One question, the texture have to be in a 1:1 square format when importing tp avoid distortion like substance painter or marmoset is smart enough to avoid that?
@@ثلاجاتمستعملة Good question. The image does need to be in a 1:1 square. I’m surprised that original aspect ratios can’t be used, but luckily it’s an easy fix. Makes me wonder if a python script could be created to scale the image accordingly?
@@AirmanCS The issue I run into is that the edge pixels get stretched over the entire object when an image isn't 1:1, Which makes masking a little tougher.
hi freshmngraph, i could use your techniques succesfully. Now i encounter a problem with a symetrical Decal - do you know any solution for symetrice decal?
@@Freshmograph Thanks for your quick response, but I figured out that the issue was elsewhere. Even when I had a 1:1 ratio, it repeated edges. Then, I realized that the decal just needed a small alpha border to prevent that. Even when I used a different aspect ratio and scaled it slightly in Photoshop to have a small transparent border, exporting it to alpha supported format like PNG made everything work well.
Amazing thanks :D also I would love the gizmo to limit the decal instead of using a mask so +1 on that
Awesome tip!! Thank you for sharing! 🙂
@@AlexAntuna Glad to hear that it was helpful!
Bro thank you so much. All these other substance and marmoset youtubers do the brush method which sucks it's not accurate at all.
You’re welcome! I’m glad it was helpful.
thank you
You're welcome!
One question, the texture have to be in a 1:1 square format when importing tp avoid distortion like substance painter or marmoset is smart enough to avoid that?
@@ثلاجاتمستعملة Good question. The image does need to be in a 1:1 square. I’m surprised that original aspect ratios can’t be used, but luckily it’s an easy fix. Makes me wonder if a python script could be created to scale the image accordingly?
@@Freshmograph yeah I think you can make a script that automate this. ty
You can unlink the UV tiling and put your ratio there that would compensate and you can use non 1:1 images
@@AirmanCS The issue I run into is that the edge pixels get stretched over the entire object when an image isn't 1:1, Which makes masking a little tougher.
@@Freshmograph Oh right the edges... yeah native support for non 1:1 ratio images could be nice I see
hi freshmngraph, i could use your techniques succesfully. Now i encounter a problem with a symetrical Decal - do you know any solution for symetrice decal?
Make sure your images are 1:1 when you apply them. It's one extra step before importing but saves a lot of time inside of Toolbag.
Great video, but when I set the fill layer to planar and clamp it creates around such a stretched stripes like in Interstelar. :D Any solution? :)
Make sure the images that you place have a 1:1 aspect ratio to prevent the repeating edges.
@@Freshmograph Thanks for your quick response, but I figured out that the issue was elsewhere. Even when I had a 1:1 ratio, it repeated edges. Then, I realized that the decal just needed a small alpha border to prevent that. Even when I used a different aspect ratio and scaled it slightly in Photoshop to have a small transparent border, exporting it to alpha supported format like PNG made everything work well.
@@OndrejMalota Sorry about that. I overlooked that small detail. Yes I placed all of my textures in a 1:1 PNG image so I have an alpha channel.