Dwarf Fortress: Beginner Fort Let’s Play (part 1)

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  • เผยแพร่เมื่อ 31 ม.ค. 2023
  • • My Dwarf Fortress Tutorials [Steam Edition]: • Dwarf Fortress: A Begi...
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    The deepest, most intricate simulation of a world that's ever been created. The legendary Dwarf Fortress is now on Steam. Build a fortress and try to help your dwarves survive against a deeply generated world.
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ความคิดเห็น • 43

  • @Nookrium
    @Nookrium  ปีที่แล้ว +24

    Since TH-cam does a poor job of showing the next parts of series like these, here's a playlist for ya: th-cam.com/play/PL3Hfqo2_KOlfccw5jPFGd6mQ76qdhdMgl.html

  • @anthonyseveri9652
    @anthonyseveri9652 ปีที่แล้ว +40

    This is the exact tutorial I needed.. basically a blueprint for the beginning.. I've watched many hours and "understand" alot.. but very very early on in a play I have this very strong feeling I'm doing it wrong. For no reason so I stop playing

    • @brolohalflemming7042
      @brolohalflemming7042 ปีที่แล้ว +7

      Persistence can pay off, and then you get to experience the end-game. That's the most FUN! part, finding out just what ends your fortress in ways you really didn't expect. There isn't really a right way or a wrong way because even if you did everything right, things will go wrong. One of the main priorities is to get the booze flowing though, because this is essentially a drink-up in a brewery simulator.
      (Also when (not if) things do go wrong, you can always go back and reclaim your fortress. So you don't always have to start over again.. Although you may find a few.. suprises when your fresh set of colonists turn up to take over.)

    • @markparagi8190
      @markparagi8190 ปีที่แล้ว +3

      @@brolohalflemming7042 Absolutely. This a game that is learned by failing.

    • @spikygamer987
      @spikygamer987 ปีที่แล้ว

      Low food, no problem.
      No booze, there will be blood~

  • @RFC-3514
    @RFC-3514 ปีที่แล้ว +11

    11:48 - They could make the game a lot more "streaming-friendly" if they added some sort of indicator when you go up or down (ex., a big arrow flashes briefly on the side of the screen, and after one second it shows the current level in big digits, then fades out).

  • @daveo2992
    @daveo2992 ปีที่แล้ว +5

    My first few "fortresses" have been tower/ houses XD there is nothing stopping you from staying mainly above ground if you want XD Dwarf House!

  • @justgoosing9662
    @justgoosing9662 ปีที่แล้ว +6

    "Symmetry, we don't do that here." Haha started so many forts learning new things but symmetry is always a must for me.😅 That and hiding all the stone outside of stockpiles. Ocd kicks in. Great videos! Learned so much from your videos when I got started with the steam version. That and endless hours on the wiki

  • @grayaj23
    @grayaj23 ปีที่แล้ว +8

    This is great. I'm at a sort of intermediate stage and tend to obsess too much over getting the perfect start going. Watching an experienced player do the early bits will help keep me from going too far down all the rabbit holes.

    • @sontiyo7113
      @sontiyo7113 ปีที่แล้ว +1

      Im very much in the same boat

    • @WolfHreda
      @WolfHreda ปีที่แล้ว +1

      My most recent fort got brutalized by the Furry Menace. In this case, a Weresheep. Went from 73 Dwarves to 4, two of which were children, and one of the remaining adults was the last Weresheep. I believe we're back up to 18. I've had some crashes and had to reset certain progress here and there. Most recently, my Necromancer Mayor freaked out about something, resurrected a Cow Skeleton, and just started beating the tar out of every Dwarf that got near her. She then resurrected every single one of them. And then it crashed.

  • @melananighthawk
    @melananighthawk ปีที่แล้ว +5

    The brew/cook workorders count the number of times someone does the workorder, not the number of items created in the workorder (at least, in v50.x - I don't know if that's changed from previous). So for example with the brewing, if they brew a stack of 5 items they'll create 25 alcohol, but it only counts as 1 for the workorder count. Given that, even if they're only brewing 1 plump helmet at a time, they'll create 5 alcohol per iteration - so for your "brew 75" order they'll brew 75 times creating somewhere between 375 (75x5) to 1875 (75x25) units of alcohol depending on how many plump helmets were in the ingredient stack they collected to brew from. While the dwarves will drink that alcohol over time, that's a lot of pots to create and a lot more room needed for storage compared to what you were saying you were intending.

  • @caesarsalad77
    @caesarsalad77 ปีที่แล้ว

    Love seeing Tutorial forts because I always learn something new.

  • @Zaerki
    @Zaerki ปีที่แล้ว +5

    In the midspring of 219, the bronze colossus Afi Grippedsculpt the Steel of Fathers was struck down by an elephant

  • @DanielAngenendtOAO
    @DanielAngenendtOAO ปีที่แล้ว

    Thx for sweet episode ;-) it was really fun watching you !!!

  • @kirbyone
    @kirbyone ปีที่แล้ว

    Dang 2 minutes in and I already learn something new that I want to use in my next game, awesome! 👍

  • @estherc3618
    @estherc3618 ปีที่แล้ว

    Exactly what I need. Thank you.

  • @LondosMondo
    @LondosMondo ปีที่แล้ว +3

    there was a fourm post by putnam about pathfinding not being an issue when it come to fps slowdown, of coarse having dwarfs lie down so others can walk over them is the real issue with single wide hallways.

  • @samr4281
    @samr4281 ปีที่แล้ว

    amazing!

  • @aurejavier
    @aurejavier ปีที่แล้ว +1

    Haha por supuesto no hay que cocinar nuestra cerveza! El vino... bueno puede servir

  • @TheBunnyodeath
    @TheBunnyodeath ปีที่แล้ว

    Im working but ill love it when i see it. Thanks nook

  • @StelznerGaming
    @StelznerGaming ปีที่แล้ว

    3 minutes in and already learned things other tutorials don't go over.

  • @user-wr2kv6xi8i
    @user-wr2kv6xi8i ปีที่แล้ว

    thanks a lot!

  • @74teppic
    @74teppic ปีที่แล้ว +7

    Starting tip: you can assign a manager without an office for

  • @manopeace9175
    @manopeace9175 4 หลายเดือนก่อน

    22:37 - Calling it how ya see it. We're all just trying to survive these worlds we create so we can see more of it.

  • @jadethronson9675
    @jadethronson9675 ปีที่แล้ว +1

    “Don’t listen to anyone telling you exactly how to play Dwarf Fortress” is the best advice. When I first started playing, I found myself min-maxing. This completely ruins the fun and the whole point of the game IMO

  • @jakel8879
    @jakel8879 ปีที่แล้ว +1

    The button that you used to find out if a room is missing anything is not in my game for some reason when I click on the zone. For instance when you leaerned what else you needed in the dining room.

  • @snafu2350
    @snafu2350 ปีที่แล้ว +1

    Not a bad start to your tutorial, Nook; the lack of wood is gonna really hurt so early tho :)
    One thing I would say is I much prefer to make the entrance hallway 3 wide so I can put the trading spot indoors. This helps immensely during/after trading, as if appropriately guarded with dogs you won't have a problem of birds/monkeys/WHY stealing your trade goods while they sit outside

  • @davidcoronel9264
    @davidcoronel9264 ปีที่แล้ว +1

    I encountered a... weird bug. So I sold a lot of food because of some annoyance causing my dwarves to make 1K food zzz. Bought a lot of stuff because full barrels of food sold for 1k each. Whatever they left. I kept noticing a kea kept stealing stuff and I was confused as to what they were stealing. I sold my market to move it and... the traders left everything they owned. literally their entire stock was still in my market. so I now have thousands upon thousands of supplies. I don't know why but it was hilarious.

  • @bombayroll4631
    @bombayroll4631 6 หลายเดือนก่อน

    Why when selecting zones and other smoothing etc do you go out one square past the room you are zoning please?

  • @Aegis4521
    @Aegis4521 ปีที่แล้ว

    Didn’t you already have a tutorial series?

  • @dadnar7615
    @dadnar7615 ปีที่แล้ว

    Is there a way to plug the seed in to follow along?

  • @gustavmeier1953
    @gustavmeier1953 ปีที่แล้ว +2

    What i dont understand is why doesnt the game deselect beer and plump helmets on default i dont think anyone does that why would it be enabled thats such a small but game changing thing to do i lost my will to play it years back cause i didnt know this was a thing

    • @pigmentpeddler5811
      @pigmentpeddler5811 ปีที่แล้ว +1

      Yeah, for real, before the steam release I had tried to get into the game a good handful of times. I could never figure out WHY I COULDNT GROW MORE PLUMP HELMETS. It REALLY should be toggled off by default.

  • @TheBunnyodeath
    @TheBunnyodeath ปีที่แล้ว

    Auto likes when a df comes up

  • @arthurantonio7824
    @arthurantonio7824 7 หลายเดือนก่อน

    Salty beer

  • @kingcos19
    @kingcos19 ปีที่แล้ว

    Another tutorial?

  • @larsbundgaard5462
    @larsbundgaard5462 3 หลายเดือนก่อน

    Max "hygge".

  • @LabelsAreMeaningless
    @LabelsAreMeaningless ปีที่แล้ว

    'Cheese' is not defined as effective and legitimate. Please consider your terms.

  • @lordofenron
    @lordofenron ปีที่แล้ว

    Noooo! Pathfinding is not the issue :D check out Blinds video where Putnam explains.

  • @Vagabor123
    @Vagabor123 ปีที่แล้ว +1

    I miss ascii

  • @darthartagnan4737
    @darthartagnan4737 ปีที่แล้ว

    I've never played this game but my OCS is really triggered by the random stone and materials that aren't put away hahaha.. does he just need like a larger area to store them is that the issue? lol

    • @pigmentpeddler5811
      @pigmentpeddler5811 ปีที่แล้ว

      It starts to take up absurd amounts of space, I'm like you, and have to build giant caverns to shove it all in out of sight.