Livestream 1 - Landscape and Biomes Fundamentals

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  • เผยแพร่เมื่อ 29 ต.ค. 2024

ความคิดเห็น • 25

  • @johnny1up
    @johnny1up 7 หลายเดือนก่อน +1

    This is a fantastic add-on and nothing short of necessary for large map generation. Thanks for this great live stream tutorial.

  • @FPChris
    @FPChris 8 หลายเดือนก่อน +4

    Great tools. Needs more simple short tutorials to get people going.

  • @chipdiamond2776
    @chipdiamond2776 8 หลายเดือนก่อน +1

    I've decided to get into map making for SnowRunner, even though i don't even play the game. Just been very fascinated with landscapes lately with winter revealing so much of it, and want to recreate what i see around me to the highest level of scale and accuracy. Wish i had of gotten into Unreal environments instead. So much more creative freedom and potential.

  • @skyzewayne
    @skyzewayne 6 หลายเดือนก่อน

    Best add-on! Thank you for this)

  • @FPChris
    @FPChris 8 หลายเดือนก่อน

    1:01:20 YES Show more of this. Creating multiple large biomes,

  • @twin_835x
    @twin_835x 6 หลายเดือนก่อน

    Idk if its only at me but the quality in the vid is not well. But its a helpful livestream many questions were respond.

  • @LetsAngleNW
    @LetsAngleNW 11 หลายเดือนก่อน

    Hey there! so in the version of errant landscape i just got from you guys, the weightmap process, and interface is a bit different from what you have shown in this video. Is there an updated video or documentation on how to get the weightmaps in in the new version? I can't seem to get it figured out.

    • @errantphoton
      @errantphoton  11 หลายเดือนก่อน

      Please, come to our Discord where we will be able to help you.
      discord.gg/Eyg2JRU2R8

  • @asourint
    @asourint 10 หลายเดือนก่อน

    Hello! I followed the exact same process but at 14:42 " actor class to spawn" is not accepting the brushes, is it because of the " physical materials needed to be rebuilt " ? Thank you so much for the tutorial!

    • @asourint
      @asourint 10 หลายเดือนก่อน +1

      Thank you so much for this plugin ☺️☺️ i fixed the problem by replacing textures manually and deleting the extra folder for material, thank you again

  • @igorthenomad
    @igorthenomad ปีที่แล้ว +1

    Hi! Great tools, currently testing the trial version. Question: Will there be more tutorials on Errant Landscapes and Errant Biomes? When to expect?

    • @errantphoton
      @errantphoton  ปีที่แล้ว

      There will be more, but not within a month. Making polished tutorials is very time consuming and that's why we are moving towards livestreams.

    • @igorthenomad
      @igorthenomad ปีที่แล้ว

      Are you streaming anywhere besides TH-cam? @@errantphoton

    • @errantphoton
      @errantphoton  ปีที่แล้ว

      @@igorthenomad No, for now only on YT

    • @igorthenomad
      @igorthenomad ปีที่แล้ว

      @@errantphoton great! Looking forward to your new streams! 🔥

  • @elaymondes7205
    @elaymondes7205 8 หลายเดือนก่อน

    Hi I have get today the Trieal Version and so far it works very well, bit i cant make the Texture unblurry, unless i set the Streaming Pool Size. Is it because of the Trial ?

    • @errantphoton
      @errantphoton  8 หลายเดือนก่อน

      Certainly not because of the trial. You can ask this question on our Discord. It's hard to understand the issue without a screenshot/video.

  • @supermattis108
    @supermattis108 ปีที่แล้ว

    I didn't see you present the path (Road) system noir the building adjusting the landscape thing? I would really want to see more of that. Since Im considering a buy here snd theres alot of systems offering that but I want something that do everything I need.. Also I dont remember asking, if I could use my own landscape material? Since im guessing your biome system has maybe nothing to do with textures?

    • @errantphoton
      @errantphoton  ปีที่แล้ว +1

      You can see Errant Paths in our Inside Unreal livetream (th-cam.com/users/liveYH37cL0cENc?si=EgBR37TruaURx-kT&t=5014). Yes, you can use any landscape material with our tools.

  • @JayEG784
    @JayEG784 7 หลายเดือนก่อน

    which setting should i change to make all the trees always visible even when they"re far? i turned on nanites but they dissappear when they're far

    • @errantphoton
      @errantphoton  7 หลายเดือนก่อน

      Disappearing is probably caused by World Partition. You could assign the Species to a different Runtime Grid in Species->Instance Settings. Then set the streaming distance for that new Grid to a much larger value in World Settings->Runtime Settings->Grids.
      Please join our Discord if you need more help.

  • @JimInFlames
    @JimInFlames 11 หลายเดือนก่อน

    Any news on the runtime seed based landscape generation?

    • @errantphoton
      @errantphoton  11 หลายเดือนก่อน

      We did a lot of progress in that regard. Please message Daniel on our Discord for more info.

  • @mariusikageng
    @mariusikageng 5 หลายเดือนก่อน

    You should have a tutorial for idiots like myself that does not even know where to copy in any of your stuff... I am not a professional UE developer. I am simply trying to recreate a world I have created for a fiction novel and would like to create it as close as possible to what I imagined it to be like so I can add some screenshots with my novel. Too much time and money to waste if there isn't any intro tutorial for this