Dynamic AI Minefields | An ArmA 3 Mod

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

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  • @RimmyDownunder
    @RimmyDownunder  3 ปีที่แล้ว +742

    I've also added pylon saving and Dynamic AI Minefield persistence to PERSIST. Overall a big day for mod updates. Finally time to focus on the upcoming series, no hints yet. :)

    • @v.i.glusta4712
      @v.i.glusta4712 3 ปีที่แล้ว +8

      This will work great for alot of units and missions thanks for this im suprised someone hasnt tried sooner

    • @grumpyoverlord1031
      @grumpyoverlord1031 3 ปีที่แล้ว +5

      next op could you create the most advanced AI possible to fight against players?
      like the time a while ago you played an AI vs players operation that you might remember.

    • @R2D2589
      @R2D2589 3 ปีที่แล้ว +5

      I already want to see a WW2 add-on where German AI will sometimes place the old “Achtung Minen” signs nearby the placed minefields

    • @aquila4460
      @aquila4460 3 ปีที่แล้ว +10

      As a professional game dev. The whole. "Disable the mines until laid" thing is a pretty smart and quite functional solution to things you can't really do anything about it. I have seen far more kitbashed solutions in even larger productions, so don't feel bad about it.

    • @greyhunter3271
      @greyhunter3271 3 ปีที่แล้ว +3

      Orphan mine sweep op when?

  • @local9
    @local9 3 ปีที่แล้ว +2005

    "Yes, they'll avoid their own mines" already 100% better than the average player base.

    • @PEPigeon02
      @PEPigeon02 3 ปีที่แล้ว +51

      and 200% better than Whale!

    • @bubbasbigblast8563
      @bubbasbigblast8563 3 ปีที่แล้ว +92

      "Alright, approaching objective, over."
      "Uh...from which direction?"
      "Sou-" *BOOM*
      "Yeah, don't go in from the south."

    • @shakey2023
      @shakey2023 3 ปีที่แล้ว +32

      Only pussies avoid mines be a chad and charge straight threw

    • @aisir3725
      @aisir3725 3 ปีที่แล้ว +11

      And real life militaries

    • @alannatherson7721
      @alannatherson7721 3 ปีที่แล้ว +14

      @@shakey2023 Found the Krieg.

  • @AnimarchyHistory
    @AnimarchyHistory 3 ปีที่แล้ว +698

    The Cadians obviously survived an op recently that they shouldn’t have… the DM has decided to choose violence.

    • @Delta-mo6hn
      @Delta-mo6hn 3 ปีที่แล้ว +37

      I like this conclusion

    • @thelordofcringe
      @thelordofcringe 3 ปีที่แล้ว +8

      I should have expected to see you in these comments. Patrician taste my dude

  • @tenacityxl
    @tenacityxl 3 ปีที่แล้ว +1151

    I can only imagine that Rimmy’s thought patterns are becoming more and more AI-like with every mod he makes.
    Come the fourth and he’ll only be speaking in “Man-100 Meters” speak.

    • @pcalix17
      @pcalix17 3 ปีที่แล้ว +32

      Never send a man to do a machine's job.

    • @dankovac1609
      @dankovac1609 3 ปีที่แล้ว +3

      One, Status.

    • @gratuitouslurking8610
      @gratuitouslurking8610 3 ปีที่แล้ว +10

      'From the moment he discovered the weakness of his code, it disgusted him.'

    • @davidscott9394
      @davidscott9394 3 ปีที่แล้ว +10

      @@chillyavian7718 found the errors
      If (soldier == insubordinate)
      {
      Dibgy_action1(fire_at_own_men);
      }
      else if (traitor == dead)
      {
      stop();
      }
      You forgot to stop firing at own men if the traitor died.
      And you forgot that conditionals have two =‘s just one = can cause errors in the code.

    • @cycoticmongoose
      @cycoticmongoose 3 ปีที่แล้ว +2

      @@davidscott9394 he said unless not else, so it should actually be two conditions for the if and no else block. If you want a stop condition you need to turn the if into a while statement so it runs more than once, otherwise this logic doesn’t work

  • @void-creature
    @void-creature 3 ปีที่แล้ว +640

    The AI can finally do a modest amount of trolling on all those pesky orphans...

    • @lorenzooliveira1157
      @lorenzooliveira1157 3 ปีที่แล้ว +10

      I can already hear the booms…

    • @snibetisnab211
      @snibetisnab211 3 ปีที่แล้ว +29

      AI can have a modest amount of tomfoolery, as a treat

  • @r3d_d0t92
    @r3d_d0t92 3 ปีที่แล้ว +164

    Next mod rimmy makes be like:
    ArmA 4 mod | An ArmA 3 mod

  • @gyroscope915
    @gyroscope915 3 ปีที่แล้ว +493

    I mean I wouldn't say the AI can't fly.
    I just ask you to redefine your expectation of flying

    • @tenacityxl
      @tenacityxl 3 ปีที่แล้ว +48

      They have an alternative definition of aviation.

    • @rafaelsousa5
      @rafaelsousa5 3 ปีที่แล้ว +65

      I mean to be fair and to give credit where credit is duo, from my experience messing around with AI driving, the AI drives meticulously and flies mostly fine, but for some reason when you put a player in any vehicle with them they just have a brain hemorrhage.
      Idk maybe they can smell the war crimes coming from us.
      I do wish they would compensate a bit less when dodging vehicles coming the other lane though.

    • @theirishviking9278
      @theirishviking9278 3 ปีที่แล้ว +15

      from what I've seen of the average arma player the same could be said about them

    • @AlexWithington
      @AlexWithington 3 ปีที่แล้ว +4

      Still better than the average player lol

    • @arcamean785
      @arcamean785 3 ปีที่แล้ว +2

      In the words of Woody from Toy Story... "It's not flying it's Falling with style"

  • @YoutubeChangedmyusername
    @YoutubeChangedmyusername 3 ปีที่แล้ว +40

    The Ai knows where the players are, by knowing where they aren't

  • @SquirrellyOtter
    @SquirrellyOtter 3 ปีที่แล้ว +327

    As an ex-programming student, the detail of having the AI remember/evaluate enemy moments had to be insane. Top notch solution regarding your AIs removing enemies seen at other locations.
    As a current D&D DM about to start an insurgency/rebellion arc, I'm definitely going to be stealing some of your ideas as far as monitoring movement and subsequently looking to inhibit movement. Sounds obvious in hindsight. But the timing is very much appreciated ❤️

  • @nekomakhea9440
    @nekomakhea9440 3 ปีที่แล้ว +154

    Who would win:
    1. an actual human theoretically smart enough to breathe and walk at the same time without choking on their own spit
    2. some C4 with a doorbell switch zip-tied to it and left on the ground like a stray banana peel

    • @crysisrevelation6132
      @crysisrevelation6132 3 ปีที่แล้ว +20

      Knowing the XXth. It’s a literal coin toss between the two.

    • @colbylawson5331
      @colbylawson5331 8 หลายเดือนก่อน

      The C4, always. If I walked into a mall with an explosive strapped to my chest with the exit being on the other side away from me and yelled "I HAVE A BOMB ON ME AND IF ANYONE RUNS TOWARDS ME IMSTEAD OF TO THE EXIT, I WILL DETONATE IT" people will literally run towards me instead of the exit. Im not saying every single individual is dumb enough to do that and this excludes the people who are brave enough to try and get to me in an attempt to minimize the amount of fatalities and injuries, however there are more stupid people than there are people with commonsense.

  • @cnlbenmc
    @cnlbenmc 3 ปีที่แล้ว +37

    18:00 ironically prudent as real pressure activation mines are all specifically designed to only explode after their arming mechanisms are fully activated several minutes after the mine's safety pins are removed.
    As that's how you have enough time to dig a hole and bury one in the dirt without blowing yourself up.

    • @4T3hM4kr0n
      @4T3hM4kr0n 3 ปีที่แล้ว +2

      ive alway wonderd about that, priming then burying a mine and patting the dirt without it blowing up in your face. Now I know

  • @nrctroldehvalp2784
    @nrctroldehvalp2784 3 ปีที่แล้ว +139

    To which I say, "Watch your step." Really got me, totally going to use this for all my [future] operations (If anyone wants to play my missions ;( )

  • @nikital.6523
    @nikital.6523 3 ปีที่แล้ว +256

    Toss in "self-replicating" and we have a deal.
    Also I've relistened that synthwave version just yesterday. What a nice coincidence.

    • @dunmermage
      @dunmermage 3 ปีที่แล้ว

      What if the AI doesn't have enough closet space?

    • @Llamazone-Prime
      @Llamazone-Prime 3 ปีที่แล้ว +1

      @@dunmermage it's 2021.
      I think it's time we all come out of the closet.

    • @dunmermage
      @dunmermage 3 ปีที่แล้ว +1

      @@Llamazone-Prime Lol, it's a reference to this scene from Star Trek DS9: th-cam.com/video/3kufWE2r46w/w-d-xo.html

    • @Llamazone-Prime
      @Llamazone-Prime 3 ปีที่แล้ว +1

      @@dunmermage How'd I not remember? I love ds9, it's sorta my anxiety blanket at this point tbh. Must have watched through it a dozen times or so.

  • @exudeku
    @exudeku 3 ปีที่แล้ว +233

    Cover the terrain with mines like its Bosnia 1993

  • @greenmagewaghammer9659
    @greenmagewaghammer9659 3 ปีที่แล้ว +64

    "Yes, they'll avoid their own mines"
    The AI are now better than players.

  • @aliksanon6491
    @aliksanon6491 3 ปีที่แล้ว +146

    "they cant mine"
    watch your step
    next time on war crimeZ
    "they can not use mustarg gas, nor can they commit genocide"

    • @auxilia5024
      @auxilia5024 3 ปีที่แล้ว +7

      Don't hold your breath

    • @packwolf445
      @packwolf445 3 ปีที่แล้ว +2

      @@auxilia5024 actually you probably should, until you find a gas mask

  • @Aredel
    @Aredel 3 ปีที่แล้ว +117

    I look forward to the chaos that will ensue in future Fusterclucks.

  • @JohnTrustworthy
    @JohnTrustworthy 3 ปีที่แล้ว +65

    >Dynamic AI Minefields
    UNLEASH THE CLAYMORE ROOMBAS!!!!

  • @mitchmitting102
    @mitchmitting102 3 ปีที่แล้ว +31

    Oh god, Rimmy made the AI mine shit. Can't wait for them to pull that shit he did when he remined a road in the pitch dark with a map.

  • @ackbarreserve
    @ackbarreserve 3 ปีที่แล้ว +16

    Yup.
    Arma Mods are indeed arcane.
    And you are a wizard, Rimmy.

  • @Choppytehbear1337
    @Choppytehbear1337 3 ปีที่แล้ว +29

    Oh man, Liru is going to love this.

  • @lamarepository248
    @lamarepository248 3 ปีที่แล้ว +15

    Think of what you’re doing rimmy. When the singularity happens the robots will know all of our finest warcrimes.

  • @JohnTrustworthy
    @JohnTrustworthy 3 ปีที่แล้ว +44

    So a question: can you tell civilians to walk in a certain direction by -threatening- motivating them with your gun?

  • @kimberleebowers1099
    @kimberleebowers1099 3 ปีที่แล้ว +51

    At this point, Rimmy is just gonna make Arma 4

  • @pieppy6058
    @pieppy6058 3 ปีที่แล้ว +44

    what would be sick is building a piece of code that predicts where players will move based on sightings so that all ai systems can be based upon it

  • @bubbasbigblast8563
    @bubbasbigblast8563 3 ปีที่แล้ว +67

    I'm kind of curious, could you make poorly-trained AI soldiers forget they laid a mine field, so they have a chance to run into it themselves? Poorly trained soldiers probably won't tell each-other where a minefield is, or mark it, so they really might run into their own mines.

  • @Chambs_15
    @Chambs_15 3 ปีที่แล้ว +23

    When the mission maker says "if, i'll do it myself"

  • @maximv.krieken9952
    @maximv.krieken9952 3 ปีที่แล้ว +10

    Ai-generated minefields with UXO's galore?
    This'd make a very great addition to *every* kind of server, Arma Life or actual combat ops.
    This is gonna be fun.

  • @mercwiththemouthsnewphone6798
    @mercwiththemouthsnewphone6798 3 ปีที่แล้ว +4

    From what I've seen, the arma ai is like modeling clay. To people who don't know how to use it, it looks like, well, crap. But someone who knows what their doing, like rimmy, can make something beautiful out of it.

  • @OrigionalCigarette
    @OrigionalCigarette 3 ปีที่แล้ว +7

    Should of said:
    "Watch your step, as mines belive that all are but a threat"
    I think its time to teach rimmy to rhyme

  • @Nillers
    @Nillers 3 ปีที่แล้ว +9

    Well done! Another reason for me to watch every step I take.

  • @Morriaphant
    @Morriaphant 3 ปีที่แล้ว +9

    The minefields... THEY ARE ALIVE!!!

  • @fredcross2317
    @fredcross2317 3 ปีที่แล้ว +29

    Most Arma players weakness when fighting against AI... Mines...

  • @Keranite
    @Keranite 3 ปีที่แล้ว +6

    I feel like rimmy really enjoys synthwave after this intro music and his upload on rimmy jerry beans man.

  • @anirudhsinghs
    @anirudhsinghs 3 ปีที่แล้ว +2

    Gods be praised that synth is amazing

  • @mrcheese2238
    @mrcheese2238 3 ปีที่แล้ว

    That intro had no right to be such a slap…
    But I’m so glad it is!!

  • @unrulyracer
    @unrulyracer 3 ปีที่แล้ว +1

    That opening music is freaking awesome, love the synth. Praise the synth!!

  • @eugeniofernandez4575
    @eugeniofernandez4575 3 ปีที่แล้ว

    Damn I loved that welcome to rapture intro. From the desk of Rimmy

  • @nonya1366
    @nonya1366 3 ปีที่แล้ว +5

    "The AI are hopeless- it's because they have no hopes, dreams, and aspirations."

  • @Horizontalvertigo
    @Horizontalvertigo 3 ปีที่แล้ว +22

    Yeah, but do they have dynamic comedic timing too?

  • @ObsidianHunter99
    @ObsidianHunter99 3 ปีที่แล้ว +5

    You might be able to set up a system with the IEDs where after placing them, the AI will leave a spotter with a detonator in view of the IEDs, and once a target has gotten close enough to one, detonate the appropriate IED. It'd be a ridiculous amount of trouble to set it up but it might prove to be a good tactical challenge if the players can take out the spotter before anyone blows up and provide an entry point through the AI defenses once the IEDs have been cleared out.

    • @RimmyDownunder
      @RimmyDownunder  3 ปีที่แล้ว +2

      That's actually not a bad idea in terms of how to handle the system of detonation, the major issues I see with that however are things like "what if the players never come that way?" You'd just have an AI or even squad sat there doing nothing the entire op. Also that would mean that while a mine layer squad can lay a minefield then go and lay another, this squad would basically be locked down once they place their IED. There are also already IED mods in ArmA that do this decently well, but there wasn't, to my knowledge, any good Minefield mod.
      The biggest issue is that I can't exactly PERSIST remote controlled explosives because of a few factors in how they work in ArmA.

    • @adbp1513
      @adbp1513 3 ปีที่แล้ว +2

      @@RimmyDownunder I think one man sat nearby in position would probably be what he means, a single man as a spotter, which would mean not a entire squad dicking around in the middle of nowhere in a minefield playing IRL frogger

    • @doctorgeneric8070
      @doctorgeneric8070 3 ปีที่แล้ว +1

      Could you use the objective creation algorithm to determine if the preconditions for the minefield were still present, and have the minefield de-prioritized if the squads it was set up to combat are no longer present along its axis? In this way a small detached group could watch until the mod identifies it is no longer a strategically sound position, and frees the squad to return for new orders.

    • @ObsidianHunter99
      @ObsidianHunter99 3 ปีที่แล้ว

      @@RimmyDownunder Ah I see, it'd probably get even worse if the AI doesn't choose a good spot for the IED field, also didn't know about those other IED mods so if IEDs are outside the scope of this mod that's perfectly understandable.

    • @ObsidianHunter99
      @ObsidianHunter99 3 ปีที่แล้ว

      @@adbp1513 Yeah that's what I had in mind, but then the problem becomes how does the AI choose a good spotter position? As well as a whole bunch more technical challenges I'm in no way equipped to answer.

  • @Nonden222
    @Nonden222 3 ปีที่แล้ว +13

    Thats awesome! i think you could make a version that actually follows the geneva convention by putting a sign stating that there is a mine field there

  • @epiktom5768
    @epiktom5768 3 ปีที่แล้ว +9

    More tools for which Liru will use to... Troll players.

  • @vareckthehistoricaldemon196
    @vareckthehistoricaldemon196 3 ปีที่แล้ว

    I don't play Arma 3 but i do very much enjoy these videos they are fascinating and make me appreciate just how much effort and work goes into the Fustercluck videos

  • @Rookie1175
    @Rookie1175 3 ปีที่แล้ว +2

    I can already hear rimmy yelling at people for walking into minefields.

  • @tvz_luigi3233
    @tvz_luigi3233 3 ปีที่แล้ว +4

    We now need flail tanks to combat this new advanced ai

  • @toxicch.6739
    @toxicch.6739 3 ปีที่แล้ว +1

    I would love to see support for groups in vehicles for more long-ranged stuff, but this is already amazing enough and I can't wait to use it

  • @entothechesnautknight1762
    @entothechesnautknight1762 3 ปีที่แล้ว

    This is pretty damn great work rimmy.
    I ain't a programer, but on the issue of AI deciding what kind of minefield to lay, maybe you could try and set whatever threshold determines anti-tank vs anti-infantry vs mixed-mines to a high enough ratio and baseline number that it won't get confused between the three?
    Like, to throw out random numbers because again, I ain't a programer, but just spitballin';
    -Anti-Tank feilds require the AI to have spotted 3 large vehicles and the ratio of squad to vehicle has to be at least 2-1 or higher.
    -Anti-personel feilds require at least 4 squads spotted with a squad to vehicle ratio of 4-1 or lower.
    -Mixed feilds are the default for everything else, where if A is false and B is false, C is true, with C being mixed feilds.
    Numbers arn't hard, but would this conceptually work, or is having the AI differentiate between vehicles and infantry too difficult?
    The basic idea here is that even if the enemy have *a* tank, if they only have the one, the AI won't focus the minefields on the one tank, but if it's a full invasion force, they won't go exclusively anti-personal with so many vehicles around.

  • @Voice_of_p
    @Voice_of_p 3 ปีที่แล้ว

    That is a really cool video. Nice to see how to mod and how it works with the engien. Thanky Sir Rimmy.

  • @Bifurdoggo
    @Bifurdoggo 3 ปีที่แล้ว

    "Speedrunning a purple heart" got me
    I'm absolutely stealing that lol

  • @scoutobrien3406
    @scoutobrien3406 3 ปีที่แล้ว

    I don't even play arma and I loved hearing about your AI logic

  • @dradesgaming3565
    @dradesgaming3565 3 ปีที่แล้ว

    That intro music was a banger Rimmy. Great mod too!

  • @ashyone
    @ashyone 3 ปีที่แล้ว

    yo you made this?! damn nice rimmy good on ya for setting a goal of making a mod and doing it

  • @knobgobler2639
    @knobgobler2639 3 ปีที่แล้ว

    New AI advancements are always exciting.

  • @Suzuki_Hiakura
    @Suzuki_Hiakura 3 ปีที่แล้ว

    oh my, your very talented owo
    sure this mod will work great in the upcoming series, cant wait to see it xD

  • @SgtPotatoChip6356
    @SgtPotatoChip6356 3 ปีที่แล้ว +3

    Rimmy's minelayers will probably take after their creator, and throw their AT mines into the air for AA purposes!

  • @olliklive2116
    @olliklive2116 3 ปีที่แล้ว

    That edited Arma theme in the beginning fucking SLAPS!

  • @williamirvine8113
    @williamirvine8113 3 ปีที่แล้ว +1

    Hell ya I just done for the day perfect way to start my weekend

  • @boshikagebira4753
    @boshikagebira4753 3 ปีที่แล้ว +1

    They are becoming stronger by the mod

  • @clonemarine1
    @clonemarine1 3 ปีที่แล้ว

    I'm very excited to see this used in an op!

  • @Spark33
    @Spark33 3 ปีที่แล้ว

    I'm really a fan of the more technical videos like these

  • @mjrekich
    @mjrekich 3 ปีที่แล้ว

    This is actually fucking awesome that AI can be programmed to do this

  • @kungfujesus1874
    @kungfujesus1874 3 ปีที่แล้ว

    Wake up babe, new rimmy multiverse mod lore

  • @worldburnerbreadman7886
    @worldburnerbreadman7886 3 ปีที่แล้ว

    Drongo: “Making the ai useful since launch”

  • @silentwatchman9908
    @silentwatchman9908 3 ปีที่แล้ว

    i dont play even play arma 3. but i really really enjoy your arma videos and the technical videos especially. its super interesting and id say you are quite good at explaining it. well done! gib more please?

  • @adityaparam8736
    @adityaparam8736 3 ปีที่แล้ว

    Eyy, that's my favourite remix of Laws of War!

  • @NotNicot
    @NotNicot 3 ปีที่แล้ว

    Amazing work! Can't wait for the new series :D

  • @TJD0503
    @TJD0503 3 ปีที่แล้ว

    I love the opening of this video, even if my only conection to arma are youtube videos

  • @jhfridhem
    @jhfridhem 3 ปีที่แล้ว +12

    As for the intercept and interdict objectives, does it look for roads or just a straight line?

    • @RimmyDownunder
      @RimmyDownunder  3 ปีที่แล้ว +19

      Straight line between the positions, but they have the same Road Chance as all objectives. So if there is a road in the circle targeted and the Road Chance passes, then the minefield will be placed on the road.
      I do want to build a better tracking system that tracks the actual movement route of a group, but the issue with doing that for all groups is the intense increase in performance use. So I'll have to test to see how much that new system works vs how much it destroys computers.

    • @lorenzooliveira1157
      @lorenzooliveira1157 3 ปีที่แล้ว +4

      @@RimmyDownunder a tad of a nitpick question, but what if the area that a normal interdict objective would spawn appears on a Mountain, lake or a cliff, would they put the mines around the area, encircling the mountain/cliff/Lake, or focus on one specific entry/access point like the north/south part of the obstacle?

  • @elliottbott7213
    @elliottbott7213 3 ปีที่แล้ว

    Thank you for an interesting poke around project over my weekend, will be experimenting with your source for "FUN". :D

  • @leobezard5998
    @leobezard5998 3 ปีที่แล้ว +1

    Famous last words: "the AI can't lay mines"
    ground starts speaking Australian

  • @F0r3v3rT0m0rr0w
    @F0r3v3rT0m0rr0w 3 ปีที่แล้ว

    arma 3 is one of those games that just get better with mods.

  • @ShadowMage
    @ShadowMage 3 ปีที่แล้ว

    That honestly sounds awesome.

  • @_ZeusWrath_
    @_ZeusWrath_ 3 ปีที่แล้ว

    Autor again thanks for mod! The mod looks interesting, yet I was not able to achieve accurate mining for the required areas of the map. I really hope that you can add your own minelayer waypoints for precise minelaying of certain areas of the map. If you cannot create settings inside a waypoint by the type of mining, please try to create several types of such waypoints, for example "Anti-Personnel minelaying", "Anti-Tank minelaying", "Road-minelaying", "Explosive Charge 40 sec", "Explosive Charge 80 sec", etc)

  • @dawidrusiecki6340
    @dawidrusiecki6340 3 ปีที่แล้ว

    Intro is so good I'm watching this for a 5th time

  • @_motho_
    @_motho_ 3 ปีที่แล้ว

    I was gonna ask if the AI intelligently decided to use AT mines or AP mines based on if troop movements are on foot or by vehicle and you answered my question in 30 seconds of that thought. Bad ass. Will be using. I appreciate your work man. Makes my silly little army simulator better

  • @mackiemcdowell7797
    @mackiemcdowell7797 3 ปีที่แล้ว +1

    that's really impressive

  • @drongomods
    @drongomods 3 ปีที่แล้ว +1

    Noice. I wonder if using reveal on the mine to all group members might help with the delay on servers?

    • @RimmyDownunder
      @RimmyDownunder  3 ปีที่แล้ว

      The system includes that just as a counter due to the issues with enabling and disabling simulation on a server in arma 3, but I think this system is more robust than relying on reveal.

    • @drongomods
      @drongomods 3 ปีที่แล้ว

      @@RimmyDownunder Gotcha. Looking forward to the new series.

  • @RedLegionPrimus
    @RedLegionPrimus 3 ปีที่แล้ว +2

    Another great video

  • @jamesmortimer4016
    @jamesmortimer4016 3 ปีที่แล้ว

    "Extra extra! Australian man makes the computer smart!"

  • @UnknownPerson-cq3qv
    @UnknownPerson-cq3qv 3 ปีที่แล้ว

    God that intro remix is fantastic

  • @ryanmalone4464
    @ryanmalone4464 3 ปีที่แล้ว

    OK, that intro was awsome

  • @Paveway-chan
    @Paveway-chan ปีที่แล้ว

    "And lo, the player was bombed" made me cackle

  • @BACKWARDI
    @BACKWARDI 3 ปีที่แล้ว

    this is really cool, 10/10

  • @zwounk7712
    @zwounk7712 3 ปีที่แล้ว +1

    Oh god the AI are evolving.

  • @HerrJordel
    @HerrJordel 3 ปีที่แล้ว +1

    would be great to see more in-depth mission making video series with more focus on the scripting and server performance

  • @playwars3037
    @playwars3037 3 ปีที่แล้ว +2

    Uh, fascinating. But...will AIs actually move to cover their own minefields ? You said it was the most optimal strategy earlier in the video, so I am wondering if the AI will actually move in to a position where they can engage the enemy as they near the minefield, and thus draw a tactical advange from it (if only because the players won't be checking for mines when running for cover from a LMG hosing them down).

    • @RimmyDownunder
      @RimmyDownunder  3 ปีที่แล้ว

      AI have different orders for extracting depending on the situation. There's a chance that once a minefield is laid they'll stay nearby in stealth waiting for someone to walk onto it. But more likely than not, especially for Defence Minefields, they'll just return to their formation. The minefield is placed on average close enough that the AI will be able to notice anyone who sets one off. I can't do much more without basically building a standalone commander mod with AI set to guard minefields or something. I might look into it, but the big issue is knowing where the AI should be standing to guard it (line of sight, approach of enemy, etc)

    • @playwars3037
      @playwars3037 3 ปีที่แล้ว

      @@RimmyDownunder Fair enough. Thank you for the answer !

  • @kgapaneseschoolgirlb
    @kgapaneseschoolgirlb 3 ปีที่แล้ว +3

    18:49 Ahh yes, I also hate it when your A.I. decides to stop playing Arma and instead play a Japanese puzzle game…

  • @charleslambert3368
    @charleslambert3368 3 ปีที่แล้ว +1

    5:45 so the welsh women walking in circles around a hill gambit doesn't work?

  • @5peciesunkn0wn
    @5peciesunkn0wn 3 ปีที่แล้ว

    Ok. I am excited for the next games with your lovable bunch of crayon eaters running into the same five minefields because they keep forgetting the AI laid them there.

  • @honooryu5374
    @honooryu5374 3 ปีที่แล้ว

    Yes! Let us teach AI to lay mines.

  • @jagers2993
    @jagers2993 3 ปีที่แล้ว +1

    Yes yes very good

  • @pyroshilov8474
    @pyroshilov8474 3 ปีที่แล้ว +1

    Curious to see how Civvie AI reacts to mines. Will they just barrel through completely oblivious or will there be a thing for combatants to go "oi minefield ahead fuck off mate"

  • @alex-u3k4w
    @alex-u3k4w 3 ปีที่แล้ว

    if you want certain ai to step on the mines, you can use disableAI on their mine detection system

  • @colbylawson5331
    @colbylawson5331 8 หลายเดือนก่อน

    AFAIK, AI _can_ and _will lay mines_ in the base game. It just really depends. Ive had instances where I was experimenting with the scenario editor/creator and caught an AI faction soldier laying a mine.
    This is also the case with the S.O.G dlc which enemy AI will definitely lay mines and other pressure based explosives.

  • @guesswho2778
    @guesswho2778 3 ปีที่แล้ว

    love that intro

  • @jamescousins9216
    @jamescousins9216 3 ปีที่แล้ว

    That’s some pretty amazing stuff. Very useful whether you want to do a Cold War, WWII, or modern-day Insurgency operations. One question though, sorry if this has been asked already:
    Does this interact with FASCAM/artillery-fired mine deploying shells?

    • @RimmyDownunder
      @RimmyDownunder  3 ปีที่แล้ว

      It does not, no. I'd look into it if it was at all common, but in my experience there's only 2 mods I can think of that feature that ability.

    • @jamescousins9216
      @jamescousins9216 3 ปีที่แล้ว

      @@RimmyDownunder Eh. That's a fair assessment. Given your past "Experience" with UXO, the ability for a single Sochor to throw six fields of basically those in a very rapid timeframe can easily become a fast way to go from "realistic" to "nobody's having fun".
      Plus the Sochor is the only default vehicle with that ability.

  • @gasmaskloner6180
    @gasmaskloner6180 3 ปีที่แล้ว

    This mod is awesome

  • @eagleandy1
    @eagleandy1 3 ปีที่แล้ว

    The answer isn't poke it, the answer is run! heh

  • @tylerkearney7273
    @tylerkearney7273 3 ปีที่แล้ว

    Rimmy "They will commit mass sedduku"
    Me "the math game?"