Great guide! One thing missing is selecting multiple groups (but not all) at once. This is done by holding CTRL and consecutively pressing the keys of the units you want to select.
Actually you what to use F1, F4. As F3 will cause all unit to charge into melee even ranged ones. F4 will only have melee unit charge and ranged units skirmish.
Squares and circles are different in a fundamental aspect. Circles tend to be hollow, so it places the most units at the edge (good for archers vs horse archers or flanking cav, but bad against heavy charges) while squares are "full", giving the most resistance against charges as the mass of the formation is greater, but fewer units in the border means fewer units fighting or firing. They do have distinct uses
This so much. Shieldwall is great and has its purposes. But square is drastically underused it seems. Squares are bbn great against both cav and shock troops esp when used by polearms
@@dannydivens2969 Honestly I don't see a point in those two formations when I have Shield Wall and can change the formation width and depth. Square maybe if I'm being zerged from all sides by cavalry and circle maybe for horse archers but so far I've found them to be lacking since you can make a square shield wall with your guys all bunched up. (my common one is about 6 ranks deep) which works better against cavalry than the standard square and circle means your men just get shot in the back since your troops don't hold their shields up high enough to protect the guys behind them. I would definitely like to see them be improved though but as of right now I recommend shield walls and counter charging. If you've got cavalry running straight towards your formation, keep them in shield wall and then hit charge just as the enemy is about to run into you. This takes them out of formation but they'll be right on top of eachother so they still have the mass to stop a cavalry charge, without the lower attack rate in shield wall. This works for SP and Captains Mode ;)
I'd assume hollow formations will fill their centre with ranged units on mixed groups, lets say lining the outside of an archer square with spearmen for protection vs cav
You forgot to mention that you can click and drag while issuing movement orders to quickly get units facing the way you want. No one seems to mention this in every army commanding guide i see xD
The Advance command has been my go to after learning it keeps men in formation as opposed to charge where they run like wild barbarians at the nearest enemy. It also gets archers into range without getting them into melee because they'll stop and shoot once in range. Unlike charge.
@@MilkBreakMinecraft out of curiosity what's your party moral usually at? I'm thinking this contributes with how well your men fight, listen, and flee.
@@Kurruptedwolf They break formation to attack oncoming enemies, not to flee. Party morale never seemed a big issue. Might have something to do with it though. I'll check it out.
It would be cool (I don't own the game so I don't know if this is a feature) but remember how in Warband you could camp anywhere and then walk around your camp? They should allow for the same thing in Bannerlord and while in your camp you can train your troops a bit like the training stations in Warband and most importantly you could practice formations and tactics and stuff. Nothing to serious but just to make that camping feature more realistic I suppose.
That would be helpful for sure. I am still missing a way to train your troops on your own without a middle/late game perk. At least warband had some of these training areas.
@@eizmann Yeah it would be cool if you could also give armies to your companions and control all of them to trap enemies in certain landscapes. Or send them out on campaigns. (NVM it seems when you create your own kingdom you companions do just that.) Also you can tell your troops, in battle to follow the orders of the highest ranking soldier in that troop type. It would be cool if you could have greater interaction with this troops to set up tactics before a battle and indeed order them to train their men until you X number of new upgrades idk. Something cool like this could really bring your army's interpersonal life to life.
@@prestontheinconsistentyout1573 M&B has so much potential. I don't know if on realistic the AI is better at tactics but the game could be a total war on the ground type thing where enemies actual bait you, flank, hold fire, etc and you, even though your forces might be superior in quality, need to plan cautiously against any sizeable force. I don't have the game yet but I may pick it up the next time it goes on sale.
@@MegaVIDEOGAMEVIDS Well in my opinion the intelligence of NPCs is quite similar to warband. I would not give units to a bot to command because I want them to survive. But you are right the battles are giving me total war feelings.
Just thought of something I want the devs or modders to add into the game: Challenging an opposing factions lord to single combat. If you win your troops gain a big morale boost. Also trial by combat would be cool if you gain a criminal status in cities.
Aidan Allen yeah I don’t know if it’s possible but I was thinking you can only initiate the single combat with the ruler of a faction to end a war instead of being able to do it for every battle
Do you mean something like total war three kingdoms? Where the opposing general duels you on the battlefield mid battle and the losing general's army suffers a morale loss
Oh this is great! Funny enough I use the F6 a bit while i lead the cavalry and horse archers. The thing I wanted to mention was that I cant seem to have my characters stay in the unit type I put them in as they revert back after some time to 1. I believe the devs are working on fixing this. Been really loving this game! A bit more difficult with the blocking and mass looters can destroy you compared to Warband , I will have to re think my solo strategy now. Thanks as always man. AR
Seems to not save the state when saving/loading unfortunately. They seem to stay put in their groups until then though. Looters got a nerf today along with forest bandits but honestly just auto resolve battles against Looters if you've got the numbers. Not only do you seem to get more XP for your men doing that but you will find all your men are wounded rather than killed due to the looters primary weapons being blunt.
dude, you have no idea how frustrated i got when i couldn't figure how exactly to split my cavalry in 2 so i am able to hold both my flanks from enemy cavalry, i don't like horse archers that much and sending 40 horsemen against 10 is a bit overkill and also leave the other flank exposed, so i wanted to split them in 2 groups of 20, but i was unable to figure it out how to actually do that, thank you for this
Really want a “skirmish” feature where ranged units will follow enemies by keep their distance A “brace polearms” command where troops with spears and other long pointy weapons can brace their weapons on the ground to counter cav charges “Volley fire” for ranged units where they will all shoot in unison not directly at the enemy but up into the air so their missiles will fall upon the enemy. “Fire here” ranged targets a location
I use column with Horse archers sometimes and circle out a little wider and it works well. Seems to make it so they fire longer and easier so they don't get in the way of each other : )
Imagine this: a Total War overview/deployment screen at the beginning of the battle. Edit: Note, I don't even play Bannerlord or Warband. I just love watching Ref's videos.
ordering a unit to hold with f1 f1 then holding lmb and dragging it allows you to change the shape of the currently selected formation. e.g. archers in loose formation often form 2 or 3 rows, lmb holding and dragging allows you to arrange them in a single file. you can also make shield walls deeper vs more stretched out like this.
I always put my level 1 and 2 units in the 5 hotkey "skirmishers", I then just fight looters and charge with my skirmishers. Really good for training purposes because I've noticed good units steal all the kills and experience so your bad units never level.
Unmounting comes in handy when your horse archers are facing lots of spears. Against big armies this is a necessity because you will het picked off one by one.
0:53! So friggin helpful! Omg thank you! In all the videos I've watched over the past week this has explained everything I ever wanted to know and in a concise manner! Cheers brave warrior!
The F6 key command is useful when leading a siege as attacker, your melee troops proceed to the castle and your archers position themselves behind the various barricades
yes. but if the defenders have proper defenses they will wreck you. yesterday i had such a thing. they put up all their archers up in the courtyard. had some men on the wall to protect the ladders and siegetowers and had a huge shield wall in front of the gate. only reason i won that was cuz i had a group of 3 high tier infantry that i would command to attack the archers while another group was clearing the walls so i could setup my archers there. i was actually amazed by their defenses tbh
If you have good archers, putting your infantry in square formation is surprisingly good. The enemy infantry will wrap around the square, so they can get shot in the back by your archers.
I find using column or square formation useful when managing multiple blocks of infantry. When have an foot army I use slots 1-3 infantry in column spaced out. And 4 is my ranged/skirmish troops. Advance my blocks with space between towards the enemy. The ai will try to surround the blocks while my range pick at them in the "kill" spaces.
Germans everywhere alla, hope I will find some brand new footage of Bannerlord on HandOfUncut soon. LG dein Fan dem bisher die Spiele nicht so lagen die du gespielt hast.
I found that if you order your horse archers to advance to the enemy position (F1 -> F4) they will not engage directly, instead, they will get close enough to use their arrows, and if the enemy gets close or start shooting them, they will move to a secure position, always maintaining some distance from the enemy.
@@rutger5510 Is a shame. Personally I would like to see a "Fire on my command" option as well, especially for Skirmishers since those Javs/Axes would be insane if they all flew at once towards the enemy lol
Well tbh corssbowmen aren't really meant for volley fire since they have, well... Crossbows and not bows, which can actually volley fire (arched trajectory)
I would really love if there were more orders you could give, so lets say you have heavy cav and you want them to actually charge the center of the enemy formation and use lances and not scatter I wish there was a lance charge option for them, also with throwing weapon units I would like a command that you give them 2 points, 1 to start at and one to hold at and they skirmish on the back foot to the second position and once they reach there they act normally. I know this may not be easy to code or whatever but I would love to see this available. It would make commanding armies in this game feel like you have more control over your units. Also great video!
Oh yes more specific orders would be so great. Kinda similiar to your idea, saying Foot Soldiers(without shields) cover archers and with Shilds covers both and closing their lines if someone die and not just stand their and doing nothing or rush into the enemy.
I'd love to be able to tell the archers to focus fire on a fire arrow shot by the player, toggle volley fire on and off and to determine between shooting at closest target to different unit types, infantry, cavalry archers.
What Jesus said. You need to go talk to 10 lords about the battle at Pendraic. It's not 10 specific lords as there's a few in every faction, but you'll need to talk to 10 of them. Once you've done that the last guy will tell you to speak to one of two NPCs. Can't remember their names but you can go to the cities they're in and talk to them from the town menu. They will both tell you about the Dragon Banner and how you have 1 piece and that you'll need the other two pieces. Thankfully each NPC knows where one of the pieces is, in a bandit hideout, get ready for fun! The woman will only agree to help you if you will restore the Empire. The man will only agree if you will tear it down. Agree with both of them and then when you've cleared out both hideouts you can return to them to start your own Kingdom. You'll need to be Tier 3, have 100 troops and your own holdings. Now the only way you're going to do the last one is by taking your own piece of land from another faction (thus starting a war) or leaving a faction but keeping your fiefs (starting a rebellion, which also means war) so you need to be prepared before you do this. Also, the background colour of your banner will be the factions colour, no way to change this it seems yet so make sure you pick a colour you like lmao. No idea about the shops yet, I thought maybe it'd have something to do with the produce of the local villages but nope, nada, nothing seems to change.
@@MarksmanGamingPk90 the shops are not that broken actually (could use some more tweaking tho cuz villages dont really matter), they are based on what is being bought and sold by trade caravans and lords. I noticed when I made 1 pottery shop (clay was cheap like 19 gp and pots were expensive like 120gp) i would make around 500gp per day. However I started making more pottery shops and instead of making 500 gp on that 1 shop, the income dropped to 300 gp per day. The other pottery shops would make around 200 tho. I also noticed that even if you have the ideal conditions for a good workshop, you wont make money unless the AI buys the products. Which is why the income of my 1 shop dropped because they would buy from my other pottery shops. I should also note that my workshops were all in towns near each other.
I usually put my archers on hill, infantry under the hill, cavalry to follow me (To flank enemy, especially killing their archers) and horse archers to follow their sergeant. It works well.
I do it a bit diffrent but also the same kinda. Archer/Inf staying back as far as possible and my Cavalery following me rushing through the lines of the enemy to kill some of them before they getting close to my Foot soldiers. works very well for 9/10 battles.
@@nothing-fm2iv Ok with HA i never try this to be honest, i worked with Spearmens on a Horse back. And that works pretty well to slow them down for the archers, decimate the overall number, weaken them enough or make them feared enough so they dont want to start a rushing attack on my foot soldiers.
Usually I use those unit numbers in the Party menu to build a recruit infantry and Archer selection to level them up fast against looters. Let the recruits do the work to get them fast on tier 3 or 4.
Gonna disagree with you on the horse archers AI charging into the enemy. From my experience, the horse archers will properly execute skirmishing and attempt to stay at a distance from the enemy cavalry charge and stick to the overall troops' formation... Not sure what went wrong for yours. Maybe its the overwhelming size of your own party, that the horse archers AI decided to charge the enemy to finish them off?
From my experience, I'd say it's stragglers trying to rejoin the group pathing straight through enemy formations. There's always a couple that get caught up.
Honestly, I've seen that once my army grows in size to around 60 and above, F6 is actually pretty useful, as useful as the highest tier troop you have in that category, they skirmish, hold position, shield wall (infantry guarding archers) all on their own, when out numbered facing lots of calvary units, my F6 units actually either for a line shield wall or once they formed a circle with the archers in the middle, all on their own. Granted if you simply made an army comprised of 90 recruits, they'll perform no different than F1, F3 which was all units charge. So I think there's some truth to delegating tasks when you actually have a "good sergeant" to delegate it to. I haven't noticed if companions affect this or not, however. I simply did not test it. More often than not, I have 20-30% of my army comprised of tier 4-6s and at peak strength, I've got around 50%. I delegate tasks so i can focus on couch lancing the enemies or picking them off from a flanking position with a bow, just to increase my polearm, bow, riding, tactics, etc. So it takes my mind off things when facing forces of equal or slightly higher stack than mine. I.E. 90 vs 90 or less. However I really only command my troops when up against a stack that's twice my size or larger, as I've noticed only then does F6 tend to fail. Although, even at some 60 vs 100/120 I still win as long as I go after enemy calvary units which stops them skirmishing on my ground troops.
i loved in viking conquest, where u could give order to charge as a formation, and after breaking enemy formation, your troops would return to original position, this made the battle kind of realistic, instead of just hollywood lerrooooy jenkins style of warfare.
when the flag shows up you can actually click and drag if you want "bigger" formations such as, the circle formation. if you click and drag that formation you will make a larger circle formation.
Column is great for Cav charges. A moving freight train that just rolls over the enemies. Each enemies will get run over multiple times by a long train.
What this needs is an order to switch weapons, so you can have your Soldiers equip spears against Mounted units. Having a spear wall would really be something.
@Resonant missed one a bit important command option: select unit aim to a place, left click adn hold adn drag the troop line in the way you want them to stay. this also influences the amount of ranks if they stay in line formation, for example
There's even a program that lets you use voice commands to control your troops on the battlefield :) of course my dumb ass forgot the name of the program already but i bet you'll find it if you google bannerlord voice commands or whatever
The tactic I've found the easiest and most effective is to have F1+F3 and have my ranged on F6, usually I never loose a single soul, but it's all about timing and what your going against, I advise an army with some high level cav and decent amount of infantry, along as you have more cav than the enemy the charge alone can easily devastate an army.
I'd like macros available for troop formations, so in the middle of shit going down I can for example tell the archers (with one button press rather than 4+mouse movements) to fall back, form a circle and hold position, or one button that spreads the infantry into a 2-person thick shield wall and sets them to advance, that's the beauty of macros and something that a real commander would have access to if you think about it. I'm sure RL commanders would have quick vocal commands that can be shouted that amount to complicated changes in formation/action, they wouldn't be trying to yell whole sentences to troops- Kinda like a macro, a shortened form of something that communicates a sequence. Also, being able to pre-organise prior to battle, and being able to save presets for formations you might use against against specific compositions. I know there's a currently non-functional talent in tactics to do this, but it should be stock really, with the addition of formation presets.
It seems so far ppl have been complaining about formations and ai. And dont seem to know how the formations work. So thank u for this guide. Every formation has a purpose but also has a counter. I personally believe altho a bit buggy at times is more of an improvement than some realise it is.
My biggest problem is that most of the time the enemy just straight up charges you. Would be cool if the beginning of the battle is a bit slower paced.
Square is a defensive formation. perfect if your infantry is outnumbered 1:2, 1:3 (and you have archers to back it up). They will survive the longest but deal less dmg. Circles are meant to be anti cav. Spears in outer ring, archers inside. But circles are very situational. They will make you more vulnerable to infantry and will silence some of the archers.
Actually like the idea of adding a small portion of infantry to your archer line as calvary love to charge into them and they usually dont do good against a alot of cav.
One thing missing from all the command tip guides: strategies for dealing with large battles where other lords in your faction are the main commander and you only have command over your own troops. For example, if a battle is underway and you show up in time to assist. It sucks watching all my allies charge into death when my archers could kill half of the enemy before they even got started if my allies would only refrain from charging immediately. >.
This my recommendtions tested on realistic difficulty vs even enemy. Melee troops in square formation take less casualties againts enemy in line formation. They move slowly in it, so switch to square when near the enemy. Don't bother with archer formation. Just keep them at the distance from the enemy. Cavalry is better when they follow you. Don't command them to charge. Just run through the enemy when they start to advance on your melee troops (run on the edge of enemy line you don't want enemy pikeman to kill your horse). This will disorganize them for easy kills. When cavalry just runs through they don't engage in fight and you would not take cavalry casualties.
Advance is actually the skirmishing command. They don;t just keep going. They will advance till they are in range. Then the entire unit will hold until all ammo is used, then continue to charge. If the unit has no ranged its basically the same as charge.
What I do is put an infantry shield wall in the middle, and hide arrows on both sides. When the enemy run in, I attack with arrows from their sides. Usually kill 1/3 of the clan before they ever touch me.
When you say closer do you mean physically stand on top of each other or just reduce the width of their line? You can do the second one by selecting a unit and then hold LMB and drag to change the length and depth of your formation. Very easy to do
When I only have a few horse archers, I usually just order them to follow me to act as a bodyguard unit. Then I can scout for better positions or hit a wayward secondary cavalry formation with some security.
All I want is to be able to take over a faction via a civil war or back room deals like assassination and using influence to boost yourself to the throne when the faction leader dies
The mod to get is SCREAMLORD VOICE COMMANDS. Yes you can do EVERY command using your voice. it lets you focus on fighting while also telling your men what to do. PRICELESS.
I dont know if i just need to enable something, but they probably removed the splitting before battle. Why though? Now i cant play with the idea of dismounting and stuff bc i have multiple types of horse archers in one group and cant accurately split it!
I just wish I could command my units like total war with the option to go into the battlefield myself and zoom in and out as I please, would make the game so much better, trying to micro manage all your units when you can hardly see what's going on is just stupid and it's so easy to get the commands mixed up which is why most people just F1, F3.
i feel like the best possible army composition, is some cavalry, some infantry and a shitload of archers. as long as you mainly attack infantry armies, you will get no/close to no losses in battles.
im sad about the fact that we can set up shield walls but no spear walls. having spearmen set up their spears as a counter against cavalry would be great and it would make the ai harder to fight as well. as of now i have an army of 100 melee cavs and 100 ranged cavs and im just steamrolling every army also, the circle formation is pretty good if you put your archers in the circle
Bannerlord really changes the whole commanding aspect of the series. Now, instead of pressing f1+f3 you press f1+f4. Or if you're feeling particularly spicy, you can also press f1+f6 so the game presses f1+f4 for you
I am wondering whether I can order specific units to charge only or at least mostly a specific unit of the enemy - e.g. my cav vs their archers. The only way I see now is wait till their archers are more or less alone, then command the cav to hold position where the enemy’s archers are and just before they arrive there to give them a charge command. All these steps are quite intensive if you are in a big battle. What do you guys think? I also think it would be great if there were an option to hold the F3, then a flag appears and you can place this flag upon an enemy unit which you want to be charged...
F6 command is not making your soldiers stupid. Try strategy with more (20, 40+) of horse archers and then say it again. Press nr. 4, press f6 and watch enemy melt in open field battles. They will charge to the enemy, they will stay at bow shooting distance. They will cyrcle around closely standing infartry and melt them with arrows from all directions. Quite amazing. Or they will hunt down enemy cavalry. F6 is magical button for horse archers.
I find moving all commands to the numpad makes things easier. I move the units to symbols like + - and =. You get less units to use. But i never use more then 5
Appreciate it's a few months out but for anyone else wondering, you can create custom battles from the main menu. Good place to practice army commands.
Sometimes I have my horsey archers dismount at the beginning to stand with the normal archer line, as soon as the charge is nearly at us, ill have them mount up and skirmish the back lines. Seems somewhat effective as their accuracy/skill with bow is still 130 like any of the standard troops, + they're not mounted so they're just as accurate as those guys. On the whole it's probably a needless action, but just in trying to find a use case to dismount this is all I've got.
Horse archers are good in larger numbers and just let them skirmish from the beginning. They confuse the enemy really badly, but what I do is also almost single handedly taking care of the enemy cavalry (so they don't interefere with my horse archers). I will place my infantry and archers on advantageous terrain on my side of the battlefield, have cavalry take command so they split on both flanks and horse archers will skirmish, I do that in max 10 seconds and then I'm off to attacking enemy cavalry. If you can take out 1 or 2 of them, they'll start following you and not bothering your troops so all you have to do is wait for the enemy to be in fire range of your archers (which should be on some high ground or on the other side of a river) and horse archers just confuse the enemy. As long as you keep the enemy cavalry busy and eventually take out 1 or 2 of the enemy commanders, or all of them, you can make your cavalry charge into the enemy infantry (IF they don't have spears. spearmen are OP against horses, they'll fuck them up so don't charge them into spears. Just have your infantry deal with the spearmen) and reposition your cavalry to make them charge into the enemy archers. I found those to be the most effective ways to have as little losses as possible.
I just wish the command wasn't flags but something more like Conquer's blade. Seems like its much easier to order units around in Conquer's blade than Bannerlord. I know they are 2 completely different games however the clear and clean look on how you order a formation in Conquer's blade could def be intergraded into Bannerlord. It is really just way easyer to see and use.
After watching hundred of your warband and bannerlord video, checking out every new update in bannerlord even tho i didnt have the game, today i am here with the game, tho my gpu is trash for the game and i am playing on everything medium still bit of lag i am having semi orgasm playing it...okay i think thats a bit too much but still! it feels even better when actually playing it. Now excuse me, i need some tips so i dont suck.
Helpful vid thanks. As much as I’m enjoying this game, I’m terrible on the battlefield. This might be a silly question, but how do I get an empty field like yours, where I can practice unit commands without the enemy rudely interrupting. :)
Rather than the transfer command I’d rather be able to split up a single unit type between two+ groups. Example, putting sturgian warriors, the ones with big shields, into an archer group to protect them, but keep the bulk of them in the infantry tab. Have this all decided before the battle begins in the party menu.
Great guide! One thing missing is selecting multiple groups (but not all) at once. This is done by holding CTRL and consecutively pressing the keys of the units you want to select.
That's sick mate, nice find.
I didn't know that! thanks.
I was just looking if there was a way to do that! Thanks!
OMG thanks!!
Thank you! I keep wanting to do that but didn't know if it was possible.
Ultimate Army Commanding. Do you mean F1, F3?
Actually you what to use F1, F4. As F3 will cause all unit to charge into melee even ranged ones. F4 will only have melee unit charge and ranged units skirmish.
@@ZEROGOKI1983 *insert "Those bastards lied to me" meme here*
Do I smell butter?
dude, just press F6. Even faster
I’ve found alt f4 is the best command
The easiest way to win battles:
Only have Horse Archers
Press F1
Press F3
Make loud throat singing noises
Press F6 - even faster
F6 far superior
There you go th-cam.com/video/jM8dCGIm6yc/w-d-xo.html
Just spear them to death
You mean Mongolian black metal? th-cam.com/video/v4xZUr0BEfE/w-d-xo.html
Squares and circles are different in a fundamental aspect. Circles tend to be hollow, so it places the most units at the edge (good for archers vs horse archers or flanking cav, but bad against heavy charges) while squares are "full", giving the most resistance against charges as the mass of the formation is greater, but fewer units in the border means fewer units fighting or firing. They do have distinct uses
This so much. Shieldwall is great and has its purposes. But square is drastically underused it seems. Squares are bbn great against both cav and shock troops esp when used by polearms
@@dannydivens2969 Honestly I don't see a point in those two formations when I have Shield Wall and can change the formation width and depth. Square maybe if I'm being zerged from all sides by cavalry and circle maybe for horse archers but so far I've found them to be lacking since you can make a square shield wall with your guys all bunched up. (my common one is about 6 ranks deep) which works better against cavalry than the standard square and circle means your men just get shot in the back since your troops don't hold their shields up high enough to protect the guys behind them.
I would definitely like to see them be improved though but as of right now I recommend shield walls and counter charging. If you've got cavalry running straight towards your formation, keep them in shield wall and then hit charge just as the enemy is about to run into you. This takes them out of formation but they'll be right on top of eachother so they still have the mass to stop a cavalry charge, without the lower attack rate in shield wall. This works for SP and Captains Mode ;)
I'd assume hollow formations will fill their centre with ranged units on mixed groups, lets say lining the outside of an archer square with spearmen for protection vs cav
In Bannerlord I feel that cavalry can charge too easily through units for a formation like a square to be useful. They just go right through.
@@jasonpearson6612 how do you change formation depth? I didn't see it on bannerlord
You forgot to mention that you can click and drag while issuing movement orders to quickly get units facing the way you want. No one seems to mention this in every army commanding guide i see xD
It's nice for getting those old school warband style archer lines that stretch for miles.
@@typorad It's also really nice so your troops don't face in weird directions as the enemy horse archers run by
Thanks man!
the ultimate guide, indeed - I'll remember this video if I ever get the game
I'll remember you said this if I never see a bannerlord video
@Ryan Dunham thanks, dude, glad you're still into the gaming scene :)
I’m still doing warband lol😂
lmao
Bannerlord video when? Love your videos
The Advance command has been my go to after learning it keeps men in formation as opposed to charge where they run like wild barbarians at the nearest enemy. It also gets archers into range without getting them into melee because they'll stop and shoot once in range. Unlike charge.
What always annoys me is single soldiers or small groups of around 4 soldiers breaking formation when I order them to hold position.
@@MilkBreakMinecraft out of curiosity what's your party moral usually at? I'm thinking this contributes with how well your men fight, listen, and flee.
@@Kurruptedwolf They break formation to attack oncoming enemies, not to flee. Party morale never seemed a big issue. Might have something to do with it though. I'll check it out.
Could breaking formation be due to heterogenous troop compositions in which some men are slower/faster due to armor encumbrance?
@@icon517 It always happens to me when they stand in formation. It also often happened in warband.
It would be cool (I don't own the game so I don't know if this is a feature) but remember how in Warband you could camp anywhere and then walk around your camp? They should allow for the same thing in Bannerlord and while in your camp you can train your troops a bit like the training stations in Warband and most importantly you could practice formations and tactics and stuff. Nothing to serious but just to make that camping feature more realistic I suppose.
That would be helpful for sure. I am still missing a way to train your troops on your own without a middle/late game perk. At least warband had some of these training areas.
@@eizmann Yeah it would be cool if you could also give armies to your companions and control all of them to trap enemies in certain landscapes. Or send them out on campaigns. (NVM it seems when you create your own kingdom you companions do just that.)
Also you can tell your troops, in battle to follow the orders of the highest ranking soldier in that troop type. It would be cool if you could have greater interaction with this troops to set up tactics before a battle and indeed order them to train their men until you X number of new upgrades idk. Something cool like this could really bring your army's interpersonal life to life.
As per original comment, I definitely agree, I was actually looking for this when I first started.
@@prestontheinconsistentyout1573 M&B has so much potential. I don't know if on realistic the AI is better at tactics but the game could be a total war on the ground type thing where enemies actual bait you, flank, hold fire, etc and you, even though your forces might be superior in quality, need to plan cautiously against any sizeable force.
I don't have the game yet but I may pick it up the next time it goes on sale.
@@MegaVIDEOGAMEVIDS
Well in my opinion the intelligence of NPCs is quite similar to warband. I would not give units to a bot to command because I want them to survive. But you are right the battles are giving me total war feelings.
Just thought of something I want the devs or modders to add into the game:
Challenging an opposing factions lord to single combat. If you win your troops gain a big morale boost. Also trial by combat would be cool if you gain a criminal status in cities.
they'd have to boost the ai lord's combat responsiveness really high otherwise this would be too OP
Aidan Allen yeah I don’t know if it’s possible but I was thinking you can only initiate the single combat with the ruler of a faction to end a war instead of being able to do it for every battle
Do you mean something like total war three kingdoms? Where the opposing general duels you on the battlefield mid battle and the losing general's army suffers a morale loss
Yumi misuko I like that as well, I’m excited for modding I can’t wait to see what people come up with
@@aidanallen1976 well if they used Warband combat wouldnt be too OP. Warbamd AI on hoghest difficultyis much stronger then on Bannerlord
Memorizing these simple shortcuts you can win 9/10 battles. 10/10 Especially if you outnumber them. Ready? the commands are.
F6.
Lol I only use f6 with cav, when I greatly outnumber them or when they are falling back and I wanna go grab some kills
Oh this is great! Funny enough I use the F6 a bit while i lead the cavalry and horse archers. The thing I wanted to mention was that I cant seem to have my characters stay in the unit type I put them in as they revert back after some time to 1. I believe the devs are working on fixing this. Been really loving this game! A bit more difficult with the blocking and mass looters can destroy you compared to Warband , I will have to re think my solo strategy now.
Thanks as always man.
AR
Seems to not save the state when saving/loading unfortunately. They seem to stay put in their groups until then though.
Looters got a nerf today along with forest bandits but honestly just auto resolve battles against Looters if you've got the numbers. Not only do you seem to get more XP for your men doing that but you will find all your men are wounded rather than killed due to the looters primary weapons being blunt.
Yes - this is driving me insane!!
dude, you have no idea how frustrated i got when i couldn't figure how exactly to split my cavalry in 2 so i am able to hold both my flanks from enemy cavalry, i don't like horse archers that much and sending 40 horsemen against 10 is a bit overkill and also leave the other flank exposed, so i wanted to split them in 2 groups of 20, but i was unable to figure it out how to actually do that, thank you for this
Really want a “skirmish” feature where ranged units will follow enemies by keep their distance
A “brace polearms” command where troops with spears and other long pointy weapons can brace their weapons on the ground to counter cav charges
“Volley fire” for ranged units where they will all shoot in unison not directly at the enemy but up into the air so their missiles will fall upon the enemy.
“Fire here” ranged targets a location
Advance actually does this. It's basically a skirmish command but they dont fall back when charged.
Volley fire was such a beast in Floris mod! Would love to see that in Bannerlord!
0:23 took me back to watching Bear Grylls on discovery channel XD!👍
I use column with Horse archers sometimes and circle out a little wider and it works well. Seems to make it so they fire longer and easier so they don't get in the way of each other : )
Imagine this: a Total War overview/deployment screen at the beginning of the battle.
Edit: Note, I don't even play Bannerlord or Warband. I just love watching Ref's videos.
there is a perk in the game that lets you do that but I dont think it works yet. its in the tactics skill tree
try RTS camera mod does what your asking for
You should definitely play those. I don't want to suffer alone.
("Khergit-Swadia war PTSD flashbacks")
ordering a unit to hold with f1 f1 then holding lmb and dragging it allows you to change the shape of the currently selected formation. e.g. archers in loose formation often form 2 or 3 rows, lmb holding and dragging allows you to arrange them in a single file. you can also make shield walls deeper vs more stretched out like this.
I always put my level 1 and 2 units in the 5 hotkey "skirmishers", I then just fight looters and charge with my skirmishers. Really good for training purposes because I've noticed good units steal all the kills and experience so your bad units never level.
Unmounting comes in handy when your horse archers are facing lots of spears. Against big armies this is a necessity because you will het picked off one by one.
0:53! So friggin helpful! Omg thank you! In all the videos I've watched over the past week this has explained everything I ever wanted to know and in a concise manner! Cheers brave warrior!
The F6 key command is useful when leading a siege as attacker, your melee troops proceed to the castle and your archers position themselves behind the various barricades
yes. but if the defenders have proper defenses they will wreck you.
yesterday i had such a thing. they put up all their archers up in the courtyard. had some men on the wall to protect the ladders and siegetowers and had a huge shield wall in front of the gate. only reason i won that was cuz i had a group of 3 high tier infantry that i would command to attack the archers while another group was clearing the walls so i could setup my archers there. i was actually amazed by their defenses tbh
I'm still getting to grips with some of these new systems, loving it so far though.
If you have good archers, putting your infantry in square formation is surprisingly good. The enemy infantry will wrap around the square, so they can get shot in the back by your archers.
I find using column or square formation useful when managing multiple blocks of infantry. When have an foot army I use slots 1-3 infantry in column spaced out. And 4 is my ranged/skirmish troops. Advance my blocks with space between towards the enemy. The ai will try to surround the blocks while my range pick at them in the "kill" spaces.
Why you always speak like a callboy xD
Nice tutorials/guides btw, keep it up!
Germans everywhere alla, hope I will find some brand new footage of Bannerlord on HandOfUncut soon.
LG dein Fan dem bisher die Spiele nicht so lagen die du gespielt hast.
Thank you, I finally understand commanding an army a bit
I find f7 useful to split my infantry into two groups and use them to squish the other side between them
I found that if you order your horse archers to advance to the enemy position (F1 -> F4) they will not engage directly, instead, they will get close enough to use their arrows, and if the enemy gets close or start shooting them, they will move to a secure position, always maintaining some distance from the enemy.
It's a shame volley fire isn't a thing. I have crossbowmen that could fire a wall of arrows at once to intimidate the enemy, but alas.
Hit F4 then F4 again when the enemy is in range? :D
@@jasonpearson6612 That's what I do now, but that still takes about 2 seconds unfortunately
@@rutger5510 Is a shame. Personally I would like to see a "Fire on my command" option as well, especially for Skirmishers since those Javs/Axes would be insane if they all flew at once towards the enemy lol
Well tbh corssbowmen aren't really meant for volley fire since they have, well... Crossbows and not bows, which can actually volley fire (arched trajectory)
Different volley, as in fire together. Like how line battles with muskets use "volley" fire
I would really love if there were more orders you could give, so lets say you have heavy cav and you want them to actually charge the center of the enemy formation and use lances and not scatter I wish there was a lance charge option for them, also with throwing weapon units I would like a command that you give them 2 points, 1 to start at and one to hold at and they skirmish on the back foot to the second position and once they reach there they act normally. I know this may not be easy to code or whatever but I would love to see this available. It would make commanding armies in this game feel like you have more control over your units. Also great video!
Yeah would be awesome to specify points or units to attack
Oh yes more specific orders would be so great. Kinda similiar to your idea, saying Foot Soldiers(without shields) cover archers and with Shilds covers both and closing their lines if someone die and not just stand their and doing nothing or rush into the enemy.
I have 150hrs in game right now and just learned 5 new things from this video. Amazing
I just want a testudo for my legionaries.
Mount & Gladius II is what you are waiting for, isn't it?
square formation is a testudo
@@czeslawmilosz5135 no, they don't hold their shields above their heads in square, you can still hit them from above.
I'd love to be able to tell the archers to focus fire on a fire arrow shot by the player, toggle volley fire on and off and to determine between shooting at closest target to different unit types, infantry, cavalry archers.
Can you show how to start your own kingdom and how to make the most out of your shops
Just do the main quest and you can form your own kingdom
What Jesus said.
You need to go talk to 10 lords about the battle at Pendraic. It's not 10 specific lords as there's a few in every faction, but you'll need to talk to 10 of them. Once you've done that the last guy will tell you to speak to one of two NPCs. Can't remember their names but you can go to the cities they're in and talk to them from the town menu. They will both tell you about the Dragon Banner and how you have 1 piece and that you'll need the other two pieces. Thankfully each NPC knows where one of the pieces is, in a bandit hideout, get ready for fun!
The woman will only agree to help you if you will restore the Empire. The man will only agree if you will tear it down. Agree with both of them and then when you've cleared out both hideouts you can return to them to start your own Kingdom. You'll need to be Tier 3, have 100 troops and your own holdings. Now the only way you're going to do the last one is by taking your own piece of land from another faction (thus starting a war) or leaving a faction but keeping your fiefs (starting a rebellion, which also means war) so you need to be prepared before you do this.
Also, the background colour of your banner will be the factions colour, no way to change this it seems yet so make sure you pick a colour you like lmao.
No idea about the shops yet, I thought maybe it'd have something to do with the produce of the local villages but nope, nada, nothing seems to change.
Shops are broken they are fixing according to developers
the kingdom i would like to see but the shops are currently broken so i rather not...
@@MarksmanGamingPk90 the shops are not that broken actually (could use some more tweaking tho cuz villages dont really matter), they are based on what is being bought and sold by trade caravans and lords. I noticed when I made 1 pottery shop (clay was cheap like 19 gp and pots were expensive like 120gp) i would make around 500gp per day. However I started making more pottery shops and instead of making 500 gp on that 1 shop, the income dropped to 300 gp per day. The other pottery shops would make around 200 tho. I also noticed that even if you have the ideal conditions for a good workshop, you wont make money unless the AI buys the products. Which is why the income of my 1 shop dropped because they would buy from my other pottery shops. I should also note that my workshops were all in towns near each other.
I usually put my archers on hill, infantry under the hill, cavalry to follow me (To flank enemy, especially killing their archers) and horse archers to follow their sergeant. It works well.
I do it a bit diffrent but also the same kinda. Archer/Inf staying back as far as possible and my Cavalery following me rushing through the lines of the enemy to kill some of them before they getting close to my Foot soldiers. works very well for 9/10 battles.
@@nachtelfirokese88 I tried that but sometimes they dont go for my horse archers and just rush to my infantry.
@@nothing-fm2iv Ok with HA i never try this to be honest, i worked with Spearmens on a Horse back. And that works pretty well to slow them down for the archers, decimate the overall number, weaken them enough or make them feared enough so they dont want to start a rushing attack on my foot soldiers.
Usually I use those unit numbers in the Party menu to build a recruit infantry and Archer selection to level them up fast against looters. Let the recruits do the work to get them fast on tier 3 or 4.
Gonna disagree with you on the horse archers AI charging into the enemy. From my experience, the horse archers will properly execute skirmishing and attempt to stay at a distance from the enemy cavalry charge and stick to the overall troops' formation... Not sure what went wrong for yours. Maybe its the overwhelming size of your own party, that the horse archers AI decided to charge the enemy to finish them off?
From my experience, I'd say it's stragglers trying to rejoin the group pathing straight through enemy formations. There's always a couple that get caught up.
Honestly, I've seen that once my army grows in size to around 60 and above, F6 is actually pretty useful, as useful as the highest tier troop you have in that category, they skirmish, hold position, shield wall (infantry guarding archers) all on their own, when out numbered facing lots of calvary units, my F6 units actually either for a line shield wall or once they formed a circle with the archers in the middle, all on their own. Granted if you simply made an army comprised of 90 recruits, they'll perform no different than F1, F3 which was all units charge. So I think there's some truth to delegating tasks when you actually have a "good sergeant" to delegate it to. I haven't noticed if companions affect this or not, however. I simply did not test it.
More often than not, I have 20-30% of my army comprised of tier 4-6s and at peak strength, I've got around 50%. I delegate tasks so i can focus on couch lancing the enemies or picking them off from a flanking position with a bow, just to increase my polearm, bow, riding, tactics, etc. So it takes my mind off things when facing forces of equal or slightly higher stack than mine. I.E. 90 vs 90 or less. However I really only command my troops when up against a stack that's twice my size or larger, as I've noticed only then does F6 tend to fail. Although, even at some 60 vs 100/120 I still win as long as I go after enemy calvary units which stops them skirmishing on my ground troops.
Excellent guide. Very helpful. Thanks for sharing!
I love at the start, how you just slotted an arrow into that horseman and then your Lancer skewered him like a shish kebab like it was nothing.
i loved in viking conquest, where u could give order to charge as a formation, and after breaking enemy formation, your troops would return to original position, this made the battle kind of realistic, instead of just hollywood lerrooooy jenkins style of warfare.
Now makes sense, archers doing shield wall! Adding some infantry shielding the archers
when the flag shows up you can actually click and drag if you want "bigger" formations such as, the circle formation. if you click and drag that formation you will make a larger circle formation.
What we need is customizable starting troop formations and programmable complex maneuvers. Peak Blannergourd
Column is great for Cav charges.
A moving freight train that just rolls over the enemies. Each enemies will get run over multiple times by a long train.
What this needs is an order to switch weapons, so you can have your Soldiers equip spears against Mounted units. Having a spear wall would really be something.
@Resonant missed one a bit important command option: select unit aim to a place, left click adn hold adn drag the troop line in the way you want them to stay. this also influences the amount of ranks if they stay in line formation, for example
There's even a program that lets you use voice commands to control your troops on the battlefield :)
of course my dumb ass forgot the name of the program already but i bet you'll find it if you google bannerlord voice commands or whatever
The mod is Screamerlord, but it's just a pre-set list for the program VoiceAttack.
A guide on how to get minor faction troops efficiently would be cool
Probably when the minor factions are properly introduced in the game we will be able to recruit or even join as far as i know.
Or I’m guessing get a bunch of maces and go... seal clubbing
@@mangyminotaur30 Yeah, Seals now how to party at night
Thanks for video. Clear info. It's a shame currently there is no 'use blunt weapons' like warband.
The tactic I've found the easiest and most effective is to have F1+F3 and have my ranged on F6, usually I never loose a single soul, but it's all about timing and what your going against, I advise an army with some high level cav and decent amount of infantry, along as you have more cav than the enemy the charge alone can easily devastate an army.
I'd like macros available for troop formations, so in the middle of shit going down I can for example tell the archers (with one button press rather than 4+mouse movements) to fall back, form a circle and hold position, or one button that spreads the infantry into a 2-person thick shield wall and sets them to advance, that's the beauty of macros and something that a real commander would have access to if you think about it. I'm sure RL commanders would have quick vocal commands that can be shouted that amount to complicated changes in formation/action, they wouldn't be trying to yell whole sentences to troops- Kinda like a macro, a shortened form of something that communicates a sequence.
Also, being able to pre-organise prior to battle, and being able to save presets for formations you might use against against specific compositions. I know there's a currently non-functional talent in tactics to do this, but it should be stock really, with the addition of formation presets.
Thank you for the video! I've been playing this game for 30 hours and didn't know how to select a certain type of troups lmao
It seems so far ppl have been complaining about formations and ai. And dont seem to know how the formations work. So thank u for this guide. Every formation has a purpose but also has a counter. I personally believe altho a bit buggy at times is more of an improvement than some realise it is.
Hmm Spears mixed with archers might be a good mix since it gives them protection from cav attacks.
Good videos man, earned yourself a subscription.
My biggest problem is that most of the time the enemy just straight up charges you. Would be cool if the beginning of the battle is a bit slower paced.
Thanks very much! Good guide!
VERY useful!! Thank you 😊
Wow this helped me out a lot thanks
Square is a defensive formation. perfect if your infantry is outnumbered 1:2, 1:3 (and you have archers to back it up). They will survive the longest but deal less dmg. Circles are meant to be anti cav. Spears in outer ring, archers inside. But circles are very situational. They will make you more vulnerable to infantry and will silence some of the archers.
Thanks a lot for all your advices! You are the best!
if u want to order 2 or more troops at the same time can simply be done by holding ctrl then which ever troop you want to add. hope this helps
Actually like the idea of adding a small portion of infantry to your archer line as calvary love to charge into them and they usually dont do good against a alot of cav.
@Resonant do they change the formation button on party screen? I dont have it on 1.7
Same here!
Good info now i know how to split the units in the battle :D thanks :D
One thing missing from all the command tip guides: strategies for dealing with large battles where other lords in your faction are the main commander and you only have command over your own troops. For example, if a battle is underway and you show up in time to assist. It sucks watching all my allies charge into death when my archers could kill half of the enemy before they even got started if my allies would only refrain from charging immediately. >.
best guide i've found
This my recommendtions tested on realistic difficulty vs even enemy.
Melee troops in square formation take less casualties againts enemy in line formation. They move slowly in it, so switch to square when near the enemy.
Don't bother with archer formation. Just keep them at the distance from the enemy.
Cavalry is better when they follow you. Don't command them to charge. Just run through the enemy when they start to advance on your melee troops (run on the edge of enemy line you don't want enemy pikeman to kill your horse). This will disorganize them for easy kills. When cavalry just runs through they don't engage in fight and you would not take cavalry casualties.
Advance is actually the skirmishing command. They don;t just keep going. They will advance till they are in range. Then the entire unit will hold until all ammo is used, then continue to charge. If the unit has no ranged its basically the same as charge.
What I do is put an infantry shield wall in the middle, and hide arrows on both sides. When the enemy run in, I attack with arrows from their sides. Usually kill 1/3 of the clan before they ever touch me.
I really wish you could order your troops to stand closer. It was a really fun mechanic in warband that I used in every battle
When you say closer do you mean physically stand on top of each other or just reduce the width of their line? You can do the second one by selecting a unit and then hold LMB and drag to change the length and depth of your formation. Very easy to do
@@jasonpearson6612 thanks!
When I only have a few horse archers, I usually just order them to follow me to act as a bodyguard unit. Then I can scout for better positions or hit a wayward secondary cavalry formation with some security.
It will be a while before i can remember all that but excellent guide.
All I want is to be able to take over a faction via a civil war or back room deals like assassination and using influence to boost yourself to the throne when the faction leader dies
I wish the maps were much bigger with more unique terrain like mountains. Also I need a sprint button.
I can’t the see the unit formation sign anymore after updating to 1.71
Same here.
The mod to get is SCREAMLORD VOICE COMMANDS. Yes you can do EVERY command using your voice. it lets you focus on fighting while also telling your men what to do. PRICELESS.
What I like to do is press F6 to delegate all units then press 3, F1,F3 in that order to tell heavy cataphracts to charge
Awesome brother 🙏🏼thank you
I cant wait till they fix the unit grouping, every time I put my companions into say cavalry , ranged , etc. it will just default back to infantry.
YES
Two of my dumbasses keep dying because they're archers that keep ending up in the infantry
And the fact that any companions you set to be governors will just rearrange themselves as they see fit, especially if you have a spouse.
a few common scenarios and how to use the commands in those scenarios would be realyl helpful for a new player
I dont know if i just need to enable something, but they probably removed the splitting before battle. Why though? Now i cant play with the idea of dismounting and stuff bc i have multiple types of horse archers in one group and cant accurately split it!
Hunting deserters is so much fun XD
I just wish I could command my units like total war with the option to go into the battlefield myself and zoom in and out as I please, would make the game so much better, trying to micro manage all your units when you can hardly see what's going on is just stupid and it's so easy to get the commands mixed up which is why most people just F1, F3.
i feel like the best possible army composition, is some cavalry, some infantry and a shitload of archers. as long as you mainly attack infantry armies, you will get no/close to no losses in battles.
im sad about the fact that we can set up shield walls but no spear walls. having spearmen set up their spears as a counter against cavalry would be great and it would make the ai harder to fight as well. as of now i have an army of 100 melee cavs and 100 ranged cavs and im just steamrolling every army
also, the circle formation is pretty good if you put your archers in the circle
SupahFly I think whenever a unit has both a sword and spear available, putting them in a shield wall automatically makes them equip the spear
Bannerlord really changes the whole commanding aspect of the series. Now, instead of pressing f1+f3 you press f1+f4. Or if you're feeling particularly spicy, you can also press f1+f6 so the game presses f1+f4 for you
if they gave maps that let us prepare a little better or even build things before the enemy come at you would be so fun
I am wondering whether I can order specific units to charge only or at least mostly a specific unit of the enemy - e.g. my cav vs their archers. The only way I see now is wait till their archers are more or less alone, then command the cav to hold position where the enemy’s archers are and just before they arrive there to give them a charge command. All these steps are quite intensive if you are in a big battle.
What do you guys think?
I also think it would be great if there were an option to hold the F3, then a flag appears and you can place this flag upon an enemy unit which you want to be charged...
I agree, I thought that, too.
F6 command is not making your soldiers stupid. Try strategy with more (20, 40+) of horse archers and then say it again. Press nr. 4, press f6 and watch enemy melt in open field battles. They will charge to the enemy, they will stay at bow shooting distance. They will cyrcle around closely standing infartry and melt them with arrows from all directions. Quite amazing. Or they will hunt down enemy cavalry. F6 is magical button for horse archers.
I find moving all commands to the numpad makes things easier. I move the units to symbols like + - and =. You get less units to use. But i never use more then 5
Super helpful video and I am loving the game so far. Is there a training area for army combat/ troop command?
Appreciate it's a few months out but for anyone else wondering, you can create custom battles from the main menu. Good place to practice army commands.
Sometimes I have my horsey archers dismount at the beginning to stand with the normal archer line, as soon as the charge is nearly at us, ill have them mount up and skirmish the back lines. Seems somewhat effective as their accuracy/skill with bow is still 130 like any of the standard troops, + they're not mounted so they're just as accurate as those guys.
On the whole it's probably a needless action, but just in trying to find a use case to dismount this is all I've got.
Horse archers are good in larger numbers and just let them skirmish from the beginning. They confuse the enemy really badly, but what I do is also almost single handedly taking care of the enemy cavalry (so they don't interefere with my horse archers). I will place my infantry and archers on advantageous terrain on my side of the battlefield, have cavalry take command so they split on both flanks and horse archers will skirmish, I do that in max 10 seconds and then I'm off to attacking enemy cavalry. If you can take out 1 or 2 of them, they'll start following you and not bothering your troops so all you have to do is wait for the enemy to be in fire range of your archers (which should be on some high ground or on the other side of a river) and horse archers just confuse the enemy. As long as you keep the enemy cavalry busy and eventually take out 1 or 2 of the enemy commanders, or all of them, you can make your cavalry charge into the enemy infantry (IF they don't have spears. spearmen are OP against horses, they'll fuck them up so don't charge them into spears. Just have your infantry deal with the spearmen) and reposition your cavalry to make them charge into the enemy archers. I found those to be the most effective ways to have as little losses as possible.
1:10 that's what I needed! It's the best way to select your crappy troops :D
Trick army into fighting near bridge, shield wall on bridge, repeat. Is how I fought alot of battles with the Roman mod lol
I just wish the command wasn't flags but something more like Conquer's blade. Seems like its much easier to order units around in Conquer's blade than Bannerlord. I know they are 2 completely different games however the clear and clean look on how you order a formation in Conquer's blade could def be intergraded into Bannerlord. It is really just way easyer to see and use.
Nice guide. Thx
After watching hundred of your warband and bannerlord video, checking out every new update in bannerlord even tho i didnt have the game, today i am here with the game, tho my gpu is trash for the game and i am playing on everything medium still bit of lag i am having semi orgasm playing it...okay i think thats a bit too much but still! it feels even better when actually playing it. Now excuse me, i need some tips so i dont suck.
Helpful vid thanks. As much as I’m enjoying this game, I’m terrible on the battlefield. This might be a silly question, but how do I get an empty field like yours, where I can practice unit commands without the enemy rudely interrupting. :)
Rather than the transfer command I’d rather be able to split up a single unit type between two+ groups. Example, putting sturgian warriors, the ones with big shields, into an archer group to protect them, but keep the bulk of them in the infantry tab. Have this all decided before the battle begins in the party menu.