavor text....One thing I did not change from the OG version, though, is its lethality: Avoid combat in my games where you can, or have _VERY_ high combat skills and physical stats, or you will find yourself rolling up characters *_very_* frequently.

    • @WillyMuffinUK
      @WillyMuffinUK  5 หลายเดือนก่อน +1

      As it should be! Get into a fight, accept the consequences...

  • @AyebeeMk2
    @AyebeeMk2 2 ปีที่แล้ว +7

    Great review; echoing Mr Miller: vast in scope sparse in detail !
    One of my favourite "game within game" tasks is to randomly pick a world somewhere on that huge map and a randomly generate a character from book 1 or supplement 4, and outline how that world "works" and how / where that character fits into it. Some elements of the notes are always usable in a future game with my group.
    There are not many games that can keep your interest for 5 decades

    • @WillyMuffinUK
      @WillyMuffinUK  2 ปีที่แล้ว

      For me, that Traveller makes referee "away from table" tasks a game all unto themselves is part of its charm and longevity!
      Map Only When Necessary - or when you have a spare min and want to tinker 🙂

  • @EskeAndersen
    @EskeAndersen 2 ปีที่แล้ว +9

    I absolutely love your Traveller videos. Please keep them coming.

  • @Radiotomb
    @Radiotomb 9 หลายเดือนก่อน +2

    Excellent overview. Thank you so much!

  • @scottmcarthur207
    @scottmcarthur207 11 หลายเดือนก่อน +1

    Well done. This is a great summary

  • @colerape
    @colerape 11 หลายเดือนก่อน +2

    Brilliant. Very well done.

  • @allones3078
    @allones3078 2 ปีที่แล้ว +2

    You just thought me about the hash tag #IMTU "In My Traveller Universe" I will be using this in the future.

    • @WillyMuffinUK
      @WillyMuffinUK  2 ปีที่แล้ว

      There are a few common Traveller ones. And you can play with your geek code!
      wiki.travellerrpg.com/IMTU

  • @NatsSt
    @NatsSt 20 วันที่ผ่านมา

    Nice review.
    I've used the 3rd Imperium as a backdrop using worlds and subsectors from the old Mongoose Spinward Marches sector book, which is still very good (one of their better products), but I've always preferred to keep the whole official setting vague and in the background. I think characters would not be interested in a war between massive empires millions of miles away. I think the way CT did it was fine - it was an interesting history to refer to in games.
    But now I see Mongoose are putting out loads of Fifth Frontier War books. And its not just one book its ten. They are like a terrier with a rabbit. Traveller is getting like Star Wars under Disney lol. I think it's a shame how these great things from my childhood are getting ruined by corporate greed.

    • @WillyMuffinUK
      @WillyMuffinUK  20 วันที่ผ่านมา

      In Mongoose's case, I don't think it's corporate greed - they're not big enough an outfit to fall into that trap. It's pretty much been their business model to have a high volume turnover of titles - it was with D20, with RuneQuest, and with Traveller.

  • @jeffryJEFFRYWITH1Ewillis
    @jeffryJEFFRYWITH1Ewillis ปีที่แล้ว +2

    Superbly written and performed.

  • @terminator572
    @terminator572 2 ปีที่แล้ว +2

    What a fascinating setting, first time I am ever exposed to this.

    • @WillyMuffinUK
      @WillyMuffinUK  2 ปีที่แล้ว +1

      Flipping heck! Dive in already! Happy to have given you a very short "scratching the surface" introduction to it.

    • @terminator572
      @terminator572 2 ปีที่แล้ว

      @@WillyMuffinUK I certainly will. Is there any prescribed editions I should look out for or do I start from the very first book?

    • @WillyMuffinUK
      @WillyMuffinUK  2 ปีที่แล้ว +1

      @@terminator572 If you're interested in getting into the game, the best way to do so is to check out Mongoose Traveller, 2nd Edition. There's currently a "2022 Update" version of the core rulebook. That's more about the rules, though.
      From a setting perspective, as a starter that isn't too expensive, then the Imperial Encyclopedia from the MegaTraveller (2nd Edition, 1987) version of the game, is a great starter for ten (it compiles much of the info outlined in the Library Data volumes I mention in the video) :
      www.drivethrurpg.com/m/product/429?affiliate_id=51226
      Traveller Map is also an. invaluable resource: travellermap.com
      As is the Traveller Wiki: wiki.travellerrpg.com/Main_Page
      Happy hunting!

    • @condomsurlatete
      @condomsurlatete ปีที่แล้ว +1

      @@WillyMuffinUK can I ask as someone who is very much just learning about Traveller: The Imperial Encyclopedia that you recommended is set after the Third Imperium? (wiki told me). Is the information still solid if I'm planning to run current mongoose Traveller?
      I will buy their sourcebooks eventually but I want to start with a PDF to get my toes wet.

    • @WillyMuffinUK
      @WillyMuffinUK  ปีที่แล้ว +1

      @@condomsurlatete The Imperial Encyclopedia is a MegaTraveller product, that compiles information from a variety of sources, but primarily the Classic Traveller Library Data books. It is set during the Third Imperium, not after it - date Imp. 1116. This is during the Rebellion, which is why I think you're picking up a "post-Imperium" view from Wiki. However, most of the information within it is relevant to 1105 (Classic-era, it having been compiled from Classic-era sources).
      Yes, the information is still solid for a Mongoose Traveller game set in the Classic era (c. 1105). However, Mongoose also publishes a Third Imperium sourcebook, that is more directly compatible with the current view Mongoose Traveller has of the Imperium.

  • @KhanTrav
    @KhanTrav ปีที่แล้ว +1

    Great video, thank you for your excellent content.

  • @maksimsmelchak7433
    @maksimsmelchak7433 2 ปีที่แล้ว +1

    Great video.

  • @marktownsend2198
    @marktownsend2198 ปีที่แล้ว +3

    Do you voice audiobooks? You should. You have a great voice.

    • @WillyMuffinUK
      @WillyMuffinUK  ปีที่แล้ว

      I don't, but thank-you for the compliment! Maybe I should explore the possibility.

  • @rommdan2716
    @rommdan2716 ปีที่แล้ว +1

    I wish I have people to play with in spanish hahaha

    • @WillyMuffinUK
      @WillyMuffinUK  ปีที่แล้ว

      I wish you did, too. Don't give up that hope!

  • @biffstrong1079
    @biffstrong1079 2 ปีที่แล้ว +2

    Instantaneous communication does occur inside solar systems, but yes is pony express driven from star system to star system.

    • @WillyMuffinUK
      @WillyMuffinUK  2 ปีที่แล้ว

      Indeed. No FTL Interstellar comms, unlike settings such as Star Wars and BattleTech.

    • @bgmill70
      @bgmill70 2 ปีที่แล้ว +2

      Nothing travels faster than light except jump drive starships. All radio is light speed max... That is a flagship of the Traveller universe. The game tries to hold to science with the exception of magic reactionless M drives, gravitics and the one week jump drive going 1 to 6 parsecs in a week.

    • @WillyMuffinUK
      @WillyMuffinUK  2 ปีที่แล้ว

      @@bgmill70 Exactly. The converse can be found in the "FTL telegraph" that is BattleTech's HPG network, and the real-time comms of both Star Wars and Star Trek.

    • @biffstrong1079
      @biffstrong1079 2 ปีที่แล้ว

      @@bgmill70 Interesting. We have been playing it with an instantaneous communication within solar systems and communication by star ship between systems I think mostly for the playability of it. We haven't really wanted to deal with the massive communication lag you would deal with speed of light transmission within a solar system.
      There would be 3 minute time lag between earth and mars and 4 hours between the sun and neptune. We never really had any interest in playing that in game.
      I could see you mentioning it once when you open up communications and then ignoring it for actual play.
      It does potentially help verisimilitude.

    • @bgmill70
      @bgmill70 2 ปีที่แล้ว

      I have never done much communication over solar system distances in any of our games. The most we have done is communicate with the starport from our jump point coming into world and we never had a time lag with that. If handwaving instant solar system communication works so be it. I think in my games I would use the light speed lag. 8 minutes per astronomical unit...
      Solar system communication has never been important.