You apologized for running the video so long, but I enjoy listening to you talk about DD. It's fun hearing someone so passionate about something they're good at, and you explain things quickly yet thoroughly. Favorite content creator on YT
Bunch of tips from a 400 hour player, if that means anything 1. Extra provisions at the end of a dungeon can and should be dropped for anything valuable, as buyback is absolutely nothing; 6 anti venom sell for less than 1 Cirtrine, so don’t discount it. 2. Buying extra torches, if not all, can allow you to Low Light Gaming, which often gives you more gold than what 4 torches cost you in the first place; especially with high scouting and proper routing, you could do half a dungeon comfortably at 0 light, and can dump the extra torches if need be. 3. Antiquarian and GraveRobber can give additional supplies, but don’t ever count on that to give you what you need; it CAN help, but it should only be used if there’s say, a Pile of Scrolls, Coral, or Effigy you want to snag. It’s an end of dungeon gamble for more loot, or something to use at the beginning to try and get a bit more money down the road (even though Trinket Scrounge is better for money) 4. Courtyard is a massive bitch, and carries nearly every issue around the sun; if you plan on one week-ing this place, don’t skimp on supplies and expect to take a hit to your cash flow for a bit. Use a map too, bc fuck that place lmfao. 5. Citrine is nearly worthless, it is bottom of the barrel and only stacks to 1250; that being said, most very common trinkets and common trinkets can be dropped or ignored if you get a stack of Citrine, since commons associated with a hero sell for 1125 at best. It’s so common that you’ll probably get at least one stack, but I only take it if there’s a free slot, and it’s the first to go besides provisions that I was forced to take and don’t need.
I really love one weeking the courtyard. Pack 2-3 stacks of shovels and look for wine crates. If youre lucky you can get 5-7 campfires. One weeking the countess does involve an entire inventory full (literally) so no loot :(
@@PopersIRL I'm not sure what mod broke it, but wine crates won't give me my goddamn camp fire so I modded in buyable fires Cuz I need my fucking camp g a m e
Tip for nerds: If you find your inventory innundated with loot, consider dropping any torches meant for blazing torch after snuffing mid battle; since you're already laden, you don't need the torches and can probs get by with what you have left
Additionally, while Citrine is worthless, it is always better than the buyback on your provisions; consider dropping any provisions at the end of the dungeon! Iirc, no stack of full provisions (which you shouldn't have anyway) match up
Personally, I choose one or two things to focus on gathering during each expedition. If I need money, I focus on money, and gems. If I need the upgrade items, I will focus on those. The biggest thing for me is that I wait as long as possible to start dropping provision items, as the provisions often save a lot of damage and stress over time. I tend to only drop provisions at the last moment, when I am either very close to or after the final battle of a dungeon.
Inventory management is still a thing even if you modded the hell out of it. Even with 3 row of 99 stackable items, You WILL still have your backpack full.
This is especially true in Courtyard because trinkets don't stack. And even outside it, medium missions and above still end with a full inventory even with the 32 slot mod.
I’ve started into DD and I kept having major issues, but watching this video helped me to identify what I’ve been doing wrong. This game throws a lot at you.
I’m new to this game and didn’t even know the herbs would keep me safe from looting. I absolutely was lost and confused with the money and inventory management. This just saved me so much stress
Note that if there’s a trinket in the drops for something, you can use it to trinket swap in the dropped item window. Pretty niche, but it’s helped me out before (exactly one time)
These guides are absolutely legendary. You know a game is good when it's got a super clear and competent playlist of guides online, I wish I'd got into it sooner!
Awesome vid! Camping brings torchlight to max. If you are going to snuff torchlight for extra loot on the backtrack, you should camp at the very end to save on torches.
Honestly I just bring a few of basically all of the basic provisions except laudanum into every mission and just sequentially drop them as the inventory gets tighter because I've gotten all of the curio interactions but never remember which items to prioritize for them, an extra key or or herb never really leaves much of a dent in my finances and it's usually worth it when you already know what to use.
Great Video. One little nitpick tho: you messed up a bit at the end by opening curios before activating the Quest item which would have given one more inventory space to juggle loot
I love these videos and your channel as a whole, Shuffle. You have been a big help in understanding how to improve. I have yet to beat the DD itself. I completed the first assault and then lost two of my best heroes on the second assault... This is on Radiant as well so I apparently have a LOT left to figure out and understand.
2nd DD mission is considered the hardest level in the entire game, so don't feel bad for needing a couple chances at it :) Thank you for the kind words
A new video from Shuffle and on an important topic! Yay! (I am still in the process of completing the game since starting to play DD again after watching your videos - I have started over using Musketeer, Flagellant & Shieldbreaker because I love having more classes. Saving Crimson Court and Farmstead for later DLC run.)
I'm not sure how "optimal" it is, but I found myself doing this lately: I run most of the dungeon without looting and when I'm done - I backtrack without a torch and pick everything I can carry with prioritising what I need. The only problem with this - it's tedious, a bit risky and requires you to nail the dungeon without a lot of stress and you may be screwed by not having enough food for the "phase two"(looting). So I don't know, I might dump this strategy.
@@frankhungtw Ideally you have the dungeon scouted, and if so then future combats that spawn will be marked and you can avoid them. That includes the Shambler fight iirc.
I'm late to this party but one of my biggest concerns in longer quests is when to camp. I tend to put it off as long as possible, at least the halfway point but the wood takes up n inv spot.
If you still wonder, camp when its most beneficial for you. If your team benefits from camp healing, then camp when you need to heal up, if your team benefits from camp damage, then camp before many consecutive room fights. The campfire is a resource just like torches, you can discard it when you feel like you can manage without, just like torches.
@@gernottiefenbrunner172 matter of using up food. Campfire is a pocket heal and buff, but only if you can spare the resources, otherwise discard it for loot if you are doing just fine without buffs or sanity/heals.
Cove wants herbs for the dead fish and shovels for the clams and barnacle chests. Ruins wants holy water for the urns, shovels for the glass cabinets, and herbs for the iron maiden and chemistry table. Warrens wants holy water for the piles of bones, bandages for the weapon racks, and herbs for the feeding trough and dining table. Weald wants antivenom for the lockboxes and dead trees, bandages for the spiderwebs, and shovels for the graves. Skeleton keys are useful everywhere, since locked chests are in every region and the keys also work on the glass cabinets in the Ruins and the lockboxes in the Weald.
when backtracking in pitch black i usually put 1 torch up when entering a backtracked hallway from a room because i believe it helps off set shambler and fights does putting up one torch help offset shambler? or even hallway fights? can he spawn in the hallway when the torch is 0 and then still remain there when the torch goes up or does he get replaced hen the torh goes up? i might have to ask Thick about it....
I remember you saying somewhere you had terrible luck with death's door check and i seem to get the opposite, i've had like 900 checks and only ever lost heroes 2 or so times to it. difficulty probably matters though.
I think they carry over between runs and you can take them along as provisions some other time. But yeah, i was surprised that they are so high value he carried them trough to the end and never used them.
Is it ever worth it to being laudanum? Don't think I have ever used it or even brought it. Maybe in champion/veteran dungeons it becomes worth it because there's more enemies that can do horror. But if I recall most horror attacks effect the whole party, so a single use antidote isn't very good
I know this is unrelated but I hate how I feel obligated to use a whole cc set on someone even if I don’t like one of the trinkets, because why throw away the set bonus? I don’t like the warpaint on hellion’s set, I’d much rather run a a focus ring, but alas then I lose the set bonus. Not sure how to get past it
I stoped playing this game after the fanatic killed 2 of my guys and then apeared a second time and wiped out a team, but its good to see someone is having fun with this game
If you moved to the room down, not to the room right, you could've scored a scout that could reveal like 90% of the map. In fact, when you went to the room with and scored a scout there, but it wasn't as effective. And on these types of missions scout is critical to not let your inventory be fucked.
Really, really interesting watching your thought pattern here. Ive gotta say, I object tot he shield breaker. Im inexperienced with the game but he seems pure pay to win with that impale spam. Great vid regardless
This game is all about spending the resources wisely. This limited inventory is a challenge which makes you to take decisions, loose loot and then you pay for those decisions. When you need to sell useful trinkets to get food for your next dungeon bc you spent all the money for stress relief or quirks. If you remove the challenge, what's the point of gaming?
How to manage inventory? Easy. Download an expansion mod. Restricting stacks and having such an abysmal little inventory is just artificial difficulty. It's just meant to cost you more time and drag the game out longer. To hell with that.
Bro your videos are informative and info seems good but 40 minutes on how to manage the inventory? You got to make shorter more condensed videos dude Why do you need to spend several minutes describing the team comp and how many resources you bring and shit like that just for a simple video about how you should manage your inventory as you go through a run? The answer to the question people who clicked on this video want should take about 1 to 4 minutes tops to provide
The items you buy at the start are still inventory management. The reason this one is a bit long is because it's an unedited run where I explain everything since there are a lot of different situations that don't have a single rule applied to them. Considering what the inventory looks like at the end I think the results speak for themselves. I've been doing my best to make shorter guides over the last couple of years. This one happened to be a bit longer, but I'm happy with it.
Idk ask Collector, he always appears when you have full inventory of gems and crests to "help" you arrange it
He spawns when you have a lot of treasure right? Or was that just speculation, I honestly can’t remember
@@Ekdrink Collector spawns when You have lots of inventory slots occupied IIRC
@@piotrtoborek2442 that’s sadistic game design
@@theotv5522 Name "Collector" comes from somewhere 😆
I had the collector spawn in the first ruins dungeon once. Let's say I just started over
You apologized for running the video so long, but I enjoy listening to you talk about DD. It's fun hearing someone so passionate about something they're good at, and you explain things quickly yet thoroughly. Favorite content creator on YT
I agree
Bunch of tips from a 400 hour player, if that means anything
1. Extra provisions at the end of a dungeon can and should be dropped for anything valuable, as buyback is absolutely nothing; 6 anti venom sell for less than 1 Cirtrine, so don’t discount it.
2. Buying extra torches, if not all, can allow you to Low Light Gaming, which often gives you more gold than what 4 torches cost you in the first place; especially with high scouting and proper routing, you could do half a dungeon comfortably at 0 light, and can dump the extra torches if need be.
3. Antiquarian and GraveRobber can give additional supplies, but don’t ever count on that to give you what you need; it CAN help, but it should only be used if there’s say, a Pile of Scrolls, Coral, or Effigy you want to snag. It’s an end of dungeon gamble for more loot, or something to use at the beginning to try and get a bit more money down the road (even though Trinket Scrounge is better for money)
4. Courtyard is a massive bitch, and carries nearly every issue around the sun; if you plan on one week-ing this place, don’t skimp on supplies and expect to take a hit to your cash flow for a bit. Use a map too, bc fuck that place lmfao.
5. Citrine is nearly worthless, it is bottom of the barrel and only stacks to 1250; that being said, most very common trinkets and common trinkets can be dropped or ignored if you get a stack of Citrine, since commons associated with a hero sell for 1125 at best. It’s so common that you’ll probably get at least one stack, but I only take it if there’s a free slot, and it’s the first to go besides provisions that I was forced to take and don’t need.
Great tips!
❤😮
I really love one weeking the courtyard. Pack 2-3 stacks of shovels and look for wine crates. If youre lucky you can get 5-7 campfires. One weeking the countess does involve an entire inventory full (literally) so no loot :(
@@PopersIRL I'm not sure what mod broke it, but wine crates won't give me my goddamn camp fire so I modded in buyable fires
Cuz I need my fucking camp g a m e
Tip for nerds:
If you find your inventory innundated with loot, consider dropping any torches meant for blazing torch after snuffing mid battle; since you're already laden, you don't need the torches and can probs get by with what you have left
Additionally, while Citrine is worthless, it is always better than the buyback on your provisions; consider dropping any provisions at the end of the dungeon! Iirc, no stack of full provisions (which you shouldn't have anyway) match up
Good advice. I didn't even know there's a buyback for provisions. 👍
Personally, I choose one or two things to focus on gathering during each expedition.
If I need money, I focus on money, and gems. If I need the upgrade items, I will focus on those.
The biggest thing for me is that I wait as long as possible to start dropping provision items, as the provisions often save a lot of damage and stress over time.
I tend to only drop provisions at the last moment, when I am either very close to or after the final battle of a dungeon.
A year later, I'm still getting use from your stuff. Thanks!
Inventory management is still a thing even if you modded the hell out of it. Even with 3 row of 99 stackable items, You WILL still have your backpack full.
This is especially true in Courtyard because trinkets don't stack. And even outside it, medium missions and above still end with a full inventory even with the 32 slot mod.
I'm a bit late but do you guys know how to fix the intens on the 32 slot mod they look so ugly cropped like that
@@sirpotato8733nO you can’t
@@acking3070 bro a bit a late to answer 4 months damn
I’ve started into DD and I kept having major issues, but watching this video helped me to identify what I’ve been doing wrong. This game throws a lot at you.
I’m new to this game and didn’t even know the herbs would keep me safe from looting. I absolutely was lost and confused with the money and inventory management. This just saved me so much stress
Note that if there’s a trinket in the drops for something, you can use it to trinket swap in the dropped item window. Pretty niche, but it’s helped me out before (exactly one time)
These guides are absolutely legendary. You know a game is good when it's got a super clear and competent playlist of guides online, I wish I'd got into it sooner!
Awesome vid! Camping brings torchlight to max. If you are going to snuff torchlight for extra loot on the backtrack, you should camp at the very end to save on torches.
Honestly I just bring a few of basically all of the basic provisions except laudanum into every mission and just sequentially drop them as the inventory gets tighter because I've gotten all of the curio interactions but never remember which items to prioritize for them, an extra key or or herb never really leaves much of a dent in my finances and it's usually worth it when you already know what to use.
Fucking with the torch is something I really should do more. Especially when its free loot at the end of a fight.
This is the main thing I struggle with because I want ALL the things
That's wild to see that much money in Darkest Dungeon. I can't even afford to buy food for journeys right now
5% interest in total gold is a big deal, especially in a save file u play for more than 150 weeks
The cost of preparation measured now in gold later in blood
I’have recently found your channel, then I’ve started playing DD :DD
Great content!
Love your guides
Great Video. One little nitpick tho: you messed up a bit at the end by opening curios before activating the Quest item which would have given one more inventory space to juggle loot
I love these videos and your channel as a whole, Shuffle. You have been a big help in understanding how to improve.
I have yet to beat the DD itself. I completed the first assault and then lost two of my best heroes on the second assault... This is on Radiant as well so I apparently have a LOT left to figure out and understand.
2nd DD mission is considered the hardest level in the entire game, so don't feel bad for needing a couple chances at it :)
Thank you for the kind words
I concur. Second DD mission is atrocious to fight, especially if it’s your first time ever running it.
Good luck! Persevere!
The end is literally "Bags ladend with loot are often low on supplies"
Coming from x2 battle speed, everything just like slow motion :D
A new video from Shuffle and on an important topic! Yay!
(I am still in the process of completing the game since starting to play DD again after watching your videos - I have started over using Musketeer, Flagellant & Shieldbreaker because I love having more classes. Saving Crimson Court and Farmstead for later DLC run.)
Yes I've been waiting for this video!!!
>100% trap disarm
>guaranteed disarm
Still big sad I failed a 110% chance
Yeah. On Veteran and Champion traps have resistance to being disarmed, so you actually need more than 100% disarm chance to nullify the risk.
Wow you play so fast!
I did learn some cool new stuff today
I dont get why he didn't just toss the aegis scales out at the end lol. Really not going to need them for the last two hallways
My exact same cove team just lost its doctor :,,( back to back crit and she died to bleed
I'm not sure how "optimal" it is, but I found myself doing this lately: I run most of the dungeon without looting and when I'm done - I backtrack without a torch and pick everything I can carry with prioritising what I need. The only problem with this - it's tedious, a bit risky and requires you to nail the dungeon without a lot of stress and you may be screwed by not having enough food for the "phase two"(looting). So I don't know, I might dump this strategy.
Yea I usually pussy out ASAP to avoid all of the stress from darkness, maybe worth with heals?
If ur traversing the dungeons in pitch black there's also the chance of a shambler spawn too.. imo too risky of a strat, especially in veteran+
@@frankhungtw Ideally you have the dungeon scouted, and if so then future combats that spawn will be marked and you can avoid them. That includes the Shambler fight iirc.
it should be illegal to be so good at this game
I'm late to this party but one of my biggest concerns in longer quests is when to camp. I tend to put it off as long as possible, at least the halfway point but the wood takes up n inv spot.
If you still wonder, camp when its most beneficial for you. If your team benefits from camp healing, then camp when you need to heal up, if your team benefits from camp damage, then camp before many consecutive room fights.
The campfire is a resource just like torches, you can discard it when you feel like you can manage without, just like torches.
@@secretname2670 Why would you discard the campfire when you can use it instead?
@@gernottiefenbrunner172 matter of using up food. Campfire is a pocket heal and buff, but only if you can spare the resources, otherwise discard it for loot if you are doing just fine without buffs or sanity/heals.
Whats the gold drops that you should prioritise per biom as well as supplies for curios?
Afaik its herbs and saphire in cove whats the rest?
Holy water for ruins and warrens, antivenom for weald. Torches and shovels for courtyard
Cove wants herbs for the dead fish and shovels for the clams and barnacle chests. Ruins wants holy water for the urns, shovels for the glass cabinets, and herbs for the iron maiden and chemistry table. Warrens wants holy water for the piles of bones, bandages for the weapon racks, and herbs for the feeding trough and dining table. Weald wants antivenom for the lockboxes and dead trees, bandages for the spiderwebs, and shovels for the graves. Skeleton keys are useful everywhere, since locked chests are in every region and the keys also work on the glass cabinets in the Ruins and the lockboxes in the Weald.
I just sacrifice at Will. Thus why I overprovision. 6 bandages? Nah, I want that crimson court trinket boi.
thank you for the great content this game is incredible! I’ve been playing for a few years now and just found your channel, keep it up!
40 minutes, damn. Gonna buy some beer for that
when backtracking in pitch black i usually put 1 torch up when entering a backtracked hallway from a room because i believe it helps off set shambler and fights
does putting up one torch help offset shambler? or even hallway fights?
can he spawn in the hallway when the torch is 0 and then still remain there when the torch goes up or does he get replaced hen the torh goes up?
i might have to ask Thick about it....
Step 1: 4 antis
Step 2: ???
Step 3: Profit
I remember you saying somewhere you had terrible luck with death's door check and i seem to get the opposite, i've had like 900 checks and only ever lost heroes 2 or so times to it. difficulty probably matters though.
Bring or collect extra food for back-tracking.
Shuffle do you have/can you make a video about focusing priority targets so I can send it to my friend to see if it goes through his thick skull?
I might have done it in my new player guide or something I'm not sure. A dedicated video may still be possible.
Why did you keep two snake skin shields? doesn't it mean to be used in battle?
They are a battle item, but if you take them back to town you can bring them for a different mission
I think they carry over between runs and you can take them along as provisions some other time.
But yeah, i was surprised that they are so high value he carried them trough to the end and never used them.
Oh, I didn't know it. I always use them as soon as I have my hand on them.
You can bring Aegis Scales and The Blood back to the Hamlet from an expedition.
Is it ever worth it to being laudanum? Don't think I have ever used it or even brought it. Maybe in champion/veteran dungeons it becomes worth it because there's more enemies that can do horror. But if I recall most horror attacks effect the whole party, so a single use antidote isn't very good
Nah, laudanum is only decent in the farmstead. Horror is incredibly rare in the normal regions and isn't even in the loot pool so you can ignore it.
I know this is unrelated but I hate how I feel obligated to use a whole cc set on someone even if I don’t like one of the trinkets, because why throw away the set bonus? I don’t like the warpaint on hellion’s set, I’d much rather run a a focus ring, but alas then I lose the set bonus. Not sure how to get past it
Curently playing it, that inventory problem is quickly solved because you end up with lots of money, so you can just take the upgrade materials etc...
How do double Helion breakthrough compare to the double sb impale or double hwm grapeshot blast?
It can be good, just gotta get the speed rolls right and have an answer for rank 4
I collect as many crests as i can just as a bit, my current record is 564
How long were ya playing this campaign to acquire 6+ mill gold?
"Let's make the thumbnail look enticing"
*Doesn't know what the tapestry thing is so is upset to not see more gold on thumbnail*
>tfw no puzzling trapezohedron
That's how you get good money with out Antiquarian.
Very useful. Lots of nuance here. Thanks.
Btw, I don't think my little SB has impale blight? Just regular damage. Maybe I'm thinking wrong.
Impale doesn't get blight until rank 3, so you unlock it later :)
okay so download the unlimited inventory stacking size mod, got it
That's for pussies. That limited inventory is one of the challenges of the game. What's the point of playing DD if you cannot bear the challenge?
Funny watching how two different people play
I usually run around my Dungeons with only about 25 torch value at most -
I stoped playing this game after the fanatic killed 2 of my guys and then apeared a second time and wiped out a team, but its good to see someone is having fun with this game
That’s rough, the fanatic is a big annoyance, and a serious threat. I guess you should’ve not brought more than one character with CC?
If you moved to the room down, not to the room right, you could've scored a scout that could reveal like 90% of the map. In fact, when you went to the room with and scored a scout there, but it wasn't as effective. And on these types of missions scout is critical to not let your inventory be fucked.
Really, really interesting watching your thought pattern here. Ive gotta say, I object tot he shield breaker. Im inexperienced with the game but he seems pure pay to win with that impale spam. Great vid regardless
inventory management easily the worst thing about this game.
I hate dealing with inventory management. Its like the most unfun part of this game for me.
4x inventory mod solves the issue.
download inventory expansion mod🐸
stack it or go home!
I found a fairish one that just stacks provisions and gems a little higher
6 million gold? Is that even possible? And I thought 20,000 was alot...
If you have districts enabled you can build a bank which gives you interest on your gold, so it stacks up quickly :)
no provision guide ;-;
I have one! It's near the top of my popular videos
Such a burden of finery.
Why even bother, just install a mod that allows 10x stacking. This is a single player game. It doesn't get better if the grind takes longer.
This game is all about spending the resources wisely. This limited inventory is a challenge which makes you to take decisions, loose loot and then you pay for those decisions. When you need to sell useful trinkets to get food for your next dungeon bc you spent all the money for stress relief or quirks.
If you remove the challenge, what's the point of gaming?
Banana idk
How to manage inventory? Easy. Download an expansion mod. Restricting stacks and having such an abysmal little inventory is just artificial difficulty. It's just meant to cost you more time and drag the game out longer. To hell with that.
*Cries in console*
That's called "challenge"
This channel...
dude...
you have a lot of great info and you put a lot of effort in....
BUT EVERY VIDEO IS LIKE 50 MINUTES LONG BRO WTF
There's a lot to talk about lol. I have a lot of short videos too and they've been getting shorter overall since the last few months
I'd listen to shuffle for 3 hours about inventory management
Bro your videos are informative and info seems good but 40 minutes on how to manage the inventory? You got to make shorter more condensed videos dude
Why do you need to spend several minutes describing the team comp and how many resources you bring and shit like that just for a simple video about how you should manage your inventory as you go through a run?
The answer to the question people who clicked on this video want should take about 1 to 4 minutes tops to provide
The items you buy at the start are still inventory management. The reason this one is a bit long is because it's an unedited run where I explain everything since there are a lot of different situations that don't have a single rule applied to them. Considering what the inventory looks like at the end I think the results speak for themselves.
I've been doing my best to make shorter guides over the last couple of years. This one happened to be a bit longer, but I'm happy with it.
Second
Yo. First?
Well a guide this isn't. It's impossible to follow with you rambling all over the place about just...everything pretty much.