They should build on the scanning mechanic. I found myself constantly pulsing the thing as if it was a Rader for mechs as if it would give me "enhanced imaging'. Also yes, a remake of mechwarrior 2, using updated engine would be sick.
Lore builds can make sense in the kind of setting where you are not guaranteed to get dozens of one weapon type. Basically using what you can get and maintain via salvage parts. But in MW5:C I feel like the R&D aspect encourages mono weapon builds, at least until you can research something else to max.
The better AI is because of the premade maps. They probably have built in pathing nodes for the AI. Last I checked 20 years ago that is how unreal works.
I wish they would do a better job at conveying scale and size of these mechs. All the MW games feel like you're walking around in a wrongly sized diorama. Look at the bushes and shrubs around him, they are scaled so big compared to your mech. IRL they would be at a humans knees at best, here if a human were placed next to them a shrub would tower over them. Same with the grass. You're in a huge mech and the grass is at the height it would be for a human. Titanfalls the only game where the world and scale feel right with mechs.
Not all planets have the same gravity and combination of gases in the air like on Earth. Even class M planets differ. So why must the enviroment look like on Earth? "IRL" is a bit off when we're talking about a science-fiction!!!!!!!!!! (right in your face, boom) game. IRL those Mechs wouldn't work at all (because physics, dah), they would just fall. PPCs wouldn't work, Lasers would not work with all this dust in the air. And when we're at it, Mech's as a weapon make absolutely no sense "IRL" because even tanks are almost obsolete on todays battlefields. You sound like that girlfriend you should never take out to the cinema watching Star Wars "it's sooooo unrealistic". When you want realism, turn off your computer and watch out of your window...pure reality, nothing will get more real.
I just always wanted to see some humans running out of the way or jumping outta their cars before getting stepped on . I’ve played over 500 hours of mechwarrior 5 and still hoping to see humans in scale .
My god… when you said, “what’s hiding behind those robes? 😉😉” I immediately thought of an old Battletech meme: “DAMN guuuurl, you like fiiiine when you back dat ATLAS up!” 😂😂
You are ofc. completing the missions here just fine, but the Dakka Timby should be Mia and the Energy HBR on Ezra, please, min-max for me! Baradul is awesome but hes roleplaying even when he don't know it, you are my min-maxxer ;D Also the choke were more powerful than you give it meaning due to whom did it, Wimmer did not resist it and would have kept not resisting until the surkai were met. Ofc. it would have been frowned upon the saKhan Weaver if she died ;D
I love how Wimmer always seems annoyed whenever anyone of a lower rank dares to speak to her without being spoken to. Like when Jayden reminds her that they still have to deal with the planetary militia. She responds by simply saying, "Indeed it does," but her eyes are screaming, "Indeed it does, asshole."
Re: The ship - it's actually not entirely unreasonable to have ships that far apart in size. Tho I'd say the small one was a bit small, actually, as those containers are like between 5 and 12 meters long, ships of the larger variety could absolutely exist. Ships that big probably already exist IRL, from what I have heard there have been so-called "post-panamax" ships that exceeded 500 meters in lenght. Cargo ships can quickly get insanely massive! Of course, ships generally tend to float *in* the water, not ON the water :P
Honestly had very low expectations for this game given PGI's less than impressive record. I can safely say though if they keep up with this quality of writing (and lore accuracy) and game design based on player feedback then Mechwarrior games may have a rather bright future.
I definitely agree about the star mates being better. So much better I wonder why M5 doesn't have it as an improvement. I just started last night but the missiles are about as worthless as teats on a boar. I wasn't going to buy the game till I saw real world game play. Then no one could stop me from buying it. Like you, I am really enjoying the game. Hopefully, they are making DLC for it. Wish the Mech Lab was more like Mechwarrior 4 but it is useable.
I ran through the campaign over the course of two days when it released, and I still feel like overall weapon-balance is a bit odd. Mechwarrior has always had a 'boating is better' problem, with mechwarrior 3's 14 flamers in the legs being a notable core memory of my childhood, and the issue seems to persist in clans. Often we are trading heat efficiency and fire rate (DPS) for added range, almost exclusively. So large lasers, ppcs, and other heavy tonnage weapon systems rarely beat out an array of small lasers or medium pulse lasers. The small laser viper, the small laser nova, and the MPL timberwolf are some of the hardest hitting, with fast cooldowns and significantly increased armor. Most other mechs simply don't compare, because those three also have the mobility and versatility to compete in virtually every scenario aside from the rare situations the game tells you to form a 900m firing line with your squad. I feel like these are super-optimal, and we really only are going to see diversity for roleplay purposes or for chassis that forgo numbers of weapon slots in favor of fewer, but larger mounts. It's funny by the timbies, novas, stormcrows and vipers I've made have more firepower and armor than the warhawks and gargoyles. Actually, I also feel this is a good moment to point out a tip that warhawks have zero open slots in the left torso in every single variant, so they tend to pop on the left side due to lack of armor.
Maybe I'm misremembering but weren't the Clan targeting computers much stronger at one point? Can't help but wonder if they've taken the balanced for MWO TCs and just dropped them into this game.
Part of the problem is engagement range and lack of scouts locking targets. LRMS are support fire weapons, designed to keep the shooter out of harms way while dishing out the punishment. Because all enemies close to close range asap long range weaponry's advantages are minimised, particularly LRMs. With the suicidal enemy AI pure dps at up to medium range is all you need.
Hey TTB! Just a question: Could you play MechWarrior 5: Clan's together with other players like D A T A, etc.? For example when the mods start to drip in and you can make the games just the right kind of challenge? Or with just the vanilla game? Good chance to talk smack about all things MechWarrior, BattleTech, MWO, etc., to try and break the game with teamplay and make challenges between players with fun prizes for both winners and losers.
How do you imagine the DLC for this game if it ends with 500t drop limit on a last missions? Plus 10 new missions for Dire Wolf only star? Narratively there are a lot of space to add anything, but in terms of leveling the game is complete and cannot be extended.
Should be new campaigns with new mechs of all weight classes added. I'm also not a fan of the tonnage inflation meta. I think PGI needs to seriously think about also having later missions that require you - for story reasons - to go in light and fast.
Having thought about it, I feel like their goal may be to go and make a DLC campaign for every invader clan. That would, IMO, be probably the coolest way of handling it.
@@TTBprime Hmm. It is a simulation. Still I am not so sure it is Expert :) I also know there is no way to check it. But. How can you show us End Game mechs in Simulator while not having them in MechBay. Also while your game play your team receives zero on little damage.
i was curious why u coul throw on a 12 ton multi slot targeting computer , but i suppose it could make sense with Small pulses or small ERs , so they are more medium range , stacked with pilot perks. Large lasers make less sense to me since u can never snipe anyone at 2k or farther out since u cant even spot them.
can you please move your head over the space with the mech abrviations where you are not coving up the pilot info. there is a space perfect for your head where we can see paper doll and mech health it is driving me crazy
Why are all those paint jobs so damn ugly?! Isn't there any decent Clan like skin available? I mean, come on: Carbon grey, Orange and Neon Green(!) ... what's the name: Mr. Pea's Porridge? 😂
it's so stupid that you don't get enough components to be able to research everything by the time the game ends. Or xp to max out all your pilots, and the mech perks. That big ship is probably sitting on the bottom, with the prop and rudder out because the water level is low. If the water level was high enough so it was floating normally, then your mech would be mostly under the water. You shouldn't need to play a mech to unlock the pods for it, make us able to buy the pods with our Kerensky bucks instead.
They should build on the scanning mechanic. I found myself constantly pulsing the thing as if it was a Rader for mechs as if it would give me "enhanced imaging'. Also yes, a remake of mechwarrior 2, using updated engine would be sick.
Congrats on 20K! Loving the Clans game play!
More to come!
@@TTBprimewhat does arm lock do?
gz TTB! I'll drink to that! (a guads Woiza ftw!)
Timbie! The rocket powered assault mech hiding inside heavy mech!
Lore builds can make sense in the kind of setting where you are not guaranteed to get dozens of one weapon type. Basically using what you can get and maintain via salvage parts.
But in MW5:C I feel like the R&D aspect encourages mono weapon builds, at least until you can research something else to max.
Lore builds are not designed to go up against 20-40 mech targets per drop. Especially the Clan stuff when it's designed to basically 1v1.
@@TTBprime Or Solaris.
1:08 Star Commander TTB sparks off a diplomatic incident with Comstar by wondering whats under those padded robes.
I looked. More padded robes.
@@TTBprimeIt's ALWAYS more padded robes 😂
The better AI is because of the premade maps. They probably have built in pathing nodes for the AI. Last I checked 20 years ago that is how unreal works.
I wish they would do a better job at conveying scale and size of these mechs. All the MW games feel like you're walking around in a wrongly sized diorama. Look at the bushes and shrubs around him, they are scaled so big compared to your mech. IRL they would be at a humans knees at best, here if a human were placed next to them a shrub would tower over them. Same with the grass. You're in a huge mech and the grass is at the height it would be for a human. Titanfalls the only game where the world and scale feel right with mechs.
Not all planets have the same gravity and combination of gases in the air like on Earth. Even class M planets differ. So why must the enviroment look like on Earth?
"IRL" is a bit off when we're talking about a science-fiction!!!!!!!!!! (right in your face, boom) game. IRL those Mechs wouldn't work at all (because physics, dah), they would just fall. PPCs wouldn't work, Lasers would not work with all this dust in the air. And when we're at it, Mech's as a weapon make absolutely no sense "IRL" because even tanks are almost obsolete on todays battlefields.
You sound like that girlfriend you should never take out to the cinema watching Star Wars "it's sooooo unrealistic".
When you want realism, turn off your computer and watch out of your window...pure reality, nothing will get more real.
Grass totally obscures most ground vehicles. It's a bit much.
I just always wanted to see some humans running out of the way or jumping outta their cars before getting stepped on . I’ve played over 500 hours of mechwarrior 5 and still hoping to see humans in scale .
My god… when you said, “what’s hiding behind those robes? 😉😉”
I immediately thought of an old Battletech meme:
“DAMN guuuurl, you like fiiiine when you back dat ATLAS up!”
😂😂
You are ofc. completing the missions here just fine, but the Dakka Timby should be Mia and the Energy HBR on Ezra, please, min-max for me! Baradul is awesome but hes roleplaying even when he don't know it, you are my min-maxxer ;D
Also the choke were more powerful than you give it meaning due to whom did it, Wimmer did not resist it and would have kept not resisting until the surkai were met. Ofc. it would have been frowned upon the saKhan Weaver if she died ;D
I love how Wimmer always seems annoyed whenever anyone of a lower rank dares to speak to her without being spoken to. Like when Jayden reminds her that they still have to deal with the planetary militia. She responds by simply saying, "Indeed it does," but her eyes are screaming, "Indeed it does, asshole."
@8:25 - Damn freebirths mounting sticks to their mechs in the name of advancement!
I actually got boxed in a few times by like 3 mechs punching
Re: The ship - it's actually not entirely unreasonable to have ships that far apart in size. Tho I'd say the small one was a bit small, actually, as those containers are like between 5 and 12 meters long, ships of the larger variety could absolutely exist.
Ships that big probably already exist IRL, from what I have heard there have been so-called "post-panamax" ships that exceeded 500 meters in lenght. Cargo ships can quickly get insanely massive!
Of course, ships generally tend to float *in* the water, not ON the water :P
Honestly had very low expectations for this game given PGI's less than impressive record. I can safely say though if they keep up with this quality of writing (and lore accuracy) and game design based on player feedback then Mechwarrior games may have a rather bright future.
Congrats on 20K!
Thank you!!
@@TTBprimeyou deserve it one of my favorite mechwarrior related channels 👍
I definitely agree about the star mates being better. So much better I wonder why M5 doesn't have it as an improvement. I just started last night but the missiles are about as worthless as teats on a boar. I wasn't going to buy the game till I saw real world game play. Then no one could stop me from buying it. Like you, I am really enjoying the game. Hopefully, they are making DLC for it. Wish the Mech Lab was more like Mechwarrior 4 but it is useable.
If anyone objects to the color change - the Warrant belonged to Vlad Ward of Clan Wolf.
I ran through the campaign over the course of two days when it released, and I still feel like overall weapon-balance is a bit odd. Mechwarrior has always had a 'boating is better' problem, with mechwarrior 3's 14 flamers in the legs being a notable core memory of my childhood, and the issue seems to persist in clans.
Often we are trading heat efficiency and fire rate (DPS) for added range, almost exclusively. So large lasers, ppcs, and other heavy tonnage weapon systems rarely beat out an array of small lasers or medium pulse lasers. The small laser viper, the small laser nova, and the MPL timberwolf are some of the hardest hitting, with fast cooldowns and significantly increased armor. Most other mechs simply don't compare, because those three also have the mobility and versatility to compete in virtually every scenario aside from the rare situations the game tells you to form a 900m firing line with your squad.
I feel like these are super-optimal, and we really only are going to see diversity for roleplay purposes or for chassis that forgo numbers of weapon slots in favor of fewer, but larger mounts. It's funny by the timbies, novas, stormcrows and vipers I've made have more firepower and armor than the warhawks and gargoyles. Actually, I also feel this is a good moment to point out a tip that warhawks have zero open slots in the left torso in every single variant, so they tend to pop on the left side due to lack of armor.
Maybe I'm misremembering but weren't the Clan targeting computers much stronger at one point? Can't help but wonder if they've taken the balanced for MWO TCs and just dropped them into this game.
Obligatory STACKPOLE!
I was disappointed that it 'pushes' you to use larger Mechs so quickly after unlocking the Timberwolf.
Me screaming at TTB to M-PULSE ALL THE THINGS! But knowing he probably recorded these days ago...
Me typing too early before TTB DID THE M-PULSE THING!!!
Re: not impressed with TMB Prime - Fair, especially coming from a min-maxed Nova. The LRMs just don’t have any real impact
The mech is underprovisioned for LRMs. 1 ton per launcher is not enough for the kind of missions that MW5C sends you to.
Part of the problem is engagement range and lack of scouts locking targets. LRMS are support fire weapons, designed to keep the shooter out of harms way while dishing out the punishment. Because all enemies close to close range asap long range weaponry's advantages are minimised, particularly LRMs. With the suicidal enemy AI pure dps at up to medium range is all you need.
Hey TTB! Just a question:
Could you play MechWarrior 5: Clan's together with other players like D A T A, etc.? For example when the mods start to drip in and you can make the games just the right kind of challenge? Or with just the vanilla game? Good chance to talk smack about all things MechWarrior, BattleTech, MWO, etc., to try and break the game with teamplay and make challenges between players with fun prizes for both winners and losers.
How do you imagine the DLC for this game if it ends with 500t drop limit on a last missions? Plus 10 new missions for Dire Wolf only star? Narratively there are a lot of space to add anything, but in terms of leveling the game is complete and cannot be extended.
Could make wholly new campaigns, I think. Perhaps even a la NG+
Should be new campaigns with new mechs of all weight classes added. I'm also not a fan of the tonnage inflation meta. I think PGI needs to seriously think about also having later missions that require you - for story reasons - to go in light and fast.
Having thought about it, I feel like their goal may be to go and make a DLC campaign for every invader clan. That would, IMO, be probably the coolest way of handling it.
The Gargoyle seems way undergunned.......2x LB5X and 2x SRM 6?! Get rid of the missiles, slap on 2x UAC 20's, wind it up and watch the slaughter.
Not sure you play on Expert Diff. I think it is normal.
31:56
@@TTBprime Hmm. It is a simulation. Still I am not so sure it is Expert :) I also know there is no way to check it. But. How can you show us End Game mechs in Simulator while not having them in MechBay. Also while your game play your team receives zero on little damage.
Has anyone tried shooting the drop ships
i was curious why u coul throw on a 12 ton multi slot targeting computer , but i suppose it could make sense with Small pulses or small ERs , so they are more medium range , stacked with pilot perks. Large lasers make less sense to me since u can never snipe anyone at 2k or farther out since u cant even spot them.
can you please move your head over the space with the mech abrviations where you are not coving up the pilot info. there is a space perfect for your head where we can see paper doll and mech health it is driving me crazy
PGI game alright. Little reason to do anyhing but a laser vomit.
1:10 wtf? No? Dude...
I just got a timber wolf and frankly not impressed at least with the prime variant.
Why are all those paint jobs so damn ugly?! Isn't there any decent Clan like skin available?
I mean, come on: Carbon grey, Orange and Neon Green(!) ... what's the name: Mr. Pea's Porridge? 😂
Timberwolf abuse cutting off their poor shoulders like that. I bet you trim your rottweiler's tail too!
Aren't those called "Shoot off my Side Torso" Boxes in MWO?
it's so stupid that you don't get enough components to be able to research everything by the time the game ends. Or xp to max out all your pilots, and the mech perks. That big ship is probably sitting on the bottom, with the prop and rudder out because the water level is low. If the water level was high enough so it was floating normally, then your mech would be mostly under the water. You shouldn't need to play a mech to unlock the pods for it, make us able to buy the pods with our Kerensky bucks instead.