For real, I've been wanting that since NCAA 13. It always felt weird that I made Miami(Oh) a perennial powerhouse and moved them to the Big East but yet their stadium only sits like 24,000 people and even weirder is that their stadium made it to the 25 Toughest Places to play as well which made no sense
There should be an option where when you’re a HC you can put out an application at the programs you want to move to. Keeping your skill trees and levels. Not just waiting to see what’s available or ultimately starting a brand new coach to pick the school you want.
Dynamic pipelines please. If I'm Kentucky and recruit 5 players out of SoCal for 10 years straight that ought to become a pipeline for example. If I stopped recruiting Ohio it should dry up and drop from a 4 to 0 gradually.
@@SRJason747Was just about to comment that. And (at least in NCAA 13, which was the last one I had) it had an interactive recruitment map that highlighted states that were pipelines and listed the the Top 5 players from every state not just pipelines and had pins for where the players you're recruiting are from
I know the player progression is so random but I had a crazy season with an OLB (edge) and won every defensive award possible w/ master monitor and he barely got upgraded
@ yeah I don’t really see the point in playing a dynasty after 4 seasons at all, that’s like telling Saban okay you coached for 40 years but you still suck at certain areas
That last point, I always thought it would be cool to unlock the abilities based off ingame actions. For instance, gaining the tiers of 360 would be based on breaking a certain amount of tackles with spin moves. Of course still having skill requirements but change it to where the players can still develop skills without hampering gaining abilities.
You are spot on with formation subs. I think it was on purpose for 26 inclusion. Transfer portal players need to develop better or just tell us their overall upfront after scouting. I think your coach points should go to your coaches once you max out. Think about how good coaches come from other great coaches. Player upgrades need to be addressed we need a little more control or have a choice to carry points over if they switch positions
im fine with no control over player upgrades. I believe it will help out the transfer portal in future releases. player not quite turning out how you thought? encourage a transfer and find a replacement inje portal.
They should make the upgrade system have something that involves stats. Like if a QB throws for a high completion percentage for a season they get a large boost to their accuracy. And keep the random upgrades so they progress on their own. This way we have more control over the upgrades but we have to produce with the player in order to make it work.
4:17 to piggy back on this, it would be cool to see when a skill gap is increased from architect or due to motivation or tactician, something is going up. They should she some animation or some design that shows you hey, this is working, this is the boost. I also don’t like how some of the categories are so spread out in terms of points and how they are layers
They need to let us have more customization with the dynasty as a whole. That can be from custom coach levels, leveling up players, and a sort of practice mode to focus our main players. I would love a export class mode as well even if it randomized the player names and likeness of real created players just to cover who it was and just had to same school bc I’d love to use my recruited players in my franchise. I feel like custom coach levels would allow for people to gain a balance of how little to over powered you want your coach to be. Another thing I miss is the ability to see how much influence your rivals are inputting Inorder to maximize points placed in a recruitment. I still find myself going back to 14 and madden 25 on my 360 for immersion
I love the idea of random upgrades to ratings but I think that Abilities should not cost skill points. I think that abilities should be unlocked when your player ratings meet the threshold and then the ability can be available when that player meets a certain stat level. To go deeper into this I believe that bronze through silver should be season stats and platinum should be tied to a career stat. This would (sometimes) prevent guys from changing player positions to get more and better abilities to “cheat the system” and not run into players who don’t upgrade either their ratings or abilities. Now the discussion would turn towards what those specific stat lines to meet would be. Let me know what you all think about that.
Offline guy - I made an OC coach build where I only got coach packages for the offensive side of the ball. I was stunned how impactful the ground & pound was. I basically can get all the base in recruiter, motivator, some in architect and dream school all while being a scheme guru. Ground and pound you can feel the difference in time and speed. It also places a bunch more importance on my coordinators because if I have the wrong ones my defensive recruiting can go down the drain. Agree with a lot of your points. Especially the last one.
I want dynamic recruiting pipelines. If I am coaching at Texas and garb the top talent out of California for several years my pipeline grade should increase for that state.
I know better than to ask for much. Just want more hairstyles for auto generated recruits including dreads/bald/Polamalu etc, drop the mustache frequency by half, and we gotta stop with guys named Howard Howard or John Johns. It was fun maybe the first 2 times I came across it lol The recruits seem to just have a pool of like 5 haircuts in dynasty with a mustache. Sometimes a beard. Almost never clean shaven. Year 1 was a framework year. Year 2 will be a variety improvement year to increase immersion…right? You guys? Hello? 😂
They need to make recruiting more difficult but also more in depth and they need to fix the algorithm because the most five stars one team has ever got was like seven
There should be, depending on coach build and player development, the ability to tell a player (hey, work on this) with a success rate based on the dev trait and the abilities
You should make a video or post about the coach carousel and when to fire/hire coordinators. I just had my original coordinators leave in my OD and I'm not sure how I want to go about hiring new ones.
For upgrades I would like some sort of way for the coach to control it but not full on. Kind of like F1 Manager just the pit crews. Sets schedules for the week. Say you have something like Tutor hours to boost awareness. Or Film Room to boost Play Recognition. 7 on 7s to boost Accuracy for QBs Routes for WRs and Coverage for DBs and LBs.
They need to change recruits that are gems. There have been plenty of times where some 4 star recruits that are gems and seem like they have a lot of potential end up being a impact dev trait instead of at least a star or elite.
I think coach level max out is kinda trash. I wish they would let you keep leveling up or instead of 50 make it 75. I feel like once you spend your points in what you need to have a top tier school then you don’t have any to spend on cool things like CEO.
Facts AF about the formation swap and stop changing my roster for big games on the road. And change the damn sec bias in the pipe line especially after Georgia and Alabama aren't good anymore
piplines and coaching abilities go hand and hand .. the school tier can change if you win .. transfer portal is decent but not on the selection part players usually select you which is odd to me usually a guy coming home or your gonna miss out im at minnesota competing for top classes - OH PA MI IA IL MN FL (sneaky) CA GA AL all hit home !!
1st how can uga, Oregon and Miami recruit 35 players every season end you never see any players in the portal, they can’t have 35 seniors every season!! 2nd why does the coach level stop at 50? 3rd it should be levels to a recruits like they only have 3 interest I get if it was levels of interest in championship contenders, academics ect not just 3 green checks when it’s 12 options, upgrading the stadium and facilities should be an option especially at a small school when you build them into contenders
Yo poodle, this isn’t related to the video. But help me choose my next dynasty between these teams New Mexico Arkansas State Middle Tennessee State Troy Fresno State
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There needs to be Stadium Creator and Stadium Expansion/Renovations so I can get Kennesaw State a 60,000 seat stadium in the SEC
I agree 1000%
That's a dope idea frfr as u level up ur program u should be able to upgrade facilities to complete with the five stars
For real, I've been wanting that since NCAA 13. It always felt weird that I made Miami(Oh) a perennial powerhouse and moved them to the Big East but yet their stadium only sits like 24,000 people and even weirder is that their stadium made it to the 25 Toughest Places to play as well which made no sense
Yes after winning the natty with ulm online dynasty 2 years ina row im stilling running out to my shitty stadium 😂😂
Or at the very least so we have stadiums that dont have OTHER TEAMS LOGOS/BRANDING all over the place
There should be an option where when you’re a HC you can put out an application at the programs you want to move to. Keeping your skill trees and levels. Not just waiting to see what’s available or ultimately starting a brand new coach to pick the school you want.
I would like to see how many skill points each player earned per game
Dynamic pipelines please. If I'm Kentucky and recruit 5 players out of SoCal for 10 years straight that ought to become a pipeline for example. If I stopped recruiting Ohio it should dry up and drop from a 4 to 0 gradually.
That’s how it was in the older games
@@SRJason747Was just about to comment that. And (at least in NCAA 13, which was the last one I had) it had an interactive recruitment map that highlighted states that were pipelines and listed the the Top 5 players from every state not just pipelines and had pins for where the players you're recruiting are from
i think its based on coaching alma mater and the pick you make
Pipelines definitely matters if you’re not always using LSU.... like being in a tier 3/4 and below online leagues
I know the player progression is so random but I had a crazy season with an OLB (edge) and won every defensive award possible w/ master monitor and he barely got upgraded
Its beyond corny that you cant end up maxing everything out as a coach, zero point in playing a dynasty longer than like 4 years, dumbest shit ever.
Fr like we should be able to max out
@ yeah I don’t really see the point in playing a dynasty after 4 seasons at all, that’s like telling Saban okay you coached for 40 years but you still suck at certain areas
Too OP for balance reasons, they need to balance/flesh out some of the systems for sure
Strategist would be great if one package was visits not costing you hours…
That last point, I always thought it would be cool to unlock the abilities based off ingame actions. For instance, gaining the tiers of 360 would be based on breaking a certain amount of tackles with spin moves. Of course still having skill requirements but change it to where the players can still develop skills without hampering gaining abilities.
I like this idea, kinda like earning badges in 2K
This was my thought exactly. I would love to see that.
You are spot on with formation subs. I think it was on purpose for 26 inclusion.
Transfer portal players need to develop better or just tell us their overall upfront after scouting.
I think your coach points should go to your coaches once you max out. Think about how good coaches come from other great coaches.
Player upgrades need to be addressed we need a little more control or have a choice to carry points over if they switch positions
im fine with no control over player upgrades. I believe it will help out the transfer portal in future releases. player not quite turning out how you thought? encourage a transfer and find a replacement inje portal.
@barefacedyeti3895 agreed
They should make the upgrade system have something that involves stats. Like if a QB throws for a high completion percentage for a season they get a large boost to their accuracy. And keep the random upgrades so they progress on their own. This way we have more control over the upgrades but we have to produce with the player in order to make it work.
4:17 to piggy back on this, it would be cool to see when a skill gap is increased from architect or due to motivation or tactician, something is going up. They should she some animation or some design that shows you hey, this is working, this is the boost. I also don’t like how some of the categories are so spread out in terms of points and how they are layers
They need to let us have more customization with the dynasty as a whole. That can be from custom coach levels, leveling up players, and a sort of practice mode to focus our main players. I would love a export class mode as well even if it randomized the player names and likeness of real created players just to cover who it was and just had to same school bc I’d love to use my recruited players in my franchise. I feel like custom coach levels would allow for people to gain a balance of how little to over powered you want your coach to be. Another thing I miss is the ability to see how much influence your rivals are inputting Inorder to maximize points placed in a recruitment. I still find myself going back to 14 and madden 25 on my 360 for immersion
I love the idea of random upgrades to ratings but I think that Abilities should not cost skill points. I think that abilities should be unlocked when your player ratings meet the threshold and then the ability can be available when that player meets a certain stat level. To go deeper into this I believe that bronze through silver should be season stats and platinum should be tied to a career stat. This would (sometimes) prevent guys from changing player positions to get more and better abilities to “cheat the system” and not run into players who don’t upgrade either their ratings or abilities. Now the discussion would turn towards what those specific stat lines to meet would be. Let me know what you all think about that.
Offline guy - I made an OC coach build where I only got coach packages for the offensive side of the ball. I was stunned how impactful the ground & pound was. I basically can get all the base in recruiter, motivator, some in architect and dream school all while being a scheme guru. Ground and pound you can feel the difference in time and speed. It also places a bunch more importance on my coordinators because if I have the wrong ones my defensive recruiting can go down the drain. Agree with a lot of your points. Especially the last one.
Pipeline very much matters if you don’t cheese the game with the recruiting tree
I want dynamic recruiting pipelines. If I am coaching at Texas and garb the top talent out of California for several years my pipeline grade should increase for that state.
I know better than to ask for much. Just want more hairstyles for auto generated recruits including dreads/bald/Polamalu etc, drop the mustache frequency by half, and we gotta stop with guys named Howard Howard or John Johns. It was fun maybe the first 2 times I came across it lol
The recruits seem to just have a pool of like 5 haircuts in dynasty with a mustache. Sometimes a beard. Almost never clean shaven. Year 1 was a framework year. Year 2 will be a variety improvement year to increase immersion…right? You guys? Hello? 😂
They need to make recruiting more difficult but also more in depth and they need to fix the algorithm because the most five stars one team has ever got was like seven
There should be, depending on coach build and player development, the ability to tell a player (hey, work on this) with a success rate based on the dev trait and the abilities
I think next year they will for sure tune some of this.
It would probably easier to code in letting the human players control upgrades than the randomness aspect.
Full player ratings and dev trait at scouting. They could make it an unlockable coach upgrade
This could be cool, but I doubt they would do this.
You should make a video or post about the coach carousel and when to fire/hire coordinators. I just had my original coordinators leave in my OD and I'm not sure how I want to go about hiring new ones.
So basically don’t be an RPG? But, also be a super aggressively random RPG. And explain the influence of influence in your pipelines.
For upgrades I would like some sort of way for the coach to control it but not full on. Kind of like F1 Manager just the pit crews. Sets schedules for the week. Say you have something like Tutor hours to boost awareness. Or Film Room to boost Play Recognition. 7 on 7s to boost Accuracy for QBs Routes for WRs and Coverage for DBs and LBs.
They need to change recruits that are gems. There have been plenty of times where some 4 star recruits that are gems and seem like they have a lot of
potential end up being a impact dev trait instead of at least a star or elite.
Dev trait doesnt matter its Skill Caps
I think coach level max out is kinda trash. I wish they would let you keep leveling up or instead of 50 make it 75. I feel like once you spend your points in what you need to have a top tier school then you don’t have any to spend on cool things like CEO.
pick an choose your coaching skills but better skills cost more
Make it so we can see dev traits on the player without clicking on them individually
For dynasty there should be real life In hame exp. Meaning the better your player does each game the more exp your player gets towards leveling up
Facts AF about the formation swap and stop changing my roster for big games on the road. And change the damn sec bias in the pipe line especially after Georgia and Alabama aren't good anymore
piplines and coaching abilities go hand and hand .. the school tier can change if you win .. transfer portal is decent but not on the selection part players usually select you which is odd to me usually a guy coming home or your gonna miss out im at minnesota competing for top classes - OH PA MI IA IL MN FL (sneaky) CA GA AL all hit home !!
We use to be able to also pick the stadium u wanted to play big games in also
1st how can uga, Oregon and Miami recruit 35 players every season end you never see any players in the portal, they can’t have 35 seniors every season!! 2nd why does the coach level stop at 50? 3rd it should be levels to a recruits like they only have 3 interest I get if it was levels of interest in championship contenders, academics ect not just 3 green checks when it’s 12 options, upgrading the stadium and facilities should be an option especially at a small school when you build them into contenders
📈 the portal is definitely sneaky underwhelming i love to snatch a position who just graduated or i need some competition in
I got a 83ovr jr wr with elite dev in the transfer portal and by the end of the season he finished with 91ovr and 1st rnd pick
Do you know how to fix the strong arm qb glitch in online dynasty!?
I agree about the pipelines. They feel really meaningless.
I signed 19 5 stars with your coach build ….
Good shit!! You can literally bully your way to 5 stars.
Just go back to 2006 and copy and paste everything the best college football game every the one with Reggie bush on cover
Please look at player details when we are suggesting transfers. If you don't have a list ahead of time you're picking somewhat blind.
I would like it to be like madden. Where when your player gets a skill point. Let us spend it.
Nah it needs to be based on the coach and the players potential.. CFB is all about developing your guys after all
Used your coach package and sign 15 5 stars a class on my Arkansas Dynasty, recruiting got too easy 💀💀
Also Dream school would get me 5-6 4 or 5 stars every class so it’s well worth it
I’m happy people are killing it in the recruiting trail now!
I signed 15 5 stars w syracuse after a 6-7 sim season.... crazy 😂
Yeah I got 16 5 stars with usc 💀it gets so easy and fun
So is every coach a recruiter? Lol
And online dynasty stop letting the CPU take my damn coordinators or at least let me offer jobs to who I WANT not the sorry list that is left over.
Formation subs will be huge
I pray they add this!!
Spring game
Yo poodle, this isn’t related to the video. But help me choose my next dynasty between these teams
New Mexico
Arkansas State
Middle Tennessee State
Troy
Fresno State
Hmmmm
New Mexico or Troy
Fresno or Arkansas state
I like Troy but it’s easy to do, New Mexico is the best in my opinion
W
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