"ThEre Is NO dePtH in ZenLesS zOnE ZeRo"

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  • เผยแพร่เมื่อ 19 พ.ย. 2024

ความคิดเห็น • 401

  • @SolessSolXS
    @SolessSolXS  4 หลายเดือนก่อน +45

    This video is all about giving you guys a taste of what people have discovered and what I have discovered as well. Full video showing you guys all the sick tech in the game is in the works and should be my next video! Stay tuned😎

    • @PurbleSun
      @PurbleSun 4 หลายเดือนก่อน +1

      Can u do this with all Characters or do u need a Character to do this? if not u know the Problem. Why are people even complain about the Combat, Hoyoverse gave up on Combat since GI, and after a hard day of Work i want to play a game where i dont need to use my brain.
      Why compare it with DMC, Bayonetta and so on? if u ever played DMC.... u know how tecnical these games are and its rewarding to do that stuff because its hard to do. ZZZ just take that accomplishment away.
      Btw in WuWa u can also keep the enemys in the air, but thats not how u do the max Dmg.

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน

      @@PurbleSun Most of the characters in the game have access to do a good amount of the cool things in the game in some way. People are complaining about the combat because it was presented as a combat based game which is fair to judge it as that. Its just at the same time the producer expressed that at the start they want it to be easy to get in for players that never played an action game before and progressively make it more complex. The reason people bring up DMC and other games is because it has the "bones" or inspiration from those games as well but ofc those games have a lot more too them

    • @akira8393
      @akira8393 4 หลายเดือนก่อน +1

      @@PurbleSun because the game is marketed as heavy combat game and the combat is just really not much to give. if you're marketing a heavy combat game, then the expectation a lot of people with functioning brain would be well a DECENT COMBAT. if zenless zone zero is like the equivalent of genshin impact, instead of 7 elements you get three and you have no element reactions and the only area available is city of monstadt to dvalins castle. imagine the gull to promote an open world game with that state, and then say like oh you can only explore the monstadt region if you play for 70 plus hours. why!?
      as for the the game combat for what it is could use some more. it's kind of hard to explain this so i will try as much as i can. in current game version, it feels button mashing because to me it feels like the game feels very limited when engaging combat. even with all the uppercut as shown in the videos, ive pulled it off tons with just the basic teams and it just not really fun to me, the game combat on paper sounds a lot, on top of my head things like attributes, daze, and chain attacks, they are a lot but when boil down to the gameplay you get only attack, skill, ultimate and switch. if i were to compared to punishing gray raven, you have attack, charge attacks, then three skills for each orb color. having more variety would let the player feel they're in control and have more freedom. like uppercuts are fun but to me it's similar to stun, burn frozen and the other effects they're not fun.
      now i dont want zzz to have overpack with it buttons but i want it more than just light attack and heavy attack mashing. if i can give you an example, the girl in green, starts three attacks with light attacks and then finishes with a heavy attack, and to just do the attacks you dont even need to mash the attacks at all in the game, you can actually just peform the attack combos by just holding on the attack which to me feels limited there because they kinda combine all the attacks into one button. skills is basically heavy attacks because they give the same effect to an enemy and can pretty much pull off juggling enemies with no problem. ultimate is also heavy attack but with a cool animation. i feel like they make this because they dont want players to hurt fingers but to me when playing it feels like you boil down the character to have 3 attacks. i played this game all the way up to level 35. i dunno how many hours ive spent, ive plow through basically anything and i was watching videos without even realizing wait this is the endgame content?!!
      if you want a feel of that example of how i meant by all of this, try play the game as billy, he has barely or no combos at all. you mash the attack button and he'll go to this shooting mode where he just straight up shoots the enemy rapidly. for a distant player this is fine but when you are fighting an enemy with the three free characters up close to a boss or oh i dunno an enemy that loves being a nuisance magician , if you swap to billy and trapped into that state well congrats youre now a choked sex slave for a split second enough for the magician to grab you in the ass. 🤣 i know billy is like the only character that does this, he's like standing stupidly like neuvilette's charge attack, just standing there being an open target for abyss monsters violate your ass🤣 aight. that's why i dont play him. point is the attack on the characters are mushed into one and it feels limiting. now look at the other games.
      in genshin impact, you have your bennet mashing 4 attacks then unleash another one for a charged attack by holding it. that for me feels more interactive because with genshin mechanics, you can use 2 - 3 charge attacks and then use the 4 attacks you get more use out of it. but with zzz, you mash attack and that's it. you cant use skill because you have to charge it. so for me you just switch characters and mash their attack or like any player you mash it till you get the cool skill then mash it again till you get ultimate which is not fun. the game doesnt push you or challenges you to use variants and combos and timing even in endgame i played doesnt feel like it punishes me for it. the idea that i have to learn just to find the fun in the game is just flat out stupid because what's the reward when you are not even pushed or challenged. and for fuck sake it's a heavy combat game! why da hell you wanna make casual to begin with?! NUZLOCKING MY BALLS JUST TO PLAY "THE ACTUAL GAME" IS NOT FUN (and by that i mean having to decide yourself to look into the combos because the game does jack shit is not fun because you get no reward in game for it, mechanic wise)
      My best example of a genuinely fun combat besides PGR, Look up another gacha game that is also heavy combat, aether gazer. that game controls have attack, heavy attack, three energy consuming with cooldown skills and an ultimate which is very flexible and you can also use characters to sacrifice your ultimate for a more consuming yet powerful one. the game doesnt teach you but heavily challenges you to do all you have because the boss have no stun and they zip all over the area. if you dont pay attention to your dodges you start flying and even the normal enemies slap you left and right. and im talking even enemies in the story gives you no mercy and the if you really wanna learn the basic of how the character works, the game even offers a tutorial in getting the basics and you are rewarded for it. the endgame has more about players engagement. for example guild wars you need an active party to play it otherwise it would be straight up dark souls. even as a free to play, you can still help out to play the endgame or at the very least involved in winning the endgame.
      and this rant is all from the attack combat alone, i dont wanna get on the story and the other stuff im not happy with but to make it short, the tv sucks, and the story is just meh.

    • @PurbleSun
      @PurbleSun 4 หลายเดือนก่อน +1

      @@akira8393 True, im a PGR and Aether Gazer Player since Day One and i played every DMC(yes DMC 2 too even it sucks), Bayonetta, Nier Game and Guilty Gear. I know what u mean, sorry i didnt make it clear so you wrote that much honrestly thanks for you time. If im playing those Games im taking my time to enjoy them.
      I never ever have expectation for anything Hoyoverse does, i mean beside spiting on their players face and making money where we know doesnt get back to their games, u know the new End Game that took almost 4 years of "development" thats like their standard main event.
      Im playing Hoyoverse Games because i can "shut down my Brain" after Work( need to use my brain for my Work XD), HSR is on Autoplay until last day of events/weekend of Patch. Even if Hoyoverse change its way too late for that.

    • @akira8393
      @akira8393 4 หลายเดือนก่อน +1

      @@PurbleSun there's no fault in that. If people had no expectations for hoyoverse, players wouldn't be this harsh towards it. But the problem is that hoyoverse marketed the game as heavy combat, highlighting the combat which was not that much to begin with. In their promo there was no tv and them saying 180 pulls are 100 standard pulls and 80 bunny thingies after being a cuck like tectone for hours of doing chores. 100 pulls on genshin would've made sense with how many playable characters it has but not zenless. The 80 bunny pulls are not even something you can buy mind you and they think giving 80 is generous. Like come on hoyo you couldn't bother give players a free 5 star, doing all of your chores just for a standard pull like get the heck out of here.
      You can't expect people to not have some problems at all with this game when even hoyo themselves lied about the gacha pulls.

  • @snake-eyes211
    @snake-eyes211 4 หลายเดือนก่อน +211

    To be completely honest I’m loving this game from the story to the combat to even the television mini game 🤷🏻‍♂️

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +31

      @@snake-eyes211 same! Where I’m at now TVs have gotten a lot better to me so I no longer have an issue with them really (even tho I had very little issue with them to begin with)

    • @29_firdausayanuar88
      @29_firdausayanuar88 4 หลายเดือนก่อน +15

      Same, and i have a bad experience voicing that liking, because people will shove me with criticism when iam not looking for one and really discourage me from playing the game.

    • @chillhour6155
      @chillhour6155 4 หลายเดือนก่อน +11

      yeah gacha gamers seems to have selective criticism for this game and nothing that came prior, the hate for ZZZ has spread to such a degree that even rogue like elements are getting villianized now, you move in four direction and yes the theme theyre going for is hacking+tv's, get over it or move on and find something else that doesnt make you miserable and take it out on the people who do enjoy it

    • @onefairyfan87
      @onefairyfan87 4 หลายเดือนก่อน +2

      *SLAMS HANDS DOWN* THANK YOU!!!

    • @Noobish_
      @Noobish_ 4 หลายเดือนก่อน +10

      @@29_firdausayanuar88cool thing about liking something other people don’t is that you get to enjoy one more thing than them.

  • @plvto1
    @plvto1 4 หลายเดือนก่อน +163

    under the logic people use, genshin could also be a mashy game, dmc could also be a mashy game, wuwa could also be a mashy game.

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +51

      Exactly. You can mash through whatever you want but that doesn't mean the game doesn't have more to offer

    • @plvto1
      @plvto1 4 หลายเดือนก่อน +15

      ​@@SolessSolXS also like you said, why would you just mash through the game? who absolutely desires seeing the same attack animation over and over without changing anything or delving deeper into the combat? no one plays games like that.

    • @keybladesrus
      @keybladesrus 4 หลายเดือนก่อน +21

      I have literally seen people call DMC a button masher.

    • @rsg_magfire
      @rsg_magfire 4 หลายเดือนก่อน +2

      ​@@keybladesrus I mean they're not wrong. If you memorized your combos, you're playing button mash at that point, just pressing the right buttons in the right order

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +23

      that's not what button mashing means lmao. Button mashing is just playing the game without worrying about any of the mechanics. You can play any action game that way 100% but they always have way more to offer past that is all

  • @carsngo
    @carsngo 4 หลายเดือนก่อน +70

    The great part about this, is that this is basically just the beginning of the game. Knowing how the mechanics of their other games expanded beyond the basics, I can't wait for the future.
    Also I am kind of 50/50 with the how beginning of the game level of difficulty is. I see that it seemingly has no depth at the start for people who are familiar with action games, but the same time, after watching their design philosophy and how they approach the difficulty/depth progression, I can see how the casual audience will stick with the game more in the long run because of this. The result though? We can only see later on

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +13

      I agree. I think it maybe more of a vocal minority thing than anything because I understand and respect the philosophy as well. I do think tho they could have made it a bit more engaging then they have early on without making it too much harder

    • @carsngo
      @carsngo 4 หลายเดือนก่อน +4

      @@SolessSolXS totally, maybe they might change the start, maybe not. What I am hoping now is that future stories and events will begin introducing new and updated enemies that will make combat more engaging, since move sets and even the timings for parry and dodge can easily change later on. They can even expand on the challenge mode stuff

    • @tactaillike
      @tactaillike 4 หลายเดือนก่อน +2

      they just gotta make the challenge mode an actual difficulty toggle instead of just giving mobs a shit ton more hp

  • @unzkipriime4283
    @unzkipriime4283 4 หลายเดือนก่อน +40

    idk why but i feel like people literally don't want this game to succeed and are now trying their best to slander it but i really don't understand why

    • @ababilashari9970
      @ababilashari9970 4 หลายเดือนก่อน +11

      They lookin for reasons to not add another gacha game to play (normal people just play the game)

    • @iBleed_RoyLty4368
      @iBleed_RoyLty4368 4 หลายเดือนก่อน +12

      It’s another Hoyo game. We know it’s going to go past 50M downloads and generate crazy revenue. So I feel that it’s because of that, people are trying to down it to keep their favorite title on top. It’s crazy because Hoyo has already shown to be quite good at keeping players in their games as all of their main titles are doing well right now.

    • @LUCAS420BLZ
      @LUCAS420BLZ 4 หลายเดือนก่อน +1

      They've had these issues since cbt 1

    • @kleefirestar
      @kleefirestar 4 หลายเดือนก่อน

      Autism

    • @manunova5929
      @manunova5929 4 หลายเดือนก่อน

      ​@@iBleed_RoyLty4368
      Not only that, Mihoyo's games try to cover each other's downtimes as well.
      They have a firm grasp on the market, wish they did on co-op as well...

  • @invalid3354
    @invalid3354 4 หลายเดือนก่อน +15

    I think I'm speaking for everyone when I say that adding a style meter to the game would enhance the gameplay tenfold.

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +5

      Would be sick

    • @LUCAS420BLZ
      @LUCAS420BLZ 4 หลายเดือนก่อน

      A combo meter would be nice or a active points system on screen if you do cool combos
      The game needs to also reward high level play I don't like that it just exists make me feel good about doing it

    • @banice6211
      @banice6211 4 หลายเดือนก่อน +1

      Me being an ULTRAKILL player will have a field day trying out all the cool shit just to get to the highest style rank

    • @riojohn-c8r
      @riojohn-c8r 4 หลายเดือนก่อน

      ​@@banice6211 yesssss!!!! This!!!!!!!!! And add voice over on that meter. Smokin sexy styleee

    • @John-ii6he
      @John-ii6he 4 หลายเดือนก่อน

      the ult system is KIND OF this but not really. They should revamp it to be more like a reward for executing proper combos over more hits. that'd be cool and reward not mashing.

  • @inthenameoftheworld
    @inthenameoftheworld 4 หลายเดือนก่อน +14

    I've been desperately looking for ZZZ creators and content that isn't just complaining about it not being Genshin/WuWa. Finally I have found where the positivity of our community can flourish. Thank you, I look forward to seeing more.

    • @Plsrateeight
      @Plsrateeight 4 หลายเดือนก่อน +3

      Yeah all the cry-baby big names of gacha are already quitting the game, and I'm just having to block a lot of channels because it's just getting annoying to see so it's nice to see someone who actually understands what they're talking about here.

    • @Don_Akane89
      @Don_Akane89 4 หลายเดือนก่อน +3

      @@Plsrateeight then again, I don't put much trust in those grifter channels. Their 'quitting' is also mostly for farming engagements.
      Wanna bet in a few months we'll also get videos like "I was wrong about ZENLESS ZONE ZERO" or "Is ZENLESS ZONE ZERO ACTUALLY GOOD???" from those very same channels? That's how they operate to get clicks & people engaging lol. I'll just laugh at them when that happens lol.
      This is why I mostly stick with smaller channels like this. They don't do that annoying gimmick.

    • @Plsrateeight
      @Plsrateeight 4 หลายเดือนก่อน +1

      @@Don_Akane89 yeah they go with the flow of whatever is popular they don't have their own opinions half the time, that's why I despite not liking his personality kind of respect Tec tone, he's loud and boisterous about his opinion but he usually sticks to his opinion.

  • @BrianCarreraShaw
    @BrianCarreraShaw 4 หลายเดือนก่อน +20

    The game is so stylistically designed. I'm enjoying screenshotting the final attack when everything freezes and our character poses. Mihoyo is trying something different here or more like bringing fighting games forwards. If the combos are so satisfying so early on, what more with more characters they develop.

    • @prastagus3
      @prastagus3 4 หลายเดือนก่อน +1

      always love Persona style of graphics and ZZZ modernized the style

  • @joeyshmoe8046
    @joeyshmoe8046 4 หลายเดือนก่อน +28

    Bro finally someone who understands what this game is supposed to be. I am a huge fan of stylish character-action games and fighting games (bayonetta, DMC, guilty gear, etc.) I even worked on developing these types of games throughout college. It's okay if the game is easier its not meant to be engaging in the same way as a soulslike uber challenging game, it's meant to be engaging by being stylish, fast, and creative. I've been having a blast, I think people need to realize they maybe just do not like this kind of game combat, and it's not a flaw with the game itself. I also personally think the character designs and visual presentation is way more appealing than WuWa's

    • @John-ii6he
      @John-ii6he 4 หลายเดือนก่อน +1

      this combat is literally the same as 3rd impact, genshin and wuwa. Ppl crying because they expected something they were never promised.

  • @Jiucea
    @Jiucea 4 หลายเดือนก่อน +7

    To be honest SOL, they don't wanna learn anything they don't have to. It shows anytime Nicoles tech gets brought up, "BuT wHy ShOuLd I hAvE tO" CAUSE IT LOOKS COOL BRO. The first time I got SSS on DMC I was hype as fuck.

  • @xrossmark412
    @xrossmark412 4 หลายเดือนก่อน +23

    I agree, they r attempting to ease players into the game, especially people who r new to the gacha monetization model type game.
    When i 1st played Genshin, I wasn't concerned about the combat system. I was occupied with the story, clearing the missions, exploring, and collecting gacha currency to pull new characters.
    To me it seems the game slowly introduces u to its systems at consumable bite sizes hence y the combat seemss simplistic on the surface, i had the same initial impression on Genshin's combat system till months later where team comps were starting to develop more as people started to get better builds and weapons.
    I recently saw a video about someone doing some 50k nuke with Assualt and disorder dmg. So there is still room for mechanics to discover.

    • @distritochristianangeloa.157
      @distritochristianangeloa.157 3 หลายเดือนก่อน

      Nah Genshin has more depth that the game doesnt tell you like ICD, Elemental gauge, priority of swirls ect.

  • @akialter
    @akialter 4 หลายเดือนก่อน +27

    Idk why everyone suddenly a game critic 😂 back in genshin launch we be hitting E Q and praise on how complicated the combat system is. Now we be criticizing everything

    • @LUCAS420BLZ
      @LUCAS420BLZ 4 หลายเดือนก่อน +2

      Well the game is trying to be a game prior most gachas were just facades
      People are judging the gameplay and most who are casual don't care others who want to play it are bothered
      In the end even the same people interested in playing it a ton would be daily login players when the 3 days of content is exhausted and they wait for a new patch
      The only thing that has change has been the standards of the more engaged like you or I
      Most people who play don't go online to see what others think if they like it they like it

    • @John-ii6he
      @John-ii6he 4 หลายเดือนก่อน

      @@LUCAS420BLZ you're right! And ppl's standards are so overbloated and hypocritical.
      Wuwa plays the same as ZZZ, bite me, they're not different. The only diff is that parrying isnt limited in WuWa. While it is in ZZZ. They're reskins of the same mechanic. Dodging and countering is the same in ZZZ as it is WuWa, just reskinned.
      Genshin has less actual combat depth than ZZZ, but it has more around its team composition. So it makes The GACHA of the GACHA game important. That's fine. The point is to abuse the elemental reaction system which isnt really COMBAT DEPTH as it is CHARACTER COMPOSITION depth.
      3rd impact is the SAME SYSTEMS in ZZZ, but 3rd impact in VERY RECENT releases have started creating more variation, more interaction and combo options in kits. Multiple combo strings you can mix and match in a char's TUTORIAL. Those aren't even the majority. Even older characters (HoT Mei,) arenn't crazy depthful.
      We still need to consider these games are multiple years in devs (not wuwa) and have introduced a lot.
      You can't compare this to Bayonetta, to DMC, To FF games, **Because they aren't the same or even close to similar bruh.** They're not trying to be. Ppl are so overbloated.

    • @mevincool
      @mevincool 4 หลายเดือนก่อน

      ⁠​⁠​⁠@@John-ii6heWuwa and genshin do not play like zzz at all what are you yapping about. Dodging and counter all while do have some similarities the bigger purpose of each and the reasons as to why you do it are different. The reason why people are so disappointed is mainly because of an unreasonable about of hype being a wuwa killer and it being a game made for “fgc”. Outside of the tvs the game takes too long for you to learn how actually play the game. Ppl saying hollow zero etc is where the hard content is which is cool but nothing prior gave you a glimpse as to dam, maybe I shouldn’t just spam parry or mash attack I do have to do so and so. Yes wuwa and genshin for the most part are easy but you see with the overworld bosses that you can’t just spam attack because you very easily die. I didn’t level any gear or upgrade and skills for my units and I got to knot 30. I didn’t s rank everything but most of the stuff I did. Now I have an Ellen with gear and the difference of dmg is night and day. But back on track zzz has the least amount of depth out of the 3 but it’s not a bad thing but people acting as if doing a fireball input for Nicole is groundbreaking is crazy

  • @jackiechua1037
    @jackiechua1037 4 หลายเดือนก่อน +2

    And also i discovered
    When you use Nicole, holding E and circle around the move button and let go she will sit on the briefcase and hv different move

  • @manunova5929
    @manunova5929 4 หลายเดือนก่อน +5

    I subscribed.
    I don't have a lot of time to figure out all the tech by myself since I work and have to play the story, but I've been getting into the game.
    Challenge mode helps a bit for trying to do cool stuff with your characters since enemies don't just get one-tapped.
    I am looking forward to see the community's research to maximize my enjoyment of the game.
    (My team is Ellen, Anby and Soukaku, I will not change them).

    • @VierzheTsuu
      @VierzheTsuu 4 หลายเดือนก่อน +2

      Mine is Rina, corin, and anby
      Anby for daze
      Corin for HP shred
      And Rina for anomaly build up
      Pretty fun ngl
      If I had Lycaon
      I would change anby
      Or make a whole new team with different characters
      It's fun that characters doesn't need to be hard slotted because the roles different from the elements and biggest multiplier is combining 2 anomalies

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +1

      Aye glad to have you apart of the family! Definitely will be posting lots of content to show you guys more of what’s possible in the game!

  • @ctrl4969
    @ctrl4969 4 หลายเดือนก่อน +2

    You and iyo are the reasons why I enjoy this game so much I like it and love trying new combos and new mechanics that’s been untapped

  • @leorodri100
    @leorodri100 4 หลายเดือนก่อน +16

    juggles is one thing, but they are gated by the daze meter cause it triggers the auto chain, which you can't turn off, if you had a toogle for it it would definitely incentivize doing it outside of just the training mode

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +13

      There is actually tech to stop that from happen too😎video about that soon! There was a manual mode before that allowed you to control that more though! Hopefully they bring it back!

    • @leorodri100
      @leorodri100 4 หลายเดือนก่อน +13

      @@SolessSolXS i know you can work around it, but the fact that the option to simply not trigger it isn't there *anymore*, is what annoys me, cause is like the devs don't know what they want the game to be, up until level 25 it is completely baby level and even trying to juggle something gets you cucked by the stun, daze and overall HP of the enemy even on challenge mode, so yeah now at level 25 i can have fun with juggling and what not since enemies take far longer to daze but i had to play for 20 hours to reach this point, which is not a fair entry point for most people. so the devs getting shit for it, is completely valid in my opnion, specially because the had 3 CBTs to iron out things

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +14

      @@leorodri100 oh I agree. It taking player to get to this point makes the game really rough at the entry which sucks because once you get to where we are at now, you begin to have a lot more fun imo. Wish early game was definitely a lot harder but it’s story content and I already know Hoyo doesn’t want to make it too hard for some reason

    • @Chiori0352
      @Chiori0352 4 หลายเดือนก่อน +2

      While i agree its not hard , juggling is far from the only fun playstyle, i actually love parry assist , getting daze up and then chain attack into other enemies and actually keeping the chain going

    • @manunova5929
      @manunova5929 4 หลายเดือนก่อน +3

      ​@@Chiori0352
      And here we have a contender for the Royal Guard style.

  • @lexmcdaniel926
    @lexmcdaniel926 4 หลายเดือนก่อน +4

    I’m finally getting the hang of the combat and let me tell you, it is far more complex than it seems. Not to mention, having a specific order you put you characters matters so much! I play my soukaku first so I can get the debuff on them before I attack them with h my dps 😅

  • @skyronartz9593
    @skyronartz9593 4 หลายเดือนก่อน +6

    This exactly because i loveeeee learning hidden things like lisa having splash on her stacks in genshin, so learning how well team works and doing combos are really fun

  • @nuxcreativeworks
    @nuxcreativeworks 4 หลายเดือนก่อน +5

    I love the rush of locking in against a group of enemies and popping off! ZZZ's combat allows me to be very aggressive; I'm constantly thinking about how I can execute combos faster, cleaner, more stylishly and it's really satisfying when it all clicks together.
    Fighting Dead End Butcher made me quickly realize you have to manage your parries, otherwise you would get punished later on when facing bosses at higher level endgame. Especially when the combat evolves with future content updates. If you compare Year 1 HI3 endgame to how it is now, it's a night and day difference.

  • @IyoXS
    @IyoXS 4 หลายเดือนก่อน +39

    Yessir! Put the gospel of fighting games in more people’s ear!

    • @TheOneGPJ
      @TheOneGPJ 4 หลายเดือนก่อน

      Ayo Mr Iyo

  • @kanoasmith9002
    @kanoasmith9002 4 หลายเดือนก่อน +2

    when i discovered alot of moves can be charged in the middle of basic attacks made me go "Wooooaaahhh That Crazy!?! "

  • @xXJohnCrowXx
    @xXJohnCrowXx 4 หลายเดือนก่อน +19

    You are very quickly becoming my favorite ZZZ channel! Keep up the good work!
    Also question, do you have a discord server? i need to find more ZZZ peeps!

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +4

      I appreciate the kind words and yes I do but its not ready yet. Still creating the ZZZ section for you guys but hopefully will have it ready really soon!

    • @xXJohnCrowXx
      @xXJohnCrowXx 4 หลายเดือนก่อน +4

      @@SolessSolXS Great to hear man! Loving how enthusiastic and genuinely excited you get from seeing cool combos in ZZZ, we need more people like you, that just want to have fun!

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +4

      hope to create a space here so that more of you can have that. I'll be making a community post about it and mention it in videos once the discord is ready!

  • @aldon560
    @aldon560 4 หลายเดือนก่อน +4

    I only play fighting games and this is the first gacha I’ve played. I’m hooked! The combat is fun.. I can do without most of the cut scenes and dialogue though.

  • @riojohn-c8r
    @riojohn-c8r 4 หลายเดือนก่อน +1

    "Easy to play, hard to master" And i admit, for me still taking my time learning the curves of this game. Im having so much fun playing this

  • @hiteshmaurya9889
    @hiteshmaurya9889 4 หลายเดือนก่อน +28

    people compare zzz story mode difficulty to end games modes of other games ...fair? ...people just hate the company .

    • @LUCAS420BLZ
      @LUCAS420BLZ 4 หลายเดือนก่อน +3

      Honestly it's superficial most gachas have no challenge in their story or use those complicated systems during it
      The fact that the challenge mode in story for this game is more hp is kind of worrying what they think a challenge is this early on

    • @manunova5929
      @manunova5929 4 หลายเดือนก่อน +1

      ​@@LUCAS420BLZ
      Well, we have hard mode which can be stacked on top.
      For me, challenge mode is for players who want to actually play the game instead of blitz the fights-I turned it on to actually do combos because enemies die too fast otherwise.

    • @akira8393
      @akira8393 4 หลายเดือนก่อน

      dude i play the endgame without even knowing it was endgame.

    • @John-ii6he
      @John-ii6he 4 หลายเดือนก่อน +3

      ppl acting like Hoyo hasn't been doing this shit for years.
      Story is NOT the point of the 'difficulty' in the game. Its ALWAYS, ALWAYS the end game. Same with WuWa.
      Story in hoyo is just that, the story, you're supposed to intake it like reading a comic or a manga. it don't make sense to me how ppl can say 'Oh the story is easy!!!" okay???? go play a souls like then? its hard to reply to ppl who got standards through the roof.

    • @John-ii6he
      @John-ii6he 4 หลายเดือนก่อน

      @@LUCAS420BLZ This is fair ngl. there's better ways they can handle challenge mode. And it should be amped up imo. Even "harder bosses" later in the story dont feel challenging as there's no rush. No time limit. And as long as you dont have a slight skill issue, you can dodge through most attacks easily and with one character, it has a constant parry mechanic in the E. Which it gives you in the trial. ofc you can play without the trial chars, but i do so for the fact theyre there due to story.

  • @tolulopemojid2720
    @tolulopemojid2720 4 หลายเดือนก่อน +6

    Do you know anby warns you of incoming projectile if you listen closely

    • @iBleed_RoyLty4368
      @iBleed_RoyLty4368 4 หลายเดือนก่อน +6

      They all seem to do that in a way. Anton often mentions a sneak attack when an enemy attacks out of view, for another example. They also say things when you’re in the chain combo timer, too to remind you to do something. Crazy amount of audio cues Hoyo put in this game.

  • @JeannieLove
    @JeannieLove 4 หลายเดือนก่อน +1

    I watched people play the betas and my first thought was Devil May Cry. There's a Monster Hunter speed runner who pulled off some crazy stuff in ZZZ.
    Your points are why I'm frustrated with certain people in the Monster Hunter community. You have people doing SL1 runs in souls games, but in MH, we got people refusing to do challenges if they find the game too easy. Then put down people like me who find the game challenging.

  • @doctorwho3708
    @doctorwho3708 4 หลายเดือนก่อน +2

    "It too easy!"
    Oh wow. The beginning and tutorial area of the game where everything is suppose to be tested and simple before you get drop with everything after.

  • @PinkGiratina
    @PinkGiratina 4 หลายเดือนก่อน +9

    W video bro. Ppl tripping beat em ups are good. They don’t need to be super complex to be good
    Combos lol folks really have lost the plot

  • @nimerecl
    @nimerecl 4 หลายเดือนก่อน +1

    Bro, that's lit! Worth to watch, you're killing it

  • @astateofgaming
    @astateofgaming 4 หลายเดือนก่อน +19

    You're preaching to the FGC choir, but it just isn't a mentality that gamers from other genres have. I can't fault others for not agreeing with you and I about what is fun. Even after hearing and understanding every single thing you've said, I feel that many gamers would simply say "ok, but that isn't fun to me". Different interests and goals.

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +11

      Which is fine. I’m just here to present an aspect of the game and try to find others who are interested is all. Not trying to force it on anybody but only for the players who truly want more out of the combat system

    • @senelclark101
      @senelclark101 4 หลายเดือนก่อน +6

      Guess they are not the target audience. They are free to leave.

    • @SpyralKing
      @SpyralKing 4 หลายเดือนก่อน +2

      ​@senelclark101 my thought exactly lol, people can't comprehend different games have different niches? Hoyo already has an open world, a turn based, and another action combat game. This is going to be different. If it's not for you just don't engage with it

    • @Mikedot
      @Mikedot 4 หลายเดือนก่อน +1

      ​@@SpyralKing Okay, but people are still allowed to give their opinion, regardless. 🤷‍♂
      It seems like the only reason people get upset when someone else calls ZZZ bad or WuWa bad or any other game, is because they like the game so much that they want to make the game a part of their identity. They become so emotionally attached to it, that whenever someone bad mouths their game, feel like they've been personally insulted, which fuels a lot of these pointless online arguments.
      I personally think... The combat system for ZZZ is... fine. It's just... fine. But I also feel like it could have been so much more. Yeah, there is some depth in ZZZ, but it's mostly passive depth and not active, where the skill check comes from team synergy and exploiting status effects, rather than player execution. It doesn't help that WuWa came out a month earlier and offers every thing that ZZZ's combat system offers and more.

    • @SpyralKing
      @SpyralKing 4 หลายเดือนก่อน +1

      @@Mikedot Giving an opinion is fine, but giving an opinion that doesnt even seem to understand the core identity of the game is ultimately pointless. I can give my (hypothetical) opinion about Elden ring feeling like its combat system is boring because there isnt ultimate attacks or parry counter attacks, not fast paced enough etc, but if those criticisms dont take into account what the game is trying to be/achieve its useless criticism. It's the equivalent of me saying: "I made a vanilla cake, what do you think?" Then your criticism is "Theres not enough chocolate if you ask me". Like okay sure, thats your opinion, but you didnt even understand what the point of the cake was.
      Also if you think skillcheck doesnt come from execution, you are downright just wrong lol, respectfully. As soon as you get somewhat deeper in the game you feel how important execution can and will be down the line. Around Proxy lvl25-30. Its perfectly normal and expected that a game is easy at the start. they let you get accustomed to the new system, new characters, new terms, new everything. Any game of the same genre (action/hack&slash) is very similar in that way. Even then, most of these games you can kind of get by just by mashing, even in respected games like DevilMayCry. The game is still very intricate regardless. Getting a A clear vs an SSS clear isnt the same, even though both a clears.
      Also I dont feel any particular attachment to any of these games, I just give respect where respect is due. Right now I'm still more invested in Wuthering waves for example, but both games offer a very fun combat experience in their own ways. The combat system in ZZZ is very solid when taking into account what experience they want to achieve. I've played a multitude of these types of games so it's not like I'm talking out of my ass. Wuwa, ZZZ, HokaiImpact3rd, Genshin, PunishingGrayRavens, Aether Gazer, SoloLevelingArise, etc, I could keep going with Arena fighters and some JRPGS like Nier. Point being I've got a couple of points of reference to understand the sphere in which the game exists.

  • @CoercitioYT
    @CoercitioYT 4 หลายเดือนก่อน +4

    I honestly didn’t think I would like ZZZ as much as I have but this game has so much tech with not only juggling but manipulating the switching as well

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน

      Glad to hear it! Hope you keep enjoying!

  • @Nao-fo8sc
    @Nao-fo8sc 4 หลายเดือนก่อน +1

    I thought I'd hate this game because I usually suck at fighting games but man, I'm so glad I tried it anyway. It's so fun and addicting

  • @pointlessaccount100
    @pointlessaccount100 4 หลายเดือนก่อน +3

    I actually think the tv mini game is a smart move. When you get much later into the game, (Like middle of chapter 2) you have a lot of ways you can just jump into flights quicker. And because combat can last a while the tv section is a nice break of pace imo. But i do like puzzles so a little bias

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +3

      Yeah I agree. I think Chapter 2 pacing with the TVs is much better. It’s just chapter 1 is a slog for players to get through which I can understand

  • @NiohArcadia
    @NiohArcadia 4 หลายเดือนก่อน +3

    If this game had Air combat and Air combos I'd scream for joy.
    Juggling is fun to but... IMAGINE!! 🤯
    Maybe they'd have to design flying enemies and give everyone new jump based moves/animations and make it seemless for phones but a man can dream. 😭

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +3

      I knowww😭. I would love air combos for this game. Would definitely open it up a lot more and I hope they come in the future

    • @ProkerKusaka
      @ProkerKusaka 4 หลายเดือนก่อน

      I doubt they'll add new mechanics to all chars but I believe new characters will have something with arial combos

  • @ToasterAigis05
    @ToasterAigis05 4 หลายเดือนก่อน +4

    W vid man. The discourse around zzz is the same stuff that happened with ff16. Like yeah you can mash but why would you when you can do so many cool things especially since the game has only been out 2 day. I believe with time new techs will be found also.

  • @Rat_Fบcker
    @Rat_Fบcker 4 หลายเดือนก่อน +17

    "ZZZ is too easy" havn't face ch2 boss yet
    they caught me lacking and force me to lock in

    • @cogumancer
      @cogumancer 4 หลายเดือนก่อน

      yes.. 10h is nothing for a gacha game.. most dont end chapter 1.. and chapter one is kinda a tutorial ngl

    • @John-ii6he
      @John-ii6he 4 หลายเดือนก่อน +1

      @@cogumancer i agree the start of the game is too long, it reminds me of HI3Rd's pacing, slow as hell. But even 3rd impact paces faster than that first chapter lol.

    • @cogumancer
      @cogumancer 4 หลายเดือนก่อน

      @@John-ii6he totally agree is slow, zzz is a game to sit and enjoy playing while viewing some weird shit funny story, nothing to take so serius as ppl are doing

    • @Rat_Fบcker
      @Rat_Fบcker 4 หลายเดือนก่อน +1

      @@cogumancer most people who complain are here to feed their gambling addiction not for the game

    • @ProkerKusaka
      @ProkerKusaka 4 หลายเดือนก่อน +1

      ​@@John-ii6hengl i start prefering slow start in gacha games after wuwa. In wuwa after 4 hours you already forced to farm gold echoes while you dont even understand why cuz you didnt unlock endgame yet. And farming all mobs to updgrade you bank is not fun.
      I dont want gacha to be main game. Just 30-60 mjnutes per day. Do your stuff and call it a day

  • @mikelshuo9071
    @mikelshuo9071 4 หลายเดือนก่อน +4

    I agree with everything in the video. But here is something to consider: Let's say you perfect the micro in this game. What then? Are you rewarded for being more skilled? No, because there's no system for that. There's no stylish gauge like in DMC to give you more rewards, nor is juggling actually practical because most of the bosses are cc immune. On the flipside, are you punished for playing sub-optimally? Definitely not. The skill floor in this game is in the dumps.
    In an action game, what is fun about playing better? I would say that it's when it helps them overcome the game's challenges, or if there is a competitive ladder and so you can be "the best". I don't think there's staying-power to this combat when the only reason to play better is purely for the sake of sweating. At some point, you're gonna just default to button mashing because that reasoning is shallow, and you're basically finding a reason to create fun for yourself when the game itself should be doing that. It's not a sandbox game like Minecraft.

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน

      Playing better is reward in the end game but it was always have the gacha component that if you spend more it makes things easier to clear but as someone who makes content for the people who aren’t going to be spending that much it’s good to know the levels of combat and what you can and can’t do. You are correct in saying the skill floor is low which is fine. What matters is the skill ceiling which I feel like is at a moderate level which for 1.0 I think is fine and if they stick to what they have planned it should progressively get higher as we get more and more patches!
      Appreciate the feedback! You made some great points

    • @John-ii6he
      @John-ii6he 4 หลายเดือนก่อน +1

      you right the skill floor is low. but it also doesnt take me much skill to play any of hoyo's games or even other gacha's i can name. Even real fighters have a low base skill floor. Judging that and that alone is the problem. Though what i do agree with is, the game doesnt do enough with the whole cast to prevent that "shallow" gameplay. The cast imo is oddly small for a hoyo release. And though there is unique variation.. I dont think it stretches enough in a gameplay loop.

    • @John-ii6he
      @John-ii6he 4 หลายเดือนก่อน

      @@SolessSolXS Yes: but not all characters *can* reach higher play. Anton has nothing to the guy. and i like playing the dude just because that drill attack is oddly satisfying. Yes: Skill Ceil matters. But i think, ZZZ just doesnt make its characters to have a skill ceiling. most don't at all and are absurdly surface level. Yes the core mechanics allow for depth: but the kits dont match that same appeal. This will fix in time like it has in 3rd impact and genshin. But that is the issue here: will the game last like this.

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน

      @@John-ii6he I can agree with this. From my understanding this was a smaller budgeted game compared to Genshin and HSR but I don’t have a confirmation of that but because of where we are at right now I believe we do need more units soon and it looks like 1.1 will be where we get a lot more

    • @ProkerKusaka
      @ProkerKusaka 4 หลายเดือนก่อน

      ​​@@John-ii6hei mean take for example Calcharo in wuwa from 1.0 and Jinshi from 1.1
      Their play styles so different that you can think they are from different games
      Calcharo typical greatsword user from fantasy
      Jinshi is an aircraft from Ace Combat

  • @lynnkhantaung7243
    @lynnkhantaung7243 4 หลายเดือนก่อน +3

    Facts. I think people r just slandering this game for the sake of slandering. For sm like me, who also enjoys the more freestylish combat that allows players to come up w their own cinematic combos, ZZZ offers exactly that and I'm glad to know a lot of your followers feel the same way. Definitely not at the same level as dmc/ffxvi juggling (which im a huge fan of) but for a gacha game that has a potentially larger consumer market (ppl w different gaming prowesses) than those games, Hoyo is doing a great job imo.
    I just love how the camera zooms out then pans back in when u trigger perfect assists (among other minute details that the devs cooked up). Just the switch tech itself gives it that SAO vibe n makes u feel like ur directing a cinematic sequence. Im sry but for sm to single out this game n say that the combat is mashy/uninspiring tells me a lot about their own creativity and ingenuity...or lack thereof 🤧🤧
    Out here complaining that the game is too easy coz u can mash thru content...im willing to bet these the same type of ppl that "button mash" in fighting games like Tekken/GGST without bothering to check the move list...at least until they finally get incentivized to learn the mechanics due to external factors such as getting one-upped by their friends XD

    • @LUCAS420BLZ
      @LUCAS420BLZ 4 หลายเดือนก่อน +1

      To be honest the game won't be challenging cause it's a gacha you can wallet creep the game, however with what's available it's got potential so
      Let's hope hoyo listen now considering the 3 Cbts they ignored

  • @invaderkota2497
    @invaderkota2497 4 หลายเดือนก่อน +1

    The thing about this game is I'm discovering more and more things as I keep playing it more and more. Taking advantage of things like I-frames with Corin's EX skill spin and Nicole's charge. Finding out that Nicole allows one more chain assist if she's the last person in the chain. Nekomata blocking bullets when she dashes, and that's only one team that I've been able to fw. I can't wait to get more characters to keep figuring more of this system out.

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +1

      Same. All of the little stuff are just building up to really cool things in the game for me! Lots of fun to discover

  • @yuorion3056
    @yuorion3056 4 หลายเดือนก่อน +1

    this video deserves way more views

  • @rovinteyvat4706
    @rovinteyvat4706 4 หลายเดือนก่อน

    Right on!! Handholding was the word I was trying to remember; I was telling the ZZZ detractors how the game lets you be creative with your moves only if you proactively find those in the game, not being spoonfed to you

  • @Nookems763
    @Nookems763 4 หลายเดือนก่อน +4

    As a casual player that isn’t good with fighter game, I think the difficulty is just fine and has enough depth as is. Since there’s enough patterns and different play style between characters that if you want difficulty, try to aim for speed and not getting damaged as we know from current genshin abyss, every second counts for endgame contents. And people need to understand, this is NOT dark souls but a GACHA game. If it’s so hard that I need to spend hours just to clear a low level boss, most casual gacha gamers wouldn’t be bothered with it as we don’t have the time nor the interest to grind like that. And most gacha games are designed for general public and casual play in order to appeal to more people afterall

  • @PRSWAGSTER99
    @PRSWAGSTER99 4 หลายเดือนก่อน

    I am so glad I found this channel. I was doing these things from the beginning due to me playing FF7 rebirth and tag assist fighters before this game. If they let you stack two anomalies together,actually make the difficulty good in the beginning, as well as a bit more energy per day, this would probably unlock the game for more people. This is an assist fighter combat rpg imo.

  • @chuchuleptitrain
    @chuchuleptitrain 4 หลายเดือนก่อน

    You’re doing god’s work! As someone lurking in training mode just for fun combos in fighting games and DMC, I love ZZZ.

  • @justkubz
    @justkubz 4 หลายเดือนก่อน +3

    Solid video, definitely give us more to think about. Something that I haven't heard any content creators discussing is the games viability on mobile. I play mostly on PS5 but have tried the mobile version, and there are some pretty glaring issues in my eyes. There doesn't seem to be an option to cycle back to a character, if that makes sense. If you're playing on controller, you can use L1 and R1 to swap characters, but on mobile, it appears that you only have one single button, limiting your capabilities quite a bit. You also can't customize the layout of the buttons on screen, which is a pretty common feature for mobile versions, and I don't think there's a button for manual lock on. Might be something worth looking into and covering on the channel, I know for many of us we can play on console/PC, but when we look at revenue and discuss these games in terms of their financial success we often look at mobile sales revenue, which clearly points to a large player base on mobile. All the best on your journey - Peace and Love!

    • @AsterWi
      @AsterWi 4 หลายเดือนก่อน +1

      Agreed, I hope they let you change the button layout, it’s hard to dodge when my thumb is blocking the button

  • @basilnottheherb
    @basilnottheherb 4 หลายเดือนก่อน

    You know this kind of reminds me of how in dynasty warrior games like pirate warriors and had in Kingdom hearts. 3. You could stock up your specials or your keyblade forms so you could pop them off back to back and then swap in as you please. And this makes the combat shine a lot more than it did before

  • @M0k4T4n
    @M0k4T4n 3 หลายเดือนก่อน +2

    I always get confused when people say it’s a button mashing game, it doesn’t feel any different from genshin and wuwa imo

  • @DeadBatteryRed
    @DeadBatteryRed 4 หลายเดือนก่อน +1

    The TV mini game can be a little annoying and cut scenes can get a bit lengthy but combat and everything else I'm really enjoying it's a decent free to play game.

  • @telensatsuki6817
    @telensatsuki6817 4 หลายเดือนก่อน

    I love how you are passionate about the game! I've played fighting games and action games like dmc since i was in elementary I've also played gacha games. The thing with zzz is after all the fun combo's and stuff at the end of the day it will be a dps check. You can do launcher string ender combos like crazy but if you're not doing dmg and if you have low rarity stuff you'll have a hard time beating timed instances.

  • @allenkagami2438
    @allenkagami2438 4 หลายเดือนก่อน +2

    Tbh i really need a tutorial on how to do it on mouse and keyboard because using nicole as an example
    In order for nicole to sit down to shoot you need to spin the joystick around and depending on the timing you let go you either shoot straight or it lobs in the air

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +2

      I’ll see if I can do it. I have tried to spinning with Nicole yet on M&K but that’s what I primary play on

  • @TheSqwo
    @TheSqwo 4 หลายเดือนก่อน +8

    I think developers thought about every kind of players and ppl who complain about to easy combat are just selfish and short sighted. This game is not for 8h to play it’s for months years the difficult will for sure rump up very soon tho ppl who never played that kind of games will have some time to learn and get used to the combat and lest not forget vast majority of audience is a casual players.

    • @WillieSlackmer
      @WillieSlackmer 4 หลายเดือนก่อน +5

      I’m that casual. I played Genshin and HSR, and didn’t like them. This game has its hooks in me though.

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +6

      Exactly. The game has a lane for multiple types of players which makes a lot of sense to do. Is it perfect? No, but its definitely not as bad as people make it to be.

    • @TheSqwo
      @TheSqwo 4 หลายเดือนก่อน +1

      @@SolessSolXS for me it’s great and I love it! I appreciate you sharing with us all nuances, hidden tech and focusing on positives not on never ending drama. Keep up good job 👍🏻

    • @John-ii6he
      @John-ii6he 4 หลายเดือนก่อน

      word.

  • @pooppet1768
    @pooppet1768 4 หลายเดือนก่อน

    Waiting for this game for sssssoooooo long and god, i love it ! Combat, story, characters, mini-games, challenge, MUSIC, it's already my Mihoyo main. When i'm going back on Genshin for quest and artefact farming, i'm feeling so slow now

  • @ZeroPlaytime
    @ZeroPlaytime 4 หลายเดือนก่อน +3

    16:15 nice, i can't participate but i'm waiting for what everyone is cooking with ZZZ combo video

  • @3JuSensei
    @3JuSensei 4 หลายเดือนก่อน

    As someone who play both games. (done with Jinshi's story, currently waiting for Changli banner, currently a Yinlin main) Let's drop the (wuwa is better cause it's open world and can jump) +points first cause this is a complete different genre. Combat mechanic wise: Wuwa made their main dps as a stand alone unit so they put a lot of things to push in one character while support characters has long lasting buff, making them sit for a while while you dish some damage with your dps. While zzz separates it and made the transition smooth between characters, encouraging the players to switch teammate without breaking the flow, while adding more variety to their combo; doe, i feel zzz is forcing you to switch character with that QTE switch. But, based on my experience, i prefer zzz combat more. Wuwa might have more cool looking moves in one character but zzz definitely has smoother combat and since most of us collect characters to see em in combat, zzz let us do it cause of their chosen combat mechanic.

  • @jampinjax9194
    @jampinjax9194 4 หลายเดือนก่อน +3

    I think the reason why people think the combat is shallow is because the game (most of the time) lets us do the most shallow things to proceed.
    While I do agree to everything in this video, it would be nice if the game itself added more incentive to play better.

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +3

      @@jampinjax9194 ofc and it does get to that point. I’m at mid to end game now (almost level 30) and it takes about around Level 20-ish or about half way through chapter 2 to see were they start incentivizing these thing. I think the biggest issue with the game is waiting that long to introduced it especially since that’s about 10 hours into the game

    • @senelclark101
      @senelclark101 4 หลายเดือนก่อน +2

      You can clear DMC with spamming
      Basic 5 hit combo of Dante Rebellion. You can even clear DanteMustDie mode just by spamming the same combo string. So, I guess DMC is a shallow game too.

    • @iBleed_RoyLty4368
      @iBleed_RoyLty4368 4 หลายเดือนก่อน +3

      ⁠​⁠​⁠@@senelclark101This is….kind of a weird anology. DMC (and by extent Beyonetta) incentivizes you to use different weapons and mechanics, focusing mainly on combo count. In DMC, playing better isn’t just beating the stage, it’s getting SSS and keeping it the entire fight, not getting hit, and managing resources correctly to obtain the max rank. Mashing the same button will not do that. The best part is you’re rewarded for doing these things. Playing better rewards you in DMC/Bayonetta.
      In ZZZ, you’re not…for the time being, being incentivized or rewarded for doing that kind of stuff, as far as I’ve experienced/heard. I’ve went through stages where I was never touched and blasted the enemy to only see the end screen, checklist, and maybe a time. No score, no character voice line/animation…nothing like that you would see in Dante or Bayonetta taunting or doing some cool pose and saying something even more cool while those golden letters pop up. But, only time can tell. It’s only been a few days after all.

    • @senelclark101
      @senelclark101 4 หลายเดือนก่อน

      @@iBleed_RoyLty4368 Max rank SSS just gives you more marginally red orbs, but you can still clear the game if you just clear every stage at A rank by spamming Rebellion basic combo.

  • @youlna6937
    @youlna6937 4 หลายเดือนก่อน

    I learnt that if there's a single hit un-parriable atk from any boss or mob, u can use the chain combo button at the right time to avoid the first hit by switching to the next unit ( work as dodge). Even if you run out of parry point u can use the chain button. Hopefully we will get a more complex combo and mechanism for future patches ☺️. Also a combo metter or rank system will be cool 😎

  • @jamesreese4170
    @jamesreese4170 4 หลายเดือนก่อน

    I ran into some progress checks at lvl 24 in the HIA actions. Up until then I had been surving with one good team and ignoring elemental weaknesses. That ended trying to get level up materials to get characters psst level 30 and increasing skills. Those mechs that spew the fire out front destroyed my team which contained no ice characters which is what was recommended. So I need to go back and build up some fire and ice which I hadn't done yet.

  • @Videlsports
    @Videlsports 4 หลายเดือนก่อน +3

    Im loving this game. This game is dope. There is depth to the combat. If you build your character right it is enjoyable

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน

      @@Videlsports love to hear it!

    • @soundplayground3742
      @soundplayground3742 4 หลายเดือนก่อน +1

      Yes, Sir, the combat is so fun and satisfying!

  • @owa1985
    @owa1985 4 หลายเดือนก่อน

    Currently I'm trying to perfect having Neko and Anby taxi my Piper into position for her to spin to win. I went as far as to prioritise resources onto Piper because having her turbo blend two elites at the same time feelsgoodman.

  • @dandyshark6094
    @dandyshark6094 4 หลายเดือนก่อน

    very very agree with you about people who complain it just button mash and force them to learn combo like wtf man? they complain because game handhold them and then they complain the game not forcing them to learn combo? make up your mind smh.
    Pretty sure people who complain button mash just playing at early level which is every gacha game do ( early game is easy) tell me which gacha game that have hard things under level 15

  • @cgp1ayzonline296
    @cgp1ayzonline296 4 หลายเดือนก่อน

    I've been having fun learning what exactly causes chain attacks and farming chains repeatedly to make my team look like a cyclone of iron and concrete (Koleda Ben Anton team)

  • @frustratedsquirrel
    @frustratedsquirrel 4 หลายเดือนก่อน

    It does feel like the game has potential to be a DMC-level action game, but Mihoyo has done everything they can to ensure that it can't get complex enough to reach that point. Yes the game started to become like 20% more fun for me when I incorporated switch cancelling, and believe me I would LOVE to juggle enemies, but most of the time I can't because the enemies are either un-jugglable, getting dazed, or dying outright due to juggle-able mobs having low HP.
    It would be nice if the Daze state actually made enemies juggleable rather than have them stay grounded. Maybe even just have it put the bigger enemies off-balance a bit to give the feel of being juggled.
    However, the mechanics greatly favor the playstyle of mashing attack until you have EX special or a counter window to exploit, so enemy control just isn't as important. You WANT them to be attacking you so that you can trigger those assist parries.

  • @danieltinsleykhvsff9622
    @danieltinsleykhvsff9622 4 หลายเดือนก่อน +1

    I just started and im having fun. Im giving this a chance.

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน

      ayeee hope you enjoy!

  • @LUCAS420BLZ
    @LUCAS420BLZ 4 หลายเดือนก่อน +1

    The game has depth the current challenge doesn't require you learn it
    Also button mashing is the most mindless and effective strat
    If enemies gave you a reason to evade we'd be able to feel the "challenge"
    For the most part it's got a good skeleton

  • @zegofr34ks17
    @zegofr34ks17 4 หลายเดือนก่อน +2

    I love the game so far, i see some problems with it but more ease of life problems than actual gameplay issues. I also believe that hoyo are stratigically making the game easy at first, but with updates it will get harder over time. And honestly even right now, I like the difficulty, it somewhat casual but that's exactly what I like about it, after a long day, I go play ZZZ and just chill. So as of right now i'm having lots of fun

    • @VierzheTsuu
      @VierzheTsuu 4 หลายเดือนก่อน

      Notorious hunter mode is a great mix of fun and challenge
      Just did the mecha one and oh boi he was relentless

  • @xenos0903alt
    @xenos0903alt 4 หลายเดือนก่อน

    Game released July 4th, Video states Game has been out less than 24 hours, Difficulty doesn't spike until Lv30.
    Realized that most players haven't reached level 30. But the game isn't the best. It's a casual game to play if you have time for it. A lower-tier HSR in terms of story aspect but it's better with the combat.
    *Hoyoverse Genshin Simps, just don't waste your time on this game. Everyone else that is a casual mmo player, give it a try.*

  • @adnaanasura2067
    @adnaanasura2067 4 หลายเดือนก่อน

    this game is fun I'm enjoying it ,so far I found that 3 physical team for me is the strongest when you daze the enemy and trigger assault the enemy HP just disappears

  • @axellis8333
    @axellis8333 4 หลายเดือนก่อน

    On the argument of ZZZ being too easy - My partner isn't someone who get's deep into mechanically intense games. The harder the gameplay is, the less likely they are too play. I'm the opposite, I tend to get a lot of satisfaction from games that push me mechanically.
    WE'VE BOTH BEEN ABLE TO LOVE ZZZ!! Pushing Shiyu tower (arguably earlier/lower level than I should) has been pushing me mechanically, and my partner has been coming over to show me a fun TV puzzle they enjoyed for a few minutes or talk to me about how satisfying it is to push buttons on Anby.
    I think ZZZ strikes a really nice balance.

  • @Thaumatolgist
    @Thaumatolgist 4 หลายเดือนก่อน

    I'm actually pretty surprised how deep the combat seems to be. I am not really much of a fighting game player, I came to this from Genshin Impact which I do OK at but am really still a casual players. I am trying to actively avoid button-mashing but I seem to be having a few issues.
    First, I am stuck on the first Reputation Rate Up trial. I remember back a year+ ago I had the same problems in GI though with my last GI account I breezed through it (I've leveled up 3 Genshin accounts), so Genshin is my only real comparable experience.
    What I am finding is that on both PC and Mobile, I have no problem with key clicks, meaning like when my E or Q in Genshin is ready, I can click it and it goes off. But in ZZZ When my skill button is purple/ready to go, I find on both PC and Mobile I can click the button and it just doesn't go off, and I wind up mashing it to get it to react. Is this because I am animation locked from previous inputs?

  • @cloudyworldview6973
    @cloudyworldview6973 4 หลายเดือนก่อน

    Yeah its easy but i find you can mix and match combos. Like dash attack into dash attack, triangle into switch ito normal attack delay to rest to the first attack three times into finishing the combo to special ect
    Resist the urge to mash and experiment lmao once u know what's possible that's when u can craft the second nature mashing. I'm not saying it's extremely deep it's pretty limited but there's some freedom in it

  • @nekochen
    @nekochen 4 หลายเดือนก่อน +3

    tHiS gAmE iS tOo EaSy... spoken by 99% of the people who hasn't even got out of the tutorial chapter 1 yet. lol!
    One-button combat? Try again when you actually got out of the tutorial chapters. Even the ranged enemies pelting you with peashooter would make you vomit blood, dodging bullets from behind while taking on a boss that puts you in wheelchair in 5-6 hits. Yeah, one-button combat my ass.

    • @VierzheTsuu
      @VierzheTsuu 4 หลายเดือนก่อน

      Yeah notorious hunter is sick where it's an evolved form of the bosses from the story
      Just did the mecha one today and he was hella aggressive
      More than I imagined

  • @Mikedot
    @Mikedot 4 หลายเดือนก่อน +1

    ZZZ is clearly trying to be akin to J-Action/Character Action games like DMC, Bayonetta, Nier Automata and other similar titles, but what makes those games special is the level of playstyle options and mechanical skill required to play masterfully. People play those games for sick combos and high skill ceilings, and ZZZ just doesn't have that.
    Yeah, there is some depth in ZZZ, but it's all passive depth and not active, where the skill check comes from team synergy and exploiting status effects, rather than player execution.
    In my humble opinion: The combat system for ZZZ is... fine. It's just... fine. Still, it doesn't help that WuWa came out a month earlier and offers every thing that ZZZ's combat system offers and more. Since many people have been using WuWa as their frame of reference, it's hard to really shake off that ZZZ's could have been so much better.

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน

      Yeah this is a great point that I can’t really disagree with at all. It is very entry level to this genre which was their goal. At the moment it’s enough but in the feature they will need to expand upon it take make it better! Wuwa’s combat is amazing and I’ll never take that from that game or even say ZZZ’s is better because I know it’s not but for me they are both fun in their own ways. I’ll be playing both to see what each other expands upon and enjoy both. Appreciate your thoughts!

  • @TheDarKris
    @TheDarKris 4 หลายเดือนก่อน

    ZZZ feels like a KH2 where its easy to pick up but difficult to master
    And is just very animated

    • @VierzheTsuu
      @VierzheTsuu 4 หลายเดือนก่อน

      Exactly
      Can't wait for future character to have more combat options and bosses to have more moves
      So that one day we can have a "Vergil vs Dante" moment

  • @Sockscalibur
    @Sockscalibur 4 หลายเดือนก่อน +1

    I need to learn that Nicole tech pronto

  • @fer123jose
    @fer123jose 4 หลายเดือนก่อน +1

    I'am very happy with ZZZ. I'm not very skilled in fighting games, actually I always forget about the move I was trying to do and simple smash the button. But after see this video a wish to login tomorrow and try to improve and make cool movements with my Ellen or Soldier 11.
    I think this game was not designed to be an from the start very difficult, becuse they are trying to invite people like me (Turn base RPG or other games) players and slowly starting to increase the difficult.
    Thank you for the video, I only see desnecessery hate on this game, is good to see someone who dont drop the game lv 5 and say shit about It.

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน

      Exactly. I’m happy there are players like you who are enjoying the game and who are the demographic of players they were trying to help! A lot of players don’t understand what the game was designed for or they just don’t care. I understand having issues with the game but it’s definitely not as bad as players make it. Hope you continue enjoying the game!

  • @Flam3blast
    @Flam3blast 4 หลายเดือนก่อน +2

    I ReFuSe ! OnLy ThInG i HaVe To Do Is ClIcK SpAcE wHen It ShInEs !

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +1

      ThEn DO iT If YoUr HAVinG FUn!🙂

    • @AsterWi
      @AsterWi 4 หลายเดือนก่อน

      wait what skill is space

    • @Flam3blast
      @Flam3blast 4 หลายเดือนก่อน

      @@AsterWi On PC is the switch , witch is the only thing you need when fighting to block and chain more attacks outside of mashing your left click :D

  • @banjibeats
    @banjibeats 4 หลายเดือนก่อน

    I literally just heard someone I was talking to today complaining about ZZZ and how they claimed it felt mashy and uninteresting and how they preferred WuWa. I hadn't watching this video yet, and I couldn't quite put into word why I preferred ZZZ outside of visuals, cinematics, and animations.
    Watching this pretty much echoed what I wanted to say and a lot of the comparisons of games like DMC and, for me, MvC3 resonated with me a lot. I love the feeling of the game/levels being a sandbox or a canvas and you bringing your preferences and personality to the table. This is the kind of game where you can tell whos playing just by the gameplay alone and I LOVE THAT.
    Lovin the game so far

  • @feelin_great_
    @feelin_great_ 4 หลายเดือนก่อน

    Games looking like freaky zone zero with looking at the games constelations and graces feet🤣 I still love playing this game tho🙌

  • @usmansubhani7482
    @usmansubhani7482 4 หลายเดือนก่อน

    WuWa is similar but different to ZZZ. You can do fun combos in both of them, but the former is all about that combat while the latter balances everything. Every feature just synergises together.

  • @elderroll4017
    @elderroll4017 4 หลายเดือนก่อน

    mashing will only work on normal mobs. but elite or bosses, good luck. like any other gacha out there, even the overhyped wuwa, you can win just mashing as long as you're not fighting elite enemies. in fact, parry & dodge in zzz are very satisfying to execute. also w/ the chain atks. people right are blinded w/ hoyo hate train campaign by toxic ccs. over praising wuwa when all kuro did was just another genshin.

  • @Il_Professore
    @Il_Professore 4 หลายเดือนก่อน +1

    I guess these genshin players never played dmc games before

  • @leviibleh
    @leviibleh 4 หลายเดือนก่อน

    i actually really like game😭 its a lot more laid back which i love but when i looked for people playing the game all i saw was hate😭😭

  • @heilamwether8911
    @heilamwether8911 4 หลายเดือนก่อน

    Tbh, this game is really fun, and a nice change of pace from the other Hoyo titles, but tbh, I’m concerned that combat (mostly fuel sources.) will get too repetitive and dull, due to doing it so long, so I’m hoping they have an auto complete for that in the future.
    But as of story battle, so far, that hasn’t been too boring, with not being able to dodge like 90% of the stuff in the Belobog arc, but I’m just interested in seeing what people come up with, and if they think the difficulty is boring, the game gives you a hard mode, and well, *Thats a giant pain in the ass.*
    So gl to anyone who uses that.

  • @KetteiThe7th_
    @KetteiThe7th_ 4 หลายเดือนก่อน +2

    I fully agree bro! Also I broke my streak 🙃

  • @gemgem-hl7ii
    @gemgem-hl7ii 4 หลายเดือนก่อน

    I think the later bosses can't use be button mashed, and hey, they should try button mashing the higher difficulties of hollow zero and shiyu defense. Lol
    A lot of oeople further criticize ZZZ by comparing it to WuWa, but if you think about it, you can also pretty much just button mash most content in that game. The only exceotions are the higher difficulty holograms, some bosses, and the Tower
    Personally I prefer ZZZ because it's more fast-paced and the parries feel more satisfying

  • @Plsrateeight
    @Plsrateeight 4 หลายเดือนก่อน

    I've tried to watch a few people on twitch and I end up leaving when they start rushing through to level up super fast then get to the weeklies and say they're at end game.

  • @Aiden-iy9du
    @Aiden-iy9du 4 หลายเดือนก่อน +1

    DmC is a mashing game cause you can spam stinger and win

  • @keisukesakamori
    @keisukesakamori 4 หลายเดือนก่อน

    most people and CC that hate the game too much only played chapter 1 and quit or interknot 25 where they havent even unlock hard mode or end game mode.

  • @indyvidual3917
    @indyvidual3917 4 หลายเดือนก่อน

    Another thing to add is that when you get to harder content, if you just button smash you’re not gonna get that S clear w/ full rewards because you’ll fail the dps check and won’t clear in time.

  • @denleitej
    @denleitej 4 หลายเดือนก่อน

    Imo the thing is not the lack of depth. There's a lack of freedom in some sense, the game kinda forces you to do what it wants most of the time or else the characters do not work. Pretty much like genshin in that aspect. What attracts me the most in these kind of games is the ammount of things you can do by yourself and unfortunately hoyo games do not have a lot of that.

  • @prastagus3
    @prastagus3 4 หลายเดือนก่อน +1

    ZZZ combat is similar to HI3 which I play. So it is not difficult for me to adapt to ZZZ combat style.

  • @DeltaFidelias
    @DeltaFidelias 4 หลายเดือนก่อน

    The game has about as much depth as Metal Gear Rising: Revengeance. Actually more if you count the passive stats and skill depth.
    Also, I know the first 2 to 4 hours are pretty easy, but you do unlock a hard mode, which does challenge you.

  • @distritochristianangeloa.157
    @distritochristianangeloa.157 3 หลายเดือนก่อน

    The problem is that it isnt practical for endgame content for now at least and it is more important to deal damage rather than styling. People only want what is deem to be useful in Endgame

  • @Lopaloos
    @Lopaloos 4 หลายเดือนก่อน +1

    the issue with zz are the enemies, and the tv lmao

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +2

      100%. I don't disagree with that at all

  • @TRix0o9
    @TRix0o9 4 หลายเดือนก่อน +1

    I love the game and the combat but I would like to be able to decide when to activate the chain attack i hope they change that

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน

      Yeah I hope they bring that back.

  • @0LJonTOP
    @0LJonTOP 4 หลายเดือนก่อน +3

    tbh my luck is so bad i only got one 5-star and its from the guraranteed 5-star i have the worst account

    • @SolessSolXS
      @SolessSolXS  4 หลายเดือนก่อน +2

      @@0LJonTOP my luck is horrible too😭All I’ve been getting is A-Ranks until I spent a little bit of money

    • @0LJonTOP
      @0LJonTOP 4 หลายเดือนก่อน

      @@SolessSolXS Me and you both brother

  • @famimame
    @famimame 4 หลายเดือนก่อน

    the blend FGC and gacha has never been this good.

  • @hucoris
    @hucoris 4 หลายเดือนก่อน

    all these haters just compare their current gacha game (endgame) to zzz story level. all gacha games are like this tho, you can mash buttons to do it but slowly you have to understand the game mechanics especially in endgame for getting clears.
    zzz does have valid problems that can be addressed (like toning down some tv segments) but button mashing early game is not it

  • @nicholasmogiba6361
    @nicholasmogiba6361 4 หลายเดือนก่อน

    I haven't played the game myself but i've seen many HI3rd players say that they feel at home when playing ZZZ since its combat is similar but simplified

    • @MrGoodra17
      @MrGoodra17 4 หลายเดือนก่อน

      Hi3 is way more focused on doing the rotation correctly, while zzz is way more flexible with no swap cooldown. I can consider myself a hi3 veteran and find the combat very different from each other

    • @VierzheTsuu
      @VierzheTsuu 4 หลายเดือนก่อน

      ​@@MrGoodra17yeah it's moreso APHO with no jump button
      BUT that's OK
      Since both have their own stylish ways to make you feel cool and stuff