I remember when I First played this on the Mega-Drive, it was a new game, EVERYONE on my family was blown by this... the novelty of punching and kicking other bikes was already completely new, fun and creative.... but then the racing itself was insanely fun and impressive, the game was very challenging... and within years when someone would mention "Road Rash" among friends who were gamers it was one of those few games EVERYONE agreed it was awesome and everyone had stories about it. I've played the Mega-Drive version again recently and, yes, it has aged incredibly gracefuly. The framerate indeed isn't good but it doesn't matter because the game is really *very* good indeed... Now one note about the Amiga version. Yes, it takes *ages* to load between races.... and when I got it I was really dissapointed with the music too. The music on the Mega-Drive was amazing (It's IMO one of the best soundtracks on the Mega-Drive), it's a shame it wasn't as good on Amiga. But you DON'T have to play with UP to accelerate on the Amiga version. I finished both the MD and Amiga versions back at the day. On Amiga you can change the controller so you can accelerate with the fire button, then you use UP to punch and DOWN to kick (release fire button and press down to brake). That's how I used to play it and it works pretty well :)
I've been playing the 3D Road Rash games a ton recently on a modded PS Mini :) But if you want a modern Road Rash, definitely try Road Redemption on the PC/XB1/PS4 great fun and cheap as chips now.
The crazy thing I discovered about the Genesis Road Rash games is that the frame rate is tied into the processor speed, so if you overclock it in an emulator you can hit 60 FPS which looks amazing.
Is funny how the 50% additional cpu speed of the Mega CD didn't improve the frame rate. All the objects and riders are actually being scaled in this game and not sprite swops which is why it's more demanding.
@@NB-1 Actually, the problem was with the MD vdp and not the ext port. The vdp was never made with hardware scaling in mind, so the asic responsible for the hardware scaling and rotation had to apply the matrix transformations and then convert the result into chunks of bitplanes so that the vdp could display them properly. As a result, framerates were choppy, but it had the advantage of transforming every plane or sprite being displayed.
@@iwanttocomplain Actually road rash had software scaling. that's why it runs so choppy. Try walking into trees, road signs, cows etc... and you will notice it.
Atm i have the original on Genesis and play 2 and 3 on emulation. Emulates very well so your not missing much, but it is nice having the real thing for some reason.
I have to try that one. Glad there's a ps1 port since I still can't afford a 3DO lol. I hear it's similar unlike Need For Speed that plays completely different on 3DO then It does on the PlayStation.
3do version is amazing. I remember getting it on release and it was so far ahead of the megadrive version in looks,presentation and gameplay that i couldnt go back to the 16 bit versions. Its one of the only games of the era that uses fmv cutscenes well, with great short vids that show your biker getting screwed over or lording it up depending on if you win or lose. Must have put 100s of hours into the game and amazingly when i dug the 3do out a few months ago my save files from 25 odd years ago were still in the battery backup ram. I think the ps1 version had a slightly better framerate but is essentially the same game.
Sorry, Road Rash on the Mega CD is a port of Road Rash 3 on the Mega Drive and the music is not poor quality samples, but real music, played directly off the CD, from bands like Soundgarden Ect..
I love the fact that the 60fps of the video is only useful for the GameBoy versions! (Not ragging on your choice to use 60fps at all, just makes me chuckle that the weakest version has the highest frame rate). The Master System version is the most impressive hands down. Seriously impressive stuff.
I especially loved Road Rash 2 on the Megadrive, is still play it once in a while. It was one of the few games my dad played (he wasn't really into videogames). Sadly he passed away a long time ago. So that is another reason why i love this game so much!
It really was. Super Mario Bros pretty much pushed a stock NES to it's limit. A lot of NES games had extra chips in the cartridges to enhance the capabilities of the system. I've always wondered what the SMS could have been capable of if SEGA had done the same thing.
This was the game that made me choose a MD over a Snes for christmas '92. My Dad and I loved it. Rob Hubbard did an amazing job with the audio. I remember Trip Hawkings in an interview said that the Snes would not be able to play Road Rash.
Worth a mention perhaps that theres a Homebrew Genesis port of Wolfenstein 3D that looks MILES better than the SNES Port. I personally will always pick the Genesis over the SNES any day.
The original GB game never ran on a GBC or GBA back in the day due to exploit used on the original hardware apparently- I always wondered over the years why I could never play it back then after getting my Gameboy colour! Sorta fond memories of playing on my old brick!
Holy shit that GBC port looks amazing, I’d have expected something like that from the GBA but not the GBC. One thing I love about that era is how the huge gulf in power between the GameBoy and high end arcade hardware never stopped anyone from trying to port stuff to the GameBoy. 😂
My first experience with Road Rash was with Road Rash 2. For whatever reason, I didn't know anyone with the first game, nor had I really paid much attention to the reviews of it in magazines. But, then I rented RR2 on a whim one day after it came out. I loved it and ended up getting it and the original fairly soon after that. I had fun with both plus Road Rash 3 later on, though I don't like that one quite as much though I can't put my finger on why. Road Rash 2 is still my favorite of the Genesis games (now I need to check out Road Rash on the GBC), but I actually liked the Game Gear version of Road Rash better than the 16-bit version. I didn't own that one but had a couple of friends that did, and I absolutely loved the music. I don't know if I've ever played the SEGA CD version, but I don't think I have. The Saturn game was a lot of fun too, and, besides two copies of Gex, Road Rash was included in with the FZ-10 3DO I eventually bought about a decade ago. I never compared them side by side, but the 3DO version was pretty fun as well, though I don't believe it ran as smoothly. I do like having "Rusty Cage" as the title track though. My favorite in the series (that I've played; never played Jailbreak or 3D) is definitely Road Rash 64. It's one of the ugliest-looking games ever in my opinion, but I had so much fun playing it, especially the multiplayer aspect.
Compare this to earlier Master System games like Hang-On or OutRun. The graphics, the way the road turns, the hills, the roadside scenery, it looks like it's on a different system entirely.
What makes the Mega CD version even more galling is that someone actually hacked the engine so it taps into the Mega CD's CPU (I THINK). It's still not buttery smooth but it's actually pleasant to play.
been playing a lot of road rash lately, loved this game back in the 90's. It's weird for me because the low framerate and sluggish controls feels somewhat right for this game, its surprisingly still playable.
@@spacefractal I was wondering if the flashing is because of emulation. I have my OG gameboy from forever ago and I always remember it being blurry. Now it is just blur, lol.
yes screen refresh was very bad back in the days on the handhelds. Emulators does not simulate that (not as im have seen), so some games does not plays correctly.
The one thing the Mega CD version does have going for it tho is having actual Bike sound effects. That was one thing that I really thought was missing in the Megadrive version, as I think the sound of the motorcycle engine revving would have went very nicely with the music of the game! They probably could have used the sound channel that's used for sound effects for the bike sound & just had it cut out when punches or kicks are thrown. It would have reminded me of the times I spent blaring music like Linkin Park while driving in my souped up Camaro with dual Flowmaster exhaust. Good times.
the Master System port is really impressive because the Master System can't perform raster effect on the vertical scrolling. Normally it would be impossible to have climbs in racing games except very choppy ones like in Out Run. I don't know how the developer has made it, he was very skilled for sure. You don't see that on any other racing games on the Master System, most of them are flat like Hang On, or have very choppy climbs like Out Run. I had the 3DO port of Road Rash which was very very good.
@@RetroCore Yup, this copyright craze must stop: Sound Garden has already been paid when the game was made. Now, if I whistle Rusty Cage, I have to pay them ??? WTH ???
According to Randy Breen, an avid bike fan himself, he went with bikes as you could put more bikes than cars on-screen at once, bikers more visible than car drivers, so they could be more expressive. Also he had watched a lot of Grand Prix bikers, shove and push each other a bit when they rode close together, this bloosomed into the attack moves used on other riders in Road Rash.
The title tune is about 290kb big on the Amiga (when uncrompessed) - no where they can use so much of memory ingame, which tunes here just uses about 16kb and the tunes uses only 3 channels, so the last channels goes to sfx, also take memory too.
Excellent vid as always. Can't wait for the newer road rash games to be covered. So many good memories with those. Gonna have to get creative with the music, though.
This was doing the rounds some years ago when people wanted a Reboot: "Why hasn't this game resurfaced?" asked a thread on Reddit, with a picture of the title screen of beloved 16-bit motorbike brawler Road Rash. "It hasn't resurfaced because I was burned out after Road Rash 3," came the reply from Dan Geisler, programmer and co-designer on the first three games. "But I'm ready to do another one now. I just needed 20 years off. I'm ready to make a better one now... If there is enough interest, I'll do a Kickstart on it... I think its time to do one more. With the hardware we have now, it would be awesome." Of course, the IP still belongs to EA. "Road Rash was my baby. I will need to talk with EA to get the rights... I'm looking into it. I'd love to do it. I'll probably need to see about the trademark stuff. I'll talk to EA beforehand so I don't get sued." Even if EA won't give up the Road Rash brand (which it's extremely unlikely will happen), Geisler could make his own game independently - he's made it clear that EA won't be involved. "No EA," he replied when asked about the publisher's involvement. "I've filed for a LLC already. Just waiting for the paperwork to go through and then I'll announce something." And what might that something look like? "The core gameplay is key. To hell with all the bells and whistles. And freemium can lap on my... well I'd like to do it lite version, and if you like it you can buy the full version. I hate the new f2p monetization vultures who forget that you need a game first." "My goal was to make Yu Suzuki's Hang-On obsolete. Mission accomplished." "I was working on a sci-fi racing game that I eventually bailed on because of some shit life threw at me. Actually I'd still like to make that game and tell that story." (On developing for the 3DO) "It was awesome in a way. And in a way it sucked really bad. What I liked best about 3DO was Thai Tuesdays at a place in Redwood City. We had a lot of great people working there. And we drank a lot of booze." "I didn't do the N64 version. That was done by Pacific Power and Light. Which was Don Traeger's company. It's funny because I did Road Rash 3 after leaving a project he was my producer on. I told him I'd finish RR3 before he shipped his shit, and would outsell him. Well I did but he made the N64 version after I left EA and made 25 mill. Who's the sucker."
Oh man really enjoying this one! Road Rash is special forsure. and it's engine is unique, allowing it to scale, bikers n' all. It's possible even some of the 8 bit versions are scaling. And yes that draw distance! I can see everything coming at me well into the horizon, unless a hill gets in the way heh.. The hills are fun too when the faster bikes ramp into the sky. The choppy framerate was misleading for me. I figured the scaling was just an illusion like other MegaDrive games, Outrun, HangOn, Top Gear 2, none of them really scale. If you drive slow in Road Rash you'll notice there are way too many sized sprites to have been re-drawn completely each frame. Most foward scrolling MegaDrive games have smooth framerates yet choppy animation like Super Thunder Blade. Instead, Road Rash has a choppy framerate with smooth scaling animation. Interesting trade off. Well worth it.
Lazy EA and other companies. The Mega CD could do so much more, even Sega didn't really bother when it could have had decent ports of Out Run, Super Hang On, Space Harrier etc. Only Core Design consistently utilised it properly, games such as Soulstar and Jaguar XJ220 look great.
@@bombjack1984 Soulstar is so good it was the only game of that era that came close to sega's super scaler series of arcade boards (space harrier, super hang on...).
Apparently Jason Whitely who composed the music for the amiga version was gutted to find out the code and graphics for Road Rash took up so much memory he was left with about 30kb for each in game tune. Listen to his amazing soundtrack for Desert Strike to hear what might have been possible!
I always wondered why the other games ran at lower framerates. Maybe they were starting to push the hardware further? (Keep in mind the Mega Drive games were scaling almost all the objects in real time) I counted almost 30 objects onscreen one time in Road Rash 2.
Never played the old versions, but I did play both the PC and Playstation re-makes ... really liked the PC version, once you got the hang of it, it was tons of fun.
Back In those days, I've played Road Rash to death. I think Eletronic Arts had its charm, I was attracted to his box art like an ant by sugar. A curiosity, when you kick opponent pilot, the scream of pain sound is the same sound used in the game Sword of Sodan.
In China, the Windows 95 version (port of 3DO version) was wide spread. There's even a custom patch to make it run on x64 operating system, since the original executable seems to be a 16-bit application.
Another great review. Sorry I missed some of them lately but I had to take care of job related stuff. I still have to watch the Fighting Force show, but I guess it has to wait a bit. And right here is another good game from Amiga. Like I said I have to be fair and admit many games werent good, but I still love many of them. And its worth mentioning for most of my time spent with Amiga I never paid attention to the music - simply because I had no speakers ! Haha
Wow. My favorite version was the mega cd version, as it was the only one that played the licensed music while you were driving. It really amped it up for me with Soundgarden, Monster Magnet and others. I know you had it off due to copyright issues, but the game was good, especially if you liked early grunge.
looks like the gbc version is the smoothest of the bunch! surely they could have hit 60 fps on sega cd with the additional scaling hardware in there, if they could have been bothered to actually use it instead of dumping useless and grainy fmv with terrible music in there instead. sega cd was so disappointing, for the most part. some great games if you dig, but man what a missed opportunity to do something great.
Definitely a classic. I still own my Genesis (in the US) version...I have a Game Gear version that I intend to play once I replace the caps in my GG :) This game was collected for EA' Replay for the Sony PSP along with the 2nd and 3rd game. I've never played Road Rash for the Sega CD, but I do own the original PC release as well as the Sega Saturn version and used to own it for the 3DO. On those consoles the game played well enough and as expected, looked a whole lot better. The FMV and music (groups like Soundgarden) added to the ambiance IMO. Too bad that EA could never re-release that for modern consoles because of the licensed music.
Hey, when you get around to covering the 32 bit version, don't forget the pc port. It might look identical to the PS and Saturn versions on the surface, but It's the only version with analog steering, can play at 60fps, and at higher resolutions (at least 640x480, maybe 800x600).
I have fond memories playing the one that came later for the 3DO, PS1, Saturn and PC. Wow, didn't think they'd do that with the Sega CD version, mash both Mega Drive and 3DO versions together to make a hybrid mess. (The GC version needs a seizure warning xD)
I believe the Sega-CD port was based on the Road Rash III engine, not the first one? Still, I played most of these ports, and I still enjoyed that one. But hey, maybe I'm biased, 'cos I love Road Rash too much ^^
Since the game coders started on the amiga for this game it shows amiga for the win for me.. NO i dont have a problem with up for go and it's racing gives a feel of doing something to me make it feel better.. Sorry not a console gamer grew up with up to jump up to go have no problem with it.. Great you had something good to say about the amiga for once .. could be when you try amiga games most of the time there ports sloppy form other systems.. code of this game started on the amiga :)
The game that made me proud of my Mega Drive back in 1992. Soundtrack still rocks. Too bad you didn't included 3DO/PSX/Saturn/Windows versions since they're updated ports and not sequel to Road Rash.
I was thinking the same thing... The 3DO is the very best superior...I own all versions that hit the Genesis/SegaCD, Saturn, PS1 and 3DO. But just from a smoothness/color full screen fmv that's clean the 3DO is king. I never played the Amiga port and it looks okay.
Because that's not the version they're showing, even though they for some reason included the Sega CD/ Mega CD version which is was a poor port of the PC/PS1/3DO/Sega Saturn version, and not the first 3 games on the Genesis/Mega Drive.
(before video) Another game series I am fond of, though I've never been good at it... 0:22 Road Rash 3D is not a reboot of the original. Also, it had a Windows and I believe a Mac release (if so good luck finding it-a lot of early Mac games were not given a lot of copies because M$oft). 4:36 *TMPF challenge players have entered the chat* lolz (I prefer twin sticks for racing) 5:44 Q: Do you know of BGB? I'd use that one for GB/GBC games emulation. 7:56 One of the best games I've played on the SG-3000. :) 9:24 This is one of a few games I wanted when I had a GG, but never got, sadly... :( Yeah; I like violent and vulgar games. Go figure. If Barbie had a fighting game I'd (maybe) play that LMAO Anyway...would Guitar Hero be too modern for your review? I know that a BOTP of the first game wouldn't work, since only the PS2 got it (MadCatz was supposed to make guitar controllers for the OG Xbox release but that fell through the cracks). Guitar Hero III is the first in the series to have several ports.
Hi there! Seeing the GameBoy emulator problems you are showing, have you considered using MiSTer for your Battle of the Ports videos? I think it would be a great fit since it very accurately represents lots of 8 and 16 bit platforms. Thanks for your videos!
I rented Road Rash for the Mega Drive so many times that I ended up buying it a few years later. It's one of my favorite racing games! I was so disapointed when I tried the Mega CD version. Although I liked the soundtrack, with it's dedicated scaling & rotating hardware, the Mega CD was capable of so much more and to add insult to injury, they even messed up the controls. What a piece of crap... EA at it's best.
Mmh, sorry mate but this video is quite not right in many ways. The Mega-CD game is its own thing and a very good one at that! (plays as smooth as MD, adds engine noise, more trackside objects, FMV cutscenes, etc.). The Amiga version is quite good but not too hot as it replaces the true sprite scaling of the original Mega Drive version by a more common pre-rendered scaling. Also slightly worse resolution, worse background graphics and extremely dull in-game music. And the Master System version is the Mega Drive game but scaled down *significantly* since everything is worse: resolution, graphics, sound, gameplay... It's still an amazing achievement for a Master System game and something that no other 8-bit systems might have been able to replicate but it's also still quite far from the Mega Drive original. Anyway good to hear that you had lot of fun playing the Mega Drive version again. It's such a good game, it's basically Hang-On meets Streets of Rage! Great concept with also very nice graphics, impressive game engine and a badass soundtrack! There were a lot of great western Mega Drive games during that era and Electronic Arts played a big role in that (see also John Madden Football, NHL Hockey, Desert Strike and so on...). edit: And good thing that you didn't include the 32-bit instalment of Road Rash as it's a completely different game that would need its own video.
You're not gonna break any cage with the Sega CD/Mega CD port, no matter how rusty that cage is. Instead, run away from it and get the 3DO/PS1/Saturn game because that's the one you want.
2nd favorite game series is Road Rash. Finally tried the Amiga port on my Odroid. I was surprised at how slow it feels. The music is absolutely trash. Decent port but Genesis wins all day. Sega CD is ok but I don't prefer licensed music during the race. Gets old. SMS version is probably the most impressive in that it functions like Road Rash. Pretty amazing.
ok, im tested this game on my real Amiga. Im could not get keyboard controls to work at all, so you property has played this on a emulator (which can remap keyboard to joystick controls, unlike hardware). But there is two control methods in this game. So im guess you would like the alternative control (F4) much better than the standard (F3) me guess. Here Up & Fire button is simply swapped. Actuelly cool as they was aware of that.
I noticed that, but the sound effects seem more harsh than my Sega CDs 1 or 2 as well. I'm even playing the video on the same Yamaha tuner. This isn't meant as a critique, I'm wondering if Mega CD is different of if this is just the typical shrill audio of Emulation and Sega systems. ;)
@@RetroCore Are you really considering to do a Battle of the Ports of Turrican 3, keeping in mind that it's just the Mega Drive (Mega Turrican) and Amiga versions? Or are you throwing in the slightly similar Super Turrican to the comparison? Too bad the planned PC MS-DOS and Acorn Archimedes versions were never released, those would have been a great addition to the Battle of the Ports.
Sega CD/ Mega CD port is on an add-on console that’s more powerful than the genesis... yet it manages to look and play worse than the original genesis game. I think they spent too much time on the presentation than the actual game itself Also, seizure warning for that gameboy port😂
Super choppy 68000 code here, not pushing the Mega Drive in any way. I wouldn't be surprised if the development had started on the Amiga (or even the ST) in the first place. I also have a personal theory that this game started as a regular racing game and then switched to this sort of illicit racing tournament / beat'em up theme, just because the graphic style looks too ordinary, nothing in the way of a urban/street motif that would have been more appropriate. So this game is a case where gameplay wins over both style and technique. To be honest I haven't played many versions, only Mega Drive and Amiga, and I do believe the Amiga version is the better of the two all things considered, especially if played in NTSC mode. GBC looks quite surprising, and I dare to say that it sounds like something out of the Sid chip, Jeroen Tel style.
"not pushing the Mega Drive in any way." Lol, no. What other Mega Drive game have you seen push lots of true sprite scaling objects with a very good draw distance at a reasonable framerate (Besides F1)? The Amiga version even has less objects and no true scaling, so that doesn't make it more impressive than the MD version.
if that would have been the case RoadRash2 should have run at 60fps... I think RR1 "maxed" out what the MD could do, the following games couldn't really top it (or any other racing game)
@@nattila7713 Actually the day-toy-na stage in toy story runs a lot better and has software sprite scaling too. It has a lot less objects though. th-cam.com/video/GcqjCoqn_Eo/w-d-xo.html
@@solarflare9078 Doesn't Panorama Cotton do a better and faster job at scaling/3D? I'm not saying that Road Rush is bad, I just feel isn't super optimised but everything I say about it is personal speculation. Also I don't think the Amiga version is more impressive, only I like it better to play.
Amerigoq Costa From what I've seen of the game game currently, it's impressive, but doesn't use true scaling and that itself also suffers from framerate issues when there's too much onscreen too. Also, when I was comparing the Amiga version, I was saying there was no way the Amiga game could've been developed first because of all the technical presentation that is missed in the original, which is usually a common trope for ports at this time anyways.
Interesting feedback for the Sega CD. Alot of ppl say it's good, and that the licensed music plays during racing unlike the 32 bit version. I never cared for any of that 90s rock music anyway. Original soundtracks are more creative. It's disappointing it plays worse, especially since it's on hardware that could have done scaling with a better framerate.
True but they're both 2D sprite bases so they wouldn't really fit in the 3D video. So I decided to throw them in to this one even though the Mega CD is basically Road Rash 3 and the GBC is Road Rash 2.
I remember when I First played this on the Mega-Drive, it was a new game, EVERYONE on my family was blown by this... the novelty of punching and kicking other bikes was already completely new, fun and creative.... but then the racing itself was insanely fun and impressive, the game was very challenging... and within years when someone would mention "Road Rash" among friends who were gamers it was one of those few games EVERYONE agreed it was awesome and everyone had stories about it.
I've played the Mega-Drive version again recently and, yes, it has aged incredibly gracefuly. The framerate indeed isn't good but it doesn't matter because the game is really *very* good indeed...
Now one note about the Amiga version. Yes, it takes *ages* to load between races.... and when I got it I was really dissapointed with the music too. The music on the Mega-Drive was amazing (It's IMO one of the best soundtracks on the Mega-Drive), it's a shame it wasn't as good on Amiga.
But you DON'T have to play with UP to accelerate on the Amiga version. I finished both the MD and Amiga versions back at the day. On Amiga you can change the controller so you can accelerate with the fire button, then you use UP to punch and DOWN to kick (release fire button and press down to brake). That's how I used to play it and it works pretty well :)
I've been playing the 3D Road Rash games a ton recently on a modded PS Mini :)
But if you want a modern Road Rash, definitely try Road Redemption on the PC/XB1/PS4 great fun and cheap as chips now.
The MD soundtrack really needs to come out on vinyl
The crazy thing I discovered about the Genesis Road Rash games is that the frame rate is tied into the processor speed, so if you overclock it in an emulator you can hit 60 FPS which looks amazing.
As far as I know, only Megasis emulator can overclock the CPU.
Is funny how the 50% additional cpu speed of the Mega CD didn't improve the frame rate. All the objects and riders are actually being scaled in this game and not sprite swops which is why it's more demanding.
@@NB-1 Actually, the problem was with the MD vdp and not the ext port. The vdp was never made with hardware scaling in mind, so the asic responsible for the hardware scaling and rotation had to apply the matrix transformations and then convert the result into chunks of bitplanes so that the vdp could display them properly. As a result, framerates were choppy, but it had the advantage of transforming every plane or sprite being displayed.
That's because road rash runs on top of a game engine with software scaling. The higher the cpu speed, the smoother the graphics.
@@iwanttocomplain Actually road rash had software scaling. that's why it runs so choppy. Try walking into trees, road signs, cows etc... and you will notice it.
I may not have had a genesis - But years ago I still played this on emulator. A gem for sure.
Atm i have the original on Genesis and play 2 and 3 on emulation. Emulates very well so your not missing much, but it is nice having the real thing for some reason.
3:17 Sounds like when a PC crashes while audio is running and you get a BSOD.
Oh man I thought it was the 32bit era road rash, the 3do is always my favorite
Agree! 3DO and PS1 version are the best. Surprised they weren't included.
I have to try that one. Glad there's a ps1 port since I still can't afford a 3DO lol. I hear it's similar unlike Need For Speed that plays completely different on 3DO then It does on the PlayStation.
3do version is amazing. I remember getting it on release and it was so far ahead of the megadrive version in looks,presentation and gameplay that i couldnt go back to the 16 bit versions. Its one of the only games of the era that uses fmv cutscenes well, with great short vids that show your biker getting screwed over or lording it up depending on if you win or lose. Must have put 100s of hours into the game and amazingly when i dug the 3do out a few months ago my save files from 25 odd years ago were still in the battery backup ram. I think the ps1 version had a slightly better framerate but is essentially the same game.
100% agree, that is the best version!
I agree 3do was best
Sorry, Road Rash on the Mega CD is a port of Road Rash 3 on the Mega Drive and the music is not poor quality samples, but real music, played directly off the CD, from bands like Soundgarden Ect..
I love the fact that the 60fps of the video is only useful for the GameBoy versions! (Not ragging on your choice to use 60fps at all, just makes me chuckle that the weakest version has the highest frame rate). The Master System version is the most impressive hands down. Seriously impressive stuff.
I especially loved Road Rash 2 on the Megadrive, is still play it once in a while. It was one of the few games my dad played (he wasn't really into videogames). Sadly he passed away a long time ago. So that is another reason why i love this game so much!
Master System was a freaking powerhouse.
It really was. Super Mario Bros pretty much pushed a stock NES to it's limit. A lot of NES games had extra chips in the cartridges to enhance the capabilities of the system. I've always wondered what the SMS could have been capable of if SEGA had done the same thing.
I'm impressed by the GBC renditions of RR 2 themes. They're kinda decent, especially when compared to other renditions that GBC received
Allister Brimble did the GBC renditions. Great guy, he is.
This was the game that made me choose a MD over a Snes for christmas '92. My Dad and I loved it. Rob Hubbard did an amazing job with the audio. I remember Trip Hawkings in an interview said that the Snes would not be able to play Road Rash.
They hated Nintendo at the time because they made no money on their systems. I would take it with a pinch of salt.
well, the only similar game I found on SNES is super mad champ and it looks kinda sad next to road rash
Worth a mention perhaps that theres a Homebrew Genesis port of Wolfenstein 3D that looks MILES better than the SNES Port.
I personally will always pick the Genesis over the SNES any day.
The original GB game never ran on a GBC or GBA back in the day due to exploit used on the original hardware apparently- I always wondered over the years why I could never play it back then after getting my Gameboy colour! Sorta fond memories of playing on my old brick!
@RETRO CORE There was also EA Replay for Sony PSP that had 1,2,and 3 on the disc with improved music. Love your vids B.T.W
Holy shit that GBC port looks amazing, I’d have expected something like that from the GBA but not the GBC.
One thing I love about that era is how the huge gulf in power between the GameBoy and high end arcade hardware never stopped anyone from trying to port stuff to the GameBoy. 😂
Awesome a childhood fave right here!
My first experience with Road Rash was with Road Rash 2. For whatever reason, I didn't know anyone with the first game, nor had I really paid much attention to the reviews of it in magazines. But, then I rented RR2 on a whim one day after it came out. I loved it and ended up getting it and the original fairly soon after that. I had fun with both plus Road Rash 3 later on, though I don't like that one quite as much though I can't put my finger on why. Road Rash 2 is still my favorite of the Genesis games (now I need to check out Road Rash on the GBC), but I actually liked the Game Gear version of Road Rash better than the 16-bit version. I didn't own that one but had a couple of friends that did, and I absolutely loved the music. I don't know if I've ever played the SEGA CD version, but I don't think I have.
The Saturn game was a lot of fun too, and, besides two copies of Gex, Road Rash was included in with the FZ-10 3DO I eventually bought about a decade ago. I never compared them side by side, but the 3DO version was pretty fun as well, though I don't believe it ran as smoothly. I do like having "Rusty Cage" as the title track though. My favorite in the series (that I've played; never played Jailbreak or 3D) is definitely Road Rash 64. It's one of the ugliest-looking games ever in my opinion, but I had so much fun playing it, especially the multiplayer aspect.
wow, the SMS version is rather impressive!!
Compare this to earlier Master System games like Hang-On or OutRun. The graphics, the way the road turns, the hills, the roadside scenery, it looks like it's on a different system entirely.
What makes the Mega CD version even more galling is that someone actually hacked the engine so it taps into the Mega CD's CPU (I THINK). It's still not buttery smooth but it's actually pleasant to play.
been playing a lot of road rash lately, loved this game back in the 90's. It's weird for me because the low framerate and sluggish controls feels somewhat right for this game, its surprisingly still playable.
Man, put a warning for epileptic people before the GB version
the original gb screen was very slow to update, a issue emulators often dont care about that at all to simulate that correctly.
@@spacefractal I was wondering if the flashing is because of emulation. I have my OG gameboy from forever ago and I always remember it being blurry. Now it is just blur, lol.
yes screen refresh was very bad back in the days on the handhelds. Emulators does not simulate that (not as im have seen), so some games does not plays correctly.
The one thing the Mega CD version does have going for it tho is having actual Bike sound effects. That was one thing that I really thought was missing in the Megadrive version, as I think the sound of the motorcycle engine revving would have went very nicely with the music of the game! They probably could have used the sound channel that's used for sound effects for the bike sound & just had it cut out when punches or kicks are thrown. It would have reminded me of the times I spent blaring music like Linkin Park while driving in my souped up Camaro with dual Flowmaster exhaust. Good times.
Road Rash was great on the Genesis.
the Master System port is really impressive because the Master System can't perform raster effect on the vertical scrolling. Normally it would be impossible to have climbs in racing games except very choppy ones like in Out Run. I don't know how the developer has made it, he was very skilled for sure. You don't see that on any other racing games on the Master System, most of them are flat like Hang On, or have very choppy climbs like Out Run.
I had the 3DO port of Road Rash which was very very good.
Just found the channel great video.
I loved the Pasific Coast music
Welcome aboard! hope you enjoy the hundreds of other videos here.
How pity, we'll never get to see a video of Road Rash CD with the AWESOME music of Sound Garden. Legit 90's grunge!
All taken out due to copyright.
@@RetroCore Yup, this copyright craze must stop: Sound Garden has already been paid when the game was made. Now, if I whistle Rusty Cage, I have to pay them ??? WTH ???
Lol holy shit that Title Screen theme is pretty damn beastly!
Master System Port is so good
According to Randy Breen, an avid bike fan himself, he went with bikes as you could put more bikes than cars on-screen at once, bikers more visible than car drivers, so they could be more expressive.
Also he had watched a lot of Grand Prix bikers, shove and push each other a bit when they rode close together, this bloosomed into the attack moves used on other riders in Road Rash.
The title tune is about 290kb big on the Amiga (when uncrompessed) - no where they can use so much of memory ingame, which tunes here just uses about 16kb and the tunes uses only 3 channels, so the last channels goes to sfx, also take memory too.
Excellent vid as always. Can't wait for the newer road rash games to be covered. So many good memories with those. Gonna have to get creative with the music, though.
This was doing the rounds some years ago when people wanted a Reboot:
"Why hasn't this game resurfaced?" asked a thread on Reddit, with a picture of the title screen of beloved 16-bit motorbike brawler Road Rash.
"It hasn't resurfaced because I was burned out after Road Rash 3," came the reply from Dan Geisler, programmer and co-designer on the first three games.
"But I'm ready to do another one now. I just needed 20 years off. I'm ready to make a better one now... If there is enough interest, I'll do a Kickstart on it... I think its time to do one more. With the hardware we have now, it would be awesome."
Of course, the IP still belongs to EA. "Road Rash was my baby. I will need to talk with EA to get the rights... I'm looking into it. I'd love to do it. I'll probably need to see about the trademark stuff. I'll talk to EA beforehand so I don't get sued."
Even if EA won't give up the Road Rash brand (which it's extremely unlikely will happen), Geisler could make his own game independently - he's made it clear that EA won't be involved.
"No EA," he replied when asked about the publisher's involvement. "I've filed for a LLC already. Just waiting for the paperwork to go through and then I'll announce something." And what might that something look like?
"The core gameplay is key. To hell with all the bells and whistles. And freemium can lap on my... well I'd like to do it lite version, and if you like it you can buy the full version. I hate the new f2p monetization vultures who forget that you need a game first."
"My goal was to make Yu Suzuki's Hang-On obsolete. Mission accomplished."
"I was working on a sci-fi racing game that I eventually bailed on because of some shit life threw at me. Actually I'd still like to make that game and tell that story."
(On developing for the 3DO) "It was awesome in a way. And in a way it sucked really bad. What I liked best about 3DO was Thai Tuesdays at a place in Redwood City. We had a lot of great people working there. And we drank a lot of booze."
"I didn't do the N64 version. That was done by Pacific Power and Light. Which was Don Traeger's company. It's funny because I did Road Rash 3 after leaving a project he was my producer on. I told him I'd finish RR3 before he shipped his shit, and would outsell him. Well I did but he made the N64 version after I left EA and made 25 mill. Who's the sucker."
Oh man really enjoying this one!
Road Rash is special forsure.
and it's engine is unique, allowing it to scale, bikers n' all. It's possible even some of the 8 bit versions are scaling.
And yes that draw distance! I can see everything coming at me well into the horizon, unless a hill gets in the way heh.. The hills are fun too when the faster bikes ramp into the sky.
The choppy framerate was misleading for me. I figured the scaling was just an illusion like other MegaDrive games, Outrun, HangOn, Top Gear 2, none of them really scale. If you drive slow in Road Rash you'll notice there are way too many sized sprites to have been re-drawn completely each frame.
Most foward scrolling MegaDrive games have smooth framerates yet choppy animation like Super Thunder Blade. Instead, Road Rash has a choppy framerate with smooth scaling animation. Interesting trade off. Well worth it.
Such a fun series over the years for sure. Hopefully one of these genre reboots will eventually take off with some modern enhancements.
Fond memories of playing this on both the Megadrive and Amiga! Love both versions, but the Megadrive music is better!
Many WHDLoad installs support 2 buttons from the icon's tooltype.
Didn´t know "Mischmasch" is also working in english ^^
We spell it like "mishmash", but yeah, it makes sense because English is a Germanic language.
Yeah, we use it but the spelling is different.
this made me play it on the mega drive right now
Now we need an episode 2 featuring the 32 bit versions including the 3DO
That's the plan.
I can't believe all the Mega CD games that didn't use the hardware sprite scaling.
Lazy EA and other companies. The Mega CD could do so much more, even Sega didn't really bother when it could have had decent ports of Out Run, Super Hang On, Space Harrier etc. Only Core Design consistently utilised it properly, games such as Soulstar and Jaguar XJ220 look great.
@@bombjack1984 Soulstar is so good it was the only game of that era that came close to sega's super scaler series of arcade boards (space harrier, super hang on...).
The Mega-Drive version is the best
Apparently Jason Whitely who composed the music for the amiga version was gutted to find out the code and graphics for Road Rash took up so much memory he was left with about 30kb for each in game tune. Listen to his amazing soundtrack for Desert Strike to hear what might have been possible!
I always wondered why the other games ran at lower framerates. Maybe they were starting to push the hardware further? (Keep in mind the Mega Drive games were scaling almost all the objects in real time) I counted almost 30 objects onscreen one time in Road Rash 2.
That's probably it. Quite a lot to do I. Software scaling.
Seems to be fewer sprites on screen at once on the Amiga version Vs Megadrive.
And no true sprite scaling
Never know about the crappy Mega CD port. Master System one is easily on of the best games of the console. Amazing BotP Mark!
Never played the old versions, but I did play both the PC and Playstation re-makes ... really liked the PC version, once you got the hang of it, it was tons of fun.
Back In those days, I've played Road Rash to death. I think Eletronic Arts had its charm, I was attracted to his box art like an ant by sugar. A curiosity, when you kick opponent pilot, the scream of pain sound is the same sound used in the game Sword of Sodan.
Another EA punished game 😉
In China, the Windows 95 version (port of 3DO version) was wide spread. There's even a custom patch to make it run on x64 operating system, since the original executable seems to be a 16-bit application.
Another great review. Sorry I missed some of them lately but I had to take care of job related stuff.
I still have to watch the Fighting Force show, but I guess it has to wait a bit.
And right here is another good game from Amiga. Like I said I have to be fair and admit many games werent good, but I still love many of them.
And its worth mentioning for most of my time spent with Amiga I never paid attention to the music - simply because I had no speakers ! Haha
No worries missing a few shows. Real life is priority for sure.
@@RetroCore Thanks !
By the way I saw your bulletin about Technics you got and I have to say Im SO jealous !
:P
See you soon !
Road rash has decent framerate tbh
I agree. Better than Race Drivin on the same console definitely.
Wow. My favorite version was the mega cd version, as it was the only one that played the licensed music while you were driving. It really amped it up for me with Soundgarden, Monster Magnet and others. I know you had it off due to copyright issues, but the game was good, especially if you liked early grunge.
Yeah, the original upload of this video was hit with a copyright strike withing seconds. Had to reupload the entire video.
I played the Game Gear one first and I still prefer playing that to the Megadrive version due to my preference for the music
Always wished someone would have used the road graphics engine in this, for a car game.
the mega drive game outlander kinda feels like that (albeit from a first-person POV)
looks like the gbc version is the smoothest of the bunch! surely they could have hit 60 fps on sega cd with the additional scaling hardware in there, if they could have been bothered to actually use it instead of dumping useless and grainy fmv with terrible music in there instead. sega cd was so disappointing, for the most part. some great games if you dig, but man what a missed opportunity to do something great.
Ocean didn’t developed the Gameboy port, it was The Code Monkey who their games were, ummm, no so good
Makes sense that ocean ported it then since they were monkeys too 😜
Definitely a classic. I still own my Genesis (in the US) version...I have a Game Gear version that I intend to play once I replace the caps in my GG :) This game was collected for EA' Replay for the Sony PSP along with the 2nd and 3rd game.
I've never played Road Rash for the Sega CD, but I do own the original PC release as well as the Sega Saturn version and used to own it for the 3DO. On those consoles the game played well enough and as expected, looked a whole lot better. The FMV and music (groups like Soundgarden) added to the ambiance IMO. Too bad that EA could never re-release that for modern consoles because of the licensed music.
Hey, when you get around to covering the 32 bit version, don't forget the pc port. It might look identical to the PS and Saturn versions on the surface, but It's the only version with analog steering, can play at 60fps, and at higher resolutions (at least 640x480, maybe 800x600).
That music one of hubbards best, i was disappointed it was Road rash 2 on the mega drive mini and not the first one
I have fond memories playing the one that came later for the 3DO, PS1, Saturn and PC.
Wow, didn't think they'd do that with the Sega CD version, mash both Mega Drive and 3DO versions together to make a hybrid mess. (The GC version needs a seizure warning xD)
GameGear really went above GameBoy with this one.
PS1 and 3DO ports were by far the best on any console
I have the GBC version Mark. I still like to play it from time to time when I like to relax. Still fun to play,
Anthony..
This show was released on 2nd May 2020 not April
Oh well, too late now to change that 😕
Why did the first Road Rash game have so many ports, but the sequels Road Rash 2 and 3 barely had any ports?
Horas jogando. Nostálgico.
I believe the Sega-CD port was based on the Road Rash III engine, not the first one? Still, I played most of these ports, and I still enjoyed that one. But hey, maybe I'm biased, 'cos I love Road Rash too much ^^
99% review score for the 3DO version, by French Magazine, Player One 😛
95% for the Sega CD version.
I guess EA had some free gifts that week 😋
@@RetroCore Some days out for the press no doubt 🤣
Great game!
Since the game coders started on the amiga for this game it shows amiga for the win for me.. NO i dont have a problem with up for go and it's racing gives a feel of doing something to me make it feel better.. Sorry not a console gamer grew up with up to jump up to go have no problem with it.. Great you had something good to say about the amiga for once .. could be when you try amiga games most of the time there ports sloppy form other systems.. code of this game started on the amiga :)
Soundtrack was done by legend himself, Rob Hubbard, Amiga version look surprisingly good, but, it is shame about poor soundtrack during game.
Fun Game. I usually end up focusing on beating the shit out of my opponents rather than winning the race though. 😁
Even though EA has a bad reputation from gamers and politicians some of their games were good.
The game that made me proud of my Mega Drive back in 1992. Soundtrack still rocks. Too bad you didn't included 3DO/PSX/Saturn/Windows versions since they're updated ports and not sequel to Road Rash.
They will be covered in a future video, it says right there below the screenshots before the comparison starts.
Curious... why no 3DO, PlayStation, Saturn and PC versions?
Arioca Good question. Was thinking the same thing.
Master System for the win.
Where is the 3DO version? It's very impressive!
W. W. Yeah. I know it’s not a port, but since you included the GBC version based on title. Also there is a GBA version :p
I was thinking the same thing... The 3DO is the very best superior...I own all versions that hit the Genesis/SegaCD, Saturn, PS1 and 3DO. But just from a smoothness/color full screen fmv that's clean the 3DO is king. I never played the Amiga port and it looks okay.
Didn't it say in the intro that the 32 bit versions aren't here?
Because that's not the version they're showing, even though they for some reason included the Sega CD/ Mega CD version which is was a poor port of the PC/PS1/3DO/Sega Saturn version, and not the first 3 games on the Genesis/Mega Drive.
(before video) Another game series I am fond of, though I've never been good at it...
0:22 Road Rash 3D is not a reboot of the original. Also, it had a Windows and I believe a Mac release (if so good luck finding it-a lot of early Mac games were not given a lot of copies because M$oft).
4:36 *TMPF challenge players have entered the chat* lolz (I prefer twin sticks for racing)
5:44 Q: Do you know of BGB? I'd use that one for GB/GBC games emulation.
7:56 One of the best games I've played on the SG-3000. :)
9:24 This is one of a few games I wanted when I had a GG, but never got, sadly... :(
Yeah; I like violent and vulgar games. Go figure. If Barbie had a fighting game I'd (maybe) play that LMAO
Anyway...would Guitar Hero be too modern for your review? I know that a BOTP of the first game wouldn't work, since only the PS2 got it (MadCatz was supposed to make guitar controllers for the OG Xbox release but that fell through the cracks). Guitar Hero III is the first in the series to have several ports.
Would you say the Amiga is the best version in this comparision?
No PC DOS port?
Actually Road Rush for MegaCD is 4th game in series, it's not a port of first game to MegaCD.
Why does the music in the megadrive version sound like the intro to commando the schwarzenegger movies
Aaron Coley what a funny thing to say when the guy did the music for the commodore 64 commando game.
Hi there! Seeing the GameBoy emulator problems you are showing, have you considered using MiSTer for your Battle of the Ports videos? I think it would be a great fit since it very accurately represents lots of 8 and 16 bit platforms. Thanks for your videos!
I rented Road Rash for the Mega Drive so many times that I ended up buying it a few years later. It's one of my favorite racing games! I was so disapointed when I tried the Mega CD version. Although I liked the soundtrack, with it's dedicated scaling & rotating hardware, the Mega CD was capable of so much more and to add insult to injury, they even messed up the controls. What a piece of crap... EA at it's best.
Wait, isn't the Mega CD version actually Road Rash 3?
could be. RR3 on the MD had similar "digitized" sprites which looked awful.
I played It on my PlayStation Classic. I was shocked by the poor quality.
Mmh, sorry mate but this video is quite not right in many ways. The Mega-CD game is its own thing and a very good one at that! (plays as smooth as MD, adds engine noise, more trackside objects, FMV cutscenes, etc.). The Amiga version is quite good but not too hot as it replaces the true sprite scaling of the original Mega Drive version by a more common pre-rendered scaling. Also slightly worse resolution, worse background graphics and extremely dull in-game music. And the Master System version is the Mega Drive game but scaled down *significantly* since everything is worse: resolution, graphics, sound, gameplay... It's still an amazing achievement for a Master System game and something that no other 8-bit systems might have been able to replicate but it's also still quite far from the Mega Drive original.
Anyway good to hear that you had lot of fun playing the Mega Drive version again. It's such a good game, it's basically Hang-On meets Streets of Rage! Great concept with also very nice graphics, impressive game engine and a badass soundtrack! There were a lot of great western Mega Drive games during that era and Electronic Arts played a big role in that (see also John Madden Football, NHL Hockey, Desert Strike and so on...).
edit: And good thing that you didn't include the 32-bit instalment of Road Rash as it's a completely different game that would need its own video.
You see, yoh understand why the 32bit versions were not included. They will have their own video.
@@RetroCore Good job on that.
Battle of the ports ❤❤❤❤❤❤❤❤
You're not gonna break any cage with the Sega CD/Mega CD port, no matter how rusty that cage is. Instead, run away from it and get the 3DO/PS1/Saturn game because that's the one you want.
2nd favorite game series is Road Rash. Finally tried the Amiga port on my Odroid. I was surprised at how slow it feels. The music is absolutely trash. Decent port but Genesis wins all day. Sega CD is ok but I don't prefer licensed music during the race. Gets old. SMS version is probably the most impressive in that it functions like Road Rash. Pretty amazing.
Yeah, I'd agree with saying the Master System is the most impressive.
ok, im tested this game on my real Amiga. Im could not get keyboard controls to work at all, so you property has played this on a emulator (which can remap keyboard to joystick controls, unlike hardware). But there is two control methods in this game. So im guess you would like the alternative control (F4) much better than the standard (F3) me guess. Here Up & Fire button is simply swapped. Actuelly cool as they was aware of that.
MS-DOS Never Had A Road Rash Game Windows Had The First Road Rash Game
Wow what the heck was wrong with the Mega CD audio? My Sega CD version has fine sound effects and the red book audio of the 3DO game.
Music was replaced as the subtitle says and during game the music was switched off to avoid copyright.
I noticed that, but the sound effects seem more harsh than my Sega CDs 1 or 2 as well. I'm even playing the video on the same Yamaha tuner. This isn't meant as a critique, I'm wondering if Mega CD is different of if this is just the typical shrill audio of Emulation and Sega systems. ;)
PC version ?
Do Turrican 3 next.
Hydro Thunder is next but Turrican 3 will arrive some point down the line.
@@RetroCore Are you really considering to do a Battle of the Ports of Turrican 3, keeping in mind that it's just the Mega Drive (Mega Turrican) and Amiga versions? Or are you throwing in the slightly similar Super Turrican to the comparison? Too bad the planned PC MS-DOS and Acorn Archimedes versions were never released, those would have been a great addition to the Battle of the Ports.
Sega CD/ Mega CD port is on an add-on console that’s more powerful than the genesis... yet it manages to look and play worse than the original genesis game. I think they spent too much time on the presentation than the actual game itself
Also, seizure warning for that gameboy port😂
pc and 3do versions??
Super choppy 68000 code here, not pushing the Mega Drive in any way. I wouldn't be surprised if the development had started on the Amiga (or even the ST) in the first place. I also have a personal theory that this game started as a regular racing game and then switched to this sort of illicit racing tournament / beat'em up theme, just because the graphic style looks too ordinary, nothing in the way of a urban/street motif that would have been more appropriate. So this game is a case where gameplay wins over both style and technique. To be honest I haven't played many versions, only Mega Drive and Amiga, and I do believe the Amiga version is the better of the two all things considered, especially if played in NTSC mode. GBC looks quite surprising, and I dare to say that it sounds like something out of the Sid chip, Jeroen Tel style.
"not pushing the Mega Drive in any way."
Lol, no. What other Mega Drive game have you seen push lots of true sprite scaling objects with a very good draw distance at a reasonable framerate (Besides F1)? The Amiga version even has less objects and no true scaling, so that doesn't make it more impressive than the MD version.
if that would have been the case RoadRash2 should have run at 60fps... I think RR1 "maxed" out what the MD could do, the following games couldn't really top it (or any other racing game)
@@nattila7713 Actually the day-toy-na stage in toy story runs a lot better and has software sprite scaling too. It has a lot less objects though. th-cam.com/video/GcqjCoqn_Eo/w-d-xo.html
@@solarflare9078 Doesn't Panorama Cotton do a better and faster job at scaling/3D? I'm not saying that Road Rush is bad, I just feel isn't super optimised but everything I say about it is personal speculation. Also I don't think the Amiga version is more impressive, only I like it better to play.
Amerigoq Costa From what I've seen of the game game currently, it's impressive, but doesn't use true scaling and that itself also suffers from framerate issues when there's too much onscreen too.
Also, when I was comparing the Amiga version, I was saying there was no way the Amiga game could've been developed first because of all the technical presentation that is missed in the original, which is usually a common trope for ports at this time anyways.
Interesting feedback for the Sega CD. Alot of ppl say it's good, and that the licensed music plays during racing unlike the 32 bit version. I never cared for any of that 90s rock music anyway. Original soundtracks are more creative.
It's disappointing it plays worse, especially since it's on hardware that could have done scaling with a better framerate.
Personally I think all that licensed music is garbage so it has zero appeal to me.
So why was the ps-one, 3DO and Sega Saturn releases omitted? is it because they're newer ports?🤔
They're not really the same game so I will cover those 3 on their own. The N64 is something else completely different.
Retro Core but the mega cd and Gameboy color games aren’t the same game either...
True but they're both 2D sprite bases so they wouldn't really fit in the 3D video. So I decided to throw them in to this one even though the Mega CD is basically Road Rash 3 and the GBC is Road Rash 2.