Some early ICO speedruns have the runner leaving yorda up at the top of the bridge, going all the way down to the door, then calling her. She runs the whole way, most of the time. This strat is replicated for cooties%.
There's a lot of character within Yorda's little interactions with the bridge. It ultimately goes to show the curiosity she has concerning the world around her considering the Queen kept her from viewing such sights. Of course, you'd most likely miss this if you play the game too quickly, which kind of makes me wonder if that was why Ueda made the game so short. He didn't design Ico to be rushed.
Not sure how many waterfalls are in "ICO". I'll be counting next time I play. In "Shadow Of The Colossus" I've counted 22 waterfalls so far (PS4 remake) & some of them will take a lot of extra exploring as well as going into "out of bounds" areas in order to see them all. Sure hope we get a full remake of "ICO" at some point. Perhaps in 2026 when it will be the 25th anniversary of the game. Speaking of anniversaries...will we get a special release of S.O.T.C. next year to celebrate the 20th anniversary?
@@timmadone8930 Waterfall is the name of a specific part of the Castle with a puzzle centered around it. Whenever I say Waterfall, I’m referring to that. Though there is more than one in ICO, I think at maximum it’s like three different waterfalls? I may be wrong, I haven’t counted that closely.
@@Mystic_Ode Oh okay. Well in that case I think know what part you are talking about. It's the part where you have to walk along the side of a wall to get past where the water is running down. There is a very similar puzzle in "The Last Guardian", but without the water below.
PS3 Yorda is exactly like NTSC-J and PAL in terms of her AI behavior. NTSC-U, yorda's ai is unfinished, and there's a lot she doesn't do in that version that you see featured in these vids.
@@SanchoPandaVTW Interesting. So in terms of gameplay, both the PAL version and the ps3 version are exactly the same? I've spent dozens of hours playing both and they always felt like they behaved a little bit differently. Now that I think about it, the ps3 version seemed snappier, most likely due to the better hardware or my mind was just playing tricks on me. Have a good one mate, I'm happy to see this community stick close together.
@@walterwhite8164 Yorda's AI is the same. The PAL is slower, because it's 25 fps instead of 30 fps. This is where you'd feel the difference. A tad slower, and of course super jump glitch because of it. But the PAL and the JP are the same in design. Both are "finished" while the US version was rushed.
Haven't even watched the first one but i plan to tomorrow, looking forward to them!
Return of the King
Some early ICO speedruns have the runner leaving yorda up at the top of the bridge, going all the way down to the door, then calling her. She runs the whole way, most of the time. This strat is replicated for cooties%.
There's a lot of character within Yorda's little interactions with the bridge. It ultimately goes to show the curiosity she has concerning the world around her considering the Queen kept her from viewing such sights. Of course, you'd most likely miss this if you play the game too quickly, which kind of makes me wonder if that was why Ueda made the game so short. He didn't design Ico to be rushed.
Not sure how many waterfalls are in "ICO". I'll be counting next time I play. In "Shadow Of The Colossus" I've counted 22 waterfalls so far (PS4 remake) & some of them will take a lot of extra exploring as well as going into "out of bounds" areas in order to see them all. Sure hope we get a full remake of "ICO" at some point. Perhaps in 2026 when it will be the 25th anniversary of the game. Speaking of anniversaries...will we get a special release of S.O.T.C. next year to celebrate the 20th anniversary?
@@timmadone8930 Waterfall is the name of a specific part of the Castle with a puzzle centered around it. Whenever I say Waterfall, I’m referring to that. Though there is more than one in ICO, I think at maximum it’s like three different waterfalls? I may be wrong, I haven’t counted that closely.
@@Mystic_Ode Oh okay. Well in that case I think know what part you are talking about. It's the part where you have to walk along the side of a wall to get past where the water is running down. There is a very similar puzzle in "The Last Guardian", but without the water below.
I am curious whether this is also included in the ps3 version or not. Thank you for this vid!
PS3 Yorda is exactly like NTSC-J and PAL in terms of her AI behavior. NTSC-U, yorda's ai is unfinished, and there's a lot she doesn't do in that version that you see featured in these vids.
@@SanchoPandaVTW Interesting. So in terms of gameplay, both the PAL version and the ps3 version are exactly the same? I've spent dozens of hours playing both and they always felt like they behaved a little bit differently. Now that I think about it, the ps3 version seemed snappier, most likely due to the better hardware or my mind was just playing tricks on me. Have a good one mate, I'm happy to see this community stick close together.
@@walterwhite8164 Yorda's AI is the same. The PAL is slower, because it's 25 fps instead of 30 fps. This is where you'd feel the difference. A tad slower, and of course super jump glitch because of it. But the PAL and the JP are the same in design. Both are "finished" while the US version was rushed.
@@SanchoPandaVTW Makes sense that frame rate is the reason. Thank you for the answer. :)
These videos make me wanna make tlg content