Hi! my friend took a look at the chart and says the numbers didn't add for Fallen Ark. The Inorganic amount is 915 and the Monomer amount is 4378. The sum is 5293. This doesn't equal the overall amount of 5254 that is listed on the chart. Can you double check this please?
Viessa's polymer void shard farm in Fortress isn't one shottable anymore. They added more spawn points. Not that it was one shottable even before since even at maxed out range, you won't kill everything; you needed 2 Viessa's to cover the entire spawn point. They did the same with Lepic's fire void fragment farm; added more spawn points.
I get the design intent, but I'm curious if anyone is actually doing that pattern (clear outpost, void fragment, void reactor)? I stocked up on void shards a while ago, now I mostly sustain them by clearing Defense missions to level Descendants and weapons. So my gameplay loop is to go no life one outpost until I get 5-10 of the amorphous material I want, then go spam the reactor until I get what I want. I feel this is more effective but more boring. I think the issue is outposts. They should completely rework them. Into something else. Both the fact that you need to wait a whole minute to redo them AND that you must use Sharen to stealth them is...odd. So much of the game is farming outposts I don't understand why so little thought went into them. Either they planned to have more stealth heroes or they didn't plan to have so many amorphous patterns behind them... In any case, going invisible and pulling 3-4 switches is not compelling gameplay.
First time checking out your channel thanks for the updated data for the Void Shards! I think viewers would appreciate some b-roll footage of actual gameplay of clearing the void shard reactors (or any b-roll footage in future videos) since they did change the spawn locations of some of them. Would make it a lot easier to imagine min/maxing clear speeds if we don't have the game open already. Also, adding timestamps for quick scrubbing would be a nice addition too
Are you clearing Frozen valley in like 9 seconds? With the 20 second timer delay between each you basically have to be clearing in 9 seconds every time to be getting the rates shown in the video.
I get the feeling you had someone else test your Polymer shard grind in fortress because, it is most certainly not "like it was before the patch" 5:28. They ninja nerfed the frozen valley farm along with the lepic Dune base farm. Completely ruined them. And no, you can no longer one blizzard the Frozen valley. At the end of stage two a large group containing snipers spawn on the hill to the north way out of the first blizzards range. Stage three also contains heavies that take more to kill. My best time for Frozen valley post patch was around 56 sec. Defense line by contrast still spawns it two clumps allowing for faster clears, my best so far was 36 sec.
@@Mar10K0ng Hagios dune base used to be the best source of organic shards, an 18sec clear with lepic, now it takes close to a minute... On top of those changes they just increased the numbers of shards gained and spent effectively devaluing those shards people hard already by 50%. Yes it was a Nerf.
Is the corrupted zone really better than dune base? I can do runs with Lepic for dune base in 30 seconds and if you have 2 Lepics it can be done in 20 seconds. Edit: Reading comments it looks like there were a lot of changes to how they spawn. Looks like my own excel sheet and notes I made can be thrown out the window. Just checked dune base, wtf did they add spawns on the cliffs. Moonlight Lake can be done in under 40 seconds, so I think it's better than corrupted zone.
Does anyone have sheet displaying clear times for solo or group clears? I've started adding times to the sheet I created, but not always using optimized builds. So could be better farms then the ones I currently end up running.
No way i am hitting your times. I figure my clear time might be slower, but the relative relationship for what can be cleared the fastest should be a good reference.
One thing I find kind of funny is how void shards are so plentiful now, but I don't really need them anymore. We get free catalysts every day, so I'm not farming those at outposts, and Hailey farm doesn't need them. Haven't had do so any of these since the update
We don't get catalysts everyday. So you still gotta farm those blueprints, and unless you have every descendant and ultimate weapon at r4, you still need to farm those fragments 🤣🤣
@@SaveTheHiro oh, I guess you are right. I mixed the dailies with the limited rewards. Though infiltrations are so good to farm these days, I'll still be doing those more often than not to get them
Shards Sheet: i.imgur.com/AshzAg7.jpeg
NOTE: Sheet has been updated since recording
Hi! my friend took a look at the chart and says the numbers didn't add for Fallen Ark.
The Inorganic amount is 915 and the Monomer amount is 4378.
The sum is 5293. This doesn't equal the overall amount of 5254 that is listed on the chart.
Can you double check this please?
Also I don't see a toxic void mission in White-night Gulch - Moongrave Basin but the chart says you can get 1059 Organic using Toxic ability.
@@turbo012 Slight error. Fixed & reuploaded
The Void Fragment mission in White-night Gulch - Moongrave Basin is actually non-attribute
@@turbo012 Nice catch - was a typo. Updated
The fortress frozen valley chill fragment has been changed. They altered the spawn points so a Viessa cant one shot the groups anymore.
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Good
Vespers still seems fine though
Why the hell would they do that? Wtf
@@onepunchman6165 super fast exp
Viessa's polymer void shard farm in Fortress isn't one shottable anymore. They added more spawn points. Not that it was one shottable even before since even at maxed out range, you won't kill everything; you needed 2 Viessa's to cover the entire spawn point. They did the same with Lepic's fire void fragment farm; added more spawn points.
Echo swamp muskeg swamp fire fragment is my favorite for organic after these changes
Good shit bruh i find this way better imo
My brother has been recommending you for a few months. This info sheet/chart got me. Liked and subscribed
I get the design intent, but I'm curious if anyone is actually doing that pattern (clear outpost, void fragment, void reactor)?
I stocked up on void shards a while ago, now I mostly sustain them by clearing Defense missions to level Descendants and weapons. So my gameplay loop is to go no life one outpost until I get 5-10 of the amorphous material I want, then go spam the reactor until I get what I want. I feel this is more effective but more boring.
I think the issue is outposts. They should completely rework them. Into something else. Both the fact that you need to wait a whole minute to redo them AND that you must use Sharen to stealth them is...odd. So much of the game is farming outposts I don't understand why so little thought went into them. Either they planned to have more stealth heroes or they didn't plan to have so many amorphous patterns behind them... In any case, going invisible and pulling 3-4 switches is not compelling gameplay.
First time checking out your channel thanks for the updated data for the Void Shards!
I think viewers would appreciate some b-roll footage of actual gameplay of clearing the void shard reactors (or any b-roll footage in future videos) since they did change the spawn locations of some of them. Would make it a lot easier to imagine min/maxing clear speeds if we don't have the game open already. Also, adding timestamps for quick scrubbing would be a nice addition too
Bunny cave is also good for farming up rare cerulean mods to combine for Shot Focus. Just a side note.
Thanks Drybear. This is very helpful!
This is helpful, thanks!
So what’s the best location for all 4 fragments in general? I mean the ones that gives you x15 of each. Thanks
Are you clearing Frozen valley in like 9 seconds? With the 20 second timer delay between each you basically have to be clearing in 9 seconds every time to be getting the rates shown in the video.
15-25s for efficient clear, there was an error in sheet that has been updated
@@DrybearGamers Awesome, seemed a bit high :P
@@milou285 Totally was 😅
mountaintops in white night gulch takes a super long time. took me like 6 minutes with a built freyna lol
Try echo swamp derelict covert
Is it better to run Neutralize Void Experiment missions for shards?
i just started playing again did they take my void shards and code breakers/analyzers?
Wanted a video on this and searched, subscribed 👍
I get the feeling you had someone else test your Polymer shard grind in fortress because, it is most certainly not "like it was before the patch" 5:28. They ninja nerfed the frozen valley farm along with the lepic Dune base farm. Completely ruined them. And no, you can no longer one blizzard the Frozen valley. At the end of stage two a large group containing snipers spawn on the hill to the north way out of the first blizzards range. Stage three also contains heavies that take more to kill. My best time for Frozen valley post patch was around 56 sec. Defense line by contrast still spawns it two clumps allowing for faster clears, my best so far was 36 sec.
They didn't ninja nerf anything. Your just upset cuz you can't use your macros for those areas.
@@Mar10K0ng Hagios dune base used to be the best source of organic shards, an 18sec clear with lepic, now it takes close to a minute... On top of those changes they just increased the numbers of shards gained and spent effectively devaluing those shards people hard already by 50%. Yes it was a Nerf.
Is the corrupted zone really better than dune base? I can do runs with Lepic for dune base in 30 seconds and if you have 2 Lepics it can be done in 20 seconds.
Edit: Reading comments it looks like there were a lot of changes to how they spawn. Looks like my own excel sheet and notes I made can be thrown out the window. Just checked dune base, wtf did they add spawns on the cliffs. Moonlight Lake can be done in under 40 seconds, so I think it's better than corrupted zone.
Can the corrupted zone be done solo ? I tried 2 lepic farms yesterday and idk how you Would do them solo and no where as fast as before.
thanks
Need an updated updated void shard farm video now
Good change
Thanks.
Can you make a thunder cage build for massacre gley
Dope!
Does anyone have sheet displaying clear times for solo or group clears? I've started adding times to the sheet I created, but not always using optimized builds. So could be better farms then the ones I currently end up running.
Best part few days ago i got over 1,000 of each shard
No way i am hitting your times. I figure my clear time might be slower, but the relative relationship for what can be cleared the fastest should be a good reference.
Easily the worst part of TFD. Such an unpleasant experience grinding for these things.
Your math is off. there is no way you're clearing bunny cave in 6seconds (26sec per loot 20sec cool down after mission)
You are correct! New sheet has been updated for the error. Cheers
Its says to me whole the time insuficient voids why ?@@DrybearGamers
White Night Gulch, Moongrave Basin with Jayber /Attacking Compulsion✅
Look it up.
One thing I find kind of funny is how void shards are so plentiful now, but I don't really need them anymore. We get free catalysts every day, so I'm not farming those at outposts, and Hailey farm doesn't need them. Haven't had do so any of these since the update
We don't get catalysts everyday. So you still gotta farm those blueprints, and unless you have every descendant and ultimate weapon at r4, you still need to farm those fragments 🤣🤣
@@SaveTheHiro oh, I guess you are right. I mixed the dailies with the limited rewards. Though infiltrations are so good to farm these days, I'll still be doing those more often than not to get them
Thay Should have kept it like that
Cant see video for some reason
The fact that they increased the usage amount is F..., because we have farmed it before hand.
First!!!!!
Man i got 2 mastery 26 now it feels pointless 2play tne game idk