Congrats on the top and good luck at the next event ! Do you see any merit in running 1 FS Engraver in main + D/D/D Wave High King Caesar + Necroquip in ED? Mainly to help insulate plays, increase ceiling and also if you can't extend past 2 HTs on Witch + Tatsu, you can still make D/D/D Wave High King Caesar (vs in pure you're forced to make SP pass). Especially in a board breaker build where you have no HTs to stop your opp. Also any reasoning for cutting Triple Tactics Talent in main/side, even though 3x Thrust are run in side?
@@biggestcheese-n9l a big thing for me is engraver is another brick to add in, sadly drew it multiple times and just wanted as many playable hands as possible. Fs mini engine also is alot of slots in extra that I’m not comfortable giving up. Overall I do miss it sometimes but I want to keep the deck as consistent as possible well still having a pretty flexible extra deck. It’s hard to go sp pass and pray but at the same time if you get stopped you get stopped. You play a lot of extenders at the end of the day you play 13 extenders if u include prosp and 14 if you include shleep if you started blade and that resolved! I am playing two talents in main because it’s psuedo breaker and can be your 15-16th extender after getting hand trapped going first or interacted with second.
@ManfordTRG sure. I just wanna see how your using the gryphon with no Yama, no selene or Artemis. I like the idea of being minimal in the ED and kinda just having a toolbox.
He's handsome too ladies!
or gents ;)
@@colingalloway5893 only 4 u
Solid ass list congrats bro
@@Jo3yb21 appreciate it man glad you like it!
Congrats on the top and good luck at the next event !
Do you see any merit in running 1 FS Engraver in main + D/D/D Wave High King Caesar + Necroquip in ED? Mainly to help insulate plays, increase ceiling and also if you can't extend past 2 HTs on Witch + Tatsu, you can still make D/D/D Wave High King Caesar (vs in pure you're forced to make SP pass). Especially in a board breaker build where you have no HTs to stop your opp.
Also any reasoning for cutting Triple Tactics Talent in main/side, even though 3x Thrust are run in side?
@@biggestcheese-n9l a big thing for me is engraver is another brick to add in, sadly drew it multiple times and just wanted as many playable hands as possible. Fs mini engine also is alot of slots in extra that I’m not comfortable giving up. Overall I do miss it sometimes but I want to keep the deck as consistent as possible well still having a pretty flexible extra deck. It’s hard to go sp pass and pray but at the same time if you get stopped you get stopped. You play a lot of extenders at the end of the day you play 13 extenders if u include prosp and 14 if you include shleep if you started blade and that resolved! I am playing two talents in main because it’s psuedo breaker and can be your 15-16th extender after getting hand trapped going first or interacted with second.
@@biggestcheese-n9l wouldn’t cut it lower then 2 unless I decided to main the thrusts
How do I message you. I have questions
Just comment down below I’ll respond
@ManfordTRG how are you making gryphon? And are you removing him to summon back with berfo? Explain how you're using it
@@brandonelmore3268if you watch my last deck profile you can see the combo I do for diabelze but I will upload the gryphon combo if you would like
@ManfordTRG sure. I just wanna see how your using the gryphon with no Yama, no selene or Artemis. I like the idea of being minimal in the ED and kinda just having a toolbox.
@ yeah I’ll show the combo bro