GG thanks for the video! Here is a simple suggestion that fits for a 2d platformer game: if the player presses a button, player's character starts falling upwards, reverting its gravity. Gravity's fall direction cannot be changed while in the air, and the character's sprite should be flipped vertically. I hope this helps!
Suggestion: a camera that follows the player and zooms out as needed to adjust to the game world. That would be on theme with this series and could continue the path of this 2D game creating.
Don't forget to comment your game mechanic suggestions! :)
GG thanks for the video! Here is a simple suggestion that fits for a 2d platformer game: if the player presses a button, player's character starts falling upwards, reverting its gravity. Gravity's fall direction cannot be changed while in the air, and the character's sprite should be flipped vertically. I hope this helps!
Thanks for the suggestion! That's very specific! I'll add it to the list! :D
Suggestion: a camera that follows the player and zooms out as needed to adjust to the game world. That would be on theme with this series and could continue the path of this 2D game creating.
That's a wonderful suggestion! :)
Great tutorials, i m struggling with saving and loading the inventory items into a json file, any suggestions?
Code monkey has a really great tutorial on his channel! I would recommend! :)