@@zomtron No doubt, but they can see comments and implement that into SOD3
2 ปีที่แล้ว +8
More autonomy. Also ability to turn it off if you like to be in charge but it would be nice if you could actually see your enclaves leave to gather supplies and also direct them to different locations to search and gather rucksacks. Also more storyline and narratives I really would like a story to follow and develop.
why can't we just run multiple bases? I'd like to have my regular base where all my best characters live and run another one where I take in and care for refuges. it'd be even more fun if they just randomly leave when they feel like they're ready to move on, and when you don't take care of them they go and join an enclave that hates you
Guys what are the chances of making more available small slots in fort marshal, it’s the best looking base but there’s not a lot of room for anything. I just want to know if it’s possible if not please tell me so I lose all hope
The game lacks endgame content. After 10 ingame days you have a self sustaining community, bought all important mods and guns and you don´t even have to scavange anymore. And this is where i always lose the motivation to keep playing, because there is no challenge anymore (on lethal).
The only part i like in this game are the first few days on lethal with a completely fresh community where you have NOTHING and a feral can kill you in 1 second. Then after 10 days its gets too easy and no real survival anymore.
I understand you, I have finished the game numerous times in all difficulties, I have a whole community of the redtalon and I do not know how to exploit it because I am completely maxed out in the lethal zone
@@alexeben7776 I'm just waiting for update number 30 to come out so I can use my soldiers to create new communities and use each of the 5 new slots for each difficulty
@@DPSita1507 i see. The only times i finished the game was when i did the different legacies for lethal. Then i never finished it again because i was so bored of killing those plague hearts. They are not hard to kill at all its just boring and repetative af. Thats why i ask the devs for some new and real end game challenge. Something like ultra big hordes with 10 ferals and 5 jugs and 50 zombies besieging your base.
@@DPSita1507 oh i lied. I actually finished the game another time when i did the 100 days challenge in lethal. And unfortunately the game didn´t really get harder the longer you play. So i started brewing as much beer as possible and sell it till day 100 :D
I think boons need a rework, at least the sheriff's boon. It is the least helpful of the boons, and I think another direction could be taken from it. Perhaps a boon that makes infestations appear less frequently or one that stars you out with an allied survivor camp spawned randomly on the map or of such. These are only a few ideas, but it is not secret that some boons are really good, and others are next to useless.
Just fix the A.I I can't tell you the amount of times I've gone to help a survivor against hordes of zombies only to have the zombies come after me while the npc just stands there, whips out their gun and proceeds to make a whole bunch of noise only to rarely hit anything or get attacked by the zombies.
Earning prestige without playing Daybreak would be AMAZING!!! I HATE DAYBREAK BECAUSE IT HAS NOTHING TO DO WITH SoD. Any solution would be VERY APPRECHIATED. Thanks a lot.
I wouldn’t add thirst and hunger meters. It already has that as a collective with food vs consumption. I love it being survival but that digs too deep. There are more immersive yet still fun things to improve. My input suggestions for sod 3: - Skills more closely connected to build outs. Such as needing a med person in order to even be able to have healing of trauma etc. or even build a decent infirmary. - far more base options are needed. Even if they work off a template. - bigger map. Versus many maps. And I mean GTA size map or bigger. With diff areas and biome looks. - driving off road should cause vehicle wear with off road vehicles taking a slower wear / damage rate.
Por favor saquen una actualización y mejora para la torre de francotirador. Es una de las instalaciones que más me gusta y que literalmente no se puede hacer nada, ni modificar ni nada.
hey guys, i think you should add the as val or vss vintorez as one new gun to the game, cuz i think it would be a great gun to the game. irl it use 9x30mm but it would use 9x19mm in the game.
Why not have the infestations progress to actual plague hearts once at a certain size to continue giving purpose after defeating the initial plague hearts later on in the game?
It doesn't even have to progress to a full on plague heart. It could be an infestation heart or something similar which could be a reskinned version maybe green or something with half health. Or even a progressive health bar. An infestation heart level 1 has 25% of the HP and level 2 50% and a max level 3 infestation heart has 75% HP.
Nothing to do with this video but away to create new and fresh ideas with the hope of an easy incorporation into the game. A new community like network and red talon but a not so nice group or simply a group with there own set of rules, weapons and tools...
Please bring back the sandbox system from SoD1, where everytime you change town a new "round" begins and difficulty increases with less resources and cars...etc. See how many rounds one can go. I used to go 5 in SoD and then it got too hard lol
I would like to see an expansion gamemode to the red talon besides daybreak that included use of campaign maps where red talon soldiers infil on a helicopter and already have gear equipped (like the loadout selection in db) and set with certain goals that alternate with each infiltration depending on your choices, or if a squadmate died last mission you'd have to rescue another red talon to recruit for that lost role this could open up additional red talon lore, more uses for prestige points and more zed specialized weapons maybe even functional nightvision goggles for the main campaign after completing difficult challenges. albeit that seems very stressful to implement in a game like sod2, maybe just as an idea for 3 I just appreciate the concept of red talon a lot.
I think the defense is a good idea but the relay should be defended from all sides. That way people would need to switch their attention which could lead to more interesting scenarios.
imo if state of decay 3 had both a narrative story like state of decay 1 and what state of deecay 2 is state of decay 3 would be better and more worthwhile and enjoyable imo.
I just had one question would you please address it because it’s been bugging me for a little bit is there anyway to get more military vehicles with guns on top with the vehicles but I do appreciate everything you guys do I love this game it’s just a question
Why not make weather's similar to how skyrim does it, no need for wet textures and all the extra stuff. Game is 11 years old and has weather that is still mood setting.
Why not have modding tools open to the public, think of the things people could do. New maps, cosmetic options, new vehicles, even interesting stories and quests. Could even put a price tag on it and let people run wild with it.
@@Stabbyhead Aye I was responding to that, to reply to everyone I initially thought of that as a link between a really old flash game The Last Stand dead zone, where you had water as a resource that you could trade and your survivors also consumed and I mean, water is extremely important to us, y'all just trying to avoid further grinding which is something I understand.
It would've been really, but really nice if you guys would release a patch to fully optimize state of decay 1 or the yose edition since both games run terrible on pc. yose runs a bit better and i love state of decay 1 but the fact that you guys decided to trash it out and abandon it into the dust is really something. And it's one of the few games i've seen where modders are not even bothering to fix it cause both games are broken with bugs, glitches, stutter and a huge amount of lag. But hey.....There's always a first time...Right ?
I'd like to see bigger enclaves, also make it more vital if they are for or against your community, roaming humans could be interesting too
Iirc there's an engine/system limitatjon that prevents that
@@zomtron No doubt, but they can see comments and implement that into SOD3
More autonomy. Also ability to turn it off if you like to be in charge but it would be nice if you could actually see your enclaves leave to gather supplies and also direct them to different locations to search and gather rucksacks. Also more storyline and narratives I really would like a story to follow and develop.
why can't we just run multiple bases? I'd like to have my regular base where all my best characters live and run another one where I take in and care for refuges. it'd be even more fun if they just randomly leave when they feel like they're ready to move on, and when you don't take care of them they go and join an enclave that hates you
This idea would be dope
@@yawngaming4188 I concur
I don't think they can make that big of a change without it breaking the game. Maybe state of decay 3?
@@AOSHOOTER i agree with that
I'd like to assign followers to Outposts. It feels so empty atm
Guys what are the chances of making more available small slots in fort marshal, it’s the best looking base but there’s not a lot of room for anything. I just want to know if it’s possible if not please tell me so I lose all hope
The game lacks endgame content. After 10 ingame days you have a self sustaining community, bought all important mods and guns and you don´t even have to scavange anymore. And this is where i always lose the motivation to keep playing, because there is no challenge anymore (on lethal).
The only part i like in this game are the first few days on lethal with a completely fresh community where you have NOTHING and a feral can kill you in 1 second. Then after 10 days its gets too easy and no real survival anymore.
I understand you, I have finished the game numerous times in all difficulties, I have a whole community of the redtalon and I do not know how to exploit it because I am completely maxed out in the lethal zone
@@alexeben7776 I'm just waiting for update number 30 to come out so I can use my soldiers to create new communities and use each of the 5 new slots for each difficulty
@@DPSita1507 i see. The only times i finished the game was when i did the different legacies for lethal. Then i never finished it again because i was so bored of killing those plague hearts. They are not hard to kill at all its just boring and repetative af. Thats why i ask the devs for some new and real end game challenge. Something like ultra big hordes with 10 ferals and 5 jugs and 50 zombies besieging your base.
@@DPSita1507 oh i lied. I actually finished the game another time when i did the 100 days challenge in lethal. And unfortunately the game didn´t really get harder the longer you play. So i started brewing as much beer as possible and sell it till day 100 :D
At this point i think we are ready for the 3rd game :)
I think boons need a rework, at least the sheriff's boon. It is the least helpful of the boons, and I think another direction could be taken from it. Perhaps a boon that makes infestations appear less frequently or one that stars you out with an allied survivor camp spawned randomly on the map or of such. These are only a few ideas, but it is not secret that some boons are really good, and others are next to useless.
I can’t even remember what the Sheriff legacy is.
@@valiroime you get a random item everyday. Scavenging itself puts it to shame, and what you get often isn't worth it.
Just fix the A.I
I can't tell you the amount of times I've gone to help a survivor against hordes of zombies only to have the zombies come after me while the npc just stands there, whips out their gun and proceeds to make a whole bunch of noise only to rarely hit anything or get attacked by the zombies.
Earning prestige without playing Daybreak would be AMAZING!!! I HATE DAYBREAK BECAUSE IT HAS NOTHING TO DO WITH SoD. Any solution would be VERY APPRECHIATED. Thanks a lot.
I wouldn’t add thirst and hunger meters. It already has that as a collective with food vs consumption. I love it being survival but that digs too deep. There are more immersive yet still fun things to improve.
My input suggestions for sod 3:
- Skills more closely connected to build outs. Such as needing a med person in order to even be able to have healing of trauma etc. or even build a decent infirmary.
- far more base options are needed. Even if they work off a template.
- bigger map. Versus many maps. And I mean GTA size map or bigger. With diff areas and biome looks.
- driving off road should cause vehicle wear with off road vehicles taking a slower wear / damage rate.
There's already food resource. Hunger and thirst would be just another name of fatigue meter.
Will the armory in the rural police station have the same repair and craft capabilities?
I just love the combat in this game! it looks and feels realistic which is dope!
Por favor saquen una actualización y mejora para la torre de francotirador. Es una de las instalaciones que más me gusta y que literalmente no se puede hacer nada, ni modificar ni nada.
I’ve had up to 11 survivors a few times.
Same with me But I have 12 survivors and it’s not that hard to get consistently and I’m ngl I’ve never had problems with missions because of it
Please add new faces for characters. A have saved many characters that I really like but they have the same face.
hey guys, i think you should add the as val or vss vintorez as one new gun to the game, cuz i think it would be a great gun to the game. irl it use 9x30mm but it would use 9x19mm in the game.
Can't Wait for update 30🖤
I like when you convert someone leader of the group when taking decisions I change to the leader and decide if people stay or leave 🤩
Why not have the infestations progress to actual plague hearts once at a certain size to continue giving purpose after defeating the initial plague hearts later on in the game?
Not a bad suggestion for them to consider, maybe for three
It doesn't even have to progress to a full on plague heart. It could be an infestation heart or something similar which could be a reskinned version maybe green or something with half health. Or even a progressive health bar. An infestation heart level 1 has 25% of the HP and level 2 50% and a max level 3 infestation heart has 75% HP.
Yeah why something isn't being changed for morale and zombie threat in lethal
Nothing to do with this video but away to create new and fresh ideas with the hope of an easy incorporation into the game.
A new community like network and red talon but a not so nice group or simply a group with there own set of rules, weapons and tools...
When is the update coming out?
Hehe "We found A BUUUUUG" xD I died xD
Please bring back the sandbox system from SoD1, where everytime you change town a new "round" begins and difficulty increases with less resources and cars...etc. See how many rounds one can go. I used to go 5 in SoD and then it got too hard lol
You’re talking about Breakdown mode.
I would like to see an expansion gamemode to the red talon besides daybreak that included use of campaign maps where red talon soldiers infil on a helicopter and already have gear equipped (like the loadout selection in db) and set with certain goals that alternate with each infiltration depending on your choices, or if a squadmate died last mission you'd have to rescue another red talon to recruit for that lost role this could open up additional red talon lore, more uses for prestige points and more zed specialized weapons maybe even functional nightvision goggles for the main campaign after completing difficult challenges. albeit that seems very stressful to implement in a game like sod2, maybe just as an idea for 3 I just appreciate the concept of red talon a lot.
I think the defense is a good idea but the relay should be defended from all sides. That way people would need to switch their attention which could lead to more interesting scenarios.
Daybreak hasn't received a single major update since it's inception, and it's bloody boring and repetitive and nigh impossible to complete alone.
imo if state of decay 3 had both a narrative story like state of decay 1 and what state of deecay 2 is state of decay 3 would be better and more worthwhile and enjoyable imo.
New Leader: Warlord 2
I would love a food and water meter but maybe make it optional within difficultly
I just had one question would you please address it because it’s been bugging me for a little bit is there anyway to get more military vehicles with guns on top with the vehicles but I do appreciate everything you guys do I love this game it’s just a question
Кто может объяснить вкратце, о чем видео которые выпускают в течение месяца?
Does anyone know when we might be getting SOD3
Years
They said they're not ever close to being done with SOD2
They’re likely still in the planning phase with SoD3. Best edumacated guess would be 3 to 5 years, judging from the development cycles of other games.
So which of the Warlord facilities has the showers?
the beds
I think its the fighting gym level 2. That what's they were talking about when the showers came up.
Why not make weather's similar to how skyrim does it, no need for wet textures and all the extra stuff. Game is 11 years old and has weather that is still mood setting.
I just want to be able to play. thank you
I always wish we could shoot out of the car in multiplayer like gta, but it would be to op
Why not have modding tools open to the public, think of the things people could do. New maps, cosmetic options, new vehicles, even interesting stories and quests. Could even put a price tag on it and let people run wild with it.
What are your thoughts on adding an electric car or some kind of car that refills passively if you have fuel in your base for power at your base
Make water a resource like food that's also consumed by survivors and facilities
No. Just no.
Why don’t you guys explain why it’s a bad idea instead of just saying no
3:02 "Hunger and Thirst meter"
@@Kingj411 more unnecessary looting and you can get outposts that provide water passively like electricity from power plants , so it make it a hassle
@@Stabbyhead Aye I was responding to that, to reply to everyone I initially thought of that as a link between a really old flash game The Last Stand dead zone, where you had water as a resource that you could trade and your survivors also consumed and I mean, water is extremely important to us, y'all just trying to avoid further grinding which is something I understand.
I don't understand why people don't play DayZ...?It has everything that people want to add to this game...
But isn’t State of Decay.
Why all the updates for SOD2 when SOD3 is gonna be a thing in the near future
Because they actually love their game. We should see more of this from devs, not less
Because thats what a good dev should do...support their players / fanbase
I would not say near future lol it’s years away before SOD 3 come out.
It would've been really, but really nice if you guys would release a patch to fully optimize state of decay 1 or the yose edition since both games run terrible on pc. yose runs a bit better and i love state of decay 1 but the fact that you guys decided to trash it out and abandon it into the dust is really something. And it's one of the few games i've seen where modders are not even bothering to fix it cause both games are broken with bugs, glitches, stutter and a huge amount of lag. But hey.....There's always a first time...Right ?
State of Decay 2 Should Get a Crossplay Between PlayStation & PC Players Anyone Agree With That Change 🙏