I played a lot of this game but i never knew there was a way to avoid the sopping wet debuff other than atmosuits! But a fair warning to any new players- no matter how carfull you are, any liquid lock besides the "pit" method is very flimsy and can easily break, even just from game lag, so dont count on them long term or put them anywhere where the vaccum is criticly important to maintain (like near your volcanos). Another disadvantage of the stacked LL is its small mass, which means they have low thermal capasity, you can see it very clearly in 13:43 on the right LL, the liquids on the top that have only a few kg in each tile instantly took on the hot ambiance temperature, while the brine at the bottom didnt, because there was more than 100kg of it and it take more energy to heat up a larger mass. This matters if a dupe ever ends up carrying anything really hot through LL, if they pass through a vertical water LL its gonna instantly flash into steam, but if you have a pit with 500kg of water in each tile, it has a lot more heat capacity and it wont boil as easily (it will boil eventually if you put enough heat into it, but when its connected to the rest of the enviorment its not much of a worry)
Yup! So true, one just broke on my playthrough the other day, and I didn't see why. It's kind of annoying, but to be honest I'll just reload at that point to the latest cycle save. It's also another reason I love using the pit
If you only have access to 2 different appropriate liquids you can still make a 3 high lock if you completely fill the lowest tile and have a little of the same liquid on the tile above it. Then just add the second liquid on the 3th tile. The increased volume of this lock also makes it more resistant to any temperature related issues.
fantastic guide, ONI has its own physics that is quite confusing at first. should explain the rules of one tile one element everytime you bring this up(I know you have explained it before, but just assumed people clicking had zero clue of said knowledge. one more configuration I use a lot for a liquid lock is a bead vaccum lock, basically make a inverse L shape and drip a bit of liquid on the top, it will naturally flow down, displacing all three tile of air and then settle at the bottom, leaving a small bead on top, a naturally formed vaccum in the middle, and a small amount of liquid at the bottom. this only gives the dupes soggy feet which is less stressful than getting them fully wet. Its also more resistance to accident because any spill will only tend to displace one side of the lock, you lose the vaccum but not the gas seal, which is less of a mess to fix, just mop and reapply the liquid
I think the tiny bead method and the one tile mechanic would work really well together in their own separate vid. Thanks for that suggestion. Tiny droplets of water used to confuse me when I first started playing, I created a few accidental locks with spills all over my asteroid, and not realizing that I had done until I was more experienced and went back to look at my first playthroughs 🤣
The main issue with water based vertical locks is if your Dupes are carrying really hot or cold materials. It can make those 30ish grams of water turn to steam or ice
the one where dupes jump over it doesnt do that, as you can see the dupe while jumping doesnt react with the liquid, and any debris they hold wont interact with the liquid too, the only problem could be if the dupe dropped the debris at precisely over the pit
@twicethebaka5640 in any case, I would use oil plus petroleum when in the mid to late game, they can hold 300g instead of 30 and are much more heat and cold resistant
Yeah, that can be a concern. There are many different ways to break vertical locks, where as the pits are generally indestructible as long as you are not trying to block major heat sources.
Good turtorial! Thank you! Three tile liquid lock without debuff is a new information for me. 03:27 is not correct information. If water will not touch top tile and there will be vacuum - it will be simple and compact liquid lock without heat transfer. Plus such type of liquid lock is hard to destroy
Yes you are correct. I should have pointed this mechanic out while making the video. I stated that it should reach the top so that it's easy for new players to follow, but you are correct that the splashs of liquid to the left and right will create the scenario you described.
I experimented with the "vertical liquid lock" before, but didn't have any luck. I'll have to try it again because it looks very compact, which I need in a few spots.
Viewer from Taiwan over here🙋♂️ I picked up this game about two weeks ago and I had been watching your tutorial ever since, especially the SPOM, which help me the most. With your help, I reached 400 cycles in my first playthrough and still going! I hope you can make a water tutorial in the future because I currently have some trouble with it being Less and less. Lastly, I hope you keep enjoying making these videos as always!
Your best natural water sources will be from Geysers. Some generators are also generating a lot of Pwater if you can get your hand on NGaz and Petroleum or Ethanol. Dupes also a "good" source when they go to the bathroom. You'll basically need to do a combination of all of those to have a sustainable base with good water reserve.
Water is in some form or fashion going to come from a geyser or vent. All of them have their own unique challenges and I don't wanna unload a paragraph here. So yea, check your maps for any vent or geyser that releases anything resembling water, steam, polluted water, salty water, etc. . For your oxygen supply, water doesn't really have to be any cooler than 70 C. For your base/plants, temp will be more important. . Good luck out there! This is one of the most fun and rewarding games
This was actually very helpful! In my first 300-ish hours of gameplay I used a mod for insulated doors that were also completely airtight, so never bothered to learn about liquid locks until that mod broke with the latest DLC 😅 Now I've learned to do the pit liquid lock and am using it and feeling secure in using it, but haven't ventured into the vertical one yet, because it seems scary, lol... I'll definitely try this now, because I didn't know that you could avoid the debuff! 😁 So thanks for another nice video! ❤️
Yeah the vertical one can break easily, so be careful with that one! Thank you for the feedback, and I'm super happy to hear you've found the videos to be helpful! More to come this week!
I said the heck with this water lock stuff a long time ago and just use a mod with a legit airlock door. The game is far more out of whack from reality with these silly liquid locks anyway, so adding a legit airlock is far more realistic considering we actually have them in real life.
I played a lot of this game but i never knew there was a way to avoid the sopping wet debuff other than atmosuits!
But a fair warning to any new players- no matter how carfull you are, any liquid lock besides the "pit" method is very flimsy and can easily break, even just from game lag, so dont count on them long term or put them anywhere where the vaccum is criticly important to maintain (like near your volcanos).
Another disadvantage of the stacked LL is its small mass, which means they have low thermal capasity, you can see it very clearly in 13:43 on the right LL, the liquids on the top that have only a few kg in each tile instantly took on the hot ambiance temperature, while the brine at the bottom didnt, because there was more than 100kg of it and it take more energy to heat up a larger mass. This matters if a dupe ever ends up carrying anything really hot through LL, if they pass through a vertical water LL its gonna instantly flash into steam, but if you have a pit with 500kg of water in each tile, it has a lot more heat capacity and it wont boil as easily (it will boil eventually if you put enough heat into it, but when its connected to the rest of the enviorment its not much of a worry)
Yup! So true, one just broke on my playthrough the other day, and I didn't see why. It's kind of annoying, but to be honest I'll just reload at that point to the latest cycle save. It's also another reason I love using the pit
If you only have access to 2 different appropriate liquids you can still make a 3 high lock if you completely fill the lowest tile and have a little of the same liquid on the tile above it. Then just add the second liquid on the 3th tile.
The increased volume of this lock also makes it more resistant to any temperature related issues.
fantastic guide, ONI has its own physics that is quite confusing at first.
should explain the rules of one tile one element everytime you bring this up(I know you have explained it before, but just assumed people clicking had zero clue of said knowledge.
one more configuration I use a lot for a liquid lock is a bead vaccum lock, basically make a inverse L shape and drip a bit of liquid on the top, it will naturally flow down, displacing all three tile of air and then settle at the bottom, leaving a small bead on top, a naturally formed vaccum in the middle, and a small amount of liquid at the bottom.
this only gives the dupes soggy feet which is less stressful than getting them fully wet. Its also more resistance to accident because any spill will only tend to displace one side of the lock, you lose the vaccum but not the gas seal, which is less of a mess to fix, just mop and reapply the liquid
I think the tiny bead method and the one tile mechanic would work really well together in their own separate vid. Thanks for that suggestion.
Tiny droplets of water used to confuse me when I first started playing, I created a few accidental locks with spills all over my asteroid, and not realizing that I had done until I was more experienced and went back to look at my first playthroughs 🤣
@@ethanplays-lagnice, can't wait for the next video!
The main issue with water based vertical locks is if your Dupes are carrying really hot or cold materials. It can make those 30ish grams of water turn to steam or ice
the one where dupes jump over it doesnt do that, as you can see the dupe while jumping doesnt react with the liquid, and any debris they hold wont interact with the liquid too, the only problem could be if the dupe dropped the debris at precisely over the pit
@twicethebaka5640 in any case, I would use oil plus petroleum when in the mid to late game, they can hold 300g instead of 30 and are much more heat and cold resistant
Yeah, that can be a concern. There are many different ways to break vertical locks, where as the pits are generally indestructible as long as you are not trying to block major heat sources.
Nicely done! Thank you! I like it a lot!
Good turtorial! Thank you! Three tile liquid lock without debuff is a new information for me.
03:27 is not correct information. If water will not touch top tile and there will be vacuum - it will be simple and compact liquid lock without heat transfer. Plus such type of liquid lock is hard to destroy
Yes you are correct. I should have pointed this mechanic out while making the video. I stated that it should reach the top so that it's easy for new players to follow, but you are correct that the splashs of liquid to the left and right will create the scenario you described.
I experimented with the "vertical liquid lock" before, but didn't have any luck. I'll have to try it again because it looks very compact, which I need in a few spots.
Let me know if you had any luck this time!
Viewer from Taiwan over here🙋♂️ I picked up this game about two weeks ago and I had been watching your tutorial ever since, especially the SPOM, which help me the most. With your help, I reached 400 cycles in my first playthrough and still going! I hope you can make a water tutorial in the future because I currently have some trouble with it being Less and less. Lastly, I hope you keep enjoying making these videos as always!
Your best natural water sources will be from Geysers. Some generators are also generating a lot of Pwater if you can get your hand on NGaz and Petroleum or Ethanol. Dupes also a "good" source when they go to the bathroom.
You'll basically need to do a combination of all of those to have a sustainable base with good water reserve.
Water is in some form or fashion going to come from a geyser or vent. All of them have their own unique challenges and I don't wanna unload a paragraph here. So yea, check your maps for any vent or geyser that releases anything resembling water, steam, polluted water, salty water, etc.
.
For your oxygen supply, water doesn't really have to be any cooler than 70 C. For your base/plants, temp will be more important.
.
Good luck out there! This is one of the most fun and rewarding games
Thank you so much. The water video is coming this week. I am so happy to hear that you've been able to make it that far into the game! Keep it up!
Thanks a lot!! Straight to the point while explaning the necessary details
Thank you, I appreciate your feedback!
This was actually very helpful! In my first 300-ish hours of gameplay I used a mod for insulated doors that were also completely airtight, so never bothered to learn about liquid locks until that mod broke with the latest DLC 😅 Now I've learned to do the pit liquid lock and am using it and feeling secure in using it, but haven't ventured into the vertical one yet, because it seems scary, lol... I'll definitely try this now, because I didn't know that you could avoid the debuff! 😁 So thanks for another nice video! ❤️
Yeah the vertical one can break easily, so be careful with that one! Thank you for the feedback, and I'm super happy to hear you've found the videos to be helpful! More to come this week!
@@ethanplays-lag I already made three of them and they are holding! 😁 So pwetty!! 😅😁
First! Can't wait for the next videos!
Nice! Thank you for your support!
nice man , thanks for the guide
Appreciate your support! Thanks for stopping by!
I said the heck with this water lock stuff a long time ago and just use a mod with a legit airlock door. The game is far more out of whack from reality with these silly liquid locks anyway, so adding a legit airlock is far more realistic considering we actually have them in real life.
I use that mod too! It's very convenient for digging into new areas without the hassle of creating a lock of liquid
do they stop putting water when its full or do you have to stop them? if the second one how many bottles to fill the pit?
They will keep bringing more water until you turn off the request for water. You need able 5-10 to fill the pit, depending on the size of the pit.