@@PInnHeAd Well it kinda is "programmed" as when too many pixels change at the same time (deathwing battlecry), the bitrate of the video has to adjust. Considering the players probably have to stream their screens for cheating prevention, the moment Cj had to stream his whole screen changing it scuffed his camera stream.
rarran being confused at taking the blossom over the dragon when the dragon did nothing and the blossom solved all his immediate issues the rheastraza wasn't active for either player, its basically a war golem there. Meanwhile, hes down 30 hp and most of his hand is kind of unplayable. Lightbomb is reactive, finley would bury his reno, the reno isnt active, the dragon golem barely does anything, and ignis is way too slow.
True, but if you assume there's only one Rheastraza to worry about (which is going to be the majority of the time) then your opponent not having it frees up the timing on your Reno, which is an investment I'd want to make sooner rather than later for the hero power + tempo benefit.
@@arcengal but he didn't want two portals, and knew if his opponent played it, he could wipe it with Reno. Saving the wipe in this matchup is more powerful than the upgraded HP
9:15 Take to the skies is actually especially good there since I'm pretty sure the targeted draw forces a shuffle which possibly gets Reno and Yog off the bottom.
Uikyou misplayed when Cjkaka tome tampered the next turn he had aquatic form with 9 mana and a Yog on the bottom with a shield 9/9 Theotar on the other side the game would of been over if he just did that. He chose the cactus construct instead of the aquatic form from the planted evidence he drew for turn. At 13:27. He knew it was on the bottom at 10:54.
That was such a bad choice. Reno was even down there on the bottom too, and he would have solved both the 9/9 Divine Shield Theotar, and Prison problems. Aquatic Form was the easy choice even if you didn't know what was on the bottom, because a card off the bottom of your deck will always be better than a random 2-drop minion.
I like how if I showed you this game at different points of time, you'd say that I was trolling you when I told you that anyone lost. It's crazy board state to clutch clear to crazier board state to once in a lifetime picks to bring you back into this game. And then it sort of ends. In a way that can be described as "physically painful to watch."
Eh, if you show a board state with no immediate lethal to any Hearthstone player and ask "Who do you think won this?", the answer will be "Board state is irrelevant. Whoever gets the better RNG will win."
@@mitch5944 When I bet on the river with the nuts in poker, my opponent can't slam down his random one pair hand and have it high roll into 19 consecutive "discover another poker card" until he has 8 aces in hand.
@@unbelieverrit’s not really that random when you get good at it. There’s alot of skill that goes into the game, the cards don’t have crazy effects that can nuke other players or fuck up your own hand. It’s just numbers and draws
I said it on the video of the final, but I really like this style of videos. I really hope you consider doing these more if Hearthstone Esports is still a thing in the future.
31:10 i disagree with this take in a way. yes the outcomes of those mc tec, brawls, ect were bigger but you could actually try to counterplay currently in hs when i play against any mage deck, 60% of their cards will only discover the cards that i then have to play against and there is absolutely nothing i can do to counteract that, since i cannot know what they discovered until they play it outcome of single rng events is better, rng overall feels more prevelant than ever
That's for the better. The more [controlled] rng hs gets, the more replayability and accessibility the game has. The further you look back in hs, the way, way, way more boring the game was, bc the format got solved way more trivially, and nothing could sway games bc everything was set. And realistically, this only really 'hurts' the absolute top 1% of skill level. And, I'm sorry, a game is better if it caters to the other 99% more favorably.
Back in the day, if you went against a Mage or Rogue or whatever, you had an idea after the first couple turns what type of deck they had and could play yours to get a handle on the board before you got controlled, it got overwhelming, they became to tanky, or whatever power spike/ramp they had for their class/deck. Sometimes you might have a slower deck for late game that you have to play faster and rush more because your opponent is gonna overwhelm with a mid game power spike, you could predict those things. Now you have discovery all over the place and everyone’s got so much shit going on there’s not really a class identity outside of a handful of cards for the class
I agree. Old HS only looks RNG heavy because there were so few good RNG cards. Discover was a mechanic that should have been left behind during the set rotation
@@SkyFireYZDiscover just took up most of the design space of 'add a random' or 'summon a random' cards. Old hs was just different RNG - modern hs looks more RNG heavy because the RNG is more in your face and flashy. Losing to a rag going face twice in a row against a full stack board or summoning a random malygos to empty your low cost spells was still a supremely small chance which ruined many games.
Exactly. The reason the game is a good amount less enjoyable to me now is how much more they have leaned into the RNG/discovery side of it. Game unironically infuriating to play most of the time now.
Time tampering was secretly the best possible spell for CJ there because it put him ahead on fatigue and set up his deck full of crazy 1 cost power plays
Rarran, you will never counvince me RNG was worse before when this professional thousands dollar game was 50% randomly generated cards. Like, even if you point at Knife juggler, and doctor boom, tainted revenant is a thing right now
Yes but you have to agree that discovering the right card for your matchup albeit the best thing to do does take skill in some cases, especially predicting what ur gunna need for the future instead of discovering for answers. That rng was just actual literally random where the knifes will go how many imps will spawn and with that example its layered off of your deck building not disovering. IMO feels worse to play into then discover offs
@@banterbosse8042It just doesn't. Here there is no ability to minimize risk and you are just praying randomly cards do get played or don't get played. Compare that to a few cards targeting in different ways by a juggler or who brawl will leave behind. It's not even close because the agency is much higher in old hearthstone. You can both know roughly what the random will do AND can predict it better.
professiuonal hearthstone is exactly that: -you can NEVER predict who wins, -both sides had a HUGE lead at one point, -the player who is near death is almost always someone else
22:30 "Image showing this boardstate to someone who hasn't played this game in a really long time." As an MTG player that only plays Hearthstone for battlegrounds over the past few years, I can confirm that I am very confused by this match. 😂
On the Yogg turn uikyou should've played, prison and finley, he would have gotten both the snapshot and the weaponremoval and reset his fatigue whilst getting back a full hand through the snapshot
You cant be serious to compare current hs metagame to gvg and say that it was just as bad or even worse back then First of all, yes, mc tech, brawl, sylvanas, rag, jugglers rng was often game deciding, but it was obvious that if you are playing a control warrior they might have a brawl, zoo deck will have a juggler and most likely on board at that, or if you play 4 minions you might get mc teched. There were risks that you had to take, but you could have realistically assessed the risk, while with a card like prison of yogg saron you just cant possibly do it. There are just many more effects giving you completely random cards that the opponent doesnt have an idea what they might be. The rng was there, but it was much more predictable. Also the dr boom power level is kind of a myth. It was powerful at the time, but it was just because it was probably the strongest active tempo swing available to players. I doubt that if it was printed today it would find place in many decks. Its not stronger than your average titan. You didnt play it because you hoped the bombs would absolutely crush your opponent, but rather to put them in a tough position thats hard to play around. Same as a titan might do today, with varying levels of rng
The card that people were complaining about one of the most or even the most rng-wise in the gvg was hecking unstable portal, which did exactly what im talking about, generated a completely random card with a tempo swing on top of
Juggler killing your minion = lose Juggler hitting face = win Current RNG brings you in bad gamestates (unless it is Theo that sometimes auto wins the game) that you can recover from. Old RNG decided games on its own.
@@NN-cr6gx How can you even believe that when tainted remnants, random windfury weapons and decks that are more than 50% "created by" are all meta. Like, right now standard HS has every type of RNG together. Cards you don't know what they'll do, random 1 damage pings, game winning discovers, all of it every game.
@@BernieDSniperTainted Remnant is more expensive Goblin Blastmage. Most of the time it is 7 face damage because the elemental deck plays for the board. On top of that 1 Juggle is much more vulnerable to a bad role, shooting 7 Missiles will more likely give the desired result. And that is my point. The RNG is not game deciding on its own. Go play a game of classic with a buddy and have him win the 50/50 chance on a knife juggler in a Zoo or Aggro mirror. You have lost to a 50/50. You will likely not lose to a 50/50 in the current meta, it will be a accumulation of different paths taken.
was considering redownloading. this video convinced me not to. sure buddy dr boom / a sigle yogg/rag/sylvanas once every 5 games was worse, whatever helps you sleep at night.
the other guy had lethal on board until yogg decided to use double star power out of all the possible spells and full clear the board. CJ had 1 card in hand with no other possibility to come back@@shrekkek9396
The original Yogg-Saron came out in 2016, and has had multiple successors since then. Yogg RNG deciding championships is nothing new, lol. There's hella clips of OG Yogg and Yogg's Box turning entire matches on their head.
RNG was worse back in GvG, but didn't feel that bad - like losing one coinflip didn't mean the end of the game, but nowadays if you have a bad mulligan it's basically gg MCTech, Sylvanas and Rag were controlled Rng factors, could be telegraphed by miles in a vacuumed state of meta
having duplicates in higlander decks has been a thing since highlander exists, but ig the angry chicken rank guy is going to coach world championship players
He objectively just took way too many risks with his Yogg-spams. Something was gonna fck up hard at some point. It was just a question of what, do they not understand that that gambling principle? Work to eliminate pointless risks from the equation... The other possibly lost just because he hesitated for too long on his.
to even think that RNG was worse in GvG is wild. LoE brought discover into the game, which basically started the whole RnG fiesta. Kripp said discover and mana cheat would ruin constructed and arena and he was right.
I mean without Discover, we'd most likely be dealing with "add a random card to your hand" in the vein of Babbling Book to this very day. Is Discover perfect? No, but it's certainly more skill-based than most alternatives. Really the only major source of random bullshit in this match was the Yogg Prisons, and Yogg's been doing that since 2016, it's nothing new.
hearthstone in the past was more odds randomness. you have to decide and higher the odds to get a good outcome beforehand. nowadays its more that the randomness happens first and then you decide on what to do with the outcome. i mean, unless you put all your cards back into the deck for some reason lol.
i really enjoy your vids reviwing finals/pros. MAybe you should try these more on your main channel. Maybe reviewing all of/best of reynad matches etc. Maybe do a video with reynad together reviwing/talking about it
6:26 "The real question is does cj right now rip his reno?" Well I would hope not considering it wasn't active at that point. Gotta love non-highlander highlander decks 👍
As amusing as this match is to watch, imagine having thousands of dollars on the line and being at the mercy of this RNG fiesta. That Tome Tampering off the Yogg almost made me throw up.
Ya that would be sickening. Half the cards played had “Generated by X”, not even cards in the original deck. After that, dude on bottom should’ve just rushed and hoped he didn’t get Reno’d
10:35 its (i think) because he thinks he has only 1 so he wants them to do nothing but play it for a turn to then do reno he does not want to play 2+ of them himself and just wants to draw to use reno quickly
I haven't played HS since like GvG and this is the most ridiculous thing I've ever seen. If I was either one of these guys during this clown fiesta my PC would have been out the window several times. What is even going on. Bro went from burning his entire hand to losing cards on the draw within like 2 turns.
My first couple games on ladder recently were 20+ minutes. Pass. If I'm going to play something so involved, I'm going to play BGs or another game. I'm so happy to have stopped giving Blizzard money. Is there a single classic or older card that has been buffed to be powerful enough to compete for a slot in a single meta deck? I recognize zero of these cards being played since I've not played standard the past few years. Just seems like the debt is too big to memorize all the cards, the journey is lame and grindy, and the reward is nothing.
When people refer to rng now, I feel like they're mostly talking about random card generation, which feels really different (though not necessarily worse) than something like your opponent rolling Wrath of Air Totem into a max-damage Lightning Storm (fuck old Shaman btw, the person who designed that class should be in jail)
old shaman was literally the worst class that was really bad, what are you talking about. the only thing it had going for it for the longest time was battlecry shudderwock, which wasnt even that good because it takes way too many cards to reach critical mass
@@nuhrii3449 I know it sucked; that didn't make losing to their highrolls any more fun. Plus, if we expand "old" to include league of explorers (eight years ago) we end up in the Tunnel Trogg/Crackle/Spirit Claws meta, where Shaman was at peak randomness and exceptionally strong
@@TheSoulDivided that was just a basic aggro deck, no different than undertaker hunter, maybe worse, because you kill tunnel trogg, you kill totem golem, what do they do then, nothing they overloaded, you stabilized. not to mention the fact that shudderwock came out AFTER tunnel trogg
@@nuhrii3449 You're right on the timeline, but I think you are dramatically misremembering how strong Tunnel Trogg was. If you did manage to kill their early board (including the OG four-mana 7/7) they'd just hit you with a bunch of burn spells. Also, it's way different than undertaker hunter. They have similar strategies, but undertaker was pretty low-variance, whereas trogg shaman had randomness top to bottom. Spirit Claws, for example, went from mediocre to broken if you rolled wrath of air totem on turn two
@@TheSoulDivided no im pretty accurately describing the experience, you play tunnel trogg, totem golem, totem up, then play a 7/7, you lose these you basically lost because you fucked yourself with overload, you lost all your tempo and are now on backfoot the rest of the game but thats not good, youre just getting salty at getting randomized into oblivion, thats not the same as frost nova, or ice block, or hand- or cube-lock, or even shudderwock, consistency is much more important, and shaman has always been the most inconsistent class up till stormwind-ish, where they started to normalize everything
Hearthstone is actually the least competitive card game of all time which is unfortunately why it is so popular... it's like hearthstone players haven't discovered gambling yet, it's so disgusting, just play mtg or something...
16:45 this moment when Deathwing played and CJ cam went nuts made me die on spot
I almost thought it was something "programmed" somehow, the timing was too good xD
@@PInnHeAd Well it kinda is "programmed" as when too many pixels change at the same time (deathwing battlecry), the bitrate of the video has to adjust. Considering the players probably have to stream their screens for cheating prevention, the moment Cj had to stream his whole screen changing it scuffed his camera stream.
Deathwing tried to destroy CJ himself.
rarran being confused at taking the blossom over the dragon when the dragon did nothing and the blossom solved all his immediate issues
the rheastraza wasn't active for either player, its basically a war golem there. Meanwhile, hes down 30 hp and most of his hand is kind of unplayable. Lightbomb is reactive, finley would bury his reno, the reno isnt active, the dragon golem barely does anything, and ignis is way too slow.
Also, Reno wipes the nest. It's not a strong play. He doesn't need his nest, he has his own, and he doesn't fear uikyous nest from his own reno
@@MrFluffums123yea he doesn’t know about the discovered one
True, but if you assume there's only one Rheastraza to worry about (which is going to be the majority of the time) then your opponent not having it frees up the timing on your Reno, which is an investment I'd want to make sooner rather than later for the hero power + tempo benefit.
@@arcengal but he didn't want two portals, and knew if his opponent played it, he could wipe it with Reno. Saving the wipe in this matchup is more powerful than the upgraded HP
9:15
Take to the skies is actually especially good there since I'm pretty sure the targeted draw forces a shuffle which possibly gets Reno and Yog off the bottom.
Ngl absolutely insane how much value these decks generate 😂
2:06 think you can make it to the crowd had me dying
19:41 Melomania got played from Prison of Yogg-Saron, that's why he got a random Primordial Wave when he Finley'd.
I read it as Magelovania and I was like WTF
Uikyou misplayed when Cjkaka tome tampered the next turn he had aquatic form with 9 mana and a Yog on the bottom with a shield 9/9 Theotar on the other side the game would of been over if he just did that. He chose the cactus construct instead of the aquatic form from the planted evidence he drew for turn. At 13:27. He knew it was on the bottom at 10:54.
That was such a bad choice. Reno was even down there on the bottom too, and he would have solved both the 9/9 Divine Shield Theotar, and Prison problems. Aquatic Form was the easy choice even if you didn't know what was on the bottom, because a card off the bottom of your deck will always be better than a random 2-drop minion.
He didn't want to risk the two random spells to screw him over that's why he didn't yogg and instead went the save route.
@@JPKX10 disagree with this it was still better than cactus construct could of even got the Reno
@@beatgamer99 reno wasn't aktiv. And yogg could have lost a basically won game there was no reason to risk it. But let's just agree to disagree.
@@JPKX10 if you are playing the prison you know you got to play to your outs and he was. RNG be damned
I like how if I showed you this game at different points of time, you'd say that I was trolling you when I told you that anyone lost.
It's crazy board state to clutch clear to crazier board state to once in a lifetime picks to bring you back into this game. And then it sort of ends. In a way that can be described as "physically painful to watch."
Eh, if you show a board state with no immediate lethal to any Hearthstone player and ask "Who do you think won this?", the answer will be "Board state is irrelevant. Whoever gets the better RNG will win."
Leaked footage of Raran failing to see that neither of them are highlander for 40 mins :
Thank god they made it so you actually have to run a highlander deck to get the highlander payoffs lol.
you can visually see how cj ages as the game progresses
Yeah he is a not a looker
@@dewwwd3431cringe
I don't think that's what he meant@@dewwwd3431
This game alone shaved like a whole year off his life.
What a fun little silly game of randomness for thousands and thousands of dollars
High stakes poker players: 🤐
@@mitch5944 When I bet on the river with the nuts in poker, my opponent can't slam down his random one pair hand and have it high roll into 19 consecutive "discover another poker card" until he has 8 aces in hand.
if only poker existed
@@unbelieverrit’s not really that random when you get good at it. There’s alot of skill that goes into the game, the cards don’t have crazy effects that can nuke other players or fuck up your own hand. It’s just numbers and draws
I said it on the video of the final, but I really like this style of videos. I really hope you consider doing these more if Hearthstone Esports is still a thing in the future.
31:10 i disagree with this take in a way. yes the outcomes of those mc tec, brawls, ect were bigger but you could actually try to counterplay
currently in hs when i play against any mage deck, 60% of their cards will only discover the cards that i then have to play against and there is absolutely nothing i can do to counteract that, since i cannot know what they discovered until they play it
outcome of single rng events is better, rng overall feels more prevelant than ever
That's for the better. The more [controlled] rng hs gets, the more replayability and accessibility the game has. The further you look back in hs, the way, way, way more boring the game was, bc the format got solved way more trivially, and nothing could sway games bc everything was set. And realistically, this only really 'hurts' the absolute top 1% of skill level. And, I'm sorry, a game is better if it caters to the other 99% more favorably.
Back in the day, if you went against a Mage or Rogue or whatever, you had an idea after the first couple turns what type of deck they had and could play yours to get a handle on the board before you got controlled, it got overwhelming, they became to tanky, or whatever power spike/ramp they had for their class/deck. Sometimes you might have a slower deck for late game that you have to play faster and rush more because your opponent is gonna overwhelm with a mid game power spike, you could predict those things. Now you have discovery all over the place and everyone’s got so much shit going on there’s not really a class identity outside of a handful of cards for the class
I love that Rarran is trying to explain that current Hearthstone is less RNG in a game full of Yogg box insanity.
I agree. Old HS only looks RNG heavy because there were so few good RNG cards. Discover was a mechanic that should have been left behind during the set rotation
@@SkyFireYZDiscover just took up most of the design space of 'add a random' or 'summon a random' cards. Old hs was just different RNG - modern hs looks more RNG heavy because the RNG is more in your face and flashy. Losing to a rag going face twice in a row against a full stack board or summoning a random malygos to empty your low cost spells was still a supremely small chance which ruined many games.
Exactly. The reason the game is a good amount less enjoyable to me now is how much more they have leaned into the RNG/discovery side of it. Game unironically infuriating to play most of the time now.
Time tampering was secretly the best possible spell for CJ there because it put him ahead on fatigue and set up his deck full of crazy 1 cost power plays
Hard cope, his top decks were just really good
Rarran, you will never counvince me RNG was worse before when this professional thousands dollar game was 50% randomly generated cards.
Like, even if you point at Knife juggler, and doctor boom, tainted revenant is a thing right now
Yes but you have to agree that discovering the right card for your matchup albeit the best thing to do does take skill in some cases, especially predicting what ur gunna need for the future instead of discovering for answers. That rng was just actual literally random where the knifes will go how many imps will spawn and with that example its layered off of your deck building not disovering. IMO feels worse to play into then discover offs
@@banterbosse8042It just doesn't. Here there is no ability to minimize risk and you are just praying randomly cards do get played or don't get played. Compare that to a few cards targeting in different ways by a juggler or who brawl will leave behind. It's not even close because the agency is much higher in old hearthstone. You can both know roughly what the random will do AND can predict it better.
The Yogg location should have never been printed
honestly i would be so mad if i was playing this game lol
professiuonal hearthstone is exactly that:
-you can NEVER predict who wins,
-both sides had a HUGE lead at one point,
-the player who is near death is almost always someone else
22:30 "Image showing this boardstate to someone who hasn't played this game in a really long time." As an MTG player that only plays Hearthstone for battlegrounds over the past few years, I can confirm that I am very confused by this match. 😂
Location, dormant minion, diamond card and a dragon nest everything on a single board lol
I need Reynad doing commentary on this
Absolutely ridiculous how we got:
yoggbox
Into a tome tampering
Became a W
On the Yogg turn uikyou should've played, prison and finley, he would have gotten both the snapshot and the weaponremoval and reset his fatigue whilst getting back a full hand through the snapshot
You cant be serious to compare current hs metagame to gvg and say that it was just as bad or even worse back then
First of all, yes, mc tech, brawl, sylvanas, rag, jugglers rng was often game deciding, but it was obvious that if you are playing a control warrior they might have a brawl, zoo deck will have a juggler and most likely on board at that, or if you play 4 minions you might get mc teched. There were risks that you had to take, but you could have realistically assessed the risk, while with a card like prison of yogg saron you just cant possibly do it. There are just many more effects giving you completely random cards that the opponent doesnt have an idea what they might be. The rng was there, but it was much more predictable.
Also the dr boom power level is kind of a myth. It was powerful at the time, but it was just because it was probably the strongest active tempo swing available to players. I doubt that if it was printed today it would find place in many decks. Its not stronger than your average titan. You didnt play it because you hoped the bombs would absolutely crush your opponent, but rather to put them in a tough position thats hard to play around. Same as a titan might do today, with varying levels of rng
The card that people were complaining about one of the most or even the most rng-wise in the gvg was hecking unstable portal, which did exactly what im talking about, generated a completely random card with a tempo swing on top of
Juggler killing your minion = lose
Juggler hitting face = win
Current RNG brings you in bad gamestates (unless it is Theo that sometimes auto wins the game) that you can recover from. Old RNG decided games on its own.
@@NN-cr6gx
How can you even believe that when tainted remnants, random windfury weapons and decks that are more than 50% "created by" are all meta.
Like, right now standard HS has every type of RNG together. Cards you don't know what they'll do, random 1 damage pings, game winning discovers, all of it every game.
@@BernieDSniperTainted Remnant is more expensive Goblin Blastmage.
Most of the time it is 7 face damage because the elemental deck plays for the board.
On top of that 1 Juggle is much more vulnerable to a bad role, shooting 7 Missiles will more likely give the desired result.
And that is my point. The RNG is not game deciding on its own. Go play a game of classic with a buddy and have him win the 50/50 chance on a knife juggler in a Zoo or Aggro mirror. You have lost to a 50/50. You will likely not lose to a 50/50 in the current meta, it will be a accumulation of different paths taken.
1 minute late to the video but after watching it I can confirm this is another Rarran Pog
jesus, no wonder so many hearthstone players go bold at 20
When you think the game is over and its not even 2/3rd of the way done yet.
Early hs had like only brawl and the bombers and then there was imp Explosion at some point KEKW
was considering redownloading. this video convinced me not to. sure buddy dr boom / a sigle yogg/rag/sylvanas once every 5 games was worse, whatever helps you sleep at night.
World championship final bo5 game was decided by 1 card that does 3 RNG spells. let that sink in.
But it wasn't? He won despite being screwed.
the other guy had lethal on board until yogg decided to use double star power out of all the possible spells and full clear the board. CJ had 1 card in hand with no other possibility to come back@@shrekkek9396
Just like the good old days lmao
To me it feels like it was decided by cj playing greatly despite everything the game threw at him.
The original Yogg-Saron came out in 2016, and has had multiple successors since then. Yogg RNG deciding championships is nothing new, lol. There's hella clips of OG Yogg and Yogg's Box turning entire matches on their head.
Atleast this wasn't Lifecoach vs Lifecoach or this video was 2 hours longer.
I will keep it 💯 idk if i can do HS competitive cuz id be throwing hands
The yogg play is to let the timer run out on the dredge and let faith decide, "reno/yogg/Rhea" that is a winners play
The problem wti RNG in hs is that usually is the best play, and it can cheat 0 mana or 100
15:50 am I missing something or was that only 3 spells
I'm guessing it was a nothing spell and there was a mini editing skip there for some reason but I was also confused af.
RNG was worse back in GvG, but didn't feel that bad - like losing one coinflip didn't mean the end of the game, but nowadays if you have a bad mulligan it's basically gg
MCTech, Sylvanas and Rag were controlled Rng factors, could be telegraphed by miles in a vacuumed state of meta
Incredible watching two pros try as hard as they can to lose by putting duplicates in their deck.
No, you put the highlander pay offs in your deck for late game when there are no longer duplicates
That's very common, always has been since highlander has been a thing.
having duplicates in higlander decks has been a thing since highlander exists, but ig the angry chicken rank guy is going to coach world championship players
Upvoting so this guys shame is on display.
Theres a reason they're in pro play and you're talking out of your ass on youtube
Rarran thinking these decks are fully highlander by T1 when both aren’t 😂
This game shows powercreep and rng. Pull 1 legendary and back in game
22:38 im here, I didnt play constructed since BG release lol
heartstone is like 20% skill and 80% rng. If you pay a ton of money to unlock literally all cards in existance, ofc you'll be a good player
I haven't played since Ungoro, wtf is even happening. Is this peak hearthstone?
He objectively just took way too many risks with his Yogg-spams. Something was gonna fck up hard at some point. It was just a question of what, do they not understand that that gambling principle? Work to eliminate pointless risks from the equation...
The other possibly lost just because he hesitated for too long on his.
Ya, we’ll never know. He could’ve ripped it and gotten something wild that forced CJ to play a different hand.
20:30 as someone who hasn't played in a really long time, I confirm
dude I kinda feel bad for uikyou though
to even think that RNG was worse in GvG is wild. LoE brought discover into the game, which basically started the whole RnG fiesta. Kripp said discover and mana cheat would ruin constructed and arena and he was right.
I mean without Discover, we'd most likely be dealing with "add a random card to your hand" in the vein of Babbling Book to this very day. Is Discover perfect? No, but it's certainly more skill-based than most alternatives. Really the only major source of random bullshit in this match was the Yogg Prisons, and Yogg's been doing that since 2016, it's nothing new.
aah Hearthstone a.k.a. "who can generale more bullshit then the other and act like an ass while doing so".
hearthstone in the past was more odds randomness. you have to decide and higher the odds to get a good outcome beforehand.
nowadays its more that the randomness happens first and then you decide on what to do with the outcome.
i mean, unless you put all your cards back into the deck for some reason lol.
i really enjoy your vids reviwing finals/pros. MAybe you should try these more on your main channel. Maybe reviewing all of/best of reynad matches etc. Maybe do a video with reynad together reviwing/talking about it
Sick! I commented about your reaction for this game.
6:26
"The real question is does cj right now rip his reno?"
Well I would hope not considering it wasn't active at that point. Gotta love non-highlander highlander decks 👍
Goblins and gnomes had mayor noggin fogger (or whatever his name was) that made all targets of every targetable action random.
CJ had the destiny draw
nothing like clown fiesta in a worlds tournament
As amusing as this match is to watch, imagine having thousands of dollars on the line and being at the mercy of this RNG fiesta. That Tome Tampering off the Yogg almost made me throw up.
Ya that would be sickening. Half the cards played had “Generated by X”, not even cards in the original deck. After that, dude on bottom should’ve just rushed and hoped he didn’t get Reno’d
10:35 its (i think) because he thinks he has only 1 so he wants them to do nothing but play it for a turn to then do reno he does not want to play 2+ of them himself and just wants to draw to use reno quickly
I want Eddy & Rarran on tournament commetary
Another crazy game Druid Vs Druid that includes Yogg .... I think I saw that before 🤔🤔
IIRC the quote was " I'm Undead, Not dead dead "
At 13:19, why did he not take the Aquatic Form to draw Yogg and steal the 9/9?
Interesting to see this from a perspective where Rarran assumes they are actually playing Highlander
why did the last prison only cast 3 spells?
Ah this video made me happy
Hey rarran just a video idea how about winning with a zayle shadow cloak deck
12:00 any deck code that has "prison of yogg" I swap that sh** just so this madness doesn't happen.
how to i see both playerd decklist?
wow that match was so good
That was a sick match
uikyou it was 100% winnable if you just finley, shuffled your cards, replenished your deck, 100% chance to draw snapshot, then replenish your hand ez.
That game was nuts Ngl high skill
This game is RNG the one with courage to risk yogg won. Other guy had it on board and got afraid of using it. Deserved throw for no trust in YoGGod
Yogg box in competitive…. Such skill, much wow!
I haven't played HS since like GvG and this is the most ridiculous thing I've ever seen. If I was either one of these guys during this clown fiesta my PC would have been out the window several times. What is even going on. Bro went from burning his entire hand to losing cards on the draw within like 2 turns.
Generation of cards has gone too far in hearthstone, it is just clown fiesta at this point. And no one runs out of cards ever.
this isnt even hearthstone anymore WHAT are these cards
Havent played hearthstone in 5+ years and world championships are still being decided by pure random cards lmao
ive had insane matches too should i post them?
I love these reaction video's!
That was a really crazy game :D
My first couple games on ladder recently were 20+ minutes. Pass. If I'm going to play something so involved, I'm going to play BGs or another game. I'm so happy to have stopped giving Blizzard money.
Is there a single classic or older card that has been buffed to be powerful enough to compete for a slot in a single meta deck? I recognize zero of these cards being played since I've not played standard the past few years. Just seems like the debt is too big to memorize all the cards, the journey is lame and grindy, and the reward is nothing.
tae'thalan funny card borken if u get it off random primordial wave
The Yog gives and the Yog takes it away.
Meaby one of the best tournament game since a long time (not saying last year was bad)
if my hand got blown up that way I would instant scoop worlds be damned.
When people refer to rng now, I feel like they're mostly talking about random card generation, which feels really different (though not necessarily worse) than something like your opponent rolling Wrath of Air Totem into a max-damage Lightning Storm (fuck old Shaman btw, the person who designed that class should be in jail)
old shaman was literally the worst class that was really bad, what are you talking about. the only thing it had going for it for the longest time was battlecry shudderwock, which wasnt even that good because it takes way too many cards to reach critical mass
@@nuhrii3449 I know it sucked; that didn't make losing to their highrolls any more fun. Plus, if we expand "old" to include league of explorers (eight years ago) we end up in the Tunnel Trogg/Crackle/Spirit Claws meta, where Shaman was at peak randomness and exceptionally strong
@@TheSoulDivided that was just a basic aggro deck, no different than undertaker hunter, maybe worse, because you kill tunnel trogg, you kill totem golem, what do they do then, nothing they overloaded, you stabilized. not to mention the fact that shudderwock came out AFTER tunnel trogg
@@nuhrii3449 You're right on the timeline, but I think you are dramatically misremembering how strong Tunnel Trogg was. If you did manage to kill their early board (including the OG four-mana 7/7) they'd just hit you with a bunch of burn spells. Also, it's way different than undertaker hunter. They have similar strategies, but undertaker was pretty low-variance, whereas trogg shaman had randomness top to bottom. Spirit Claws, for example, went from mediocre to broken if you rolled wrath of air totem on turn two
@@TheSoulDivided no im pretty accurately describing the experience, you play tunnel trogg, totem golem, totem up, then play a 7/7, you lose these you basically lost because you fucked yourself with overload, you lost all your tempo and are now on backfoot the rest of the game
but thats not good, youre just getting salty at getting randomized into oblivion, thats not the same as frost nova, or ice block, or hand- or cube-lock, or even shudderwock, consistency is much more important, and shaman has always been the most inconsistent class up till stormwind-ish, where they started to normalize everything
I also love to play slots on professional level.
While everyone probably hates all this craziness, it seems fun to me. I like crazy wild games where the momentum switches back and forth.
Druid vs Druid
Uikyou completely throw the game by not using the prison after playing it at the end. You were already done for so why not give it a spin?
Reno is such a disgusting addition to the game man LMAO
all the people complain about randomness and money in a card game... it's like they haven't ever heard of poker and its variants.
Fr every card game is luck/randomness based lol
Ah, the tournament for limited people
Bro I would sepuku if I lost to someone names CJKaka
Skill based game btw
Competetive hearthstone would be way more interesting if they didn't play so slow.
Old Hearthstone was just as rng as it is today just not as flashy
Math/patron warrior wasnt really rng
Que bueno se.merecia perder jajaj para que se espera todo el turnoo para jugar en los ultimos segundos
Hearthstone is actually the least competitive card game of all time which is unfortunately why it is so popular... it's like hearthstone players haven't discovered gambling yet, it's so disgusting, just play mtg or something...
In an attempt to Monetize every-moment of Rarrens time online. We have ‘More Rarren’ 😏👉 Neat topic though, Fun 1 v 1
this amount of rng makes their decks unplayable for me... i couldn't play without being 100% sure what my card does
Probably why it takes a thousand years to make a decision. Play 1 card, 17592)59ay x 1857mT outcomes, solve for J.