HOI 4 - 9 Historical Infantry Division Layouts - Early War

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 464

  • @lucasroberts1923
    @lucasroberts1923 8 ปีที่แล้ว +250

    "Not necessarily to your advantage." You don't get a lot of Japanese Emperor references these days.

    • @MilitaryHistoryVisualized
      @MilitaryHistoryVisualized  8 ปีที่แล้ว +77

      I was lucky enough that is was a HOI 4 "loading screen tip", else I wouldn't have known.

  • @Hannib4lBarca
    @Hannib4lBarca 8 ปีที่แล้ว +207

    I was wondering why the default Italian infantry division in-game is small - turns out its based on real life.

    • @thatguys773
      @thatguys773 7 ปีที่แล้ว +31

      Domo 230 kinda like their will to fight

    • @klobiforpresident2254
      @klobiforpresident2254 7 ปีที่แล้ว +11

      That guy S
      Eh. One time I had Germany back down in Rhineland, when going around Marginot not declaring on Belgium and failing to break through until Italy managed to push until the gates of Paris.
      Vanilla game, no mods.

    • @davidfox2056
      @davidfox2056 4 ปีที่แล้ว +10

      @@thatguys773 that's the dumbest thing i've ever read.

    • @lolloblue9646
      @lolloblue9646 2 ปีที่แล้ว +4

      Only after 1938 though. Before that it was similar to other countries' infantry
      Pariani's reform was meant to increase maneuverability and autonomy of units, but Italy lacked a very important thing: motorisation. The car industry couldn't meet the requirements for a mobile army.
      By the time Italy joined the war in June 1940 only half the army had made the conversion
      Due to the industrial deficit I've mentioned, the high command resulted to using old school methods the binary division wasn't designed for... with predictable results.

  • @Pepe-oz7qu
    @Pepe-oz7qu 7 ปีที่แล้ว +246

    Sir the Germans are coming. Ok, bob take your machine gun over there, joe take your men to that hill, Carl take your bicycle and charge the enemy.

    • @MosasaurCatcher
      @MosasaurCatcher 6 ปีที่แล้ว +3

      K

    • @HappyBeezerStudios
      @HappyBeezerStudios 6 ปีที่แล้ว +9

      Guess it was more due to speed advantage over men on foot. Also for communications. A man on a bike will be a fast, cheap way to transport messages.

    • @8Maduce50
      @8Maduce50 5 ปีที่แล้ว +6

      @@HappyBeezerStudios japanese blitzkrieg of Singapore

  • @nutyyyy
    @nutyyyy 8 ปีที่แล้ว +310

    I have been searching for a video like this since HOI4 was released, thankfully I see this popping up in my sub box and not a moment too soon.

    • @genaddi1234
      @genaddi1234 8 ปีที่แล้ว +19

      if you are looking for a guide about how to propperly setup your divisions then you should check the hoi4 subreddit and not follow these video, this would be for a guide for historical recreation and not actual gamplay exploit.

    • @-ninetynine-2498
      @-ninetynine-2498 5 ปีที่แล้ว

      Genaddi Meneses just put a butch of light tanks and anti tanks and anti air that’s what i do with a

  • @BazBattles
    @BazBattles 8 ปีที่แล้ว +90

    Very informative, saves some time. Thanks.

  • @HSMiyamoto
    @HSMiyamoto 8 ปีที่แล้ว +75

    Your comments about the U.S. Infantry Division should mention that the U.S. Corps and Army command above the divisions retained a lot of additional transport (the "motor pool") in comparison to the foot Infantry divisions they commanded. The idea was that the Army commanders could dole out enough transport to motorize at least one Infantry division anytime he wanted a motorized division. He could also used his trucks to motorize his supply, as in the famous "Redball Express" during the advance across France. No other WWII force used that thinking, largely because they didn't have enough trucks to do it that way.

    • @MilitaryHistoryVisualized
      @MilitaryHistoryVisualized  8 ปีที่แล้ว +18

      thank you, as mentioned during the end of German Infantry Division section that is the case for quite several countries, but so far I only read about it when it was briefly mentioned in a few lines, e.g., for the Soviets.

    • @HSMiyamoto
      @HSMiyamoto 8 ปีที่แล้ว +3

      I learned that in the designers notes for "Third Reich", an old Avalon Hill board game. A lot of TO&E info never gets into war histories because they are not seen as important to the narrative.

    • @HSMiyamoto
      @HSMiyamoto 8 ปีที่แล้ว +3

      I don't think any WWII army had a bigger motor pool than the U.S. The unfortunate Germans were forced to use trucks to fulfill combat roles that were supposed to be assigned to armored half-tracks, which negatively affected the mobility of important components like artillery and anti-tank guns.

    • @MilitaryHistoryVisualized
      @MilitaryHistoryVisualized  8 ปีที่แล้ว +2

      yeah, TO&E are quite hard to come by for non-US troops. I guess if I hadn't played the Black ICE mod for Hearts of Iron III and realized that I don't know nothing about division, I would have never done my initial German Infantry division video, which was my "first contact" with a TO&E, which was basically a two page listing and not even a table.

    • @MilitaryHistoryVisualized
      @MilitaryHistoryVisualized  8 ปีที่แล้ว +3

      yeah, the Germans lacked everything in the motor pool and used a lot of civilian and captured vehicles that were of limited durability, quality and also needed different spare parts... logistical nightmare.

  • @idiaftn12
    @idiaftn12 8 ปีที่แล้ว +146

    When he says "Furthermore" I cant help but hear "Furhermore" lmao

  • @francescoferrari349
    @francescoferrari349 8 ปีที่แล้ว +151

    Excellent, thank you. Can we have a guide for:
    - Armor division (Panzer-division specifically)
    - Motorized Infantry division (maybe also Panzergrenadier)
    pretty please? ^^

    • @hjorturerlend
      @hjorturerlend 8 ปีที่แล้ว +17

      Panzergrenadiers and motorized infantry were the the same thing - all motorized infantry divisions and regiments (including those in Panzer divisions) were renamed "Panzergrenadier" for propaganda purposes in 1943. There was no distinction between them and they never coexisted.
      The number of halftracks didn´t shoot up either.
      From 1942 onward, the 1st battallion of both regiments was supposed to be mechanized, though most divisions could only maintain one or two companies of mechanized infantry.

    • @jeroldproductions6367
      @jeroldproductions6367 7 ปีที่แล้ว

      +Kawaiiser Wilhelm II Von Hohenzollern (Hjørtur Erlendsson) Mein kaiser!

    • @klobiforpresident2254
      @klobiforpresident2254 7 ปีที่แล้ว

      Jerold Productions
      *Mein

  • @TheWoodstock2009
    @TheWoodstock2009 8 ปีที่แล้ว +31

    "The war situation may not necessairly develop to your advantage" hehehehe nice quote...

    • @Ruebacca
      @Ruebacca 8 ปีที่แล้ว

      Would you be that calm after taking 2 A-bomb's?

  • @obyswe
    @obyswe 8 ปีที่แล้ว +26

    I've been searching around for this even before it was released. It was so perfectly exactly what I was looking for. Thanks!
    Hearts of Iron is just such a good game!

    • @JourneyToTheCage
      @JourneyToTheCage 7 ปีที่แล้ว

      Livington it's fun for noobs like me

  • @OuterSpacedVideos
    @OuterSpacedVideos 8 ปีที่แล้ว +125

    Ironic that the country whose flag is a NATO artillery symbol (Japan) also had one of the weakest artillery regiments.

    • @harambr0543
      @harambr0543 7 ปีที่แล้ว +5

      Outer Spaced ROFLMAO didn't even realise that until now XDDD

    • @ineednochannelyoutube5384
      @ineednochannelyoutube5384 6 ปีที่แล้ว +2

      The artillery symbol is a diamond not a circle.

    • @patrickmacready1779
      @patrickmacready1779 6 ปีที่แล้ว +2

      coincidental*

    • @a.morphous66
      @a.morphous66 6 ปีที่แล้ว +4

      I need no channel youtube! The symbol for a field artillery unit is a circle, which represents a cannonball.

    • @theholyhay1555
      @theholyhay1555 5 ปีที่แล้ว

      I need no channel youtube! A circle, check the NATO video

  • @aseanrocks
    @aseanrocks 8 ปีที่แล้ว +154

    damn man I was playing Total War Napoleon and whilst listening to your video I laughed at the part:
    if you wish to go in space here are the Polish
    kurwa xD

    • @MilitaryHistoryVisualized
      @MilitaryHistoryVisualized  8 ปีที่แล้ว +22

      :)

    • @HaloFTW55
      @HaloFTW55 7 ปีที่แล้ว +11

      Derpythe XDerp
      -Poland
      -Space
      -Pick one.

    • @klobiforpresident2254
      @klobiforpresident2254 7 ปีที่แล้ว +2

      Jason Yixiang Liu
      All of the above

    • @WadcaWymiaru
      @WadcaWymiaru 5 ปีที่แล้ว

      "kurwa"
      Our Polish battlecry is so funny XD
      (ridiculous i should say, it mean "slut")
      Greeting from Poland!

  • @konstancemakjaveli
    @konstancemakjaveli 8 ปีที่แล้ว +81

    German accent? So thats a vital part of your chanel?

    • @MilitaryHistoryVisualized
      @MilitaryHistoryVisualized  8 ปีที่แล้ว +77

      from reading many comments, yes, although it is more of a force multiplier.

    • @konstancemakjaveli
      @konstancemakjaveli 8 ปีที่แล้ว +23

      Military History Visualized were you dropped out of art school as well. Asking this for no reason at all just to see if the rumors are true.

    • @apropercuppa8612
      @apropercuppa8612 8 ปีที่แล้ว +3

      +Matīss Veinbergs Not to mention the 88 likes and 0 dislikes.

    • @Ruebacca
      @Ruebacca 8 ปีที่แล้ว +14

      Any Chemistry or Military talk is greatly enhanced by a German accent.

    • @ScarletEdge
      @ScarletEdge 8 ปีที่แล้ว +6

      It does add to the mix indeed. Although i am more impressed by his throughout work and source citations.

  • @nuttex
    @nuttex 8 ปีที่แล้ว +15

    3:18 Paradox Development Studio, actually. PDS is part of Paradox Interactive, which publishes of their games as well as third-party stuff. Paradox Interactive used to be part of Paradox Entertainment (most notable for their ownership of Conan the Barbarian). It's a bit like Bethesda Game Studios' (a game dev) relationship with Bethesda Softworks (a publisher, though it should be noted that Bethesda Softworks itself is owned by Zenimax Group).
    Nitpicky, I know, but I figured you'd find that interesting.

    • @elsasslotharingen7507
      @elsasslotharingen7507 8 ปีที่แล้ว +2

      I did.

    • @SuperKonjac
      @SuperKonjac 8 ปีที่แล้ว

      Oh so interesting, I'm sure everyone cares about that irrelevant info

  • @Nutty31313
    @Nutty31313 5 ปีที่แล้ว +4

    Great video as always, it's interesting to both see the compositions of real divisions and how they might be made in HoI4.
    However, while there are similarities between the historic divisions and a good HoI4 division (mostly with the support companies), there are a few things that would make them inefficient. Not sufficiently enough to cause you to lose a war with just that alone, but could potentially result in the war being longer and more costly.
    The main point is combat width. Battlefields in HoI4 have a max combat width, which is to say how many men can get into the area to fight. This will be largely dependent on the terrain, so a plain will have a higher max combat width than an area of mountains. Whatever the max combat width, it will usually be a multiple of 20.
    This means the most efficient combat widths for divisions tend to be either 10, 20 or sometimes 40 (usually used for hard pushing, extremely high breakthrough tank divisions, but I won't do into that here). Most battalions in the game have a combat width of 2, however artillery has a combat width of 3, and support companies have no effective combat width.
    This means the basic infantry division will usually consist of 7 infantry divisions and 2 artillery divisions. 7x2 + 2x3 = 14 + 6 = 20. They will usually also have an artillery support company and an engineer company. The rest are usually filled by field hospital companies, recon companies, signal companies, logistics companies or sometimes I have seen maintenance companies.
    If you count up the sizes of the historical divisions as you've set them up with a HoI4 division template, the combat width comes to usually around 30. This causes a problem because let's say there's a battle with a max combat width on each side of 40, my army has divisions with a combat width of 20 and yours have combat widths of 30.
    Only one of your divisions can fit because two of your divisions together will have a combat width of more than 40, whereas I can fit 2 divisions. Your divisions 1v1 against mine will be stronger, but usually my divisions will win 2v1, which is what would happen if the max combat width is 40.
    The combat width of 30 also comes into effect when the max combat width is 80, you will get 2 division while I can use 4.
    There are other factors, and depending on those factors it may turn out to not make that much difference, just having a combat width of 10 or 20 for infantry divisions is more efficient.

  • @SkassProductions
    @SkassProductions 8 ปีที่แล้ว +18

    I really hope you'll do the same for tank divisions soon. And everything else. Good job man.

    • @MilitaryHistoryVisualized
      @MilitaryHistoryVisualized  8 ปีที่แล้ว +19

      looks good, after all the basic framework is set, hopefully someone can clear up the artillery battalion discrepancy about the number of guns in-game vs. the historical one.
      Tank division will probably be more complicated and I will do several for each nation, because there was way more change (especially the Germans), but this also makes it more complicated, so might take a week or two.

    • @SkassProductions
      @SkassProductions 8 ปีที่แล้ว

      Awesome, looking forward to it.

  • @PIEtothepowerof32
    @PIEtothepowerof32 8 ปีที่แล้ว +28

    you should really be an advisor to historical mods when mods come out for the game

    • @lucioarenas3182
      @lucioarenas3182 7 ปีที่แล้ว +3

      That means the people making the mods will have lots of issues to have perfect historical accuracies in their mods. which in result will end up in arguements in whether they should do it.

  • @earlpilar
    @earlpilar 8 ปีที่แล้ว +7

    Kindly make "Historical Tank Division Layouts" for Hearts of Iron 4. :)
    Brilliantly done, btw.

  • @SN4S1487
    @SN4S1487 8 ปีที่แล้ว +4

    As someone who can't read nato symbols, thank you for naming them as they poped up in the video

  • @NaughtyIoki
    @NaughtyIoki 8 ปีที่แล้ว +1

    Great job on the presentation, I really like the way you present information and the dry jokes you make when you move on to another country complete the video for me.

  • @LVelkan
    @LVelkan 8 ปีที่แล้ว +3

    Awesome video! I might have to stick to the historical nr of artillery guns, otherwise those divisions would dry my supply lines. Here's an idea for the next videos: layout for the armoured divisions of the majors in HoI 4. You might have to include SP-Art to maintain the division's speed. Keep up the good work and thanks!

  • @VladVlad-ul1io
    @VladVlad-ul1io 8 ปีที่แล้ว +39

    Thank you for the Romanian Division!!!! I needed it!! :D

  • @Iizmasterchief117
    @Iizmasterchief117 8 ปีที่แล้ว +1

    This video is how I found my new favorite channel on youtube....love it

  • @philippepanayotov9632
    @philippepanayotov9632 3 ปีที่แล้ว +2

    All of your videos are interesting and very informative. I hope you will keep on doing this amazing work 😊

  • @alejandrobetancourt4902
    @alejandrobetancourt4902 8 ปีที่แล้ว +1

    Super detailed. Excellent video. I'll be getting Hoi4 soon! I've played so many Paradox games but this one is much more complicated than Europa Universalis or Crusader Kings.

  • @ethanbrown7198
    @ethanbrown7198 4 ปีที่แล้ว +1

    I love your videos! Thank you for all the effort you go through to find the data! Thank you, please keep up the good work and make more!

  • @yashchandkatoch3202
    @yashchandkatoch3202 5 ปีที่แล้ว +1

    In armies tha follow UK army system like India. Infantry regiment is of a particular geographic region.NCO s are of that region only,but not officers .A regiment may have more tha 15 battalions.For eg Dogra regiment has around 20 or 22 battalions

  • @ididthisonpulpous6526
    @ididthisonpulpous6526 7 ปีที่แล้ว +1

    Love your channel.. You consistently crack me up with your dry wit. The German accent line at the opening cracked me up...

  • @XMeK
    @XMeK 7 ปีที่แล้ว +13

    "here... for the German accent..."
    I lolled!!!

  • @jordanh8061
    @jordanh8061 8 ปีที่แล้ว +1

    How do you only have 26k subscribers, your video quality is excellent, great editing, research and visualisation. Keep up the good work! :-D

    • @MilitaryHistoryVisualized
      @MilitaryHistoryVisualized  8 ปีที่แล้ว +2

      thank you, well, I have an average grow rate of around 400-500 subscribers lately, which is close to that of a 500K channel, so the growth is inline I think :)

  • @brucec43
    @brucec43 8 ปีที่แล้ว +1

    The French infantry divisions varied in actual equipment in 1940, with series B reserve divisions usually coming up short in things like anti tank guns and officers.

  • @kodiak2fitty
    @kodiak2fitty 8 ปีที่แล้ว

    I'm here because of Reddit link. You gained another subscriber! thanks for the historical comparisons.

  • @jameskachman3692
    @jameskachman3692 8 ปีที่แล้ว

    The national jokes all got a chuckle or a humored groan. Well done, keep up the good work!

  • @recon681
    @recon681 8 ปีที่แล้ว

    Amazing job! And congrats on 20k subs in just half a year...which btw, happens to be quite fast from what i've seen.

  • @ulfjonsson1472
    @ulfjonsson1472 8 ปีที่แล้ว +1

    Thanx for taking time to do this. Danke :)

  • @tatem2733
    @tatem2733 4 ปีที่แล้ว +1

    At 5:34 if you added 3 more infantry battalions that's the ideal division minus the field hospital (at least, ideal in hoi4)

  • @CheefCoach
    @CheefCoach 8 ปีที่แล้ว +1

    Germany infantry division in 1939 had 20 infantry gun of 75 mm and 6 infantry guns with 150 mm caliber, additionally to 36 howitzer of 105 mm and 12 howitzer of 150 mm. Also had 75 37mm anti tank guns and 12 AA guns (probably 88 mm). AA guns were as part of AT battalion, as well as 3 batteries of 12 AT gun 37 mm. Each infantry regiment had 6 infantry gun of 75 mm, 2 infantry guns of 150 mm, and 12 AT guns of 37 mm. R econ battalion had 2 infantry guns of 75 mm, and 3 AT gun of 37 mm, as well as 2 armored cars.
    HoI don't add infantry guns in infantry battalions, so maybe that why artillery battalions are so large. In total division had 12+36+20+6=74 guns what is roughly 2 HoI battalions.
    Infantry guns are no long used in modern units.
    In game speaking those historical formation are not good. With need to be evenly divided with 40, so optimal with is usually 20.

  • @lucacechinel7522
    @lucacechinel7522 8 ปีที่แล้ว +1

    Hey man! I really love your videos, keep up the good work!
    You should do a video about the layout & organisation of the british royal navy during the napoleonic wars

  • @totnorbi
    @totnorbi 6 ปีที่แล้ว +1

    loved the cheesy intros to all the nations :) awesome vid, ty!

  • @VictorianTimeTraveler
    @VictorianTimeTraveler ปีที่แล้ว +1

    When this video came out I wasn't a Hearts of Iron player but I do play it now so I'm rewatching it

  • @Boreas74
    @Boreas74 7 ปีที่แล้ว +1

    I would love to see a version of this for Finnish Divisions/Regiments at the start of the Winter War. From what I can work out they were only ~7,000 men in a Finnish Division in 1939.

  • @podemosurss8316
    @podemosurss8316 7 ปีที่แล้ว

    What about the early 1930s Soviet layout (included more men and artillery pieces, it was about 18.000 soldiers)? Also it would be good another layout for the Spanish military: the mixed brigade model 1935 (4 infantry battalions, 1 artillery battalion and two support units consisting of field hospital and engineer).

  • @SamiKelbalrai
    @SamiKelbalrai 7 ปีที่แล้ว

    How would I do a Hoi4 division set up along the lines of the Spanish Republican Division? The Spanish Republican Popular Army had a basic tactical unit called a "Mixed Brigade" which basically they're supposed to be self sustaining so all the support units are on a smaller scale(company sized) that's given to each of them, and a Spanish Republican Division typically has two or three Mixed Brigades, so I guess I can add the support units together and put it like that otherwise each Mixed Brigade has 3 or 4 battalions (infantry typically) and an artillery battalion with each mixed brigade.

  • @fdsdh1
    @fdsdh1 8 ปีที่แล้ว

    the way the supplies seem to be set up with the German army basically says it all! didn't logistics get managed by OKW but with the Heer only really focussing on fighting. I heard that lots of German commanders thought that logistics was for pen pushers rather than army officers!

  • @matsv201
    @matsv201 8 ปีที่แล้ว

    I have some thought....
    In HOI IV there is two trees of science regarding infantry. The support and Basic Equipment.
    The Support ads breakthrough and defens. The images as well as the game mecanics imply this is mortars and medium/heavy machineguns.
    In the base equpment there is a 0.5, 1, 1.5 and so on amount of hard attack. The numbers as well as the images imply that there is some light anti tank integrated in the base infantery batalion
    Also in 1942 the player is able to ad additional antitank capacity of the standard infantery.
    To my mind this take care of all the light anti tank weapons as well as all the morters. HOI IV simplify the reserch quite a bit, and a lot of stuff is clustered together. But one cold imagine that this is representative of diffrent armes tech-level in regards of equipment.
    One can just skip doing the Weapons II and III and go for a brigade attachment of anti tank in steed, making the Infantery cheeper but the units heavier (mostly getter better hard attack).
    The issue with this, and some thing i´m thik is a drawback in HOI IV is that the hand weapons and anti tank is clusted in one category, so you cant really choice. In this way it was much better in HOI III

  • @ponczo93
    @ponczo93 8 ปีที่แล้ว

    I was just thinking aobut how great it would be for a video like this to exist.

  • @elchema1994
    @elchema1994 8 ปีที่แล้ว

    I think that support artillery is just bigger guns so they cost x3 more in order to represent that it takes 3 times the industrial effort to build one.

  • @freakyfishy1
    @freakyfishy1 7 ปีที่แล้ว +5

    What kind of Unit was the "Fascist Militia Batallion" you mentioned?

    • @nykolap.5484
      @nykolap.5484 7 ปีที่แล้ว +4

      Are you familiar with Italian Fascism? How about the Blackshirts? They were like the Italian version of the Tanshirts, so think like SS in their loyalty to their party, but SA in their training and professionalism.
      You know what? Fuck it; here you go.
      en.m.wikipedia.org/wiki/Blackshirts

    • @hussite7235
      @hussite7235 7 ปีที่แล้ว +1

      Nykola P. Perhaps he means the Volksturm

    • @proxy4620
      @proxy4620 4 ปีที่แล้ว

      In hearts of iron one would probably make them as Militia units. Not full career soldiers, but political radicals who joined the ranks.

  • @LTorni
    @LTorni 8 ปีที่แล้ว +1

    Thank you for the video! Excellent information.

  • @haeusi1999
    @haeusi1999 7 ปีที่แล้ว +1

    Thank you for another great Video dude! I really mag deine videos!

  • @andersvestergren9691
    @andersvestergren9691 4 ปีที่แล้ว +1

    How many men was in a soviet division historically? I have tried too find information, but i can't find the number.

    • @MilitaryHistoryVisualized
      @MilitaryHistoryVisualized  4 ปีที่แล้ว

      pretty sure it is mentioned in the video.

    • @andersvestergren9691
      @andersvestergren9691 4 ปีที่แล้ว +1

      @@MilitaryHistoryVisualized oh sorry, i think iI was quite tired yesterday, now i saw you mentioning it.

  • @Brzytwa10
    @Brzytwa10 8 ปีที่แล้ว

    About polish anti tank guns in 39. Every divison was equiped not only in 37 mm Bofors guns but also they had anti tank rifles called UR. I don't know excact number of them, but i can find it out if you like.

  • @phe123
    @phe123 8 ปีที่แล้ว

    you can but anti tank as like artilery in a separate regiment. This was a really nice and cool video. 2 bad i had already preoreded hoi4 as you deserve cred for this! =)

  • @frapippo420
    @frapippo420 4 ปีที่แล้ว +1

    Awesome video 😚👌
    One question, for the italian infantry division, shouldn't the two Blackshirts battalions be represented by militia battalions?

  • @dking6021
    @dking6021 7 ปีที่แล้ว +4

    Can u make one of these for black ICE a historical overhaul mod for hoi4 with far more options

  • @STKS1991
    @STKS1991 8 ปีที่แล้ว

    Thanks for the video, I've been desperately trying to learn all the NATO unit markers, do you have a image or web page that could serve as a quick reference? Extra points for a printable source.

  • @catthomas3097
    @catthomas3097 2 ปีที่แล้ว +2

    Damn you Wikipedia! You promised me that a Division held 4 brigades not 3 Regiments

    • @MilitaryHistoryVisualized
      @MilitaryHistoryVisualized  2 ปีที่แล้ว +1

      well, depends, for a WW1 early war division, this is actually correct if I remember correctly. Nowadays, it might also be correct, but I haven't looked at a modern organization for ages. th-cam.com/video/K3vTCOfKg0Y/w-d-xo.html

    • @catthomas3097
      @catthomas3097 2 ปีที่แล้ว +1

      @@MilitaryHistoryVisualized Thanks for the information! Love the channel

  • @MrJoergenfoged
    @MrJoergenfoged 8 ปีที่แล้ว

    MHV - just another super video on the armies setup - .........

  • @josephandersonslaugh4923
    @josephandersonslaugh4923 2 ปีที่แล้ว

    Why didn’t you account for the anti aircraft or signals attached to the engineers? I’ve been using niehorster for a while and is that inaccurate? Or were you using actual equipment over tables
    Edit: talking about the Italians

  • @bm8985
    @bm8985 6 ปีที่แล้ว

    I like this. I might try a challenge run with these templates. They're not ideal persay, but they are viable considering their size and the current infantry meta.

  • @innominataminterfector6815
    @innominataminterfector6815 7 ปีที่แล้ว

    Absolutely avesome. High quality content :D

  • @mememem
    @mememem 8 ปีที่แล้ว +1

    Unfortunately as far as game mechanics go some of these proposed setups wouldn't be great due to combat width. Each infantry and armored battalions use 2 width and artillery, anti-tank and anti-air battalions use 1 width (support battalions don't use any), and the default max combat width is 80, +40 for each extra front you are attacking from. Meaning that to get the most men in combat possible you want your divisions to have a combat width that is a factor of 40, so 40, 20, 10, 8 or 5. Given how support battalions work (cost a set amount of equipment/manpower but gives a flat general bonus to the whole division, with the exception of support ART/AA/AT/etc with essentially works like a smaller battalion that doesn't slow the rest of the division down in the case of armor/motorized divisions) you probably want to use biggest divisions possible. As far as I can tell the only modifiers to combat width in the whole game is a Field Marshall skill that makes his divisions use 10% less combat width, so unless there are factors I'm not seeing any reason not to use massive divisions of 40 width (44 if they are specifically for use with a Commander that has that skill), but conversely anything slightly bigger or smaller than that would be the very worst ones you could design.
    The German division you showed has 11 infantry battalions and 4 artillery battalions has a combat width of 26 so 3 would be able to actively participate in combat with only 2 combat width being wasted, but if you were to attack from two directions combat width would be 120, so you now could only fit 3 divisions in combat using a width of 104, wasting 16. The Japanese division has a combat width of 31(32) which you can probably see would work even worse. Situations like this is probably the reason why the premade ingame divisions are smaller and tend to take up well less than 20 combat width, as these suboptimal sizes are a much less of an issue.
    Edit: Artillery (but not AA/AT) uses 3 combat width, not 1. Apparently in game artillery battalions are also 3 times bigger than RL battalions, go figure.

    • @Khazon93
      @Khazon93 8 ปีที่แล้ว

      I was just about to make this comment, thanks! Loving the idea, but they, as he warns, won't help us conquer the world. Personally, I'd rather have 20 width (or 22 with a field marshal) divisions. Easier to sub-divide and surround (all about that mobile warfare). I can imagine 40 having awesome punching power though, might be perfect for MP.

    • @capone2826
      @capone2826 8 ปีที่แล้ว

      human wave has a doctrine that decreases combat width, but other then that, i don't know it there is anything

  • @ryap1
    @ryap1 8 ปีที่แล้ว +2

    Love the idea of this vid nice job! going to give the Polish a go next wish me luck XD

  • @majoslovak8338
    @majoslovak8338 6 ปีที่แล้ว +1

    Can you explain difference between howitzer battalion light artilery battalion and heavy artilery battalion.

  • @Robi2009
    @Robi2009 7 ปีที่แล้ว +1

    14:44 - I don't get the "space" remark...

  • @clemsonmoores
    @clemsonmoores 8 ปีที่แล้ว

    I would be great if you could post an Army makeup video for HOI4. I love the division information and now I need to know how many and of which types of divisions should be in each 24 division army.

  • @ChemicalChrisOttawa
    @ChemicalChrisOttawa 7 ปีที่แล้ว

    Love the salt bit, I find its quite rare people know the reference (salt, throwing, shoulder, devil). I know I didn't learn it for quite some time. I like it, lots of information in a funny way, , and if someone watched far enough to get to it, they are either smart enough to appreciate it, or curious enough to google it (I got laid b4 Googles IPO...so old, so old...)

  • @tkowens17
    @tkowens17 8 ปีที่แล้ว

    Hello, I really like your video that you are doing. I do have a questions where do you get your nato counters?

  • @douglasoak7964
    @douglasoak7964 8 ปีที่แล้ว

    I began writing a 1939 mod with your division layouts already set at start for all nations. quite easy to do actually.

  • @anonviewerciv
    @anonviewerciv 8 ปีที่แล้ว +1

    15:36 Oh Poland. Dedicated bicycle companies.

  • @Syndie702
    @Syndie702 8 ปีที่แล้ว

    Can you do a video or two about the actual early-War US Military? As in, before the US entered the war? It's really hard to find information about the pre-1942 US Military (as it would have been during the Battle of Bataan and Corregidor), in part because secondary sources are a little biased toward the part of the war where the US was winning.

  • @thefishoftruth235
    @thefishoftruth235 5 ปีที่แล้ว +1

    Doesnt paradox have the historical layouts on its website....?

  • @Einulf_
    @Einulf_ 8 ปีที่แล้ว

    Very good video, but of course I have to nitpick. You called the developers/publishers for Paradox Entertainment when they are called either Paradox Development Studio (Developer) or Paradox Interactive (publisher)

  • @SandyEA
    @SandyEA 8 ปีที่แล้ว +1

    I would have liked this video for no other reason than you attempted to 'understand' the British Battalion/Regiment/Bridge naming process. :P
    Well done overall!

  • @MrAsakill
    @MrAsakill 8 ปีที่แล้ว

    Dude this is great most of the time i am just doing random stuff so thx for this m8

  • @thefilthycasual516
    @thefilthycasual516 8 ปีที่แล้ว

    Given that anti-aircraft, artillery and tank destroyer battalions often weren't permanently assigned to divisions but may have been assigned at the corps level (which doesn't exist in the game), I think it would make sense to also add these otherwise non-division units to the division layout in the game because otherwise you end up with a distinct lack of , for example, anti-aircraft guns, which as you showed here only the Soviets actually built into their division structure and were elsewhere separate. Following these division layout strictly, you'd end up with an army with no AA guns, because the game doesn't have any organization structure outside of divisions to accomadate their existence.

  • @vfmikey147852
    @vfmikey147852 8 ปีที่แล้ว

    I think that appropriate US division would be 9 inf and 1 arty battalion, with arty and AT support. Probably they went for bigger arty battalions to have an appropriate number of artillery pieces, while not taking up so much "space" in the division planner.

  • @matthewmartin5501
    @matthewmartin5501 8 ปีที่แล้ว

    thanks for the info about the TO&E is close to what i use in HOI 4 can you please do a one about armor and one about motorized

  • @Hunter4042012
    @Hunter4042012 8 ปีที่แล้ว

    Dude what about the ANZAC forces, or did we Kiwis use the same as UK. I read about it years ago but I think it was different.

    • @MilitaryHistoryVisualized
      @MilitaryHistoryVisualized  8 ปีที่แล้ว

      so far my sources on them are limited, I tried to find a proper structure for an Australian division in WW2 a while ago, when I still lived next to an excellent library, but didn't find anything proper. Also I probably will do a "minors" video, where I definitely will try to include the Canadians, Kiwis and Aussies.

    • @Hunter4042012
      @Hunter4042012 8 ปีที่แล้ว

      Cool bro. Great videos BTW.

  • @Ensign_Cthulhu
    @Ensign_Cthulhu 8 ปีที่แล้ว

    I played Hearts of Iron 2 an age ago but didn't stick with it - it wasn't a period of history that particularly grabbed me, but I was interested to learn that it lives on in a more modern form.
    Can you tell me whether this is one of those games that DEMANDS your presence online for it to be able to work? If so I won't be buying it - I am looking for something to play on very long airliner flights, and though WiFi is sometimes available, the bandwidth would be dismal and the cost would be prohibitive.

    • @skynet159632
      @skynet159632 8 ปีที่แล้ว +1

      This is a little late but this game do not require you to play online nor do it require a internet connection, might want to start steam in off line mode for that.
      But I have to address that the Ai is ok at best, and terrible at worst, aka all paradox AI. But each to their own.

  • @douglasoak7964
    @douglasoak7964 8 ปีที่แล้ว

    For those wanting to play HOI4 with these divisions built into each nation try:
    More Historical Division Structure Mod (As recommened by Military History Visualized Channel)
    This mod can be downloaded here:
    drive.google.com/folderview?id=0B6zAZWYPsehKelRBQm1sOWFPZjg&usp=sharing
    special thanks to:
    Military History Visualized
    For making a detailed video on what Hearts of Iron 4 divisions would look like if they were historical.
    th-cam.com/video/eyQmhrVKsc0/w-d-xo.html
    This mod changes the starting division structures of the number of nations in the 1939 scenario. It implements all of the infantry division structures listed in the above
    video. I have also taken a stab at creating more historically accurate armour, mountain, motorized and marine divisions (try not to laugh to much :)).
    There are also templates for later war divisions included which are intended to serve as a guide for players wanting to evolve their divisions in historically accurate ways.
    As the AI at present does not update it's divisions maybe it will also build these as well.
    The 1936 scenario remains unaltered. Furthermore, a number a nations were given additional tech to better represent their technology levels in 1939 and to allow for the
    above division structures to exist
    Game mechanic Change:
    Due to the fact that many armoured divisions included towed guns in the T.O.Es I have increased the based speed of towed guns to 10 (2 less than motorized units)
    Installation Instructions:
    Inside the SteamApps folder (usually in your program files directory)
    Drop the history folder onto history folder located in SteamApps/common/Hearts of Iron IV folder
    Open up the folder named common and drop the folder named units onto the folder named units located in SteamApps/common/Hearts of Iron IV/common folder

  • @ignacejespers8201
    @ignacejespers8201 6 ปีที่แล้ว +3

    For the ones who tried it in HoI4: is it actually good?

  • @obsidianstatue
    @obsidianstatue 8 ปีที่แล้ว +1

    can you please to an video on the Chinese infantry tactics in the Korean war? there is barely any video on youtube about that topic.

    • @MilitaryHistoryVisualized
      @MilitaryHistoryVisualized  8 ปีที่แล้ว

      maybe at some point, right now I have a huge backlog.

    • @19AthleticNerd90
      @19AthleticNerd90 8 ปีที่แล้ว

      +Dova Dragonborn Human waves combined with monstrous artillery barrages...

    • @obsidianstatue
      @obsidianstatue 8 ปีที่แล้ว

      Luke Weliever that's the common excuse which I find hard to believe. it didnt work in the western front during ww1 when both side had similar fire power, it'll be impossible to do so against an enemy with overwhelming fire power such as the UN forces, not to mention the UN controlled the skies, any large formation attacks would've been broken up before the attack could even begin.
      anyway I'd like to hear it from someone with a bit more expertise.

    • @19AthleticNerd90
      @19AthleticNerd90 8 ปีที่แล้ว

      +obsidianstatue WW1 and the Korean War were quite different...Chinese troops were masters of camouflage - they would mass troops in well hidden positions and then attack, typically at night, when Allied air superiority did not really matter. When attacking the Chinese would attempt to get close enough to the Allies so that air support and artillery would be too dangerous to call in because the Chinese would be too close.

    • @jizzinmypants191919
      @jizzinmypants191919 8 ปีที่แล้ว

      Look up the Chinese commanders during that war. They were geniuses in every way possible. Prior to the Korean war, the same generals and armies had also defeated the heavily armed and well equipped Nationalists, who were almost entirely equipped with US equipment, in the Chinese Civil War.

  • @gabszi4011
    @gabszi4011 8 ปีที่แล้ว +3

    Could you do one about Hungarian divisions in ww2? Love the channel😁

  • @juanenfermobastardo337
    @juanenfermobastardo337 8 ปีที่แล้ว +3

    No HQ units for a division?

    • @lotrbuilders5041
      @lotrbuilders5041 7 ปีที่แล้ว

      Juan Enfermo Bastardo not in hearts of iron 4

  • @douglasoak7964
    @douglasoak7964 8 ปีที่แล้ว +2

    if you do one for armour divisions I will put those in as well.

  • @NickMcDude
    @NickMcDude 8 ปีที่แล้ว

    Have you considered covering individual battles (not only ww2, but perhaps from napoleonic and roman eras as well)?
    Your style would fit in nicely with these kinds of videos.

  • @eisscrat5667
    @eisscrat5667 8 ปีที่แล้ว

    Again an amazing work.
    Thank u very much.

  • @redcossack245
    @redcossack245 3 ปีที่แล้ว

    You do such a great job researching, qualifying your resources so we the public can understand what you are communicating, all in a succinct yet entertaining manner, all not in your native tongue. We should learn from you. Also like your sense of humor.

  • @2138Dude
    @2138Dude 8 ปีที่แล้ว

    Can you please make a video about changes in those layouts throughout the war? To save time and effort, only for major powers: UK, USA, USSR, Germany

    • @MilitaryHistoryVisualized
      @MilitaryHistoryVisualized  8 ปีที่แล้ว +1

      infantry changed very little actually, but for the tank division I will do a video for most majors with several setups due to the significant changes, especially Germany.

  • @gal5245
    @gal5245 8 ปีที่แล้ว

    Is it even possible to make these historical divisions without getting major supply issues?
    i get supply issues with only 1 infantry and 2 extra artilery battalions(as germany)
    and does anyone even make TDs and AA tanks??

  • @MosasaurCatcher
    @MosasaurCatcher 6 ปีที่แล้ว +3

    Of course you're here for the German accent, that's what we love!

  • @umarulkhair1048
    @umarulkhair1048 7 ปีที่แล้ว

    note: an anti tank-support "company" in HOI IV gives you 24 anti-tank guns. But an actual brigade attachment gives you 36 anti-tank guns. Furthermore the calibre of artillery actually changes through the HOI IV tech tree. Just thought you should take note

    • @lotrbuilders5041
      @lotrbuilders5041 7 ปีที่แล้ว

      Umarul Khair but that isn’t that historical

  • @dazedandbemused305
    @dazedandbemused305 7 ปีที่แล้ว

    Anyone have any ideas for a Jungle Division? Right now I'm using a combination of Mountain, and Marine forces but we're not making much progress in Vietnam.

  • @edwardreilly4330
    @edwardreilly4330 8 ปีที่แล้ว

    Very interesting layouts. I'm starting a new Romania game so I'll be trying this out to see what happens. Do you have any plans to do a similar video for armored divisions? I also wanted to know if you have used this resource before www.germandocsinrussia.org/de/nodes/1-rossiysko-germanskiy-proekt-po-otsifrovke-trofeynyh-kollektsiy. I am somewhat limited because my German is bad. I did find it interesting looking at the records of unit compositions. You can see right down to small details like how many heavy machine guns a unit had. For instance there is a document for every German division in 1936.

    • @MilitaryHistoryVisualized
      @MilitaryHistoryVisualized  8 ปีที่แล้ว

      thank you! for armored division I will probably do a video for each major, because they changed quite a lot. Also maybe some minors together if I have enough material (for Romania I have). Nice, that looks interesting. thank you!

    • @edwardreilly4330
      @edwardreilly4330 8 ปีที่แล้ว +1

      You're welcome and thank you for the awesome content. I believe that this website is the joint project between Russian and Germany to scan and digitize all of the documents that the Soviet Union captured and took back to the Soviet Military Archives. So I think that these are part of the same collection that historians like Glantz, Lawrence, etc. have used in their recent books and papers, but i'm not certain. I hope you find use for them!

  • @RepellentGoose
    @RepellentGoose 7 ปีที่แล้ว +1

    Could you do a video on Canadian division organization in world war 2?

  • @Nostr00
    @Nostr00 8 ปีที่แล้ว

    Have you thoyght about making movie like this but for a HoI 3 with Black Ice mod?

    • @MilitaryHistoryVisualized
      @MilitaryHistoryVisualized  8 ปีที่แล้ว

      not really necessary, also no time.

    • @MilitaryHistoryVisualized
      @MilitaryHistoryVisualized  8 ปีที่แล้ว +1

      but Black ICE basically inspired (at least I think it did) all my organization videos, because I realized I didn't know anything about division structure.

  • @stealthgladius
    @stealthgladius 8 ปีที่แล้ว

    I totally got out some leftover pizza when you went over the Italian division.

  • @zagan1
    @zagan1 8 ปีที่แล้ว +1

    My biggest problem with HoI 3 and 4 but I haven't played 4 enough just yet sue to time.
    Is the length of time to train people, the Germans could train up 1,000 tanks in 1 to 2 months around 1939, in HoI your looking at around 10 months some units are over 2 years to train the same amount of people.
    I find this puts me off more than anything else.

    • @General_Rubenski
      @General_Rubenski 7 ปีที่แล้ว +1

      On vanilla HoI3 or Black Ice? Im pretty sure Black Ice mod touches up on some of this

  • @yashchandkatoch3202
    @yashchandkatoch3202 5 ปีที่แล้ว +1

    Plz do a video on structure of Mountain Division