I agree. Put him to 6 flip. He'll be on par with all the other 6 cost leaders. And it also won't totally screw over people with the showcase (unlike a ban).
Good video and correct overall diagnosis. A couple of misconception here in my opinion: -Hard control (which in set 2 is Bossk control) has no problem beating Sabine. -Yes double loss counting for nothing is a slight disadvantage to hard control, but I think people are blowing this factor out of proportion, and the real reason is that Boba got SO MANY better options to fight controls (bazine, smuggle cards, tie phantom, Palpatine's return...) compared to set 1 and those options are preventing hard control from keeping Boba in check.
I’m just hard pressed to ban anything when we are just playing “block constructed”. Especially considering boba is the best set 1 leader and the second set was all stuff to synergieze with him!
@@Outmaneuver I agree and that's why I made a video about it where I said that we needed to see what set 3 bring up, but if set 3 doesn't solve the issue we're gonna need some swift reactions from FFG, because I don't think an other 3/4 months of Boba domination can't be good for the game.
Deploy on 6 is the first fix, which will make a huge difference. I also would only have the Firespray come into play Ready if you control a Fett unit, not just a Leader (that's not a cost). No other unit in the game is remotely on that power level to be played Ready, and having to play a certain Leader is a pseudocost and has no real downside..
There are different approaches which can be taken. It will be interesting to see with Jango leader how fire spray does, which could give us an idea how a reduced stat Boba would affect Firespray
A minor stat change like 4/6 or 3/7 probably doesnt change anything the play pattern of ramp > leader flip 8 rescource turn while the opp is playing with 4 is still going to be back breaking even if he barrages for 1 less (and 6 hp is still super hard to stop when youre at 4 resource) plus i think theres a chance ECL gets shot down too so you wouldnt be able to just ecl crap into him if it ends up going.
I think Boba needs a change. While Sabine is good against control it’s not the reason Boba has been so dominant. Boba got much better into the control matchup with the addition of armor. Making him really hard to kill with damage based removal. Leaving control with not many great options for dealing with him. I would prefer an errata over a ban since I think an iconic leader should stay in the game. The cost to flip would be by far the easiest and safest option. Much easier to read on board instead of a stat change. While also most likely being enough to not have to errata him again.
This is my very first TCG and I'm 100% in favor or errata to 6 cost. Trying to cover every single angle for a new player at the expense of the competitive community seems wild, and honestly it affects casual negatively too, as players were at my local were gearing up for PQs I saw more Boba running around at just weekly play. I wouldn't normally be for errata but I think leaders and bases as cards existing outside of the deck itself seem easy to adjust. They already send the weekly play kits send out a bunch of new Boba's and if you are going to a serious tournament you need to be aware of errata or bans etc that is part of going to a competitive event. Honestly I think they should reduce ECL to 4 cost ambush too and that would make Sabine less oppressive because Wrecker or Poe w/ ECL is I think what has made Sabine so oppressive
Either make him a 4-6, or a 3-7 , or make him flip one turn later. I prefer the 4-6 option since it makes him equally stated as well. Its surprising that the 1 health actually makes a huge difference with boba since many things dont swing for 7 (wrecker obviously)
4-5 would be better. It makes Boba’s armor actually somewhat beatable and like many other leaders at 5 cost, he can die to takedown, meaning there has to be some strategy to when you deploy him.
MTG has created the solution to the problem - STICKERS! Just make two stickers with a six on it, that stick on the sleeve at the appropriate places to make it obvious to even the most oblivious noob that the leader cost 6 now. I know the one person that wants to play his showcase Boba without sleeves will complain, but you cannot make everybody happy.
A minor stat change like 4/6 or 3/7 probably doesnt change anything the play pattern of ramp > leader flip 8 rescource turn while the opp is playing with 4 is still going to be back breaking even if he barrages for 1 less (and 6 hp is still super hard to stop when youre at 4 resource) plus i think theres a chance ECL gets shot down too. Imo it's the most problematic aspect of sabine since it just punishes you for attempting to defend and without it sabine is probably not pushing other 6 deploy leaders out as hard
Though I think a ban is just the cleanest way and send promo errata version is the best way to do it. Cards not being stat/flip difference sucks not just for casual players but for viewing experiences especially when people are watching it to check it out in that pre casual level
@Outmaneuver ban is just clean its probably better, all the other other set 1 rare bases aren't allowed to interact with leaders except ecl so it does seem kinda weird that ECL can but of they wanted to errata it you either reduce the cost value or you make the epic action cost 1 resource like a timely from hand would
Personally I feel that Lukes a pretty good counter to boba. Sheilds are king. Lukes also Probably the most under used leader considering how good he is.
@@Outmaneuver Sabine green mainly due to ecl. Far from a guaranteed win tho. Seems more of the Issue is boba deals with sabine the best. For me ecl is more of the issue. More decks/leaders can handle sabine without ecl. Meaning more Active leaders to deal with boba.
The value argument is so abysmal. I played sakazuki in the one piece game, I had the almost $200 alt art leader. I still have it because I like the character a lot. It’s worth $20 now. If you get the shiny fancy version of a card, you have to be prepared to lose money on it if the card breaks the game. I’m sad my favorite character got banned, but I’m happy I still have the pre banned fancy version to hold on to. His Dudeness is right, this isn’t a stock market 😂
The first focus should always be a healthy meta game. If we can do that however while allowing people to use the cards they purchased, that is definitely the ideal. We found that errata might be able to do that the best, however, if it requires a ban for the good of the game then it should be done!
I think waiting for set 3 to see if boba is still broken is a HUGE mistake. He was strong set 1, but let’s see what set 2 does. He is totally broken set 2, but let’s see if set 3 shakes up the meta, and so on… it is bleeding the playerbase out.
Set 1 he was strong, but didn’t win everything, which was a good spot. There will always be a ‘best’ deck, but what is most important is making sure there are multiple playable decks. Set 1 had 5-7 leaders, nearly half, which would always top different events. Set 2 is where the problems really started, in my (FA1TH) opinion. I really think set 3 will restore balance. In set 1 I never played Boba, nor did I feel I couldn’t beat it, and so I think we could return to that!
Agree full stop he is an unfair leader. Free resources will always be broken. He is best inslot for each yellow villain leader base combo. Disagree hard that set 3 changes anything and actually gives him more build options and he competes against most decks at very close to even. Also buffing control not a great solution as that is a slippery slope to becoming the new boogey man. He needs to go and I have abused him since inception lol
Maybe. Set 1, I (FA1TH) found boba very beatable, and felt favored against it slightly 55-45 with Krennic. Set 1 was a great meta in my opinion because one weekend aggro would win, the next midrange would win, and the next control would win. Having 3 competitive and viable strategies is great for player agency (because everyone can play what they like) and allows for a more enjoyable environment because there is variance and require deeper meta calls. Thanks for sharing your thoughts :)
I agree. Put him to 6 flip. He'll be on par with all the other 6 cost leaders.
And it also won't totally screw over people with the showcase (unlike a ban).
Yea FFG has to be very particular with how they deal with this it will be very interesting to see if they do anything with him!
Good video and correct overall diagnosis.
A couple of misconception here in my opinion:
-Hard control (which in set 2 is Bossk control) has no problem beating Sabine.
-Yes double loss counting for nothing is a slight disadvantage to hard control, but I think people are blowing this factor out of proportion, and the real reason is that Boba got SO MANY better options to fight controls (bazine, smuggle cards, tie phantom, Palpatine's return...) compared to set 1 and those options are preventing hard control from keeping Boba in check.
I’m just hard pressed to ban anything when we are just playing “block constructed”. Especially considering boba is the best set 1 leader and the second set was all stuff to synergieze with him!
@@Outmaneuver I agree and that's why I made a video about it where I said that we needed to see what set 3 bring up, but if set 3 doesn't solve the issue we're gonna need some swift reactions from FFG, because I don't think an other 3/4 months of Boba domination can't be good for the game.
Agreed. We don’t want to wait another entire cycle if he remains a problem. I have hope set 3 finds answers!
Deploy on 6 is the first fix, which will make a huge difference. I also would only have the Firespray come into play Ready if you control a Fett unit, not just a Leader (that's not a cost). No other unit in the game is remotely on that power level to be played Ready, and having to play a certain Leader is a pseudocost and has no real downside..
There are different approaches which can be taken. It will be interesting to see with Jango leader how fire spray does, which could give us an idea how a reduced stat Boba would affect Firespray
A minor stat change like 4/6 or 3/7 probably doesnt change anything the play pattern of ramp > leader flip 8 rescource turn while the opp is playing with 4 is still going to be back breaking even if he barrages for 1 less (and 6 hp is still super hard to stop when youre at 4 resource) plus i think theres a chance ECL gets shot down too so you wouldnt be able to just ecl crap into him if it ends up going.
I think Boba needs a change. While Sabine is good against control it’s not the reason Boba has been so dominant. Boba got much better into the control matchup with the addition of armor. Making him really hard to kill with damage based removal. Leaving control with not many great options for dealing with him. I would prefer an errata over a ban since I think an iconic leader should stay in the game. The cost to flip would be by far the easiest and safest option. Much easier to read on board instead of a stat change. While also most likely being enough to not have to errata him again.
Agree to disagree on the Sabine topic for sure
Not to mention boba got access to bazine to just take removal out of their hand AND recycle the hand disruption with ma klunky.
This is my very first TCG and I'm 100% in favor or errata to 6 cost. Trying to cover every single angle for a new player at the expense of the competitive community seems wild, and honestly it affects casual negatively too, as players were at my local were gearing up for PQs I saw more Boba running around at just weekly play. I wouldn't normally be for errata but I think leaders and bases as cards existing outside of the deck itself seem easy to adjust. They already send the weekly play kits send out a bunch of new Boba's and if you are going to a serious tournament you need to be aware of errata or bans etc that is part of going to a competitive event. Honestly I think they should reduce ECL to 4 cost ambush too and that would make Sabine less oppressive because Wrecker or Poe w/ ECL is I think what has made Sabine so oppressive
Wrecker and Poe do cause problems and we think discourages people playing later game decks, which could keep boba more in check, like set 1
Either make him a 4-6, or a 3-7 , or make him flip one turn later. I prefer the 4-6 option since it makes him equally stated as well. Its surprising that the 1 health actually makes a huge difference with boba since many things dont swing for 7 (wrecker obviously)
I am worried though that boba will be too weak if he has 6 health since poe can insta kill him. This might make sabine too powerful.
The true issue is Sabine imo she keeps away the things that let Boba play!
@@Outmaneuver Definitely agree since she invalidates almost ever soft / hard control deck
4-5 would be better. It makes Boba’s armor actually somewhat beatable and like many other leaders at 5 cost, he can die to takedown, meaning there has to be some strategy to when you deploy him.
@@ProjectIcarusFE that seems a little too low health for a 5 deploy
MTG has created the solution to the problem - STICKERS! Just make two stickers with a six on it, that stick on the sleeve at the appropriate places to make it obvious to even the most oblivious noob that the leader cost 6 now. I know the one person that wants to play his showcase Boba without sleeves will complain, but you cannot make everybody happy.
True that you can’t make everyone happy XD
A minor stat change like 4/6 or 3/7 probably doesnt change anything the play pattern of ramp > leader flip 8 rescource turn while the opp is playing with 4 is still going to be back breaking even if he barrages for 1 less (and 6 hp is still super hard to stop when youre at 4 resource) plus i think theres a chance ECL gets shot down too. Imo it's the most problematic aspect of sabine since it just punishes you for attempting to defend and without it sabine is probably not pushing other 6 deploy leaders out as hard
Though I think a ban is just the cleanest way and send promo errata version is the best way to do it. Cards not being stat/flip difference sucks not just for casual players but for viewing experiences especially when people are watching it to check it out in that pre casual level
ECL has definitely been seen as strong for some time. We will have to see if it also greats an errata or ban
@Outmaneuver ban is just clean its probably better, all the other other set 1 rare bases aren't allowed to interact with leaders except ecl so it does seem kinda weird that ECL can but of they wanted to errata it you either reduce the cost value or you make the epic action cost 1 resource like a timely from hand would
Personally I feel that Lukes a pretty good counter to boba. Sheilds are king. Lukes also Probably the most under used leader considering how good he is.
He folds to Sabine… that’s the issue. And my point that Sabine is holding back the Boba counters
@@Outmaneuver Sabine green mainly due to ecl. Far from a guaranteed win tho. Seems more of the Issue is boba deals with sabine the best. For me ecl is more of the issue. More decks/leaders can handle sabine without ecl. Meaning more Active leaders to deal with boba.
Metas definitely are complicated and difficult to balance. Let’s see how set 3 affects the meta, and maybe FFG will be force to make a change!
The value argument is so abysmal. I played sakazuki in the one piece game, I had the almost $200 alt art leader. I still have it because I like the character a lot. It’s worth $20 now. If you get the shiny fancy version of a card, you have to be prepared to lose money on it if the card breaks the game. I’m sad my favorite character got banned, but I’m happy I still have the pre banned fancy version to hold on to. His Dudeness is right, this isn’t a stock market 😂
The first focus should always be a healthy meta game.
If we can do that however while allowing people to use the cards they purchased, that is definitely the ideal. We found that errata might be able to do that the best, however, if it requires a ban for the good of the game then it should be done!
I think waiting for set 3 to see if boba is still broken is a HUGE mistake. He was strong set 1, but let’s see what set 2 does. He is totally broken set 2, but let’s see if set 3 shakes up the meta, and so on… it is bleeding the playerbase out.
Set 1 he was strong, but didn’t win everything, which was a good spot. There will always be a ‘best’ deck, but what is most important is making sure there are multiple playable decks. Set 1 had 5-7 leaders, nearly half, which would always top different events.
Set 2 is where the problems really started, in my (FA1TH) opinion. I really think set 3 will restore balance. In set 1 I never played Boba, nor did I feel I couldn’t beat it, and so I think we could return to that!
Agree full stop he is an unfair leader. Free resources will always be broken. He is best inslot for each yellow villain leader base combo. Disagree hard that set 3 changes anything and actually gives him more build options and he competes against most decks at very close to even. Also buffing control not a great solution as that is a slippery slope to becoming the new boogey man. He needs to go and I have abused him since inception lol
Maybe. Set 1, I (FA1TH) found boba very beatable, and felt favored against it slightly 55-45 with Krennic. Set 1 was a great meta in my opinion because one weekend aggro would win, the next midrange would win, and the next control would win. Having 3 competitive and viable strategies is great for player agency (because everyone can play what they like) and allows for a more enjoyable environment because there is variance and require deeper meta calls. Thanks for sharing your thoughts :)