Ground Branch head cam (work in progress) - killhouse training

แชร์
ฝัง
  • เผยแพร่เมื่อ 23 ธ.ค. 2024

ความคิดเห็น • 11

  • @JonConley
    @JonConley ปีที่แล้ว +6

    DISCLAIMER: Usage of Helmet-Cam does not necessarily increase situational awareness of Operator. :D

  • @jaekuyn
    @jaekuyn ปีที่แล้ว +8

    really awesome!!!
    I personally think it should eventually replace the regular first-person spectator camera.
    so that people who are dead and spectating will all stay immersed.

  • @usergaming28
    @usergaming28 ปีที่แล้ว +1

    very cool, looking forward to seeing this in game

  • @deejc04
    @deejc04 ปีที่แล้ว +3

    Maybe put it closer to the side of the helmet and let us see the helmet itself a bit too? Also some delay/smoothing of the camera relative to player mouse movements.

    • @Adri-242
      @Adri-242 ปีที่แล้ว +1

      I agree it would look quite cooler this way!

    • @mattfarrow9577
      @mattfarrow9577  ปีที่แล้ว +2

      Seeing the helmet is problematic because of all the different styles and attachments (so we hide it completely). Smoothing could be a good idea. We will no doubt iterate on this before the next update.

    • @deejc04
      @deejc04 ปีที่แล้ว +1

      @@mattfarrow9577 that makes sense. One possible solution to seeing the helmet could be a contour camera type attachment on the top right of the helmet, where there currently are no attachment slots (and it’s generally not used for anything but a helmet cam) that said, I understand the concern either way and I think it looks good!

    • @mattfarrow9577
      @mattfarrow9577  ปีที่แล้ว +1

      There also comes a point where you have to draw a line and say that a feature needs this much dev time and ideally no more :)

  • @GianWarGasm
    @GianWarGasm ปีที่แล้ว +1

    awesome

  • @scharlone
    @scharlone ปีที่แล้ว

    gmod realism 2