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MysticOde
United States
เข้าร่วมเมื่อ 22 พ.ค. 2023
"You'll be surprised how much I can cover on this topic."
I'm keen to inform anyone who wants to know about video game secrets and findings. Specifically, the kind I don't see anyone talking about already. Currently focused on ICO. 🪲
Discord Username: mystic_ode
I'm keen to inform anyone who wants to know about video game secrets and findings. Specifically, the kind I don't see anyone talking about already. Currently focused on ICO. 🪲
Discord Username: mystic_ode
ICO - Why Does The R1 Button Do This?
If you think its a waste of time to consider the story implications of game mechanics, this video probably isn't your cup of tea. If you enjoy that brand of overthinking? I have a treat for you!
Video Updates: ko-fi.com/mystic_ode
Personal ICO Wiki: icoshrine.neocities.org/
ICO Trivia: bsky.app/profile/mysticode.bsky.social/post/3lc7gnxqxss2x
ICO Deep Dives: mysticode54.tumblr.com/
Footage was captured via PCSX2 running the PS2 PAL version of #ico
Video Updates: ko-fi.com/mystic_ode
Personal ICO Wiki: icoshrine.neocities.org/
ICO Trivia: bsky.app/profile/mysticode.bsky.social/post/3lc7gnxqxss2x
ICO Deep Dives: mysticode54.tumblr.com/
Footage was captured via PCSX2 running the PS2 PAL version of #ico
มุมมอง: 14 920
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ICO - Untitled Music Track [Cut Content]
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This video contains visual spoilers for ICO. Big thanks to Glitterberri for showing me how to parse through these sound files! I'll probably be sharing more interesting audio finds from #ico in the future. The Untitled Track: drive.google.com/file/d/1XGUFeiewXTslRkvZDVOU1qA8y_BvfXUQ/view?usp=drive_link Glitterberri's Site: glitterberri.com/ Credit for this song's arrangement is unclear, but in ...
ICO - That Familiar Pattern
มุมมอง 2.2K2 หลายเดือนก่อน
I haven't found anyone discussing this very interesting facet of #ico in the many years I've been looking through fan analysis posts. Which is interesting because it does have a fair bit of overlap with #shadowofthecolossus and I imagine fans of that game specifically will find this interesting. Also, to elaborate on my claim that ICO wasn't made with Shadow of the Colossus in mind: I do not sa...
ICO - North American vs Japanese Versions
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On the 23rd anniversary of the US release for #ico , I give you this massive undertaking. I catalogued near every minor environmental difference that remains overlooked in discussions about the version differences. Footage was captured via PCSX 2 running both the PS2 NTSC-U and PAL versions, specified per clip. Full Kenji Kaido Interview: games.kikizo.com/features/shadowofthecolossus_interview_...
The Last Guardian CM - ICO
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Subtitled in both English and Japanese. Technically not an ICO commercial, but it is such a glowing endorsement with a lot of heart. This CM is very charming to me. I do also find it funny how even trailers for The Last Guardian knew the game had taken too long. "Finally."
ICO - Understanding Yorda [Follow Up]
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Continuing the subject of last week's video, more unique behavior from Yorda. I just found this earlier today and had to share. Another video is in the works and should be out by 9/25 for the 23rd anniversary of ICO's US release date. Footage was captured via PCSX 2 running both the PAL version and the NTSC-U version. My Website: icoshrine.neocities.org/ My Ko-Fi: ko-fi.com/mystic_ode My Tumblr...
ICO - Understanding Yorda
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This time we're exploring the various physical responses and actions of our friend Yorda. It seems that my videos focusing on her always end up being my longest! And for good reason, as there's a lot to share! More than I even anticipated when I started this. The game is so much richer for having these emerging character moments. The ability for AI to behave differently when exposed to certain ...
ICO - E3 2001 Stock Footage [Best Quality]
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This is a portion of the reel provided to the Sony booth at E3 2001. It captures footage of an early PS2 build of #ico , or potentially a number of builds, depending on when each clip was recorded. In some live footage of this same video being shown at the event, I noticed the briefest gameplay segment of East Arena and a big ICO title card were tacked onto the end. I don't know why that differ...
ICO CM 3 - Gameplay Montage
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According to Kenji Kaido, the producer of #ico, it was himself, Fumito Ueda, and Junichi Hosono who played and recorded the in-game footage for this trailer. Exact quote from his Twitter below. 「今だから明かすけどICOのCMのプレイ動画は僕と上田さんと細野くんで撮ってるんです!プレイ係とカメラ操作係で手分けしてた!」 Translated as: "I can reveal this now, but the gameplay video for the ICO commercial was shot by me, Ueda-san, and Hosono-kun! We split the...
ICO CM 2 - Open New Sense [Music + Clip Variant]
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This trailer for #ico features the Japanese tagline for the game spoken aloud by a boy narrator. I don't think many have properly translated the poetic phrase into English before, or at least I haven't found any examples. But the tagline was common in Japan's marketing for the title.
ICO CM 2 - Open New Sense [Quiet Variant]
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This one has been shared on other TH-cam pages and doesn't require subtitles, but for the sake of posterity I'm uploading all of ICO's commercials and this one will not be excluded.
ICO CM 1 - Shiori
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Subtitled in both English and Japanese. Though it doesn't have a single visual from the game itself, it conveys the theme so succinctly.
ICO - Unearthing The Castle (イ Building)
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I'm happy to finally have this video completed, so I can once again share these incredible details hidden in plain sight. The architecture in Ueda's games is endlessly fascinating, and The Castle in the Mist from #ico is no exception. Prepare for more than one revelation in this video! If you noticed something in this area that I didn't talk about, that's likely because it's being reserved for ...
Seigi no Mikata - PAPX 96509 Disc Promo
มุมมอง 3010 หลายเดือนก่อน
正義の味方 (potentially translated as 'Hero of Justice') is an action adventure title developed and published by Sony Computer Entertainment Inc. It was released on November 15th, 2001, exclusively in Japan. The player controls a Tokusatsu hero who remains concerned about his public image, and the goal of the game is to act as a proper 'hero of justice' in front of the reporters' cameras in order to...
Genshi no Kotoba - PAPX 96509 Disc Promo
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Genshi no Kotoba - PAPX 96509 Disc Promo
Formula One 2001 - PAPX 96509 Disc Promo
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Formula One 2001 - PAPX 96509 Disc Promo
The Yamanote Sen: Train Simulator Real - PAPX 96509 Disc Promo
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The Yamanote Sen: Train Simulator Real - PAPX 96509 Disc Promo
PoPoLoCrois: Hajimari no Bōken - PAPX 96509 Disc Promo
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PoPoLoCrois: Hajimari no Bōken - PAPX 96509 Disc Promo
Wild Arms Advanced 3rd - PAPX 96509 Disc Promo
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Wild Arms Advanced 3rd - PAPX 96509 Disc Promo
Legaia 2: Duel Saga - PAPX 96509 Disc Promo
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Legaia 2: Duel Saga - PAPX 96509 Disc Promo
Yoake no Mariko - PAPX 96509 Disc Promo
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Yoake no Mariko - PAPX 96509 Disc Promo
Mad Maestro! (Bravo Music) - PAPX 96509 Disc Promo
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Mad Maestro! (Bravo Music) - PAPX 96509 Disc Promo
Jak and Daxter: The Precursor Legacy - PAPX 96509 Disc Promo
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Jak and Daxter: The Precursor Legacy - PAPX 96509 Disc Promo
Toro to Kyuujitsu - PAPX 96509 Disc Promo
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Toro to Kyuujitsu - PAPX 96509 Disc Promo
ICO - North America's Unique 'Game Over'
มุมมอง 511ปีที่แล้ว
ICO - North America's Unique 'Game Over'
9:00 i didn't understand. Yorda entering the bridge doesn't look subtle
I defined a 'subtle hint' by the concept of Yorda walking into or standing beside the object of interest, without vocalizing. To be unsubtle would mean pointing directly at the object of interest and speaking to draw the player's attention. It was just a term that was useful for distinguishing those two modes of her hint programming.
I would like to note first, ive never played or heard of this game prior to now but after hearing this theory i have one bit to add as a suggestion. It was mentioned as an allegory that maybe Ico needs a "scent" to track like a dog. If we go under that same allegory maybe his knowledge of where Yorda is even without having seen where she had been moved is an unconscious usage of his power. In the same way that a dog may recall a scent, Ico yearns to get back to Yorda and due to that unconscious want his abilities accurately tracked her. Once he does find her the camera still tracks to her for a long while, up until even the boss fight and only then does it track his sword. This can be explained because...well, grief. This is conjecture because of my lack of knowledge, but in the same way we may think intently about a loved one who has passed, even years after theyre gone, Ico's bond with Yorda does the same. Its only when theres a pressing life or death need that his ability tracks his sword, something he actively must seek to defeat the boss, likely one who also hurt Yorda. His ability reacts to his desire, and in that moment it was to defeat the creature. He needs his sword to do so, thus his ability tracks his sword.
Bro literally yells to see better.
These are some really compelling observations and theories. I hate to admit, but Ico's yell always felt... "inelegant" to me, so it never ever occurred to me to call out to Yorda when she wasn't present (i.e. in the room with me), and if I *had* ever tried it, I likely wouldn't have given the camera positioning any more thought than "ah, that must be where I'm supposed to head", without ever linking the camera's focus to Yorda's position. Frankly, it's mind-blowing to me that anyone would ever think to call out during the boss fight!
R1 also shouts in the Last Guardian.
I bet Yorda's love of birds is meant to symbolize her desire for freedom. I mean, we basically find her in an extra-spiky bird cage.
Awesome video! This is the ultimate "vibes" game. I really love the simple yet iconic design of this castle - it's so much like Laputa, but you can really sense the dormant yet evil undercurrent. It's the castle of an evil sorceress... but the weather is nice and it's just empty and eerie.
ICO walked, so that Antonblast could run (and scream really goddamn loud)
Super super cool. Almost sounds like Half-Life 1 music.
Yo nice sentence for a wedding!
I can't believe i have never noticed the horned figure in the sigil omg, now i can't unsee it. And to add to that Fumito Ueda went to a Art university, and as someone who also did a very usual and proeminent contet of study is iconography, which is exactly the study of symbols and images throughout human history and culture and what could they mean related to their context, place, history and religion.
I see. A lot of recycled textures.
SotC and ICO still have stuff for us to dig for and look into. I sadly never played sotc. I did play ICO when it came out. I was like 11 or so never really beat it sadly 😢 last place I remember was the windmill puzzle.
Is Ico actually Wander from shadow of colossus?
@@AliGomes93 Incredibly, incredibly doubtful. You can write and conjure reasons for how that could work, but it’s a very difficult creative exercise. Ico is born to a village with a long tradition of sacrificing horned children. He is explicitly not the first of his kind and the village itself seems cursed to produce a horned child seemingly once every generation. This doesn’t appear to be genetic, the implication is that such a child is born to different families and comes as a terrible surprise. Additionally, The Forbidden Lands would be incredibly difficult to overcome. Even being generous and assuming that Wander or Mono could find a way to navigate the surrounding seas or scale the mountain peaks by the time he’s Ico’s age. He wouldn’t be fluent in Ico’s fictional language, which functions very differently from Wander and Mono’s language.
When i played ICO as a kid i always assumed his call switched to the sword because (after the fall) the princess' light was sealed...and now the sword is the onlything emmiting that energy.
@@texastyphun Frankly, congratulations on discovering that boss fight mechanic as a kid. Many never find that out.
This is what finally got me to start playing the game, not super far but Very glad this video found it's way to me. Thank ya for you work
I think its design (a helpful tool to orient the player and let them know things are happening/where to go so they don't get lost or frustrated) came first, and then they saw that they could tie it in to the narrative.
Maybe it's not even a horned figure. The pattern kinda resembles some magical circuitry, or maybe even a depiction of a hallway. An open passage perhaps? Maybe both. Man these games are full of mystery. It's really quite fantastic.
I wonder if the queen "took" Yorda's power/essence from her, and it's at least partly in the sword, powering it. A darker interpretation, but maybe not impossible.
If so, she would've been doing so before the game started, since the Sword was functioning with the same power during the opening cutscene. Still possible, but unclear.
Nice work cataloguing these! I only ever saw the sewer hint at 6:00. Still, it made enough of an impression on me that I once wrote about it here: lefthandedgamer.blogspot.com/2006/12/hotel-yorda.html "Frustration was setting in; the point at which the only reason you haven't looked up the answer in a FAQ is sheer wounded pride. Suddenly, Yorda paused in her random wanderings. She stood on one point, pointing up at the ceiling excitedly. 'Ico!' she exclaimed. I looked to where she was pointing, and sure enough - one of the drains had no cover. All I had to do was help her climb up. She solved the puzzle for me. She had worked it out for herself. Because we were a team.”
That's an awesome find about the cage crane path! Can the crane in the throne room be seen with the normal camera in gameplay? I also love the work you did investigating whether the castle was modified over the ages. When I first played Ico, I got the impression that the castle had seen several owners who used it for different purposes and the Queen was a recent squatter, so I find analyses like this especially interesting!
@@nightscout9979 Yes, you can see the crane in the throne room with the normal camera if you point it up. And thanks! I think The Queen was responsible for the Castle, and continued to rule it throughout history, since it collapses upon her defeat. And, as a prideful antagonist, she has no reason to destroy the architectural legacy she'd been preserving for all these years, even as a last resort. I'm positive the collapse is a consequence of her death, and that her soul is tied to the foundations. After all, if you look at the four landmasses the Castle rests upon, they are in a very convenient arrangement, like they were pulled up from the sea floor by some magic. If they were bound to her soul by the magic she used to fix them in place, that would also help explain reincarnation as her means of inheritance. It's not enough for Yorda to take on her position one day, her successor literally needs to bear her soul or everything falls apart. (Also if she could drop any of the four islands at will, individually, she could've closed the main gate, then sunk the East and West Arenas into the sea to be sure there was no escape.) Modifications to the Castle overtime, therefore, would be a consequence of The Queen's shifting attitude, particularly towards her subjects, but that’s getting ahead of myself. I need to continue this particular series soon.
@@Mystic_Ode I got the impression that the Queen used her magic to forcibly tie the castle to her soul out of spite as a way to threaten people to keep her around, or so they'd have minimal benefits from killing her. Some elements of the castle seem to suggest that the Queen is unnatural there, like the statues in her boss room repelling her spells with the same white aura that the sword has. The energy of the sword, and its placement in the harbor cave, also give the impression that it isn't truly the Queen's sword, but a leftover from prior occupants of the castle. The Queen's energy seems to be dark and she can only crudely or indirectly use the light-based mechanisms and tools in the castle.
The sofa actually being a sofa in the pilot film is pretty interesting. I always found it weird and kinda anachronistic that the save point is a sofa, and especially weird that it's seemingly made of stone since not only are sofas a more modern invention but making one of pure stone seems both a waste of the stone and not particularly comfortable to sit on. Maybe it being a sofa is simply a reference to the pilot film or maybe it was an actual sofa at some point in development before being turned into a stone sofa?
@@sundanceshot619 The game has successfully pulled a trick on you that it has pulled on many and that's the illusion that this takes place in an unadvanced age of medieval-esque fantasy. But there's much in this Castle that makes it way way too modern to actually be that era. Refined metal structures, electric switches that open distant doors, gas powered torches, railways, actual light bulbs. Most of these could only be produced post-industrual revolution. The only thing they could've done to make it more advanced is, well, add armored robots. Also, if you've ever been a tourist to a place like Cozumel, Mexico, you may notice not everyone makes their public benches from wood and metal. Some parts of the world will use stone or concrete for their benches. That they are in the shape of armrest sofa here is only a little unusual.
Much like how vampires can't cross running water, I've heard that some cultures believes spirits can't do that either. While some of these shallow waters do run, perhaps water that's deep enough, let alone running, has an effect that negates these spirits? As for Yorda in the ending, she might be just alive enough (especially if the beach scene isn't a dream) due to thwarting the ritual, and it may also help that she's seemingly in her own body.
This is an insightful video! Personally, I think that Ico is mostly remembering where he last knew Yorda was, but in the final act of the game, he infers that the Queen might finally start a ritual and the room where was imprisoned is the most likely spot. The magic of the sword may also be able to respond to Ico in some way and help him find it. However, I do think that Ico and Yorda's bond throughout the game might take on a power of its own even without anything like ESP present. Ico's dream could have a mystical aspect tied more to dreams in the setting than a power he has, and his distress may have resonated with Yorda's own. The nature of dreams in the setting could also be why Ico gets a vision of the Queen's plans for Yorda and the other dangers in the castle without the Queen and the souls enslaved to serve her seemingly realizing this. Another possibility for the sword is that Ico has associated it with his goals and focuses on it now because it can help him save Yorda and also protect himself, and he might be calling out due to stress. Perhaps sound can also bounce off of the sword to a degree, similar to how the Queen's waves of dark magic are deflected. As for Ico on the beach, he might see something or someone in the distance, which proves to be Yorda, and is calling for help, while at the start of the game Ico is calling for help in a more aimless sense, hence why the camera stays focused on him. Depending on the bond though, Ico might sense that Yorda is at the beach too. Thanks again for this lovely video! Ico is a genuinely fabulous game and I found myself enjoying it a great deal even after playing Shadow of the Colossus first. I'm grateful that Ico was created and that it influenced so many people to create their own magnificent games and works of art.
She is taller than ico?
That's so interesting! I'm always amazed at the level of detail in these games, everytime I feel someone points me something new! Doylist (out-of-universe) explanation for the camera is tracking your current goal. Watsonian (in-universe) explanation is definitely ESP/magical sense. Maybe it's something that awakened in him by being trapped in the coffin? Ico was to become one of the shadows, so he'd have to be able to sense his master's presence (this could also explain the premonition). The Queen's sword has pretty much the same properties as Yorda's magic, too, I assume Ico pinpoints it because he got used to Yorda('s magic) in the time they were together.
love the idea of the shared dream! i personally always viewed R1 as having the main purpose of "pointing to yorda, whereever she is in the world", and ico yelling out is just how that's justified. didn't really consider the fact that he turns to face that direction as well. very cool. personally i like to believe yorda is helping him spiritually through the final battle as well because it's cool and awesome.
I adore this game. I played it a couple of years ago on my PS2 console connected to my 720p TV using component cables. I really want to play it again but the image is so washed out, not clear like this, and any bright white light in the area completely bleaches out the screen. The game is excellent at making you feel you are in a VAST area, and I was blown away by the water pool around the windmill
The main gate having the same light magic as Yorda may throw off the idea, but you could also argue that the only times you really interact with it she's there with Ico. Given their bond, it's likely he'd focus on her rather than the gate, similar to the idols she can open never being focused on via R1. In the Queen fight, he'd know that Yorda was trapped in stone so the sword takes priority since it can help free her. Just a thought there. Anyway interesting theory. Given how much of the Team Ico games have their story told through the gameplay mechanics, I doubt the camera focusing on certain points is solely done for gameplay.
I was aware of that but blame it on te clunkiness of early PS2 games but now you demostrate was on purpouse makes a lot of sense, exept for the start when he calls Yorda without even knowing her, but that was the clunkiness I was talking about, very common in those times.. anyway awesome content new sub
Fuck yeah another channel about Team ICO's games
Sounds like it would fit right in with a Shin Megami Tensei game
Well, so this cofirm the theory that the female part of Dormin really revived Mono in Shadow of the Colossus. Because in sotc's intro, it's said that Dormin can control light, and (in this theory) Ico is descendent of wander-mono/dormin, so he greew up with the power of sense the light.
Great video
Honestly I should play ICO again, its been so long since me and my sister beat it. I am not sure if I even took notice of the little details back then that you showcase, so thank you for making these videos
It means nothing for the story. It's literally a button to focus on Yorda, and call her over to you, and/or to focus on an important thing, like the sword. As for not removing it when object is not in same room, that would cost more code, and wasn't needed to be added.
Maybe they didn't want to have shadows swimming, and the instakill was a mean to fix if something goes wrong and shadows start going into water. It's nie to have a channel analyzing ICO like yours! It's a game I like a lot but there just isn't much to watch about it ob YT
Sean! Sean!!
This isn't "overthinking". Stop self-depreciating, and depreciating the practice of thinking about games and their meaning. Mechanics are the language of games, and do encode meaning. The question is, what kind, when, and where. I never finished ICO, but I love Fumito Ueda, which is why I am here, and I'm sure I'll love this video, too. 9:58-10:50 don't make me repeat myself. 13:48 I think this interpretation is true, but I abhor the word choice. It is too formal, exact, scientific, and yes, even super-heroey. It's like saying that Silent Hill isn't similar to this-and-that; it doesn't feel, look or taste like so; doesn't seem to be anything, it just *IS* this. Makes it horrifically less interesting. Drop this business, or better yet, invite the reader to wonder with you. 14:19 this again. Extrasensory feats. This is NOT not the Mutants & Masterminds rulebook. 15:23 conjecture without evidence, my sire, does not therefore, significate that an absence of evidence, is itself true. First of all, I frequently watch 10 mins or more, and abhor short-form-video. I think this video could, and should have been shorter, considering its subject, and what was shown about it. Around 10 or 13 minutes. Maybe it "couldn't" have, but regardless, it felt too long to me. Some of the best Ueda videos I have ever seen were around this length, from Nomad Colossus to Siegarettes. It could even be shorter, and be amazing, like Zulie the Witch's. I personally just find around 10 perfect. You credited your songs, which is good, and the text-only format is very nice.
even if ICO seems invincible.. the more damage he faces, the more "shadow like" he becomes. after certain amount of damage / if Yorda is taken, a similar darkness wave like the queen's 1 hit attack, happens instantly, and it's an instant game over.