5 RPG Mechanics You Should be Stealing to Use in Your D&D, OSR, or Other D20 Game!

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 96

  • @xRazaele
    @xRazaele 2 หลายเดือนก่อน +1

    Summary
    1:42 Effort (Index Card RPG)
    - More involvement in skill checks by using hit points
    - How much damage for a task
    3:34 Usage Die (The Black Hack)
    - Tracking ammo, food, rations , other resources
    - Whenever you use, roll d6, if 1, go down to d4, if 1 on d4, lost resource
    5:50 The Auction (The White Hack)
    - Skills don't cover the situation
    - Roll d6, hide from opponent add to stat (Eg. STR 14, with rolled 4 gets 18)
    - Bid, above ori STR (14) while below modified (18)
    - Higher wins
    7:58 Dice Chain (Dungeon Crawl Classics)
    - Needs Zaki dice
    - Use Zaki Dice above eg d4 use d5 for bonus
    10:30 Pushing your roll (Call of Ctulhu)
    - Second chance to achieve success
    - You can attempt it one more time, but you have to describe how you do it, and if you fail GM can make a punishment

  • @jasonnewell7036
    @jasonnewell7036 4 หลายเดือนก่อน +3

    I'm a firm believer in the more and varied rpgs you own, the better a roleplayer or GM you will become.

    • @booksbricksandboards783
      @booksbricksandboards783  4 หลายเดือนก่อน +1

      I think there is a lot of truth to that. As you read and learn different systems, your brain is rewired to think about things from different angles. I certainly think I have enhanced my toolbelt from learning other systems.

    • @jasonnewell7036
      @jasonnewell7036 4 หลายเดือนก่อน +1

      @@booksbricksandboards783 buying and reading new rpgs was what allowed me to break away from the limp tentacles of the standard dungeon crawl.

  • @willinnewhaven3285
    @willinnewhaven3285 ปีที่แล้ว +11

    That resources idea could be optional. If you don't want to do the bookkeeping, you roll the dice because you are playing a character who doesn't keep track of their arrows or whatever. Or you can keep track.

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +3

      I used it as a timer for a poison that was going to kill a player one time as well. Lots of uses for the usage die!

    • @lestervinghail5654
      @lestervinghail5654 ปีที่แล้ว

      You still have to track what die you currently have. What's the difference from just tracking the actual number?

    • @yourseatatthetable
      @yourseatatthetable 2 หลายเดือนก่อน +1

      A trick I use is whenever a player rolls a nat 1, I roll a d10 representing how many 'uses' or 'consumables' were used, broken, lost, or otherwise unavailable. "That extra healing potion must have broken when the Hill Giant kicked Granth," or, "Your quiver or magazine is empty..."

  • @thomascook8541
    @thomascook8541 ปีที่แล้ว +1

    The first mechanic you said is basically the same as the "victory point" system in PF2E, which all the subsystems are based off of (for instance, chases, influence, heists etc) - it works surprisingly well and can easily be used to knock up a new "system" for the game

  • @kyrnsword72
    @kyrnsword72 ปีที่แล้ว +2

    My favorite ttrpg mechanic is from Dungeon World and D100 Dungeon where xp is gained from 1 point for crit hits and 2 points for fumbles.

  • @bromossunstarranger8706
    @bromossunstarranger8706 ปีที่แล้ว +5

    This is an excellent video. Can you make this a series of videos of more RPGs on your shelf Hyperboria, One Ring, Numenera, Cypher system, FATE, Blades in the Dark or whatever else you have 3 or 4 mechanics each video would be really cool

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว

      I will certainly give that some thought. People seem to have enjoyed the first two, and as you noticed, I have more books with wisdom to share. Stay tuned!

  • @MisterWebb
    @MisterWebb ปีที่แล้ว +2

    I’m ultra-jealous of those ASSOH leatherettes! Sweet shelves, Sir!

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +2

      Lol. Thanks for noticing! I sold my old copies of Hoplomachus to afford the leatherettes so it is nice to see they are noticed!

  • @griner65
    @griner65 ปีที่แล้ว +2

    Those dice are a fantastic idea I'm going to use next week for something!!!

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว

      They get the attention of the players… just say “give me a d7 roll” and toss the die to them😀

  • @GenuineMattyC
    @GenuineMattyC 7 หลายเดือนก่อน +1

    Love this video! I am now looking for ways to implement most of these mechanics into my game. Thank you!

    • @booksbricksandboards783
      @booksbricksandboards783  7 หลายเดือนก่อน +1

      Thanks Matt. I have a couple of other videos that cover similar type of information. They might be worth a look too!

  • @bromossunstarranger8706
    @bromossunstarranger8706 ปีที่แล้ว +2

    quite an impressive, extensive collection you have there I like it!

  • @yourseatatthetable
    @yourseatatthetable 2 หลายเดือนก่อน +2

    Five fine looking systems...

  • @aeonise
    @aeonise ปีที่แล้ว +1

    Great suggestions! I'm actually using variations of the Effort and Push Your Roll in a system already, and both are immense improvements to the typical D&D-like game.
    Effort is so straightforward and gives a unified mechanism for handling almost any ongoing task or event. It can be easily applied to chases, arm-wrestling, and pretty much any contest, but also to things like social encounters (the flagship use in my case) and mass combat. Just about anything that is not combat but more than a single skill check can easily fit in, and you can use rolls and targets that resemble combat to make it more familiar and comfortable to players. It's all in how you describe it at the table.
    Push your Roll is maybe the favorite piece of my system based on their feedback. In my case, they can reroll any non-combat check by taking a point reduction to the relevant ability score and risking another point if they fail again. The reductions take a while to recover and can't be restored by normal means. One of the reasons people love it is, while you can use it for a second shot at a hard task, it also gives you a way to retry that roll in your specialty that happened to fail at the worst moment. But you don't have to if you'd rather just roll with the punches and avoid the stat hit. It's great for heroic games since it puts more agency in player hands and gives them a risky way to fight the whims of fate.

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +1

      I think you nailed a key element of many of the different mechanics I share, 1) simple, speeds up play or at least doesn’t deter it 2) adds player agency. If you look at modern game design, one of the key innovations is the level of player agency compared to the past. Glad you have had luck with some of these already! Good gaming and God bless!

  • @real-zenithas
    @real-zenithas ปีที่แล้ว +1

    The push mechanic is pretty decent, I use it in my games. The dice chain is... a bit much for d20. The usage dice, though, is pretty neat for systems where there isn't a "fixed" usage limit, like poisons as mentioned, or for handfuls of sand, etc.

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว

      Usage die is very flexible, it’s a nice catch all mechanic when you don’t have the right mechanic. It’s the Swiss Army knife!

  • @fredgarvinism
    @fredgarvinism ปีที่แล้ว +1

    Good video, The battletech boxes brought back some memories.

  • @primafacie5029
    @primafacie5029 ปีที่แล้ว +2

    Stumbling on this video was very timely

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +2

      Good I hope that they help you out! Players will look at you like you are crazy the first time you introduce one of these rules… then the next time they will be excited because the game isn’t what they expected, in a good way!

  • @midnightgreen8319
    @midnightgreen8319 ปีที่แล้ว +2

    I like to get a game or 2 for each genre. DCC and OSE for fantasy, Neon Lords of the Toxic Wasteland for Post-apocalyptic and I think I'm gonna grab Death in Space for Sci-fi. Good video!

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +2

      I absolutely agree on having multiple genre options. One that you might look into, for sci fi, Solar Blades and Cosmic Spells. It is a sci fi adaptation of Sharp Swords & Sinister Spells, which I would describe as an expanded Black Hack with clear nods to Dungeon Crawl Classics design principles (which makes sense as the author has worked on many DCC projects). Also, it happens to be a gorgeous book! Gotta love when the indy publishers give the big boys a run for their money!

    • @midnightgreen8319
      @midnightgreen8319 ปีที่แล้ว +1

      @@booksbricksandboards783 wow that sounds cool

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +1

      @@midnightgreen8319 Very cool, I like his design work quite a bit.

  • @Radiotomb
    @Radiotomb ปีที่แล้ว +1

    This was a good overview. Thanks!

  • @lugh.i
    @lugh.i ปีที่แล้ว +2

    Great video! Have a comment for the algorithm.

  • @awaytoanywhere699
    @awaytoanywhere699 ปีที่แล้ว +1

    great tips! I like the usage die mechanic!

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว

      Thanks, I find it to be pretty effective at many different uses. That makes it very portable.

  • @High_Goblin_King
    @High_Goblin_King ปีที่แล้ว +1

    The usage die as a poison timer!

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +1

      Yessir! Adds an unknown element to create tension. Could also be a “timer” on an unstable item (maybe a mutagen bomb), each time it is jostled you check to see if it degrades. So many great ways to use that!

  • @txdude19d
    @txdude19d ปีที่แล้ว +1

    Those are a rookie number of books sir! hehe

  • @Drakecoinus
    @Drakecoinus ปีที่แล้ว +1

    Lol, your not the only one with this problem. At least you get to play. Its been almost 15 yrs since i sat in a group

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +1

      I took a significant break three times, first from early high school to college(5 years), then from late college until after I was a parent (6 years), then from late 4th edition until the pandemic (about 8 years). It gets harder to find a group I want to play with each time, but it is worth the effort. Now I have my “youngster group” with all 20-30 something’s, and my “oldies group” with 3 of us in our 40’s and one son of the group in his teens(old soul). It really does a good job of scratching different itches. The young group is willing to do one shots in several systems and genres, which I enjoy exploring. The older group is more reliable and steady and willing to stay the course and actually finish a campaign, which has its own rewards. Between the 2 I play a couple games a month, 8-10 hours table time, plus another 5-8 hours of prep. Just enough to feel I keep up my gamer designation ;). If my groups would dissolve again, I would force myself to learn Roll20, but until that happens I prefer in person! Good luck and I hope you are able to get in a game soon!

    • @Drakecoinus
      @Drakecoinus ปีที่แล้ว +1

      @Books, Bricks and Boards i work full time from the road these days. Last estimate was over 20k in RPG related kickstarters and Minis on top of 4 4ft x 7 ft tallbook shelves of books. Someday i will retire and enjoy them

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +1

      @@Drakecoinus I understand completely brother. I cover 13 financial institution branches, managing their branch managers, so I travel a bit myself. Luckily, I'm usually home every night and I am always around on the weekends. Sounds like you have some well earned table time coming up!

  • @alexg6353
    @alexg6353 ปีที่แล้ว +1

    Great video thanks for this

  • @Seafire-gy2hs
    @Seafire-gy2hs ปีที่แล้ว +1

    As a fellow purchaser of way too many RPGs, I hear ya. Lol...

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว

      I blame the creatives for coming up with compelling ideas that I just have to read!

  • @simonpeter2024
    @simonpeter2024 ปีที่แล้ว +1

    Hey bud, TH-cam just started recommending your videos to my account today, but I think you and I are on the same frequency when it comes to the consideration and analysis of TTRPG rules systems. Like you, I rarely get a chance to play, and I’m open to experimenting with various systems and seeing how they match different genres. In particular, I have a Democratic Method that I can’t seem to get any players interested in, so it’s not yet tested. I also prefer for my stories to be connected in some way to current events, cooperation, morality and to be taken a bit more seriously than any other actual play you’ll find these days. If you are interested in working with me, on a publication maybe that is the result of a series of game sessions with a social scientific goal that will hopefully spawn a niche in the TTRPG community for players like me, and maybe you, then reply here and we can start the conversation. 🎉

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +1

      Appreciate the views and the kind and thoughtful responses. I have a pretty demanding job and a family, so my time is pretty limited, but it sounds like you have some interesting theories on the values that are represented in RPG’s and I would like to talk more about them as time permits. If you would like to reach out and have a longer discussion, booksbricksandboards@gmail.com is a show email account. If I don’t answer right away it is not a result of disinterest but probably just lack of availability!

  • @lcronovt
    @lcronovt ปีที่แล้ว +1

    Effort is a good way to implement a dark souls combat

  • @arturm4558
    @arturm4558 ปีที่แล้ว

    Right off the bat, effort isn't nessecary.
    There are optional rules for skill challenges, or you can use the rules from 4th edition for a more involved way of using this concept. Easily adapted to any situation once you understand the concept.

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +1

      There is some value in having a mechanic that is analogous to the way hit points work. It allows the players to relate to the game without trying to memorize which mechanic goes in which situation. Not for every table, but worth looking at.

    • @arturm4558
      @arturm4558 ปีที่แล้ว +1

      For me it felt like a more convoluted way of doing the same, but I'm already used to skill challenges, so maybe my perspective is skewed.
      And for me skill challenges are better because there's actual chance of failure. In situations where you want them to succeed but just expend some resources to do it, this might indeed be a better fit for some.
      Thanks for the additional perspective!

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +1

      @@arturm4558 Welcome! Thanks for watching and sharing your thoughts.

  • @SSNewberry
    @SSNewberry ปีที่แล้ว

    "Hi Justin!" says the Al Anon man

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +1

      Lol. I was actually thinking that when I brought up my problem.

    • @SSNewberry
      @SSNewberry ปีที่แล้ว

      @@booksbricksandboards783 "We all have it."

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว

      @@SSNewberry It is nice to know that we don't suffer alone :)

    • @SSNewberry
      @SSNewberry ปีที่แล้ว +2

      @@booksbricksandboards783 Every game system is a chance to experiment.

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +2

      @@SSNewberry I think that this is it really. That is probably what drives the "perpetual GM" archetype. We want to experiment with all the ways to interpret the simulation of interactive story telling, which is the root purpose of an RPG. If I had the time to fully enjoy every RPG I want to now, I feel like I would only find as many more that I would also want to explore. It is a deep, deep rabbit hole, but the treasures therein are quite tantalizing!

  • @Wedneswere
    @Wedneswere ปีที่แล้ว +3

    d14??? my goodness!!! is it safe to use?

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +2

      Lol! Comment of the year contender right here! To answer your question, yes indeed, it is safe and tested. Little larger than a d12, rolls very similar.

  • @yotelex
    @yotelex ปีที่แล้ว +2

    Comment on the Black Hack Usage die: Player uses an arrow and asks the GM if he has any arrows left. GM replies "roll your Usage die". Player, "What's my usage die for arrows, d12?". GM replies "No, your Rations are currently at a d12, you arrow Resource die is... ah, I've forgotten, didn't you make a note of it?". Player, "No, isn't the whole point of using a Usage die not to keep track of resources? So, should I use a d12? GM replies "I seem to remember you rolled low on your last Usage die, so maybe it should be a d10". Player, grumbles "OK", rolls a d10 and rolls a 2. "Darn, I'm down to a d8". GM, "Make sure you make a note of your Arrows Usage die is now a d8".
    Wouldn't it be quicker and easier just to keep track of the number of items or resources? Why invent an abstract mechanism that you STILL need to keep track of? Each time you use this abstract mechanism you need to interpret its meaning, check to see what dice you should be rolling and then you make a die roll. Might as well just keep track of the actual resource.
    There are some mechanisms this (i.e. a Usage die) might be appropriate but rolling the extra die and noting when it goes down can just slow the game down.

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +2

      I have used it with different groups and seemed to work pretty well for us. The player writes down the die next to the resource, so it isn’t really memorizing. For ammo you roll the die at the end of combat not each shot. Might try it and find you like it better than you think.

    • @yotelex
      @yotelex ปีที่แล้ว +4

      @@booksbricksandboards783Using what works for you is important. We just find that if the abstract mechanism still requires to be tracked in some way, then there's no real need to use an abstract mechanism, instead you can just track the actual numbers. If a group uses and enjoys the Usage die, good, then it works for them :)

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +1

      @@yotelex Fair! :)

  • @elementalarcano
    @elementalarcano ปีที่แล้ว +1

    My name GUSTAVO, sorry but i make reference

  • @marathuzula9024
    @marathuzula9024 ปีที่แล้ว +2

    Stoked to see I'm using many of these already, but a fantastic list of things that need stolen from great systems!

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว

      Seems like you have a pretty good collection of tools! Thanks for watching

  • @yourseatatthetable
    @yourseatatthetable 2 หลายเดือนก่อน +2

    NO such thing as too many RPGs... heh

    • @yourseatatthetable
      @yourseatatthetable 2 หลายเดือนก่อน +1

      I am envious of your once a month opportunity to play. The last time I played (and I'm not counting PBPosts that I was doing) it'd be ten years, maybe eleven.

    • @booksbricksandboards783
      @booksbricksandboards783  2 หลายเดือนก่อน +1

      Well, that is my instinct, but my wallet and head tell me my gut lies to me😂🤣.

    • @booksbricksandboards783
      @booksbricksandboards783  2 หลายเดือนก่อน

      I have had to create from scratch my last few groups. Lots of people that never played before. Hard to convince new folks to try RPG’s. Even the failed groups were worth the effort though! Solo RPG’s have been a way to get through the lean times.

    • @yourseatatthetable
      @yourseatatthetable 2 หลายเดือนก่อน +2

      @@booksbricksandboards783 That's how I ended up with the pile I have. Back then, I'd spend about a quarter of my weekly paycheck on RPG or related stuff... 'course, I was still living at home well into my 20's. I learned later that money isn't cheap, and neither is living.
      So, a few years ago I bought a few of the 5E corebooks, and a couple months ago the author of a solo game called Dark Age of Man sent me a copy to review. Otherwise I 'occasionally' but something new, mostly Battletech at the moment, but I stop in at a local game store every few months to browse their discount box.
      Doing that back in June netted me several more 5E books for about half price. And they look new so I wonder if they may have been the stores last copy, you know, to make room for the latest edition.

    • @booksbricksandboards783
      @booksbricksandboards783  2 หลายเดือนก่อน +1

      I’d love to find a group to play Battletech with. Had one about 13 years ago, but only for a couple months… can’t always turn roleplayers into wargamers! 😉

  • @richmcgee434
    @richmcgee434 ปีที่แล้ว

    That auction mechanic is not going to be faster than just rolling contested d20s and looking at margins of success to determine which contestent did better. All you're doing is adding a gambling minigame to the process, which might be engaging for some people but to me it's just pointlessly slowing the game. Two rolls with a decision point before you make your bid is not only slower, it makes having the high bid (and rolling first) an active disadvantage, since you hand an automatic win to your opponent if there's just the two of you in a contest.
    DCC's screwy dice are beyond pointless in this day and age. All you're getting with it is finer granularity in your potential results than traditional poly dice grant. You can do that better with five minutes of setting up randomizers on your phone or PC. Your personal electronics can generate any spread of numbers you want, you don't need physical dice for such a niche purpose.

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +1

      Looks like I didn’t have much for you to enjoy, hopefully you can find a video that better suits your needs. Good luck with your search!

  • @bignumbers
    @bignumbers ปีที่แล้ว +1

    "d20 games"
    🤭

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว

      Lol. Yeah little did I know when I made that video the amount of change that would hit the D20 game space!

  • @Rombizio
    @Rombizio ปีที่แล้ว

    Or you can stop playing crappy systems like D&D and play the hundreds of better systems out there

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +2

      I actually haven’t played D&D proper in a couple years. I do still enjoy several retro clones of varying fidelity to D&D (played a great session of Old School Essentials last night!). While my overall preference is to play Dungeon Crawl Classics, Old School Essentials or Hyperborea , if I were playing a version of D&D, I still believe there are a lot of DM’s out there that can’t get their group to try another game. In those cases, introducing great mechanics from other systems is a good way to ease them into an alternative system. I’m really enjoying my time with Torchbearer right now as well, but that is a story for another day! As far as non-fantasy games, when I can get my groups to play them, I enjoy Call of Cthulhu, Cypher, and Sentinel Comics RPG, having ran multiple sessions of each not too long ago. Thanks for watching!

    • @Rombizio
      @Rombizio ปีที่แล้ว +1

      @@booksbricksandboards783 Call of Cthulhu is fun and so are most old school RPGs. Do you have a video reviewing Torchbearer? I cannot find it anywhere on your channel. Looks like a nice system.

    • @booksbricksandboards783
      @booksbricksandboards783  ปีที่แล้ว +1

      @@Rombizio I have not done one yet. It is definitely coming though, keep an eye out!

    • @Rombizio
      @Rombizio ปีที่แล้ว +1

      @@booksbricksandboards783 Waiting for it! Thanks