10:35 it's exactly like red whip. The moment you attack something or take damage, you count as being in danger. but outside that, you're out of danger. So you get the bonus armour until you attack or take damage. 11:43 Armour has diminishing returns. 100 is 50% damage reduction, 200 for 75%, close to 500 for 90% and over 1000 for 99%. Numbers might be wrong, though I know 50% and 75% are at 100 and 200.
2 minutes in and I already actually want to play this mod now. Before the update, I wouldn't have touched it if you paid me. Now I'm actively interested in seeking it out
17:21 I haven’t done any extensive testing, but from my personal experience you DO get your money back after killing a Gilded elite. I have gone from 40k gold to 0, and after killing the Gilded enemy i was back at 40k.
@@raydans it was a bit ago so i can’t remember exactly, but there’s a solid chance i was. the enemy i killed definitely wouldn’t have been able to give me that amount of gold unless it was giving me back the gold it stored. it could be worth mentioning that i was on Monsoon, so if the testing you and others did was in Eclipse then the behavior might be different. I’ll probably do some testing and post my results in the discord.
12:06 corrupted "while debuffed, after standing still for 1 second, gain 37.9% max health, and upon getting healed, receive healing equal to 7.89% of your max health" 12:57 corrupted "increase attack speed by 8.89% and gain a 15.79% chance on skill use to fire a fireball for 53.61% base damage"
honestly wanted to make a version of this mod which uses stable diffusion trained on ror2 item art to produce unique item arts but I could never figure out how to get my stablediffusion to work properly. Maybe even have one generate a name based on what the item description is so it feels more meaningful and like risk of rain item names rather than random words mixed together, and then produce an image in ror2 style based on the item name. If anyone knows stablediffusion well they should try it! I ended up getting the safetensors using autotrain on huggingface, but could never get a local version to run it.
GET YA MERCH!!!: raydans-1-shop.fourthwall.com/en-usd
10:35 it's exactly like red whip. The moment you attack something or take damage, you count as being in danger. but outside that, you're out of danger. So you get the bonus armour until you attack or take damage.
11:43 Armour has diminishing returns. 100 is 50% damage reduction, 200 for 75%, close to 500 for 90% and over 1000 for 99%. Numbers might be wrong, though I know 50% and 75% are at 100 and 200.
Dan being scared about pizza while his health approaches 200k
internalised trauma
@@ineophobe you
The moment you stop fearing pizza is the moment they kill you, period
29:55 “These items both suck” while looking at something that heals you for half your health when you get hit
average eclipse player smh
how would they have helped him at all? he was not struggling to stay at high health lol
@@a_cats he didn’t need it on that run, but that doesn’t mean it sucks.
14:56 “I have enough crit chance game” but that’s crit damage
yeah yeah chat yelled at me about this too don't worry lol
2 minutes in and I already actually want to play this mod now. Before the update, I wouldn't have touched it if you paid me. Now I'm actively interested in seeking it out
11:19 bros eyebrow just started twerking
that is odd
this is the funniest thing ive read all day
Holds breath scared of mithrix while having 200k barrier lol
Proof Gearbox didn't AI generate the dlc items; Every item here is better
Except for the items that straight up do nothing (like armor out of danger)
@@zoompipes_twin2889 Antler shield?
you have no idea what ai means
Railgunner would be having a field day with all that crit rate and attack speed
17:21 I haven’t done any extensive testing, but from my personal experience you DO get your money back after killing a Gilded elite. I have gone from 40k gold to 0, and after killing the Gilded enemy i was back at 40k.
We're you looped? Because me and a lot of others have tested it and it doesn't
@@raydans it was a bit ago so i can’t remember exactly, but there’s a solid chance i was. the enemy i killed definitely wouldn’t have been able to give me that amount of gold unless it was giving me back the gold it stored. it could be worth mentioning that i was on Monsoon, so if the testing you and others did was in Eclipse then the behavior might be different.
I’ll probably do some testing and post my results in the discord.
With this mod I got an item that stacked healing chance on when you heal. It crashed my game with infinite heals
12:06 corrupted "while debuffed, after standing still for 1 second, gain 37.9% max health, and upon getting healed, receive healing equal to 7.89% of your max health"
12:57 corrupted "increase attack speed by 8.89% and gain a 15.79% chance on skill use to fire a fireball for 53.61% base damage"
Video saying invisible overloading scorched worm flames doesn't matter when?
7:33 so after standing still while debuffed when you're healed you get healed which would then trigger the when you're healed
This was the first stream I was there for, went all in on even so hell yeah
Why are some of these highkey better and more interesting than most of the DLC2 items
Invisible fire? Nasa Hydrogen fire moment
im so glad you tried the original and gave it some attention it needed, youre amazing dude
14:58 Dan... That's critical DAMAGE.
yeah yeah yeah chat told me too lol
10:20 opal works exactly like that though... its just a slightly worse opal
the question wasn't if opal worked like that, but if the mod wasn't jank and didn't just remove the armor before the damage was taken
raining my risk right now
Man only if this was an actual game mode in ror 2 it would just be incredible I wouldn’t be able to stop playing
Idea: Risk of Rain 2 but your character gets exponentially larger with every level up (or some other metric if every level up wouldn't work well)
6000 health was in fact NOT the thumbnail, rigged
eyy i was there for this stream! lots of fun to watch :)
17:23 you def get all the gold they stole back after killing a gilded
you get a lot, but not all of it
wait actually am I actually just stupid? I tested it and it didn't and now when I test it I do......am I actually just a moron lol
Pause buffer the Adaptive Chests.
I wonder how would this mod feel with the artefact that gives enemies items, sounds like a chaos²
I have to do my uni project, why did you have to drop this 3 AM????
Kinda wish we had LookingGlass alongside this
Tried it, great mod, thanks dan
This is a very risky rain you could say
RNG Items but enemies also get items per stage?
webcam jumpscare
(nice room bro)
clay pots on hit should have been a real item
necrodancer mentioned
who up risking they rain
Every item is luminous shot when?
when we getting the overloading wurms???
EVEN GANG LETS GOOO
Captain but every ability is Diablo
done did that one
I NEED HEALING! doesnt use his healing equipment lol
Me and a friend are trying to play this mod in multiplayer but can't figure out how to edit our seed? Does anyone know how to do that?
7 damage wisp explosion when?
how do you config this mod to give you only these randomized items? any time i try to run it it has normal items in there and i just wanna run these
it's an artifact in the update
@raydans yeah I'm not gonna lie, right after I sent the comment, I saw the artifact and felt like an idiot, thank you anyways
I've been watching your videos and streams for a while now, but I'm confused about what proc-co efficient means, so can someone please explain.
the chance of something like an atg firing is based of proc co. The higher the proc co, the more likely for it to fire
@raydans that's what i thought it was, but I've never heard it said like that.
Thank you. i learned something
hear me out on randomly generated droids
honestly wanted to make a version of this mod which uses stable diffusion trained on ror2 item art to produce unique item arts but I could never figure out how to get my stablediffusion to work properly.
Maybe even have one generate a name based on what the item description is so it feels more meaningful and like risk of rain item names rather than random words mixed together, and then produce an image in ror2 style based on the item name.
If anyone knows stablediffusion well they should try it! I ended up getting the safetensors using autotrain on huggingface, but could never get a local version to run it.
try gpt
Does this mod work multiplayer?
I assume so, but not entirely sure
I just watched the one from 6mo ago, ima go watch the new Penguinz0 video but I WILL BE BACK
Yo
like this comment if you like risk of rain 2
No
Used to, dlc bad
@@cam7565 aw man
@@1syrupyboi433 aw man
Used to like it
Early gang