Timestamps - may be slightly off because I tried to pinpoint the exact moment the tip started. 0:00 intro 0:22 Tip 1: Absolute snap 0:38 Tip 2: Properties presets 0:47 Tip 3: Select heirarchy 0:56 Tip 4: Alt + Middle click 1:05 Tip 5: Shift + Alt + Z 1:15 Tip 6: Track light to subject 1:34 Tip 7: Pdf for free (thank me later) 1:49 Tip 8: Toggle cyclic curve 1:59 Tip 9: Shift + O (the vowel) 2:17 Tip 10: Denoise data pass 2:50 Tip 11: Link 3:00 Tip 12: Ctrl+. 3:10 Tip 13: Convex hull 3:21 Tip 14: Ctrl+Click Color ramp 3:29 Tip 15: Fix volume flickering (eevee) 3:42 Tip 16: Animate noise pattern 4:10 Tip 17: Adaptive subdivision 4:36 Tip 18: Adaptive sampling 4:15 Tip 19: Quick softbody sim 5:34 Tip 20: Material library (addon) 6:00 Tip 21: Lily surface scaper (s tier) 7:00 Tip 22: Blender Api 7:17 Tip 23: Adobe Color 7:31 Tip 24: Shift + T 7:37 Tip 25: Select pattern 7:55 Tip 26: Cryptomatte 8:26 Tip 27: New sculptin brushes 8:46 Tip 28: Dimensions.com 9:04 Tip 29: Change similar node settings 9:16 Tip 30: Alt + E for Color ramp 9:33 Tip 31: Extreme Color ramp sampling 9:41 Tip 32: Poliigon Uber mapping node 10:07 Tip 33: Use external photo editor 10:31 Tip 34: Ctrl+Num0 10:37 Tip 35: Camera shift 10:47 Tip 36: Pause render 10:55 Tip 37: Extra lights addon 11:00 Tip 38: False color space 11:14 Tip 39: Use blackbody for natural light 11:28 Tip 40: Custom emissive surfaces 11:40 Tip 41: Temporary windows 11:52 Tip 42: Multiple new themes 12:08 Tip 43: Repeat history 12:21 Tip 44: Delta transform 12:34 Tip 45: Center loop cut 12:49 Tip 46: Alt selection 13:01 Tip 47: Ctrl selection 13:07 Tip 48: Shift selection 13:14 Tip 49: Overscan 13:38 Tip 50: Standing desks are great 13:49 Tip 51: Hard-surface handbook 14:04 Tip 52: CG Patrick 14:12 Tip 53: More people worth watching 14:16 Tip 54: Quixel megascans (free) 14:29 Tip 55: Free music sites (for reels) 14:33 Tip 56: Free image editors 14:36 Tip 57: Selection widgets 14:52 Tip 58: Time remapping 15:34 Tip 59: Normalize f-curve 15:50 Tip 60: Keep goals to yourself (Curtis Holt) 16:01 Tip 61: Shift+c 16:09 Tip 62: Edit linked library (addon) 16:24 Tip 63: Stepped interpolation 16:41 Tip 64: Snap to playhead 16:50 Tip 65: Apply to delta 17:10 Tip 66: Roll view 17:16 Tip 67: Safe areas 17:24 Tip 68: Viewport render animation 17:40 Tip 69: Replace image 17:53 Tip 70: Blender VR 18:10 Tip 71: Pivot/orientation pie menus 18:18 Tip 72: Remove header content 18:26 Tip 73: Instant manual support 18:34 Tip 74: Shift+b 18:40 Tip 75: 51 great animation exercises 18:53 Tip 76: Billboards 19:10 Tip 77: Extract palette from image 19:23 Tip 78: Symmetrize 19:38 Tip 79: Custom orientations 19:53 Tip 80: Alt+scroll 20:03 Tip 81: Multiple UV maps 20:23 Tip 82: Outline display mode 20:32 Tip 83: Extrusion dusing inset 20:42 Tip 84: 3D model haven 20:53 Tip 85: Outset 21:01 Tip 86: Activate pen pressure 21:12 Tip 87: Inset against boundary 21:22 Tip 88: Full transform gizmo 21:30 Tip 89: OpenVDB 21:37 Tip 90: BTracer (addon) 21:49 Tip 91: Split faces 21:54 Tip 92: Split viewer node 22:10 Tip 93: Substance (free for students) 22:16 Tip 94: Substance (perpetual) 22:25 Tip 95: Mute nodes 22:34 Tip 96: Blender guru lightning series 22:44 Tip 97: Pin tabs 22:59 Tip 98: Simplify 23:07 Tip 99: Select island 23:18 Tip 100: Default cube did nothing wrong 24:17 Tip 101: Link materials 24:32 Tip 102: Link object data quickly 24:56 Tip 103: Auto Mirror (addon) 25:14 Tip 104: Convert image to grease pencil 25:19 Tip 105: Alt+b clipping range 25:28 Tip 106: Object bounds 25:42 Tip 107: All blending modes 25:49 Tip 108: Surface deform 26:20 Tip 109: Keying sets 26:51 Tip 110: Select active camera 27:01 Tip 111: Bake sound to f-curve 27:28 Tip 112: Animation>bake action 27:46 Tip 113: Floor constraint 27:59 Tip 114: Mesh filters 28:15 Tip 115: IES lamps 28:29 Tip 116: ieslibrary.com 28:39 Tip 117: Weighted normal modifier 29:11 Tip 118: Loop cut smoothness 29:21 Tip 119: Knife angle constraints 29:33 Tip 120: View layers 29:56 Tip 121: Shift+w (node wrangler) 30:18 Tip 122: Remove unused materials 30:33 Tip 123: Viewport render keyframes 30:49 Tip 124: Batch rename ctrl+f2 31:08 Tip 125: Stitch UVs 31:24 Tip 126: Blender tip (wikihow) 31:44 Tip 127: Development addons 31:55 Tip 128: Preview modifier in edit mode 32:02 Tip 129: Keying node (compositor) 32:23 Tip 130: Collapse nodes 32:39 Tip 131: Hide status bar 32:48 Tip 132: Get minecraft textures 32:56 Tip 133: Render single layer 33:07 Tip 134: Node arrange (addon) 33:32 Tip 135: Collections 33:43 Tip 136: UV sync selection 33:52 Tip 137: Drivers! 34:05 Tip 138: Copy as new driver 34:28 Tip 139: Material utilities 34:45 Tip 140: Resources for creading HDRIs 35:05 Tip 141: Face>wireframe 35:13 Tip 142: Luminance key 35:28 Tip 143: Shader to RGB 35:37 Tip 144: magicavoxel 35:42 Tip 145: Constrain UVs to bounds 35:50 Tip 146: Flip matcap 36:00 Tip 147: Select ungrouped vertices 36:13 Tip 148: Limit playhead to frame range 36:23 Tip 149: Ctrl+r voxel remesh (rerecord) 36:39 Tip 150: Lack of sleep 36:56 Tip 151: Normalize ranges 37:07 Tip 152: Depth pass 37:32 Tip 153: Mist pass 37:57 Tip 154: Limited dissolve 38:14 Tip 155: Normal shader masking 38:59 Tip 156: Instant meshes 39:08 Tip 157: Snap to edge center 39:15 Tip 158: Eevee render passes 39:33 Tip 159: File output node 39:52 Tip 160: blendernation.com 40:10 Tip 161: Wavelenght node 40:22 Tip 162: Rearrange menu items 40:40 Tip 163: Viewport render passes 40:53 Tip 164: Rotate normals 41:06 Tip 165: Instagram as an inspiration source 41:14 Tip 166: Modifier tools (addon) 41:31 Tip 167: Vertex parenting 41:46 Tip 168: Sheepit farm/teams 42:15 Tip 169: Unsubdivide 42:32 Tip 170: Link objects to save memory 43:07 Tip 171: 3d.si.edu 43:32 Tip 172: texturebox.com 43:44 Tip 173: 3db3.com 44:05 Tip 174: architonic.com 44:33 Tip 175: Mirror selection 44:54 Tip 176: Morph between objects 45:32 Tip 177: GLTF file format 45:51 Tip 178: Face sets 46:15 Tip 179: Toggle snap shift+tab 46:32 Tip 180: ID masking 47:14 Tip 181: Select linked nodes 47:32 Tip 182: Animate light sources 47:43 Tip 183: Adjust lookdev background 47:57 Tip 184: Make instances real 48:14 Tip 185: Select linked UVs 48:28 Tip 186: stud.io 48:52 Tip 187: Sky texture 48:59 Tip 188: Mesh outline (mesh) 49:34 Tip 189: Mesh outline (modifier) 49:55 Tip 190: Materialize 50:09 Tip 191: Edit mirroring, auto merge 50:39 Tip 192: Holdout node 50:46 Tip 193: Productivity apps 50:54 Tip 194: Vertex proximity etc. 51:31 Tip 195: Community links for further research 51:43 Tip 196: Pixelate node 52:23 Tip 197: UV display mode 52:32 Tip 198: Blender's roadmap 52:45 Tip 199: Contact 52:57 Tip 200: Bye bye 53:25 Outro BTW Tip 8's curve reminds me a lot of the Nod's logo from Command & Conquer. And on tip 56: Krita is also a good free image editor, I use it all the time and I made my avatar with it (hue shift and color correction)
There are so many "obscure" or "not obvious" features in blender, that it makes it disheartening for beginners sometimes. This video and the others have made it soooo much easier to get a handle on Blender! Thank you for putting so much info into one place! Crazy!
Hey I dont mean to be anoying but I really like blender and I have a chanelle about and it would be neat if you could subscribe or even just watch my videos 🤣 I'm going to have a discord to chat with people.. so It would really help me out to have a nice comity
A great watch. I watched it on my tablet in my car while my clothes were washing and drying at the laundromat. It got me VERY excited to jump into Blender as soon as i was back at a computer. I love it!
Hey dude. My grandma had a stroke which led to a sudden onset of dementia. I've been caring for her for 3 days and I have literally 2 hours of sleep all in all. I've also discovered your channel during these 3 days. You're making me laugh when I need it the most, plus I'm learning about blender so that's always a plus. Sorry if this a bit of a downer. I just wanted to say thanks ^_^
#9 2:13 You can also cycle through proportional edit modes by pressing Shift+O while you are grabbing/rotating/etc. stuff, as long as proportional editing is turned on
14:51 This timestamp shows you how to change the framerate of an animation! 18:52 This timestamp shows you how to lock a flat object to your camera's angle, regardless of its movements!
Hey man, i know that you have more than a million subs and your last videos are doing a good job but you are very underrated. This toturail deserves *at least* 6x more wiews :) also all of the tip videos too. it kinda sucks how, in TH-cam the quality of your video doesnt matter, your video only get wiews only when you add the name of someone famous in your title. These golden videos ,like i said, are pretty underrated. Love your work, i hope you get what you deserve soon
Thanks for the effort on these tips but honestly I'm a fan of having hundreds of clever under a minute tips than 200+ in under an hour. I realize monetization issues with that, but if teaching people is the reason for doing these then those videos get less mid-roll ads to worry about and can get searched easier ("what was that one tip that I learned while procrastinating on youtube..."). Easier to share with others who are learning too. That might be the reason people who watch these don't subscribe... an hour is too much for a single tip in a sea of things you already know but yet the algorithm keeps popping you up due to the length and views. Again not to diminish your efforts, blender tips are ALWAYS helpful (since the software has been changing often lately too) and videos are tough to make but having anything over 2 minutes really isn't worth the time it takes to watch and comes off as "this guy didn't take the time to cut the crust". Some people like the crust (skits about depression / intro cards / personal touches / loud background music) but most people who look for blender TIPS (not tutorials) don't.
Well, I'm perfectly open to doing those I suppose. Just leaves less room for more fun videos I don't know. I'd actually make more with a series like you suggested because constant traffic means much more than views. (Because of product sales) With ads, on a good day I make $1 for 1000 views so the most I'll be compensated for this video (which took a month) is maybe 65-200 dollars in a very good case (besides pdf sales, which I decided to make free for this one). I honestly just wanted to do it because some people like it and it's fun, even though there's literally a hundred other videos I could have made instead. I wish when I started that there were lots of videos that could just overload your mind with thousands of new ideas and blender shortcuts. That's kind of why I made these. Thanks for the discussion, I just wanted to let you know that if it was for money only I would have made 10 desktop icon videos instead (in half the time) (Not that there's anything wrong with that either).
@@DanielKrafft I recently started my own Blender channel (Blender Bob) and I know how much effort it takes to do these videos. It takes a really really long time. I have no issues with the publicity that stops the clips a few times while wartching. Since I just started about a month ago, I only have 572 subscribers, so far, but if I ever try to monetize my channel, I will give everything to the Blender Foundation, and some to Blender Nation because they bring me a lot of traffic. I love your clips! I learn a lot from them!
I just wanted to open a discussion on long form tips videos. While there's a space for them and people can enjoy them, the practical nature of tips is that someone could be stumped on an issue (say extruding a mesh along a curve) search for it online, see a video below a minute, watch it, say "cool" and go back to work. The discoverability of that tip in a video above an hour long is smaller. While the google algorithm for automatically displaying a timestamped point within a video from search result is pretty good, it's not as good as a dedicated small video with a clear title and intention. People who are looking for a tip generally want to get back to work as fast as possible. People who are dedicated to watching hour long videos about tips aren't generally working on something but probably searching answers to problems they haven't had yet. You could leverage that information in longform videos. Also there's probably a market for both approaches-- having a longform tip video once and doing a short deep dive on one particular tip that people keep coming back to /asking info on within the week. It keeps youtube happy with multiple uploads keeping you in the sidebar and users happy with different variations of tips. Either way keep it up, do whatever you think feels good. Just my opinion on the nature of these kind of videos. But most of all please don't stress yourself over these videos. Blender can cause sleeplessness due to excitement but it can also cause depression due to sleeplessness. Balance is key!
Great work! Respectfully... just clarifying TIP 12... Ctrl + . (period - on the main keyboard) is the shortcut to manipulate the *origin* of an object. Strictly, this is not the "pivot point". It certainly can be chosen as the pivot point but there are also other options for the chosen pivot point (e.g. 3D cursor, centre of bounding box, active element etc). Thanks for all your work with this! Many of your tips have certainly improved my workflow!
18:18 this is literally the first thing I did EVER when starting to use blender lol. I like it when the top of the screen is like a blank canvas so I can see things clearer and the bottom screen is just all the millions of little tools that I might need to use all piled on top of each other so I can see them all in one place easily. It may be a mess but I know that the bottom of the screen is reserved for manipulating an object within the scene and the top of the screen is about workspaces and view layers.
holy moly. i have been following u for a long time since i saw u on my recommendation page. and bcs of u I was considering to switch from c4d to blender. After a lot of videos and seeing how much better blender can be in my work i am going to download blender and learn right away. thank u sir for making this easier.
Man ......this is the biggest contribution in the blender community. This channel has huge bundle of tips 🙌. I can't imagine how much time you have invested in it
Holy fuck Daniel, that statistic made me check if I was subbed, you have my deepest apologies, I thought I had pressed subscribe after seeing the modifiers video. On behalf of the other 90% I think they thought the same haha. P.S.: As a long- time blender user that has in one way or another has learned most of the professional production relevant information(there will always be that new trick haha) and used python to automate the rest I honestly just watch your videos to wind down and catch the odd tip or two that I've not come across. That being said, I can absolutely empathize with beginners and must thank you for making their life easier while giving more advanced users a beautiful source for re-capping things we've forgotten. ( not that the documentation is bad, just video examples are 2x speed are better :D )
Constantly and consistently changing the blender tut game. Well, maybe not constantly, but with the value and vastness of content you create, that can be a tough variable to calculate. I know I’m too lazy to do it. Thanks for all the late nights; or as I call them, early mornings.
ok i came into this thinking i'd pick up a couple of new things and no lie it took until #27 for something i already knew about to appear. this video is the BUSINESS. thank you.
This is great, I just discovered thanks to ur 4th tip that alt+middle click and then keeping it pressed while moving changes your view, eg. front, side top etc.
I've subscribed since your first collection of tips. Happy to know that I belong in the 10% :D Thank you so much for your content, I appreciate all your effort!
Thank you so much for making this video, what a tremendous accomplishment, it's worthy of coming back to every now and then! I have a beginner question... How did you make that array of cubes at 2:06 to affect each other? It looks like each cube are individual meshes and there's no modifiers, how did you make them affect each other? sorry about the beginner question but i am trying to recreate everything you made in blender, thanks a lot!
Hi, I think this is a tip or not. If you enable open shading language and using cycles, you could use a hidden template for a type of noise that uses OSL.
YOU MADE A SHORTCUT PATH TO REACH THE GOAL.... AND I FEELING LUCKY AFTER FIND THIS....THANKS LOT... SHARING OF KNOWLEDGE WILL MAKE YOU MORE HAPPY IN MIND...BUT BODY MAY REACT SOME BUGS....HEHE....
every time I see a Daniel Kraft Video in my Suggestions, my creative juices get pumping in mah Brain!! thank you sir for helping a little boy in a big boy body with ADHD Learn his passion!
Thank you so much for this video, you are hilarious and wise. If only there was an easier way to bake textures/materials. Loved the bit about the Default Cube
Transforming animated objects can also be done in the graph editor instead of using delta transforms. just grab the keyframes on the axes you want to move and shift them. It's useful if you want to move a section of your animation and not the entire thing.
Timestamps - may be slightly off because I tried to pinpoint the exact moment the tip started.
0:00 intro
0:22 Tip 1: Absolute snap
0:38 Tip 2: Properties presets
0:47 Tip 3: Select heirarchy
0:56 Tip 4: Alt + Middle click
1:05 Tip 5: Shift + Alt + Z
1:15 Tip 6: Track light to subject
1:34 Tip 7: Pdf for free (thank me later)
1:49 Tip 8: Toggle cyclic curve
1:59 Tip 9: Shift + O (the vowel)
2:17 Tip 10: Denoise data pass
2:50 Tip 11: Link
3:00 Tip 12: Ctrl+.
3:10 Tip 13: Convex hull
3:21 Tip 14: Ctrl+Click Color ramp
3:29 Tip 15: Fix volume flickering (eevee)
3:42 Tip 16: Animate noise pattern
4:10 Tip 17: Adaptive subdivision
4:36 Tip 18: Adaptive sampling
4:15 Tip 19: Quick softbody sim
5:34 Tip 20: Material library (addon)
6:00 Tip 21: Lily surface scaper (s tier)
7:00 Tip 22: Blender Api
7:17 Tip 23: Adobe Color
7:31 Tip 24: Shift + T
7:37 Tip 25: Select pattern
7:55 Tip 26: Cryptomatte
8:26 Tip 27: New sculptin brushes
8:46 Tip 28: Dimensions.com
9:04 Tip 29: Change similar node settings
9:16 Tip 30: Alt + E for Color ramp
9:33 Tip 31: Extreme Color ramp sampling
9:41 Tip 32: Poliigon Uber mapping node
10:07 Tip 33: Use external photo editor
10:31 Tip 34: Ctrl+Num0
10:37 Tip 35: Camera shift
10:47 Tip 36: Pause render
10:55 Tip 37: Extra lights addon
11:00 Tip 38: False color space
11:14 Tip 39: Use blackbody for natural light
11:28 Tip 40: Custom emissive surfaces
11:40 Tip 41: Temporary windows
11:52 Tip 42: Multiple new themes
12:08 Tip 43: Repeat history
12:21 Tip 44: Delta transform
12:34 Tip 45: Center loop cut
12:49 Tip 46: Alt selection
13:01 Tip 47: Ctrl selection
13:07 Tip 48: Shift selection
13:14 Tip 49: Overscan
13:38 Tip 50: Standing desks are great
13:49 Tip 51: Hard-surface handbook
14:04 Tip 52: CG Patrick
14:12 Tip 53: More people worth watching
14:16 Tip 54: Quixel megascans (free)
14:29 Tip 55: Free music sites (for reels)
14:33 Tip 56: Free image editors
14:36 Tip 57: Selection widgets
14:52 Tip 58: Time remapping
15:34 Tip 59: Normalize f-curve
15:50 Tip 60: Keep goals to yourself (Curtis Holt)
16:01 Tip 61: Shift+c
16:09 Tip 62: Edit linked library (addon)
16:24 Tip 63: Stepped interpolation
16:41 Tip 64: Snap to playhead
16:50 Tip 65: Apply to delta
17:10 Tip 66: Roll view
17:16 Tip 67: Safe areas
17:24 Tip 68: Viewport render animation
17:40 Tip 69: Replace image
17:53 Tip 70: Blender VR
18:10 Tip 71: Pivot/orientation pie menus
18:18 Tip 72: Remove header content
18:26 Tip 73: Instant manual support
18:34 Tip 74: Shift+b
18:40 Tip 75: 51 great animation exercises
18:53 Tip 76: Billboards
19:10 Tip 77: Extract palette from image
19:23 Tip 78: Symmetrize
19:38 Tip 79: Custom orientations
19:53 Tip 80: Alt+scroll
20:03 Tip 81: Multiple UV maps
20:23 Tip 82: Outline display mode
20:32 Tip 83: Extrusion dusing inset
20:42 Tip 84: 3D model haven
20:53 Tip 85: Outset
21:01 Tip 86: Activate pen pressure
21:12 Tip 87: Inset against boundary
21:22 Tip 88: Full transform gizmo
21:30 Tip 89: OpenVDB
21:37 Tip 90: BTracer (addon)
21:49 Tip 91: Split faces
21:54 Tip 92: Split viewer node
22:10 Tip 93: Substance (free for students)
22:16 Tip 94: Substance (perpetual)
22:25 Tip 95: Mute nodes
22:34 Tip 96: Blender guru lightning series
22:44 Tip 97: Pin tabs
22:59 Tip 98: Simplify
23:07 Tip 99: Select island
23:18 Tip 100: Default cube did nothing wrong
24:17 Tip 101: Link materials
24:32 Tip 102: Link object data quickly
24:56 Tip 103: Auto Mirror (addon)
25:14 Tip 104: Convert image to grease pencil
25:19 Tip 105: Alt+b clipping range
25:28 Tip 106: Object bounds
25:42 Tip 107: All blending modes
25:49 Tip 108: Surface deform
26:20 Tip 109: Keying sets
26:51 Tip 110: Select active camera
27:01 Tip 111: Bake sound to f-curve
27:28 Tip 112: Animation>bake action
27:46 Tip 113: Floor constraint
27:59 Tip 114: Mesh filters
28:15 Tip 115: IES lamps
28:29 Tip 116: ieslibrary.com
28:39 Tip 117: Weighted normal modifier
29:11 Tip 118: Loop cut smoothness
29:21 Tip 119: Knife angle constraints
29:33 Tip 120: View layers
29:56 Tip 121: Shift+w (node wrangler)
30:18 Tip 122: Remove unused materials
30:33 Tip 123: Viewport render keyframes
30:49 Tip 124: Batch rename ctrl+f2
31:08 Tip 125: Stitch UVs
31:24 Tip 126: Blender tip (wikihow)
31:44 Tip 127: Development addons
31:55 Tip 128: Preview modifier in edit mode
32:02 Tip 129: Keying node (compositor)
32:23 Tip 130: Collapse nodes
32:39 Tip 131: Hide status bar
32:48 Tip 132: Get minecraft textures
32:56 Tip 133: Render single layer
33:07 Tip 134: Node arrange (addon)
33:32 Tip 135: Collections
33:43 Tip 136: UV sync selection
33:52 Tip 137: Drivers!
34:05 Tip 138: Copy as new driver
34:28 Tip 139: Material utilities
34:45 Tip 140: Resources for creading HDRIs
35:05 Tip 141: Face>wireframe
35:13 Tip 142: Luminance key
35:28 Tip 143: Shader to RGB
35:37 Tip 144: magicavoxel
35:42 Tip 145: Constrain UVs to bounds
35:50 Tip 146: Flip matcap
36:00 Tip 147: Select ungrouped vertices
36:13 Tip 148: Limit playhead to frame range
36:23 Tip 149: Ctrl+r voxel remesh (rerecord)
36:39 Tip 150: Lack of sleep
36:56 Tip 151: Normalize ranges
37:07 Tip 152: Depth pass
37:32 Tip 153: Mist pass
37:57 Tip 154: Limited dissolve
38:14 Tip 155: Normal shader masking
38:59 Tip 156: Instant meshes
39:08 Tip 157: Snap to edge center
39:15 Tip 158: Eevee render passes
39:33 Tip 159: File output node
39:52 Tip 160: blendernation.com
40:10 Tip 161: Wavelenght node
40:22 Tip 162: Rearrange menu items
40:40 Tip 163: Viewport render passes
40:53 Tip 164: Rotate normals
41:06 Tip 165: Instagram as an inspiration source
41:14 Tip 166: Modifier tools (addon)
41:31 Tip 167: Vertex parenting
41:46 Tip 168: Sheepit farm/teams
42:15 Tip 169: Unsubdivide
42:32 Tip 170: Link objects to save memory
43:07 Tip 171: 3d.si.edu
43:32 Tip 172: texturebox.com
43:44 Tip 173: 3db3.com
44:05 Tip 174: architonic.com
44:33 Tip 175: Mirror selection
44:54 Tip 176: Morph between objects
45:32 Tip 177: GLTF file format
45:51 Tip 178: Face sets
46:15 Tip 179: Toggle snap shift+tab
46:32 Tip 180: ID masking
47:14 Tip 181: Select linked nodes
47:32 Tip 182: Animate light sources
47:43 Tip 183: Adjust lookdev background
47:57 Tip 184: Make instances real
48:14 Tip 185: Select linked UVs
48:28 Tip 186: stud.io
48:52 Tip 187: Sky texture
48:59 Tip 188: Mesh outline (mesh)
49:34 Tip 189: Mesh outline (modifier)
49:55 Tip 190: Materialize
50:09 Tip 191: Edit mirroring, auto merge
50:39 Tip 192: Holdout node
50:46 Tip 193: Productivity apps
50:54 Tip 194: Vertex proximity etc.
51:31 Tip 195: Community links for further research
51:43 Tip 196: Pixelate node
52:23 Tip 197: UV display mode
52:32 Tip 198: Blender's roadmap
52:45 Tip 199: Contact
52:57 Tip 200: Bye bye
53:25 Outro
BTW Tip 8's curve reminds me a lot of the Nod's logo from Command & Conquer. And on tip 56: Krita is also a good free image editor, I use it all the time and I made my avatar with it (hue shift and color correction)
Wow looks like someone did it. Respect man
@@DanielKrafft Thank you :)
And thanks a lot for the tips, these are really helpful.
@@DanielKrafft If you copy these timestamps in the description youtube will split up the video bar by timestamps
Respect +1
So... What's the link for the article on Blending modes
Im gonna seriously friendly HUG you when I see you in person. Thank you for the kind words man!! Appreciate it a lot. You are so unique!
Thanks man! Hopefully the big corona will be over by next Blender conference and everyone can meet up
@@DanielKrafft dis didn't age will
@@rahulpaul.3d neither did this
It's very unfortunate that you stopped making videos. I thought you had a very unique style that stood out from other Blender TH-camrs
There are so many "obscure" or "not obvious" features in blender, that it makes it disheartening for beginners sometimes. This video and the others have made it soooo much easier to get a handle on Blender! Thank you for putting so much info into one place! Crazy!
Glad you found it helpful (: no problem bro
Thank you for staying uplate and making this.
No problem man!
Hey I dont mean to be anoying but I really like blender and I have a chanelle about and it would be neat if you could subscribe or even just watch my videos 🤣 I'm going to have a discord to chat with people.. so It would really help me out to have a nice comity
@@Joe-nm8uf You don't even have any Blender videos lol
As a new user to blender, this was like a holy grail for me
I feel yo guys
A great watch. I watched it on my tablet in my car while my clothes were washing and drying at the laundromat. It got me VERY excited to jump into Blender as soon as i was back at a computer. I love it!
Glad it was inspiring! Thanks for the comment
"Pain is temporary, but lily surface scraper is eternal."
why mine not showing available resource?
@@kyayokh is it the newest version?
You are not a Blender Guru, you are a Blender god!!
You are an absolute machine! I would go completely insane compiling all of this into a single video ;p
Same dude😂 thanks
imagine Daniel makes a Video where he showns every single shortkey.
Edit: Thank you for making the Tipps!
I tried one time haha
@@DanielKrafft good luck for making it xD
I can't thank you enough for this amazing work!!! Learned a lot, like with all of your other tips videos. Take care!
Thanks! Glad you enjoyed
25:00 Auto mirror actually cuts the object in half in the specified axis and direction and then applies the mirror modifier. I find it really helpful
I love you. The light tracking one is so simple and for some reason it was a massive annoyance that I never felt was bad enough to fix :P
This one also for me have been so so usefull.🎉🎉🎉 Great trick!
Hey dude. My grandma had a stroke which led to a sudden onset of dementia. I've been caring for her for 3 days and I have literally 2 hours of sleep all in all. I've also discovered your channel during these 3 days. You're making me laugh when I need it the most, plus I'm learning about blender so that's always a plus. Sorry if this a bit of a downer. I just wanted to say thanks ^_^
I’m really glad I could help and I’m sorry to hear that man. Take it easy my guy
#9 2:13 You can also cycle through proportional edit modes by pressing Shift+O while you are grabbing/rotating/etc. stuff, as long as proportional editing is turned on
14:51 This timestamp shows you how to change the framerate of an animation!
18:52 This timestamp shows you how to lock a flat object to your camera's angle, regardless of its movements!
First reply, also that sounds like something an ai would make up
Everyone reading this like the comment so I can find it easier
Hey man, i know that you have more than a million subs and your last videos are doing a good job but you are very underrated. This toturail deserves *at least* 6x more wiews :) also all of the tip videos too. it kinda sucks how, in TH-cam the quality of your video doesnt matter, your video only get wiews only when you add the name of someone famous in your title. These golden videos ,like i said, are pretty underrated. Love your work, i hope you get what you deserve soon
You're doing god's work.
Thanks for the effort on these tips but honestly I'm a fan of having hundreds of clever under a minute tips than 200+ in under an hour. I realize monetization issues with that, but if teaching people is the reason for doing these then those videos get less mid-roll ads to worry about and can get searched easier ("what was that one tip that I learned while procrastinating on youtube..."). Easier to share with others who are learning too. That might be the reason people who watch these don't subscribe... an hour is too much for a single tip in a sea of things you already know but yet the algorithm keeps popping you up due to the length and views. Again not to diminish your efforts, blender tips are ALWAYS helpful (since the software has been changing often lately too) and videos are tough to make but having anything over 2 minutes really isn't worth the time it takes to watch and comes off as "this guy didn't take the time to cut the crust". Some people like the crust (skits about depression / intro cards / personal touches / loud background music) but most people who look for blender TIPS (not tutorials) don't.
Well, I'm perfectly open to doing those I suppose. Just leaves less room for more fun videos I don't know. I'd actually make more with a series like you suggested because constant traffic means much more than views. (Because of product sales) With ads, on a good day I make $1 for 1000 views so the most I'll be compensated for this video (which took a month) is maybe 65-200 dollars in a very good case (besides pdf sales, which I decided to make free for this one). I honestly just wanted to do it because some people like it and it's fun, even though there's literally a hundred other videos I could have made instead. I wish when I started that there were lots of videos that could just overload your mind with thousands of new ideas and blender shortcuts. That's kind of why I made these. Thanks for the discussion, I just wanted to let you know that if it was for money only I would have made 10 desktop icon videos instead (in half the time) (Not that there's anything wrong with that either).
@@DanielKrafft I recently started my own Blender channel (Blender Bob) and I know how much effort it takes to do these videos. It takes a really really long time. I have no issues with the publicity that stops the clips a few times while wartching. Since I just started about a month ago, I only have 572 subscribers, so far, but if I ever try to monetize my channel, I will give everything to the Blender Foundation, and some to Blender Nation because they bring me a lot of traffic. I love your clips! I learn a lot from them!
@@BlenderBob Great tutorials dude. Impressive background as well. Subbed
@@DanielKrafft Coming from you, that's quite a compliment! Thank you again for your mind-blowing clips!
I just wanted to open a discussion on long form tips videos. While there's a space for them and people can enjoy them, the practical nature of tips is that someone could be stumped on an issue (say extruding a mesh along a curve) search for it online, see a video below a minute, watch it, say "cool" and go back to work. The discoverability of that tip in a video above an hour long is smaller. While the google algorithm for automatically displaying a timestamped point within a video from search result is pretty good, it's not as good as a dedicated small video with a clear title and intention. People who are looking for a tip generally want to get back to work as fast as possible. People who are dedicated to watching hour long videos about tips aren't generally working on something but probably searching answers to problems they haven't had yet. You could leverage that information in longform videos. Also there's probably a market for both approaches-- having a longform tip video once and doing a short deep dive on one particular tip that people keep coming back to /asking info on within the week. It keeps youtube happy with multiple uploads keeping you in the sidebar and users happy with different variations of tips. Either way keep it up, do whatever you think feels good. Just my opinion on the nature of these kind of videos. But most of all please don't stress yourself over these videos. Blender can cause sleeplessness due to excitement but it can also cause depression due to sleeplessness. Balance is key!
IT'S SO OVERWHELMING! i cant help it but to stop watching this AND JUST DOWNLOAD THIS AND REVIEW LATER... THANKS MUCH BRO!
Hehe
Subscribed yo! Because I know how frustrating it can be to make this amazing quality content for nothing. You're the best!
Ay thanks dude. I appreciate it (:
I haven't even started to watch the video, but having watched the ones before I just KNOW it's going to be good
25:42 Tip 107: All blending modes
25:49 Tip 108: Surface deform
33:52 Tip 137: Drivers!
Great work! Respectfully... just clarifying TIP 12... Ctrl + . (period - on the main keyboard) is the shortcut to manipulate the *origin* of an object. Strictly, this is not the "pivot point". It certainly can be chosen as the pivot point but there are also other options for the chosen pivot point (e.g. 3D cursor, centre of bounding box, active element etc). Thanks for all your work with this! Many of your tips have certainly improved my workflow!
Lily Surface Scraper is getting SNAGGED now
100% bro
It looks good, and i love the import method, makes life so much easier, but those nodes it creates, a little untidy for my ocd lol
18:18 this is literally the first thing I did EVER when starting to use blender lol. I like it when the top of the screen is like a blank canvas so I can see things clearer and the bottom screen is just all the millions of little tools that I might need to use all piled on top of each other so I can see them all in one place easily. It may be a mess but I know that the bottom of the screen is reserved for manipulating an object within the scene and the top of the screen is about workspaces and view layers.
Daniel, thanks for working your butt off to make these. Every one has a lot to offer.
holy moly. i have been following u for a long time since i saw u on my recommendation page. and bcs of u I was considering to switch from c4d to blender. After a lot of videos and seeing how much better blender can be in my work i am going to download blender and learn right away. thank u sir for making this easier.
Awesome!!!! I loved the opening haha! I feel your pain man... I feel it 🤣
At least it’s done now right😂
How you found all these little details are insane......thankyou so much
Man ......this is the biggest contribution in the blender community. This channel has huge bundle of tips 🙌. I can't imagine how much time you have invested in it
Holy fuck Daniel, that statistic made me check if I was subbed, you have my deepest apologies, I thought I had pressed subscribe after seeing the modifiers video. On behalf of the other 90% I think they thought the same haha. P.S.: As a long- time blender user that has in one way or another has learned most of the professional production relevant information(there will always be that new trick haha) and used python to automate the rest I honestly just watch your videos to wind down and catch the odd tip or two that I've not come across. That being said, I can absolutely empathize with beginners and must thank you for making their life easier while giving more advanced users a beautiful source for re-capping things we've forgotten. ( not that the documentation is bad, just video examples are 2x speed are better :D )
Haha thanks for the support man. To be honest it means a lot knowing it’s people of all skill levels that enjoy these
I wanna make so many artworks now just so I can feel smart utilizing these tips in my workflow. Tip 100 really convicted me tho dang
Constantly and consistently changing the blender tut game. Well, maybe not constantly, but with the value and vastness of content you create, that can be a tough variable to calculate. I know I’m too lazy to do it. Thanks for all the late nights; or as I call them, early mornings.
This video is GOLD liked, subscribed and notified. Thank you.
No way!!! Dude seriously, give me a hug, thank you so much
Daniel Krafft, you absolute madman, you did it again!
I really like your approach and detail analysis. Subscribed and thank you!!!
Thanks for the support man!
You're so fucking dedicated to the community, You're literally improving the future right now.
You're freaking amazing for doing this kinda videos !
Cheers !
Daniel Krafft in 2023 - "Every line of Blender code, explained in less than two weeks".
Upgrades, people. Upgrades
Don't give up!!!! We need this, Thank you very much. ( I subscribed.)
Thanks for the support man!
ok i came into this thinking i'd pick up a couple of new things and no lie it took until #27 for something i already knew about to appear. this video is the BUSINESS. thank you.
These videos are insane. Well done! Keep up the fabulous work
Didn't know about tip 41 until now... Never liked the second window opening when render tab is built in! thank you sir!
These blender tips just make me overwhelmed. Too much information at once
The legend strikes again
This is great, I just discovered thanks to ur 4th tip that alt+middle click and then keeping it pressed while moving changes your view, eg. front, side top etc.
This videos are the treasure of the blender community
Ive been watching you for a while and I just want to thank you for making these videos. :)
I've subscribed since your first collection of tips. Happy to know that I belong in the 10% :D Thank you so much for your content, I appreciate all your effort!
Thanks for the support bro (:
First
frick beat me to it
These bots are getting out of hand
Well technically the TH-cam server is first but ok
Discord server's bot is second
INSTA DOWNLOAD
1:40
Tip 7? 😢
Where is the pdf if is possible? It looks incredible! Thank you in advance and thank you for your great job.
Bro. You are absolutely fantastic! Blessings man
nothing lasts forever. only Daniel's flow of ideas are permanent
Thanks you for your time man, this is great
thanks for the work you don't know how much it helps in the community
Hahahaha the default cube rant is my fave part, thanks for the laugh mate! 🤣
That tip 60 is great for everyone! I'm sure it varies in magnitude from one person to another but I genuinely believe it applies 100% to myself.
It's really not. It's just a paranoid mindset meant for insecure people as an excuse to avoid criticism and bettering their work.
This was really inspiring. Thanks so much !
It is officially a crime to not subscribe and like all this mans videos
Excellent video! thanks for all the tips :D
This has just saved me so much frustration. Thank you so much!
thank you very very much for you incredible effort Daniel! learned a lot from all your vids! :)
Thank you so much for making this video, what a tremendous accomplishment, it's worthy of coming back to every now and then!
I have a beginner question... How did you make that array of cubes at 2:06 to affect each other? It looks like each cube are individual meshes and there's no modifiers, how did you make them affect each other? sorry about the beginner question but i am trying to recreate everything you made in blender, thanks a lot!
thank you for giving so many useful tips in such a short amount of time!!
You’re welcome bro (:
U absolutely snapped on this vid. Ha get it cause tip 1
This helped me a ton, thanks
No prob
Man.... thank you very much for making and sharing this video.... freaking amazing stuffs here
peace!
Thank you kind person for all the great tips.
Hi, I think this is a tip or not. If you enable open shading language and using cycles, you could use a hidden template for a type of noise that uses OSL.
thanks a lot for the tips and the little laughs throughout the video!
THESE VIDEOS DRIVE ME TO BE BETTER, MUCH THANKS
We absolutely love you man
philanthropy is a great service to humanity thank you
YOU ARE AMAZINE!! Thank you so much for all these video's!
You’re a legend mate
Omg i watched continuously for 1 hr abd found that vid entertaining as well full of info.
Thanks! Glad you liked it
YOU MADE A SHORTCUT PATH TO REACH THE GOAL.... AND I FEELING LUCKY AFTER FIND THIS....THANKS LOT... SHARING OF KNOWLEDGE WILL MAKE YOU MORE HAPPY IN MIND...BUT BODY MAY REACT SOME BUGS....HEHE....
Great video! Very useful
thanks from the bottom of my heart
This is insane! Respect for the time it takes to make this stuff!
ohh man, thank you so muchhhhhhh !!!!! really appreciate what you are doing.
every time I see a Daniel Kraft Video in my Suggestions, my creative juices get pumping in mah Brain!! thank you sir for helping a little boy in a big boy body with ADHD Learn his passion!
you're a legend
I signed up ........ really I did. LOL ..... Love your videos. Look forward to what you have to share. WOW!
Thanks as always man
So useful 👍🏻👍🏻
This video is EPIC. Thanks! I think I"ll take a long break to recover from this.
Thanks for making this video
I hope you get a reward for this
That eagle also went the full seagull with the smooth effect!
★7:49 select pattern
Well done and kudos to timestamp without it it would confused.
Masterpiece (Btw it me Drageon)
Thanks man!
Thank you for all the tips
Thank you so much for this video, you are hilarious and wise. If only there was an easier way to bake textures/materials. Loved the bit about the Default Cube
Transforming animated objects can also be done in the graph editor instead of using delta transforms. just grab the keyframes on the axes you want to move and shift them. It's useful if you want to move a section of your animation and not the entire thing.
That is pure youtube golden Content here ! Thank you so much Captain Krafft !
Hang in there! These are super videos!
There's only one problem with this video.
My brain is simply not large enough to comprehend this number of blender tips.
You are my favourite 💕 thanks for this !
YOU ARE A GOD! THANK YOU SO MUCH FOR THESE VIDEOS